Files
Dragon-s-Lair-X68k/docs/FINDINGS.md
T
prosolis 64cd1ffd72 Handoff: reconcile docs and tooling with the corrections made this session
Session 2 reversed several of its own conclusions. The docs are append-only, so
a reader could land on a superseded section and act on it. This pass makes the
repo internally consistent.

Defects found and fixed in STATUS.md:
- claimed "Hybrid VQ with k=1024: no" as the answer to the linework question,
  directly contradicting FINDINGS 14, which rejected k=1024. Both profiles are
  k=256.
- malformed profile table (six column separators, five columns).
- next-steps list had two items numbered 3 and listed the full-disc survey
  twice.
- the disk-benchmark section still read CRITICAL-PATH with "if SCSI sustains
  >=800 KB/s, ship pixel-exact". That was written while the bandwidth figure
  was misread as 4 MB/s. At 4 Mbps pixel-exact needs 92-97% of the pipe and is
  not available, and the ring-buffer result means the design no longer hangs on
  the benchmark at all. Rewritten with what it IS still worth doing: confirming
  the 4 Mbps provenance, and confirming DMA is used rather than PIO.

FINDINGS now carries supersession blockquotes on 5, 8, 11, 17 and 18 pointing
at the sections that correct them. 18 is the dangerous one -- its peak-vs-
sustained test is reversed by 21 -- so it is marked DO NOT ACT ON THIS SECTION
while noting the per-frame data itself remains valid.

profile_gen.py had the same problem in code: it defaulted to the superseded
peak sizing and returned lam=25 where the docs say lam=10. The buffered test is
now the default and peak sizing is behind --size-for-peak as a bound only. A
tool that contradicts the findings is worse than no tool.

Also preserves the five measurement scripts that produced this session's
numbers as tools/analysis/05-09, following the session 1 precedent, and adds an
"explicitly abandoned -- do not re-propose" list to STATUS covering entropy
coding, k=1024 codebooks and flat 4x4 VQ.

Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
2026-08-23 12:28:41 -07:00

593 lines
28 KiB
Markdown

# Findings — session 1 (2026-08-23)
All numbers here are MEASURED unless marked ESTIMATE or FOLKLORE.
---
## 1. Source material
`DRAGONS_LAIR.iso` — 16 GB, UDF 2.x, **decrypted** (no AACS dir).
Loop-mounted read-only at `/media/reala-misaki/BDROM` via `udisksctl loop-setup -r -f`.
(7-Zip cannot read UDF 2.x; use the loop mount.)
- **224 `.m2ts` streams**, 1920x1080, **MPEG-2, progressive, 23.976 fps**
- Size histogram: 47 <5MB, 138 5-50MB, 22 50-150MB, 14 150-400MB, 3 >400MB
- The 185 sub-50MB streams are the **arcade branching scenes already split into
individual clips** — we get scene boundaries for free.
- Big streams are full-feature playthroughs: 00215 (1376s), 00216 (1151s), 00223 (566s)
- Typical scene clip ~60s (00203/00205/00199), some ~100s (00164/00212)
**Gotcha:** clip durations vary wildly. Always read `format=duration` and seek
relative to it. Seeking to a fixed offset silently yields 0 frames on short clips.
---
## 2. GVRAM layout [verified — see HARDWARE.md for source]
**One 16-bit word per pixel position in EVERY color mode.** Bit depth does not
change VRAM bandwidth; it only subdivides the word.
`addr = page_base + y*1024 + x*2` — adjacent pixels are 2 bytes apart in all modes.
Consequence: low bit depth buys **no speed**. 16-color mode is strictly worse than
256-color (same bus traffic, 1/16 the palette). Page-alias writes are hardware
auto-masked, so 16-color needs no software read-modify-write — but it's still
one word-access per pixel.
**Chosen: 256 colors, 256x192 active area.**
In 256-color mode P0=low byte, P1=high byte of each word. Sacrificing page 1 as a
double-buffer lets a `move.l` cover two pixel positions, enabling `movem.l` bursts
(12 regs = 48 bytes = 24 pixels). Identical blit cost to 65536-color mode but
**half the on-disk data**.
---
## 3. Content measurements (8 scenes sampled, 5s each at 40% into each clip)
| metric | mean | p90 |
|---|---|---|
| pixels changed / frame | 20.1% | 30.2% |
| **blit cost** | **~64k cycles** | **~97k cycles** |
| naive delta+RLE frame size | 15.5 KB | 19.6 KB |
Budget is **833,333 cycles/frame** @ 12fps on a 10MHz 68000.
