ROADMAP K3. src/player/packed.s (2,898 B) brings up its own display, builds
its own 193-entry DMA chain, keeps its own frame clock off V-DISP and fetches
every record itself with READ(10) off a CZ-6BS1. The rig writes no picture
byte, no palette entry and no CRTC register.
120 of 120 frames pixel-exact, every one compared, in both palette orders --
the gate had to grow to do it, because a packed frame is a LITERAL and the
codec's recursion was what made one comparison audit 120.
And the write window turns out to be the frame. A packed write requires R20
bit 11, buffer mode blanks the layer, and a DMAC-direct player holds the
window open for the whole data phase, so
dark fraction of a slot = record bytes / (DATA-PHASE rate x slot)
which is 1.0 at the container's own 582.0 KB/s: every frame delivered, on
time, pixel-exact, and none of them displayed. The rate in that expression is
the BURST rate, a third hardware number B1 has no test for. It reverses 61.5's
ranking -- a packed player that DMAs to RAM and paints with the measured 27.3%
blit is on screen 72.7% of every slot at any rate, and the two are equal only
at 2,131 KB/s = 3.7x the wire.
And a held channel costs the frame clock half its ticks without the clock
being able to tell: 487 of 1,038 V-DISP edges lost, zero late frames reported,
the player believing 12 fps while the screen ran at 6.37.
FINDINGS 64. ROADMAP K4 opened and fenced behind B2.
check.sh ALL GREEN before and after.
Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
628 lines
39 KiB
Markdown
628 lines
39 KiB
Markdown
# Dragon's Lair: Sharp X68000 port
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Porting Dragon's Lair to a stock X68000 (68000 @ 10MHz, 2MB, SCSI).
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This is fundamentally a **video codec problem**, not a game-logic problem. The
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game logic is a scene table with branching input windows; the difficulty is
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pushing ~22 minutes of Don Bluth animation through a 10MHz 68000.
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## What it looks like
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Left, the Blu-ray frame cropped to 256x192. Right, the same frame **as the
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emulated 68000 actually drew it**: 256 colours out of the X68000's 65536, one
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16-colour-per-4x4-block codebook, decoded by `src/player/decode.s` from the
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container. Not a re-render. These are the pixels MAME had on screen, pulled out
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of its own snapshot, 2x nearest-neighbour, no filtering.
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**The player, running.** 119 frames out of a **256 KB ring buffer on an emulated
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stock 2 MB X68000**, paced to a 12 fps frame clock, streamed from a host file at
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488 KB/s by `src/player/stream.s` with no Lua in the decode path. Source on the
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left, the machine's screen on the right. (This recording was paced by the host;
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the 68000 now keeps that clock itself, off the CRTC's V-DISP, and the same 120
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frames decode pixel-exact under it — `src/player/clock.i`, FINDINGS 54.)
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<video src="docs/img/player.webm" controls muted loop width="100%"></video>
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[`docs/img/player.webm`](docs/img/player.webm) (119 frames, 12 fps, VP9)
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116 of those 119 frames are **pixel-exact** against `tools/encoder/dlx.py`'s
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reference reconstruction. The other three are **torn**: the top of the picture
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is frame *n* and the bottom still holds frame *n-1*, because MAME captured the
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screen while the block loop was partway down it. That is not a rig artefact.
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`decode.s` writes straight to the displayed page, so a real player tears the
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same way. `tools/media/make_readme_media.py` asserts the tear rather than
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trimming it: every differing pixel has to come from the previous frame, or it
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refuses to build.
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**What the decoder is doing.** The same window with the block-mode map beside
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it. **Black is SKIP** (costs nothing, draws nothing, the previous frame stands),
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**blue is V1** (one codebook index for a whole 4x4 block), **amber is V4** (four
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indices), **red is RAW** (sixteen bytes verbatim). The mode mix is what every
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cost table in `docs/FINDINGS.md` is really about: V4 costs 1.5x V1, and the mode
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decision is charged both bytes *and* cycles, which is why a byte-rich profile
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buys its way out to RAW rather than V4.
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<video src="docs/img/modes.webm" controls muted loop width="100%"></video>
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[`docs/img/modes.webm`](docs/img/modes.webm) (the same 119 frames, with the mode map)
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**Name the layer.** Everything above is **emulated**: MAME 0.277 `x68000`,
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`-bios ipl10`, stock 10 MHz / 2 MB, cross-checked frame for frame on a second
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CPU core (px68k's C68K). Nothing in this project has run on real hardware yet.
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## Where it stands
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**The binding resource is the 68000's local BUS, not its clock.** The decoder
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occupies 86.7% of it once instruction prefetch is counted, and 52 of the 53
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frames that miss the 12fps budget miss on the bus (FINDINGS 38). Read that
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before optimising anything for cycles.
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**The decoder works and is measured.** `decode.s` draws blocks and v7 literal
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spans pixel-exact under both CPU cores, and costs inside the player what the
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standalone blit benchmark said it would, to 0.2% (FINDINGS 41).
