Files
gogobee/internal/plugin/adventure_babysit.go
prosolis 1953eec3b5 Adv 2.0 Phase L1: Babysit pivot + legacy resolver retire
Babysit pivots from harvest service to pet-care + safe-rest perk:
- runBabysitDaily/runAutoBabysitDay/runBabysitAction deleted; replaced
  by runBabysitDailyTrickle (3 pet XP/day while subscribed).
- BabysitSafeRest predicate promotes Standard camps to Fortified-tier
  rest (HP+1d6, threat -5, resources refresh) and reduces wandering
  monster check campMod from 0 to -4. Hooks live in
  dnd_expedition_camp.go and dnd_expedition_night.go.
- !adventure babysit auto/focus subcommands removed; status/purchase
  DMs reflect the new perks.

Scheduler drops the auto-babysit fallback block (no more silent
debits + harvest-day for missed logins). Babysit subscribers still
skip the morning DM; trickle runs in the background.

TwinBee daily simulator self-contained: simulateTwinBeeOutcome +
simulateTwinBeeLoot replace the resolveAdvAction call against a
fake CombatLevel=35 character. Outcome distribution and reward
shape preserved; gold-share to active players unchanged.

Legacy activity resolver retired: resolveAdvAction,
advEligibleLocations, AdvEligibleLocation, resolveAdvEmptyOutcome
deleted from adventure_activities.go (zero production callers
post-babysit/twinbee). AdvActionResult kept — combat_bridge still
produces it for arena/dungeon flows; dies in L2/L3.

Migration plan doc gogobee_legacy_migration.md added: five-phase
L1-L5 plan covering arena (Adv 2.0 boss flow rebuild), co-op
deletion, perk-gate sweep, and final teardown of AdventureCharacter
+ CombatLevel + combat_engine.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00

381 lines
13 KiB
Go

package plugin
import (
"fmt"
"log/slog"
"strings"
"time"
"gogobee/internal/db"
"maunium.net/go/mautrix/id"
)
// ── Pricing ─────────────────────────────────────────────────────────────────
func babysitDailyCost(combatLevel int) int {
return 100 + (combatLevel * 20)
}
// ── Pet-care daily trickle ─────────────────────────────────────────────────
// petXPPerBabysitDay is the daily pet XP awarded while a babysit subscription
// is active. Picked to be a meaningful but not overwhelming push toward L10:
// roughly equivalent to a couple of player-driven actions per day.
const petXPPerBabysitDay = 3
// runBabysitDailyTrickle grants daily pet XP while a babysit subscription is
// active and logs an entry for the end-of-service summary. Caller is
// responsible for saving the character afterwards.
func (p *AdventurePlugin) runBabysitDailyTrickle(char *AdventureCharacter) {
if !char.BabysitActive {
return
}
leveled := false
if char.HasPet() && char.PetLevel < 10 {
// Bypass petGrantXP's per-action constant — we want a flat trickle.
char.PetXP += petXPPerBabysitDay * 100
for char.PetLevel < 10 {
needed := petXPToNextLevel(char.PetLevel) * 100
if char.PetXP < needed {
break
}
char.PetXP -= needed
char.PetLevel++
leveled = true
}
if char.PetLevel >= 10 && char.PetLevel10Date == "" {
char.PetLevel10Date = time.Now().UTC().Format("2006-01-02")
}
}
outcome := "pet_care"
if leveled {
outcome = "pet_care_levelup"
}
logBabysitActivity(char.UserID, "pet_care", outcome, 0, petXPPerBabysitDay, "")
}
// BabysitSafeRest reports whether the user has an active babysit subscription
// that should let standard camps qualify for fortified-tier rest perks.