### => THE CPU IS NOT THE BOTTLENECK. I/O IS.
Blit uses **under 8%** of budget. The naive row-span+RLE codec achieves only
**3.2:1**, giving **365 KB/s / 470 MB** at 24fps (~183 KB/s / 235 MB at 12fps).
Per-scene variance is extreme: static dialogue ~30 KB/s, action ~700 KB/s.
Any codec needs a hard bitrate ceiling, not just a good average.
### "Shot on twos" — ASSUMPTION FAILED
Dedupe found **zero** duplicate frames across all 8 scenes (`uniq=120/120`,
24.0 fps effective). This Blu-ray is a restoration where every frame is unique.
We do NOT get halved data for free. **Decimation to 12fps must be explicit.**
A weak alternation signature does exist (even-index pairs 40.7% vs odd 27.5%,
ratio 1.5x, with occasional true-duplicate pairs at 0.03-0.19%), but it is
irregular — Bluth mixed ones and twos; action is animated on ones.
---
## 4. MEASUREMENT TRAPS — read before trusting any pipeline number
Three separate false results were produced and caught this session. All three
looked plausible. Guard against them:
1. **Per-frame Floyd-Steinberg dithering destroys temporal coherence.**
Error diffusion is chaotic: a +/-1 input change cascades across the row and
produces a completely different index pattern. First run reported 31.5% pixels
changed with near-zero variance (median 31.6, p90 32.3, max 32.7) while source
mean-abs-diff was 0.09 — i.e. visually identical frames. That flat variance is
the tell: **real animation has scene-dependent variance; noise does not.**
Use no dithering (cel art is flat) or ordered/Bayer (spatially fixed, temporally stable).
2. **Temporal denoise smears motion.** `hqdn3d=4:3:6:4` — the `6:4` are temporal
params. It flattened real motion, which then measured as "no motion" and
produced an absurd 0.8 fps / 4 MB result. **Use spatial-only: `hqdn3d=4:3:0:0`.**
3. **Exact-match dedupe fails on a noisy source.** MPEG-2 grain means near-duplicate
frames differ by +/-1 and are never bit-exact. Use a threshold on
"% pixels differing by more than N levels", and pick the threshold from the
observed distribution, not a guess. A 2% threshold ate genuine animation when
mean consecutive change was only 0.9%.
**Sanity rule: if a result has suspiciously low variance, or is suspiciously
good, it is probably an artifact of the measurement, not a property of the content.**
Scripts kept in `tools/analysis/` — 01 and 02 are marked BROKEN deliberately as
regression references; 03 and 04 are the correct ones.
---
## 5. Storage interface — the SASI/SCSI split
> **SUPERSEDED IN PART.** The claim below that DMA means streaming "costs
> essentially no CPU" is **wrong** — see 19. The bandwidth figures here are
> folklore; the working figure is now **4 Mbps = 488 KB/s** (21).
[Yasuma, X68030 internal SCSI controller]
- Interface: **SCSI-1**, 50-pin, 5 MB/s bus spec
- Controller: **Fujitsu MB89352** SPC
- Transfer mode: **DMA** (via **HD63450** DMAC)
- Bus: X68000 original bus, **16-bit @ 10MHz**
**Even on the X68030, SCSI runs at 10MHz 16-bit DMA.** Storage bandwidth does
NOT scale with CPU — the controller sits on the original bus. HD63450's 12.5MHz
official ceiling is why the X68030 runs at 25MHz. An "HSCSI" TSR forces PIO/FIFO
transfer instead of DMA but was marginal even at 25MHz.
Because it's DMA, **streaming costs essentially no CPU** — this stacks with the
8% blit utilisation. The 68000 really is nearly idle.
