- Mascot badge 64→128px (Lottie 56→112, emoji fallback 32→64); zzz glyph scaled + repositioned to match. It read too small on screen. - Awake companions (no sleeping clip, e.g. Happy Dog) no longer show a 😴 face or drifting "z" when the engine naps them — they hold their idle pose via a renderMood redirect. Only the always-asleep cat (real sleep clip) keeps the zzz, preserving that gag. Claude-Session: https://claude.ai/code/session_016Yr6jELuRc7hyzYLccQKZd
50 lines
1.4 KiB
TypeScript
50 lines
1.4 KiB
TypeScript
import type { Mood } from './useCompanion'
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import sleepingCat from './animations/sleeping-cat.json'
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import happyDog from './animations/happy-dog.json'
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export interface Companion {
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id: string
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name: string // English label
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zh: string // Chinese label (she reads Mandarin — north star Note #17)
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emoji: string // shown in the picker + used as the per-mood fallback base
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// mood → Lottie asset. Unmapped moods fall back to the per-mood emoji.
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animations: Partial<Record<Mood, object>>
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// When true the mascot keeps its calm sway + drifting zzz regardless of mood
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// (e.g. a cat that's always asleep but still talks in its sleep).
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alwaysAsleep?: boolean
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}
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// The roster. Add a companion by dropping a pure-vector Lottie JSON into
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// ./animations and appending an entry here — that's the whole change.
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export const COMPANIONS: Companion[] = [
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{
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id: 'cat',
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name: 'Sleepy Cat',
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zh: '瞌睡猫',
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emoji: '😴',
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alwaysAsleep: true,
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animations: {
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idle: sleepingCat,
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happy: sleepingCat,
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talking: sleepingCat,
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celebrate: sleepingCat,
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sleeping: sleepingCat,
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},
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},
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{
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id: 'dog',
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name: 'Happy Dog',
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zh: '开心狗',
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emoji: '🐶',
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animations: {
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idle: happyDog,
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happy: happyDog,
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talking: happyDog,
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celebrate: happyDog,
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// no sleeping clip → stays in its idle pose instead of visibly napping
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},
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},
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]
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export const DEFAULT_COMPANION = 'cat'
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