Files
Dragon-s-Lair-X68k/docs/ROADMAP.md
T
prosolis 7179339bd2 Move the loader onto the 68000, and find 5,920 bytes nobody counted
src/player/load.i expands both codebooks to word-per-pixel form and packs the
palette to GGGGGRRRRRBBBBBI out of the RAW container header, byte-exact against
tools/bench/dlxload.py on both CPU cores.  The palette half is gated on words
read back out of the palette registers at $E82000, so "the words reached the
hardware" is part of what passes.  ROADMAP P1 is done; P2's encoder half (a
reserved black entry, 23.4) is not, and is a re-encode rather than an edit.

A scene change costs 18.96 ms of 68000 time, 22.8% of one 12 fps frame; boot
costs 24.70 ms.  The scratch tables describe the CRTC, not the scene, so
pal_tables is a separate entry point built once at boot -- 5.29 ms off every
scene change.

The one that moves something: the scene header is 5,920 B that no rate table in
this tree included, because it belongs to no frame record.  In FINDINGS 51.3's
currency it is divided by the surplus pipe - wire, so it is hypersensitive:
138 ms of extra refill climb at 488 KB/s and 1.099 s at 451.4 KB/s, for the
same bytes.  tools/analysis/22_scene_load.py prices it across explicit rates.

Recorded as open: the two CPU cores agree to <3% on every stage but the table
build, where they differ by 16.4%.  px68k's C68K charges a flat 50 clocks for
MULU/MULS (c68kmacro.h:1869) where the 68000 charges 38+2n, which explains
4,608 of the 8,703 clock gap.  4,095 clocks are unexplained.  Nothing else in
src/player/ multiplies, so no figure in FINDINGS 24-52 is affected.

decode.s and stream.s are untouched; decode.bin is still 1,296 B at the same
MD5.  check.sh gains a stage that gates byte-exactness on both cores and
deliberately does not gate the cycle counts -- MAME's clock is 1/55.46 s and a
wall timing would make the green light host-sensitive.

Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
2026-08-24 20:20:40 -07:00

14 KiB

Roadmap — remaining work to a completion target

Written end of session 19 (2026-08-24), against a tree that is ALL GREEN. Amended end of session 21: P1 done, P2 half done (FINDINGS 53).

THE COMPLETION TARGET IS M3, THE VERTICAL SLICE (USER DECISION): one scene tree — a decision point, two outcomes, a death clip — with audio, streaming from a real SCSI volume on a stock 2 MB machine, playable. That is the point at which every layer of this design has been shown to work at once. M4 is listed because it is real work, but past M3 it is content grinding rather than open questions.

docs/STATUS.md remains the session-by-session record and the handoff. This file is the shape of what is left; where the two disagree about what is done, STATUS is the one with the measurements and this one is the one that goes stale. Both were wrong about two encoder gaps until this file was written — see "What was already done" below.


Status of the four resources

The project's own framing, restated because every item below is priced in one of these units:

resource state
68000 local bus the binding one. Decoder occupies 86.7%; 52 of 53 missed frames miss on the bus, not the clock (FINDINGS 38).
68000 clocks measured, and the rate controller binds on them.
Delivery rate no working figure, deliberately (FINDINGS 50, USER DECISION). Every tool REQUIRES an explicit rate.
Seek time no figure at all, and never had one. 51.3/51.4 made it matter.
W, clocks stolen per delivered byte 5 single-address held, 9 dual held, 12 single arbitrated; the IPL ROM's own disk channel is 16..19 (52.5). The largest open number in the project.

What was already done, and was still on the list

Found while inventorying for this file. Both had been closed in code for several sessions and were still listed as open gaps in docs/STATUS.md:

  • 4-byte record padding. DLX2, encode.py:139-156, inside rate-control accounting, reported per frame and per second.
  • CPU cost in the mode decision. vq_hybrid.py:218, priced against measured per-mode cycles with the exact clustered SKIP rule.

Both entries are now struck in STATUS. The lesson is procedural: a gap list that is only ever appended to manufactures phantom work. Anything crossed off below should be crossed off in STATUS in the same sitting.


Blocked on hardware this tree does not have

None of these block M2 or M3 software work, because session 18 forced every rate to be an explicit argument. They set constants, and two of them decide how much headroom the finished player has.

B1. Measure the BlueSCSI — throughput AND seek time. Throughput has an acceptance test already derived from real record sizes: 513.2 KB/s for the session-14 candidate, 451.4 KB/s for the gate container (19_ring_stream.py, FINDINGS 49.5). Seek time has nothing. 51.3/51.4 is why the second half matters: slack is accumulated out of pipe - wire, so what a branch point costs is set by the rate and the time since the last branch, not by the ring size. At 460 KB/s every ring from 192 KB to 512 KB is rate-bound and never fills. Do not substitute a guess — run at several explicit rates and report the sensitivity. That is exactly how the retired pipe constant survived five sessions after 42.1 called it folklore.

