Files
gogobee/internal/plugin/player_meta_test.go
prosolis d5b4834d44 Adv 2.0 L5b: babysit state migration off AdvCharacter to player_meta
Five player_meta columns (babysit_active, babysit_expires_at,
babysit_skill_focus, auto_babysit, auto_babysit_focus). BabysitState
struct with IsActive() marker mirrors SkillState/HouseState shape.
loadBabysitState / upsertPlayerMetaBabysitState /
backfillPlayerMetaBabysitState / babysitStateFromAdvChar helpers.

Dual-writes wired at handleBabysitStart, handleBabysitCancel,
checkBabysitExpiry. Backfill is idempotent — only fills inactive rows
whose legacy counterpart is active.

AutoBabysit / AutoBabysitFocus / BabysitSkillFocus are dormant in
current code but preserved for the schema migration.

Tests: TestPlayerMetaBabysitStateBackfill_Idempotent,
TestLoadBabysitState_FallsBackToAdvCharacter,
TestUpsertPlayerMetaBabysitState_RoundTrip.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00

1080 lines
32 KiB
Go

package plugin
import (
"testing"
"time"
"gogobee/internal/db"
"maunium.net/go/mautrix/id"
)
// Phase L2 step 5 — backfill idempotency. Mirrors the R1 archiveOrphanZoneRuns
// test pattern: run twice, second run is a no-op (INSERT OR IGNORE), and
// dual-writes layered after the backfill don't get clobbered.
func TestPlayerMetaArenaBackfill_Idempotent(t *testing.T) {
setupAuditTestDB(t)
uidA := id.UserID("@meta-bf-a:example")
uidB := id.UserID("@meta-bf-b:example")
if err := createAdvCharacter(uidA, "metaA"); err != nil {
t.Fatalf("createAdvCharacter A: %v", err)
}
if err := createAdvCharacter(uidB, "metaB"); err != nil {
t.Fatalf("createAdvCharacter B: %v", err)
}
// Stamp arena counters directly on adventure_characters so the backfill
// has something interesting to copy.
if _, err := db.Get().Exec(
`UPDATE adventure_characters SET arena_wins = ?, arena_losses = ?, invasion_score = ? WHERE user_id = ?`,
7, 3, 0, string(uidA),
); err != nil {
t.Fatalf("seed A: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE adventure_characters SET arena_wins = ?, arena_losses = ?, invasion_score = ? WHERE user_id = ?`,
1, 1, 5, string(uidB),
); err != nil {
t.Fatalf("seed B: %v", err)
}
// Wipe any pre-existing player_meta rows from the prod-DB copy so we're
// testing the backfill from a clean slate for these two users.
if _, err := db.Get().Exec(
`DELETE FROM player_meta WHERE user_id IN (?, ?)`,
string(uidA), string(uidB),
); err != nil {
t.Fatalf("clear: %v", err)
}
if err := backfillPlayerMetaArena(); err != nil {
t.Fatalf("backfill 1: %v", err)
}
mA, _ := loadPlayerMeta(uidA)
if mA.ArenaWins != 7 || mA.ArenaLosses != 3 || mA.InvasionScore != 0 {
t.Errorf("A after backfill: got %+v want wins=7 losses=3 inv=0", mA)
}
mB, _ := loadPlayerMeta(uidB)
if mB.ArenaWins != 1 || mB.ArenaLosses != 1 || mB.InvasionScore != 5 {
t.Errorf("B after backfill: got %+v want wins=1 losses=1 inv=5", mB)
}
// Layer a dual-write update on top — INSERT OR IGNORE re-runs must not
// clobber post-backfill state.