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**The delivery path works too.** `stream.s` decodes the whole 120-frame window
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out of a 256 KB ring on a stock 2 MB machine, final frame pixel-exact, with the
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container in a host file rather than preloaded into RAM. The constraint is
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**contiguity, not byte count**: the block loop reads with a monotonically
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increasing `a0` and no bounds check, so the ring needs the whole next record
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resident *and contiguous*, a condition no byte-counting buffer simulation can
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see (FINDINGS 49).
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**Seek slack is accumulated, not owned.** A ring's lookahead is built out of
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`pipe - wire` and a seek spends all of it. At 488 KB/s a 256 KB ring needs 4.83
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seconds of play to reach its 7-frame ceiling from empty, and 512 KB needs 8.42
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seconds to reach 14, so a bigger ring raises the ceiling *and* lengthens the
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climb. A branch point therefore asks "has there been enough play since the last
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one", not "is the buffer big enough" (FINDINGS 51).
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**There is no working delivery rate figure, deliberately.** `--bus`, `--kbps`
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and `DLX_STREAM_KBPS` are required arguments with no defaults, so no table can
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be scored against a rate its own output does not state. What replaces a constant
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is a requirement: `tools/analysis/19_ring_stream.py` reports the **zero-prefill
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pipe**, the rate a medium must clear for a container to need no prefill, which
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is **513.2 KB/s** for the current candidate. That is a hardware acceptance test
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to measure a BlueSCSI against (FINDINGS 50).
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**The largest open number is W, the clocks stolen per delivered byte.** The
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MB89352 is an 8-bit SPC, so the DMAC pays per byte rather than per word, which
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is a 2x correction the project has already paid for once (FINDINGS 43). What W
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costs is set by how the player programs the DMAC: 5 clocks a byte single
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address with the bus held, 9 dual address held, 12 single address arbitrating
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per byte, 16..19 dual address arbitrating per byte. The design's fate changes
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completely across that ladder, and it is ours to choose.
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**The one worked example on the machine is expensive.** The X68000 IPL ROM
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programs all four HD63450 channels itself, and
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`tools/analysis/21_iplrom_dmac.py` decodes that configuration out of the ROM
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image and gates on the bytes still being there. Both the audio channel and the
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on-board disk channel are dual address, 8-bit port, cycle steal *without* hold,
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one external request per byte: **16..19 clocks a byte**, the top of the ladder.
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For audio that is a settled figure and a small one, 1.25%..1.48% of a frame. For
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the disk it is where nothing fits at any container size. The ROM drives SASI
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rather than the MB89352, so it does not settle W, but a cheap configuration is
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now the thing that has to be shown rather than assumed (FINDINGS 52).
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**The player builds its own codebooks and palette now.** The two load-time
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transforms — codebooks to word-per-pixel form, palette to `GGGGGRRRRRBBBBBI`
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with the shared LSB picked per entry — ran host-side until session 21 and now
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run on the 68000, out of the raw container header, byte-exact against the host
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implementation on both CPU cores and with the palette read back out of the
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hardware registers. A scene change costs **18.96 ms**, a third of one 12fps
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frame slot. The finding underneath it is a cost nothing had counted: a scene
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header is **5,920 bytes** that must arrive before frame 0, and in the currency
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of seek slack those bytes lengthen the refill climb by 138 ms at 488 KB/s and by
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**1.099 s at 451.4 KB/s**, because the surplus they are divided by goes to zero
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(FINDINGS 53).
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**The 68000 fills its own ring now, and the player's request loop costs more
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than the medium does.** `src/player/ring.i` places records, prefills, keeps the
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slack rule and seeks, out of a per-record index the container carries (DLX4).
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The channel only moves bytes while it has a request and only the CPU can issue
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one, so the disc **stands still between records** by an amount the player sets:
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at 488 KB/s a one-deep request queue gives away **6.8% of the pipe and underruns
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59 of 120 frames**, a two-deep one gives away 3.4% and underruns none — on a
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container whose whole surplus over the wire is 8.7% (FINDINGS 55).
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**The player runs off a real disc now, and PIO costs 87 clocks a byte.**
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`src/player/xfer.i` answers the ring's request mailbox with a real READ(10) to a
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real MB89352 instead of a host moving bytes at a modelled rate: 120 records,
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4,488,588 B, **pixel-exact out of a 256 KB ring**, with a real mid-stream seek in
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a second pass, and the **same 18 wraps** three different transports have now
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produced. What it costs is the finding. Subtracting the same 120 frames run
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twice gives **87.28 clocks per delivered byte**, and the 68000's own cycle table
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for that loop says **87.15** — 0.2% apart, so the cost is the instruction stream
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rather than the emulator's device model, and it is the first number this rig has
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produced that a real board would also pay. At this container's mean record that
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is **391.8% of a 12 fps frame**; the machine's own V-DISP clock agrees from the
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other end at **2.57 fps**. Against the W ladder — 22.4% of a frame at 5 clocks a
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byte, 85.3% at 19 — **the CPU doing the work itself is 4.6x the worst DMA
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configuration this project has found and 17.5x the best.** Getting the DMAC to
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hold the bus is no longer worth 9 against 19; it is worth 87 against either, and
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it is the only thing left before a player (FINDINGS 58).
