Files
Dragon-s-Lair-X68k/docs/ROADMAP.md
T
prosolis 00232bb22b Import the scene graph, and find the worst gap between two branch points is zero
ROADMAP G1, scheduled early because it is a measurement input, and it paid for
that immediately. 51.3 established that a ring's lookahead is accumulated out of
pipe - wire and that a seek spends all of it, so what a branch point costs is
set by the time since the last one. 55.5 rehearsed a seek on the machine and
said out loud that it could not ask the question, because nothing here knew
where the branch points are.

They are everywhere, and 5.4% of them are free of charge to the player and not
to us. Over 612 distinct transitions into a seek, taking the earliest instant
each input window opens: worst 0.000 s, p10 0.950, median 3.473, best 82.497.
33 open on the first frame of a clip the disc SEEKED to -- press right as
flaming_ropes.enter_room appears and you are in fall_to_death, two seeks with no
play between them. 51.2's slack rule can therefore be answered NO by the
content rather than by the buffer, and no amount of ring is a defence.

It does not break the design. A branch on an empty ring costs the 2-record
prefill, 149.7 ms at 488 KB/s, not the climb. What it removes is margin: at that
rate in a 256 KB ring, 76% of this game's branch points arrive before the ring
has refilled, and a 512 KB ring makes that 90%, because doubling the ceiling
does not touch the surplus. The ring is not the lever; the surplus is.

CORRECTION to FINDINGS 16: there is only one transcription. The SNES chapter
set says in its own README that it is derived from DirkSimple, so the planned
diff of two independent sources catches conversion errors only. Run anyway:
durations agree 388/505 within a frame, branch structure 470/505, and of the 35
differences 16 are renames and 18 of the other 19 are that port dropping the
arcade's diagonals. Zero transcription discrepancies, and none were findable.

Two constraints on the input layer come free: the arcade needs eight directions,
and the shortest input window is 98 ms against 54.4's 72.13/90.16 ms frame slot,
so input cannot be polled on the frame tick.

The coupling to outside source is contained to one file (USER DECISION).
tools/import/scenegraph.py is the only code here that knows those projects
exist -- their paths, table names, timing formulas, constants -- and it writes
DLXSCENE1, this project's own schema, into gitignored tmp/ with the sources'
licences inside it. tools/analysis/25_scene_graph.py reads only that. Nothing is
vendored and nothing outside-derived is committed. The split was made after the
measurement and the whole output was re-run byte for byte to show it moved no
number.

Both import gates are negative-tested: deleting one sequence upstream fails the
516/906 count, and closing the table early fails the constructor-end check,
which replaced one that was vacuous.

No 68000 code ran or changed; decode.bin is still 1,296 B at the same MD5.
check.sh gains an import stage that skips when there is no checkout. ALL GREEN
before and after.

Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
2026-08-24 22:11:04 -07:00

18 KiB

Roadmap — remaining work to a completion target

Written end of session 19 (2026-08-24), against a tree that is ALL GREEN. Amended end of session 21: P1 done, P2 half done (FINDINGS 53). Amended end of session 22: P3 done (FINDINGS 54). Amended end of session 23: P5 done (FINDINGS 55). Amended end of session 24: G1 done (FINDINGS 56).

THE COMPLETION TARGET IS M3, THE VERTICAL SLICE (USER DECISION): one scene tree — a decision point, two outcomes, a death clip — with audio, streaming from a real SCSI volume on a stock 2 MB machine, playable. That is the point at which every layer of this design has been shown to work at once. M4 is listed because it is real work, but past M3 it is content grinding rather than open questions.

docs/STATUS.md remains the session-by-session record and the handoff. This file is the shape of what is left; where the two disagree about what is done, STATUS is the one with the measurements and this one is the one that goes stale. Both were wrong about two encoder gaps until this file was written — see "What was already done" below.


