The profiles were chosen against disk bandwidth and say nothing about CPU. The locked CPU target is a stock 10MHz 68000 for both of them, so both must fit 833,333 cycles -- picking sasi does not rescue it, it still misses 31% of frames against scsi's 42%. Splits the miss into what the encoder can fix and what it cannot: re-coding every non-SKIP block as V1 is the floor, and it still misses 11 frames at sasi and 12 at scsi, all of them above ~90% non-SKIP. So a cost-aware mode decision can reach about three quarters of the misses; the rest need a structural answer, not a better encoder. Also: V4 is 448 cycles against RAW's 400, and RAW is pixel-exact. On the CPU axis V4 is strictly dominated and the byte lagrangian's mode preference inverts. Only the byte-rich profile can take that escape, so the cycle ceiling should cost sasi MORE quality than scsi despite costing it fewer cycles. FINDINGS 28.7/28.8. Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
41 KiB
Status & next-session handoff — end of session 7 (2026-08-23)
NEXT SESSION: make the mode decision cost-aware
The decoder exists, it is pixel-exact, and it does not fit. On the worst
sustained window at the shipping sasi profile it costs a mean of 81.7% of a
12fps frame budget and 31% of frames exceed 100% (scsi: 94.9% median,
42% of frames miss). FINDINGS 28. CPU is now the binding constraint — the first
time in this project that it has been.
The fix is not assembly micro-optimisation. It is that vq_hybrid.decide()
minimises D + lam*R — distortion against BYTES — on a machine where the
binding budget is CYCLES, and the two are not proportional:
| mode | payload bytes | measured cycles | cycles per byte |
|---|---|---|---|
| SKIP | 0 | 13 (clustered) | — |
| V1 | 1 | 300 | 300 |
| V4 | 4 | 448 | 112 |
| RAW | 16 | 400 | 25 |
V4 is 25% of blocks and 50% of the cycles. The lagrangian charges it 4x a V1 block; the CPU charges it 1.49x. So the encoder currently buys V4 whenever it is worth 4 bytes, with no idea what it costs to draw.
The work, in order:
- Add a cycle term to the mode decision.
decide()already builds a cost matrix oferror + lam * bytesper mode per block; add+ mu * cycles, with the cycles vector[13, 300, 448, 400]measured in FINDINGS 28.2. One extra row of arithmetic in a function that is already vectorised. - Then bisect
muper frame against the 833,333-cycle budget, exactly as session 6 bisectslamagainst the byte budget. The machinery is already there and already gated:ratectl.encode_rate_controlledis frame-driven and feeds back the frame it emitted. But cycles have NO bucket. Bytes can be banked in the ring buffer; a frame that misses its decode deadline is just late, because there is no double buffer to decode ahead into. So this is a hard per-frame ceiling, not a leaky bucket — simpler than rate control, and the two controllers have to run together (raisingmumoves blocks to SKIP and V1, which also lowers the bitrate, so the byte controller must see it). - Measure the quality cost. Everything session 6 did for bytes: what does
fitting 100% of frames in the CPU budget cost in dB, and does any frame hit a
cliff?
tools/analysis/11_cpu_budget.pyscores a container without needing MAME, so the search loop is cheap; confirm the winner on the 68000 withtools/bench/decode.lua. 3b. Know which misses are yours to fix before starting. Re-coding every non-SKIP block as V1 is the floor any mode assignment can reach, and it still misses 11 frames atsasiand 12 atscsi— every frame above ~90% non-SKIP. So the cost-aware decision can reach about three quarters of the misses (26 of 37 atsasi) and the rest are item 4. FINDINGS 28.7.
3c. Buy RAW, not V4, wherever the bytes allow. RAW is 400 cycles against
V4's 448 and is pixel-exact, so on the CPU axis V4 is strictly dominated —
the byte lagrangian's preference inverts. scsi can take that escape and
sasi cannot afford it, so expect the cycle ceiling to cost sasi more
quality even though it costs sasi fewer cycles. FINDINGS 28.8.
- 28.5 may not be solvable by the encoder at all. An all-V1 frame — the cheapest possible full redraw — is 110.5% of the budget. A scene cut changes 100% of the screen, so no mode assignment fits one at 12fps. Decide deliberately: allow one late frame at a cut (the outgoing content is unrelated, so it may be invisible), spread a cut over two frame times, or drop to 10fps where an all-V1 frame fits. This is a design decision, not a measurement, and it needs the user.
Do not start by hand-optimising decode.s. The hand-derived timings agree
with the measurements to 0.5% on V1 and 1% on RAW (FINDINGS 28.4), so the
inner loop is close to what the instruction set allows; the plausible wins are
single-digit percentages against a 36-point gap. The V4 write pattern is the one
place worth a look afterwards — pairing sub-block rows into movem.l d0/d2,(a4)
saves ~16 of 448 cycles.