### Model split — IMPORTANT
**The 10MHz models (original X68000, ACE, PRO, EXPERT) use SASI, not SCSI.**
Built-in SCSI starts at the X68000 **Super** (1990) and continues through XVI,
Compact, X68030. SCSI on earlier machines needs the **Sharp CZ-6BS1** board
in an I/O slot (MAME models this: `-exp1 cz6bs1`).
| target | bandwidth | naive codec (365 KB/s) | VQ codec (~30 KB/s) |
|---|---|---|---|
| SASI (stock ACE/EXPERT) | ~300-500 KB/s FOLKLORE | infeasible | comfortable |
| SCSI (Super+, or CZ-6BS1) | ~1 MB/s FOLKLORE | tight but viable | trivial |
Derived bounds (ESTIMATE): 16-bit @10MHz with 4-clock bus cycle = 5 MB/s absolute
ceiling; HD63450 single-address DMA ~8 clocks/word => ~2.5 MB/s practical ceiling,
before SCSI-1 async handshake and drive latency.
**No measured benchmark was obtained — see STATUS.md.** The ~300-500 KB/s and
~1 MB/s figures are folklore-grade; I could not find a primary measurement.
---
## 6. Codec decision: vector quantization (Cinepak-style)
Given ~8x CPU headroom and an I/O ceiling, spend CPU to buy bandwidth.
- Split frame into 4x4 blocks, encode each as a 1-byte index into a per-scene codebook
- Decode = 16-byte copy from a lookup table: nearly free
- A **full** frame = 256*192/16 = **3,072 bytes** — a hard 16:1 floor before delta
- Add block-level delta on top; action scenes ~2-3 KB/frame
- => roughly **30 KB/s, ~40 MB total**, with a *deterministic* bitrate ceiling
Divergence from the SNES project (below): use a **per-scene codebook with delta
updates**, not a per-frame rebuild. We trade adaptivity for bandwidth because we
have 2MB RAM to keep a codebook resident and CPU to spare.
**Risk not yet evaluated:** 4x4 VQ with a 256-entry codebook will visibly soften
detail. Bluth's fine ink linework is what suffers. Prototype and eyeball before committing.
---
## 7. Comparison: astrobleem/SNES-SuperDragonsLairArcade
Reached the **same core architecture independently** — "512 tiles per frame" is
vector quantization (8x8 codebook + tilemap). Good validation.
But: the SNES PPU has **no bitmap mode**, so tiles are forced on them by display
hardware. The X68000 has a real linear framebuffer, so VQ is a *compression
choice* we can tune or drop per-scene.
**MSU-1 is a bandwidth cheat we don't have.** It's a modern flash-cart coprocessor
giving memory-mapped streaming the real SNES never had. Their budget: 512 tiles x
32 bytes (4bpp 8x8) + tilemap ~= 18 KB/frame => **~430 KB/s** at 23.976fps.
That's *higher* than the 365 KB/s we'd reject on SASI. (ESTIMATE: my arithmetic on
their stated tile budget, not a measured figure.)
Where we're ahead: 256 simultaneous colors from a 65536 palette vs their 4bpp
sub-palettes needing a tile-aware palette optimizer plus a spatial smoothing pass
to hide 8x8 palette seams. That problem doesn't exist for us. Plus 68000@10MHz
vs 65816@3.58MHz, and 2MB vs 128KB.
**Most valuable thing in that repo is NOT the codec — it's `data/events/`:**
516 chapter definitions across 29 scenes as XML, plus
`data/chapter_event_inventory.md`. That's the arcade scene graph and input-timing
structure, entirely hardware-independent — the whole game-logic layer we'd
otherwise reverse-engineer from the arcade ROM.
**TODO: check their license before planning to reuse it.**
Their 516 chapters are finer-grained than our 224 Blu-ray streams, so mapping
their event table onto our footage means subdividing streams by timecode.
Caveat: all of the above is from README/repo-tree summaries, not their source.
---
---
# Findings — session 2 (2026-08-23)
## 8. CORRECTION to session 1: halving the framerate does NOT halve the bitrate
> **PARTLY SUPERSEDED.** The framerate correction stands. The
> "changed-spans + deflate = 247 KB/s" figure is a **compression upper bound,
> not a shippable design** — deflate decode does not fit the 68000's frame
> budget. See 17.2.
Session 1 measured 365 KB/s for naive delta+RLE at 24 fps and wrote
"(~183 KB/s at 12fps)". **That extrapolation is wrong.** Decimating to 12 fps
roughly doubles the per-frame delta, so the *rate* stays nearly flat.