Status of the four resources

The project's own framing, restated because every item below is priced in one of these units:

resource state
68000 local bus the binding one. Decoder occupies 86.7%; 52 of 53 missed frames miss on the bus, not the clock (FINDINGS 38).
68000 clocks measured, and the rate controller binds on them.
Delivery rate no working figure, deliberately (FINDINGS 50, USER DECISION). Every tool REQUIRES an explicit rate.
Seek time no figure at all, and never had one. 51.3/51.4 made it matter.
W, clocks stolen per delivered byte 5 single-address held, 9 dual held, 12 single arbitrated; the IPL ROM's own disk channel is 16..19 (52.5). The largest open number in the project.

What was already done, and was still on the list

Found while inventorying for this file. Both had been closed in code for several sessions and were still listed as open gaps in docs/STATUS.md:

  • 4-byte record padding. DLX2, encode.py:139-156, inside rate-control accounting, reported per frame and per second.
  • CPU cost in the mode decision. vq_hybrid.py:218, priced against measured per-mode cycles with the exact clustered SKIP rule.

Both entries are now struck in STATUS. The lesson is procedural: a gap list that is only ever appended to manufactures phantom work. Anything crossed off below should be crossed off in STATUS in the same sitting.


Blocked on hardware this tree does not have

None of these block M2 or M3 software work, because session 18 forced every rate to be an explicit argument. They set constants, and two of them decide how much headroom the finished player has.

B1. Measure the BlueSCSI — throughput AND seek time. Throughput has an acceptance test already derived from real record sizes: 513.2 KB/s for the session-14 candidate, 451.4 KB/s for the gate container (19_ring_stream.py, FINDINGS 49.5). Seek time has nothing. 51.3/51.4 is why the second half matters: slack is accumulated out of pipe - wire, so what a branch point costs is set by the rate and the time since the last branch, not by the ring size. At 460 KB/s every ring from 192 KB to 512 KB is rate-bound and never fills. Do not substitute a guess — run at several explicit rates and report the sensitivity. That is exactly how the retired pipe constant survived five sessions after 42.1 called it folklore.

B2. Does buffer mode blank the display? probe_bit11_blank.lua is written and settles it in minutes on a real board. FINDINGS 48 shifted the prior toward MAME and toward "unusable" — do not pre-build on 1.0 B/pixel. Same sitting: the priority register 0xE82500 at 0x0000 (47.3).

B3. Single-address vs dual-address DMA. 242 KB/s and 0.69 dB. Needs scsiexrom.bin (8 KB, CRC 7be488de) sourced, then its DMAC init disassembled for DCR's DTYP: 10/11 = single (5.0 clk/B), 00/01 = dual (9.0). FINDINGS 48.4. Not on this machine (checked, session 18). This is also P4's input — the handshake the player drives is the same question from the software side.

Session 20 moved the prior hard, and it moved the wrong way (FINDINGS 52.5). The IPL ROM is on this machine, and tools/analysis/21_iplrom_dmac.py reads its HD63450 setup: the on-board disk channel (ch1, SASI) is DCR = $80dual address, 8-bit port, cycle steal WITHOUT hold, with REQG = 10 external request, i.e. a full bus arbitration per byte. That is 16..19 clocks per delivered byte, above the whole 5..12 bracket 42.4 costs P4 in. Same vendor, same DMAC, same class of 8-bit port — but it is not scsiexrom.bin, so B3 stays open. What it changes is that a cheap configuration is now the thing that has to be shown, not assumed.


M2 — a player, as opposed to a decoder

decode.s draws pixel-exact frames from RAM Lua pre-loaded; stream.s decodes out of a bounded ring fed by a host file on a paced clock. Neither is a player.

Exit criterion: boots from a real SCSI volume on a stock 2 MB X68000, plays one scene at 12 fps from disc, no host-file pipe, no Lua in the loop. Silent.

