Files
Dragon-s-Lair-X68k/docs/FINDINGS.md
T
prosolis c5ca56330e A second emulator agrees, the bus was never counted, and the DMAC loses by one clock
Three things, and the last one reversed itself when the datasheet arrived.

A SECOND EMULATOR. tools/bench/c68k/ links px68k's C68K core into a headless
harness -- no SDL, no ROMs, no emulated machine, because the decoder touches
nothing but RAM, the control block and GVRAM. decode.s is now pixel-exact under
two independent CPU cores, and cycle-table error against MAME is bounded at
3.3%, running against us. MAME 0.277's M68000 turns out to be the MICROCODE
core, not Musashi (m68000.lst + m68000gen.py), so this is two structurally
different timing models agreeing rather than two tables. FINDINGS 28.8's "V4
costs more than RAW" reproduces independently. FINDINGS 37.

THE BUS. Nothing since FINDINGS 24 had counted the 68000's local memory bus --
one 4-clock cycle at a time, carrying instruction prefetch as well as data. The
decoder occupies 86.7% of it and PREFETCH IS 62% OF THAT TRAFFIC, so a data-only
count understates occupancy by 2x. Two sources check each other: c68k_bench
counts every bus callback exactly, and a static walk of decode.lst supplies the
prefetch no emulator here can report. The walk reproduces the measured data half
to 0.04%, which is what licenses its prefetch half, and 15_bus_occupancy.py is a
gate rather than a report because every bus figure depends on that check.
FINDINGS 38.

THE DMAC CHAIN LOSES. FINDINGS 29.6 named it the one uncosted lever. Costed from
bus arithmetic -- a read cycle plus a write cycle, 8 clocks a pixel -- it scored
1/120 frames over budget against the v6 span's 10/120 and looked decisive. Then
the MC68450 manual (Motorola Jul 1989, now at ~/src/mc68450.pdf): Fig 4-25 sheet
4 puts a dual-address word between two 16-bit ports at 9 CLOCKS, because note 2
gives the DMAC 4-clock reads and 5-clock WRITES. The 68000 writes in 4.

    DMAC   9.000 clocks/pixel   datasheet
    v6     9.152 clocks/pixel   measured, FINDINGS 30

1.7%. Scored additively, 86% of what remains of the DMAC's advantage is v6's
24-pixel padding quantum -- a property of its unrolled movem chain, fixable in
software with a finer tail chain, worth 55/120 -> 18/120 against the DMAC's
12/120. Recommendation: fix the quantum, drop the DMAC. Six frames does not buy
a reserved channel, a two-region container layout and a timing dependency
neither emulator here can verify. The container is identical either way -- v6's
record and an HD63450 chaining entry are both 6 bytes, so the chain array IS the
span table -- so nothing is foreclosed. FINDINGS 39.

TWO CORRECTIONS TO MY OWN WORK IN THE SAME SESSION:

- I argued FINDINGS 35's flat CPU debit for the disk was too pessimistic and
  rescored the window at 53/120 with max(CPU, bus). Wrong. A 68000 has no cache
  and a two-word prefetch queue, so it stalls the moment another master takes
  the bus, and the MC68450 hands the bus over in SLABS under limited-rate
  auto-request rather than interleaving per operand. DMA is additive. 84/120
  stands and 14_dmac_chain.py reproduces it exactly. What 86.7% occupancy really
  says is that there is almost no room to overlap anything. FINDINGS 38.3.
- The first DMAC costing was derived where a primary source existed. Both wrong
  answers were confident and both were caught by reading the manual.

Also landed:
- FINDINGS 5's 8 clocks/word for the SCSI DMA, STATUS's own "most load-bearing
  unmeasured number", is now bracketed by the datasheet: 5 clk/word with the bus
  held, ~12 if the DMAC arbitrates per word. 8 is a supported midpoint, and
  which end applies is a player design decision worth 7 clocks a word on a
  480 KB/s stream. FINDINGS 39.7.
- check.sh gains two gates: the C68K pixel-exact decode (seconds, no MAME) and
  the bus-model self-check. Both skip cleanly without a px68k checkout.
- spanned blocks are now charged their mode-map dispatch, which FINDINGS 30.7
  flagged as uncounted in 12_span_tradeoff.py.
- MAME timed runs must be budgeted by WALL CLOCK, not -seconds_to_run: this box
  runs x68000 at ~0.033x realtime and two runs were killed by their own timeout.
  That is why the all-RAW cell in 37.3 is empty. The C68K harness does the same
  work in seconds because it emulates a CPU and not a machine.

Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
2026-08-23 18:30:23 -07:00

123 KiB
Raw Blame History

Findings — session 1 (2026-08-23)

All numbers here are MEASURED unless marked ESTIMATE or FOLKLORE.


1. Source material

DRAGONS_LAIR.iso — 16 GB, UDF 2.x, decrypted (no AACS dir). Loop-mounted read-only at /media/reala-misaki/BDROM via udisksctl loop-setup -r -f. (7-Zip cannot read UDF 2.x; use the loop mount.)

  • 224 .m2ts streams, 1920x1080, MPEG-2, progressive, 23.976 fps
  • Size histogram: 47 <5MB, 138 5-50MB, 22 50-150MB, 14 150-400MB, 3 >400MB
  • The 185 sub-50MB streams are the arcade branching scenes already split into individual clips — we get scene boundaries for free.
  • Big streams are full-feature playthroughs: 00215 (1376s), 00216 (1151s), 00223 (566s)
  • Typical scene clip ~60s (00203/00205/00199), some ~100s (00164/00212)

Gotcha: clip durations vary wildly. Always read format=duration and seek relative to it. Seeking to a fixed offset silently yields 0 frames on short clips.


2. GVRAM layout [verified — see HARDWARE.md for source]

One 16-bit word per pixel position in EVERY color mode. Bit depth does not change VRAM bandwidth; it only subdivides the word.

addr = page_base + y*1024 + x*2 — adjacent pixels are 2 bytes apart in all modes.

Consequence: low bit depth buys no speed. 16-color mode is strictly worse than 256-color (same bus traffic, 1/16 the palette). Page-alias writes are hardware auto-masked, so 16-color needs no software read-modify-write — but it's still one word-access per pixel.

Chosen: 256 colors, 256x192 active area. In 256-color mode P0=low byte, P1=high byte of each word. Sacrificing page 1 as a double-buffer lets a move.l cover two pixel positions, enabling movem.l bursts (12 regs = 48 bytes = 24 pixels). Identical blit cost to 65536-color mode but half the on-disk data.


3. Content measurements (8 scenes sampled, 5s each at 40% into each clip)

metric mean p90
pixels changed / frame 20.1% 30.2%
blit cost ~64k cycles ~97k cycles
naive delta+RLE frame size 15.5 KB 19.6 KB

Budget is 833,333 cycles/frame @ 12fps on a 10MHz 68000.

=> THE CPU IS NOT THE BOTTLENECK. I/O IS.

Blit uses under 8% of budget. The naive row-span+RLE codec achieves only 3.2:1, giving 365 KB/s / 470 MB at 24fps (~183 KB/s / 235 MB at 12fps).

Per-scene variance is extreme: static dialogue ~30 KB/s, action ~700 KB/s. Any codec needs a hard bitrate ceiling, not just a good average.

"Shot on twos" — ASSUMPTION FAILED

Dedupe found zero duplicate frames across all 8 scenes (uniq=120/120, 24.0 fps effective). This Blu-ray is a restoration where every frame is unique. We do NOT get halved data for free. Decimation to 12fps must be explicit.

A weak alternation signature does exist (even-index pairs 40.7% vs odd 27.5%, ratio 1.5x, with occasional true-duplicate pairs at 0.03-0.19%), but it is irregular — Bluth mixed ones and twos; action is animated on ones.


4. MEASUREMENT TRAPS — read before trusting any pipeline number

Three separate false results were produced and caught this session. All three looked plausible. Guard against them:

  1. Per-frame Floyd-Steinberg dithering destroys temporal coherence. Error diffusion is chaotic: a +/-1 input change cascades across the row and produces a completely different index pattern. First run reported 31.5% pixels changed with near-zero variance (median 31.6, p90 32.3, max 32.7) while source mean-abs-diff was 0.09 — i.e. visually identical frames. That flat variance is the tell: real animation has scene-dependent variance; noise does not. Use no dithering (cel art is flat) or ordered/Bayer (spatially fixed, temporally stable).

  2. Temporal denoise smears motion. hqdn3d=4:3:6:4 — the 6:4 are temporal params. It flattened real motion, which then measured as "no motion" and produced an absurd 0.8 fps / 4 MB result. Use spatial-only: hqdn3d=4:3:0:0.