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**The DMAC drives the data phase now, and it holds the bus.** `src/player/dma.i`
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programs an HD63450 channel and hands it the SCSI data phase: **the same 2,048
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bytes come off the disc three ways — PIO, the channel with the bus held, the
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channel stealing cycles — and all three are byte-exact.** The evidence that the
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DMAC and not the CPU is driving it never looks at the data register, which
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cannot answer the question: with the DMAC's OWN asserted, MAME cannot tell a
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CPU-driven byte at `$EA0015` from a DMAC-driven one. What it looks at instead is
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**the CPU's own progress**. MTC is sampled by the instruction *after* the one
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that starts the channel; held, it reads **zero of 2,048** — the whole transfer
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happened between two instructions, because the 68000 did not execute in between
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— while the stealing configuration reads the full count and the CPU then goes
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round its own loop 426 times. Put the stealing registers in the held slot and
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the run still delivers every byte and the gate goes **red**, which is what says
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the counter can come out different (FINDINGS 59.1).
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**And auto-request is charged by time, not by byte.** The card as MAME models it
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has **no request line to the DMAC at all** — its flow control is DTACK — so
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every configuration that can be run against it is auto-request, and an
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auto-requested channel does not know whether the device is ready: it spends its
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share of the bus either way. Every `W` in this project is clocks per *delivered*
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byte, which presumes the device asks; here the cost scales with **how long the
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record takes to arrive**, so halving the delivery rate *doubles* the CPU cost of
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the same record. Priced from the MC68450's own limited-rate constants against an
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explicit 460 KB/s: max rate costs the whole **95.3% of a frame** the record takes
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to land, and of the four bus shares the GCR can be programmed for — 50, 25,
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12.5, 6.25% — **only 50% carries the rate**, at 10.61 clocks a byte and 47.6% of
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a frame. The GCR is a design lever nothing in this tree had named (FINDINGS
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59.3).
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**And what it all costs: the frame affords 6.74 clocks a byte, and a
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dual-address byte is 9.** Putting the transport on the channel cuts it from
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**391.7% of a 12 fps frame to 40..95%** — four to ten times, the largest
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movement in this project's cost model since the decoder was written — and **it
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still does not fit.** After the measured decode (68.5%) and the audio DMA
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(1.25%), 30.2% of the frame is left, which at this container's 37,403 B record
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is 6.74 clocks a byte; a dual-address byte is a 4-clock read of the device plus
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a 5-clock write to memory, so **9 is a floor no bus share and no delivery rate
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goes under**. Single address is 5 and fits at 92.2% with room to spare — and it
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needs the device to ACK the DMAC, which needs a request line MAME does not
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connect and the slot pinout does have. So the project's live question is now a
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fact about a board: **does a real CZ-6BS1 drive `#EXREQ`?** If it does, the
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design fits. If it does not, the container has to come down from 438 KB/s of
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payload to **328** — which is an encoder target, entirely inside this project,
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and measured against the heaviest container the encoder emits rather than
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against a shipping one (FINDINGS 59.7).
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**A record was not a sector, and the fix was a re-encode — it is done.** 117 of
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120 records used to start part way into a 512 B block, and reading whole blocks
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into the ring corrupts the neighbouring records rather than merely wasting bytes
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— the block loop reads with no bounds check. PIO absorbed this for free by
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simply not storing the bytes outside the window, a property that disappears the
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moment a DMA channel takes over. Priced three ways: windowed PIO is +1.34% on
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the wire and cannot be done by a channel at all; a bounce buffer is +1.34% and
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**+5 clocks on every delivered byte**, 22.4% of a frame; sector-aligning records
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in the container is **+0.43% and zero clocks** (FINDINGS 58.3). Session 27 made
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it a precondition rather than a preference — the transport *refuses* a windowed
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read when the data phase is the channel's (59.4) — and **session 28 met it: the
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container is DLX5, every record is padded to 512 B and the frame stream starts
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on a sector boundary. 120 of 120 records are aligned, the realised wire cost is
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+0.48%, and the disc now moves exactly the records** — the bytes off the disc
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and the bytes into the ring are the same number, which is what check.sh gates on
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(FINDINGS 60.1).
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**And the player that has no decoder at all fits the budget the codec misses.**
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256-colour GVRAM throws away the high byte of every word a CPU writes, so a
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picture byte normally costs two disc bytes — but CRTC R20 bit 11 turns the
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masking off, and with the two 256-colour pages scrolled apart one word carries
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two pixels (FINDINGS 46/47). Session 29 measured what that is worth. The packed
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full-frame blit is **227,553 clocks, 27.3% of a 12 fps frame** — 51% of the
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unpacked one, and the *same* as the unpacked path's write-only floor, so packing
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buys back the whole of the source read. A DMA channel fills GVRAM in buffer mode
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straight off the disc with the CPU halted, and **walks the 1,024-byte line stride
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itself** through array chaining, so a frame is one channel start and not 192. At
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the 9 clk/B dual-address floor — the only configuration this machine can be shown
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to run — **the shipping codec is 110.4% of a frame and a decoder-free packed
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player is 55.2%.** Decoding 37,585 bytes costs more than not decoding 49,152.