if err := upsertPlayerMetaArena(uidA, 8, 3, 0); err != nil {
t.Fatalf("dual-write: %v", err)
}
if err := backfillPlayerMetaArena(); err != nil {
t.Fatalf("backfill 2: %v", err)
}
mA2, _ := loadPlayerMeta(uidA)
if mA2.ArenaWins != 8 {
t.Errorf("backfill clobbered dual-write: got wins=%d want 8", mA2.ArenaWins)
}
}
func TestUpsertPlayerMetaArena_RoundTrip(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-rt:example")
if err := upsertPlayerMetaArena(uid, 4, 2, 0); err != nil {
t.Fatalf("upsert insert: %v", err)
}
m, err := loadPlayerMeta(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if m.ArenaWins != 4 || m.ArenaLosses != 2 {
t.Errorf("round-trip 1: got %+v want wins=4 losses=2", m)
}
// Update path
if err := upsertPlayerMetaArena(uid, 5, 2, 0); err != nil {
t.Fatalf("upsert update: %v", err)
}
m2, _ := loadPlayerMeta(uid)
if m2.ArenaWins != 5 {
t.Errorf("round-trip 2: got wins=%d want 5", m2.ArenaWins)
}
// Missing user → zero-valued struct, no error
mZ, err := loadPlayerMeta(id.UserID("@meta-rt-nobody:example"))
if err != nil {
t.Fatalf("load missing: %v", err)
}
if mZ.ArenaWins != 0 || mZ.ArenaLosses != 0 {
t.Errorf("missing user not zero: %+v", mZ)
}
}
// Phase L4f-prep — DisplayName migration. Backfill is idempotent and only
// touches empty rows; dual-write through createAdvCharacter / saveAdvCharacter
// stays consistent across re-runs; loadDisplayName falls back to AdvCharacter
// when player_meta hasn't been populated yet.
func TestPlayerMetaDisplayNameBackfill_Idempotent(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-dn-bf:example")
if err := createAdvCharacter(uid, "DisplayedName"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
// Reset player_meta to empty display_name so the backfill has work.
if _, err := db.Get().Exec(
`UPDATE player_meta SET display_name = '' WHERE user_id = ?`,
string(uid),
); err != nil {
t.Fatalf("clear: %v", err)
}
if err := backfillPlayerMetaDisplayName(); err != nil {
t.Fatalf("backfill 1: %v", err)
}
got, err := loadDisplayName(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got != "DisplayedName" {
t.Errorf("after backfill: got %q want %q", got, "DisplayedName")
}
// Layer a dual-write rename. Backfill re-run must NOT clobber it back
// (it only touches rows with empty display_name).
if err := upsertPlayerMetaDisplayName(uid, "Renamed"); err != nil {
t.Fatalf("dual-write: %v", err)
}
if err := backfillPlayerMetaDisplayName(); err != nil {
t.Fatalf("backfill 2: %v", err)
}
got2, _ := loadDisplayName(uid)
if got2 != "Renamed" {
t.Errorf("backfill clobbered dual-write: got %q want %q", got2, "Renamed")
}
}
func TestLoadDisplayName_FallsBackToAdvCharacter(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-dn-fb:example")
if err := createAdvCharacter(uid, "FromAdvChar"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
// Simulate a row that exists in adventure_characters but whose
// player_meta display_name hasn't been populated yet (pre-backfill,
// pre-dual-write soak case).
if _, err := db.Get().Exec(
`UPDATE player_meta SET display_name = '' WHERE user_id = ?`,
string(uid),
); err != nil {
t.Fatalf("clear: %v", err)
}
got, err := loadDisplayName(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got != "FromAdvChar" {
t.Errorf("fallback: got %q want %q", got, "FromAdvChar")
}
// Unknown user → empty string, no error.
got2, err := loadDisplayName(id.UserID("@meta-dn-nobody:example"))
if err != nil {
t.Fatalf("load missing: %v", err)
}
if got2 != "" {
t.Errorf("missing user: got %q want empty", got2)
}
}
// Phase L4a — Hospital migration. Backfill is idempotent and only touches
// zero-valued rows; the upsert helper round-trips; loadHospitalVisits falls
// back to AdvCharacter when player_meta hasn't been populated yet.
func TestPlayerMetaHospitalVisitsBackfill_Idempotent(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-hv-bf:example")
if err := createAdvCharacter(uid, "HVisitor"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE adventure_characters SET hospital_visits = ? WHERE user_id = ?`,
4, string(uid),
); err != nil {
t.Fatalf("seed: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE player_meta SET hospital_visits = 0 WHERE user_id = ?`,
string(uid),
); err != nil {
t.Fatalf("clear: %v", err)
}
if err := backfillPlayerMetaHospitalVisits(); err != nil {
t.Fatalf("backfill 1: %v", err)
}
got, err := loadHospitalVisits(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got != 4 {
t.Errorf("after backfill: got %d want 4", got)
}
// Layer a dual-write increment. Backfill re-run must NOT clobber it
// back (only touches rows whose hospital_visits is still zero).
