Files
Dragon-s-Lair-X68k/docs/STATUS.md
T
prosolis 22c67f1cb8 Record the two shell traps that wedged session 2's background jobs
Eleven watcher shells and one MAME instance were left running for over an
hour. Both had the same shape: a wait that can never be satisfied.

- `until ! pgrep -f foo.py` matches the watching shell's own command line,
  so the loop never terminates. Wait on a PID or a sentinel file instead.
- `timeout N mame` sends a SIGTERM that MAME ignores when its autoboot
  script is blocked; without `-k` the process spins at 100% CPU forever.

Also gitignore vasm's default `a.out` output.

Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
2026-08-23 12:49:32 -07:00

10 KiB

Status & next-session handoff — end of session 2 (2026-08-23)

Decisions locked

decision value why
Target CPU 68000 @ 10MHz (stock) hardest honest constraint
Display mode 256 colors, 256x192 in 256x256 CRTC mode every mode is 1 word-access/pixel, so 256c is free vs 16c
Double buffer none — page 1 sacrificed enables movem.l 24px bursts; delta coding needs a RAM reference frame anyway
Codec hybrid VQ: SKIP / V1 4x4 / V4 four-2x2 / RAW, per-block rate-distortion flat 4x4 VQ was measured and rejected — see FINDINGS 9-10
Quality modes two: sasi and scsi (USER DECISION, session 2) one codec, one decoder, one bitstream; only lam differs
Framerate 12 fps, explicit decimation source has zero duplicate frames; no free "twos" win
Emulator MAME 0.277 x68000 accurate enough that measured cycles mean something
SNES project reuse MIT — cleared data/events/ scene graph is reusable with attribution

The SASI/SCSI question is RESOLVED

Session 1 left "which machine do we target" open. The user's answer: ship both, as two quality profiles. This is now implemented rather than hypothetical — the bitrate ceiling is a build parameter in tools/encoder/ratectl.py:

profile target lam quality (00020 / 00146) machine
sasi 110 KB/s 60 36.9 / 29.6 dB stock 10MHz ACE/EXPERT
scsi 280 KB/s 10 39.4 / 32.3 dB Super/XVI, or CZ-6BS1 board

Sized against the user's working figure of 4 Mbps = 488 KB/s sustained, on SD-backed SCSI (BlueSCSI / SCSI2SD) — so that rate is a bus-limited constant, not an average over seek latency.

Both profiles fit with room. Ring-buffer simulation on the real per-frame sizes gives zero required prefill for every scene at both profiles: the fill delivers 40.69 KB per frame time and only one measured frame (42.10 KB) exceeds that, recovered by the next. A 256 KB buffer carries ~1 s of stall tolerance, far more than an SD-backed seek needs. FINDINGS 21.

An earlier warning here said scsi did not fit because a frame peaked at 96.4% of the pipe. That compared instantaneous demand to a sustained rate as if they had to match frame-by-frame; with a buffer the test is cumulative, and it passes.

scsi is now within 0.5 dB of the palette ceiling on 00020. These were initially set at 45 / 75 KB/s, which was 12% / 7% bus utilisation — read off the RD curve rather than derived from the hardware. See FINDINGS 17.

Codebooks are k=256 with 1-byte indices in both profiles. k=1024 was measured and rejected — see FINDINGS 14, it was a false-good result from a rate model that undercharged the index. Do not ship past lam~800; FINDINGS 15 has the cliff.

Because of the RAW escape mode, lam=0 is pixel-exact against the palettised frame (measured 0.00 dB loss). The profiles are two points on one continuous rate-distortion curve, not two codecs.


What session 2 settled

  1. The critical-path question is answered. "Does VQ soften Bluth's linework unacceptably?" — flat 4x4 VQ: yes, badly. The hybrid (SKIP/V1/V4/RAW): no. Verified by eye, not just PSNR. See docs/FINDINGS.md 9-11 and the two images in docs/images/. Both profiles use k=256; see item 2b.
  2. Session 1's 12fps bitrate was wrong (183 KB/s claimed, 340 KB/s measured). Halving the framerate does not halve the bitrate. FINDINGS 8. 2b. A fourth false-good result was produced and caught this session — k=1024 codebooks looked like a +2.4 dB free win because the rate model charged 1 byte for a 10-bit index. FINDINGS 14. The k=256 configuration ships.
  3. The 256-colour palettised frame is the real quality ceiling and it looks excellent. Judge the codec against that, not against 1080p.
  4. Encoder exists and produces a real bitstream: tools/encoder/.

Encoder — working

python3 tools/encoder/extract.py 00020 /tmp/fr_00020 12 crop
python3 tools/encoder/encode.py  /tmp/fr_00020 out.dlx --profile sasi --preview p.png
file role
extract.py .m2ts -> 256x192 PNGs, 12fps, spatial-only denoise
vq.py palette, blockify, hand-rolled k-means (no sklearn on this box), PSNR
vq_hybrid.py the codec: 4 block modes + lagrangian mode decision
ratectl.py SASI/SCSI profiles, leaky-bucket rate control
encode.py CLI + DLX1 container writer

DLX1 container layout is documented in the encode.py docstring. All multi-byte fields are big-endian so the 68000 reads them with a plain move.