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What it costs is the wire: **576 KB/s, fixed, with no lever** — a codec's bitrate
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is adjustable and a literal frame's is geometry — against 327 KB/s for the codec
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at the same floor. So the two open hardware facts changed character: **whether
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the medium sustains 576 KB/s, and whether buffer mode blanks the layer while it
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is being written, now decide which player exists** rather than how much headroom
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one has. The codec cannot take the packing either way: writing 4×4 blocks a byte
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at a time is **28% dearer** than the shipping shape, and pairing the blocks 128
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columns apart to get the burst back drops SKIP from 66.3% of blocks to 46.1% of
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pairs — about **+60% on the bytes**, against a target that needs them 35% lower
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(FINDINGS 61).
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**So encoder work is PARKED (USER DECISION, session 29).** Not because the codec
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is wrong, but because its remaining path is a conjunction and the packed one is
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not. The codec that exists is 440 KB/s and 110.4% of a frame; reaching E7's
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327 KB/s needs a 35% byte reduction after two of its three levers were measured
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and found inert (60.4, 60.5), and the reward on success is a design at ~100% of
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the frame. The packed player is at 55.2% today. **The codec is kept on disk and
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not built on**, because B2 is unanswered and 48.1's prior leans against packing —
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if buffer mode blanks, it is the only thing left (48.3).
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**And a frame is now one channel start.** Session 30 asked the packed player's
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one open structural question: a frame is a picture *and* a palette, and nothing
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had ever pointed a DMA channel at the palette registers. It writes them —
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512 B off the disc byte-exact into 256 registers at `$E82000`, read back out of
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the registers by the 68000 — and **one array-chained start crosses from those
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registers into GVRAM**, which is the shape of a whole frame: a palette entry and
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192 row entries, walked by the channel with the CPU halted throughout. The array
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is scene-constant, because the packed layout spends both 256-colour pages and
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there is no page to flip. What is left on the CPU per frame in the video path is
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the channel start and the disc read; there is no per-frame *paint*. **What it
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does not settle is the board** — MAME models the palette as plain
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`COMBINE_DATA` storage with no handler that could refuse a byte write, so the
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run bounds the model and not the hardware, and "does a real palette register
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take a byte write" joins the hardware list as B4. A negative answer costs 0.28%
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of a frame and nothing else (FINDINGS 62).
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**The packed container exists, and the palette that makes it better than the
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codec is not free after all.** `tools/encoder/dlxp.py` is DLXP1 and `pack.py`
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writes it: a **49,664 byte record that is 97 sectors exactly**, no record index
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and no length word — a packed record's length is geometry, so record *i* is at
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`off + i*rec` and a seek is arithmetic — at **582.0 KB/s**, which is what
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FINDINGS 61.9 predicted to the tenth, encoded in **3.3 seconds** because there is
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no k-means in it. **px68k's own `gvram.c` renders the container's bytes
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index-exact with the harness computing no interleave**, which is the only test
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that can catch an encoder whose byte order is wrong: a container round-trips
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against its own inverse either way. And the picture is re-derived against this
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project's own quantiser rather than PIL's — **34.05 dB against 61.9's 34.08** —
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with the X68000's `GGGGGRRRRRBBBBBI` word charged for the first time in this
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tree, 0.53 dB, on every row, so it moves no comparison.
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**What the control found is the finding.** A packed container built on a *scene*
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palette lands **exactly on the codec's ceiling, 30.79 dB**, so the whole +2.31 dB
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the packed branch has over that ceiling is **the per-frame palette and nothing
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else**. And a per-frame palette is not a small delta: **231 of 256 entries change
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every frame**, and a picture under the neighbouring frame's palette is **12.8 dB
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worse** than the correct pairing — a wipe on screen for roughly half of every
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frame slot, forever, *if* buffer mode does not blank the layer. Correct render,
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the same frame under the next frame's palette, and the 24-bit source; the frame
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is the one whose mismatch is closest to the mean, so it is not an outlier picked
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to make the point:
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It is chroma speckle and a shifted ground rather than a scramble — two
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median-cut palettes of adjacent frames occupy a similar gamut — which is milder
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than 12.8 dB sounds and worse than a still can show, because a still does not
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show it arriving and leaving twelve times a second. So B2 stopped
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being a question about headroom and became one about **which packed container
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ships**. The fallback is already a flag: `--scene-palette --no-palette` is
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30.79 dB, zero churn, **576.0 KB/s**, and still +2.07 dB on the shipping codec as
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the display renders both (FINDINGS 63).
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**And the packed player runs, end to end, off the disc — the strongest
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result in this tree, next to the worst news in it.** `src/player/packed.s` is
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2,898 bytes: the 68000 brings up its own display, builds its own 193-entry DMA
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chain, keeps its own frame clock off the CRTC's V-DISP, and fetches every record
|
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itself with `READ(10)` off a real volume. The rig writes **no picture byte, no
|
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palette entry and no CRTC register**. **120 of 120 frames are pixel-exact — every
|
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one compared, in both palette orders** — and the gate had to grow to do it,
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because a packed frame is a *literal*: the codec's last frame audits all 120
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through its own recursion, and frame 119 here says nothing about frame 60.