  3. Exact-match dedupe fails on a noisy source. MPEG-2 grain means near-duplicate frames differ by +/-1 and are never bit-exact. Use a threshold on "% pixels differing by more than N levels", and pick the threshold from the observed distribution, not a guess. A 2% threshold ate genuine animation when mean consecutive change was only 0.9%.

Sanity rule: if a result has suspiciously low variance, or is suspiciously good, it is probably an artifact of the measurement, not a property of the content.

Scripts kept in tools/analysis/ — 01 and 02 are marked BROKEN deliberately as regression references; 03 and 04 are the correct ones.


5. Storage interface — the SASI/SCSI split

SUPERSEDED IN PART. The claim below that DMA means streaming "costs essentially no CPU" is wrong — see 19. The bandwidth figures here are folklore; the working figure is now 4 Mbps = 488 KB/s (21).

[Yasuma, X68030 internal SCSI controller]

  • Interface: SCSI-1, 50-pin, 5 MB/s bus spec
  • Controller: Fujitsu MB89352 SPC
  • Transfer mode: DMA (via HD63450 DMAC)
  • Bus: X68000 original bus, 16-bit @ 10MHz

Even on the X68030, SCSI runs at 10MHz 16-bit DMA. Storage bandwidth does NOT scale with CPU — the controller sits on the original bus. HD63450's 12.5MHz official ceiling is why the X68030 runs at 25MHz. An "HSCSI" TSR forces PIO/FIFO transfer instead of DMA but was marginal even at 25MHz.

Because it's DMA, streaming costs essentially no CPU — this stacks with the 8% blit utilisation. The 68000 really is nearly idle.

Model split — IMPORTANT

The 10MHz models (original X68000, ACE, PRO, EXPERT) use SASI, not SCSI. Built-in SCSI starts at the X68000 Super (1990) and continues through XVI, Compact, X68030. SCSI on earlier machines needs the Sharp CZ-6BS1 board in an I/O slot (MAME models this: -exp1 cz6bs1).

target bandwidth naive codec (365 KB/s) VQ codec (~30 KB/s)
SASI (stock ACE/EXPERT) ~300-500 KB/s FOLKLORE infeasible comfortable
SCSI (Super+, or CZ-6BS1) ~1 MB/s FOLKLORE tight but viable trivial

Derived bounds (ESTIMATE): 16-bit @10MHz with 4-clock bus cycle = 5 MB/s absolute ceiling; HD63450 single-address DMA ~8 clocks/word => ~2.5 MB/s practical ceiling, before SCSI-1 async handshake and drive latency.

No measured benchmark was obtained — see STATUS.md. The ~300-500 KB/s and ~1 MB/s figures are folklore-grade; I could not find a primary measurement.


6. Codec decision: vector quantization (Cinepak-style)

Given ~8x CPU headroom and an I/O ceiling, spend CPU to buy bandwidth.

  • Split frame into 4x4 blocks, encode each as a 1-byte index into a per-scene codebook
  • Decode = 16-byte copy from a lookup table: nearly free
  • A full frame = 256*192/16 = 3,072 bytes — a hard 16:1 floor before delta
  • Add block-level delta on top; action scenes ~2-3 KB/frame
  • => roughly 30 KB/s, ~40 MB total, with a deterministic bitrate ceiling

Divergence from the SNES project (below): use a per-scene codebook with delta updates, not a per-frame rebuild. We trade adaptivity for bandwidth because we have 2MB RAM to keep a codebook resident and CPU to spare.

Risk not yet evaluated: 4x4 VQ with a 256-entry codebook will visibly soften detail. Bluth's fine ink linework is what suffers. Prototype and eyeball before committing.


7. Comparison: astrobleem/SNES-SuperDragonsLairArcade

Reached the same core architecture independently — "512 tiles per frame" is vector quantization (8x8 codebook + tilemap). Good validation.

But: the SNES PPU has no bitmap mode, so tiles are forced on them by display hardware. The X68000 has a real linear framebuffer, so VQ is a compression choice we can tune or drop per-scene.

MSU-1 is a bandwidth cheat we don't have. It's a modern flash-cart coprocessor giving memory-mapped streaming the real SNES never had. Their budget: 512 tiles x 32 bytes (4bpp 8x8) + tilemap ~= 18 KB/frame => ~430 KB/s at 23.976fps. That's higher than the 365 KB/s we'd reject on SASI. (ESTIMATE: my arithmetic on their stated tile budget, not a measured figure.)

Where we're ahead: 256 simultaneous colors from a 65536 palette vs their 4bpp sub-palettes needing a tile-aware palette optimizer plus a spatial smoothing pass to hide 8x8 palette seams. That problem doesn't exist for us. Plus 68000@10MHz vs 65816@3.58MHz, and 2MB vs 128KB.

Most valuable thing in that repo is NOT the codec — it's data/events/: 516 chapter definitions across 29 scenes as XML, plus data/chapter_event_inventory.md. That's the arcade scene graph and input-timing structure, entirely hardware-independent — the whole game-logic layer we'd otherwise reverse-engineer from the arcade ROM.

TODO: check their license before planning to reuse it. Their 516 chapters are finer-grained than our 224 Blu-ray streams, so mapping their event table onto our footage means subdividing streams by timecode.

Caveat: all of the above is from README/repo-tree summaries, not their source.



Findings — session 2 (2026-08-23)

8. CORRECTION to session 1: halving the framerate does NOT halve the bitrate

PARTLY SUPERSEDED. The framerate correction stands. The "changed-spans + deflate = 247 KB/s" figure is a compression upper bound, not a shippable design — deflate decode does not fit the 68000's frame budget. See 17.2.

Session 1 measured 365 KB/s for naive delta+RLE at 24 fps and wrote "(~183 KB/s at 12fps)". That extrapolation is wrong. Decimating to 12 fps roughly doubles the per-frame delta, so the rate stays nearly flat.

Re-measured directly on 12 fps decimated frames (4 scenes, 66 frames):

codec (all LOSSLESS w.r.t. the 256-colour frame) B/frame KB/s @12 22 min ratio
raw 8bpp 256x192 49152 576 743 MB 1.0:1
session 1 row-span + RLE 29055 340 439 MB 1.7:1
XOR vs prev + deflate 30196 354 456 MB 1.6:1
changed-spans + deflate 21110 247 319 MB 2.3:1
changed-spans + LZMA 18759 220 283 MB 2.6:1

Session 1's own RLE re-measured at 12 fps gives 340 KB/s, not 183. Any plan that assumed 183 KB/s was based on a bad number.

Deflate-class entropy coding on top of the span payload is worth 1.4x over hand-rolled RLE, and LZ decode is cheap on a 68000 (byte copies), so the lossless floor is ~247 KB/s / 319 MB. That is infeasible on SASI and tight but real on SCSI.

9. Flat 4x4 VQ at k=256 is NOT acceptable — confirmed by eye

The risk flagged in 6 is real. At k=256, 4x4:

scene palette-only PSNR after VQ VQ loss
00010 38.35 29.68 8.67 dB
00020 39.90 32.67 7.22 dB
00146 35.25 29.35 5.89 dB
00181 41.92 32.87 9.05 dB

Visually: Dirk's face disintegrates, teeth and eyes turn to mush, ink outlines break into 4-pixel stair-steps, colour bleeds across block boundaries.

flat 4x4 VQ failure Left: 1080p source. Middle: 256-colour palettised 256x192 — the quality ceiling, and it is excellent. Right: flat 4x4 VQ at k=256. This is the result that killed the flat-VQ architecture.

Crucially, the 256-colour palettised frame itself looks excellent. Flat cel art with a per-scene median-cut palette and no dithering is near-transparent (35-42 dB). So the palette is not the problem and 256 colours is not the problem — block VQ is. The quality ceiling we should hold ourselves to is the palettised frame, not the 1080p source.

10. Hybrid VQ (Cinepak V1/V4 + SKIP) — this is the codec

Per 4x4 block, choose by rate-distortion: SKIP (reuse previous frame), V1 (one 4x4 codeword, 1 byte), or V4 (four 2x2 codewords, 4 bytes), with a 2-bit-per-block mode header. lam is the lagrangian rate knob.

Measured, k1=k4=256, 4 scenes (mean of the per-scene table in the session log):

lam PSNR loss vs palette SKIP% V1% V4% B/frame KB/s @12
0 (max quality) 33.9 4.9 30.8 18.5 50.8 7574 88.8
200 31.9 5.9 44.0 37.6 18.4 4183 49.0
1000 31.6 7.3 47.4 47.7 4.9 2841 33.3
5000 25.5 13.3 55.6 44.4 0.0 2134 25.0

At a matched ~30 KB/s the hybrid beats flat 4x4 VQ by ~1 dB, and unlike flat VQ it keeps scaling: at 89 KB/s it reaches within 4.9 dB of the palette ceiling, which flat VQ cannot reach at any bitrate.