Known encoder gaps

  • Rate control is written but not yet wired into encode.py — the CLI uses a fixed lam from the profile. ratectl.encode_rate_controlled() exists and builds a lam-ladder per frame; it needs hooking up and validating.
  • Payload is deliberately NOT entropy-coded — deflate decode does not fit in the 68000's frame budget (FINDINGS 17.2). Do not "optimise" this later.
  • Codebooks are per-scene and rebuilt from scratch; no inter-scene reuse.
  • _paint is a Python per-block loop — fine for prototyping, slow for a full disc encode. Vectorise before the 224-stream run.

Working setup (unchanged from session 1, re-verified)

MAME ROMs~/mame/roms/x68000.zip. Must pass -bios ipl10.

mame x68000 -bios ipl10 -video none -sound none -nothrottle -seconds_to_run 3

Assemblertools/vasm/vasmm68k_mot -Fbin -o out.bin in.s

Blu-rayudisksctl loop-setup -r -f DRAGONS_LAIR.iso -> /media/reala-misaki/BDROM (still mounted as of end of session 2).

MAME Lua harnesstools/bench/*.lua, working. Three gotchas (retain the notifier subscription in a global; the stack register is SP not A7; autoboot_script fires at PC=0 before boot) are documented in FINDINGS.

Two shell traps, both hit again this session:

  • piping MAME (or any long job) through grep block-buffers — write to a file.
  • pkill -f <pattern> matches your own shell and kills it (exit 144). Use pkill -x or kill by PID.
  • until ! pgrep -f foo.py; do sleep; done watcher loops never exit. The watching shell's own command line contains the string foo.py, so pgrep -f matches the watcher itself and the loop spins forever. Session 2 left 11 of these wedged for over an hour. Wait on the PID (while kill -0 $PID) or on a sentinel file the job touches when it finishes -- never on a -f name match.
  • timeout N mame ... does not kill MAME. MAME catches SIGTERM and, with an autoboot script blocked waiting on a flag that never arrives, never reaches its shutdown path. timeout without -k then waits forever while MAME burns a full core at -nothrottle. Always timeout -k 5 N.

Disk throughput benchmark — still blocked, no longer gating

IOCS _B_READ returns -1 uniformly. Full diagnosis and the four untested hypotheses are in session 1's notes (git history of this file, commit 65112b9); the ordered plan for retrying is in docs/BENCHMARK.md.

Status changed twice this session — read this rather than the git history. It was briefly promoted to critical-path while the working bandwidth figure was misread as 4 MB/s. With the correct figure (4 Mbps = 488 KB/s) and the ring-buffer simulation showing zero required prefill for both profiles (FINDINGS 21), the design no longer hangs on it. Pixel-exact on SCSI is not available at 4 Mbps — it needs 92-97% of the pipe — so there is no longer a "measure it and maybe ship transparent" decision waiting.

What the benchmark is still worth doing for:

  • Confirming the 4 Mbps figure. It is user-supplied and its provenance is not recorded. Every profile hangs off it.
  • Confirming DMA is actually used. If transfers fall back to PIO the CPU cost rises far above the ~12-15% cycle-steal estimate and CPU becomes the binding constraint. This is the worst plausible outcome and the cheapest to check — do it first.

Do not try to get the bandwidth number out of MAME. Its SCSI/SASI devices are functional models, not timing-accurate; a KB/s figure from MAME measures the emulator's scheduler. docs/BENCHMARK.md covers the three-tier approach (MAME validates the path, derivation bounds it, real hardware settles it).

Next steps, in priority order

  1. Full-disc survey. Only 4 clips of 1.2-1.7 s out of 224 streams have been measured, and 00146 already runs 23% hotter than 00020. A sustained action sequence is the one thing that could still break the bitrate. Classify menu vs content first (FINDINGS 13) or the averages are diluted by static menus. Vectorise _paint before this run — it is a Python per-block loop.
  2. 68000 decoder skeleton. Parse DLX1, expand codebooks to word-per-pixel, blit SKIP/V1/V4/RAW. Measure real cycles with the existing MAME Lua harness — the first time that harness gets used for its actual purpose. Validates the 38% full-frame blit estimate that the whole CPU budget rests on.
  3. Wire rate control into encode.py. No longer a blocker (FINDINGS 21), but it is what gives a deterministic ceiling over content not yet measured, which was the original reason for choosing VQ. Insurance, not a fix. Pairs with (1).
  4. Confirm DMA vs PIO in MAME (see the benchmark section above) — cheap, and the only thing that could still move CPU into the binding position.
  5. Resolve the framing question (FINDINGS 12: crop vs squash vs wide). Needs an eyeball against arcade reference, not a measurement.
  6. Import the scene graph. SNES project data/events/ (MIT, cleared), cross-checked against DirkSimple (zlib) which transcribed the same data independently — diff them to catch transcription errors before committing any of it to 68000 tables.
  7. ADPCM audio. MSM6258, 15.6kHz mono, 7.8 KB/s — already budgeted in ratectl.py, not yet extracted or encoded.

Explicitly abandoned — do not re-propose

  • Entropy-code the payload. Deflate decode is ~216% of the frame budget on a 68000; LZ4 is ~54% with no room beside a 38% blit (FINDINGS 17.2). All bitrates are raw payload. This also demotes the "247 KB/s lossless" figure in FINDINGS 8 to a compression upper bound, not a shippable design.
  • k=1024 codebooks. False-good result from a rate model that charged 1 byte for a 10-bit index (FINDINGS 14). k=256 wins at every matched bitrate.
  • Flat 4x4 VQ. Rejected by eye (FINDINGS 9).

Not yet started

  • Any 68000 player code
  • ADPCM audio extraction/encoding
  • Disk image packaging
  • Game logic (scene branching, input windows, death clips)