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Previously, advOverlevelMultiplier penalized every action where the player's effective level exceeded the location's MinLevel by 4+, with no escape valve. That punished players grinding at their max-available tier (e.g., a level 50 character at the highest mining location they qualify for, with nothing higher unlocked). Now: the multiplier short-circuits to 1.0 when no accessible higher-tier location of the same activity exists for that player. Signature changed from (effectiveLevel, minLevel) to (effectiveLevel, *AdvLocation) so the helper can scan the activity's location list. combat_bridge.go updated to match. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>