Note V4% collapses to 0 at lam=5000 — that is the knob doing exactly what it should: under a hard ceiling, detail blocks are the first thing sacrificed.

11. Codebook size sweep (flat 4x4, for reference)

SUPERSEDED. The k=1024 result below is an artifact of a rate model that charged 1 byte for a 10-bit index. k=256 ships. See 14.

block k PSNR loss key B changed% KB/s @12 codebook RAM
4x4 256 30.46 8.39 3072 52.7 28.5 8K
4x4 1024 32.89 5.96 3840 56.6 35.6 32K

+2.4 dB for 24K more RAM and 7 KB/s. With 2 MB of RAM, a 1024-entry codebook is cheap and clearly worth it. (RAM figure is the word-expanded form the blitter wants: k * 16 px * 2 bytes.)

12. Source framing — OPEN

The Blu-ray is full-frame 1920x1080 16:9 with no pillarboxing. The arcade original is 4:3. The extractor currently centre-crops 1440x1080, which is the arcade-faithful choice but discards image the 2006 remaster added. Options are crop (default), squash, wide in tools/encoder/extract.py. Not yet decided; needs an eyeball comparison against arcade reference.

13. Stream inventory correction

Session 1 said "typical scene clip ~60s". Sampled directly: the ~3-5 MB streams are 1.2-1.7 s clips — these are the individual arcade death/action moments, which is exactly the granularity the game logic needs. Some 60 s streams (e.g. 00203) are menu screens, not content. Any survey must classify menu vs content before averaging, or the bitrate numbers are diluted by static menus.

14. A FOURTH false-good result — and the correction

Add this to the 4 list. The mechanism was new but the shape was identical.

The false result: flat and hybrid VQ both showed +2.4 dB for k=1024 over k=256 at an apparently similar bitrate, which made a 1024-entry codebook look like an obvious win. The k=1024 quality ladder rendered from that run looked great at "45 KB/s".

The bug: the rate-distortion model in vq_hybrid.encode() charged 1 byte per codebook index unconditionally. A 1024-entry codebook needs a 10-bit index, stored as 2 bytes. So every k=1024 measurement understated the V1 and V4 payload by exactly 2x, and the lagrangian mode decision was choosing V4 on the belief that four codewords cost 4 bytes when they cost 8.

After charging the true index cost (idx_bytes is now explicit and defaults from the codebook size), matched-bitrate comparison on scene 00020:

KB/s k=256 (1-byte idx) k=1024 (2-byte idx)
~32-42 33.87 dB @ 32.5 28.91 dB @ 42.3
~44-52 34.80 dB @ 44.1 35.13 dB @ 52.5
~72-86 35.87 dB @ 72.2 36.51 dB @ 86.0

k=1024 buys +0.3 to +0.6 dB for +19% bitrate — a wash at best — and at the low end where the SASI profile lives it is 5 dB worse, because the 2-byte index floor dominates once V4 is priced out.

k=256 with 1-byte indices is the shipping choice. It is also the better decoder: a plain move.b index with no alignment case, and an 8 KB codebook instead of 32 KB.

The general lesson, again: the comparison was not wrong about VQ, it was wrong about cost. When a knob looks like a free win, check that the rate model is charging for it. Same failure family as 4.1-4.3: a plausible number produced by a pipeline that was not measuring what it claimed to measure.

15. Rate-distortion curve of the shipping codec (k=256, corrected)

Scene 00020 (Dirk screaming, close-up face — the hardest case for linework), and 00146. Includes the 2-bit-per-block mode header. No entropy coding yet.

lam 00020 PSNR 00020 KB/s 00146 PSNR 00146 KB/s SKIP V1 V4 RAW
25 38.68 182.2 31.04 193.5 ~37% ~24% ~13% ~26%
100 35.87 72.2 29.04 72.5 ~41% ~34% ~21% ~4%
300 34.80 44.1 28.28 44.4 ~44% ~42% ~14% 0%
800 33.87 32.5 27.77 36.1 ~46% ~48% ~5% 0%
2000 27.57 25.5 24.88 30.2 ~50% ~49% ~1% 0%

Palette ceilings: 00020 = 39.90 dB, 00146 = 35.25 dB.

quality ladder The shipping codec across the rate knob. Top: source, palette ceiling, lam=25. Bottom: lam=100 (scsi profile), lam=300 (sasi profile), lam=800. Both shipping profiles hold Bluth's linework; the failure only starts past lam=800.

Two things to read off this table:

  • The cliff is between lam=800 and lam=2000. That is where V4 is priced out entirely and detail blocks have nowhere to go. Do not ship past lam~800.
  • RAW is doing real work at high bitrate (26% of blocks at lam=25) and vanishes by lam=300. It is what makes the top of the curve reach the palette ceiling, and it costs the decoder nothing — RAW is the cheapest mode to blit.

16. Licences cleared for the game-logic layer

Both checked this session:

  • astrobleem/SNES-SuperDragonsLairArcade — MIT, "Copyright (c) 2026 Chad Doebelin". data/events/ holds 516 XML chapter definitions with timing and event data. Reusable with attribution.
  • icculus/DirkSimple — zlib. Independent from-scratch reimplementation of the game logic in Lua, scene/timing tables in game.lua. Also permissive.

Having two independent permissively-licensed transcriptions of the arcade scene graph is better than one: they can be diffed against each other to catch transcription errors before any of it is committed to 68000 tables.

17. The profiles were set far too low — and entropy coding is a CPU trap

PARTLY SUPERSEDED. 17.1's diagnosis (the profiles were not derived from hardware) and 17.2's CPU analysis both stand. But 17 reasoned against a misread bandwidth of 4 MB/s; the correct figure is 4 Mbps = 488 KB/s, so the "ship pixel-exact if SCSI sustains >=800 KB/s" conclusion in 17.5 is not available. See 18 and 21.

Prompted by the user asking why the SCSI profile was only 75 KB/s. It should not have been. Two separate errors, one of them serious.

17.1 The profile bitrates were not derived from the hardware at all

They were read off the knee of the rate-distortion curve and then presented as though bandwidth-driven. Against the (folklore) bus figures from 5:

profile was bus figure utilisation
sasi 45 KB/s ~300-500 KB/s 12%
scsi 75 KB/s ~1 MB/s 7%

Nothing justified leaving 90% of the pipe unused. Raised to sasi 110 KB/s (lam=60) and scsi 280 KB/s (lam=10), which is 35% and 28% utilisation — still conservative, because the bus figures are folklore.

17.2 CPU is NOT the reason to stay low — but entropy coding would be

Budget is 833,333 cycles/frame at 12 fps. At session 1's measured ~6.5 cycles per GVRAM pixel write:

work cycles % of budget
blit 20.1% of pixels (session 1's 24fps figure) 64k 7.7%
blit 40% of pixels (the same content at 12fps) 128k 15.3%
blit the FULL frame, every frame 319k 38.3%
deflate decode, ~30 KB/frame output 1,800k 216%
LZ4/LZSS decode, ~30 KB/frame output 450k 54%

Two conclusions, and the second one corrects 8:

  • Raising the VQ bitrate is nearly free on CPU. Even a full-frame pixel-exact blit fits in 38% of budget, and VQ decode is table copies — RAW, the mode that dominates at high bitrate, is the cheapest mode to blit, not the dearest.
  • The 247 KB/s "lossless changed-spans + deflate" figure in 8 is a compression upper bound, NOT a shippable design. Deflate's Huffman decode is bitwise and costs about 2.2x the entire frame budget on a 68000. Even byte-oriented LZ4 at 54% leaves too little beside a 38% blit. Do not plan on entropy coding. All profile bitrates are raw payload.

This inverts session 1's "the CPU is idle, I/O is the ceiling" for the decode path specifically: the blit is cheap, but any bit-oriented decompressor is not. VQ is the right architecture precisely because its decode is a table copy.

17.3 The hybrid at lam=0 IS the lossless codec

Measured, un-entropy-coded raw payload, and deflated for reference only:

scene lam=0 raw lam=0 deflated lossless changed-spans+deflate PSNR
00020 442.1 KB/s 274.5 KB/s 267.3 KB/s 39.90 = ceiling
00146 467.6 KB/s 223.2 KB/s 219.1 KB/s 35.25 = ceiling

The hybrid at lam=0 converges to within 3% of the purpose-built lossless coder. That confirms the architecture unifies: there is no separate lossless path to maintain, just the same bitstream with the knob open.

