Two sessions that were never separated in the working tree, so they land as one commit. check.sh ALL GREEN before and after both. SESSION 19 -- the ring rig gets a frame clock (FINDINGS 51). src/player/stream.s had no frame clock: it asked for record i the instant it finished i-1, outran any finite pipe, and never let the ring back up. The 49.1 sweep passing at 48 KB was therefore a wrap-correctness result and nothing else. PACE/PACEON ($18034/$18038) hold the decoder to 12 fps, so FR_HEAD-FR_TAIL finally means what it reads as: whole frames the decoder could still draw with delivery stopped dead. PACEON=0 free-runs and is what the wrap gate still uses, so every figure in 49 is unmoved. Paced, on the gate container: 64 KB holds 2 frames, 256 KB holds 7-8, 512 KB holds 14-15, all pixel-exact. Tolerance is ceiling-1, measured by cutting the pipe: 256 KB buys 500 ms of dead pipe, not 583. SLACK IS ACCUMULATED, NOT OWNED. It is built out of pipe-wire and a seek spends all of it. At 488 KB/s a 256 KB ring needs 4.83 s of play to reach its ceiling from empty; 512 KB needs 8.42 s to reach 14. A bigger ring raises the ceiling AND lengthens the climb, so a branch point does not ask "is the buffer big enough" but "has there been enough play since the last one" -- and Dragon's Lair's decision points are seconds apart. The rig now also says WHICH resource is binding: at 460 KB/s every ring from 192 KB to 512 KB is rate-bound at ceiling 4 and never fills, so larger rings are dead RAM in that scene. 20_seek_slack.py is the same model rewritten in Python from record sizes, sharing no code with the Lua producer: 35/35 ceilings inside its bracket. SESSION 20 -- the DMAC configuration was in the IPL ROM the whole time (FINDINGS 52). ROADMAP's "do this first" was to put the ADPCM stream on the bus. That needs a clocks-per-byte figure for the audio channel, and 11_cpu_budget.py was charging audio the DISK's rate -- 5 clk/B, its own help text calling it "single-address, bus held". Audio was being charged the favourable end of B3, a 242 KB/s open question. It never had to be a guess. The IPL ROM programs all four HD63450 channels itself and MAME boots the rig with it, so 21_iplrom_dmac.py reads the configuration out of the image and decodes the MC68450 fields. Eight (address, expected bytes, meaning) sites; a mismatch or an unknown revision exits non-zero. In check.sh, no emulator, milliseconds. ch3 DCR=$80, OCR=$32: dual address, 8-bit port, cycle steal WITHOUT hold, REQG=10 external request. The DMAC arbitrates once per byte with no burst to amortise the 5..8 + 2 over, so an audio byte is 16..19 clocks, not 5 -- the old debit was 3.2x..3.8x small. And on the bus it is still nothing: 651 B/frame is 1.25%..1.48% of a frame, about 4% of what the decoder leaves. P6's bus risk does not materialise. The unit worry was worth checking and nearly right: 15.6 kHz is 8 MHz/512 = 15,625 samples/s, two 4-bit samples to a byte = 7,812.5 B/s exactly, and AUDIO_KBPS=7.8 is that in decimal kB while the tool multiplied by 1024. THE DISK CHANNEL IS PROGRAMMED IDENTICALLY. ch1 (SASI) is DCR=$80 too, and so is ch0. That is 16..19 clocks per delivered byte, where 42.4 brackets W at 5..12 and 42.5 has W=8 already missing 47/120 frames. The only worked example of a disk DMA configuration on this machine sits above the entire bracket, and at that price nothing fits at any container size. It is not scsiexrom.bin so B3 stays open -- what changed is that a cheap configuration is now the thing that has to be SHOWN. W <= 12 is a requirement on the player's DMAC programming, not a range the hardware hands us, and it is now the largest open number in the project, ahead of the rate. An unforced cross-check fell out: 15_bus_occupancy.py's new W sweep puts W=8 at 105.7% of the frame, agreeing with 42.5's 47/120, from mode histograms and bus clocks respectively, two models sharing no code. Also: ADPCM outranks the disk at the arbiter (CPR 1 against 2), so an audio byte never waits and a video byte does -- relevant to 51's smooth-rate delivery model. README MEDIA. stream.lua gains DLX_SNAP_EVERY=1 (needs DLX_PACE, off by default, on no path check.sh takes) and tools/media/make_readme_media.py turns the PNGs into docs/img/. The stills and both clips are MAME's own screen pixels. Building it turned up something worth recording. 