prosolis 3265bf2740 Handoff: reconcile docs with the verified display path
Session 3 summary in STATUS.md, plus the things a cold start needs.

- Reproduce section for the display result, verified cold from the Blu-ray at
  end of session: extract -> prep -> MAME -> verify, exact match, 38.88 dB.
  The frames are not in the repo and the old ones lived in /tmp, so the chain
  starts from extract.py rather than assuming a scratch directory survives.
- tools/bench/verify_frame.py turns FINDINGS 22 into a regression check. It is
  deliberately an exact test rather than a PSNR threshold, since the whole
  point of that section is that the render is bit-for-bit predictable. It
  prints the three registers to check when it fails.
- Recorded where the MAME source now lives, and why to read it first: six
  register-poking attempts failed against a gate that one grep found.
- Split the CRTC mode table out as its own next step. It is the prerequisite
  for the decoder skeleton and the smallest well-defined task available, with
  an explicit warning not to write the timing values from memory.

Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
2026-08-23 13:16:04 -07:00

Dragon's Lair — Sharp X68000 port

Porting Dragon's Lair to a stock X68000 (68000 @ 10MHz, 2MB, SASI/SCSI).

This is fundamentally a video codec problem, not a game-logic problem: the game logic is a scene table with branching input windows; the difficulty is pushing ~22 minutes of Don Bluth animation through a 10MHz 68000.

Read first

  • docs/FINDINGS.md — measured hardware facts, content statistics, codec decision, and a section on measurement traps that produced three separate false results. Read §4 before trusting any pipeline number.
  • docs/STATUS.md — current state, working setup, blockers, next steps. Start here. It also lists what has been explicitly abandoned, so old ideas do not get re-proposed.
  • docs/BENCHMARK.md — how to measure the storage subsystem, and why a bandwidth figure out of MAME would be meaningless.
  • docs/HARDWARE.md — X68000 GVRAM/CRTC reference.

Layout

docs/            findings, status, hardware reference
tools/analysis/  measurement scripts, numbered in the order they were written
                 (01/02 marked BROKEN deliberately, kept as regression refs).
                 Run from the repo root — they import from tools/encoder/.
tools/bench/     MAME Lua injection harness + 68000 benchmark sources
tools/vasm/      vasm m68k assembler (built from source)
tools/encoder/   hybrid VQ encoder + DLX1 container writer (working)
src/player/      68000 player (not yet written)
assets/          extracted frames/audio (gitignored)

Encoder

python3 tools/encoder/extract.py 00020 /tmp/fr 12 crop
python3 tools/encoder/encode.py  /tmp/fr out.dlx --profile sasi --preview p.png

Two quality profiles ship from one codec and one decoder — sasi (110 KB/s) and scsi (280 KB/s) are two points on the same rate-distortion curve. The codec is a Cinepak-style hybrid: each 4x4 block is coded as SKIP, one 4x4 codeword, four 2x2 codewords, or RAW literal pixels, chosen per block by rate-distortion.

The RAW escape means lam=0 is pixel-exact against the palettised frame, so the quality knob spans lossless to heavily-compressed without changing the bitstream.

Profiles are derived from a bandwidth figure, not chosen by eye:

python3 tools/encoder/profile_gen.py --bw-mbps 4 --name scsi

On reading docs/FINDINGS.md: it is append-only and several later sections overturn earlier ones. Superseded sections carry a blockquote at the top pointing to the correction — heed those, especially 18 (reversed by 21).

Source media (DRAGONS_LAIR.iso) and ROMs are gitignored — supply your own.

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