Re-measured directly on 12 fps decimated frames (4 scenes, 66 frames):
| codec (all LOSSLESS w.r.t. the 256-colour frame) | B/frame | KB/s @12 | 22 min | ratio |
|---|---|---|---|---|
| raw 8bpp 256x192 | 49152 | 576 | 743 MB | 1.0:1 |
| session 1 row-span + RLE | 29055 | 340 | 439 MB | 1.7:1 |
| XOR vs prev + deflate | 30196 | 354 | 456 MB | 1.6:1 |
| **changed-spans + deflate** | **21110** | **247** | **319 MB** | **2.3:1** |
| changed-spans + LZMA | 18759 | 220 | 283 MB | 2.6:1 |
Session 1's own RLE re-measured at 12 fps gives **340 KB/s, not 183**.
Any plan that assumed 183 KB/s was based on a bad number.
Deflate-class entropy coding on top of the span payload is worth **1.4x** over
hand-rolled RLE, and LZ decode is cheap on a 68000 (byte copies), so the
lossless floor is ~247 KB/s / 319 MB. That is **infeasible on SASI** and
**tight but real on SCSI**.
## 9. Flat 4x4 VQ at k=256 is NOT acceptable — confirmed by eye
The risk flagged in 6 is real. At k=256, 4x4:
| scene | palette-only PSNR | after VQ | VQ loss |
|---|---|---|---|
| 00010 | 38.35 | 29.68 | 8.67 dB |
| 00020 | 39.90 | 32.67 | 7.22 dB |
| 00146 | 35.25 | 29.35 | 5.89 dB |
| 00181 | 41.92 | 32.87 | 9.05 dB |
Visually: Dirk's face disintegrates, teeth and eyes turn to mush, ink outlines
break into 4-pixel stair-steps, colour bleeds across block boundaries.
![flat 4x4 VQ failure](images/flat_vq_failure_00010.png)
*Left: 1080p source. Middle: 256-colour palettised 256x192 — the quality ceiling,
and it is excellent. Right: flat 4x4 VQ at k=256. This is the result that killed
the flat-VQ architecture.*
**Crucially, the 256-colour palettised frame itself looks excellent.** Flat cel
art with a per-scene median-cut palette and no dithering is near-transparent
(35-42 dB). So the palette is not the problem and 256 colours is not the
problem — **block VQ is**. The quality ceiling we should hold ourselves to is
the palettised frame, not the 1080p source.
## 10. Hybrid VQ (Cinepak V1/V4 + SKIP) — this is the codec
Per 4x4 block, choose by rate-distortion: SKIP (reuse previous frame),
V1 (one 4x4 codeword, 1 byte), or V4 (four 2x2 codewords, 4 bytes),
with a 2-bit-per-block mode header. `lam` is the lagrangian rate knob.
Measured, k1=k4=256, 4 scenes (mean of the per-scene table in the session log):
| lam | PSNR | loss vs palette | SKIP% | V1% | V4% | B/frame | KB/s @12 |
|---|---|---|---|---|---|---|---|
| 0 (max quality) | 33.9 | 4.9 | 30.8 | 18.5 | 50.8 | 7574 | 88.8 |
| 200 | 31.9 | 5.9 | 44.0 | 37.6 | 18.4 | 4183 | 49.0 |
| 1000 | 31.6 | 7.3 | 47.4 | 47.7 | 4.9 | 2841 | 33.3 |
| 5000 | 25.5 | 13.3 | 55.6 | 44.4 | 0.0 | 2134 | 25.0 |
At a **matched ~30 KB/s** the hybrid beats flat 4x4 VQ by ~1 dB, and unlike flat
VQ it keeps scaling: at 89 KB/s it reaches within **4.9 dB of the palette
ceiling**, which flat VQ cannot reach at any bitrate.
Note V4% collapses to 0 at lam=5000 — that is the knob doing exactly what it
should: under a hard ceiling, detail blocks are the first thing sacrificed.
## 11. Codebook size sweep (flat 4x4, for reference)
> **SUPERSEDED.** The k=1024 result below is an artifact of a rate model that
> charged 1 byte for a 10-bit index. k=256 ships. See 14.
| block | k | PSNR | loss | key B | changed% | KB/s @12 | codebook RAM |
|---|---|---|---|---|---|---|---|
| 4x4 | 256 | 30.46 | 8.39 | 3072 | 52.7 | 28.5 | 8K |
| 4x4 | 1024 | 32.89 | 5.96 | 3840 | 56.6 | 35.6 | 32K |
+2.4 dB for 24K more RAM and 7 KB/s. With 2 MB of RAM, a 1024-entry codebook is
cheap and clearly worth it. (RAM figure is the word-expanded form the blitter
wants: k * 16 px * 2 bytes.)