What session 7 settled
- 68000 code parses a bitstream and draws frames, pixel-exact.
src/player/decode.s+tools/bench/decode.lua. 120 frames of the Singe window decoded in sequence, all four block modes, verified against the new reference decodertools/encoder/dlx.py. Because SKIP blocks are claims about the previous frame, the last frame is only right if all 120 were. Incheck.shnow. FINDINGS 28. - It does not fit. Mean 81.7% of a 12fps frame, p90 116.4%, worst 135.8%;
31% of frames miss at
sasi, 42% atscsi. Zero-wait-state floor, as ever. - The dual-display-path plan (FINDINGS 24.5/25.6) is withdrawn as incoherent
— the sixth false premise this project has caught. The compose path needs a
RAM copy of the previous reconstruction; the direct path's whole selling
point is that it keeps none. Mixing them displays stale pixels on 70 of 120
frames, worst frame 18.8% of the screen. Every coherent repair is worse
than not mixing.
tools/analysis/10_pathmix_drift.py, kept runnable as a counterexample and gated incheck.sh. FINDINGS 28.1. - 24.5 also compared a copy against a copy. Its 53.6% and 76.6% both come
from
blit.sand neither includes decoding. Compose = decode-into-RAM plus the 53.6% blit, so it is strictly dearer than decoding into GVRAM. There was never a crossover. The player has one path and no reference frame, which also gives back 96 KB. - The four block modes cost 300 / 448 / 400 cycles, not one number. V4 is
1.49x a V1 block while the mode decision charges it 4x the bytes. The 24.5
model is 2.03x optimistic at the median.
tools/analysis/11_cpu_budget.pyreproduces all four frames timed on the 68000 to within 1 point. FINDINGS 28.2. - The container is big-endian but not aligned, and on a 68000 that is an
address error, not a slow read. Frame records are variable-length and laid
end to end, so their boundaries land on odd addresses. Frame 0 decoded
perfectly, then the length read for frame 1 vectored into the IPL and sat
there for 59 emulated seconds looking like an infinite loop. Found by dumping
PC and the address registers — the code was right, the data layout was not.
FINDINGS 28.3. Encoder gap:
encode.pyshould pad records to 4 bytes. Measured cost 1.66 B/frame = 20 B/s against 110 KB/s. - A full frame does not fit at 12fps in any mode. All-V1 is 110.5%, all-V4 165.2%, all-RAW 147.6%. At most ~88% of the screen can change in one frame however cheaply it is coded, and scene cuts change 100%. FINDINGS 28.5.
What session 6 settled
- Rate control works, is wired in, and is ON by default.
encode.pybisects lam per frame under a leaky bucket;--fixed-lamrestores session 5 behaviour. FINDINGS 27. - Both overshoots are closed for under 1 dB. On the Singe window, totals
including audio:
sasi137.4 -> 109.5 KB/s (target 110) for -0.60 dB,scsi381.6 -> 280.0 KB/s (target 280) for -0.91 dB. Zero frames hit the lam=800 cliff at either profile. FINDINGS 27.2. - The FINDINGS 26 desync is gone by construction, not by tuning. The
encoder is frame-drivable (
vq_hybrid.frame_ctx/decide/paint) and rate control feeds back the frame it actually emitted. The regression testtools/analysis/09_ratectl_drift.pygoes 111/120 drifting frames -> 0, and it is now part of./tools/bench/check.sh. FINDINGS 27.1. - Rate control makes the display path cheaper. Raising lam moves blocks to
SKIP and V1, so there is less to write:
scsi's median display cost drops 53.6% -> 47.1%. The decoder conclusion of 25.6 is unaffected. FINDINGS 27.3. - FINDINGS 26.5 was wrong in both halves, and this is the fifth false premise
this project has caught.
_paintwas not the bottleneck (14% of a frame) and the ladder was never "minutes" (~18 s; the minutes were k-means inbuild). Vectorising it was still right — 17.1x — but what actually makes per-frame rate control affordable is thatVQ.assigndepends on neitherlamnorprev, so it is cached: a 12-step search over 120 frames costs 0.31 s against 49.1 s. FINDINGS 27.6. --prefillis a trap and defaults to 0. It buys a permission to overshoot of exactly bucket/nframes; at prefill=1.0 the Singe window goes to 116.3 KB/s against a 110 ceiling, and on a 14-frame clip it disables the controller outright. FINDINGS 27.4.- Fixed-lam
sasiwas already 5% over target on 00020, the clip everyone called easy — nothing noticed because the profile table quotes PSNR, not bitrate. FINDINGS 27.5. - 1.2-second clips cannot be used to judge rate control. The bucket's startup transient is bucket/nframes: 6% on a 10 s window, 20% on 00020. Same lesson as FINDINGS 25.3, different costume.
Start here: is the tree still green?
./tools/bench/check.sh
~2 min, needs the Blu-ray mounted. Re-runs both display regression tests from
source media and the rate-control drift test (session 6), then prints
ALL GREEN. Verified green at end of session 6.
If it fails, fix that before doing anything else — everything downstream assumes
the display path is pixel-exact.
