Session 2 reversed several of its own conclusions. The docs are append-only, so a reader could land on a superseded section and act on it. This pass makes the repo internally consistent. Defects found and fixed in STATUS.md: - claimed "Hybrid VQ with k=1024: no" as the answer to the linework question, directly contradicting FINDINGS 14, which rejected k=1024. Both profiles are k=256. - malformed profile table (six column separators, five columns). - next-steps list had two items numbered 3 and listed the full-disc survey twice. - the disk-benchmark section still read CRITICAL-PATH with "if SCSI sustains >=800 KB/s, ship pixel-exact". That was written while the bandwidth figure was misread as 4 MB/s. At 4 Mbps pixel-exact needs 92-97% of the pipe and is not available, and the ring-buffer result means the design no longer hangs on the benchmark at all. Rewritten with what it IS still worth doing: confirming the 4 Mbps provenance, and confirming DMA is used rather than PIO. FINDINGS now carries supersession blockquotes on 5, 8, 11, 17 and 18 pointing at the sections that correct them. 18 is the dangerous one -- its peak-vs- sustained test is reversed by 21 -- so it is marked DO NOT ACT ON THIS SECTION while noting the per-frame data itself remains valid. profile_gen.py had the same problem in code: it defaulted to the superseded peak sizing and returned lam=25 where the docs say lam=10. The buffered test is now the default and peak sizing is behind --size-for-peak as a bound only. A tool that contradicts the findings is worse than no tool. Also preserves the five measurement scripts that produced this session's numbers as tools/analysis/05-09, following the session 1 precedent, and adds an "explicitly abandoned -- do not re-propose" list to STATUS covering entropy coding, k=1024 codebooks and flat 4x4 VQ. Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
9.8 KiB
Status & next-session handoff — end of session 2 (2026-08-23)
Decisions locked
| decision | value | why |
|---|---|---|
| Target CPU | 68000 @ 10MHz (stock) | hardest honest constraint |
| Display mode | 256 colors, 256x192 in 256x256 CRTC mode | every mode is 1 word-access/pixel, so 256c is free vs 16c |
| Double buffer | none — page 1 sacrificed | enables movem.l 24px bursts; delta coding needs a RAM reference frame anyway |
| Codec | hybrid VQ: SKIP / V1 4x4 / V4 four-2x2 / RAW, per-block rate-distortion | flat 4x4 VQ was measured and rejected — see FINDINGS 9-10 |
| Quality modes | two: sasi and scsi (USER DECISION, session 2) |
one codec, one decoder, one bitstream; only lam differs |
| Framerate | 12 fps, explicit decimation | source has zero duplicate frames; no free "twos" win |
| Emulator | MAME 0.277 x68000 | accurate enough that measured cycles mean something |
| SNES project reuse | MIT — cleared | data/events/ scene graph is reusable with attribution |
The SASI/SCSI question is RESOLVED
Session 1 left "which machine do we target" open. The user's answer: ship both,
as two quality profiles. This is now implemented rather than hypothetical — the
bitrate ceiling is a build parameter in tools/encoder/ratectl.py:
| profile | target | lam | quality (00020 / 00146) | machine |
|---|---|---|---|---|
sasi |
110 KB/s | 60 | 36.9 / 29.6 dB | stock 10MHz ACE/EXPERT |
scsi |
280 KB/s | 10 | 39.4 / 32.3 dB | Super/XVI, or CZ-6BS1 board |
Sized against the user's working figure of 4 Mbps = 488 KB/s sustained, on SD-backed SCSI (BlueSCSI / SCSI2SD) — so that rate is a bus-limited constant, not an average over seek latency.
Both profiles fit with room. Ring-buffer simulation on the real per-frame sizes gives zero required prefill for every scene at both profiles: the fill delivers 40.69 KB per frame time and only one measured frame (42.10 KB) exceeds that, recovered by the next. A 256 KB buffer carries ~1 s of stall tolerance, far more than an SD-backed seek needs. FINDINGS 21.
