mirror of
https://github.com/prosolis/gogobee.git
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Blacksmith: equipment repair with tier-based pricing, DM confirmation flow, masterwork/arena surcharges, full flavor text pools. Added to main adventure menu as option 6 (rest bumped to 7). Lottery: weekly draw (Friday 23:59 UTC), ticket purchases with 100/week cap, Fisher-Yates number generation, fixed+jackpot prize tiers, community pot funding, Thursday reminders, draw history. Audit fixes: TOCTOU in blacksmith repair costs (recompute from fresh equipment), user lock in DM slot selection, partial repair refund tracking, error logging on save failures, Fisher-Yates bias correction, communityPotDebit return value checks in draw execution. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
273 lines
7.8 KiB
Go
273 lines
7.8 KiB
Go
package plugin
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import (
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"fmt"
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"log/slog"
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"strings"
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"time"
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"gogobee/internal/db"
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"maunium.net/go/mautrix/id"
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)
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// ── Prize Tiers (fixed payouts) ─────────────────────────────────────────────
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var lotteryFixedPrizes = map[int]int{
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4: 1000,
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3: 100,
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2: 10,
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1: 2,
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}
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// ── Draw Ticker ─────────────────────────────────────────────────────────────
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func (p *LotteryPlugin) drawTicker() {
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ticker := time.NewTicker(1 * time.Minute)
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defer ticker.Stop()
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for range ticker.C {
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now := time.Now().UTC()
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if now.Weekday() != time.Friday || now.Hour() != 23 || now.Minute() != 59 {
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continue
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}
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weekKey := lotteryCurrentWeekStart()
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jobName := "lottery_draw"
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if db.JobCompleted(jobName, weekKey) {
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continue
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}
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slog.Info("lottery: executing weekly draw")
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p.executeDraw(weekKey)
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db.MarkJobCompleted(jobName, weekKey)
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}
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}
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// ── Reminder Ticker ─────────────────────────────────────────────────────────
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func (p *LotteryPlugin) reminderTicker() {
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ticker := time.NewTicker(1 * time.Minute)
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defer ticker.Stop()
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for range ticker.C {
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now := time.Now().UTC()
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if now.Weekday() != time.Thursday || now.Hour() != 20 || now.Minute() != 0 {
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continue
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}
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weekKey := lotteryCurrentWeekStart()
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jobName := "lottery_reminder"
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if db.JobCompleted(jobName, weekKey) {
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continue
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}
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gr := gamesRoom()
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if gr != "" {
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pot := communityPotBalance()
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p.SendMessage(gr, fmt.Sprintf(
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"🎟️ Lottery draw tomorrow. 23:59 UTC. Current pot: €%d. "+
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"Tickets €1 each. Max 100 per player. `!lottery buy [N]` to enter.",
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pot))
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}
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db.MarkJobCompleted(jobName, weekKey)
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}
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}
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// ── Draw Execution ──────────────────────────────────────────────────────────
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func (p *LotteryPlugin) executeDraw(weekStart string) {
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winning := generateLotteryNumbers()
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tickets, err := lotteryLoadAllWeekTickets(weekStart)
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if err != nil {
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slog.Error("lottery: failed to load tickets for draw", "err", err)
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return
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}
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if len(tickets) == 0 {
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gr := gamesRoom()
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if gr != "" {
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p.SendMessage(gr, "🎟️ **LOTTERY DRAW** — No tickets were sold this week. The pot rolls over.")
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}
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return
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}
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// Score all tickets.
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matchBuckets := make(map[int][]lotteryTicket) // matchCount -> tickets
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for i := range tickets {
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mc := countMatches(tickets[i].Numbers, winning)
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tickets[i].MatchCount = &mc
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prize := 0
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if mc >= 1 && mc <= 4 {
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prize = lotteryFixedPrizes[mc]
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}
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tickets[i].Prize = &prize
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lotteryUpdateTicketResult(tickets[i].ID, mc, prize)
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matchBuckets[mc] = append(matchBuckets[mc], tickets[i])
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}
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pot := communityPotBalance()
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initialPot := pot
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// Calculate fixed tier payouts.
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fixedTotal := 0
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for tier := 4; tier >= 1; tier-- {
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count := len(matchBuckets[tier])
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fixedTotal += count * lotteryFixedPrizes[tier]
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}
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// If pot can't cover all fixed payouts, prorate top-down.
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actualFixed := fixedTotal
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if actualFixed > pot {
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actualFixed = pot
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}
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// Debit fixed payouts from pot.
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if actualFixed > 0 {
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if !communityPotDebit(actualFixed) {
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slog.Error("lottery: failed to debit fixed payouts from pot", "amount", actualFixed)
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actualFixed = 0
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}
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pot -= actualFixed
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}
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// Credit fixed tier winners.
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prorateRatio := 1.0
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if fixedTotal > 0 && actualFixed < fixedTotal {
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prorateRatio = float64(actualFixed) / float64(fixedTotal)
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}
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if actualFixed > 0 {
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for tier := 4; tier >= 1; tier-- {
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for _, t := range matchBuckets[tier] {
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amount := int(float64(lotteryFixedPrizes[tier]) * prorateRatio)
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if amount > 0 {
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p.euro.Credit(t.UserID, float64(amount), fmt.Sprintf("lottery_%dmatch", tier))
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}
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}
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}
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}
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// Jackpot.