## 12. Source framing — OPEN
The Blu-ray is **full-frame 1920x1080 16:9 with no pillarboxing**. The arcade
original is 4:3. The extractor currently centre-crops 1440x1080, which is the
arcade-faithful choice but discards image the 2006 remaster added. Options are
`crop` (default), `squash`, `wide` in `tools/encoder/extract.py`.
**Not yet decided; needs an eyeball comparison against arcade reference.**
## 13. Stream inventory correction
Session 1 said "typical scene clip ~60s". Sampled directly: the ~3-5 MB streams
are **1.2-1.7 s** clips — these are the individual arcade death/action moments,
which is exactly the granularity the game logic needs. Some 60 s streams
(e.g. 00203) are **menu screens, not content**. Any survey must classify
menu vs content before averaging, or the bitrate numbers are diluted by static
menus.
## 14. A FOURTH false-good result — and the correction
Add this to the 4 list. The mechanism was new but the shape was identical.
**The false result:** flat and hybrid VQ both showed **+2.4 dB for k=1024 over
k=256** at an apparently similar bitrate, which made a 1024-entry codebook look
like an obvious win. The k=1024 quality ladder rendered from that run looked
great at "45 KB/s".
**The bug:** the rate-distortion model in `vq_hybrid.encode()` charged **1 byte**
per codebook index unconditionally. A 1024-entry codebook needs a **10-bit index,
stored as 2 bytes**. So every k=1024 measurement understated the V1 and V4
payload by exactly 2x, *and* the lagrangian mode decision was choosing V4 on the
belief that four codewords cost 4 bytes when they cost 8.
**After charging the true index cost** (`idx_bytes` is now explicit and defaults
from the codebook size), matched-bitrate comparison on scene 00020:
| KB/s | k=256 (1-byte idx) | k=1024 (2-byte idx) |
|---|---|---|
| ~32-42 | **33.87 dB** @ 32.5 | 28.91 dB @ 42.3 |
| ~44-52 | **34.80 dB** @ 44.1 | 35.13 dB @ 52.5 |
| ~72-86 | **35.87 dB** @ 72.2 | 36.51 dB @ 86.0 |
k=1024 buys +0.3 to +0.6 dB for +19% bitrate — a wash at best — and at the low
end where the SASI profile lives it is **5 dB worse**, because the 2-byte index
floor dominates once V4 is priced out.
**k=256 with 1-byte indices is the shipping choice.** It is also the better
decoder: a plain `move.b` index with no alignment case, and an 8 KB codebook
instead of 32 KB.
**The general lesson, again:** the comparison was not wrong about VQ, it was
wrong about *cost*. When a knob looks like a free win, check that the rate model
is charging for it. Same failure family as 4.1-4.3: a plausible number produced
by a pipeline that was not measuring what it claimed to measure.
## 15. Rate-distortion curve of the shipping codec (k=256, corrected)
Scene 00020 (Dirk screaming, close-up face — the hardest case for linework),
and 00146. Includes the 2-bit-per-block mode header. No entropy coding yet.
| lam | 00020 PSNR | 00020 KB/s | 00146 PSNR | 00146 KB/s | SKIP | V1 | V4 | RAW |
|---|---|---|---|---|---|---|---|---|
| 25 | 38.68 | 182.2 | 31.04 | 193.5 | ~37% | ~24% | ~13% | ~26% |
| 100 | 35.87 | 72.2 | 29.04 | 72.5 | ~41% | ~34% | ~21% | ~4% |
| 300 | 34.80 | 44.1 | 28.28 | 44.4 | ~44% | ~42% | ~14% | 0% |
| 800 | 33.87 | 32.5 | 27.77 | 36.1 | ~46% | ~48% | ~5% | 0% |
| 2000 | 27.57 | 25.5 | 24.88 | 30.2 | ~50% | ~49% | ~1% | 0% |
Palette ceilings: 00020 = 39.90 dB, 00146 = 35.25 dB.