if err := upsertPlayerMetaHospitalVisits(uid, 5); err != nil {
t.Fatalf("dual-write: %v", err)
}
if err := backfillPlayerMetaHospitalVisits(); err != nil {
t.Fatalf("backfill 2: %v", err)
}
got2, _ := loadHospitalVisits(uid)
if got2 != 5 {
t.Errorf("backfill clobbered dual-write: got %d want 5", got2)
}
}
func TestLoadHospitalVisits_FallsBackToAdvCharacter(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-hv-fb:example")
if err := createAdvCharacter(uid, "Fallbacker"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE adventure_characters SET hospital_visits = ? WHERE user_id = ?`,
3, string(uid),
); err != nil {
t.Fatalf("seed: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE player_meta SET hospital_visits = 0 WHERE user_id = ?`,
string(uid),
); err != nil {
t.Fatalf("clear: %v", err)
}
got, err := loadHospitalVisits(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got != 3 {
t.Errorf("fallback: got %d want 3", got)
}
// Unknown user → 0, no error.
got2, err := loadHospitalVisits(id.UserID("@meta-hv-nobody:example"))
if err != nil {
t.Fatalf("load missing: %v", err)
}
if got2 != 0 {
t.Errorf("missing user: got %d want 0", got2)
}
}
func TestUpsertPlayerMetaHospitalVisits_RoundTrip(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-hv-rt:example")
if err := upsertPlayerMetaHospitalVisits(uid, 2); err != nil {
t.Fatalf("upsert insert: %v", err)
}
got, err := loadHospitalVisits(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got != 2 {
t.Errorf("round-trip: got %d want 2", got)
}
if err := upsertPlayerMetaHospitalVisits(uid, 7); err != nil {
t.Fatalf("upsert update: %v", err)
}
got2, _ := loadHospitalVisits(uid)
if got2 != 7 {
t.Errorf("update: got %d want 7", got2)
}
}
// Phase L4b — Rival migration. Backfill is idempotent and only fills rows
// whose rival columns are still default zero; the upsert helper round-trips;
// loadRivalState falls back to AdvCharacter when player_meta hasn't been
// populated yet.
func TestPlayerMetaRivalStateBackfill_Idempotent(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-rv-bf:example")
if err := createAdvCharacter(uid, "Rivaler"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE adventure_characters SET rival_pool = ?, rival_unlocked_notified = ? WHERE user_id = ?`,
1, 1, string(uid),
); err != nil {
t.Fatalf("seed: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE player_meta SET rival_pool = 0, rival_unlocked_notified = 0 WHERE user_id = ?`,
string(uid),
); err != nil {
t.Fatalf("clear: %v", err)
}
if err := backfillPlayerMetaRivalState(); err != nil {
t.Fatalf("backfill 1: %v", err)
}
pool, notified, err := loadRivalState(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if pool != 1 || !notified {
t.Errorf("after backfill: got pool=%d notified=%v want 1, true", pool, notified)
}
// Layer a dual-write update. Backfill re-run must NOT clobber it back
// (only touches rows whose rival columns are still both zero).
if err := upsertPlayerMetaRivalState(uid, 1, false); err != nil {
t.Fatalf("dual-write: %v", err)
}
if err := backfillPlayerMetaRivalState(); err != nil {
t.Fatalf("backfill 2: %v", err)
}
pool2, notified2, _ := loadRivalState(uid)
if pool2 != 1 || notified2 {
t.Errorf("backfill clobbered dual-write: got pool=%d notified=%v want 1, false", pool2, notified2)
}
}
func TestLoadRivalState_FallsBackToAdvCharacter(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-rv-fb:example")
if err := createAdvCharacter(uid, "RivalFallback"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE adventure_characters SET rival_pool = ?, rival_unlocked_notified = ? WHERE user_id = ?`,
1, 1, string(uid),
); err != nil {
t.Fatalf("seed: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE player_meta SET rival_pool = 0, rival_unlocked_notified = 0 WHERE user_id = ?`,
string(uid),
); err != nil {
t.Fatalf("clear: %v", err)
}
pool, notified, err := loadRivalState(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if pool != 1 || !notified {
t.Errorf("fallback: got pool=%d notified=%v want 1, true", pool, notified)
}
// Unknown user → zeros, no error.
