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petGrantXP has been dead code since R1 deleted the legacy daily activity loop it used to ride. Nothing replaced the call, so for the whole life of Adventure 2.0 the only pet XP in the game came from a paid babysitter. Prod bears it out: the one player who never subscribed has a pet sitting at level 1 with 0 XP after months of play. That is not cosmetic. DerivePlayerStats scales PetAttackProc, PetDeflectProc and PetAttackDmg off pet level, so a frozen pet is a permanently dead combat slot that the player has no way to revive. Wire it into postCombatBookkeeping — the one seam all four combat close-outs already meet, so a pet cannot level differently depending on whether the fight auto-resolved or was played a round at a time. Both slots earn on the same win, matching the babysit trickle: combat only reads the two pets' averaged procs, so leveling both is not a spike. Writes go through the narrow per-slot pet upserts rather than saveAdvCharacter, because this runs on a path that does not hold the per-user lock and a full-row write could clobber a concurrent save. Verified against the sim: a level-3 pet finishes one L10 expedition at level 4 with carryover, where before it finished exactly where it started.