mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-15 08:32:41 +00:00
Creates the player_meta table (gogobee_legacy_migration.md §2.1) with the three columns L2 needs: arena_wins, arena_losses, invasion_score. Future phases ALTER in their own columns. Naming follows the §2.0 callout — no dnd_ prefix on new tables. Helpers in internal/plugin/player_meta.go: loadPlayerMeta, upsertPlayerMetaArena, backfillPlayerMetaArena (INSERT OR IGNORE, idempotent, logs row count per Phase R1 precedent). Plugin Init runs the backfill once on startup. Dual-write per §11: every char.ArenaWins++/ArenaLosses++ in adventure_arena.go also calls upsertPlayerMetaArena. AdvCharacter columns stay in place — reads will switch back to AdvCharacter trivially if a rollback is needed before L5 teardown. Read swap: handleArenaStats and renderDnDSheet now load player_meta and prefer its values (falling back to AdvCharacter if the row is missing, which only matters during the deploy window before backfill runs). renderArenaPersonalStats's signature changed from (char, stats) to (displayName, wins, losses, stats) so the render is DB-free. Tests: TestPlayerMetaArenaBackfill_Idempotent verifies double-run backfill is a no-op and doesn't clobber post-backfill dual-writes; TestUpsertPlayerMetaArena_RoundTrip covers insert/update/missing-user paths. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
184 lines
6.2 KiB
Go
184 lines
6.2 KiB
Go
package plugin
|
|
|
|
import (
|
|
"fmt"
|
|
"sort"
|
|
"strings"
|
|
)
|
|
|
|
func (p *AdventurePlugin) handleDnDAbilitiesCmd(ctx MessageContext) error {
|
|
c, err := LoadDnDCharacter(ctx.Sender)
|
|
if err != nil {
|
|
return p.SendDM(ctx.Sender, "Couldn't load your character: "+err.Error())
|
|
}
|
|
if c == nil || c.PendingSetup {
|
|
return p.SendDM(ctx.Sender, "No Adv 2.0 character yet — run `!setup` (or just enter combat and we'll auto-build one).")
|
|
}
|
|
ri, _ := raceInfo(c.Race)
|
|
ci, _ := classInfo(c.Class)
|
|
ab := dndClassAbilities[c.Class]
|
|
|
|
var b strings.Builder
|
|
b.WriteString(fmt.Sprintf("**%s %s — Abilities**\n\n", ri.Display, ci.Display))
|
|
b.WriteString(fmt.Sprintf("**Class passive — %s**\n %s\n\n", ab.Name, ab.Description))
|
|
b.WriteString(fmt.Sprintf("**Race trait**\n %s\n", ri.Passive))
|
|
|
|
// Active abilities (Phase 6 + Phase 10 subclass-gated)
|
|
actives := characterActiveAbilities(c)
|
|
if len(actives) > 0 {
|
|
resType, _ := classResourceMax(c.Class)
|
|
cur, max, _ := getResource(c.UserID, resType)
|
|
b.WriteString(fmt.Sprintf("\n**Active abilities** (%s %d/%d)\n", resType, cur, max))
|
|
for _, a := range actives {
|
|
b.WriteString(fmt.Sprintf(" • **%s** (1 %s) — %s\n", a.Name, a.Resource, a.Description))
|
|
}
|
|
b.WriteString("\nUse `!arm <ability>` to ready one for your next combat. Refreshes on long rest.\n")
|
|
if c.ArmedAbility != "" {
|
|
b.WriteString(fmt.Sprintf("\n_Currently armed: **%s**_\n", displayAbility(c.ArmedAbility)))
|
|
}
|
|
}
|
|
return p.SendDM(ctx.Sender, b.String())
|
|
}
|
|
|
|
// !sheet — read-only D&D character sheet renderer.
|
|
//
|
|
// Joins:
|
|
// dnd_character (D&D layer)
|
|
// adventure_characters (legacy skills, pet, housing — for at-a-glance context)
|
|
// adventure_equipment (current gear; renders with legacy fields until Phase 4)
|
|
// adventure_treasures (= attunement substrate per v1.1 §7.4)
|
|
|
|
func (p *AdventurePlugin) handleDnDSheetCmd(ctx MessageContext) error {
|
|
c, err := LoadDnDCharacter(ctx.Sender)
|
|
if err != nil {
|
|
return p.SendDM(ctx.Sender, "Couldn't load your sheet: "+err.Error())
|
|
}
|
|
if c == nil || c.PendingSetup {
|
|
return p.SendDM(ctx.Sender,
|
|
"You don't have an Adv 2.0 character yet.\n\nRun `!setup` to begin character creation. "+
|
|
"Your existing adventure progress (skills, pets, coins, arena streak) will be preserved.")