P1. Codebook expansion on the 68000. DONE, session 21 — FINDINGS 53. src/player/load.i expands both codebooks out of the raw container header, byte-exact against dlxload.py on both CPU cores. 9.26 ms, and it was priced where it lands rather than treated as free setup: the scene header is 5,920 B that no rate table in this tree counted, and in the currency of 51.3 — accumulated slack — those bytes lengthen the refill climb by 138 ms at 488 KB/s and by 1.099 s at 451.4 KB/s, because the surplus they are divided by goes to zero. The whole fixed cost of a scene change is about a third of one frame slot; what makes a branch point expensive is still the seek and the climb. Shipping the codebooks pre-expanded was considered and refused: it trades 9.26 ms of CPU for 5,120 more header bytes, which is a wash in milliseconds and not a wash in kind (53.6).

P2. Palette packing on the 68000. HALF DONE, session 21 — FINDINGS 53. The encoder still emits RGB888; the X68000 word packing is Lua-side. The packing is on the 68000: pal_pack writes 256 words straight into $E82000 with I chosen per entry by minimum squared error (1.96 dB, 23.3), gated on the words read back out of the palette registers. 9.70 ms per scene, plus 5.29 ms of scene-independent table build hoisted to boot (53.3).

What is left is the other half of the sentence: reserve index 0 as black with I = 0 (23.4). That is ENCODER-side, it changes the container, and it moves every constant fitted to the gate container, so it is a re-encode plus a re-measurement rather than an edit. Until then the letterbox gets the palette's closest thing to black (index 255 on the gate container); load.i reports whichever index that is and needs no change when it becomes 0.

P3. A real frame clock. DONE, session 22 — FINDINGS 54. src/player/clock.i derives the tick from the CRTC's own V-DISP through the MFP, with a remainder-keeping divider whose two constants are read out of the CRTC at init. Exactly 12.000000 fps, by construction — measured at 649 ticks over 3,000 refreshes where 649.1429 were due, so the remainder still held and nothing accumulated. 181.35 clocks per V-DISP, 838 per frame, 0.1006% of the budget, timed by the 68000 itself because the host's 17.64 ms granularity cannot see it. PACEON=0 free-run is untouched and so is the wait loop; the free-running path executes none of the new code.

The item said "MFP timer or VBL" and neither can do it alone: 4e6/12 is not an integer and no prescale/data pair reaches 12 Hz, while the slowest MFP tick of any kind is 78.125 Hz; and the raster's 55.4577 Hz has no whole divide near 12 either (4 gives 13.86, 5 gives 11.09). tools/analysis/23_frame_clock.py walks the whole space rather than asserting it.

What it exposed is bigger than the item. 12 fps on a 55.4577 Hz raster is 4.6215 refreshes, so a frame gets 4 refreshes (72.13 ms) or 5 (90.16 ms) and there is no 83.33 ms frame — that figure is the mean slot, and 37.9% of slots are 13.4% under it. The cadence was ALREADY in every host-paced result in FINDINGS 49/51, because stream.lua's tick is sampled at frame boundaries and its gaps were always 4 or 5; nothing had named it. On the gate container it costs 4 frames of 120 their idle against 1 for the nominal model. It is not a dropped frame — the pace gate lets an overrun eat the next frame's idle and the clock recovers — but it means every budget in this project is priced against a slot 37.9% of frames do not get. 54.4.

Also struck: MAME's raster runs 2.22% fast (refresh_mode() builds the frame period from htotal - 8), so the tree's "1/55.46 s granularity" was 1/56.69 s throughout. No 68000 cycle figure moves — the CPU clock is unrelated to the screen — but anything paced by the raster does. 54.5.

P4. Real transport. Drive the MB89352 instead of a host file. Session 23 added a second axis to it: W is the clocks stolen per delivered byte, and 55.3 measured that the player's own request loop gives away 3-7% of the pipe before W is even asked about. A transport design has to answer both. The W handshake — clocks stolen per delivered byte, bracketed 5..12 by MC68450 Fig 4-25 — is listed in "Decisions locked" as UNDECIDED and as the thing that decides the project: W<=6 fits 0/120 frames, W=8 misses 47/120. It is a property of how the player drives the SPC, so it is ours to choose, not to receive (FINDINGS 42.4-42.6). B3 informs it.