pool2, notified2, err := loadRivalState(id.UserID("@meta-rv-nobody:example"))
if err != nil {
t.Fatalf("load missing: %v", err)
}
if pool2 != 0 || notified2 {
t.Errorf("missing user: got pool=%d notified=%v want 0, false", pool2, notified2)
}
}
func TestUpsertPlayerMetaRivalState_RoundTrip(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-rv-rt:example")
if err := upsertPlayerMetaRivalState(uid, 1, false); err != nil {
t.Fatalf("upsert insert: %v", err)
}
pool, notified, err := loadRivalState(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if pool != 1 || notified {
t.Errorf("round-trip 1: got pool=%d notified=%v want 1, false", pool, notified)
}
if err := upsertPlayerMetaRivalState(uid, 1, true); err != nil {
t.Fatalf("upsert update: %v", err)
}
pool2, notified2, _ := loadRivalState(uid)
if pool2 != 1 || !notified2 {
t.Errorf("round-trip 2: got pool=%d notified=%v want 1, true", pool2, notified2)
}
}
func TestCreateAdvCharacter_DualWritesDisplayName(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-dn-create:example")
if err := createAdvCharacter(uid, "FreshName"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
got, err := loadDisplayName(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got != "FreshName" {
t.Errorf("create dual-write: got %q want %q", got, "FreshName")
}
}
// Phase L4c — Masterwork migration. Backfill is idempotent and only touches
// zero-valued rows; the upsert helper round-trips; loadMasterworkDrops falls
// back to AdvCharacter when player_meta hasn't been populated yet.
func TestPlayerMetaMasterworkDropsBackfill_Idempotent(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-mw-bf:example")
if err := createAdvCharacter(uid, "Dropper"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE adventure_characters SET masterwork_drops_received = ? WHERE user_id = ?`,
3, string(uid),
); err != nil {
t.Fatalf("seed: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE player_meta SET masterwork_drops_received = 0 WHERE user_id = ?`,
string(uid),
); err != nil {
t.Fatalf("clear: %v", err)
}
if err := backfillPlayerMetaMasterworkDrops(); err != nil {
t.Fatalf("backfill 1: %v", err)
}
got, err := loadMasterworkDrops(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got != 3 {
t.Errorf("after backfill: got %d want 3", got)
}
// Layer a dual-write increment. Backfill re-run must NOT clobber it
// back (only touches rows whose masterwork_drops_received is still zero).
if err := upsertPlayerMetaMasterworkDrops(uid, 4); err != nil {
t.Fatalf("dual-write: %v", err)
}
if err := backfillPlayerMetaMasterworkDrops(); err != nil {
t.Fatalf("backfill 2: %v", err)
}
got2, _ := loadMasterworkDrops(uid)
if got2 != 4 {
t.Errorf("backfill clobbered dual-write: got %d want 4", got2)
}
}
func TestLoadMasterworkDrops_FallsBackToAdvCharacter(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-mw-fb:example")
if err := createAdvCharacter(uid, "MWFallback"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE adventure_characters SET masterwork_drops_received = ? WHERE user_id = ?`,
2, string(uid),
); err != nil {
t.Fatalf("seed: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE player_meta SET masterwork_drops_received = 0 WHERE user_id = ?`,
string(uid),
); err != nil {
t.Fatalf("clear: %v", err)
}
got, err := loadMasterworkDrops(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got != 2 {
t.Errorf("fallback: got %d want 2", got)
}
// Unknown user → 0, no error.
got2, err := loadMasterworkDrops(id.UserID("@meta-mw-nobody:example"))
if err != nil {
t.Fatalf("load missing: %v", err)
}
if got2 != 0 {
t.Errorf("missing user: got %d want 0", got2)
}
}
func TestUpsertPlayerMetaMasterworkDrops_RoundTrip(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-mw-rt:example")
if err := upsertPlayerMetaMasterworkDrops(uid, 1); err != nil {
t.Fatalf("upsert insert: %v", err)
}
got, err := loadMasterworkDrops(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got != 1 {
t.Errorf("round-trip: got %d want 1", got)
}
if err := upsertPlayerMetaMasterworkDrops(uid, 9); err != nil {
t.Fatalf("upsert update: %v", err)
}
got2, _ := loadMasterworkDrops(uid)
if got2 != 9 {
t.Errorf("update: got %d want 9", got2)
}
}
// Phase L4d — Pet state migration. Backfill is idempotent and only touches
// rows with empty pet_type; the upsert helper round-trips the full PetState
// (including the four flag bools encoded into pet_flags_json); loadPetState
// falls back to AdvCharacter when player_meta hasn't been populated yet.