![quality ladder](images/quality_ladder_00020.png)
*The shipping codec across the rate knob. Top: source, palette ceiling, lam=25.
Bottom: lam=100 (`scsi` profile), lam=300 (`sasi` profile), lam=800.
Both shipping profiles hold Bluth's linework; the failure only starts past lam=800.*
Two things to read off this table:
- **The cliff is between lam=800 and lam=2000.** That is where V4 is priced out
entirely and detail blocks have nowhere to go. Do not ship past lam~800.
- **RAW is doing real work at high bitrate** (26% of blocks at lam=25) and
vanishes by lam=300. It is what makes the top of the curve reach the palette
ceiling, and it costs the decoder nothing — RAW is the cheapest mode to blit.
## 16. Licences cleared for the game-logic layer
Both checked this session:
- **astrobleem/SNES-SuperDragonsLairArcade — MIT**, "Copyright (c) 2026 Chad
Doebelin". `data/events/` holds 516 XML chapter definitions with timing and
event data. Reusable with attribution.
- **icculus/DirkSimple — zlib.** Independent from-scratch reimplementation of
the game logic in Lua, scene/timing tables in `game.lua`. Also permissive.
Having **two independent permissively-licensed transcriptions** of the arcade
scene graph is better than one: they can be diffed against each other to catch
transcription errors before any of it is committed to 68000 tables.
## 17. The profiles were set far too low — and entropy coding is a CPU trap
> **PARTLY SUPERSEDED.** 17.1's diagnosis (the profiles were not derived from
> hardware) and 17.2's CPU analysis both stand. But 17 reasoned against a
> misread bandwidth of 4 MB/s; the correct figure is **4 Mbps = 488 KB/s**, so
> the "ship pixel-exact if SCSI sustains >=800 KB/s" conclusion in 17.5 is
> **not available**. See 18 and 21.
Prompted by the user asking why the SCSI profile was only 75 KB/s. It should not
have been. Two separate errors, one of them serious.
### 17.1 The profile bitrates were not derived from the hardware at all
They were read off the knee of the rate-distortion curve and then presented as
though bandwidth-driven. Against the (folklore) bus figures from 5:
| profile | was | bus figure | utilisation |
|---|---|---|---|
| `sasi` | 45 KB/s | ~300-500 KB/s | **12%** |
| `scsi` | 75 KB/s | ~1 MB/s | **7%** |
Nothing justified leaving 90% of the pipe unused. Raised to `sasi` 110 KB/s
(lam=60) and `scsi` 280 KB/s (lam=10), which is 35% and 28% utilisation —
still conservative, because the bus figures are folklore.
### 17.2 CPU is NOT the reason to stay low — but entropy coding would be
Budget is 833,333 cycles/frame at 12 fps. At session 1's measured ~6.5 cycles
per GVRAM pixel write:
| work | cycles | % of budget |
|---|---|---|
| blit 20.1% of pixels (session 1's 24fps figure) | 64k | 7.7% |
| blit 40% of pixels (the same content at 12fps) | 128k | 15.3% |
| **blit the FULL frame, every frame** | **319k** | **38.3%** |
| deflate decode, ~30 KB/frame output | 1,800k | **216%** |
| LZ4/LZSS decode, ~30 KB/frame output | 450k | **54%** |
Two conclusions, and the second one corrects 8:
- **Raising the VQ bitrate is nearly free on CPU.** Even a full-frame pixel-exact
blit fits in 38% of budget, and VQ decode is table copies — RAW, the mode that
dominates at high bitrate, is the *cheapest* mode to blit, not the dearest.
- **The 247 KB/s "lossless changed-spans + deflate" figure in 8 is a compression
upper bound, NOT a shippable design.** Deflate's Huffman decode is bitwise and
costs about 2.2x the entire frame budget on a 68000. Even byte-oriented LZ4 at
54% leaves too little beside a 38% blit. **Do not plan on entropy coding.**
All profile bitrates are raw payload.
This inverts session 1's "the CPU is idle, I/O is the ceiling" for the *decode*
path specifically: the blit is cheap, but any bit-oriented decompressor is not.
VQ is the right architecture precisely because its decode is a table copy.