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jackpotWinners := matchBuckets[5]
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jackpotAmount := 0
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rolledOver := 0
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if len(jackpotWinners) > 0 && pot >= 500 {
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// Split remaining pot among jackpot winners.
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perWinner := pot / len(jackpotWinners)
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remainder := pot - (perWinner * len(jackpotWinners))
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jackpotAmount = perWinner
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totalJackpotDebit := perWinner * len(jackpotWinners)
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if !communityPotDebit(totalJackpotDebit) {
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slog.Error("lottery: failed to debit jackpot from pot", "amount", totalJackpotDebit)
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// Jackpot rolls over — don't credit winners.
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jackpotAmount = 0
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rolledOver = pot
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} else {
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for _, t := range jackpotWinners {
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p.euro.Credit(t.UserID, float64(perWinner), "lottery_jackpot")
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lotteryUpdateTicketResult(t.ID, 5, perWinner)
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}
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rolledOver = remainder
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}
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} else {
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// Jackpot rolls over.
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rolledOver = pot
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}
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// Insert history.
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h := &lotteryHistoryRow{
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DrawDate: time.Now().UTC().Format("2006-01-02"),
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WinningNumbers: winning,
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JackpotWinners: len(jackpotWinners),
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JackpotAmount: jackpotAmount,
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Match4Winners: len(matchBuckets[4]),
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Match3Winners: len(matchBuckets[3]),
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Match2Winners: len(matchBuckets[2]),
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Match1Winners: len(matchBuckets[1]),
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PotTotal: initialPot,
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RolledOver: rolledOver,
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}
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lotteryInsertHistory(h)
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// Room announcement.
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gr := gamesRoom()
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if gr != "" {
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announcement := p.buildDrawAnnouncement(winning, h, jackpotWinners)
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p.SendMessage(gr, announcement)
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}
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// Cleanup old tickets.
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lotteryCleanupOldTickets()
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slog.Info("lottery: draw completed",
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"winning", winning,
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"tickets", len(tickets),
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"pot", initialPot,
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"jackpot_winners", len(jackpotWinners))
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}
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// ── Announcement Builder ────────────────────────────────────────────────────
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func (p *LotteryPlugin) buildDrawAnnouncement(winning []int, h *lotteryHistoryRow, jackpotWinners []lotteryTicket) string {
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var sb strings.Builder
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sb.WriteString("🎟️ **LOTTERY DRAW** — Friday 23:59 UTC\n\n")
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sb.WriteString(fmt.Sprintf("This week's numbers: **%s**\n\n", formatLotteryNumbers(winning)))
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// Jackpot line.
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if len(jackpotWinners) > 0 && h.JackpotAmount > 0 {
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names := p.resolveWinnerNames(jackpotWinners)
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if len(jackpotWinners) == 1 {
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sb.WriteString(fmt.Sprintf("Jackpot (5 match): **%s** — €%d 🎉\n", names[0], h.JackpotAmount))
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} else {
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sb.WriteString(fmt.Sprintf("Jackpot (5 match): Split between %s. €%d each. 🎉\n",
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joinNames(names), h.JackpotAmount))
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}
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} else if len(jackpotWinners) > 0 && h.JackpotAmount == 0 {
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sb.WriteString("Jackpot withheld — pot insufficient. Rolls to next week. Fixed tiers paid as normal.\n")
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} else {
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sb.WriteString("Jackpot (5 match): No winner this week. Pot rolls over.\n")
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}
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// Fixed tiers.
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sb.WriteString(fmt.Sprintf("4 match: %d winner(s) — €1,000 each\n", h.Match4Winners))
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sb.WriteString(fmt.Sprintf("3 match: %d winner(s) — €100 each\n", h.Match3Winners))
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sb.WriteString(fmt.Sprintf("2 match: %d winner(s) — €10 each\n", h.Match2Winners))
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sb.WriteString(fmt.Sprintf("1 match: %d winner(s) — €2 each\n", h.Match1Winners))
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distributed := h.PotTotal - h.RolledOver
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sb.WriteString(fmt.Sprintf("\nPot distributed: €%d. Next draw: Friday. Tickets on sale now.", distributed))
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return sb.String()
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}
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func (p *LotteryPlugin) resolveWinnerNames(winners []lotteryTicket) []string {
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// Deduplicate by user ID (multiple tickets from same player).
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seen := make(map[id.UserID]bool)
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var names []string
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for _, t := range winners {
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if seen[t.UserID] {
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continue
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}
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seen[t.UserID] = true
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// Try to get display name from DM room.
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name := p.DisplayName(t.UserID)
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names = append(names, name)
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}
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return names
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}
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func joinNames(names []string) string {
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if len(names) <= 2 {
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return strings.Join(names, " and ")
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}
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return strings.Join(names[:len(names)-1], ", ") + ", and " + names[len(names)-1]
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}
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