func TestPlayerMetaPetStateBackfill_Idempotent(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-pet-bf:example")
if err := createAdvCharacter(uid, "PetOwner"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE adventure_characters
SET pet_type = ?, pet_name = ?, pet_xp = ?, pet_level = ?,
pet_armor_tier = ?, pet_arrived = ?, pet_chased_away = ?,
pet_reactivated = ?, pet_morning_defense = ?,
pet_supply_shop_unlocked = ?, pet_level_10_date = ?
WHERE user_id = ?`,
"dog", "Rex", 750, 4, 2, 1, 0, 0, 1, 0, "", string(uid),
); err != nil {
t.Fatalf("seed: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE player_meta SET pet_type = '' WHERE user_id = ?`,
string(uid),
); err != nil {
t.Fatalf("clear: %v", err)
}
if err := backfillPlayerMetaPetState(); err != nil {
t.Fatalf("backfill 1: %v", err)
}
got, err := loadPetState(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got.Type != "dog" || got.Name != "Rex" || got.XP != 750 || got.Level != 4 ||
got.ArmorTier != 2 || !got.Arrived || got.ChasedAway || got.Reactivated ||
!got.MorningDefense {
t.Errorf("after backfill: got %+v", got)
}
// Layer a dual-write that promotes the pet (level-up + supply shop).
got.Level = 10
got.XP = 0
got.Level10Date = "2026-05-09"
got.SupplyShopUnlocked = true
if err := upsertPlayerMetaPetState(uid, got); err != nil {
t.Fatalf("dual-write: %v", err)
}
if err := backfillPlayerMetaPetState(); err != nil {
t.Fatalf("backfill 2: %v", err)
}
got2, _ := loadPetState(uid)
if got2.Level != 10 || !got2.SupplyShopUnlocked || got2.Level10Date != "2026-05-09" {
t.Errorf("backfill clobbered dual-write: got %+v", got2)
}
}
func TestLoadPetState_FallsBackToAdvCharacter(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-pet-fb:example")
if err := createAdvCharacter(uid, "PetFallback"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE adventure_characters
SET pet_type = ?, pet_name = ?, pet_xp = ?, pet_level = ?,
pet_arrived = ?, pet_chased_away = ?, pet_reactivated = ?
WHERE user_id = ?`,
"cat", "Whiskers", 50, 2, 1, 1, 1, string(uid),
); err != nil {
t.Fatalf("seed: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE player_meta SET pet_type = '' WHERE user_id = ?`,
string(uid),
); err != nil {
t.Fatalf("clear: %v", err)
}
got, err := loadPetState(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got.Type != "cat" || got.Name != "Whiskers" || got.Level != 2 ||
!got.Arrived || !got.ChasedAway || !got.Reactivated {
t.Errorf("fallback: got %+v", got)
}
// Unknown user → zero PetState, no error.
got2, err := loadPetState(id.UserID("@meta-pet-nobody:example"))
if err != nil {
t.Fatalf("load missing: %v", err)
}
if got2.Type != "" || got2.Level != 0 {
t.Errorf("missing user: got %+v", got2)
}
}
func TestUpsertPlayerMetaPetState_RoundTrip(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-pet-rt:example")
in := PetState{
Type: "dog",
Name: "Boon",
XP: 1234,
Level: 7,
ArmorTier: 3,
SupplyShopUnlocked: true,
Level10Date: "2026-05-09",
Arrived: true,
ChasedAway: true,
Reactivated: true,
MorningDefense: true,
}
if err := upsertPlayerMetaPetState(uid, in); err != nil {
t.Fatalf("upsert insert: %v", err)
}
got, err := loadPetState(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got != in {
t.Errorf("round-trip mismatch:\n got=%+v\nwant=%+v", got, in)
}
// Mutating one field updates only that field via the same upsert.
