First 68000 instructions in this project to draw a pixel. Everything before this was GVRAM filled from Lua, which costs zero 68000 cycles, so the blit figure the whole CPU budget rests on had never been validated. Four variants of a full-frame 256x192 paint, timed in MAME and each also hand-derived from the MC68000 timing tables beforehand; the two agree to 0.006-0.43%, which is what makes the result trustworthy after this project's history of false-good measurements. V1 movem.l blit from a word-expanded RAM frame 446,286 cyc 53.6% V2 naive move.b/move.w per pixel 1,284,174 cyc 154.1% V3 write-only floor, no source read 225,789 cyc 27.1% V4 same writes in 4x4 block order 637,971 cyc 76.6% Scope: MAME's gvram_w/gvram_r carry no timing at all, so these are instruction cycles against zero-wait-state memory -- a floor, not a hardware prediction. V1's output snapshots pixel-exact through verify_frame256.py, closing FINDINGS 23.5. The V1/V3 gap shows reading the source frame is exactly half the cost, which makes the architecture question live: decode-direct-to-GVRAM needs no RAM reference frame and scales with the non-SKIP block fraction, crossing compose-then-blit at 70% of blocks changed. That fraction is now the top priority and is already a by-product of vq_hybrid.py's mode decision. Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
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428 lines
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Markdown
# Status & next-session handoff — end of session 5 (2026-08-23)
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## Start here: is the tree still green?
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```
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./tools/bench/check.sh
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```
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~40 s, needs the Blu-ray mounted. Re-runs both display regression tests from
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source media and prints `ALL GREEN`. Verified green at end of session 4.
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If it fails, fix that before doing anything else — everything downstream assumes
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the display path is pixel-exact.
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## Decisions locked
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| decision | value | why |
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|---|---|---|
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| Target CPU | 68000 @ 10MHz (stock) | hardest honest constraint |
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| Display mode | 256 colors, 256x192 in 256x256 CRTC mode | every mode is 1 word-access/pixel, so 256c is free vs 16c |
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| Double buffer | **none** — page 1 sacrificed | enables `movem.l` 24px bursts; delta coding needs a RAM reference frame anyway |
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| **Codec** | **hybrid VQ: SKIP / V1 4x4 / V4 four-2x2 / RAW, per-block rate-distortion** | flat 4x4 VQ was measured and rejected — see FINDINGS 9-10 |
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| **Quality modes** | **two: `sasi` and `scsi`** (USER DECISION, session 2) | one codec, one decoder, one bitstream; only `lam` differs |
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| Framerate | 12 fps, **explicit decimation** | source has zero duplicate frames; no free "twos" win |
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| Emulator | MAME 0.277 x68000 | accurate enough that measured cycles mean something |
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| SNES project reuse | **MIT — cleared** | `data/events/` scene graph is reusable with attribution |
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### The SASI/SCSI question is RESOLVED
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Session 1 left "which machine do we target" open. The user's answer: **ship both**,
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as two quality profiles. This is now implemented rather than hypothetical — the
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bitrate ceiling is a build parameter in `tools/encoder/ratectl.py`:
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| profile | target | lam | quality (00020 / 00146) | machine |
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|---|---|---|---|---|
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| `sasi` | 110 KB/s | 60 | 36.9 / 29.6 dB | stock 10MHz ACE/EXPERT |
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| `scsi` | 280 KB/s | 10 | 39.4 / 32.3 dB | Super/XVI, or CZ-6BS1 board |
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Sized against the user's working figure of **4 Mbps = 488 KB/s sustained**, on
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SD-backed SCSI (BlueSCSI / SCSI2SD) — so that rate is a bus-limited **constant**,
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not an average over seek latency.
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**Both profiles fit with room.** Ring-buffer simulation on the real per-frame
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sizes gives **zero required prefill** for every scene at both profiles: the fill
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delivers 40.69 KB per frame time and only one measured frame (42.10 KB) exceeds
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that, recovered by the next. A 256 KB buffer carries ~1 s of stall tolerance,
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far more than an SD-backed seek needs. FINDINGS 21.