Decisions locked
| decision | value | why |
|---|---|---|
| Target CPU | 68000 @ 10MHz (stock) | hardest honest constraint |
| Display mode | 256 colors, 256x192 in 256x256 CRTC mode | every mode is 1 word-access/pixel, so 256c is free vs 16c |
| Double buffer | none — page 1 sacrificed | enables movem.l 24px bursts; delta coding needs a RAM reference frame anyway |
| Codec | hybrid VQ: SKIP / V1 4x4 / V4 four-2x2 / RAW, per-block rate-distortion | flat 4x4 VQ was measured and rejected — see FINDINGS 9-10 |
| Quality modes | two: sasi and scsi (USER DECISION, session 2) |
one codec, one decoder, one bitstream; only lam differs |
| Profile axis | I/O bandwidth only | the profiles say nothing about CPU; both target the same stock 10MHz 68000, and the Super has SCSI at 10MHz. FINDINGS 28.7 |
| Framerate | 12 fps, explicit decimation | source has zero duplicate frames; no free "twos" win |
| Emulator | MAME 0.277 x68000 | accurate enough that measured cycles mean something |
| SNES project reuse | MIT — cleared | data/events/ scene graph is reusable with attribution |
The SASI/SCSI question is RESOLVED
Session 1 left "which machine do we target" open. The user's answer: ship both,
as two quality profiles. This is now implemented rather than hypothetical — the
bitrate ceiling is a build parameter in tools/encoder/ratectl.py:
| profile | target | lam | quality (00020 / 00146) | machine |
|---|---|---|---|---|
sasi |
110 KB/s | 60 (floor) | 36.9 / 29.6 dB | stock 10MHz ACE/EXPERT |
scsi |
280 KB/s | 10 (floor) | 39.4 / 32.3 dB | Super/XVI, or CZ-6BS1 board |
As of session 6 lam is a floor, not a setting. The target is a ceiling and
the encoder bisects lam per frame to stay under it; the profile's lam is the
best quality it is allowed to spend on a quiet frame. On the worst sustained
window that takes sasi from 137.4 to 109.5 KB/s and scsi from 381.6 to
280.0 KB/s, for -0.60 and -0.91 dB. FINDINGS 27.2.
Sized against the user's working figure of 4 Mbps = 488 KB/s sustained, on SD-backed SCSI (BlueSCSI / SCSI2SD) — so that rate is a bus-limited constant, not an average over seek latency.
Both profiles fit with room. Ring-buffer simulation on the real per-frame sizes gives zero required prefill for every scene at both profiles: the fill delivers 40.69 KB per frame time and only one measured frame (42.10 KB) exceeds that, recovered by the next. A 256 KB buffer carries ~1 s of stall tolerance, far more than an SD-backed seek needs. FINDINGS 21.
An earlier warning here said scsi did not fit because a frame peaked at 96.4%
of the pipe. That compared instantaneous demand to a sustained rate as if they
had to match frame-by-frame; with a buffer the test is cumulative, and it passes.
scsi is now within 0.5 dB of the palette ceiling on 00020. These were
initially set at 45 / 75 KB/s, which was 12% / 7% bus utilisation — read off the
RD curve rather than derived from the hardware. See FINDINGS 17.
Codebooks are k=256 with 1-byte indices in both profiles. k=1024 was measured
and rejected — see FINDINGS 14, it was a false-good result from a rate model
that undercharged the index. Do not ship past lam~800; FINDINGS 15 has the cliff.
Because of the RAW escape mode, lam=0 is pixel-exact against the palettised
frame (measured 0.00 dB loss). The profiles are two points on one continuous
rate-distortion curve, not two codecs.
What session 3 settled
- The display path works and is verified end to end. First real frame on an
emulated X68000 screen:
docs/images/x68k_first_frame_compare.png. Full write-up in FINDINGS 22. Everything before this session was Python-side or a headless-video nonerun, which cannot snapshot at all. - The render is pixel-exact, not merely close. With monitor contrast at 15,
all 256 palette entries render exactly as
GGGGGRRRRRBBBBBI+pal6bitpredicts. That exactness is the regression test — seetools/bench/verify_frame.py, which exits non-zero if it ever drifts. - Three hardware facts that were previously assumed are now confirmed from
MAME 0.277 source, not folklore: the palette word format, the 1024-byte
GVRAM line stride, and the 256-colour page aliasing in
HARDWARE.md. All three were already written down correctly; they are now cited. A new quality ceiling was measured — the 15-bit+I palette alone costs 38.88 dB.Superseded by session 4: that figure assumed the shared LSBIis always 1. Chosen per entry, the ceiling is 40.81 dB. FINDINGS 23.3.- Two shell traps that wedged session 2's background jobs are documented in the working-setup section below. They cost ~1.5 h of wall clock and a wedged CPU core, and one of them was hit again this session.
What session 5 settled
- 68000 code drew a frame, and the blit was measured.
tools/bench/blit.sblit.lua. The snapshot passesverify_frame256.pyunchanged — pixel-exact in the real 256x256 mode. FINDINGS 23.5 is closed: no longer "proven from Lua only".
- The 38% full-frame blit estimate is dead. It is 53.6%. And that is a zero-wait-state floor — MAME models no GVRAM wait states, so real hardware is worse. FINDINGS 24. Every variant was hand-derived from the MC68000 timing tables before being measured and the two agree to 0.006-0.43%, so this is not another MAME artefact.
- Reading the source frame is exactly half the blit cost (V1 53.6% vs a write-only floor V3 of 27.1%). That is what makes the architecture question below live.
- That number is now measured, and the answer is "implement both paths".