in.Level = 8
in.XP = 0
in.MorningDefense = false
if err := upsertPlayerMetaPetState(uid, in); err != nil {
t.Fatalf("upsert update: %v", err)
}
got2, _ := loadPetState(uid)
if got2 != in {
t.Errorf("update mismatch:\n got=%+v\nwant=%+v", got2, in)
}
}
// Phase L4e — House state migration. Backfill is idempotent and only touches
// rows that haven't been migrated yet (tier=0 AND loan_balance=0); the upsert
// helper round-trips the full HouseState; loadHouseState falls back to
// AdvCharacter when player_meta hasn't been populated yet.
func TestPlayerMetaHouseStateBackfill_Idempotent(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-house-bf:example")
if err := createAdvCharacter(uid, "HouseOwner"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE adventure_characters
SET house_tier = ?, house_loan_balance = ?, house_loan_frozen = ?,
house_missed_payments = ?, house_autopay = ?, house_current_rate = ?
WHERE user_id = ?`,
2, 50000, 0, 1, 1, 6.25, string(uid),
); err != nil {
t.Fatalf("seed: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE player_meta SET house_tier = 0, house_loan_balance = 0 WHERE user_id = ?`,
string(uid),
); err != nil {
t.Fatalf("clear: %v", err)
}
if err := backfillPlayerMetaHouseState(); err != nil {
t.Fatalf("backfill 1: %v", err)
}
got, err := loadHouseState(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got.Tier != 2 || got.LoanBalance != 50000 || got.LoanFrozen ||
got.MissedPayments != 1 || !got.Autopay || got.CurrentRate != 6.25 {
t.Errorf("after backfill: got %+v", got)
}
// Layer a dual-write that pays down the loan and toggles autopay off.
got.LoanBalance = 25000
got.MissedPayments = 0
got.Autopay = false
if err := upsertPlayerMetaHouseState(uid, got); err != nil {
t.Fatalf("dual-write: %v", err)
}
if err := backfillPlayerMetaHouseState(); err != nil {
t.Fatalf("backfill 2: %v", err)
}
got2, _ := loadHouseState(uid)
if got2.LoanBalance != 25000 || got2.Autopay || got2.MissedPayments != 0 {
t.Errorf("backfill clobbered dual-write: got %+v", got2)
}
}
func TestLoadHouseState_FallsBackToAdvCharacter(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-house-fb:example")
if err := createAdvCharacter(uid, "HouseFallback"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE adventure_characters
SET house_tier = ?, house_loan_balance = ?, house_loan_frozen = ?,
house_missed_payments = ?, house_autopay = ?, house_current_rate = ?
WHERE user_id = ?`,
3, 75000, 1, 5, 0, 7.0, string(uid),
); err != nil {
t.Fatalf("seed: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE player_meta SET house_tier = 0, house_loan_balance = 0 WHERE user_id = ?`,
string(uid),
); err != nil {
t.Fatalf("clear: %v", err)
}
got, err := loadHouseState(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got.Tier != 3 || got.LoanBalance != 75000 || !got.LoanFrozen ||
got.MissedPayments != 5 || got.Autopay || got.CurrentRate != 7.0 {
t.Errorf("fallback: got %+v", got)
}
// Unknown user → zero HouseState, no error.
got2, err := loadHouseState(id.UserID("@meta-house-nobody:example"))
if err != nil {
t.Fatalf("load missing: %v", err)
}
if got2.Tier != 0 || got2.LoanBalance != 0 {
t.Errorf("missing user: got %+v", got2)
}
}
func TestPlayerMetaSkillStateBackfill_Idempotent(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-skill-bf:example")
if err := createAdvCharacter(uid, "Skiller"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE adventure_characters
SET combat_level = ?, combat_xp = ?,
mining_skill = ?, mining_xp = ?,
foraging_skill = ?, foraging_xp = ?,
fishing_skill = ?, fishing_xp = ?