116 of 119 captured frames are pixel-exact against dlx.py; three are TORN -- frame n on top, frame n-1 below the tear line -- because MAME captured the screen while the block loop was partway down it. decode.s writes straight to the displayed page (one display path, 28.1), so a real player tears the same way, and this is the first time that consequence has been visible rather than argued. The script ASSERTS the tear and refuses to build otherwise, rather than trimming three frames and reporting "every frame I kept is exact". Second correction the capture forced: the snapshot fires before frame n is decoded, so the obvious reading is that it holds frame n-1 -- it does not, because MAME renders the screen at the end of the machine frame, by which time the 68000 has finished frame n. 11_cpu_budget.py's "validated to within 1 pt" line is also corrected: the model reads 2..10 pt HIGH and by more as the frame gets harder, which was already true before either session. src/player/decode.s is unchanged; decode.bin is still 1,296 B at the same MD5. Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
334 lines
15 KiB
Python
334 lines
15 KiB
Python
#!/usr/bin/env python3
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"""Cinepak-style hybrid VQ with a RAW escape: per-4x4-block choice of
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SKIP / V1 (one 4x4 codeword) / V4 (four 2x2 codewords) / RAW (16 literal indices).
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Flat 4x4 VQ at k=256 visibly destroys Bluth's ink linework (see docs/FINDINGS.md).
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The standard fix is to let detailed blocks spend 4x the bits. Rate control picks
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the split per block by rate-distortion, so the bitrate ceiling stays deterministic
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-- which is the whole reason we chose VQ over a lossless delta.
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The RAW mode is what makes ONE codec serve both shipping targets (session 2
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user decision: SASI and SCSI quality modes). As lam -> 0 the encoder buys RAW
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blocks until the frame is pixel-exact against the palettised source, so the
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SCSI profile is not a second codec -- it is the same bitstream with the rate
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knob opened up. The 68000 decoder needs no extra path: RAW is a straight copy,
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which is cheaper than V4.
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Bitstream per frame (what the 68000 actually parses):
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2 bits/block header, packed: 00=SKIP 01=V1 10=V4 11=RAW
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then the payload in block order: V1 -> 1 index, V4 -> 4, RAW -> 16
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STRUCTURE (session 6). The encoder is FRAME-DRIVABLE: `frame_ctx` / `decide` /
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`paint` expose one frame at a time so a caller can choose `lam` per frame and
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feed back the frame it actually emitted. That is not a convenience -- it is the
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fix for FINDINGS 26.1. This codec is temporally recursive (SKIP copies the
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previous RECONSTRUCTION), so any rate control that picks frames out of
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independently-encoded whole-sequence runs desynchronises the encoder from the
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decoder. `encode()` is now a thin loop over the per-frame API and stays the
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fixed-lam path.
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The split is also what makes rate control affordable: `l1`/`l4g` and their
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errors depend on neither `lam` nor `prev`, so they are computed once per frame
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and a lam search only re-runs the argmin.
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"""
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import numpy as np, sys
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from PIL import Image
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import vq as VQ
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LUMA = VQ.LUMA
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# byte cost of each mode's payload, per block. The 2-bit header is paid by
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# every block regardless, so it drops out of the mode comparison.