An earlier warning here said scsi did not fit because a frame peaked at 96.4%
of the pipe. That compared instantaneous demand to a sustained rate as if they
had to match frame-by-frame; with a buffer the test is cumulative, and it passes.
scsi is now within 0.5 dB of the palette ceiling on 00020. These were
initially set at 45 / 75 KB/s, which was 12% / 7% bus utilisation — read off the
RD curve rather than derived from the hardware. See FINDINGS 17.
Codebooks are k=256 with 1-byte indices in both profiles. k=1024 was measured
and rejected — see FINDINGS 14, it was a false-good result from a rate model
that undercharged the index. Do not ship past lam~800; FINDINGS 15 has the cliff.
Because of the RAW escape mode, lam=0 is pixel-exact against the palettised
frame (measured 0.00 dB loss). The profiles are two points on one continuous
rate-distortion curve, not two codecs.
What session 2 settled
- The critical-path question is answered. "Does VQ soften Bluth's linework
unacceptably?" — flat 4x4 VQ: yes, badly. The hybrid (SKIP/V1/V4/RAW): no.
Verified by eye, not just PSNR. See
docs/FINDINGS.md9-11 and the two images indocs/images/. Both profiles use k=256; see item 2b. - Session 1's 12fps bitrate was wrong (183 KB/s claimed, 340 KB/s measured). Halving the framerate does not halve the bitrate. FINDINGS 8. 2b. A fourth false-good result was produced and caught this session — k=1024 codebooks looked like a +2.4 dB free win because the rate model charged 1 byte for a 10-bit index. FINDINGS 14. The k=256 configuration ships.
- The 256-colour palettised frame is the real quality ceiling and it looks excellent. Judge the codec against that, not against 1080p.
- Encoder exists and produces a real bitstream:
tools/encoder/.
Encoder — working
python3 tools/encoder/extract.py 00020 /tmp/fr_00020 12 crop
python3 tools/encoder/encode.py /tmp/fr_00020 out.dlx --profile sasi --preview p.png
| file | role |
|---|---|
extract.py |
.m2ts -> 256x192 PNGs, 12fps, spatial-only denoise |
vq.py |
palette, blockify, hand-rolled k-means (no sklearn on this box), PSNR |
vq_hybrid.py |
the codec: 4 block modes + lagrangian mode decision |
ratectl.py |
SASI/SCSI profiles, leaky-bucket rate control |
encode.py |
CLI + DLX1 container writer |
DLX1 container layout is documented in the encode.py docstring. All
multi-byte fields are big-endian so the 68000 reads them with a plain move.
Known encoder gaps
- Rate control is written but not yet wired into
encode.py— the CLI uses a fixedlamfrom the profile.ratectl.encode_rate_controlled()exists and builds a lam-ladder per frame; it needs hooking up and validating. - Payload is deliberately NOT entropy-coded — deflate decode does not fit in the 68000's frame budget (FINDINGS 17.2). Do not "optimise" this later.
- Codebooks are per-scene and rebuilt from scratch; no inter-scene reuse.
_paintis a Python per-block loop — fine for prototyping, slow for a full disc encode. Vectorise before the 224-stream run.
Working setup (unchanged from session 1, re-verified)
MAME ROMs — ~/mame/roms/x68000.zip. Must pass -bios ipl10.
mame x68000 -bios ipl10 -video none -sound none -nothrottle -seconds_to_run 3
Assembler — tools/vasm/vasmm68k_mot -Fbin -o out.bin in.s
Blu-ray — udisksctl loop-setup -r -f DRAGONS_LAIR.iso -> /media/reala-misaki/BDROM
(still mounted as of end of session 2).
MAME Lua harness — tools/bench/*.lua, working. Three gotchas (retain the
notifier subscription in a global; the stack register is SP not A7;
autoboot_script fires at PC=0 before boot) are documented in FINDINGS.