B2. Does buffer mode blank the display? probe_bit11_blank.lua is written and settles it in minutes on a real board. FINDINGS 48 shifted the prior toward MAME and toward "unusable" — do not pre-build on 1.0 B/pixel. Same sitting: the priority register 0xE82500 at 0x0000 (47.3).

B3. Single-address vs dual-address DMA. 242 KB/s and 0.69 dB. Needs scsiexrom.bin (8 KB, CRC 7be488de) sourced, then its DMAC init disassembled for DCR's DTYP: 10/11 = single (5.0 clk/B), 00/01 = dual (9.0). FINDINGS 48.4. Not on this machine (checked, session 18). This is also P4's input — the handshake the player drives is the same question from the software side.

Session 20 moved the prior hard, and it moved the wrong way (FINDINGS 52.5). The IPL ROM is on this machine, and tools/analysis/21_iplrom_dmac.py reads its HD63450 setup: the on-board disk channel (ch1, SASI) is DCR = $80dual address, 8-bit port, cycle steal WITHOUT hold, with REQG = 10 external request, i.e. a full bus arbitration per byte. That is 16..19 clocks per delivered byte, above the whole 5..12 bracket 42.4 costs P4 in. Same vendor, same DMAC, same class of 8-bit port — but it is not scsiexrom.bin, so B3 stays open. What it changes is that a cheap configuration is now the thing that has to be shown, not assumed.


M2 — a player, as opposed to a decoder

decode.s draws pixel-exact frames from RAM Lua pre-loaded; stream.s decodes out of a bounded ring fed by a host file on a paced clock. Neither is a player.

Exit criterion: boots from a real SCSI volume on a stock 2 MB X68000, plays one scene at 12 fps from disc, no host-file pipe, no Lua in the loop. Silent.

P1. Codebook expansion on the 68000. DONE, session 21 — FINDINGS 53. src/player/load.i expands both codebooks out of the raw container header, byte-exact against dlxload.py on both CPU cores. 9.26 ms, and it was priced where it lands rather than treated as free setup: the scene header is 5,920 B that no rate table in this tree counted, and in the currency of 51.3 — accumulated slack — those bytes lengthen the refill climb by 138 ms at 488 KB/s and by 1.099 s at 451.4 KB/s, because the surplus they are divided by goes to zero. The whole fixed cost of a scene change is about a third of one frame slot; what makes a branch point expensive is still the seek and the climb. Shipping the codebooks pre-expanded was considered and refused: it trades 9.26 ms of CPU for 5,120 more header bytes, which is a wash in milliseconds and not a wash in kind (53.6).

P2. Palette packing on the 68000. HALF DONE, session 21 — FINDINGS 53. The encoder still emits RGB888; the X68000 word packing is Lua-side. The packing is on the 68000: pal_pack writes 256 words straight into $E82000 with I chosen per entry by minimum squared error (1.96 dB, 23.3), gated on the words read back out of the palette registers. 9.70 ms per scene, plus 5.29 ms of scene-independent table build hoisted to boot (53.3).

What is left is the other half of the sentence: reserve index 0 as black with I = 0 (23.4). That is ENCODER-side, it changes the container, and it moves every constant fitted to the gate container, so it is a re-encode plus a re-measurement rather than an edit. Until then the letterbox gets the palette's closest thing to black (index 255 on the gate container); load.i reports whichever index that is and needs no change when it becomes 0.

P3. A real frame clock. stream.s has PACE/PACEON ($18034/$18038) but the 12 fps tick comes from the Lua producer. Needs MFP timer or VBL. Keep PACEON=0 free-run working — the wrap gate uses it and every FINDINGS 49 figure depends on it.

P4. Real transport. Drive the MB89352 instead of a host file. The W handshake — clocks stolen per delivered byte, bracketed 5..12 by MC68450 Fig 4-25 — is listed in "Decisions locked" as UNDECIDED and as the thing that decides the project: W<=6 fits 0/120 frames, W=8 misses 47/120. It is a property of how the player drives the SPC, so it is ours to choose, not to receive (FINDINGS 42.4-42.6). B3 informs it.

Session 20 promoted this to the project's biggest open number. FINDINGS 52.5 found the only worked example of a disk DMA configuration on this machine — the IPL ROM's own — sitting at 16..19 clk/B, where the whole design fails at any container size (15_bus_occupancy.py sweeps it). The per-byte ladder is 5 clk/B single-address with the bus held, 9 dual-address held, 12 single-address arbitrated, 16..19 dual-address arbitrated. Getting the DMAC to hold the bus is the difference between 9 and 19, it is a property of how the player programs the channel, and demonstrating a configuration that does it is P4's first job rather than its last.

Do not quote 42.4's W <= 6 / W = 8 sensitivity table for this. It is in clocks per WORD and FINDINGS 43 voided it; 52.5 cited it in byte units when first written and strikes it.

P5. Seek and branch. Per-record index (the aligned producer needs one anyway, 49.3), prefill policy, and the accumulated-slack rule from 51.3 made explicit in the player rather than implied by the rig.

P7. Boot. The player as an executable loading from the SCSI volume.


