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Five player_meta columns (babysit_active, babysit_expires_at, babysit_skill_focus, auto_babysit, auto_babysit_focus). BabysitState struct with IsActive() marker mirrors SkillState/HouseState shape. loadBabysitState / upsertPlayerMetaBabysitState / backfillPlayerMetaBabysitState / babysitStateFromAdvChar helpers. Dual-writes wired at handleBabysitStart, handleBabysitCancel, checkBabysitExpiry. Backfill is idempotent — only fills inactive rows whose legacy counterpart is active. AutoBabysit / AutoBabysitFocus / BabysitSkillFocus are dormant in current code but preserved for the schema migration. Tests: TestPlayerMetaBabysitStateBackfill_Idempotent, TestLoadBabysitState_FallsBackToAdvCharacter, TestUpsertPlayerMetaBabysitState_RoundTrip. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
390 lines
14 KiB
Go
390 lines
14 KiB
Go
package plugin
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import (
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"fmt"
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"log/slog"
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"strings"
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"time"
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"gogobee/internal/db"
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"maunium.net/go/mautrix/id"
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)
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// ── Pricing ─────────────────────────────────────────────────────────────────
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func babysitDailyCost(combatLevel int) int {
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return 100 + (combatLevel * 20)
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}
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// ── Pet-care daily trickle ─────────────────────────────────────────────────
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// petXPPerBabysitDay is the daily pet XP awarded while a babysit subscription
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// is active. Picked to be a meaningful but not overwhelming push toward L10:
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// roughly equivalent to a couple of player-driven actions per day.
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const petXPPerBabysitDay = 3
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// runBabysitDailyTrickle grants daily pet XP while a babysit subscription is
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// active and logs an entry for the end-of-service summary. Caller is
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// responsible for saving the character afterwards.
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func (p *AdventurePlugin) runBabysitDailyTrickle(char *AdventureCharacter) {
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if !char.BabysitActive {
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return
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}
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leveled := false
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if char.HasPet() && char.PetLevel < 10 {
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// Bypass petGrantXP's per-action constant — we want a flat trickle.
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char.PetXP += petXPPerBabysitDay * 100
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for char.PetLevel < 10 {
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needed := petXPToNextLevel(char.PetLevel) * 100
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if char.PetXP < needed {
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break
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}
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char.PetXP -= needed
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char.PetLevel++
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leveled = true
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}
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if char.PetLevel >= 10 && char.PetLevel10Date == "" {
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char.PetLevel10Date = time.Now().UTC().Format("2006-01-02")
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}
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}
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outcome := "pet_care"
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if leveled {
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outcome = "pet_care_levelup"
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}
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logBabysitActivity(char.UserID, "pet_care", outcome, 0, petXPPerBabysitDay, "")
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}
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// BabysitSafeRest reports whether the user has an active babysit subscription
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// that should let standard camps qualify for fortified-tier rest perks.
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// Returns false on any error (treat as no babysit). Safe to call from tests
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// where the global DB has not been initialized — the panic is swallowed.
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func BabysitSafeRest(userID id.UserID) (active bool) {
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defer func() {
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if r := recover(); r != nil {
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active = false
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}
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}()
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char, err := loadAdvCharacter(userID)
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if err != nil || char == nil || !char.BabysitActive {
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return false
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}
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if char.BabysitExpiresAt != nil && time.Now().UTC().After(*char.BabysitExpiresAt) {
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return false
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}
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return true
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}
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// ── Command Handlers ────────────────────────────────────────────────────────
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func (p *AdventurePlugin) handleBabysitCmd(ctx MessageContext, args string) error {
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lower := strings.ToLower(strings.TrimSpace(args))
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switch {
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case lower == "status":
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return p.handleBabysitStatus(ctx)
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case lower == "cancel":
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return p.handleBabysitCancel(ctx)
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case lower == "week":
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return p.handleBabysitPurchase(ctx, 7)
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case lower == "month":
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return p.handleBabysitPurchase(ctx, 30)
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default:
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return p.SendDM(ctx.Sender, "🍼 **Adventurer Babysitting Service**\n\n"+
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"Hire a babysitter to look after your camp and tend the pet while you sleep:\n"+
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" • Daily pet XP trickle (your pet still grows while you focus elsewhere)\n"+
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" • Standard camps act like fortified ones — rest deeply, no need for boss-cleared rooms\n"+
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" • Rival duels declined on your behalf\n\n"+
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"`!adventure babysit week` — 7 days of service\n"+
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"`!adventure babysit month` — 30 days of service\n"+
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"`!adventure babysit status` — check service status\n"+
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"`!adventure babysit cancel` — cancel early (no refund)")
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}
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}
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func (p *AdventurePlugin) handleBabysitPurchase(ctx MessageContext, days int) error {
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userMu := p.advUserLock(ctx.Sender)
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userMu.Lock()
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defer userMu.Unlock()
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char, err := loadAdvCharacter(ctx.Sender)
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if err != nil {
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return p.SendDM(ctx.Sender, "No adventurer found. Type `!adventure` to create one.")