// Returns false on any error (treat as no babysit). Safe to call from tests
// where the global DB has not been initialized — the panic is swallowed.
func BabysitSafeRest(userID id.UserID) (active bool) {
defer func() {
if r := recover(); r != nil {
active = false
}
}()
char, err := loadAdvCharacter(userID)
if err != nil || char == nil || !char.BabysitActive {
return false
}
if char.BabysitExpiresAt != nil && time.Now().UTC().After(*char.BabysitExpiresAt) {
return false
}
return true
}
// ── Command Handlers ────────────────────────────────────────────────────────
func (p *AdventurePlugin) handleBabysitCmd(ctx MessageContext, args string) error {
lower := strings.ToLower(strings.TrimSpace(args))
switch {
case lower == "status":
return p.handleBabysitStatus(ctx)
case lower == "cancel":
return p.handleBabysitCancel(ctx)
case lower == "week":
return p.handleBabysitPurchase(ctx, 7)
case lower == "month":
return p.handleBabysitPurchase(ctx, 30)
default:
return p.SendDM(ctx.Sender, "🍼 **Adventurer Babysitting Service**\n\n"+
"Hire a babysitter to look after your camp and tend the pet while you sleep:\n"+
" • Daily pet XP trickle (your pet still grows while you focus elsewhere)\n"+
" • Standard camps act like fortified ones — rest deeply, no need for boss-cleared rooms\n"+
" • Rival duels declined on your behalf\n\n"+
"`!adventure babysit week` — 7 days of service\n"+
"`!adventure babysit month` — 30 days of service\n"+
"`!adventure babysit status` — check service status\n"+
"`!adventure babysit cancel` — cancel early (no refund)")
}
}
func (p *AdventurePlugin) handleBabysitPurchase(ctx MessageContext, days int) error {
userMu := p.advUserLock(ctx.Sender)
userMu.Lock()
defer userMu.Unlock()
char, err := loadAdvCharacter(ctx.Sender)
if err != nil {
return p.SendDM(ctx.Sender, "No adventurer found. Type `!adventure` to create one.")
}
if char.BabysitActive {
return p.SendDM(ctx.Sender, "🍼 The babysitter is already here. They're not leaving until the job is done.")
}
if !char.Alive {
return p.SendDM(ctx.Sender, "Your adventurer is dead. The babysitter does not work with corpses.")
}
daily := babysitDailyCost(char.CombatLevel)
totalCost := daily * days
balance := p.euro.GetBalance(char.UserID)
if balance < float64(totalCost) {
return p.SendDM(ctx.Sender, fmt.Sprintf("🍼 The babysitting service costs %s for %d days. You have %s. The service has standards. Not many, but some.", fmtEuro(totalCost), days, fmtEuro(balance)))
}
if !p.euro.Debit(char.UserID, float64(totalCost), "babysit_purchase") {
return p.SendDM(ctx.Sender, "Payment failed. The babysitter looked at your wallet and walked away.")
}
clearBabysitLogs(char.UserID)
expires := time.Now().UTC().Add(time.Duration(days) * 24 * time.Hour)
char.BabysitActive = true
char.BabysitExpiresAt = &expires
char.BabysitSkillFocus = "" // legacy field; no longer used
if err := saveAdvCharacter(char); err != nil {
slog.Error("babysit: failed to save character", "user", char.UserID, "err", err)
p.euro.Credit(char.UserID, float64(totalCost), "babysit_refund")
return p.SendDM(ctx.Sender, "Something went wrong activating the service. Your gold has been refunded.")
}
confirm := pickBabysitFlavor(babysitConfirmLines)
durLabel := "1 week"
if days == 30 {
durLabel = "1 month"
}
petLine := "No pet to tend yet — the babysitter will keep that in mind."
if char.HasPet() {
petLine = fmt.Sprintf("Pet: %s (L%d) — daily care included", char.PetName, char.PetLevel)
}
text := fmt.Sprintf("🍼 **Adventurer Babysitting Service — Activated**\n\n"+
"Duration: %s (%d days)\n"+
"Cost: €%d\n"+
"%s\n"+
"Camp safety: standard camps now rest like fortified ones\n"+
"Rival duels: declined on your behalf\n\n"+
"_%s_", durLabel, days, totalCost, petLine, confirm)
return p.SendDM(ctx.Sender, text)
}
func (p *AdventurePlugin) handleBabysitStatus(ctx MessageContext) error {
char, err := loadAdvCharacter(ctx.Sender)
if err != nil {
return p.SendDM(ctx.Sender, "No adventurer found.")