17.4 Full curve in raw (shippable) bytes

lam 00020 PSNR 00020 KB/s 00146 PSNR 00146 KB/s RAW%
0 39.90 (exact) 442.1 35.25 (exact) 467.6 ~76%
10 39.38 248.1 32.27 305.2 ~44%
25 38.68 182.2 31.04 193.5 ~26%
60 36.94 108.0 29.61 103.1 ~10%
150 35.31 55.6 28.63 56.1 ~1%
300 34.80 44.1 28.28 44.4 0%

17.5 This makes the blocked disk benchmark critical-path

Session 1 judged it "NOT on the critical path" because VQ at 30 KB/s was correct whether SASI did 300 or 600 KB/s. That reasoning no longer holds. The profiles now sit at 110 and 280 KB/s, close enough to the folklore ceilings that the error bars matter, and if SCSI sustains >=800 KB/s the correct scsi profile is lam=0 — pixel-exact video. Whether this port ships transparent or lossy on SCSI is now waiting on one measurement.

18. Peak-to-mean burstiness — the mean was hiding the problem

SUPERSEDED — DO NOT ACT ON THIS SECTION. The peak-vs-sustained comparison below is the wrong test. With a ring buffer the correct test is cumulative demand vs cumulative supply, and both profiles pass it with zero required prefill. scsi at lam=10 ships. See 21. The per-frame peak numbers themselves are still valid data; only the conclusion drawn from them is wrong.

Prompted by the user clarifying that the bandwidth figure is 4 Mbps = 488 KB/s, not 4 MB/s. That is ~8x tighter than what 17 was reasoning against, and it changes the answer.

Per-frame instantaneous rate (video + 7.8 KB/s audio), 12 fps:

scene lam mean p90 max peak/mean max as % of 488 KB/s
00010 60 95.0 127.3 138.8 1.46 28.4%
00010 10 198.9 266.1 284.0 1.43 58.2%
00020 60 115.8 155.4 222.3 1.92 45.5%
00020 10 255.9 391.2 470.8 1.84 96.4%

The scsi profile as committed in f0f2f80 does not fit 4 Mbps. Its mean is a comfortable 52% of the pipe, but it peaks at 96.4% — and a frame that arrives late is a dropped frame, not a slow one. Sizing a real-time stream on the mean is the mistake; peak/mean is 1.4-1.9x on 1.2-1.7s clips and will be worse across a full scene.

Two ways out, and only one is good:

  • Size for the peak: lam=25, mean 194 KB/s. Costs a full step of quality.
  • Rate-control to the mean and carry a leaky bucket: lam=10 fits, and buys back +0.7 dB (00020) / +1.2 dB (00146).

ratectl.py was written in session 2 but never wired into encode.py. This demotes that from a loose end to the highest-value unfinished work in the repo.

19. Cycle-stealing DMA is not free DMA — 5 was wrong

FINDINGS 5 concluded "because it's DMA, streaming costs essentially no CPU — this stacks with the 8% blit utilisation. The 68000 really is nearly idle."

The HD63450 steals bus cycles from the 68000 at roughly 8 clocks per 16-bit word:

stream words/s clocks/s CPU stolen + full-frame blit
110 KB/s 56,320 450,560 4.5% 42.8%
250 KB/s 128,000 1,024,000 10.2% 48.5%
450 KB/s 230,400 1,843,200 18.4% 56.7%
488 KB/s 249,856 1,998,848 20.0% 58.3%

At the rates the profiles now use, streaming costs 10-20% of the machine. Still affordable — nothing here breaks — but bandwidth and CPU are one budget, not two, and any future headroom argument has to spend from both. The "nearly idle" framing should not be reused.

(The 8 clocks/word figure is session 1's ESTIMATE from HD63450 timing, not a measurement. It is the weakest link in this table.)

20. Where the profiles should come from

tools/encoder/profile_gen.py now derives lam from a bandwidth figure rather than from the shape of the RD curve, accounting for audio, peak/mean, and reporting DMA steal. Full benchmarking methodology — and why MAME cannot answer the bandwidth question — is in docs/BENCHMARK.md.

The 4 Mbps figure itself is user-supplied and its provenance is not recorded. Every profile now hangs off it, so it is worth pinning down.

21. Correction to 18 — the peak test was the wrong test

18 flagged that scsi "does not fit 4 Mbps" because a frame peaked at 96.4% of the sustained rate. That was the wrong comparison, and the user was right to push back. It measured instantaneous frame demand against a sustained rate as if they had to match frame-by-frame. They do not: the disk keeps filling during the frame, and any shortfall is absorbed by a ring buffer.

The correct test is whether cumulative demand ever outruns cumulative supply. Simulated at a constant 488 KB/s fill, 12 fps, using the real per-frame sizes:

scene lam mean KB/s worst frame required prefill stall tolerance @256KB
00010 10 198.9 23.67 KB 0.0 KB 15.4 frames
00020 10 255.9 39.23 KB 0.0 KB 12.0 frames
00146 10 313.0 42.10 KB 0.0 KB 9.8 frames
00181 10 211.1 25.25 KB 0.0 KB 14.6 frames
(all) 60 95-116 11-19 KB 0.0 KB 26-32 frames

Fill delivers 40.69 KB per frame time. Only one measured frame exceeds that (00146, 42.10 KB) and it is recovered by the following frame. No scene needs any prefill at all, and a 256 KB buffer — 12.5% of RAM — carries ~1 second of stall tolerance at lam=10, which is orders of magnitude more than an SD-backed seek requires.

scsi at lam=10 stands. The hardest scene sampled (00146) runs 313 KB/s mean, 64% of the pipe, with zero underrun risk.

Why SD-backed changes the sizing rule

The deployment target is BlueSCSI / SCSI2SD, not a period spinning drive. That was noted as a caveat in 5 but its consequence was not carried through:

  • The sustained rate is a bus-limited constant, not an average over variable seek latency. There is no long tail to leave margin for.
  • Seek is ~microseconds, so branch-point stalls are a non-issue against a buffer measured in whole seconds.
  • Therefore we can size much closer to the ceiling than spinning-disk practice would suggest. Conservative margins here are cargo-culted from a constraint this deployment does not have.

The SASI/SCSI split is about BUS PROTOCOL, not media. SD emulation removes seek latency from both, but a SASI bus is still slower than a SCSI one. Two profiles remain the right design; both are now predictable constants rather than distributions.

What rate control is actually for now

Its value drops from load-bearing to insurance. Intra-scene peaks are a non-problem. But we have measured 4 clips of 1.2-1.7s out of 224 streams, and 00146 already runs 23% hotter than 00020. A sustained action sequence could plausibly exceed the pipe where a 1.7s clip does not. Rate control gives a deterministic ceiling across content we have not measured yet — which was the original reason for choosing VQ over a lossless delta in the first place.

Still worth wiring in. No longer a blocker for shipping scsi at lam=10.

22. The display path, measured — first real frame on the X68000

Everything before this section was Python-side or a headless -video none run. This is the first time pixels reached an emulated X68000 screen, and it produced four hardware facts and one blocker that no amount of reasoning would have found.

Scope — read this before quoting the result. The X68000's video hardware did the rendering: CRTC, GVRAM page decoding and the 15-bit+I palette lookup are all genuinely emulated, which is why the output is bit-exact against the hardware's colour math. But the pixels were written into GVRAM by a MAME Lua script calling SP:write_u16() — the host poking emulated memory. No 68000 instruction was executed to draw this frame.

The equivalent is proving a framebuffer works by writing to it from a debugger. It says the display path is correct; it says nothing about whether the 68000 can fill that framebuffer in time. Lua writes cost zero 68000 cycles, so the 38% full-frame blit estimate that the entire CPU budget rests on remains completely unvalidated. That is next step (2), the decoder skeleton, and it is untouched.

Reproduce:

python3 tools/bench/prep_frame.py <framedir> tmp/frame.bin 0
cd tmp && SDL_VIDEODRIVER=dummy mame x68000 -bios ipl10 -video soft -window \
  -sound none -nothrottle -plugins -autoboot_script ../tools/bench/show_frame.lua \
  -snapshot_directory ./snap -snapview native -seconds_to_run 6

22.1 The blocker: CRTC R20 bit 11 hides the graphics layer

The IPL leaves CRTC R20 ($E80028) = 0x0B16. Bit 11 is "G-VRAM set to buffer", and MAME's x68k_v.cpp bails out of draw_gfx() on it outright:

if (m_crtc->gfx_layer_buffer())  // if graphic layers are set to buffer, they aren't visible
    return false;
// x68k_crtc.h:  bool gfx_layer_buffer() const { return BIT(m_reg[20], 11); }

While that bit is set, GVRAM writes still land and read back correctly — which is exactly what makes it so misleading. Six separate attempts at the video controller ($E82400/$E82500/$E82600) rendered black with every register reading back the intended value. The video controller was never the problem.