### 17.3 The hybrid at lam=0 IS the lossless codec
Measured, un-entropy-coded raw payload, and deflated for reference only:
| scene | lam=0 raw | lam=0 deflated | lossless changed-spans+deflate | PSNR |
|---|---|---|---|---|
| 00020 | 442.1 KB/s | 274.5 KB/s | 267.3 KB/s | 39.90 = ceiling |
| 00146 | 467.6 KB/s | 223.2 KB/s | 219.1 KB/s | 35.25 = ceiling |
The hybrid at `lam=0` converges to within 3% of the purpose-built lossless coder.
That confirms the architecture unifies: there is no separate lossless path to
maintain, just the same bitstream with the knob open.
### 17.4 Full curve in raw (shippable) bytes
| lam | 00020 PSNR | 00020 KB/s | 00146 PSNR | 00146 KB/s | RAW% |
|---|---|---|---|---|---|
| 0 | **39.90** (exact) | 442.1 | **35.25** (exact) | 467.6 | ~76% |
| 10 | 39.38 | 248.1 | 32.27 | 305.2 | ~44% |
| 25 | 38.68 | 182.2 | 31.04 | 193.5 | ~26% |
| 60 | 36.94 | 108.0 | 29.61 | 103.1 | ~10% |
| 150 | 35.31 | 55.6 | 28.63 | 56.1 | ~1% |
| 300 | 34.80 | 44.1 | 28.28 | 44.4 | 0% |
### 17.5 This makes the blocked disk benchmark critical-path
Session 1 judged it "NOT on the critical path" because VQ at 30 KB/s was correct
whether SASI did 300 or 600 KB/s. That reasoning no longer holds. The profiles
now sit at 110 and 280 KB/s, close enough to the folklore ceilings that the
error bars matter, and **if SCSI sustains >=800 KB/s the correct `scsi` profile
is lam=0 — pixel-exact video.** Whether this port ships transparent or lossy on
SCSI is now waiting on one measurement.
## 18. Peak-to-mean burstiness — the mean was hiding the problem
> **SUPERSEDED — DO NOT ACT ON THIS SECTION.** The peak-vs-sustained comparison
> below is the **wrong test**. With a ring buffer the correct test is cumulative
> demand vs cumulative supply, and both profiles pass it with **zero required
> prefill**. `scsi` at lam=10 ships. See 21. The per-frame peak numbers
> themselves are still valid data; only the conclusion drawn from them is wrong.
Prompted by the user clarifying that the bandwidth figure is **4 Mbps = 488 KB/s**,
not 4 MB/s. That is ~8x tighter than what 17 was reasoning against, and it
changes the answer.
Per-frame instantaneous rate (video + 7.8 KB/s audio), 12 fps:
| scene | lam | mean | p90 | **max** | peak/mean | max as % of 488 KB/s |
|---|---|---|---|---|---|---|
| 00010 | 60 | 95.0 | 127.3 | 138.8 | 1.46 | 28.4% |
| 00010 | 10 | 198.9 | 266.1 | 284.0 | 1.43 | 58.2% |
| 00020 | 60 | 115.8 | 155.4 | 222.3 | 1.92 | 45.5% |
| 00020 | 10 | 255.9 | 391.2 | **470.8** | 1.84 | **96.4%** |
**The `scsi` profile as committed in f0f2f80 does not fit 4 Mbps.** Its mean is a
comfortable 52% of the pipe, but it peaks at 96.4% — and a frame that arrives
late is a *dropped frame*, not a slow one. Sizing a real-time stream on the mean
is the mistake; peak/mean is 1.4-1.9x on 1.2-1.7s clips and will be worse across
a full scene.
Two ways out, and only one is good:
- Size for the peak: `lam=25`, mean 194 KB/s. Costs a full step of quality.
- **Rate-control to the mean and carry a leaky bucket:** `lam=10` fits, and buys
back +0.7 dB (00020) / +1.2 dB (00146).
`ratectl.py` was written in session 2 but **never wired into `encode.py`**. This
demotes that from a loose end to the highest-value unfinished work in the repo.
## 19. Cycle-stealing DMA is not free DMA — 5 was wrong
FINDINGS 5 concluded "because it's DMA, streaming costs essentially no CPU —
this stacks with the 8% blit utilisation. The 68000 really is nearly idle."