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An earlier warning here said `scsi` did not fit because a frame peaked at 96.4%
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of the pipe. That compared instantaneous demand to a sustained rate as if they
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had to match frame-by-frame; with a buffer the test is cumulative, and it passes.
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`scsi` is now within **0.5 dB of the palette ceiling** on 00020. These were
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initially set at 45 / 75 KB/s, which was 12% / 7% bus utilisation — read off the
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RD curve rather than derived from the hardware. See FINDINGS 17.
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Codebooks are **k=256 with 1-byte indices** in both profiles. k=1024 was measured
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and rejected — see FINDINGS 14, it was a false-good result from a rate model
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that undercharged the index. Do not ship past `lam~800`; FINDINGS 15 has the cliff.
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Because of the RAW escape mode, `lam=0` is **pixel-exact** against the palettised
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frame (measured 0.00 dB loss). The profiles are two points on one continuous
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rate-distortion curve, not two codecs.
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---
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## What session 3 settled
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1. **The display path works and is verified end to end.** First real frame on an
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emulated X68000 screen: `docs/images/x68k_first_frame_compare.png`. Full
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write-up in **FINDINGS 22**. Everything before this session was Python-side
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or a headless `-video none` run, which cannot snapshot at all.
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2. **The render is pixel-exact, not merely close.** With monitor contrast at 15,
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all 256 palette entries render exactly as `GGGGGRRRRRBBBBBI` + `pal6bit`
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predicts. That exactness is the regression test — see
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`tools/bench/verify_frame.py`, which exits non-zero if it ever drifts.
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3. **Three hardware facts that were previously assumed are now confirmed from
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MAME 0.277 source**, not folklore: the palette word format, the 1024-byte
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GVRAM line stride, and the 256-colour page aliasing in `HARDWARE.md`. All
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three were already written down correctly; they are now cited.
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4. ~~**A new quality ceiling was measured** — the 15-bit+I palette alone costs
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38.88 dB.~~ **Superseded by session 4:** that figure assumed the shared LSB
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`I` is always 1. Chosen per entry, the ceiling is **40.81 dB**. FINDINGS 23.3.
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5. **Two shell traps that wedged session 2's background jobs** are documented in
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the working-setup section below. They cost ~1.5 h of wall clock and a wedged
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CPU core, and one of them was hit again this session.
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## What session 5 settled
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1. **68000 code drew a frame, and the blit was measured.** `tools/bench/blit.s`
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+ `blit.lua`. The snapshot passes `verify_frame256.py` unchanged — pixel-exact
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in the real 256x256 mode. **FINDINGS 23.5 is closed**: no longer "proven from
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Lua only".
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2. **The 38% full-frame blit estimate is dead. It is 53.6%.** And that is a
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zero-wait-state floor — MAME models no GVRAM wait states, so real hardware is
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worse. FINDINGS 24. Every variant was hand-derived from the MC68000 timing
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tables before being measured and the two agree to 0.006-0.43%, so this is not
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another MAME artefact.
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3. **Reading the source frame is exactly half the blit cost** (V1 53.6% vs a
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write-only floor V3 of 27.1%). That is what makes the architecture question
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below live.
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4. **The decoder architecture now hinges on one unmeasured number.** Writing
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codewords straight into GVRAM costs 76.6% of the frame budget for a *full*
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frame (V4 — the 1024-byte stride kills the `movem.l` burst), but scales with
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the non-SKIP block fraction and needs **no RAM reference frame at all**,
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because the previous frame is already in GVRAM. Compose-then-blit is a flat
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53.6%. **They cross at 70% of blocks changed.** FINDINGS 24.5.
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---
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## What session 4 settled
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1. **A real 256x256 CRTC mode exists and is verified.** `crtc_mode.lua`, derived
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from `x68k_crtc.cpp`'s divisor ladder rather than recalled — the derivation is
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self-checking (368 = 1104/3 exactly, so the horizontal registers divide by
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three with no remainder). Snapshot is native 256x512, active area pixel-exact,
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letterbox true black. FINDINGS 23. The x=512 wrap of FINDINGS 22.5 is gone.