R20 bits 9-8 select the colour setup, and this determines how $C00000 is decoded: 0x0300 = 65536c (16 bits/word), 0x0100 = 256c (low byte), 0x0000 = 16c (4 bits). Set R20 = 0x0116 for our mode.

22.2 Monitor contrast: the IPL leaves it at 14, not 15

$E8E001 bits 3-0 are monitor contrast; MAME does m_screen->set_brightness(contrast * 0x11). The IPL leaves it at 14, which scales all output to 14/15 = 93.3%. Every rendered colour came out ~7% dark until this was set to 15. The player must write $E8E001 = 15 at startup.

Contrast 0 blanks the screen entirely (x68k_v.cpp:661) — that is the cheap fade-to-black for scene transitions, no palette animation required.

22.3 Palette format CONFIRMED (was previously an assumption)

PALETTE(config, m_gfxpalette).set_format(2, &x68k_state::GGGGGRRRRRBBBBBI, 256)

bit  15..11  10..6   5..1   0
     GGGGG   RRRRR   BBBBB  I        <- I is a shared LSB for all three channels

Expansion is pal6bit((field << 1) | I), i.e. (v << 2) | (v >> 4). With contrast at 15, all 256 entries render exactly as this predicts — the frame is pixel-identical, not merely close. GVRAM line stride is confirmed as 512 words = 1024 bytes, matching HARDWARE.md.

22.4 A new quality ceiling: the 15-bit palette costs 38.88 dB

Superseded by 23.3. The 38.88 dB figure assumed the shared LSB I is always 1. Choosing I per palette entry by minimum error lifts the ceiling to 40.81 dB on the same frame. The conclusion below ("scsi is close to display-transparent") is therefore weaker than stated — there is ~2 dB more headroom than this section claims. Section 3 called the 256-colour palettised frame "the real quality ceiling". That was measured in 24-bit RGB. The hardware palette only stores 5 bits per channel plus a shared LSB, so there is a second quantisation below it:

stage PSNR
24-bit palettised source -> X68000 15-bit+I display 38.88 dB
scsi profile codec error (00020, FINDINGS 15) 39.4 dB

The codec's error at scsi is the same order as the display's own error. On real hardware scsi is therefore close to display-transparent, and pushing lam below 10 buys quality the monitor cannot show. This bounds how much the scsi profile is worth raising — it does not change the profiles themselves.

Caveat: measured on one frame (00020 f0001). It is a property of the palette, not the content, so it should generalise, but it has not been checked across scenes.

22.5 Why the first frame appears twice

GVRAM is a 512-pixel-wide page while the IPL's CRTC is still in its 768-wide text timing, so the layer repeats at exactly x=512. This is correct hardware behaviour, not a bug. The player sets its own CRTC mode and the wrap disappears. No CRTC timing table has been written yet — the harness deliberately keeps the IPL's timing so that no invented CRTC values are in play.

23. A real CRTC mode: 256x192 inside 256x256 (session 4)

Session 3's harness borrowed the IPL's 768x512 text timing and invented no CRTC values, which is why the frame repeated at x=512 (22.5). This session derived a real 256x256 mode table from MAME 0.277 source and verified it by snapshot. Table: tools/bench/crtc_mode.lua. Regression test: tools/bench/verify_frame256.py.

256x256 mode

Left: palettised source. Right: the emulated X68000's native 256x512 raster — 256 dots wide, 512 scanlines carrying 256 double-scanned graphics rows, with the 192-row picture letterboxed in true black.

23.1 The table, and why it needed no guessing

refresh_mode() in x68k_crtc.cpp selects the dot clock as (reg20 bit4 ? 69.55199MHz : 38.86363MHz) / div, with div from a ladder keyed on reg20 & 0x1f. Three entries matter:

reg20 & 0x1f div dot clock mode
0x16 2 34.776 MHz IPL's 768 wide, 31.5kHz
0x11 3 23.184 MHz 512 wide, 31.5kHz
0x10 6 11.592 MHz 256 wide, 31.5kHz, graphics double-scanned

The IPL's R00 = 137 gives m_htotal = (137+1)*8 = 1104 dots, and 34.776e6 / 1104 = 31500.0 Hz exactly. Holding the same line rate at div 6 needs 11.592e6 / 31500 = 368 dots = 46 chars, so R00 = 45.

368 = 1104/3 exactly, so every horizontal register is the 768-mode value divided by three, and the active window divides without remainder: (124-28)/3 = 32 chars = 256 dots. No horizontal value was recalled or estimated. Only the blanking split rounds: the 768 mode is sync/back/front = 14/14/14 chars, /3 = 4.67 each, and the closest integer triple summing to 46-32 = 14 is 5/5/4.

reg value meaning
R00 45 H total, 46 chars = 368 dots -> 31500.0 Hz
R01 5 H sync end (3.45 us)
R02 10 H display begin -> hbegin = 81
R03 42 H display end -> hend = 336; inclusive width 336-81+1 = 256
R04 567 V total, 568 scanlines -> 55.46 Hz
R05 5 V sync end
R06 40 V display begin -> vbegin = 41
R07 552 V display end -> 512 scanlines = 256 double-scanned rows
R08 27 H sync adjust (MAME stores it and never reads it)
R20 0x0110 display (not buffer), 256-colour, 31.5kHz, 256x256

The vertical registers are NOT halved, which is the one thing that looks wrong and is not. The CRTC still generates a 568-line raster; "256 lines" is a graphics-layer double-scan applied in draw_gfx() (x68k_v.cpp:401), not a change to the raster. Halving R04 would ask the monitor for 110 Hz. MAME emits a visarea larger then reg[20] logerror for this; it is cosmetic.

Total blanking time is identical to the 768 mode (112 dots at 11.592 MHz = 336 dots at 34.776 MHz = 9.66 us), which is the property a real monitor cares about — so this table should be safe on hardware, though that is untested.

23.2 MAME's double-scan is phase-shifted by one raster line

get_gfx_pixel() indexes m_gfxbitmap.pix(scanline / divisor, pixel) using the absolute scanline, and vbegin = 41 is odd. So in the native 256x512 snapshot the identical row pairs are (1,2), (3,4), ... and row 0 is a lone half-line. Even rows are graphics rows 0..255. This cost a false failure before it was understood; the regression test now asserts the shifted pairing explicitly so a change in MAME's behaviour is visible rather than confusing.

23.3 The shared LSB I must be chosen per palette entry — worth 1.96 dB

Session 3's pack() hardcoded I = 1. That is not free: I is shared by all three channels and each renders as pal6bit((field << 1) | I), so with I = 1 the darkest reachable value is pal6bit(1) = 4, and true black does not exist. Choosing I per entry to minimise summed squared error over R,G,B:

rule ceiling vs 24-bit palettised (00020 f0001) entries with I=0
I = 1 fixed (session 3) 38.85 dB 0
I per entry, min squared error 40.81 dB 102 / 256

Nearly 2 dB for free, and 102 of 256 entries want I = 0 — this is not a corner case. It supersedes the ceiling in 22.4 and means scsi has about 2 dB more headroom before it hits the display than that section claimed.

The encoder does not yet do this. tools/encoder/ still emits 24-bit palettes and the packing happens Lua-side; whatever eventually writes X68000 palette words must use the per-entry rule.

23.4 Letterboxing requires a reserved black palette entry

GVRAM cleared to zero displays palette entry 0, and a free mediancut palette puts a real image colour there — on 00020 f0001 it was (206,192,176), used by 210 image pixels, so it cannot simply be repurposed. A 256x192 picture in a 256x256 mode has 64 blank rows, so the palette must be built with 255 colours plus a reserved black at index 0 (prep_frame.py --reserve-black). Combined with 23.3, entry 0 also needs I = 0 or the bars sit at RGB (4,4,4).

Cost: one of 256 entries. Measured quality effect: none visible — the ceiling figure in 23.3 is already measured on the 255-colour palette.

23.5 What is still not proven

GVRAM was again filled from Lua. No 68000 instruction has drawn a pixel yet, and the 38% full-frame blit estimate underpinning the CPU budget remains unvalidated. What this section adds is that the target mode is now real, so 68000 code has a defined geometry to write into: 256 words per visible row, a 1024-byte line stride, and rows 32..223 of a 256-row page.


24. The blit, measured on the 68000 — the 38% estimate was wrong (session 5)

The first 68000 instructions in this project to draw a pixel. Everything in 22 and 23 was GVRAM filled from Lua, which costs zero 68000 cycles. This section replaces the estimate that the whole CPU budget rested on with a measurement.