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_HDR_BYTES_PER_BLOCK = 2 / 8.0
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RAW_BYTES = 16.0 # literal palette bytes, never indices
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# ---------------------------------------------------------------------------
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# CYCLE cost of each mode, per block, MEASURED on the 68000 (FINDINGS 28.2,
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# tools/bench/decode.lua). This is the other axis: `lam` prices bytes, `mu`
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# prices cycles, and the two are not proportional -- V4 is 4x a V1 block in
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# bytes and 1.49x in cycles.
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#
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# SKIP IS NOT A CONSTANT, and it is the one trap in here. A SKIP block costs
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# 13.25 cycles when all four blocks sharing its header byte are SKIP (one
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# `tst.b` clears the group) and ~45 when it sits in a mixed byte -- so its
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# price depends on its NEIGHBOURS, which a per-block lagrangian cannot see.
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# The way out is that the two uses do not need the same number:
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# * `decide` uses C_SKIP_RANK purely to RANK modes within a block. SKIP is
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# the cheapest mode either way, so the choice only scales the incentive:
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# the V1-SKIP gap moves 12% between the two candidates.
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# * `cycles()` scores a WHOLE frame with the exact clustered rule, and that
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# is what the rate controller bisects against. Nothing downstream of the
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# mode decision uses the ranking constant.
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C_V1, C_V4, C_RAW = 299.9, 448.2, 400.4
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C_SKIP_CLUSTERED = 53.0 / 4 # all-SKIP header byte: one tst.b for four
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# C_SKIP_MIXED WAS THE ONE CONSTANT HERE THAT HAD NEVER BEEN MEASURED. It was
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# 45.0, hand-derived, from session 7 until session 12 measured it -- and it was
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# 18% low. Every other figure in this table comes from a synthetic frame of a
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# single mode, and there was no such frame for a SKIP in a MIXED byte, because
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# a frame of nothing but mixed SKIPs cannot exist: the byte has to hold a coded
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# block for the SKIP to be mixed at all.
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#
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# tools/bench/prep_dlx.py now emits four that bracket it -- (3 SKIP + 1 V1),
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# (1 SKIP + 3 V1), (3 SKIP + 1 RAW), (1 SKIP + 3 RAW), each with the header byte
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# ROTATED through all four positions so no mode is pinned to the free `lsr`
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# slot -- and each pair solves for the SKIP cost and its partner's together:
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#
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# MAME C68K (the partner solves back to its own anchored
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# V1 pair 55.03 56.50 value to 0.2%, which is what says the pair
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# RAW pair 55.83 56.50 is measuring the SKIP and not absorbing it)
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#
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# 55.0 is taken because every other constant here is MAME's; C68K reads V4 and
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# RAW 3.2-3.5% higher on pure frames too, which is FINDINGS 37's known table
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# spread and not a property of mixed bytes.
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#
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# It matters more than 10 clocks a block sounds, because a v7 SPAN marks its
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# run SKIP: a spanned container is made largely of mixed SKIPs, so this is the
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# dominant population in exactly the frames spans are judged on. FINDINGS 41.5.
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C_SKIP_MIXED = 55.0 # a SKIP block inside a mixed byte, MEASURED
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C_SKIP_RANK = C_SKIP_CLUSTERED # ranking only -- see above
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MODE_CYCLES = np.array([C_SKIP_RANK, C_V1, C_V4, C_RAW], dtype=np.float64)
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FRAME_CYCLES_12FPS = 10_000_000 / 12.0 # 833,333, x68k.cpp:1133
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def cycles(mode):
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"""Exact decode cost of one frame's mode map, in 68000 cycles.
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Single source of truth: tools/analysis/11_cpu_budget.py imports this, and
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it reproduces the four frames timed on the 68000 to within 1 point
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(FINDINGS 28.2). Instruction cycles against zero-wait-state memory, so a
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LOWER BOUND like every 68000 figure since FINDINGS 24."""