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2. **The palette ceiling was wrong by 2 dB, in our favour.** The shared LSB `I`
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must be chosen **per palette entry**, not hardcoded to 1. Doing so lifts the
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display ceiling from 38.85 to **40.81 dB** and is the only way to get true
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black at all (`pal6bit(1) = 4`). 102 of 256 entries want `I = 0`. This
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supersedes FINDINGS 22.4 and gives `scsi` ~2 dB more headroom than believed.
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**The encoder does not do this yet** — see the encoder-gaps list.
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3. **Letterboxing costs one palette entry.** 255 colours + a reserved black at
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index 0, with `I = 0` on it. `prep_frame.py --reserve-black`. FINDINGS 23.4.
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4. **MAME's graphics double-scan is phase-shifted one raster line** — pairs are
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(1,2),(3,4),..., not (0,1), because `get_gfx_pixel` halves the *absolute*
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scanline and `vbegin = 41` is odd. Cost a false failure. FINDINGS 23.2.
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---
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## What session 2 settled
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1. **The critical-path question is answered.** "Does VQ soften Bluth's linework
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unacceptably?" — **flat 4x4 VQ: yes, badly. The hybrid (SKIP/V1/V4/RAW): no.**
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Verified by eye, not just PSNR. See `docs/FINDINGS.md` 9-11 and the two
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images in `docs/images/`. Both profiles use **k=256**; see item 2b.
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2. **Session 1's 12fps bitrate was wrong** (183 KB/s claimed, 340 KB/s measured).
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Halving the framerate does not halve the bitrate. FINDINGS 8.
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2b. **A fourth false-good result was produced and caught this session** — k=1024
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codebooks looked like a +2.4 dB free win because the rate model charged 1 byte
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for a 10-bit index. FINDINGS 14. The k=256 configuration ships.
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3. **The 256-colour palettised frame is the real quality ceiling** and it looks
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excellent. Judge the codec against that, not against 1080p.
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4. Encoder exists and produces a real bitstream: `tools/encoder/`.
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---
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## Encoder — working
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```
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python3 tools/encoder/extract.py 00020 /tmp/fr_00020 12 crop
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python3 tools/encoder/encode.py /tmp/fr_00020 out.dlx --profile sasi --preview p.png
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```
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| file | role |
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|---|---|
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| `extract.py` | .m2ts -> 256x192 PNGs, 12fps, spatial-only denoise |
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| `vq.py` | palette, blockify, hand-rolled k-means (no sklearn on this box), PSNR |
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| `vq_hybrid.py` | the codec: 4 block modes + lagrangian mode decision |
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| `ratectl.py` | SASI/SCSI profiles, leaky-bucket rate control |
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| `encode.py` | CLI + `DLX1` container writer |
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`DLX1` container layout is documented in the `encode.py` docstring. All
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multi-byte fields are **big-endian** so the 68000 reads them with a plain `move`.
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### Known encoder gaps
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- **Rate control is written but not yet wired into `encode.py`** — the CLI uses a
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fixed `lam` from the profile. `ratectl.encode_rate_controlled()` exists and
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builds a lam-ladder per frame; it needs hooking up and validating.
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- **Payload is deliberately NOT entropy-coded** — deflate decode does not fit in
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the 68000's frame budget (FINDINGS 17.2). Do not "optimise" this later.
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- **Palette packing is not implemented in the encoder.** It still emits 24-bit
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palettes; the X68000 word packing happens Lua-side. Whatever writes real
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palette words must pick `I` per entry by minimum squared error (FINDINGS 23.3,
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worth 1.96 dB) and reserve index 0 as black with `I = 0` (FINDINGS 23.4).
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- Codebooks are per-scene and rebuilt from scratch; no inter-scene reuse.
