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Daily milestones fire from the morning briefing once the day count crosses the threshold (CurrentDay reflects the new day post-rollover): - First Night (day 2, +50 XP) - Week One (day 8, +200 XP, Thom Krooke discount flag — hookup deferred) - Two Weeks (day 15, +500 XP, +1 primary stat — char-system hookup deferred) Completion milestones via AwardCompletionMilestones, exported for the combat-link boss-kill path to call once status flips to 'complete': - Patient Zero (max threat ≤ 50, +10% of XPEarned bonus) - Survivalist (tier ≥ 3, no forced extraction ever, title flag) - Long Game (tier 5, legendary item — loot-grant hookup deferred) Reuses MilestoneFirstNight/WeekOne/TwoWeeks/PatientZero/TheLongGame flavor pools from twinbee_expedition_flavor.go. Cartographer and Survivalist have no flavor pool (Survivalist uses an inline string, Cartographer is fully deferred since it needs combat-link search hooks). Awarded keys persist as RegionState["milestones"]. Max threat sampled daily into RegionState["max_threat_seen"] before milestone checks read it. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
202 lines
6.5 KiB
Go
202 lines
6.5 KiB
Go
package plugin
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import (
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"fmt"
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"strings"
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"gogobee/internal/flavor"
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"maunium.net/go/mautrix/id"
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)
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// Phase 12 E6b — Expedition milestones (§13).
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//
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// Daily milestones fire from the morning briefing once their day-condition
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// is met (e.CurrentDay reflects the new day after rollover):
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// - First Night : day 2 (+50 XP)
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// - Week One : day 8 (+200 XP, Thom Krooke discount flag)
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// - Two Weeks : day 15 (+500 XP, +1 primary stat — deferred to char hookup)
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//
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// Completion milestones fire from the boss-kill path (combat-link hook):
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// - Patient Zero : status=complete && max_threat_seen ≤ 50 (+10% of XPEarned)
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// - Survivalist : status=complete && tier ≥ 3 && never forced-extracted (title flag)
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// - Long Game : status=complete && tier == 5 (legendary item — deferred)
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//
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// Cartographer (search every room) is fully deferred — needs combat-link
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// search-hook data not yet plumbed.
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//
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// Awarded keys persist as RegionState["milestones"] = []string. Max threat
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// observed persists as RegionState["max_threat_seen"] = float64 (sqlite JSON).
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const (
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MilestoneKeyFirstNight = "first_night"
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MilestoneKeyWeekOne = "week_one"
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MilestoneKeyTwoWeeks = "two_weeks"
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MilestoneKeyPatientZero = "patient_zero"
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MilestoneKeySurvivalist = "survivalist"
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MilestoneKeyLongGame = "long_game"
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MilestoneKeyCartographer = "cartographer"
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regionStateMilestonesKey = "milestones"
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regionStateMaxThreatKey = "max_threat_seen"
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)
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// HasMilestone reports whether `key` has already been awarded for `e`.
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func HasMilestone(e *Expedition, key string) bool {
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return regionListContains(regionListFromState(e, regionStateMilestonesKey), key)
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}
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// awardMilestone is idempotent — returns false if already awarded.
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func awardMilestone(e *Expedition, key string) (bool, error) {
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return addRegionListEntry(e, regionStateMilestonesKey, key)
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}
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// recordMaxThreat updates RegionState["max_threat_seen"] if the current
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// threat level is higher than the stored value. Persists.
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func recordMaxThreat(e *Expedition) error {
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if e == nil {
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return nil
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}
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if e.RegionState == nil {
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e.RegionState = map[string]any{}
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}
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prev, _ := e.RegionState[regionStateMaxThreatKey].(float64)
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cur := float64(e.ThreatLevel)
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if cur <= prev {
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return nil
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}
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e.RegionState[regionStateMaxThreatKey] = cur
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return persistRegionState(e)
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}
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// maxThreatSeen returns the highest threat ever observed during the
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// expedition (post-rollover, daily samples).
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func maxThreatSeen(e *Expedition) int {
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if e == nil || e.RegionState == nil {
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return 0
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}
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v, _ := e.RegionState[regionStateMaxThreatKey].(float64)
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return int(v)
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}
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// milestoneAward bundles what gets returned to the briefing/recap renderer
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// so it can splice the line into its DM body.
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type milestoneAward struct {
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Key string
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Title string
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XP int
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Flavor string
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Notes string // optional extra ("Thom Krooke discount flag set", etc.)