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}
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if char.BabysitActive {
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return p.SendDM(ctx.Sender, "🍼 The babysitter is already here. They're not leaving until the job is done.")
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}
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if !char.Alive {
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return p.SendDM(ctx.Sender, "Your adventurer is dead. The babysitter does not work with corpses.")
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}
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daily := babysitDailyCost(char.CombatLevel)
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totalCost := daily * days
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balance := p.euro.GetBalance(char.UserID)
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if balance < float64(totalCost) {
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return p.SendDM(ctx.Sender, fmt.Sprintf("🍼 The babysitting service costs %s for %d days. You have %s. The service has standards. Not many, but some.", fmtEuro(totalCost), days, fmtEuro(balance)))
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}
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if !p.euro.Debit(char.UserID, float64(totalCost), "babysit_purchase") {
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return p.SendDM(ctx.Sender, "Payment failed. The babysitter looked at your wallet and walked away.")
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}
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clearBabysitLogs(char.UserID)
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expires := time.Now().UTC().Add(time.Duration(days) * 24 * time.Hour)
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char.BabysitActive = true
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char.BabysitExpiresAt = &expires
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char.BabysitSkillFocus = "" // legacy field; no longer used
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if err := saveAdvCharacter(char); err != nil {
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slog.Error("babysit: failed to save character", "user", char.UserID, "err", err)
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p.euro.Credit(char.UserID, float64(totalCost), "babysit_refund")
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return p.SendDM(ctx.Sender, "Something went wrong activating the service. Your gold has been refunded.")
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}
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if err := upsertPlayerMetaBabysitState(char.UserID, babysitStateFromAdvChar(char)); err != nil {
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slog.Error("player_meta: babysit start dual-write failed", "user", char.UserID, "err", err)
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}
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confirm := pickBabysitFlavor(babysitConfirmLines)
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durLabel := "1 week"
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if days == 30 {
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durLabel = "1 month"
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}
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petLine := "No pet to tend yet — the babysitter will keep that in mind."
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if char.HasPet() {
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petLine = fmt.Sprintf("Pet: %s (L%d) — daily care included", char.PetName, char.PetLevel)
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}
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text := fmt.Sprintf("🍼 **Adventurer Babysitting Service — Activated**\n\n"+
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"Duration: %s (%d days)\n"+
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"Cost: €%d\n"+
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"%s\n"+
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"Camp safety: standard camps now rest like fortified ones\n"+
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"Rival duels: declined on your behalf\n\n"+
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"_%s_", durLabel, days, totalCost, petLine, confirm)
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return p.SendDM(ctx.Sender, text)
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}
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func (p *AdventurePlugin) handleBabysitStatus(ctx MessageContext) error {
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char, err := loadAdvCharacter(ctx.Sender)
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if err != nil {
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return p.SendDM(ctx.Sender, "No adventurer found.")
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}
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if !char.BabysitActive {
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return p.SendDM(ctx.Sender, "🍼 No active babysitting service.\n\nUse `!adventure babysit week` or `!adventure babysit month` to start. The babysitter tends your pet daily and lets you rest deeply at standard camps.")