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- `_paint` is a Python per-block loop — fine for prototyping, slow for a full
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disc encode. Vectorise before the 224-stream run.
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---
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## Working setup (unchanged from session 1, re-verified)
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**MAME ROMs** — `~/mame/roms/x68000.zip`. Must pass **`-bios ipl10`**.
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```
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mame x68000 -bios ipl10 -video none -sound none -nothrottle -seconds_to_run 3
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```
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**Assembler** — `tools/vasm/vasmm68k_mot -Fbin -o out.bin in.s`
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**Blu-ray** — `udisksctl loop-setup -r -f DRAGONS_LAIR.iso` -> `/media/reala-misaki/BDROM`
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(still mounted as of end of session 2).
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**MAME Lua harness** — `tools/bench/*.lua`, working. Three gotchas (retain the
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notifier subscription in a global; the stack register is `SP` not `A7`;
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`autoboot_script` fires at PC=0 before boot) are documented in FINDINGS.
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**Two shell traps, both hit again this session:**
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- piping MAME (or any long job) through `grep` block-buffers — write to a file.
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- `pkill -f <pattern>` matches your own shell and kills it (exit 144).
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Use `pkill -x` or kill by PID.
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- **`until ! pgrep -f foo.py; do sleep; done` watcher loops never exit.** The
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watching shell's own command line contains the string `foo.py`, so `pgrep -f`
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matches the watcher itself and the loop spins forever. Session 2 left 11 of
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these wedged for over an hour. Wait on the PID (`while kill -0 $PID`) or on a
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sentinel file the job touches when it finishes -- never on a `-f` name match.
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- **`timeout N mame ...` does not kill MAME.** MAME catches SIGTERM and, with an
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autoboot script blocked waiting on a flag that never arrives, never reaches
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its shutdown path. `timeout` without `-k` then waits forever while MAME burns
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a full core at `-nothrottle`. Always `timeout -k 5 N`.
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---
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## Disk throughput benchmark — still blocked, no longer gating
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`IOCS _B_READ` returns -1 uniformly. Full diagnosis and the four untested
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hypotheses are in session 1's notes (git history of this file, commit 65112b9);
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the ordered plan for retrying is in **`docs/BENCHMARK.md`**.
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**Status changed twice this session — read this rather than the git history.**
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It was briefly promoted to critical-path while the working bandwidth figure was
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misread as 4 MB/s. With the correct figure (**4 Mbps = 488 KB/s**) and the
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ring-buffer simulation showing **zero required prefill** for both profiles
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(FINDINGS 21), the design no longer hangs on it. Pixel-exact on SCSI is **not**
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available at 4 Mbps — it needs 92-97% of the pipe — so there is no longer a
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"measure it and maybe ship transparent" decision waiting.
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What the benchmark is still worth doing for:
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- **Confirming the 4 Mbps figure.** It is user-supplied and its provenance is
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not recorded. Every profile hangs off it.
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- **Confirming DMA is actually used.** If transfers fall back to PIO the CPU
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cost rises far above the ~12-15% cycle-steal estimate and CPU becomes the
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binding constraint. This is the worst plausible outcome and the cheapest to
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check — do it first.
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**Do not try to get the bandwidth number out of MAME.** Its SCSI/SASI devices are
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functional models, not timing-accurate; a KB/s figure from MAME measures the
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emulator's scheduler. `docs/BENCHMARK.md` covers the three-tier approach
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(MAME validates the path, derivation bounds it, real hardware settles it).
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## Display path — VERIFIED (session 3), in a real mode (session 4), by 68000 code (session 5).
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The first real frame is on screen: `docs/images/x68k_first_frame_compare.png`.
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**Session 5 closed the gap this paragraph used to describe.** GVRAM is now
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filled by 68000 instructions and the result is still pixel-exact, and the blit
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cost is measured rather than estimated: **53.6% of a 12fps frame**, not 38%
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(FINDINGS 24). The remaining caveat is different and narrower: MAME models
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**no GVRAM wait states**, so 53.6% is a floor and real hardware is worse.