M3 — the vertical slice, and the completion target

Exit criterion: one decision point, two outcomes, a death clip, with audio, playing from disc on stock hardware.

P6. Audio — and it is the largest unpriced risk left in the project. MSM6258 ADPCM, 15.6 kHz mono, 7.8 KB/s. That figure is in ratectl.py's budget and nowhere else: not extracted, not encoded, not interleaved into the container, and never priced on the bus. Two reasons to treat it as a risk rather than a task:

  1. A second DMA consumer attacks the bus — the resource this project already established is the binding one, at 86.7% occupied. Clock headroom says nothing about whether it fits.
  2. 7.8 KB/s is a byte figure. The last time a byte/word unit error went unexamined in a delivery budget it cost the project a 2x error in every table since FINDINGS 5 (session 14, the MB89352 being an 8-bit SPC).

Price it before writing it: add the ADPCM DMA stream to 15_bus.py and see what it does to the 86.7%. DONE, session 20 — FINDINGS 52. It is in 15_bus_occupancy.py and the answer is 1.25%..1.48% of the frame, about 4% of what the decoder leaves. The per-byte cost is no longer a guess borrowed from the disk: tools/analysis/21_iplrom_dmac.py reads the IPL ROM's own HD63450 configuration and finds ch3 dual-address, 8-bit port, cycle steal without hold, external request — 16..19 clocks per byte, where 11_cpu_budget.py had been charging audio the disk's 5. Both worries above resolve:

  1. The bus concern does not materialise. A second DMA consumer at 7.8 kB/s is not what a bus at 88% occupancy is short of.
  2. The unit was checked and is nearly right. 15.6 kHz = 8 MHz ÷ 512 = 15,625 samples/s, 4 bits each, two to a byte = 7,812.5 B/s exactly. The 7.8 was decimal kB being multiplied by 1024; 2.4% high, now derived from the sample rate in buscost.ADPCM_BYTES_PER_S.

What is still open in P6 is everything except the bus: extraction, encode, container interleave, and what a second stream does to wire — and therefore to pipe - wire, and therefore to 51.3's refill climb. That last one is the interaction to price next, and it is E2's question with a second consumer in it.

E6. Container v2 — audio interleave, per-record index, scene table. Depends on P6's answer and on P5's index.

G1. Import the scene graph — early, because it is a measurement input. SNES project data/events/ (MIT, cleared) diffed against DirkSimple (zlib), which transcribed the same data independently, to catch transcription errors before anything reaches 68000 tables. Neither is on this box — both need fetching.

The reason to pull this ahead of the game logic that consumes it: 51.3 says 4.83 s of play to refill a 256 KB ring at 488 KB/s, and Dragon's Lair's decision points are seconds apart. Nothing in this tree can currently say what the worst gap between consecutive decision points is — only the scene table knows, and until it is imported, whether this design survives a back-to-back branch is an open question nobody is able to ask.


M4 — the whole game

Listed for completeness; past M3 these are scope, not risk.

  • C1. Full-disc survey, 22.8 minutes. Classify content / menu / bonus — not menu vs content: the two largest streams are bonus material and look like content by size, duration and bitrate alike (25.1). Run 07_motion_survey.py per stream first for a hot-window shortlist. Gated by E4.
  • E4. H.build k-means, 51 s of a 55 s run, once per scene. The thing to attack before C1, and not anything in the per-frame path (27.6).
  • E2. --spans all as default. Still a recommendation, not a measurement (43.6.1), and the only loaded lever on the encoder's byte side (44.3). It spends every profitable byte, which raises wire, which shrinks pipe - wire, which lengthens the refill climb after every branch. That interaction is not priced, and M3 is where it becomes measurable.
  • E3. Re-derive span selection jointly with lam (39.3).
  • C2. Framing — crop vs squash vs wide (FINDINGS 12). Needs an eyeball against arcade reference, not a measurement. Cheap; blocks only final encodes.
  • C3. Disk image packaging, ~1.09 GiB at the candidate rate.
  • G2/G3. Branching, input windows, death clips, attract mode; playtest.

Dependency summary

B1 seek+rate ─┐
B3 DTYP ──────┴─> P4 transport ─┐
                                ├─> M2 ─> M3 (COMPLETION TARGET) ─> M4
P1 P2(half) P3 P5 P7 ───────────┘         ^
                                          │
P6 (bus cost DONE, 52) ──────────────────┤
G1 scene graph (fetch, do early) ─────────┘
B2 blanking ─> (page 1; do not pre-build on it)

Standing rules that apply to all of it

  • Green light first and last. ./tools/bench/check.sh, ALL GREEN, before and after. Never two MAME jobs at once — session 18 did it, two decode.lua runs shared a log file, and it produced a 0-byte log and 15 wasted minutes.
  • Name the layer. Emulated, or real hardware. Every progress claim.
  • Label measured / estimated / folklore. A rate with no provenance is folklore even when it is plausible, and this project has already paid for that twice.
  • No new default constants. Rates stay explicit arguments. If a measurement is not available, report the sensitivity across several rates rather than picking one.