Kitten yields to panels too; redo bug not reproducible
The overlap hook only watched .petal-rail-card, so the History and Garden
drawers still sat under the mascot — with a real control ("写作证明 ·
Writing passport") buried under the halo on the live build.
Match [role="dialog"][aria-modal="true"] as well. Both drawers already
render it, so this covers them and any future drawer without a selector
list to keep in sync.
Two things the follow-up note didn't anticipate:
- The hook now reports { cards, modal } separately. A card overlap still
lets the kitten wake for a bubble; a modal overlap yields
unconditionally — a cheer isn't worth covering the panel she just
opened on purpose.
- The speech bubble is its own layer, so fading the badge didn't hide it.
Hold it back while a panel is open; useCompanion keeps it in state, so
it reappears when she closes the panel.
Also guard the poll's setState on value equality, so the 500 ms tick
stops re-rendering the companion for an unchanged answer.
UX_REVIEW item 1 (redo does not re-apply an accepted suggestion) is
recorded as NOT REPRODUCIBLE. Read the prosemirror-history state directly
and hooked view.dispatch: redo works pressed immediately, after an 18 s
pause that lets a full re-check land, and with the editor never focused.
The doc's hypothesis is false — every re-check transaction is
decoration-only, which prosemirror-history ignores, and canRedo stayed
true throughout. Two real findings from that dig are written into the doc
instead: keyboard undo dies when focus isn't in the editor, and an undone
suggestion stays accepted server-side so its card doesn't reliably return.
Item 5's premise is also partly wrong and now re-scoped: the Chinese
sentence does produce a card with an English rendering, just labeled
Clarity rather than a first-class Translate type.
Claude-Session: https://claude.ai/code/session_016y6gyuHkQXPiEuW8RGQyua
This commit is contained in:
@@ -92,9 +92,10 @@ export function PetalCompanion({
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// When suggestion cards stack down into the corner, the kitten fades to
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// translucent and shrinks a step so the card stays readable and clickable.
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// It wakes back up whenever it has something to say (bubble) or is being
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// interacted with (picker open).
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// interacted with (picker open) — except under an open History or Garden
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// panel, where even a cheer would cover the controls she just reached for.
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const crowded = useCardOverlap(badgeRef)
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const faded = crowded && !pickerOpen && !bubble
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const faded = crowded.modal || (crowded.cards && !pickerOpen && !bubble)
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// Awake companions (no sleeping clip) don't visibly nap — when the engine
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// dozes them, keep their normal idle pose instead of a sleepy face. Only a
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@@ -185,7 +186,10 @@ export function PetalCompanion({
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</div>
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)}
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{bubble && !pickerOpen && (
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{/* The bubble is its own layer, so fading the badge doesn't hide it —
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hold it back explicitly while a panel is open. useCompanion keeps the
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bubble in state, so it reappears when she closes the panel. */}
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{bubble && !pickerOpen && !crowded.modal && (
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<div
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role="status"
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onClick={dismiss}
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