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Full write-up in **FINDINGS 22**. Harness: `tools/bench/show_frame.lua` +
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`tools/bench/prep_frame.py`.
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Three facts the player MUST honour, none of which were guessable:
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| what | where | value |
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|---|---|---|
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| **Un-hide the graphics layer** | CRTC R20 `$E80028` | clear bit 11 ("G-VRAM set to buffer"); IPL leaves `0x0B16` |
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| Colour setup (256c) | CRTC R20 bits 9-8 | `0x0100` |
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| **Monitor contrast** | `$E8E001` bits 3-0 | IPL leaves **14**; write **15** or everything renders 7% dark |
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The `R20 = 0x0116` value quoted here in session 3 is the **768-wide IPL timing**
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with the gate cleared. The shipping value is **`R20 = 0x0110`** — see the mode
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table in `tools/bench/crtc_mode.lua`, which is now the single source of truth
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for all of R00-R08 and R20.
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Bit 11 is the one that cost the most time: GVRAM writes land and read back
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correctly while the layer is invisible, so the video controller looks guilty and
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is not. Contrast `0` blanks the screen — free fade-to-black for transitions.
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Palette format is now **confirmed from MAME source**, not assumed:
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`GGGGGRRRRRBBBBBI` (G 15:11, R 10:6, B 5:1, shared LSB I), expanded as
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`pal6bit((field<<1)|I)`. With contrast at 15 the render is **pixel-exact**.
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Ceiling: the 15-bit+I palette costs **40.81 dB** against the 24-bit palettised
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source, once `I` is chosen per entry (FINDINGS 23.3 — session 3's 38.88 dB
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assumed `I = 1`). Still the same order as the `scsi` profile's own codec error
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(39.4 dB), so `scsi` remains near display-transparent, with ~2 dB more headroom
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than session 3 thought.
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Snapshot recipe that works (`-video none` CANNOT snapshot):
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```
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SDL_VIDEODRIVER=dummy mame x68000 -bios ipl10 -video soft -window \
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-sound none -nothrottle -plugins -autoboot_script <script>.lua \
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-snapshot_directory ./snap -snapview native -seconds_to_run 6
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```
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`-snapview native` drops MAME's LED artwork and gives a clean 768x512 screen.
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## Next steps, in priority order
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1. **Measure the non-SKIP block fraction.** *(new top priority, session 5)*
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FINDINGS 24.5: compose-in-RAM-then-blit costs a flat 53.6% of the frame
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budget; decode-direct-to-GVRAM costs 76.6% x (fraction of blocks that are not
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SKIP) and needs no RAM reference frame. **They cross at 70%.** Which side of
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70% the content sits on decides which decoder inner loop to write, so this
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must come before writing one.
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**It needs no new machinery** — the mode decision in `vq_hybrid.py` already
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computes it per frame and simply never reports it. Add the histogram
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(SKIP / V1 / V4 / RAW counts per frame) to `encode.py` output and run it over
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the clips already extracted. Report the *distribution*, not the mean: a
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scene-cut frame is ~100% non-SKIP and a held frame near 0%, and the mean of
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those two is a number describing no actual frame.
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2. **68000 decoder skeleton**, with the inner loop chosen by (1). Parse `DLX1`,
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expand codebooks, blit per block mode. The display path is verified *by 68000
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code* now (FINDINGS 24) and the harness pattern is `tools/bench/blit.s` +
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`blit.lua`, which already loads code, masks interrupts, times a loop against
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a flag, and snapshots the result for `verify_frame256.py`. Copy that.
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Assembler: `tools/vasm/vasmm68k_mot -Fbin -o out.bin in.s`.
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2a. **Re-budget everything against 53.6%, not 38%.** Several downstream figures
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were derived from the old estimate. The blit alone now eats over half the
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frame at 12fps in the compose-then-blit design, before any decode, and MAME
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models no GVRAM wait states so that is a floor. This may reopen questions
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that were closed against the 38% number — check FINDINGS 17.2's entropy-coding
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rejection, which was argued as "54% LZ4 with no room beside a 38% blit". The
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conclusion gets *stronger*, not weaker, but the arithmetic should be restated.