WHERE user_id = ?`,
7, 250, 4, 100, 3, 80, 2, 60, string(uid),
); err != nil {
t.Fatalf("seed: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE player_meta SET combat_level = 0, combat_xp = 0,
mining_skill = 0, mining_xp = 0,
foraging_skill = 0, foraging_xp = 0,
fishing_skill = 0, fishing_xp = 0 WHERE user_id = ?`,
string(uid),
); err != nil {
t.Fatalf("clear: %v", err)
}
if err := backfillPlayerMetaSkillState(); err != nil {
t.Fatalf("backfill 1: %v", err)
}
got, err := loadSkillState(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
want := SkillState{CombatLevel: 7, CombatXP: 250, MiningSkill: 4, MiningXP: 100, ForagingSkill: 3, ForagingXP: 80, FishingSkill: 2, FishingXP: 60}
if got != want {
t.Errorf("after backfill: got %+v want %+v", got, want)
}
// Layer a dual-write (level-up bump combat to 8, drain xp).
got.CombatLevel = 8
got.CombatXP = 0
if err := upsertPlayerMetaSkillState(uid, got); err != nil {
t.Fatalf("dual-write: %v", err)
}
if err := backfillPlayerMetaSkillState(); err != nil {
t.Fatalf("backfill 2: %v", err)
}
got2, _ := loadSkillState(uid)
if got2.CombatLevel != 8 || got2.CombatXP != 0 {
t.Errorf("backfill clobbered dual-write: got %+v", got2)
}
}
func TestLoadSkillState_FallsBackToAdvCharacter(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-skill-fb:example")
if err := createAdvCharacter(uid, "Faller"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE adventure_characters
SET combat_level = ?, mining_skill = ?, foraging_skill = ?, fishing_skill = ?
WHERE user_id = ?`,
5, 3, 2, 1, string(uid),
); err != nil {
t.Fatalf("seed: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE player_meta SET combat_level = 0, combat_xp = 0,
mining_skill = 0, mining_xp = 0,
foraging_skill = 0, foraging_xp = 0,
fishing_skill = 0, fishing_xp = 0 WHERE user_id = ?`,
string(uid),
); err != nil {
t.Fatalf("clear: %v", err)
}
got, err := loadSkillState(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got.CombatLevel != 5 || got.MiningSkill != 3 || got.ForagingSkill != 2 || got.FishingSkill != 1 {
t.Errorf("fallback: got %+v", got)
}
// Unknown user → zero SkillState, no error.
got2, err := loadSkillState(id.UserID("@meta-skill-nobody:example"))
if err != nil {
t.Fatalf("load missing: %v", err)
}
if got2 != (SkillState{}) {
t.Errorf("missing user: got %+v", got2)
}
}
func TestUpsertPlayerMetaSkillState_RoundTrip(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-skill-rt:example")
in := SkillState{CombatLevel: 12, CombatXP: 450, MiningSkill: 8, MiningXP: 200, ForagingSkill: 6, ForagingXP: 150, FishingSkill: 5, FishingXP: 90}
if err := upsertPlayerMetaSkillState(uid, in); err != nil {
t.Fatalf("upsert insert: %v", err)
}
got, err := loadSkillState(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got != in {
t.Errorf("round-trip mismatch:\n got=%+v\nwant=%+v", got, in)
}
in.CombatLevel = 13
in.CombatXP = 0
if err := upsertPlayerMetaSkillState(uid, in); err != nil {
t.Fatalf("upsert update: %v", err)
}
got2, _ := loadSkillState(uid)
if got2 != in {
t.Errorf("update mismatch:\n got=%+v\nwant=%+v", got2, in)
}
}
func TestPlayerMetaBabysitStateBackfill_Idempotent(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-baby-bf:example")
if err := createAdvCharacter(uid, "Sitter"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
expires := time.Now().UTC().Add(7 * 24 * time.Hour).Truncate(time.Second)
if _, err := db.Get().Exec(
`UPDATE adventure_characters
SET babysit_active = ?, babysit_expires_at = ?, babysit_skill_focus = ?,
auto_babysit = ?, auto_babysit_focus = ?
WHERE user_id = ?`,
1, expires, "mining", 1, "fishing", string(uid),
); err != nil {
t.Fatalf("seed: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE player_meta SET babysit_active = 0, babysit_expires_at = NULL,
babysit_skill_focus = '', auto_babysit = 0, auto_babysit_focus = '' WHERE user_id = ?`,
string(uid),
); err != nil {
t.Fatalf("clear: %v", err)
}
if err := backfillPlayerMetaBabysitState(); err != nil {
t.Fatalf("backfill 1: %v", err)
}
got, err := loadBabysitState(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if !got.Active || got.SkillFocus != "mining" || !got.AutoBabysit || got.AutoBabysitFocus != "fishing" {
t.Errorf("after backfill: got %+v", got)
}
if got.ExpiresAt == nil || !got.ExpiresAt.Equal(expires) {
t.Errorf("expires_at: got %v want %v", got.ExpiresAt, expires)
}
// Layer a dual-write: cancel.