}
if !char.BabysitActive {
return p.SendDM(ctx.Sender, "🍼 No active babysitting service.\n\nUse `!adventure babysit week` or `!adventure babysit month` to start. The babysitter tends your pet daily and lets you rest deeply at standard camps.")
}
remaining := "unknown"
if char.BabysitExpiresAt != nil {
days := int(time.Until(*char.BabysitExpiresAt).Hours() / 24)
if days < 1 {
remaining = "less than a day"
} else {
remaining = fmt.Sprintf("%d days", days)
}
}
logs, err := loadBabysitLogs(char.UserID)
if err != nil {
slog.Error("babysit: failed to load logs", "user", char.UserID, "err", err)
}
totalXP, petDays, rivalsRefused := babysitLogStats(logs)
petLine := "No pet to tend"
if char.HasPet() {
petLine = fmt.Sprintf("%s (L%d)", char.PetName, char.PetLevel)
}
text := fmt.Sprintf("🍼 **Babysitting Service — Status**\n\n"+
"Time remaining: %s\n"+
"Pet under care: %s\n"+
"Days of pet care given: %d\n"+
"Pet XP trickled: %d\n"+
"Rivals declined: %d",
remaining, petLine, petDays, totalXP, rivalsRefused)
return p.SendDM(ctx.Sender, text)
}
func (p *AdventurePlugin) handleBabysitCancel(ctx MessageContext) error {
userMu := p.advUserLock(ctx.Sender)
userMu.Lock()
defer userMu.Unlock()
char, err := loadAdvCharacter(ctx.Sender)
if err != nil {
return p.SendDM(ctx.Sender, "No adventurer found.")
}
if !char.BabysitActive {
return p.SendDM(ctx.Sender, "🍼 There's nothing to cancel. The babysitter isn't here.")
}
logs, err := loadBabysitLogs(char.UserID)
if err != nil {
slog.Error("babysit: failed to load logs", "user", char.UserID, "err", err)
}
summary := renderBabysitSummary(char, logs)
char.BabysitActive = false
char.BabysitExpiresAt = nil
char.BabysitSkillFocus = ""
if err := saveAdvCharacter(char); err != nil {
slog.Error("babysit: failed to save character on cancel", "user", char.UserID, "err", err)
}
return p.SendDM(ctx.Sender, "🍼 Service cancelled. No refund. The babysitter was already there.\n\n"+summary)
}
// ── Expiry Check ────────────────────────────────────────────────────────────
func (p *AdventurePlugin) checkBabysitExpiry(chars []AdventureCharacter) {
now := time.Now().UTC()
for _, char := range chars {
if !char.BabysitActive {
continue
}
if char.BabysitExpiresAt == nil || now.Before(*char.BabysitExpiresAt) {
continue
}
logs, err := loadBabysitLogs(char.UserID)
if err != nil {
slog.Error("babysit: failed to load logs", "user", char.UserID, "err", err)
}
summary := renderBabysitSummary(&char, logs)
char.BabysitActive = false
char.BabysitExpiresAt = nil
char.BabysitSkillFocus = ""
if err := saveAdvCharacter(&char); err != nil {
slog.Error("babysit: failed to save character on expiry", "user", char.UserID, "err", err)
continue
}
if err := p.SendDM(char.UserID, summary); err != nil {
slog.Error("babysit: failed to send expiry summary DM", "user", char.UserID, "err", err)
}
}
}
// ── Summary Rendering ───────────────────────────────────────────────────────
func renderBabysitSummary(char *AdventureCharacter, logs []babysitLogEntry) string {
totalXP, petDays, rivalsRefused := babysitLogStats(logs)
var sb strings.Builder