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}
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remaining := "unknown"
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if char.BabysitExpiresAt != nil {
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days := int(time.Until(*char.BabysitExpiresAt).Hours() / 24)
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if days < 1 {
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remaining = "less than a day"
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} else {
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remaining = fmt.Sprintf("%d days", days)
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}
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}
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logs, err := loadBabysitLogs(char.UserID)
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if err != nil {
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slog.Error("babysit: failed to load logs", "user", char.UserID, "err", err)
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}
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totalXP, petDays, rivalsRefused := babysitLogStats(logs)
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petLine := "No pet to tend"
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if char.HasPet() {
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petLine = fmt.Sprintf("%s (L%d)", char.PetName, char.PetLevel)
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}
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text := fmt.Sprintf("🍼 **Babysitting Service — Status**\n\n"+
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"Time remaining: %s\n"+
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"Pet under care: %s\n"+
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"Days of pet care given: %d\n"+
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"Pet XP trickled: %d\n"+
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"Rivals declined: %d",
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remaining, petLine, petDays, totalXP, rivalsRefused)
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return p.SendDM(ctx.Sender, text)
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}
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func (p *AdventurePlugin) handleBabysitCancel(ctx MessageContext) error {
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userMu := p.advUserLock(ctx.Sender)
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userMu.Lock()
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defer userMu.Unlock()
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char, err := loadAdvCharacter(ctx.Sender)
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if err != nil {
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return p.SendDM(ctx.Sender, "No adventurer found.")
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}
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if !char.BabysitActive {
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return p.SendDM(ctx.Sender, "🍼 There's nothing to cancel. The babysitter isn't here.")
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}
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logs, err := loadBabysitLogs(char.UserID)
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if err != nil {
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slog.Error("babysit: failed to load logs", "user", char.UserID, "err", err)
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}
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summary := renderBabysitSummary(char, logs)
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char.BabysitActive = false
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char.BabysitExpiresAt = nil
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char.BabysitSkillFocus = ""
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if err := saveAdvCharacter(char); err != nil {
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slog.Error("babysit: failed to save character on cancel", "user", char.UserID, "err", err)
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}
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if err := upsertPlayerMetaBabysitState(char.UserID, babysitStateFromAdvChar(char)); err != nil {
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slog.Error("player_meta: babysit cancel dual-write failed", "user", char.UserID, "err", err)
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}
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return p.SendDM(ctx.Sender, "🍼 Service cancelled. No refund. The babysitter was already there.\n\n"+summary)
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}
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// ── Expiry Check ────────────────────────────────────────────────────────────
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func (p *AdventurePlugin) checkBabysitExpiry(chars []AdventureCharacter) {
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now := time.Now().UTC()
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for _, char := range chars {
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if !char.BabysitActive {
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continue
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}
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if char.BabysitExpiresAt == nil || now.Before(*char.BabysitExpiresAt) {
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continue
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}
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logs, err := loadBabysitLogs(char.UserID)
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if err != nil {
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slog.Error("babysit: failed to load logs", "user", char.UserID, "err", err)
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}
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summary := renderBabysitSummary(&char, logs)
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char.BabysitActive = false
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char.BabysitExpiresAt = nil
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char.BabysitSkillFocus = ""
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if err := saveAdvCharacter(&char); err != nil {
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slog.Error("babysit: failed to save character on expiry", "user", char.UserID, "err", err)
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continue
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}
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if err := upsertPlayerMetaBabysitState(char.UserID, babysitStateFromAdvChar(&char)); err != nil {
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slog.Error("player_meta: babysit expiry dual-write failed", "user", char.UserID, "err", err)
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}
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if err := p.SendDM(char.UserID, summary); err != nil {
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slog.Error("babysit: failed to send expiry summary DM", "user", char.UserID, "err", err)
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}
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}
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}
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// ── Summary Rendering ───────────────────────────────────────────────────────
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func renderBabysitSummary(char *AdventureCharacter, logs []babysitLogEntry) string {
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totalXP, petDays, rivalsRefused := babysitLogStats(logs)
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var sb strings.Builder
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sb.WriteString("🍼 **BABYSITTING SERVICE — END OF REPORT**\n\n")
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sb.WriteString(fmt.Sprintf("Days of service: %d\n", petDays))
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if char.HasPet() {
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sb.WriteString(fmt.Sprintf("Pet looked after: %s (L%d)\n", char.PetName, char.PetLevel))
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} else {
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sb.WriteString("Pet looked after: none — the babysitter played solitaire.\n")
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}
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sb.WriteString(fmt.Sprintf("Pet XP trickled: %d\n", totalXP))
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if rivalsRefused > 0 {
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sb.WriteString(fmt.Sprintf("\nRival challenges: %d declined\n", rivalsRefused))
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for _, log := range logs {
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if log.RivalRefused != "" {
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line := pickBabysitFlavor(babysitRivalRefusalLines)
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sb.WriteString(fmt.Sprintf(" %s\n", fmt.Sprintf(line, log.RivalRefused, log.LogDate)))
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}
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}
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}
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sb.WriteString("\n" + pickBabysitFlavor(babysitDiaperLines))
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sb.WriteString("\n\nYour adventurer is fed and rested. The pet is suspiciously well-trained.")