On the worst sustained window found on the disc, 30% of frames (
sasi) to 53% (scsi) sit above the 70% crossover and want the flat blit; the rest want direct-to-GVRAM. A player that picks per frame — the mode headers are parsed before any pixel is written, so the count is free — pays a median 37.0% and is capped at 53.6%. FINDINGS 25.6. - The sustained action sequence exists, was found by measurement, and breaks
both profiles.
tools/analysis/07_motion_survey.pyscans a whole stream for the hottest sliding window; on 00223 it is t=539.4s, the Singe endgame, at 2.01x the stream mean. There, fixed-lamsasiovershoots 110 -> 129.6 KB/s (+18%) andscsi280 -> 373.8 KB/s (+34%). Rate control is no longer insurance — it is required. FINDINGS 25.3. - The two largest streams on the disc are bonus material, not game footage. 00216 is the feature with a burned-in commentary PiP; 00215 is the commentary itself. 00223 (9.4 min) is the clean one. A size-ranked survey would have encoded live action. FINDINGS 25.1.
- Rate control is unsound as written, caught before wiring it up. The
lam-ladder in
ratectl.pypicks frames from independent temporal chains, so SKIP blocks reference reconstructions the decoder never saw: 111 of 120 frames drift, worst frame 43.4%, reported PSNR overstated 0.36 dB. Regression testtools/analysis/09_ratectl_drift.py. FINDINGS 26. - On hard content the scene palette, not the display, is the binding
ceiling — 31.33 dB on the Singe window against 39.90 dB on 00020 and 40.81
dB for the X68000 display.
scsiis already within 0.51 dB of it. FINDINGS 25.4.
Superseded within session 5
4a. The decoder architecture hinged on one unmeasured number. Writing
codewords straight into GVRAM costs 76.6% of the frame budget for a full
frame (V4 — the 1024-byte stride kills the movem.l burst), but scales with
the non-SKIP block fraction and needs no RAM reference frame at all,
because the previous frame is already in GVRAM. Compose-then-blit is a flat
53.6%. They cross at 70% of blocks changed. FINDINGS 24.5.
What session 4 settled
- A real 256x256 CRTC mode exists and is verified.
crtc_mode.lua, derived fromx68k_crtc.cpp's divisor ladder rather than recalled — the derivation is self-checking (368 = 1104/3 exactly, so the horizontal registers divide by three with no remainder). Snapshot is native 256x512, active area pixel-exact, letterbox true black. FINDINGS 23. The x=512 wrap of FINDINGS 22.5 is gone. - The palette ceiling was wrong by 2 dB, in our favour. The shared LSB
Imust be chosen per palette entry, not hardcoded to 1. Doing so lifts the display ceiling from 38.85 to 40.81 dB and is the only way to get true black at all (pal6bit(1) = 4). 102 of 256 entries wantI = 0. This supersedes FINDINGS 22.4 and givesscsi~2 dB more headroom than believed. The encoder does not do this yet — see the encoder-gaps list. - Letterboxing costs one palette entry. 255 colours + a reserved black at
index 0, with
I = 0on it.prep_frame.py --reserve-black. FINDINGS 23.4. - MAME's graphics double-scan is phase-shifted one raster line — pairs are
(1,2),(3,4),..., not (0,1), because
get_gfx_pixelhalves the absolute scanline andvbegin = 41is odd. Cost a false failure. FINDINGS 23.2.
What session 2 settled
- The critical-path question is answered. "Does VQ soften Bluth's linework
unacceptably?" — flat 4x4 VQ: yes, badly. The hybrid (SKIP/V1/V4/RAW): no.
Verified by eye, not just PSNR. See
docs/FINDINGS.md9-11 and the two images indocs/images/. Both profiles use k=256; see item 2b. - Session 1's 12fps bitrate was wrong (183 KB/s claimed, 340 KB/s measured). Halving the framerate does not halve the bitrate. FINDINGS 8. 2b. A fourth false-good result was produced and caught this session — k=1024 codebooks looked like a +2.4 dB free win because the rate model charged 1 byte for a 10-bit index. FINDINGS 14. The k=256 configuration ships.
- The 256-colour palettised frame is the real quality ceiling and it looks excellent. Judge the codec against that, not against 1080p.
- Encoder exists and produces a real bitstream:
tools/encoder/.
Encoder — working
python3 tools/encoder/extract.py 00020 /tmp/fr_00020 12 crop
python3 tools/encoder/encode.py /tmp/fr_00020 out.dlx --profile sasi --preview p.png
| file | role |
|---|---|
extract.py |
.m2ts -> 256x192 PNGs, 12fps, spatial-only denoise |
vq.py |
palette, blockify, hand-rolled k-means (no sklearn on this box), PSNR |
vq_hybrid.py |
the codec: 4 block modes + lagrangian mode decision |
ratectl.py |
SASI/SCSI profiles, leaky-bucket rate control |
encode.py |
CLI + DLX1 container writer |
DLX1 container layout is documented in the encode.py docstring. All
multi-byte fields are big-endian so the 68000 reads them with a plain move.
Known encoder gaps
Rate control is written but not yet wired intoDONE, session 6. It is on by default;encode.py.--fixed-lamrestores the old behaviour. Gated bytools/analysis/09_ratectl_drift.py, which is now incheck.sh.- Payload is deliberately NOT entropy-coded — deflate decode does not fit in the 68000's frame budget (FINDINGS 17.2). Do not "optimise" this later.