sb.WriteString("🍼 **BABYSITTING SERVICE — END OF REPORT**\n\n")
sb.WriteString(fmt.Sprintf("Days of service: %d\n", petDays))
if char.HasPet() {
sb.WriteString(fmt.Sprintf("Pet looked after: %s (L%d)\n", char.PetName, char.PetLevel))
} else {
sb.WriteString("Pet looked after: none — the babysitter played solitaire.\n")
}
sb.WriteString(fmt.Sprintf("Pet XP trickled: %d\n", totalXP))
if rivalsRefused > 0 {
sb.WriteString(fmt.Sprintf("\nRival challenges: %d declined\n", rivalsRefused))
for _, log := range logs {
if log.RivalRefused != "" {
line := pickBabysitFlavor(babysitRivalRefusalLines)
sb.WriteString(fmt.Sprintf(" %s\n", fmt.Sprintf(line, log.RivalRefused, log.LogDate)))
}
}
}
sb.WriteString("\n" + pickBabysitFlavor(babysitDiaperLines))
sb.WriteString("\n\nYour adventurer is fed and rested. The pet is suspiciously well-trained.")
return sb.String()
}
// ── Babysit Log CRUD ────────────────────────────────────────────────────────
type babysitLogEntry struct {
ID int64
UserID id.UserID
LogDate string
Activity string
Outcome string
GoldEarned int
XPGained int
ItemsDropped string
RivalRefused string
}
func logBabysitActivity(userID id.UserID, activity, outcome string, gold, xp int, items string) {
d := db.Get()
_, err := d.Exec(`INSERT INTO adventure_babysit_log (user_id, log_date, activity, outcome, gold_earned, xp_gained, items_dropped)
VALUES (?, DATE('now'), ?, ?, ?, ?, ?)`,
string(userID), activity, outcome, gold, xp, items)
if err != nil {
slog.Error("babysit: failed to log activity", "user", userID, "err", err)
}
}
func logBabysitRivalRefusal(userID id.UserID, rivalName string) {
d := db.Get()
_, err := d.Exec(`INSERT INTO adventure_babysit_log (user_id, log_date, activity, outcome, rival_refused)
VALUES (?, DATE('now'), 'rival_refused', 'declined', ?)`,
string(userID), rivalName)
if err != nil {
slog.Error("babysit: failed to log rival refusal", "user", userID, "err", err)
}
}
func loadBabysitLogs(userID id.UserID) ([]babysitLogEntry, error) {
d := db.Get()
rows, err := d.Query(`SELECT id, user_id, log_date, activity, outcome, gold_earned, xp_gained,
COALESCE(items_dropped,''), COALESCE(rival_refused,'')
FROM adventure_babysit_log WHERE user_id = ? ORDER BY log_date`, string(userID))
if err != nil {
return nil, err
}
defer rows.Close()
var logs []babysitLogEntry
for rows.Next() {
var l babysitLogEntry
if err := rows.Scan(&l.ID, &l.UserID, &l.LogDate, &l.Activity, &l.Outcome,
&l.GoldEarned, &l.XPGained, &l.ItemsDropped, &l.RivalRefused); err != nil {
return nil, err
}
logs = append(logs, l)
}
return logs, nil
}
func clearBabysitLogs(userID id.UserID) {
d := db.Get()
if _, err := d.Exec(`DELETE FROM adventure_babysit_log WHERE user_id = ?`, string(userID)); err != nil {
slog.Error("babysit: failed to clear logs", "user", userID, "err", err)
}
}
// ── Stats helper ────────────────────────────────────────────────────────────
func babysitLogStats(logs []babysitLogEntry) (totalXP, petDays, rivalsRefused int) {
for _, l := range logs {
totalXP += l.XPGained
if l.Activity == "pet_care" {
petDays++
}
if l.RivalRefused != "" {
rivalsRefused++
}
}
return
}