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}
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func (m milestoneAward) Render() string {
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var b strings.Builder
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b.WriteString(fmt.Sprintf("🏆 **Milestone — %s** (+%d XP)\n", m.Title, m.XP))
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if m.Flavor != "" {
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b.WriteString(m.Flavor)
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b.WriteString("\n")
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}
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if m.Notes != "" {
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b.WriteString("_")
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b.WriteString(m.Notes)
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b.WriteString("_\n")
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}
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return b.String()
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}
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// checkDailyMilestones inspects the expedition after a day rollover and
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// awards any newly-reached daily milestones. Awarded milestones are
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// persisted, XP is granted via p.xp, and the rendered lines are returned
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// for the briefing renderer to append.
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func (p *AdventurePlugin) checkDailyMilestones(e *Expedition) []string {
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if e == nil {
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return nil
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}
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var out []string
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award := func(key, title string, xp int, line, notes string) {
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if HasMilestone(e, key) {
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return
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}
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if _, err := awardMilestone(e, key); err != nil {
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return
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}
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if xp > 0 && p.xp != nil {
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p.xp.GrantXP(id.UserID(e.UserID), xp, "expedition milestone: "+title)
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}
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_ = appendExpeditionLog(e.ID, e.CurrentDay, "milestone",
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"milestone awarded: "+title, line)
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out = append(out, milestoneAward{
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Key: key, Title: title, XP: xp, Flavor: line, Notes: notes,
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}.Render())
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}
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// First Night — survived day 1, now waking on day 2.
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if e.CurrentDay >= 2 {
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award(MilestoneKeyFirstNight, "First Night", 50,
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flavor.Pick(flavor.MilestoneFirstNight), "")
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}
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// Week One — survived day 7, now waking on day 8.
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if e.CurrentDay >= 8 {
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award(MilestoneKeyWeekOne, "Week One", 200,
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flavor.Pick(flavor.MilestoneWeekOne),
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"Thom Krooke discount flag set on next visit.")
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}
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// Two Weeks — survived day 14, now waking on day 15.
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if e.CurrentDay >= 15 {
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award(MilestoneKeyTwoWeeks, "Two Weeks", 500,
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flavor.Pick(flavor.MilestoneTwoWeeks),
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"Permanent +1 primary stat (deferred — applied at character hookup).")
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}
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return out
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}
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// AwardCompletionMilestones is called by the combat-link boss-kill path
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// (deferred) once status flips to 'complete'. It checks Patient Zero,
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// Survivalist, and Long Game and grants the relevant XP. Returns the
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// rendered lines so the boss-kill DM can include them.
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//
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// `forcedExtractedEver` is whether any forced extraction occurred at any
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// point (caller knows: status==abandoned in expedition history, or a
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// forced-extract flag in RegionState the caller maintains).
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func (p *AdventurePlugin) AwardCompletionMilestones(e *Expedition, forcedExtractedEver bool) []string {
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if e == nil || e.Status != ExpeditionStatusComplete {
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return nil
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}
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zone, _ := getZone(e.ZoneID)
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var out []string
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award := func(key, title string, xp int, line, notes string) {
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if HasMilestone(e, key) {
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return
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}
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if _, err := awardMilestone(e, key); err != nil {
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return
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}
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if xp > 0 && p.xp != nil {
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p.xp.GrantXP(id.UserID(e.UserID), xp, "expedition milestone: "+title)
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}
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_ = appendExpeditionLog(e.ID, e.CurrentDay, "milestone",
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"milestone awarded: "+title, line)
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out = append(out, milestoneAward{
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Key: key, Title: title, XP: xp, Flavor: line, Notes: notes,
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}.Render())
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}
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if maxThreatSeen(e) <= 50 {
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bonus := e.XPEarned / 10
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award(MilestoneKeyPatientZero, "Patient Zero", bonus,
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flavor.Pick(flavor.MilestonePatientZero),
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"+10% XP bonus on the run.")
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}
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if int(zone.Tier) >= 3 && !forcedExtractedEver {
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award(MilestoneKeySurvivalist, "Survivalist", 0,
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"Survivalist title earned — completed a Tier "+fmt.Sprint(int(zone.Tier))+
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" expedition without a single forced extraction.",
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"Title flag recorded; cosmetic item deferred to item-grant hookup.")
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}
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if int(zone.Tier) == 5 {
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award(MilestoneKeyLongGame, "The Long Game", 0,
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flavor.Pick(flavor.MilestoneTheLongGame),
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"Guaranteed legendary item deferred to loot-grant hookup.")
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}
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return out
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}
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