- Frame records are not aligned. They must be padded to a 4-byte boundary:
unaligned is an ADDRESS ERROR on a 68000, not a slow read (FINDINGS 28.3).
prep_dlx.pyrepairs it at load time, which a player streaming from disc cannot do. The pad is real bytes on disc, so it belongs inside the rate controller's accounting. 1.66 B/frame, 20 B/s. - The mode decision is blind to CPU cost. It charges V4 four payload bytes and ignores that it costs 1.49x a V1 block to draw. This is the top item at the head of this file. FINDINGS 28.2.
- Palette packing is not implemented in the encoder. It still emits 24-bit
palettes; the X68000 word packing happens Lua-side. Whatever writes real
palette words must pick
Iper entry by minimum squared error (FINDINGS 23.3, worth 1.96 dB) and reserve index 0 as black withI = 0(FINDINGS 23.4). - Codebooks are per-scene and rebuilt from scratch; no inter-scene reuse.
DONE, session 6 — vectorised, 17.1x. It was never the bottleneck, though:_paintis a Python per-block loop.VQ.assignis 78% of a frame andH.build's k-means is 51 s of a 55 s run. That k-means is now the thing to attack before the full-disc survey, not anything in the per-frame path. FINDINGS 27.6.
Working setup (unchanged from session 1, re-verified)
MAME ROMs — ~/mame/roms/x68000.zip. Must pass -bios ipl10.
mame x68000 -bios ipl10 -video none -sound none -nothrottle -seconds_to_run 3
Assembler — tools/vasm/vasmm68k_mot -Fbin -o out.bin in.s
Blu-ray — udisksctl loop-setup -r -f DRAGONS_LAIR.iso -> /media/reala-misaki/BDROM
(still mounted as of end of session 2).
MAME Lua harness — tools/bench/*.lua, working. Three gotchas (retain the
notifier subscription in a global; the stack register is SP not A7;
autoboot_script fires at PC=0 before boot) are documented in FINDINGS.
Two shell traps, both hit again this session:
- piping MAME (or any long job) through
grepblock-buffers — write to a file. pkill -f <pattern>matches your own shell and kills it (exit 144). Usepkill -xor kill by PID.pgrep -f <name> | xargs killkills your own shell too — exit 144. Same root cause as thepkill -ftrap above: the shell's own command line contains the pattern. Hit again in session 5, which makes it four times across three sessions. Kill by PID captured at launch ($!), or usepkill -x.until ! pgrep -f foo.py; do sleep; donewatcher loops never exit. The watching shell's own command line contains the stringfoo.py, sopgrep -fmatches the watcher itself and the loop spins forever. Session 2 left 11 of these wedged for over an hour. Wait on the PID (while kill -0 $PID) or on a sentinel file the job touches when it finishes -- never on a-fname match.timeout N mame ...does not kill MAME. MAME catches SIGTERM and, with an autoboot script blocked waiting on a flag that never arrives, never reaches its shutdown path.timeoutwithout-kthen waits forever while MAME burns a full core at-nothrottle. Alwaystimeout -k 5 N.
Disk throughput benchmark — still blocked, no longer gating
IOCS _B_READ returns -1 uniformly. Full diagnosis and the four untested
hypotheses are in session 1's notes (git history of this file, commit 65112b9);
the ordered plan for retrying is in docs/BENCHMARK.md.
Status changed twice this session — read this rather than the git history. It was briefly promoted to critical-path while the working bandwidth figure was misread as 4 MB/s. With the correct figure (4 Mbps = 488 KB/s) and the ring-buffer simulation showing zero required prefill for both profiles (FINDINGS 21), the design no longer hangs on it. Pixel-exact on SCSI is not available at 4 Mbps — it needs 92-97% of the pipe — so there is no longer a "measure it and maybe ship transparent" decision waiting.
What the benchmark is still worth doing for:
- Confirming the 4 Mbps figure. It is user-supplied and its provenance is not recorded. Every profile hangs off it.
- Confirming DMA is actually used. If transfers fall back to PIO the CPU cost rises far above the ~12-15% cycle-steal estimate and CPU becomes the binding constraint. This is the worst plausible outcome and the cheapest to check — do it first.
Do not try to get the bandwidth number out of MAME. Its SCSI/SASI devices are
functional models, not timing-accurate; a KB/s figure from MAME measures the
emulator's scheduler. docs/BENCHMARK.md covers the three-tier approach
(MAME validates the path, derivation bounds it, real hardware settles it).
Display path — VERIFIED (session 3), in a real mode (session 4), by 68000 code (session 5).
The first real frame is on screen: docs/images/x68k_first_frame_compare.png.
Session 5 closed the gap this paragraph used to describe. GVRAM is now
filled by 68000 instructions and the result is still pixel-exact, and the blit
cost is measured rather than estimated: 53.6% of a 12fps frame, not 38%
(FINDINGS 24). The remaining caveat is different and narrower: MAME models
no GVRAM wait states, so 53.6% is a floor and real hardware is worse.
Full write-up in FINDINGS 22. Harness: tools/bench/show_frame.lua +
tools/bench/prep_frame.py.