Two shell traps, both hit again this session:
- piping MAME (or any long job) through
grepblock-buffers — write to a file. pkill -f <pattern>matches your own shell and kills it (exit 144). Usepkill -xor kill by PID.
Disk throughput benchmark — still blocked, no longer gating
IOCS _B_READ returns -1 uniformly. Full diagnosis and the four untested
hypotheses are in session 1's notes (git history of this file, commit 65112b9);
the ordered plan for retrying is in docs/BENCHMARK.md.
Status changed twice this session — read this rather than the git history. It was briefly promoted to critical-path while the working bandwidth figure was misread as 4 MB/s. With the correct figure (4 Mbps = 488 KB/s) and the ring-buffer simulation showing zero required prefill for both profiles (FINDINGS 21), the design no longer hangs on it. Pixel-exact on SCSI is not available at 4 Mbps — it needs 92-97% of the pipe — so there is no longer a "measure it and maybe ship transparent" decision waiting.
What the benchmark is still worth doing for:
- Confirming the 4 Mbps figure. It is user-supplied and its provenance is not recorded. Every profile hangs off it.
- Confirming DMA is actually used. If transfers fall back to PIO the CPU cost rises far above the ~12-15% cycle-steal estimate and CPU becomes the binding constraint. This is the worst plausible outcome and the cheapest to check — do it first.
Do not try to get the bandwidth number out of MAME. Its SCSI/SASI devices are
functional models, not timing-accurate; a KB/s figure from MAME measures the
emulator's scheduler. docs/BENCHMARK.md covers the three-tier approach
(MAME validates the path, derivation bounds it, real hardware settles it).
Next steps, in priority order
- Full-disc survey. Only 4 clips of 1.2-1.7 s out of 224 streams have been
measured, and 00146 already runs 23% hotter than 00020. A sustained action
sequence is the one thing that could still break the bitrate. Classify menu
vs content first (FINDINGS 13) or the averages are diluted by static menus.
Vectorise
_paintbefore this run — it is a Python per-block loop. - 68000 decoder skeleton. Parse
DLX1, expand codebooks to word-per-pixel, blit SKIP/V1/V4/RAW. Measure real cycles with the existing MAME Lua harness — the first time that harness gets used for its actual purpose. Validates the 38% full-frame blit estimate that the whole CPU budget rests on. - Wire rate control into
encode.py. No longer a blocker (FINDINGS 21), but it is what gives a deterministic ceiling over content not yet measured, which was the original reason for choosing VQ. Insurance, not a fix. Pairs with (1). - Confirm DMA vs PIO in MAME (see the benchmark section above) — cheap, and the only thing that could still move CPU into the binding position.
- Resolve the framing question (FINDINGS 12: crop vs squash vs wide). Needs an eyeball against arcade reference, not a measurement.
- Import the scene graph. SNES project
data/events/(MIT, cleared), cross-checked against DirkSimple (zlib) which transcribed the same data independently — diff them to catch transcription errors before committing any of it to 68000 tables. - ADPCM audio. MSM6258, 15.6kHz mono, 7.8 KB/s — already budgeted in
ratectl.py, not yet extracted or encoded.
Explicitly abandoned — do not re-propose
Entropy-code the payload.Deflate decode is ~216% of the frame budget on a 68000; LZ4 is ~54% with no room beside a 38% blit (FINDINGS 17.2). All bitrates are raw payload. This also demotes the "247 KB/s lossless" figure in FINDINGS 8 to a compression upper bound, not a shippable design.k=1024 codebooks.False-good result from a rate model that charged 1 byte for a 10-bit index (FINDINGS 14). k=256 wins at every matched bitrate.Flat 4x4 VQ.Rejected by eye (FINDINGS 9).
Not yet started
- Any 68000 player code
- ADPCM audio extraction/encoding
- Disk image packaging
- Game logic (scene branching, input windows, death clips)