Files
gogobee/internal/plugin/magic_items.go
prosolis d9541f07f1 adventure: Tier 6 postgame "Mythic" dungeons (P1–P7 calibration)
Five post-game dungeons above the T5 ceiling, gated on both T5 bosses beaten
+ level 18. Opt-in endgame: deadly solo, clearable by a party with Pete + pets.

- P1 gating: postgameUnlocked (T5 clears + level floor), zonesForLevel excludes
  T6 unconditionally; wired into startZoneRun, !zone/!expedition, party accept,
  boredom picker, and the list dividers.
- P2 bestiary: 15 elites + 5 signature bosses (Layer-1 stat blocks).
- P3 zone defs + 4-region registries; ZoneLootEntry.BossOnly.
- P4 five zone graphs on a shared builder (44–52 rooms, no soft-lock; Ossuary
  secret Verse nodes).
- P5 loot: BossOnly enforced; signature items are real registry magic items;
  five Thom pity recipes off the per-zone crafting anchors.
- P6 narration/flavor (5 files), T6 achievements, Pete stays zone-parametric.
- P7 (in progress): sim can now reach gated T6 (SimRunner.SeedPostgameUnlock +
  IsPostgameZone). First calibration pass on millenia — hardened ossuary +
  drowned_star, softened first_hoard + unplace; last_meridian in band.

Fix: party members were refused from every T6 zone because expeditionCmdAccept
ran the level gate (which excludes T6) before the postgame check — the intended
party endgame was unreachable. Route T6 through postgameUnlocked. Regression
tests added.
2026-07-15 23:17:07 -07:00

69 lines
2.7 KiB
Go

package plugin
// Magic items — Open5e SRD import.
//
// Per the open5e integration plan, magic items are the one genuinely net-new
// surface: EquipmentDef is a flavor ladder, not a structured magic-item table,
// so there is nothing to extend. This file is the single new, non-dnd_-prefixed
// table the plan allows for them.
//
// Like the bestiary staging table, this is a vendored *reference registry* —
// 237 SRD magic items with classified Kind/Rarity/Slot/attunement and a
// rarity-bracket sell value. It is deliberately NOT wired into the zone loot
// tables or Luigi's shop yet; that integration is a separate follow-up pass.
// buildSRDMagicItems() is the generated dump (see magic_items_srd_data.go);
// magicItemOverlay is the hand-authored refinement layer that wins on ID
// collision, mirroring the spell- and bestiary-import pattern.
// MagicItemKind is the coarse Open5e item category — the first word of Open5e's
// free-text "type" field, normalised.
type MagicItemKind string
const (
MagicItemWondrous MagicItemKind = "wondrous"
MagicItemWeapon MagicItemKind = "weapon"
MagicItemArmor MagicItemKind = "armor"
MagicItemRing MagicItemKind = "ring"
MagicItemWand MagicItemKind = "wand"
MagicItemRod MagicItemKind = "rod"
MagicItemStaff MagicItemKind = "staff"
MagicItemPotion MagicItemKind = "potion"
MagicItemScroll MagicItemKind = "scroll"
)
// MagicItem is one classified SRD magic item.
type MagicItem struct {
ID string
Name string
Kind MagicItemKind
Rarity DnDRarity
Attunement bool
// Slot is a best-effort equip slot. It is "" for consumables (potions,
// scrolls) and for wondrous items whose name carries no wearable noun.
Slot DnDSlot
Value int // sell value, derived from the §8.1-aligned rarity bracket
Desc string // first-sentence summary of the SRD description
}
// magicItemOverlay — hand-authored magic items that win on ID collision with
// the generated SRD dump. Corrections (or wholly new items) land here rather
// than being edited into the generated file. Today it carries the T6 signature
// items (postgame_magic_items.go); this is a plain var reference, not an init()
// append, so it resolves before buildMagicItemRegistry() reads it.
var magicItemOverlay = postgameSignatureMagicItems
// magicItemRegistry is the merged lookup table: the generated SRD dump with the
// hand-authored overlay layered on top.
var magicItemRegistry = buildMagicItemRegistry()
func buildMagicItemRegistry() map[string]MagicItem {
reg := make(map[string]MagicItem)
for _, mi := range buildSRDMagicItems() {
reg[mi.ID] = mi
}
for _, mi := range magicItemOverlay {
reg[mi.ID] = mi // hand-authored wins
}
return reg
}