Three facts the player MUST honour, none of which were guessable:
| what | where | value |
|---|---|---|
| Un-hide the graphics layer | CRTC R20 $E80028 |
clear bit 11 ("G-VRAM set to buffer"); IPL leaves 0x0B16 |
| Colour setup (256c) | CRTC R20 bits 9-8 | 0x0100 |
| Monitor contrast | $E8E001 bits 3-0 |
IPL leaves 14; write 15 or everything renders 7% dark |
The R20 = 0x0116 value quoted here in session 3 is the 768-wide IPL timing
with the gate cleared. The shipping value is R20 = 0x0110 — see the mode
table in tools/bench/crtc_mode.lua, which is now the single source of truth
for all of R00-R08 and R20.
Bit 11 is the one that cost the most time: GVRAM writes land and read back
correctly while the layer is invisible, so the video controller looks guilty and
is not. Contrast 0 blanks the screen — free fade-to-black for transitions.
Palette format is now confirmed from MAME source, not assumed:
GGGGGRRRRRBBBBBI (G 15:11, R 10:6, B 5:1, shared LSB I), expanded as
pal6bit((field<<1)|I). With contrast at 15 the render is pixel-exact.
Ceiling: the 15-bit+I palette costs 40.81 dB against the 24-bit palettised
source, once I is chosen per entry (FINDINGS 23.3 — session 3's 38.88 dB
assumed I = 1). Still the same order as the scsi profile's own codec error
(39.4 dB), so scsi remains near display-transparent, with ~2 dB more headroom
than session 3 thought.
Snapshot recipe that works (-video none CANNOT snapshot):
SDL_VIDEODRIVER=dummy mame x68000 -bios ipl10 -video soft -window \
-sound none -nothrottle -plugins -autoboot_script <script>.lua \
-snapshot_directory ./snap -snapview native -seconds_to_run 6
-snapview native drops MAME's LED artwork and gives a clean 768x512 screen.
Next steps, in priority order
Measure the non-SKIP block fraction.DONE, session 5 — FINDINGS 25.6. Answer: implement both display paths and pick per frame; median 37.0% of the frame budget, capped at 53.6%. Reporting is wired intoencode.py. Original framing kept below because the reasoning still governs the decoder's inner loop: FINDINGS 24.5: compose-in-RAM-then-blit costs a flat 53.6% of the frame budget; decode-direct-to-GVRAM costs 76.6% x (fraction of blocks that are not SKIP) and needs no RAM reference frame. They cross at 70%. Which side of 70% the content sits on decides which decoder inner loop to write, so this must come before writing one. It needs no new machinery — the mode decision invq_hybrid.pyalready computes it per frame and simply never reports it. Add the histogram (SKIP / V1 / V4 / RAW counts per frame) toencode.pyoutput and run it over the clips already extracted. Report the distribution, not the mean: a scene-cut frame is ~100% non-SKIP and a held frame near 0%, and the mean of those two is a number describing no actual frame.
1b. Wire rate control into DONE, session 6. FINDINGS 27.
Both overshoots closed for under 1 dB, drift test at zero, encode.py.check.sh gates
it. The remaining rate-control question is not a defect: whether --rc-floor open is worth taking on quiet content. It measured as worth 0.00 dB on
the Singe window (no frame there is quiet enough to saturate the bucket), so
it needs a genuinely quiet scene to decide, and it is a quality-per-byte
judgement rather than a correctness one.
68000 decoder skeleton.DONE, session 7.src/player/decode.s, pixel-exact over 120 frames, gated incheck.sh. It answered the question it was written to answer, and the answer is no: it does not fit — mean 81.7% of a 12fps frame, 31% of frames over 100%. FINDINGS 28. The follow-on is priority 0 at the top of this file.
2b. Pad frame records to 4 bytes in encode.py. Not optional: unaligned
records are an address error on a 68000 (FINDINGS 28.3), and prep_dlx.py
currently repairs it at load time, which the shipping player streaming from
disc cannot do. The padding is real bytes on disc, so it has to be inside
the rate controller's accounting, not added after it. 20 B/s at 12fps.
2a. Re-budget everything against the MEASURED per-mode costs, not 53.6% and
not 38%. Session 7 replaced the model twice over (FINDINGS 28.2): the display
path is not one number times a block fraction, and the median frame is 74.4%
rather than 36.6%. The original note is kept below because its warning about
downstream figures derived from a dead estimate is exactly what happened
again.
Re-budget everything against 53.6%, not 38%. Several downstream figures
were derived from the old estimate. The blit alone now eats over half the
frame at 12fps in the compose-then-blit design, before any decode, and MAME
models no GVRAM wait states so that is a floor. This may reopen questions
that were closed against the 38% number — check FINDINGS 17.2's entropy-coding
rejection, which was argued as "54% LZ4 with no room beside a 38% blit". The
conclusion gets stronger, not weaker, but the arithmetic should be restated.
-
Full-disc survey. Now scoped by session 5 rather than open-ended: the worst sustained window is measured (FINDINGS 25), so what remains is the distribution over content, not the worst case.
- Classify content / menu / bonus — not just menu vs content. FINDINGS 25.1: the two largest streams are bonus material and look like content by size, duration and bitrate alike.