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g = np.asarray(mode).reshape(-1, 4) # one header byte = four blocks
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allskip = (g == 0).all(1)
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c = allskip.sum() * 4 * C_SKIP_CLUSTERED
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mm = g[~allskip]
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c += (mm == 0).sum() * C_SKIP_MIXED
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c += (mm == 1).sum() * C_V1
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c += (mm == 2).sum() * C_V4
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c += (mm == 3).sum() * C_RAW
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return float(c)
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def blocks_of(idx, pal, bw, bh):
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return VQ.blockify(idx, pal, bw, bh)
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def build(frames_dir, k1=256, k4=256, iters=16, lam=0.0):
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rgb = VQ.load_frames(frames_dir)
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H, W = rgb[0].shape[:2]
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ref, pal = VQ.scene_palette(rgb)
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idx = VQ.palettise(rgb, ref)
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# --- two codebooks, trained on the whole scene ---
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X1 = np.concatenate([blocks_of(i, pal, 4, 4) for i in idx])
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C1, _ = VQ.kmeans(X1, k1, iters)
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cb1 = VQ.snap_codebook(C1, pal, 4, 4) # (k1,16) palette idx
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C1s = (pal[cb1].astype(np.float32) * LUMA).reshape(k1, -1)
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X4 = np.concatenate([blocks_of(i, pal, 2, 2) for i in idx])
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C4, _ = VQ.kmeans(X4, k4, iters)
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cb4 = VQ.snap_codebook(C4, pal, 2, 2) # (k4,4) palette idx
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C4s = (pal[cb4].astype(np.float32) * LUMA).reshape(k4, -1)
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return dict(rgb=rgb, pal=pal, idx=idx, H=H, W=W,
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cb1=cb1, C1s=C1s, cb4=cb4, C4s=C4s, k1=k1, k4=k4,
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nbx=W // 4, nby=H // 4, nb=(W // 4) * (H // 4),
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palw=pal.astype(np.float32) * LUMA)
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def _v1_recon(lab1, cb1, H, W):
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return VQ.unblockify(lab1, cb1, H, W, 4, 4)
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# --- block <-> image reshapes (no copy where numpy can avoid one) -------------
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def to_blocks(a, nbx, nby):
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"""(H,W) -> (nb,4,4) in block raster order."""
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return a.reshape(nby, 4, nbx, 4).transpose(0, 2, 1, 3).reshape(-1, 4, 4)
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def from_blocks(b, nbx, nby):
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"""(nb,4,4) -> (H,W)."""
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return b.reshape(nby, nbx, 4, 4).transpose(0, 2, 1, 3).reshape(nby * 4, nbx * 4)
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def default_idx_bytes(m):
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"""Size of ONE codebook index in the bitstream. k>256 needs 2 bytes, which
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doubles what V1 and V4 actually cost -- an RD model that ignores that
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systematically over-picks V4 and under-reports the bitrate (FINDINGS 14)."""
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return 1 if max(m["k1"], m["k4"]) <= 256 else 2
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# --- per-frame API -----------------------------------------------------------
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def frame_symbols(m, f):
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"""lam- and prev-INDEPENDENT part of a frame: codeword assignments and
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their errors.
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Cached, because a lam search re-uses them unchanged and `VQ.assign` is the
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expensive call in the encoder -- 22.8 of 24.6 ms per frame, measured. That
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cache is what makes per-frame rate control affordable: a 12-step search
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over 120 frames costs 0.3 s, against 49 s for the equivalent done by
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re-running whole-sequence encodes.
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The cache holds ONE frame. Every caller works a frame at a time, and at
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~133 KB of intermediates per frame a whole-sequence cache would cost
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900 MB on a 9.4-minute stream for no benefit."""