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Left, the source. Right, **MAME's own snapshot** of what the 68000 put on
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screen with no decoder in the machine at all — the frame whose PSNR is closest
|
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to the mean, so it is not the flattering one. The window's mean is **33.10 dB**,
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which is the packed container's predicted GRB555 figure to the digit.
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**And the write window turns out to be the frame.** Free-running — which is what
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a 12 fps player becomes once the transfer is longer than the slot — the run
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reported a number no budget here has a column for: **the GVRAM write window was
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open on 99.5% of the host frames**. Every frame pixel-exact, and almost none of them visible. It is
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arithmetic, not an emulator artefact — a packed write *requires* R20 bit 11,
|
||
buffer mode blanks the layer, and a DMAC-direct player holds the window open for
|
||
the whole data phase, because the packed layout spends both 256-colour pages and
|
||
there is no second page to hide behind:
|
||
|
||
dark fraction of a slot = record bytes / (DATA-PHASE rate x slot)
|
||
|
||
**The rate in that expression is the BURST rate, not the sustained one**, and
|
||
that is a third hardware number the acceptance test did not have. At the
|
||
container's own **582.0 KB/s the dark fraction is 1.0**: every frame delivered,
|
||
on time, pixel-exact, and none of them displayed. It also **reverses the
|
||
ranking**: a packed player that DMAs into RAM with the window shut and paints
|
||
with the measured 27.3% blit is on screen **72.7% of every slot at any rate**,
|
||
and the two are equal only at **2,131 KB/s — 3.7x the wire**. Below that, which
|
||
is every rate anyone has proposed, the player with the CPU in the loop is the
|
||
one you can see (FINDINGS 64.2).
|
||
|
||
**And a held channel costs the frame clock half its ticks, without the clock
|
||
being able to tell.** `clock.i` counts V-DISP interrupts; a held channel halts
|
||
the 68000; the MFP's pending bit is one bit. Held at 12 fps, **487 of 1,038
|
||
edges are lost** — and the player reports **zero late frames**, because the tick
|
||
it grades itself against is advanced by the interrupt the channel stopped it
|
||
from taking. It believed it was at 12 fps; the screen was at **6.37**. Only the
|
||
host's raster count contradicts it, and the gate asserts on the difference
|
||
(FINDINGS 64.3).
|
||
|
||
**The scene graph is in, and the worst gap between two decision points is
|
||
zero.** `tools/import/scenegraph.py` imports the arcade scene graph — 40 scenes,
|
||
516 sequences, 906 input windows — and 5.4% of the game's 612 branch transitions
|
||
open an input window on the first frame of a clip the disc *seeked to*, so two
|
||
seeks can fall back to back with no play between them. A rule of the form "has
|
||
there been enough play since the last branch" can therefore be answered no by
|
||
the **content**, not by the buffer. It does not break the design: a branch on an
|
||
empty ring costs the 2-record prefill, **149.7 ms at 488 KB/s**, not the climb.
|
||
What it removes is margin — at that rate in a 256 KB ring, **76% of this game's
|
||
branch points arrive before the ring has refilled**, and a 512 KB ring makes it
|
||
90%, because doubling the ceiling does not touch `pipe - wire` (FINDINGS 56).
|
||
|
||
**Nothing outside-derived is committed here.** The scene graph is not
|
||
redistributable from this tree; it is regenerated from a reader's own clones
|
||
into gitignored `tmp/`, and `tools/import/scenegraph.py` is the single file in
|
||
the repo coupled to those projects — everything downstream reads `DLXSCENE1`,
|
||
this project's own schema, with the sources' attribution carried in it.
|
||
DirkSimple is zlib (Ryan C. Gordon); the SNES chapter set is MIT (Chad
|
||
Doebelin) and, by its own README, *derived* from DirkSimple rather than an
|
||
independent transcription, which struck a cross-check this project had planned
|
||
on for eight sessions.
|
||
|
||
**Current encode:** 496.7 KB/s at 29.19 dB, 1 frame of 120 over the 12fps
|
||
budget, and that one is frame 0, the intra frame, late on purpose.
|
||
|
||
**Green-light check:** `./tools/bench/check.sh` (~6 min, needs the Blu-ray
|
||
mounted) re-runs both display regression tests, the rate-control drift gate, the
|
||
display-path coherency counterexample, a 120-frame 68000 decode on two CPU
|
||
cores, the ring and paced-ring passes, the DMAC configuration gate and the
|
||
load-time transforms on both cores, then imports and gates the scene graph
|
||
when a DirkSimple checkout is present, then builds the packed container and
|
||
renders it through px68k's own GVRAM model, then **runs the packed player for
|
||
120 frames off a real volume and compares every one of them**, then prints
|
||
`ALL GREEN`.
|
||
|
||
## Reproducing this
|
||
|
||
**No media ships in this repo and none of it is redistributable.** Bring your
|
||
own Dragon's Lair Blu-ray. Everything else needed to rebuild every number and
|
||
every picture above is either here or is packaged.