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return sb.String()
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}
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// ── Babysit Log CRUD ────────────────────────────────────────────────────────
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type babysitLogEntry struct {
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ID int64
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UserID id.UserID
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LogDate string
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Activity string
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Outcome string
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GoldEarned int
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XPGained int
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ItemsDropped string
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RivalRefused string
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}
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func logBabysitActivity(userID id.UserID, activity, outcome string, gold, xp int, items string) {
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d := db.Get()
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_, err := d.Exec(`INSERT INTO adventure_babysit_log (user_id, log_date, activity, outcome, gold_earned, xp_gained, items_dropped)
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VALUES (?, DATE('now'), ?, ?, ?, ?, ?)`,
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string(userID), activity, outcome, gold, xp, items)
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if err != nil {
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slog.Error("babysit: failed to log activity", "user", userID, "err", err)
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}
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}
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func logBabysitRivalRefusal(userID id.UserID, rivalName string) {
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d := db.Get()
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_, err := d.Exec(`INSERT INTO adventure_babysit_log (user_id, log_date, activity, outcome, rival_refused)
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VALUES (?, DATE('now'), 'rival_refused', 'declined', ?)`,
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string(userID), rivalName)
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if err != nil {
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slog.Error("babysit: failed to log rival refusal", "user", userID, "err", err)
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}
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}
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func loadBabysitLogs(userID id.UserID) ([]babysitLogEntry, error) {
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d := db.Get()
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rows, err := d.Query(`SELECT id, user_id, log_date, activity, outcome, gold_earned, xp_gained,
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COALESCE(items_dropped,''), COALESCE(rival_refused,'')
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FROM adventure_babysit_log WHERE user_id = ? ORDER BY log_date`, string(userID))
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if err != nil {
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return nil, err
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}
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defer rows.Close()
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var logs []babysitLogEntry
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for rows.Next() {
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var l babysitLogEntry
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if err := rows.Scan(&l.ID, &l.UserID, &l.LogDate, &l.Activity, &l.Outcome,
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&l.GoldEarned, &l.XPGained, &l.ItemsDropped, &l.RivalRefused); err != nil {
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return nil, err
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}
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logs = append(logs, l)
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}
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return logs, nil
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}
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func clearBabysitLogs(userID id.UserID) {
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d := db.Get()
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if _, err := d.Exec(`DELETE FROM adventure_babysit_log WHERE user_id = ?`, string(userID)); err != nil {
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slog.Error("babysit: failed to clear logs", "user", userID, "err", err)
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}
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}
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// ── Stats helper ────────────────────────────────────────────────────────────
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func babysitLogStats(logs []babysitLogEntry) (totalXP, petDays, rivalsRefused int) {
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for _, l := range logs {
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totalXP += l.XPGained
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if l.Activity == "pet_care" {
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petDays++
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}
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if l.RivalRefused != "" {
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rivalsRefused++
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}
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}
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return
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}
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