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cache = m.get("_sym")
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if cache is not None and cache[0] == f:
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return cache[1]
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pal, W, nb = m["pal"], m["W"], m["nb"]
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im = m["idx"][f]
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B1 = blocks_of(im, pal, 4, 4) # (nb,48)
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l1 = VQ.assign(B1, m["C1s"])
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e1 = ((B1 - m["C1s"][l1]) ** 2).sum(1)
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B4 = blocks_of(im, pal, 2, 2) # (nb*4,12) in 2x2 raster
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l4 = VQ.assign(B4, m["C4s"])
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e4raw = ((B4 - m["C4s"][l4]) ** 2).sum(1)
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# regroup 2x2 blocks into their parent 4x4 block
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q = _group_2x2_into_4x4(np.arange(nb * 4), W)
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e4 = e4raw[q].reshape(nb, 4).sum(1)
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l4g = l4[q].reshape(nb, 4)
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s = dict(l1=l1, e1=e1, l4g=l4g, e4=e4,
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src_blocks=to_blocks(im, m["nbx"], m["nby"]))
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m["_sym"] = (f, s)
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return s
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def frame_ctx(m, f, prev, idx_bytes=None):
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"""Everything needed to decide one frame at any lam, given the frame that
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will actually precede it in the emitted stream."""
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s = frame_symbols(m, f)
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nb = m["nb"]
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if prev is None:
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eS = np.full(nb, np.inf)
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prev_blocks = None
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else:
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# SKIP distortion = this frame against the previous RECONSTRUCTION,
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# in the same luma-weighted space the codebooks were trained in.
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d = ((m["palw"][m["idx"][f]] - m["palw"][prev]) ** 2).sum(2)
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eS = d.reshape(m["nby"], 4, m["nbx"], 4).sum((1, 3)).ravel()
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prev_blocks = to_blocks(prev, m["nbx"], m["nby"])
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return dict(f=f, sym=s, eS=eS, prev_blocks=prev_blocks, nb=nb,
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idx_bytes=default_idx_bytes(m) if idx_bytes is None else idx_bytes)
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def decide(ctx, lam, mu=0.0, byte_clk=0.0):
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"""Lagrangian mode decision at one lam and one mu. Returns (mode, bytes).
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Minimises `distortion + lam*bytes + mu*(decode cycles + byte_clk*bytes)`
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per block. `mu=0` is the byte-only decision every session before 8 made.
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`byte_clk` is what a DELIVERED byte costs the 68000 in clocks of the same
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budget mu is bisected against -- ratectl.DISK_CLK_BYTE, 5.0 on the
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single-address row of FINDINGS 43.2. It defaults to 0, which reproduces
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sessions 8-14 exactly, and it is the last place in the encoder where a byte
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was still free: FINDINGS 43.6 put the disk debit in the rate controller's
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FIT TEST, but the decision underneath it still ranked modes as though the
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16 bytes of a RAW block cost nothing to deliver.
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THAT INVERTS FINDINGS 28.8. RAW is 400.4 cycles against V4's 448.2, so
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with a free byte, raising mu buys cycles by moving V4 -> RAW. Priced, a RAW
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block costs `400.4 + 16c` and a V4 block `448.2 + 4c`, which cross at
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**c = 3.98 clocks/byte** -- and 43.1's floor argument (a 68000 bus cycle is
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four clocks and the SPC hands over one byte per cycle) says c >= 4 on any
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real machine. So on hardware mu's escape hatch was never there: it was
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spending 12 clocks of bus to save 47.8 of CPU.
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Cheap by design: no painting, no image-sized work. A search calls this a
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dozen times per lam step and paints once."""
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ib = ctx["idx_bytes"]
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s = ctx["sym"]
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mc = mu * MODE_CYCLES
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lb = lam + mu * byte_clk # what one payload byte costs, both budgets
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cost = np.stack([ctx["eS"] + mc[0],
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s["e1"] + lb * (1.0 * ib) + mc[1],
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s["e4"] + lb * (4.0 * ib) + mc[2],
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np.full(ctx["nb"], lb * RAW_BYTES + mc[3])])
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mode = np.argmin(cost, axis=0).astype(np.uint8)
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return mode, frame_bytes(mode, ctx["nb"], ib)
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def frame_bytes(mode, nb, idx_bytes):
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nV1 = int((mode == 1).sum()); nV4 = int((mode == 2).sum())
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nR = int((mode == 3).sum())
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return (nb * _HDR_BYTES_PER_BLOCK
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+ (nV1 + nV4 * 4) * idx_bytes + nR * RAW_BYTES)
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def paint(m, ctx, mode):
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"""Reconstruct the frame the decoder will produce for this mode map."""