|
||
|
||
You need:
|
||
|
||
| | |
|
||
|---|---|
|
||
| the disc | loop-mounted read-only: `udisksctl loop-setup -r -f DRAGONS_LAIR.iso`. The tree was built against a decrypted UDF 2.x image. 7-Zip cannot read UDF 2.x, so use the loop mount |
|
||
| `python3` | plus **numpy** and **Pillow**, and nothing else. The k-means is hand-rolled rather than pulling in sklearn |
|
||
| `ffmpeg` / `ffprobe` | frame extraction, and the clips above |
|
||
| **MAME** | tested on 0.277, with the `x68000` ROM set. The rigs drive it headless via `-autoboot_script` |
|
||
| vasm (m68k, Motorola syntax) | **vendored**: `tools/vasm/vasmm68k_mot` is a Linux x86-64 binary, with the source tarball beside it to rebuild elsewhere |
|
||
|
||
Then:
|
||
|
||
```sh
|
||
export DLX_BDROM=/path/to/your/mounted/bluray # if not /media/$USER/BDROM
|
||
./tools/bench/check.sh # ~3 min, prints ALL GREEN
|
||
```
|
||
|
||
`DLX_BDROM` is honoured by every tool that reads the disc. Two stages are
|
||
optional and **skip rather than fail** when their input is absent, because both
|
||
live outside this repo:
|
||
|
||
- `PX68K=/path/to/px68k` for the second-CPU-core gate. This is the cheapest
|
||
strong test in the tree (seconds, no MAME, no ROMs) and it is what licenses
|
||
the bus and cycle figures.
|
||
- `IPLROM=/path/to/iplrom.dat` for the DMAC configuration gate. Defaults to
|
||
`~/mame/roms/iplrom.dat`.
|
||
|
||
To rebuild the stills and clips in `docs/img/` you also need a paced recording
|
||
run; see the header of `tools/media/make_readme_media.py`.
|
||
|
||
**Scene selection is a hard-coded stream number, not a search.** The gates use
|
||
streams `00020` and `00223` of the disc's 224 `.m2ts` files. A different
|
||
pressing may number them differently, and if so the green light will extract the
|
||
wrong footage rather than fail, so check that `tmp/fr_singe/` looks like the
|
||
Singe encounter before trusting any figure.
|
||
|
||
**Not every large stream is game footage.** `00216` is the feature with a
|
||
burned-in commentary picture-in-picture and `00215` is the commentary itself,
|
||
the two largest files on the disc. The clean 9.4-minute animation is **`00223`**
|
||
(FINDINGS 25.1).
|
||
|
||
## Encoder
|
||
|
||
```
|
||
python3 tools/encoder/extract.py 00020 /tmp/fr 12 crop
|
||
python3 tools/encoder/encode.py /tmp/fr out.dlx --profile scsi --preview p.png
|
||
```
|
||
|
||
The codec is a Cinepak-style hybrid: each 4x4 block is coded as SKIP, one 4x4
|
||
codeword, four 2x2 codewords, or RAW literal pixels, chosen per block by
|
||
rate-distortion. The RAW escape means `lam=0` is pixel-exact against the
|
||
palettised frame, so the quality knob spans lossless to heavily compressed
|
||
without changing the bitstream.
|
||
|
||
**Two byte budgets, not one.** `--kbps` is the quality rate point and
|
||
`--span-kbps` is the ceiling the span pass may draw on. They are different
|
||
things: the profile is chosen, the pipe is hardware, and bytes between them buy
|
||
a better picture if spent on `lam`, the 68000's deadline if spent on spans, and
|
||
nothing if left unspent. Spans run before `mu` because a span pays in bytes and
|
||
`mu` pays in picture (FINDINGS 41.2).
|
||
|
||
**Two ceilings, on two different axes.** The second is the 68000's decode
|
||
budget: `mu` is bisected per frame against 833,333 cycles so the frame also
|
||
*decodes* in time, which takes the worst sustained window from 37 frames over
|
||
budget to 1, for 0.62 dB at `scsi` (FINDINGS 31). It is on by default and
|
||
`--no-cpu-fit` turns it off. Unlike bytes, cycles have no bucket: there is no
|
||
double buffer to decode ahead into, so it is a hard per-frame ceiling.
|
||
|
||
**One profile, `scsi`, at 280 KB/s.** The 110 KB/s `sasi` profile was dropped on
|
||
capacity rather than bandwidth, since a SASI volume is limited to 40 MB and the
|
||
game's 22.8 minutes is 146 MiB even at that rate (FINDINGS 32). The rate point
|
||
may return under another name once the delivery medium is settled, because a 1x
|
||
CD-ROM sustains ~150 KB/s and CD-ROM is the only period medium with the
|
||
capacity.