|
|
}
|
|
|
|
advChar, _ := loadAdvCharacter(ctx.Sender)
|
|
equip, _ := loadAdvEquipment(ctx.Sender)
|
|
treasures, _ := loadAdvTreasureBonuses(ctx.Sender)
|
|
meta, _ := loadPlayerMeta(ctx.Sender)
|
|
|
|
return p.SendDM(ctx.Sender, renderDnDSheet(c, advChar, meta, equip, treasures))
|
|
}
|
|
|
|
func renderDnDSheet(c *DnDCharacter, adv *AdventureCharacter, meta *PlayerMeta, equip map[EquipmentSlot]*AdvEquipment, treasures []AdvTreasureBonus) string {
|
|
ri, _ := raceInfo(c.Race)
|
|
ci, _ := classInfo(c.Class)
|
|
mods := c.Modifiers()
|
|
|
|
var b strings.Builder
|
|
name := string(c.UserID)
|
|
if adv != nil && adv.DisplayName != "" {
|
|
name = adv.DisplayName
|
|
}
|
|
b.WriteString(fmt.Sprintf("⚔️ **%s** — Level %d %s %s\n", name, c.Level, ri.Display, ci.Display))
|
|
if c.Subclass != "" {
|
|
if si, ok := subclassInfo(c.Subclass); ok {
|
|
b.WriteString(fmt.Sprintf(" _%s_\n", si.Display))
|
|
}
|
|
} else if c.Level >= dndSubclassMinLevel {
|
|
b.WriteString(" _Subclass: unchosen — run `!subclass`_\n")
|
|
}
|
|
b.WriteString(strings.Repeat("─", 36) + "\n")
|
|
|
|
// Vitals
|
|
b.WriteString(fmt.Sprintf("**HP** %d/%d", c.HPCurrent, c.HPMax))
|
|
if c.TempHP > 0 {
|
|
b.WriteString(fmt.Sprintf(" (+%d temp)", c.TempHP))
|
|
}
|
|
b.WriteString(fmt.Sprintf(" **AC** %d", c.ArmorClass))
|
|
if c.Level >= dndMaxLevel {
|
|
b.WriteString(" **XP** capped (L20)\n")
|
|
} else {
|
|
b.WriteString(fmt.Sprintf(" **XP** %d / %d (next L%d)\n",
|
|
c.XP, dndXPToNextLevel(c.Level), c.Level+1))
|
|
}
|
|
|
|
// Ability scores with modifiers
|
|
b.WriteString(fmt.Sprintf("STR %2d (%+d) DEX %2d (%+d) CON %2d (%+d)\n",
|
|
c.STR, mods[0], c.DEX, mods[1], c.CON, mods[2]))
|
|
b.WriteString(fmt.Sprintf("INT %2d (%+d) WIS %2d (%+d) CHA %2d (%+d)\n",
|
|
c.INT, mods[3], c.WIS, mods[4], c.CHA, mods[5]))
|
|
b.WriteString(fmt.Sprintf("\n_%s_\n", ri.Passive))
|
|
|
|
// Equipment — D&D 10-slot view, with rarity inferred from legacy fields.
|
|
b.WriteString("\n**Equipment**\n")
|
|
dndEquip := map[DnDSlot]*AdvEquipment{}
|
|
for _, slot := range allSlots {
|
|
eq, ok := equip[slot]
|
|
if !ok || eq == nil {
|
|
continue
|
|
}
|
|
dndEquip[mapLegacySlot(slot)] = eq
|
|
}
|
|
anyEquipped := false
|
|
for _, ds := range dndSlotOrder {
|
|
eq := dndEquip[ds]
|
|
if eq == nil {
|
|
continue
|
|
}
|
|
anyEquipped = true
|
|
rarity := equipmentRarity(eq)
|
|
tag := ""
|
|
if eq.Masterwork {
|
|
tag = " ★"
|
|
}
|
|
b.WriteString(fmt.Sprintf(" %s %-9s T%d %d%%%s %s _(%s)_\n",
|
|
rarityIcon(rarity), string(ds), eq.Tier, eq.Condition, tag, eq.Name, rarity))
|
|
}
|
|
if !anyEquipped {
|
|
b.WriteString(" _(none equipped)_\n")
|
|
}
|
|
|
|
// Attunements (re-using adventure_treasures per v1.1 §7.4)
|
|
if len(treasures) > 0 {
|
|
b.WriteString("\n**Attunements** (treasures)\n")
|
|
// Group by treasure_key — one treasure can have multiple bonuses.
|
|
byKey := map[string][]AdvTreasureBonus{}
|
|
var keys []string
|
|
for _, t := range treasures {
|
|
if _, seen := byKey[t.TreasureKey]; !seen {
|
|
keys = append(keys, t.TreasureKey)
|
|
}
|
|
byKey[t.TreasureKey] = append(byKey[t.TreasureKey], t)
|
|
}
|
|
sort.Strings(keys)
|
|
for _, k := range keys {
|
|
bonuses := byKey[k]
|
|
name := bonuses[0].Name
|
|
parts := make([]string, 0, len(bonuses))
|
|
for _, bn := range bonuses {
|
|
parts = append(parts, fmt.Sprintf("%s %+.1f", bn.BonusType, bn.BonusValue))
|
|
}
|
|
b.WriteString(fmt.Sprintf(" • %s — %s\n", name, strings.Join(parts, ", ")))
|
|
}
|
|
}
|
|
|
|
// Legacy adventure context — preserved progress at a glance
|
|
if adv != nil {
|
|
b.WriteString("\n**Adventure progress** _(preserved)_\n")
|
|
b.WriteString(fmt.Sprintf(" Mining %d Foraging %d Fishing %d Combat (legacy) %d\n",
|
|
adv.MiningSkill, adv.ForagingSkill, adv.FishingSkill, adv.CombatLevel))
|
|
wins, losses := adv.ArenaWins, adv.ArenaLosses
|
|
if meta != nil {
|
|
wins, losses = meta.ArenaWins, meta.ArenaLosses
|
|
}
|
|
b.WriteString(fmt.Sprintf(" Arena %dW/%dL Streak %d (best %d)\n",
|
|
wins, losses, adv.CurrentStreak, adv.BestStreak))
|
|
if adv.PetName != "" {
|
|
b.WriteString(fmt.Sprintf(" Pet: %s the %s (lv %d)\n", adv.PetName, adv.PetType, adv.PetLevel))
|
|
}
|
|
if adv.HouseTier > 0 {
|
|
b.WriteString(fmt.Sprintf(" Housing: tier %d\n", adv.HouseTier))
|
|
}
|
|
}
|
|
|
|
return b.String()
|
|
}
|