Session 20 promoted this to the project's biggest open number. FINDINGS 52.5 found the only worked example of a disk DMA configuration on this machine — the IPL ROM's own — sitting at 16..19 clk/B, where the whole design fails at any container size (15_bus_occupancy.py sweeps it). The per-byte ladder is 5 clk/B single-address with the bus held, 9 dual-address held, 12 single-address arbitrated, 16..19 dual-address arbitrated. Getting the DMAC to hold the bus is the difference between 9 and 19, it is a property of how the player programs the channel, and demonstrating a configuration that does it is P4's first job rather than its last.

Do not quote 42.4's W <= 6 / W = 8 sensitivity table for this. It is in clocks per WORD and FINDINGS 43 voided it; 52.5 cited it in byte units when first written and strikes it.

P5. Seek and branch. DONE, session 23 — FINDINGS 55. src/player/ring.i fills the ring on the 68000: aligned placement, the descriptor ring, a prefill policy, 51.2's slack rule as arithmetic the player can run (ring_may_seek), and a seek that quiets the channel and re-addresses the stream out of the index. It reproduces the host producer's tiling exactly — 18 wraps, 14.7 KB mean hole, pixel-exact — and the host now AUDITS every placement instead of making it.

The index is a container change: DLX4 carries nframes u16 record lengths in the scene header, because aligned needs a record's length before it fetches it and walking the stream is precisely what a player cannot do. Frame payloads are byte-identical to the DLX3 encode; the scene header goes 5,920 to 6,164 B.

What it exposed is bigger than the item. A channel only moves bytes while it has a request and only the CPU can issue one, so the disc stands still between records by an amount set by the player's loop rather than by the medium — and no host-filled run could see it. At 488 KB/s in a 256 KB ring, a one-deep request queue gives away 6.8% of the pipe and underruns 59 of 120 frames; a two-deep one gives away 3.4% and underruns none. The container's whole surplus over the wire at that rate is 8.7%, so the player's own loop was spending most of the slack 51.3 accumulates. Prefill is the weaker lever — six records of it still leaves 24 underruns at depth 1 — and the fix costs no clocks and no bytes. 55.3, 55.4.

P5a (open, and it belongs with P4). The two-deep queue is modelled as two mailbox slots. On the machine it is two DMAC channels or one channel with a chained descriptor array, and which of those is affordable is a W question.

P7. Boot. The player as an executable loading from the SCSI volume. Buildable, and empty until P4: there is nothing to boot from yet.


M3 — the vertical slice, and the completion target

Exit criterion: one decision point, two outcomes, a death clip, with audio, playing from disc on stock hardware.

P6. Audio — and it is the largest unpriced risk left in the project. MSM6258 ADPCM, 15.6 kHz mono, 7.8 KB/s. That figure is in ratectl.py's budget and nowhere else: not extracted, not encoded, not interleaved into the container, and never priced on the bus. Two reasons to treat it as a risk rather than a task:

  1. A second DMA consumer attacks the bus — the resource this project already established is the binding one, at 86.7% occupied. Clock headroom says nothing about whether it fits.
  2. 7.8 KB/s is a byte figure. The last time a byte/word unit error went unexamined in a delivery budget it cost the project a 2x error in every table since FINDINGS 5 (session 14, the MB89352 being an 8-bit SPC).

Price it before writing it: add the ADPCM DMA stream to 15_bus.py and see what it does to the 86.7%. DONE, session 20 — FINDINGS 52. It is in 15_bus_occupancy.py and the answer is 1.25%..1.48% of the frame, about 4% of what the decoder leaves. The per-byte cost is no longer a guess borrowed from the disk: tools/analysis/21_iplrom_dmac.py reads the IPL ROM's own HD63450 configuration and finds ch3 dual-address, 8-bit port, cycle steal without hold, external request — 16..19 clocks per byte, where 11_cpu_budget.py had been charging audio the disk's 5. Both worries above resolve:

  1. The bus concern does not materialise. A second DMA consumer at 7.8 kB/s is not what a bus at 88% occupancy is short of.
  2. The unit was checked and is nearly right. 15.6 kHz = 8 MHz ÷ 512 = 15,625 samples/s, 4 bits each, two to a byte = 7,812.5 B/s exactly. The 7.8 was decimal kB being multiplied by 1024; 2.4% high, now derived from the sample rate in buscost.ADPCM_BYTES_PER_S.