- Run
tools/analysis/07_motion_survey.pyper stream first; it is cheap (96x72 greyscale) and gives a hot-window shortlist so the expensive encode only runs where it matters. VectoriseDone. The cost to attack now is_paintbefore this run.H.build's k-means: 51 s of a 55 s run, and it runs once per scene.Do it after rate control (1b), or it measures an encoder nobody ships.Rate control is in, so the survey now measures the shipping encoder.
-
Confirm DMA vs PIO in MAME (see the benchmark section above) — cheap, and the only thing that could still move CPU into the binding position.
-
Resolve the framing question (FINDINGS 12: crop vs squash vs wide). Needs an eyeball against arcade reference, not a measurement.
-
Import the scene graph. SNES project
data/events/(MIT, cleared), cross-checked against DirkSimple (zlib) which transcribed the same data independently — diff them to catch transcription errors before committing any of it to 68000 tables. -
ADPCM audio. MSM6258, 15.6kHz mono, 7.8 KB/s — already budgeted in
ratectl.py, not yet extracted or encoded.
Explicitly abandoned — do not re-propose
Entropy-code the payload.Deflate decode is ~216% of the frame budget on a 68000; LZ4 is ~54% with no room beside a 38% blit (FINDINGS 17.2). All bitrates are raw payload. This also demotes the "247 KB/s lossless" figure in FINDINGS 8 to a compression upper bound, not a shippable design.k=1024 codebooks.False-good result from a rate model that charged 1 byte for a 10-bit index (FINDINGS 14). k=256 wins at every matched bitrate.Flat 4x4 VQ.Rejected by eye (FINDINGS 9).
Not yet started
- A player, as opposed to a decoder.
src/player/decode.sparses DLX1, dispatches all four block modes and draws pixel-exact frames, but it decodes from RAM that Lua pre-loaded. There is no disc streaming, no ring buffer, no audio, no timing against the VBL, and no scene branching. - Codebook expansion on the 68000.
prep_dlx.pydoes it host-side because it is a load-time cost and including it would flatter or damn the inner loop. The player must do it: 8 KB + 2 KB per scene. - ADPCM audio extraction/encoding
- Disk image packaging
- Game logic (scene branching, input windows, death clips)
Reproducing the 256x256 mode result (session 4)
python3 tools/encoder/extract.py 00020 tmp/fr_00020 12 crop
python3 tools/bench/prep_frame.py tmp/fr_00020 tmp/frame256.bin 0 --reserve-black
mkdir -p tmp/snap256 && cd tmp && SDL_VIDEODRIVER=dummy timeout -k 5 90 mame x68000 \
-bios ipl10 -video soft -window -sound none -nothrottle -plugins \
-autoboot_script ../tools/bench/show_frame256.lua \
-snapshot_directory ./snap256 -snapview native -seconds_to_run 6
cd .. && python3 tools/bench/verify_frame256.py
Exits non-zero on any drift. Expected: 256x512 native, double-scan exact, active 256x192 pixel-exact, letterbox true black, ceiling 40.81 dB.
Reproducing the display result
python3 tools/encoder/extract.py 00020 tmp/fr_00020 12 crop
python3 tools/bench/prep_frame.py tmp/fr_00020 tmp/frame.bin 0
mkdir -p tmp/snap_verify && cd tmp && SDL_VIDEODRIVER=dummy mame x68000 -bios ipl10 \
-video soft -window -sound none -nothrottle -plugins \
-autoboot_script ../tools/bench/show_frame.lua \
-snapshot_directory ./snap_verify -snapview native -seconds_to_run 6
cd .. && python3 tools/bench/verify_frame.py
Verified cold from the Blu-ray at end of session 3: exact match, 38.88 dB.
(That 38.88 is correct for this test: show_frame.lua still packs I = 1.
The 40.81 dB ceiling comes from show_frame256.lua, which picks I per entry.)
tmp/ is gitignored scratch. The frames are NOT in the repo — regenerate them
with extract.py; the earlier ones lived in /tmp and do not survive a reboot.
Reference material on this box (not in the repo)
- MAME 0.277 source:
~/src/mame-mame0277/(tarball~/src/mame0277.tar.gz). Downloaded this session to settle the graphics-layer question. The files that matter aresrc/mame/sharp/x68k_v.cpp,x68k_crtc.cpp,x68k_crtc.h,x68k.cpp. Read these before theorising about X68000 video behaviour — six register-poking attempts failed against a gate that one grep found. - Blu-ray mounted at
/media/reala-misaki/BDROMviaudisksctl loop-setup -r -f DRAGONS_LAIR.iso.
Parked ideas (not scheduled, not abandoned)
- Cliff Hanger, retitled as Lupin III (user, session 4). Stern's 1983
laserdisc game was cut from Castle of Cagliostro and Mystery of Mamo with
the Lupin branding stripped; a port would restore it. Technically cheaper
than this project: same content class (cel animation, flat colour, hard
cuts), ~13 min of footage vs Dragon's Lair's ~22, and flatter linework than
Bluth's, so fewer blocks should escape to V4/RAW. The codec, the display path,
and
crtc_mode.luawould all drop straight in. The real cost is media prep, not code: there is no clean master cut to Stern's scene boundaries the wayDRAGONS_LAIR.isois, so the footage would have to be sourced and cut to match. Not to be started until the CPU path is proven — it changes nothing about whether this design works.