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3. **Full-disc survey.** Only 4 clips of 1.2-1.7 s out of 224 streams have been
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measured, and 00146 already runs 23% hotter than 00020. A *sustained* action
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sequence is the one thing that could still break the bitrate. Classify menu
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vs content first (FINDINGS 13) or the averages are diluted by static menus.
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**Vectorise `_paint` before this run** — it is a Python per-block loop.
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Pairs naturally with (1): the same run produces both numbers.
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4. **Wire rate control into `encode.py`.** No longer a blocker (FINDINGS 21), but
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it is what gives a deterministic ceiling over content not yet measured, which
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was the original reason for choosing VQ. Insurance, not a fix. Pairs with (1).
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5. **Confirm DMA vs PIO in MAME** (see the benchmark section above) — cheap, and
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the only thing that could still move CPU into the binding position.
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6. **Resolve the framing question** (FINDINGS 12: crop vs squash vs wide).
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Needs an eyeball against arcade reference, not a measurement.
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7. **Import the scene graph.** SNES project `data/events/` (MIT, cleared),
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cross-checked against DirkSimple (zlib) which transcribed the same data
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independently — diff them to catch transcription errors before committing
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any of it to 68000 tables.
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8. **ADPCM audio.** MSM6258, 15.6kHz mono, 7.8 KB/s — already budgeted in
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`ratectl.py`, not yet extracted or encoded.
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### Explicitly abandoned — do not re-propose
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|
- ~~Entropy-code the payload.~~ Deflate decode is ~216% of the frame budget on a
|
|
68000; LZ4 is ~54% with no room beside a 38% blit (FINDINGS 17.2). All bitrates
|
|
are raw payload. This also demotes the "247 KB/s lossless" figure in FINDINGS 8
|
|
to a compression upper bound, not a shippable design.
|
|
- ~~k=1024 codebooks.~~ False-good result from a rate model that charged 1 byte
|
|
for a 10-bit index (FINDINGS 14). k=256 wins at every matched bitrate.
|
|
- ~~Flat 4x4 VQ.~~ Rejected by eye (FINDINGS 9).
|
|
|
|
## Not yet started
|
|
- **Any 68000 player code.** `src/player/` is still empty. 68000 code has now
|
|
drawn a frame, but it lives in `tools/bench/blit.s` as a benchmark, not in a
|
|
player: it does no bitstream parsing, no mode dispatch, no codebook expansion.
|
|
- ADPCM audio extraction/encoding
|
|
- Disk image packaging
|
|
- Game logic (scene branching, input windows, death clips)
|
|
|
|
## Reproducing the 256x256 mode result (session 4)
|
|
|
|
```
|
|
python3 tools/encoder/extract.py 00020 tmp/fr_00020 12 crop
|
|
python3 tools/bench/prep_frame.py tmp/fr_00020 tmp/frame256.bin 0 --reserve-black
|
|
mkdir -p tmp/snap256 && cd tmp && SDL_VIDEODRIVER=dummy timeout -k 5 90 mame x68000 \
|
|
-bios ipl10 -video soft -window -sound none -nothrottle -plugins \
|
|
-autoboot_script ../tools/bench/show_frame256.lua \
|
|
-snapshot_directory ./snap256 -snapview native -seconds_to_run 6
|
|
cd .. && python3 tools/bench/verify_frame256.py
|
|
```
|
|
Exits non-zero on any drift. Expected: `256x512 native, double-scan exact,
|
|
active 256x192 pixel-exact, letterbox true black`, ceiling 40.81 dB.