Harness: tools/bench/blit.s + tools/bench/blit.lua. Four variants of a full-frame 256x192 paint, each looped to run ~4 emulated seconds, timed from machine.time between two flag writes by the 68000 itself.

variant what it does cycles/frame % of a 12fps frame
V1 movem.l blit from a word-expanded RAM frame (96KB read + 96KB write) 446,286 53.6%
V2 naive move.b/move.w per pixel from a byte source 1,284,174 154.1%
V3 write-only floor — registers preloaded, no source read at all 225,789 27.1%
V4 the same 96KB of writes issued in 4x4 block order 637,971 76.6%

The 12fps budget is 833,333 cycles (10.0 MHz confirmed from x68k.cpp:1133, 40_MHz_XTAL / 4).

24.1 The numbers are cross-checked against hand-derived cycle counts

Every variant was predicted from the MC68000 timing tables before the run (MOVEM.L M->R (An)+ = 12+8n, (d16,An) = 16+8n; R->M (An) = 8+8n, (d16,An) = 12+8n) and then measured:

predicted measured error
V1 447,744 446,286 0.33%
V2 1,284,096 1,284,174 0.006%
V3 225,792 225,789 0.001%
V4 640,704 637,971 0.43%

This agreement is the point. A MAME timing number on its own would be worth little given how many false-good results this project has produced (FINDINGS 4); two independent derivations landing within half a percent is worth something. The residual error is the frame-granularity of the measurement — Lua gets no cycle counter (luaengine.cpp exposes machine.time and nothing from device_execute_interface), so timing resolution is one video frame, 18.03 ms.

24.2 SCOPE: these are instruction cycles, and therefore a LOWER BOUND

MAME's gvram_w/gvram_r (x68k_crtc.cpp:501,595) contain no timing at all — no wait states, no adjust_icount. GVRAM in MAME is as fast as main RAM. Real X68000 GVRAM stalls the CPU on access, so every figure above is a floor, not a prediction. Do not quote these as hardware numbers. Interrupts were masked (SR = $2700) so the IPL's timer and VBL handlers could not steal cycles into the measurement; a real player will take interrupts on top.

24.3 The 38% estimate is dead — a full-frame blit is 53.6%

The realistic "decode into a RAM frame, then blit it" design costs 53.6% of the frame budget before decoding a single block, and that is the zero-wait- state floor. The estimate the CPU budget has been carrying since session 1 was 38%. It was optimistic by 41%.

The cause is visible in the V1/V3 gap: reading the source frame is exactly half the total cost (221,952 of 446,286 cycles). The 68000 pays 8 cycles per longword read and 8 per longword written, and in 256-colour mode a pixel occupies a whole word of address space, so a frame is 96KB of traffic in each direction rather than 48KB.

24.4 The high byte of every GVRAM write is discarded — confirmed from source

gvram_w case 0x0100 writes data & 0x00ff with mem_mask 0x00ff. So in 256-colour mode the CPU cannot pack two pixels into one word, and the odd bytes of a word-expanded source frame never need clearing — V1 exploits this by leaving them uninitialised. This is why 96KB, not 48KB, is the irreducible write traffic.

24.5 The architecture question, and where it turns over

Superseded by FINDINGS 28.1/28.2 (session 7). The two-path plan below is incoherent — the compose path needs a RAM reference the direct path never writes — and its two costs are both copies, so they were never comparable to a decode. The "76.6% x non-SKIP fraction" model is also 2.03x optimistic: the four block modes cost 300/448/400 cycles, not one figure. One path ships.

V4 prices the access pattern a decoder that writes codewords straight into GVRAM actually has: 4 rows of 8 bytes at a 1024-byte stride per 4x4 block. The same 96KB of writes costs 76.6% in block order versus 53.6% row-linear — the stride destroys the movem.l burst, 208 cycles per block against a theoretical best of ~150.

But a decoder never writes every block: SKIP blocks cost nothing at all, and the previous frame is already sitting in GVRAM, so no RAM reference frame is needed for SKIP to work. So the two designs scale differently:

  • compose-in-RAM then blit — flat 53.6%, independent of how much changed
  • decode-direct-to-GVRAM — 76.6% x (fraction of non-SKIP blocks)

They cross at 70% of blocks changed. Below that, writing straight into GVRAM wins, and it also drops the 96KB RAM reference frame entirely. Above it, the flat blit wins.

This makes the non-SKIP block fraction the single most important unmeasured number in the project. It is already computable from the encoder — it is a by-product of the mode decision in vq_hybrid.py — and it has never been reported. Measure it before writing any decoder inner loop, because it selects which inner loop to write.

24.6 The frame the 68000 drew is pixel-exact

V1's output was snapshotted and passes verify_frame256.py unchanged: 256x512 native, double-scan exact, active 256x192 pixel-exact, letterbox true black, 40.81 dB. So 68000 code drives the mode of FINDINGS 23 correctly, and 23.5 is now closed.


25. The sustained action sequence, found and measured (session 5)

STATUS has carried "a sustained action sequence is the one thing that could still break the bitrate" as the open risk since session 2. Every clip measured before this was 1.2-1.7 s. This section closes it: it does break the profiles, though not the bus.

25.1 The two largest streams on the disc are not game footage

A survey that sorts 224 streams by size and encodes the biggest would have measured live action:

stream size what it actually is
00216 3777 MB the feature with a burned-in picture-in-picture commentary
00215 3475 MB the commentary itself, full-screen live action
00223 1802 MB clean animation, 9.4 min — the one to use

The PiP in 00216 is burned into video stream 0, not a selectable secondary stream, so there is no ffmpeg flag that recovers a clean frame from it. This extends FINDINGS 13's menu-vs-content warning: the classification needed is content / menu / bonus, and bonus material is the one that looks most like content by every cheap metric (size, duration, bitrate).

25.2 Picking the worst window by measurement, not by eye

tools/analysis/07_motion_survey.py scans a whole stream at 96x72 and reports the highest-mean sliding window of inter-frame absolute difference. On 00223:

6793 frames @12fps = 566.1s
motion energy  mean 9.40  median 5.60  p90 21.70  max 112.39
hottest sustained 10s window: t = 539.4s  (2.01x stream mean)
quietest 10s window:          t = 144.2s  (0.19x stream mean)

The 10.6x spread between the quietest and hottest sustained windows is the whole argument for not sampling clips by hand. t = 539.4s is the Singe endgame.

25.3 Both profiles overshoot on that window — rate control is now required

Encoding those 120 frames at the shipping profiles, with the fixed lam the CLI currently uses:

profile target measured overshoot PSNR palette ceiling
sasi 110 KB/s 129.6 KB/s +18% 27.82 dB 31.33 dB
scsi 280 KB/s 373.8 KB/s +34% 30.81 dB 31.33 dB
(00020 baseline, sasi) 110 KB/s 108.0 KB/s -2% 36.94 dB 39.90 dB

This reclassifies rate control from insurance to a requirement. STATUS has had "wire rate control into encode.py" at priority 3-4 since session 2 with the note "no longer a blocker (FINDINGS 21)". That was true of the clips measured then. It is not true of this one. ratectl.encode_rate_controlled() already exists and builds a per-frame lam ladder; it has simply never been hooked up.

Note what did not break: 373.8 + 7.8 = 381.6 KB/s is still under the 488 KB/s working figure, so FINDINGS 21's ring-buffer conclusion survives — but at 78% of the pipe sustained over ten seconds rather than the comfortable margin implied by 1.7 s clips.

25.4 The palette ceiling is content-dependent, and on hard content it binds

The 256-colour scene palette costs 31.33 dB on this window against 39.90 dB on 00020 — 8.6 dB worse. Fire, lava and smoke gradients are exactly what a 256-entry mediancut palette handles worst.

This inverts an assumption the project has been carrying. FINDINGS 23.3 put the X68000 display ceiling at 40.81 dB and treated it as comfortably clear of the codec's own error. On this content the scene palette (31.33 dB), not the display hardware (40.81 dB), is the binding constraint — and scsi is already within 0.51 dB of it. Spending bits to close that last half-dB is spending them against a ceiling that is not the display's.

25.5 scsi collapses to RAW under stress

Mode distribution on this window is qualitatively different from anything measured before:

profile SKIP V1 V4 RAW
sasi (lam=60) 45.6% 16.3% 24.2% 13.9%
scsi (lam=10) 26.2% 5.5% 7.1% 61.2%
00020, sasi 46.9% 24.1% 17.8% 11.2%

At lam=10 the rate-distortion decision finds literal pixels cheaper than any codeword for 61% of blocks — the codebooks are simply not describing this content. That is the mechanism behind the +34% overshoot in 25.3, and it is a rate-control problem, not a codec-structure problem: the RD decision is behaving correctly for the lam it was given.