|
||
|
||
The profile bitrate is a **ceiling**: `lam` is bisected per frame under a leaky
|
||
bucket, so the profile's `lam` is a quality floor rather than a setting
|
||
(`--fixed-lam` opts out). At `--spans all` none of that binds, though. A
|
||
32-frame bucket emits the same container byte for byte as an 8-frame one and
|
||
`lam` never leaves its floor on any frame of the reference window, because the
|
||
rate is set by the span pass and by `mu` (FINDINGS 44.3). Two known unit
|
||
inconsistencies on that side are implemented and default off because they
|
||
measure as a wash: `--joint-decide` prices a byte at `lam + mu*c` rather than
|
||
`lam`, and `--joint-bucket` stops the bucket lending clocks it cannot repay.
|
||
|
||
An encode is ~95% k-means. A 120-frame window is ~29 s, of which ~22 s is
|
||
training the two codebooks.
|
||
|
||
Profiles are derived from a bandwidth figure rather than chosen by eye:
|
||
|
||
```
|
||
python3 tools/encoder/profile_gen.py --bw-mbps 4 --name scsi
|
||
```
|
||
|
||
## Documentation
|
||
|
||
- **`docs/STATUS.md`** is the current state, working setup, blockers and next
|
||
steps. **Start here.** It also lists what has been explicitly abandoned, so
|
||
old ideas do not get re-proposed.
|
||
- **`docs/ROADMAP.md`** is the remaining work to a completion target, and which
|
||
milestone that target is. Read it with STATUS rather than instead of it:
|
||
STATUS holds the measurements, ROADMAP holds the shape and goes stale first.
|
||
- **`docs/FINDINGS.md`** is measured hardware facts, content statistics, the
|
||
codec decision, and a section on measurement traps that produced three
|
||
separate false results. Read §4 before trusting any pipeline number. It is
|
||
append-only and later sections overturn earlier ones; superseded sections
|
||
carry a blockquote pointing at the correction.
|
||
- **`docs/BENCHMARK.md`** is how to measure the storage subsystem, and why a
|
||
bandwidth figure out of MAME would be meaningless.
|
||
- **`docs/HARDWARE.md`** is the X68000 GVRAM/CRTC reference.
|
||
|
||
## Layout
|
||
|
||
```
|
||
docs/ findings, status, roadmap, hardware reference
|
||
docs/img/ the stills and clips above, built from a real emulated run
|
||
tools/analysis/ measurement scripts, numbered in the order they were written.
|
||
Run from the repo root; they import from tools/encoder/.
|
||
01 and 02 are marked BROKEN deliberately and kept as
|
||
regression references.
|
||
10 is a COUNTEREXAMPLE and exits non-zero by design: it
|
||
demonstrates that the two-display-path plan corrupts 70 of 120
|
||
frames, which is why decode.s has one display path.
|
||
15 measures how much of the 68000's local bus the decoder
|
||
occupies and exits non-zero if its derived model stops
|
||
matching the harness's measurement.
|
||
16 is the DLX3 span container round-trip gate: it encodes,
|
||
writes the container, reads it back with the reference decoder
|
||
and fails if a pixel differs, or if it emitted too few spans to
|
||
have tested anything.
|
||
19 models the ring's ADDRESSES rather than its occupancy,
|
||
because each record must be contiguous and not merely resident,
|
||
and reports the zero-prefill pipe.
|
||
20 is an independent Python re-derivation of the seek-slack
|
||
model, sharing no code with the Lua producer it checks.
|
||
21 decodes the IPL ROM's HD63450 configuration and gates on the
|
||
bytes being where it says they are.
|
||
22 prices a scene change: header bytes, load-time clocks and
|
||
what both cost in accumulated seek slack, across explicit
|
||
rates. Its cycle counts are PARSED out of the rig's log, not
|
||
pasted in, so they cannot go stale silently.
|
||
buscost.py is the shared bus-cycle table. The per-block
|
||
constants live in tools/encoder/vq_hybrid.py and are imported,
|
||
never copied.
|
||
tools/bench/ MAME Lua injection harness and 68000 benchmark sources.
|
||
check.sh is the green light.
|
||
blit.s/blit.lua time the full-frame GVRAM blit on the 68000
|
||
itself. Not part of check.sh, because wall timings would make
|
||
the green light host-sensitive.
|
||
span.sh measures the literal-span mode the same way and
|
||
asserts that every one of its 36 timing configs drew a
|
||
pixel-exact frame, the count taken from generated metadata so
|
||
a new config cannot weaken the gate.
|
||
crtc_mode.lua is the single source of truth for CRTC R00-R08
|
||
and R20. Do not write CRTC values anywhere else.
|
||
prep_dlx.py/decode.lua/verify_decode.py load, time and verify
|
||
decode.s. prep_stream.py/stream.lua do the same for stream.s,
|
||
but lay the container out as a DISK in a host file and feed it
|
||
through a bounded ring at a modelled pipe rate, so the rig is
|
||
not bounded by the emulated machine's RAM and a stock 2 MB
|
||
machine runs the whole window. dlxload.py holds the
|
||
codebook/palette load-time maths both preps share -- and
|
||
the reference src/player/load.i is gated against.
|
||
prep_load.py/load.lua/verify_load.py/load_run.sh run those
|
||
transforms ON the 68000 and compare all 10,752 output bytes
|
||
with dlxload.py's, palette words read back out of the palette
|
||
registers rather than a RAM shadow.