What is still open in P6 is everything except the bus: extraction, encode, container interleave, and what a second stream does to wire — and therefore to pipe - wire, and therefore to 51.3's refill climb. That last one is the interaction to price next, and it is E2's question with a second consumer in it.

E6. Container v2 — audio interleave, per-record index, scene table. Depends on P6's answer and on P5's index.

G1. Import the scene graph — early, because it is a measurement input. DONE, session 24 — FINDINGS 56. It was pulled ahead for exactly the reason given, and it paid: the worst gap between two consecutive decision points is zero, and 5.4% of the game's 612 branch transitions are. Two seeks can fall back to back with no play between them, so 51.2's slack rule can be answered NO by the content rather than by the buffer.

It does not break the design — a branch on an empty ring costs the prefill (149.7 ms, 1.80 frame slots at 488 KB/s), not the climb — but it removes the margin: at 488 KB/s in a 256 KB ring, 76% of this game's branch points arrive before the ring has refilled, and a 512 KB ring makes that 90%. The ring is not the lever; the surplus is.

Two constraints on the input layer came with it: the arcade needs eight directions, and the shortest input window is 98 ms against a 72.13/90.16 ms frame slot, so input cannot be polled on the frame tick (56.7).

The cross-check plan was wrong and is struck. The SNES chapters are derived from DirkSimple, by their own README, so there is one transcription and not two; the diff catches conversion errors only (56.2). Nothing is vendored: tools/import/scenegraph.py is the one file coupled to those projects and it writes this project's own DLXSCENE1 schema into gitignored tmp/ (USER DECISION, session 24).


M4 — the whole game

Listed for completeness; past M3 these are scope, not risk.

  • C1. Full-disc survey, 22.8 minutes. Classify content / menu / bonus — not menu vs content: the two largest streams are bonus material and look like content by size, duration and bitrate alike (25.1). Run 07_motion_survey.py per stream first for a hot-window shortlist. Gated by E4.
  • E4. H.build k-means, 51 s of a 55 s run, once per scene. The thing to attack before C1, and not anything in the per-frame path (27.6).
  • E2. --spans all as default. Still a recommendation, not a measurement (43.6.1), and the only loaded lever on the encoder's byte side (44.3). It spends every profitable byte, which raises wire, which shrinks pipe - wire, which lengthens the refill climb after every branch. That interaction is not priced, and M3 is where it becomes measurable.
  • E3. Re-derive span selection jointly with lam (39.3).
  • C2. Framing — crop vs squash vs wide (FINDINGS 12). Needs an eyeball against arcade reference, not a measurement. Cheap; blocks only final encodes.
  • C3. Disk image packaging, ~1.09 GiB at the candidate rate.
  • G2/G3. Branching, input windows, death clips, attract mode; playtest.

Dependency summary

B1 seek+rate ─┐
B3 DTYP ──────┴─> P4 transport ─┐
                                ├─> M2 ─> M3 (COMPLETION TARGET) ─> M4
P1 P2(half) P3 P5 P7 ───────────┘         ^
                                          │
P6 (bus cost DONE, 52) ──────────────────┤
G1 scene graph (DONE, 56) ───────────────┘
B2 blanking ─> (page 1; do not pre-build on it)

Standing rules that apply to all of it

  • Green light first and last. ./tools/bench/check.sh, ALL GREEN, before and after. Never two MAME jobs at once — session 18 did it, two decode.lua runs shared a log file, and it produced a 0-byte log and 15 wasted minutes.
  • Name the layer. Emulated, or real hardware. Every progress claim.
  • Label measured / estimated / folklore. A rate with no provenance is folklore even when it is plausible, and this project has already paid for that twice.
  • No new default constants. Rates stay explicit arguments. If a measurement is not available, report the sensitivity across several rates rather than picking one.