25.6 The decoder needs BOTH display paths, chosen per frame

Superseded by FINDINGS 28.1 (session 7). Mixing the paths displays stale pixels on 70 of these 120 frames. The "median 37.0%, capped at 53.6%" below is the cost of an incorrect player; every coherent version is dearer, and plain direct-to-GVRAM is the cheapest of them.

Applying FINDINGS 24.5's crossover to the real per-frame distribution:

median non-SKIP p90 frames over the 70% crossover
sasi, Singe window 48.4% 82.8% 36 / 120 (30%)
scsi, Singe window 70.8% 92.4% 64 / 120 (53%)
sasi, 00020 54.0% 88.8% 3 / 14 (21%)

Neither path wins outright: 30-53% of frames want the flat blit and the rest want direct-to-GVRAM. A player that implements both and picks per frame — the mode headers are parsed before any pixel is written, so the count is free — pays a median of 37.0% of the frame budget and is capped at 53.6%. A player that implements only direct-to-GVRAM pays up to 76.6% and would miss frames on the scene cuts.

So the answer to 24.5 is "both", and the selection is a one-line comparison against a block count the decoder already has in hand.

25.7 What this does not measure

One 10 s window of one stream, at fixed lam, with _paint still a Python loop. The full-disc survey is still not done, and the numbers above are the worst window rather than a distribution over content. What has changed is that the worst case is now a measurement rather than a worry.


26. Rate control is unsound as written — found before wiring it up (session 5)

FINDINGS 25.3 promoted rate control from insurance to a requirement. Reading ratectl.py before wiring it into encode.py turned up a correctness bug that would have produced exactly the kind of plausible-looking wrong result this project keeps catching (FINDINGS 4, 9, 14, 18).

26.1 The lam ladder desynchronises the encoder from the decoder

H.encode() is temporally recursive: SKIP blocks are copied from the previous reconstruction, and prev = out closes the loop (vq_hybrid.py:84-109). A frame's output therefore depends on every frame before it in that same run.

encode_rate_controlled() runs H.encode() once per lam over the whole sequence, building a ladder of independent temporal chains, then picks each frame from whichever rung fits the budget. When frame f comes from rung i and frame f-1 was emitted from rung j != i, the SKIP blocks in f reference a reconstruction the decoder never saw.

Measured on the Singe window (tools/analysis/09_ratectl_drift.py, 120 frames, 5 rungs, target 110 KB/s):

rung switches 67 over 120 frames
frames whose emitted output differs from what the encoder recorded 111 / 120
worst frame 21,339 px = 43.4% of the frame
encoder-vs-decoder agreement, worst frame 27.1 dB
reported PSNR overstatement 0.36 dB

The 0.36 dB is the least interesting number here. The encoder is reporting quality for a reconstruction that will never exist, and 43% of a frame differing is a visible artefact whatever the mean says.

The fix is structural, not a tuning change: H.encode() must become frame-drivable — take prev and one lam, return one frame — so rate control can feed back the frame it actually emitted. The current whole-sequence signature is what makes the ladder tempting in the first place.

26.2 The ladder spans 250x past the shippable range

lam_hi=2e5, but FINDINGS 15 puts the quality cliff between lam=800 and lam=2000 and says do not ship past lam~800. Every rung above ~800 is unshippable, so a frame that only fits at lam=9457 has not been rate-controlled, it has been destroyed. Cap lam_hi at 800 and let a frame that cannot fit overrun the bucket — a visible overrun is a better failure than silent garbage.

26.3 The ladder is far too coarse where it matters

With steps=5 the geomspace lands on 1 / 21 / 447 / 9457 / 200000, and only two rungs were ever chosen. The budget is 8,721 B/frame; the two straddling rungs deliver 23,183 B (lam=21) and 3,071 B (lam=447) — a 7.5x gap across the operating point. Rate control cannot land near a target it has to jump over.

The module docstring already describes the right approach — "per frame we binary-search lam to land inside a byte budget" — but the implementation is a fixed precomputed ladder. Doc and code disagree; the doc is correct.

26.4 What does work

The leaky bucket lands the mean where it should: 109.1 KB/s against a 110 target, with 32% of frames over the per-frame budget and banked by the bucket. That mechanism is sound and worth keeping. It is the per-frame lam selection underneath it that needs rebuilding, not the bucket.

26.5 Cost note before starting

Each rung is a full-sequence encode and _paint is still a Python per-block loop, so a 5-rung run over 120 frames takes minutes. Vectorise _paint first — it is already on the list for the full-disc survey and it makes the rate-control work practical rather than merely faster.

27. Rate control, rebuilt and wired in (session 6)

FINDINGS 26 stopped the session-5 rate controller before it shipped: it picked frames out of independently-encoded whole-sequence runs, so 111 of 120 frames referenced reconstructions the decoder would never see. The fix was structural, as 26.1 said it had to be. It is now wired into encode.py and on by default for a profile.

27.1 The encoder is frame-drivable, and the drift is zero by construction

vq_hybrid now exposes one frame at a time — frame_ctx(m, f, prev) / decide(ctx, lam) / paint(m, ctx, mode) — and encode() is a thin loop over that API. Rate control drives the same three calls and feeds back the frame it actually emitted as the next frame's prev. There is no ladder to pick from, so the desync has no way to occur.

tools/analysis/09_ratectl_drift.py, unchanged in what it asserts:

session 5 session 6
frames whose emitted output differs from what the encoder recorded 111 / 120 0 / 120
worst frame 21,339 px (43.4%) 0 px
reported PSNR overstatement 0.36 dB 0.00 dB

This is the harder case for that test on purpose: it runs with lam_lo=1.0, so lam moves on 117 of 119 frame boundaries. Under the old ladder, 67 rung switches were enough to corrupt 111 frames.

27.2 Both overshoots are closed, and they cost under 1 dB

The Singe window (FINDINGS 25.3), which is the worst sustained window on the disc. Totals include the 7.8 KB/s ADPCM allowance:

profile target fixed lam (session 5) rate-controlled quality cost
sasi 110 KB/s 137.4 KB/s (+25%) 109.5 KB/s 27.82 → 27.22 dB (0.60)
scsi 280 KB/s 381.6 KB/s (+36%) 280.0 KB/s 30.81 → 29.90 dB (0.91)

Zero frames hit the lam=800 cliff at either profile, so nothing was destroyed to get there (26.2's failure mode did not trigger). sasi needed lam to reach 183 at worst against a floor of 60; scsi reached 58.7 against 10. The controller is working an order of magnitude below the cliff, which is where the search range being capped at 800 rather than 2e5 stops mattering at all — and that is the point: a range that never needs its top is a range you can trust.

scsi still sits 1.43 dB from the scene palette ceiling of 31.33 dB (FINDINGS 25.4), against 0.51 dB before. The ceiling, not the codec, is still what bounds this content.

The percentages differ from 25.3's +18%/+34% because those compared video payload against the total target; the table above compares like with like (total against total). The payload figures are unchanged: 129.6 and 373.8 KB/s.

27.3 Rate control makes the display path cheaper, not dearer

The decoder-architecture numbers of FINDINGS 25.6 were measured on the fixed-lam encoder. Re-measured under rate control, on the same window, with the player picking the cheaper of compose-then-blit and direct-to-GVRAM per frame:

profile median display cost frames above the 70% crossover
sasi fixed → RC 37.0% → 36.6% 30.0% → 26.7%
scsi fixed → RC 53.6% → 47.1% 53.3% → 35.8%

Raising lam moves blocks to SKIP and V1, which is fewer blocks to write. The "implement both paths, pick per frame" conclusion is unaffected and the cap is still 53.6%.

27.4 The quality floor barely matters; the prefill matters, wrongly

Two knobs were measured rather than guessed.

--rc-floor decides whether a quiet frame may spend more than the fixed-lam profile would. On the Singe window it is worth nothing — 109.5 vs 110.0 KB/s and 0.00 dB — because no frame on that window is quiet enough for the bucket to saturate. The default is profile (never spend more than session 5 would), so rate control cannot regress content that already fits.

--prefill models how full the player's buffer is at scene start. It is tempting and it is a trap, so it defaults to 0:

clip prefill 0.0 0.5 1.0 target
Singe, 120 fr, sasi 109.5 112.9 116.3 110
Singe, 120 fr, scsi 280.0 289.1 298.2 280
00020, 14 fr, sasi 92.0 115.8 115.8 110
00020, 14 fr, scsi 224.8 255.9 255.9 280

(scsi on 00020 is the one cell where prefill looks harmless: the clip fits under 280 either way. That is the content being easy, not the knob being safe.)

Prefill buys a permission to overshoot of exactly bucket / nframes. At 8 frames of bucket over 120 frames that is 6.2% — measured — and on a 14-frame clip the bucket is larger than the clip, so rate control switches itself off and reproduces fixed-lam exactly (lam never leaves its floor: min = median = max = 60). A prefill that makes a target look met has disabled the controller.