The HD63450 steals bus cycles from the 68000 at roughly 8 clocks per 16-bit word:
| stream | words/s | clocks/s | CPU stolen | + full-frame blit |
|---|---|---|---|---|
| 110 KB/s | 56,320 | 450,560 | 4.5% | 42.8% |
| 250 KB/s | 128,000 | 1,024,000 | 10.2% | 48.5% |
| 450 KB/s | 230,400 | 1,843,200 | 18.4% | 56.7% |
| 488 KB/s | 249,856 | 1,998,848 | 20.0% | 58.3% |
At the rates the profiles now use, streaming costs **10-20% of the machine**.
Still affordable — nothing here breaks — but **bandwidth and CPU are one budget,
not two**, and any future headroom argument has to spend from both. The
"nearly idle" framing should not be reused.
(The 8 clocks/word figure is session 1's ESTIMATE from HD63450 timing, not a
measurement. It is the weakest link in this table.)
## 20. Where the profiles should come from
`tools/encoder/profile_gen.py` now derives lam from a bandwidth figure rather
than from the shape of the RD curve, accounting for audio, peak/mean, and
reporting DMA steal. Full benchmarking methodology — and why MAME cannot answer
the bandwidth question — is in `docs/BENCHMARK.md`.
The 4 Mbps figure itself is **user-supplied and its provenance is not recorded**.
Every profile now hangs off it, so it is worth pinning down.
## 21. Correction to 18 — the peak test was the wrong test
18 flagged that `scsi` "does not fit 4 Mbps" because a frame peaked at 96.4% of
the sustained rate. **That was the wrong comparison**, and the user was right to
push back. It measured instantaneous frame demand against a sustained rate as if
they had to match frame-by-frame. They do not: the disk keeps filling *during*
the frame, and any shortfall is absorbed by a ring buffer.
The correct test is whether **cumulative** demand ever outruns cumulative supply.
Simulated at a constant 488 KB/s fill, 12 fps, using the real per-frame sizes:
| scene | lam | mean KB/s | worst frame | **required prefill** | stall tolerance @256KB |
|---|---|---|---|---|---|
| 00010 | 10 | 198.9 | 23.67 KB | **0.0 KB** | 15.4 frames |
| 00020 | 10 | 255.9 | 39.23 KB | **0.0 KB** | 12.0 frames |
| 00146 | 10 | **313.0** | 42.10 KB | **0.0 KB** | 9.8 frames |
| 00181 | 10 | 211.1 | 25.25 KB | **0.0 KB** | 14.6 frames |
| (all) | 60 | 95-116 | 11-19 KB | **0.0 KB** | 26-32 frames |
Fill delivers **40.69 KB per frame time**. Only one measured frame exceeds that
(00146, 42.10 KB) and it is recovered by the following frame. **No scene needs
any prefill at all**, and a 256 KB buffer — 12.5% of RAM — carries ~1 second of
stall tolerance at `lam=10`, which is orders of magnitude more than an SD-backed
seek requires.
`scsi` at `lam=10` stands. The hardest scene sampled (00146) runs 313 KB/s mean,
64% of the pipe, with zero underrun risk.
### Why SD-backed changes the sizing rule
The deployment target is BlueSCSI / SCSI2SD, not a period spinning drive. That
was noted as a caveat in 5 but its consequence was not carried through:
- The sustained rate is a **bus-limited constant**, not an average over variable
seek latency. There is no long tail to leave margin for.
- Seek is ~microseconds, so branch-point stalls are a non-issue against a buffer
measured in whole seconds.
- Therefore we can size much closer to the ceiling than spinning-disk practice
would suggest. Conservative margins here are cargo-culted from a constraint
this deployment does not have.
**The SASI/SCSI split is about BUS PROTOCOL, not media.** SD emulation removes
seek latency from both, but a SASI bus is still slower than a SCSI one. Two
profiles remain the right design; both are now predictable constants rather than
distributions.
### What rate control is actually for now
Its value drops from load-bearing to **insurance**. Intra-scene peaks are a
non-problem. But we have measured **4 clips of 1.2-1.7s** out of 224 streams, and
00146 already runs 23% hotter than 00020. A sustained action sequence could
plausibly exceed the pipe where a 1.7s clip does not. Rate control gives a
*deterministic ceiling* across content we have not measured yet — which was the
original reason for choosing VQ over a lossless delta in the first place.
Still worth wiring in. No longer a blocker for shipping `scsi` at `lam=10`.