|
|
|
|
## Reproducing the display result
|
|
|
|
```
|
|
python3 tools/encoder/extract.py 00020 tmp/fr_00020 12 crop
|
|
python3 tools/bench/prep_frame.py tmp/fr_00020 tmp/frame.bin 0
|
|
mkdir -p tmp/snap_verify && cd tmp && SDL_VIDEODRIVER=dummy mame x68000 -bios ipl10 \
|
|
-video soft -window -sound none -nothrottle -plugins \
|
|
-autoboot_script ../tools/bench/show_frame.lua \
|
|
-snapshot_directory ./snap_verify -snapview native -seconds_to_run 6
|
|
cd .. && python3 tools/bench/verify_frame.py
|
|
```
|
|
Verified cold from the Blu-ray at end of session 3: exact match, 38.88 dB.
|
|
(That 38.88 is correct *for this test*: `show_frame.lua` still packs `I = 1`.
|
|
The 40.81 dB ceiling comes from `show_frame256.lua`, which picks `I` per entry.)
|
|
|
|
`tmp/` is gitignored scratch. The frames are NOT in the repo — regenerate them
|
|
with `extract.py`; the earlier ones lived in `/tmp` and do not survive a reboot.
|
|
|
|
## Reference material on this box (not in the repo)
|
|
|
|
- **MAME 0.277 source: `~/src/mame-mame0277/`** (tarball `~/src/mame0277.tar.gz`).
|
|
Downloaded this session to settle the graphics-layer question. The files that
|
|
matter are `src/mame/sharp/x68k_v.cpp`, `x68k_crtc.cpp`, `x68k_crtc.h`,
|
|
`x68k.cpp`. **Read these before theorising about X68000 video behaviour** —
|
|
six register-poking attempts failed against a gate that one grep found.
|
|
- Blu-ray mounted at `/media/reala-misaki/BDROM` via
|
|
`udisksctl loop-setup -r -f DRAGONS_LAIR.iso`.
|
|
|
|
---
|
|
|
|
## Parked ideas (not scheduled, not abandoned)
|
|
|
|
- **Cliff Hanger, retitled as Lupin III** (user, session 4). Stern's 1983
|
|
laserdisc game was cut from *Castle of Cagliostro* and *Mystery of Mamo* with
|
|
the Lupin branding stripped; a port would restore it. Technically **cheaper
|
|
than this project**: same content class (cel animation, flat colour, hard
|
|
cuts), ~13 min of footage vs Dragon's Lair's ~22, and flatter linework than
|
|
Bluth's, so fewer blocks should escape to V4/RAW. The codec, the display path,
|
|
and `crtc_mode.lua` would all drop straight in.
|
|
**The real cost is media prep, not code:** there is no clean master cut to
|
|
Stern's scene boundaries the way `DRAGONS_LAIR.iso` is, so the footage would
|
|
have to be sourced and cut to match. Not to be started until the CPU path is
|
|
proven — it changes nothing about whether this design works.
|
|
|
|
## Reproducing the blit measurement (session 5)
|
|
|
|
```
|
|
python3 tools/encoder/extract.py 00020 tmp/fr_00020 12 crop
|
|
python3 tools/bench/prep_frame.py tmp/fr_00020 tmp/frame256.bin 0 --reserve-black
|
|
tools/vasm/vasmm68k_mot -Fbin -o tmp/blit.bin tools/bench/blit.s
|
|
mkdir -p tmp/snap_blit && cd tmp && SDL_VIDEODRIVER=dummy timeout -k 5 900 mame x68000 \
|
|
-bios ipl10 -video soft -window -sound none -nothrottle -plugins \
|
|
-autoboot_script ../tools/bench/blit.lua \
|
|
-snapshot_directory ./snap_blit -snapview native -seconds_to_run 120
|
|
```
|
|
~25 s wall. Prints cycles/frame and % of a 12fps budget for V1-V4, and snapshots
|
|
V1's output. To check that snapshot is still pixel-exact:
|
|
`sed 's|snap256|snap_blit|' tools/bench/verify_frame256.py | python3 -`
|
|
|
|
Not added to `check.sh`: `check.sh` asserts pixel-exactness, and asserting wall
|
|
timings there would make the green-light check sensitive to host load.
|