|
||
tools/bench/c68k/ headless px68k C68K harness, a SECOND emulator for every
|
||
68000 cycle figure. Links only px68k's CPU core: no SDL, no
|
||
ROMs, no emulated machine. `make PX68K=~/src/px68k` then
|
||
run.sh; verify_c68k.py checks the decode is pixel-exact, which
|
||
is what licenses the cycle numbers. It also counts BUS cycles,
|
||
which MAME cannot report. The Makefile's -no-pie and the
|
||
harness's MAP_32BIT arena are load-bearing: C68K truncates
|
||
host pointers to 32 bits.
|
||
tools/bench/gvpack/ the same second-emulator argument for the DISPLAY: it links
|
||
px68k's real x68k/gvram.c, so the address decode, the R20
|
||
bit-11 write path, the page-byte selection, the scroll wrap and
|
||
the index-0 transparency test are px68k's own code.
|
||
verify_gvpack.py checks the LAYOUT (the harness computes the
|
||
interleave); verify_dlxp.py checks the CONTAINER, writing a
|
||
DLXP1 record's bytes into GVRAM verbatim with no interleave
|
||
computed anywhere, which is the only way to catch an encoder
|
||
whose byte order is wrong.
|
||
25 imports nothing itself: it reads the DLXSCENE1 scene
|
||
table and reports the worst gap between two decision points,
|
||
what the input layer has to survive, and what both cost in
|
||
51.3's accumulated slack across explicit rates.
|
||
tools/import/ the ONLY code in this tree coupled to somebody else's source.
|
||
scenegraph.py reads a DirkSimple checkout (and optionally the
|
||
SNES chapter XMLs) and writes tmp/scenegraph.json in this
|
||
project's own DLXSCENE1 schema, with the sources' licences and
|
||
attribution inside it. Nothing is vendored and the output is
|
||
gitignored derived data.
|
||
30 is the PACKED container's gate: the format's invariants
|
||
(round-trip, sectors, the transparency key, the palette word),
|
||
and the quality re-derivation 61.9 asked for, in both the RGB888
|
||
domain every encoder PSNR here is quoted in and the GRB555 one a
|
||
player actually displays.
|
||
tools/media/ builds docs/img/ from a paced recording run
|
||
tools/vasm/ vasm m68k assembler, binary plus source tarball
|
||
tools/encoder/ hybrid VQ encoder and DLX3 container writer.
|
||
spans.py is the v7 span geometry, selection and serialiser,
|
||
and the single place the chain layout is stated on the encoder
|
||
side. It must match blit.s and decode.s: 11 coarse units of
|
||
24 px, 11 fine of 2.
|
||
DLX2 4-byte-aligns every frame record, because an odd move.l
|
||
is an ADDRESS ERROR on a 68000, not a slow read. DLX5 aligns
|
||
them to 512 B sectors instead, so a DMA channel can read a
|
||
record as whole sectors straight into the ring with no window
|
||
and no bounce copy; dlx.record_lengths() is the one place that
|
||
rule is applied.
|
||
dlxp.py and pack.py are the OTHER container -- DLXP1, the
|
||
decoder-free packed one (FINDINGS 63). Nothing is shared with
|
||
the codec's writer on purpose: a packed record is a palette and
|
||
a picture, both geometry, and dlxp.py is the one place the
|
||
interleave and the 97-sector record are stated. There is no
|
||
rate control in pack.py because there is no rate lever.
|
||
dlx.py is the reference DECODER, ground truth for the 68000.
|
||
24 models the ring with the 68000 owning it: the request
|
||
queue, the poll-only-when-not-decoding rule and 54.4's frame
|
||
cadence, and reports the pipe the player's own loop gives away.
|
||
src/player/ decode.s is the 68000 DLX3 decoder with a preloaded-stream
|
||
front-end. stream.s is the same decoder behind a bounded ring.
|
||
load.i is the LOAD-time half: codebook expansion and palette
|
||
packing, out of the raw container header, with loadgate.s as
|
||
its rig front-end. Its three scratch tables describe the
|
||
machine rather than the scene, so they are a separate entry
|
||
point a player calls once at boot.
|
||
ring.i is the RING PRODUCER: `aligned` placement, the
|
||
descriptor ring, the prefill policy, 51.2's slack rule as
|
||
arithmetic (ring_may_seek) and a seek. It reads the DLX4 record
|
||
index because a player cannot learn a record's length by
|
||
walking a stream it has not fetched.
|
||
Both include frame.i (the block loop and span chain) and
|
||
geom.i (the constants), so there is exactly ONE copy of the
|
||
bytes every cycle constant is fitted to. The span pass is
|
||
blit.s v7 verbatim, the same instruction sequence the
|
||
66.0/9.143/9.978 clock fit was measured on, so do not tidy it.
|
||
check.sh asserts decode.s still assembles to the same 1,296
|
||
bytes.
|
||
assets/ extracted frames and audio (gitignored)
|
||
```
|
||
|
||
Source media (`DRAGONS_LAIR.iso`) and ROMs are gitignored. Supply your own.
|