Reproducing the blit measurement (session 5)
python3 tools/encoder/extract.py 00020 tmp/fr_00020 12 crop
python3 tools/bench/prep_frame.py tmp/fr_00020 tmp/frame256.bin 0 --reserve-black
tools/vasm/vasmm68k_mot -Fbin -o tmp/blit.bin tools/bench/blit.s
mkdir -p tmp/snap_blit && cd tmp && SDL_VIDEODRIVER=dummy timeout -k 5 900 mame x68000 \
-bios ipl10 -video soft -window -sound none -nothrottle -plugins \
-autoboot_script ../tools/bench/blit.lua \
-snapshot_directory ./snap_blit -snapview native -seconds_to_run 120
~25 s wall. Prints cycles/frame and % of a 12fps budget for V1-V4, and snapshots
V1's output. To check that snapshot is still pixel-exact:
sed 's|snap256|snap_blit|' tools/bench/verify_frame256.py | python3 -
Not added to check.sh: check.sh asserts pixel-exactness, and asserting wall
timings there would make the green-light check sensitive to host load.
Reproducing the decoder result (session 7)
python3 tools/encoder/encode.py tmp/fr_singe tmp/rc_fr_singe_sasi_rcprofile.dlx --profile sasi
python3 tools/bench/prep_dlx.py tmp/rc_fr_singe_sasi_rcprofile.dlx
tools/vasm/vasmm68k_mot -Fbin -o tmp/decode.bin src/player/decode.s
mkdir -p tmp/snap_decode && cd tmp && SDL_VIDEODRIVER=dummy timeout -k 5 900 mame x68000 \
-bios ipl10 -ramsize 2M -video soft -window -sound none -nothrottle -plugins \
-autoboot_script ../tools/bench/decode.lua \
-snapshot_directory ./snap_decode -snapview native -seconds_to_run 150
cd .. && python3 tools/bench/verify_decode.py tmp/rc_fr_singe_sasi_rcprofile.dlx
~90 s wall. Prints cycles/frame and % of a 12fps budget for four real frames spanning the non-SKIP distribution, four synthetic single-mode frames, and one full 120-frame pass; then verifies the last frame is pixel-exact. Expected: median 73.8%, p90 116.4%, max 135.8%, mean 81.7%; V1 299.9 / V4 448.2 / RAW 400.4 cycles per block.
-ramsize 2M matters — MAME defaults to 4M and the locked target is a stock 2MB
machine. DLX_VERIFY_ONLY=1 drops the timing anchors, which is how check.sh
runs it.
Score a container against the measured costs without touching MAME:
python3 tools/analysis/11_cpu_budget.py tmp/rc_fr_singe_scsi_rcprofile.dlx
And re-demonstrate why there is only one display path (exits non-zero by design — it is the counterexample):
python3 tools/analysis/10_pathmix_drift.py # 70/120 frames corrupt
python3 tools/analysis/10_pathmix_drift.py --fix direct # clean, and cheapest
Reproducing the rate-control result (session 6)
python3 tools/encoder/extract.py 00223 tmp/fr_singe 12 crop 539.4 10.0
for prof in sasi scsi; do
python3 tools/encoder/encode.py tmp/fr_singe tmp/rc_$prof.dlx --profile $prof --fixed-lam
python3 tools/encoder/encode.py tmp/fr_singe tmp/rc_$prof.dlx --profile $prof
done
python3 tools/analysis/09_ratectl_drift.py # must exit 0, zero drifting frames
Expected, totals including the 7.8 KB/s audio allowance: sasi 137.4 -> 109.5
KB/s and 27.82 -> 27.22 dB; scsi 381.6 -> 280.0 KB/s and 30.81 -> 29.90 dB;
zero frames at the lam=800 cliff in either. ~55 s per encode, nearly all of it
k-means in H.build.
The block-mode map now renders the rate-controlled encoder by default:
python3 tools/analysis/08_mode_map.py tmp/fr_singe tmp/singe_modes_rc.webm \
--profile sasi --scale 2 # add --fixed-lam to compare
Do not judge rate control on tmp/fr_00020. It is 14 frames; the leaky
bucket's startup transient is bucket/nframes, so it lands 18% under target there
for reasons that have nothing to do with the content. FINDINGS 27.5.
Reproducing the sustained-action result (session 5)
python3 tools/analysis/07_motion_survey.py 00223 10 # -> hottest window t=539.4s
python3 tools/encoder/extract.py 00223 tmp/fr_singe 12 crop 539.4 10.0
python3 tools/encoder/encode.py tmp/fr_singe tmp/singe_sasi.dlx --profile sasi
python3 tools/encoder/encode.py tmp/fr_singe tmp/singe_scsi.dlx --profile scsi
python3 tools/analysis/08_mode_map.py tmp/fr_singe tmp/singe_modes.webm \
--profile sasi --scale 2
extract.py now takes optional [start_s] [dur_s] — needed because 00223 is
9.4 min and the windows that stress the codec are seconds long.
08_mode_map.py renders palettised source | decoded | block-mode map at 12fps.
Output format follows the extension; prefer .webm — GIF re-quantises to
256 colours, which is a poor fit for output whose subject is colour fidelity,
and runs larger. It uses yuv444p because the mode map is flat saturated colour
on a 4-pixel grid and chroma subsampling smears exactly those edges.