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nbx, nby = m["nbx"], m["nby"]
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s = ctx["sym"]
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ob = np.empty((ctx["nb"], 4, 4), dtype=np.uint8)
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sel = mode == 0
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if sel.any():
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ob[sel] = ctx["prev_blocks"][sel]
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sel = mode == 1
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if sel.any():
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ob[sel] = m["cb1"][s["l1"][sel]].reshape(-1, 4, 4)
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sel = mode == 2
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if sel.any():
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# (n, sub_y, sub_x, py, px) -> (n, sub_y, py, sub_x, px) -> (n,4,4)
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c = m["cb4"][s["l4g"][sel]].reshape(-1, 2, 2, 2, 2)
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ob[sel] = c.transpose(0, 1, 3, 2, 4).reshape(-1, 4, 4)
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sel = mode == 3
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if sel.any():
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ob[sel] = s["src_blocks"][sel]
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return from_blocks(ob, nbx, nby)
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def encode_frame(m, f, prev, lam, idx_bytes=None, mu=0.0):
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"""One frame at one lam against one previous reconstruction."""
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ctx = frame_ctx(m, f, prev, idx_bytes)
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mode, sz = decide(ctx, lam, mu)
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return dict(recon=paint(m, ctx, mode), mode=mode, size=sz,
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l1=ctx["sym"]["l1"], l4g=ctx["sym"]["l4g"], ctx=ctx)
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def encode(m, lam=0.02, skip_thresh=0.0, idx_bytes=None):
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"""Fixed-lam whole-sequence encode: a loop over the per-frame API.
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lam = lagrangian rate weight (bytes -> squared-error units).
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Higher lam => more V1/SKIP => smaller & softer.
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For a rate-controlled encode use ratectl.encode_rate_controlled(), which
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drives the same per-frame API and varies lam. Do NOT reassemble a sequence
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out of several fixed-lam runs of this function -- FINDINGS 26.1."""
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if idx_bytes is None:
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idx_bytes = default_idx_bytes(m)
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recon, modes, sizes, l1s, l4gs = [], [], [], [], []
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prev = None
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for f in range(len(m["idx"])):
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r = encode_frame(m, f, prev, lam, idx_bytes)
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recon.append(r["recon"]); modes.append(r["mode"]); sizes.append(r["size"])
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l1s.append(r["l1"]); l4gs.append(r["l4g"])
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prev = r["recon"]
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return dict(recon=recon, modes=modes, sizes=np.array(sizes),
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l1=l1s, l4g=l4gs, nb=m["nb"])
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def _group_2x2_into_4x4(a, W):
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"""map 2x2-block raster order -> (nb4, 4) grouping by parent 4x4 block"""
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n2x = W // 2
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n2y = len(a) // n2x
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g = a.reshape(n2y, n2x)
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g = g.reshape(n2y // 2, 2, n2x // 2, 2).transpose(0, 2, 1, 3)
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return g.reshape(-1)
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def evaluate(m, enc, fps=12):
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pal = m["pal"]
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rec = [pal[i] for i in enc["recon"]]
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src = [pal[i] for i in m["idx"]]
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p_vq = np.mean([VQ.psnr(o, v) for o, v in zip(m["rgb"], rec)])
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p_pal = np.mean([VQ.psnr(o, v) for o, v in zip(m["rgb"], src)])
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mo = np.concatenate(enc["modes"])
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sz = enc["sizes"].mean()
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return dict(psnr=p_vq, pal=p_pal, loss=p_pal - p_vq, bytes=sz,
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kbps=sz * fps / 1024,
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skip=100 * (mo == 0).mean(), v1=100 * (mo == 1).mean(),
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v4=100 * (mo == 2).mean(), raw=100 * (mo == 3).mean())
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