got.Active = false
got.ExpiresAt = nil
got.SkillFocus = ""
if err := upsertPlayerMetaBabysitState(uid, got); err != nil {
t.Fatalf("dual-write: %v", err)
}
if err := backfillPlayerMetaBabysitState(); err != nil {
t.Fatalf("backfill 2: %v", err)
}
got2, _ := loadBabysitState(uid)
if got2.Active {
t.Errorf("backfill clobbered cancel: got %+v", got2)
}
}
func TestLoadBabysitState_FallsBackToAdvCharacter(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-baby-fb:example")
if err := createAdvCharacter(uid, "Faller"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
expires := time.Now().UTC().Add(30 * 24 * time.Hour).Truncate(time.Second)
if _, err := db.Get().Exec(
`UPDATE adventure_characters
SET babysit_active = ?, babysit_expires_at = ?
WHERE user_id = ?`,
1, expires, string(uid),
); err != nil {
t.Fatalf("seed: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE player_meta SET babysit_active = 0, babysit_expires_at = NULL WHERE user_id = ?`,
string(uid),
); err != nil {
t.Fatalf("clear: %v", err)
}
got, err := loadBabysitState(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if !got.Active {
t.Errorf("fallback should be active: got %+v", got)
}
if got.ExpiresAt == nil || !got.ExpiresAt.Equal(expires) {
t.Errorf("expires_at: got %v want %v", got.ExpiresAt, expires)
}
// Unknown user → zero state, no error.
got2, err := loadBabysitState(id.UserID("@meta-baby-nobody:example"))
if err != nil {
t.Fatalf("load missing: %v", err)
}
if got2.Active {
t.Errorf("missing user: got %+v", got2)
}
}
func TestUpsertPlayerMetaBabysitState_RoundTrip(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-baby-rt:example")
expires := time.Now().UTC().Add(14 * 24 * time.Hour).Truncate(time.Second)
in := BabysitState{
Active: true,
ExpiresAt: &expires,
SkillFocus: "foraging",
AutoBabysit: true,
AutoBabysitFocus: "mining",
}
if err := upsertPlayerMetaBabysitState(uid, in); err != nil {
t.Fatalf("upsert insert: %v", err)
}
got, err := loadBabysitState(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if !got.Active || got.SkillFocus != "foraging" || !got.AutoBabysit || got.AutoBabysitFocus != "mining" {
t.Errorf("round-trip mismatch: got %+v", got)
}
if got.ExpiresAt == nil || !got.ExpiresAt.Equal(expires) {
t.Errorf("expires_at: got %v want %v", got.ExpiresAt, expires)
}
// Cancel → inactive falls through, but verify upsert wrote 0.
in.Active = false
in.ExpiresAt = nil
if err := upsertPlayerMetaBabysitState(uid, in); err != nil {
t.Fatalf("upsert cancel: %v", err)
}
var activeInt int
if err := db.Get().QueryRow(`SELECT babysit_active FROM player_meta WHERE user_id = ?`, string(uid)).Scan(&activeInt); err != nil {
t.Fatalf("verify cancel: %v", err)
}
if activeInt != 0 {
t.Errorf("cancel should write 0: got %d", activeInt)
}
}
func TestUpsertPlayerMetaHouseState_RoundTrip(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-house-rt:example")
in := HouseState{
Tier: 4,
LoanBalance: 120000,
LoanFrozen: true,
MissedPayments: 7,
Autopay: true,
CurrentRate: 5.875,
}
if err := upsertPlayerMetaHouseState(uid, in); err != nil {
t.Fatalf("upsert insert: %v", err)
}
got, err := loadHouseState(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got != in {
t.Errorf("round-trip mismatch:\n got=%+v\nwant=%+v", got, in)
}
// Pay-down updates the columns via the same upsert.
in.LoanBalance = 0
in.LoanFrozen = false
in.MissedPayments = 0
in.Autopay = false
if err := upsertPlayerMetaHouseState(uid, in); err != nil {
t.Fatalf("upsert update: %v", err)
}
got2, _ := loadHouseState(uid)
if got2 != in {
t.Errorf("update mismatch:\n got=%+v\nwant=%+v", got2, in)
}
}