27.5 The 00020 undershoot is a clip-length artefact, not a bug

At prefill 0 the 14-frame 00020 clip lands at 92.0 KB/s against a 110 ceiling — 0.66 dB given away for nothing. That is the leaky bucket's startup transient: the first bucket_frames frames cannot draw on a bank they have not accumulated. It is bounded by bucket / nframes, so it is 6% on a 10-second window and 20% on a 1.2-second one.

The lesson is the one FINDINGS 25.3 already taught in a different costume: a 1.2-second clip cannot be used to judge rate control. Real scenes are tens of seconds. Do not tune the bucket against 00020.

Worth recording separately: fixed-lam sasi on 00020 delivers 115.8 KB/s — the supposedly easy clip was already 5% over its target, which nothing had noticed because the profile table quotes its PSNR and not its bitrate.

27.6 FINDINGS 26.5's cost premise was wrong in both halves

26.5 said a rate-control experiment was minutes because _paint is a Python per-block loop, and told the next session to vectorise it first. Vectorising it was correct and it is 17.1x faster, but it was never the bottleneck, and the ladder was never minutes. Measured per frame, 256x192:

ms
VQ.assign x2 — codeword search 22.83
SKIP error against prev 1.40
decide — argmin at one lam 0.06
paint, vectorised 0.29
paint, old per-block loop 4.93

_paint was 14% of a frame. A 5-rung ladder over 120 frames was ~18 s of encoding, not minutes — the "few minutes" in the drift test's docstring was H.build's k-means (51 s), which no amount of vectorising _paint would have touched.

What actually makes per-frame rate control affordable is that VQ.assign's output depends on neither lam nor prev, so it is computed once per frame and a lam search only re-runs the 0.06 ms argmin:

12-step per-frame lam search, 120 frames, symbols cached 0.31 s
the same search by re-running whole-sequence encodes 49.10 s

That is a 158x difference, and it is the reason the controller can afford a real bisection instead of a 5-rung ladder — which was the actual defect in 26.3.

The cache holds one frame. At ~133 KB of intermediates per frame, caching the sequence would cost 900 MB on a 9.4-minute stream to save nothing: every caller works a frame at a time.


28. The 68000 decoder exists, is pixel-exact, and does not fit (session 7)

src/player/decode.s parses DLX1 and draws frames on the emulated X68000. It is pixel-exact across a 120-frame sequential run of the worst sustained window on the disc (tools/bench/verify_decode.py), exercising all four block modes and the full temporal recursion — the last frame is only right if every frame before it was.

It is also too slow. On that window, at the shipping sasi profile:

non-SKIP blocks measured cost
cheapest frame 15.4% 31.5% of a 12fps frame
median frame 47.8% 73.8%
p90 frame 82.5% 116.4%
worst frame 100.0% 135.8%
mean over the window 47.8% 81.7%

31% of frames miss the 833,333-cycle budget, and like every figure since FINDINGS 24 these are instruction cycles against zero-wait-state memory, so they are a floor. This is the first time CPU, not disk, is the binding constraint — FINDINGS 21 retired the bandwidth worry, and this replaces it.

28.1 The dual-path plan of 24.5/25.6 was incoherent, and is withdrawn

FINDINGS 24.5 specified two display paths chosen per frame on the non-SKIP count, and 25.6 costed the mix at "median 37.0%, capped at 53.6%". Two of its premises cannot both hold:

  • compose-in-RAM-then-blit exists to make the blit row-linear, so it must assemble a full frame in RAM. The pixels it does not decode this frame — the SKIP blocks — can only come from a RAM copy of the previous reconstruction.
  • decode-direct-to-GVRAM's stated advantage is that "no RAM reference frame is needed", because the previous frame is already in GVRAM.

So every direct frame silently invalidates the reference the next compose frame reads. Simulated on the Singe window at the crossover the plan specifies (tools/analysis/10_pathmix_drift.py): 70 of 120 frames display pixels no correct player would display, first at frame 2, worst frame 18.8% of the screen. This is FINDINGS 26 in different clothing — two code paths disagreeing about what "the previous frame" means — and it is the sixth false premise this project has caught before it shipped.

Every coherent repair is worse than not mixing at all:

strategy median p90 max correct
mix per frame, as specified 36.6% 53.6% 53.6% no
mix, direct also writes the RAM reference 53.6% 68.4% 81.4% yes
mix, re-read GVRAM into RAM on each switch 36.6% 107.2% 107.2% yes, 13 frames miss
compose only 53.6% 53.6% 53.6% yes
direct only 36.6% 62.5% 76.6% yes

(Costs in that table are 24.5's own model, for like-for-like comparison; 28.2 replaces the model itself.)

24.5 also compared the wrong two things. Its 53.6% and 76.6% are both copies measured in blit.s — neither includes decoding. A real compose path costs decode-into-RAM plus the 53.6% blit, so it is strictly dearer than decoding straight into GVRAM, whatever the block mix. There was never a crossover to find.

The decoder therefore implements one path, direct-to-GVRAM, and drops the 96 KB RAM reference frame entirely.

28.2 The four block modes do not cost the same, and V4 is the expensive one

24.5's model — "76.6% of a frame x the non-SKIP fraction" — prices every non-SKIP block as one movem.l burst. Measured separately, with synthetic single-mode frames (tools/bench/prep_dlx.py):

mode cycles/block vs the 24.5 model (207.8)
SKIP, in an all-SKIP header byte 13.3 model says 0
SKIP, inside a mixed byte ~45 model says 0
V1 (one 4x4 codeword) 299.9 1.44x
V4 (four 2x2 codewords) 448.2 2.16x
RAW (16 literal indices) 400.4 1.93x

Applied to the real per-frame histograms (tools/analysis/11_cpu_budget.py), the model reproduces all four frames timed on the 68000 to within 1 percentage point, and shows 24.5 to be 2.03x optimistic at the median.

Where the cycles actually go over the window:

mode % of blocks % of cycles
SKIP 46.4% 9.2%
V1 19.8% 26.1%
V4 25.2% 49.7%
RAW 8.5% 15.0%

V4 is a quarter of the blocks and half the cycles. It costs 1.49x a V1 block while the mode decision in vq_hybrid.py charges it only its 4x payload bytes. The lagrangian trades distortion against bytes; on this machine it now has to trade distortion against cycles as well.

28.3 The container is big-endian but not aligned, and that is an address error

The DLX1 header docstring says every multi-byte field is big-endian "so the 68000 reads them with a plain move". Alignment is the other half of that sentence and the container does not have it: frame records are [u32 length][768-byte mode header][payload] laid end to end with arbitrary payload lengths, so record boundaries land on odd addresses.

move.l (a0)+,d0 at an odd address is an address error on a 68000 — not a slow read. The first run decoded frame 0 perfectly, consumed exactly its 8,715 payload bytes, then read frame 1's length at $03220F and vectored into the IPL at $FF059A, where it sat for 59 emulated seconds looking like an infinite loop. It was found by dumping PC and the address registers, not by reading the source: the code was correct, the data layout was not.

The decoder now rounds each record start up to 4. The container should carry the padding itself so a streaming player can DMA records into place: measured cost on this window is 199 bytes over 120 frames — 1.66 B/frame, 20 B/s against a 110 KB/s budget. Until encode.py does it, prep_dlx.py realigns at load time.

28.4 The measurements agree with hand-derived MC68000 timings

As in FINDINGS 24, each figure was derived from the instruction timing tables before being believed. A V1 block, summing dispatch, index decode, the indexed movem.l load and four movem.l stores, plus its quarter share of the header loop: 298.5 cycles derived against 299.9 measured — 0.5%. RAW derives to 396 against 400.4 measured (1%). V4 derives to 415 against 448 (7%, the gap being in the indexed two-register movem.l, the mode this decoder uses most heavily). So these are 68000 cycles, not a MAME artefact.

28.5 A full frame does not fit at 12fps in ANY mode

An all-V1 frame — the cheapest possible way to redraw all 3,072 blocks — costs 921,187 cycles, 110.5% of the budget. All-V4 is 165.2% and all-RAW 147.6%.

So the ceiling is structural, not a tuning problem: at 12fps on a 10MHz 68000 no more than ~88% of the screen can change in one frame, however cheaply it is coded. Scene cuts change 100% of it. Either a cut gets one late frame (the outgoing content is unrelated, so this may be free to the eye), or cuts have to be spread across two frame times, or the framerate has to come down — at 10fps the budget is 1,000,000 cycles and an all-V1 frame fits.

28.6 What this does not measure

One 10 s window of one stream at one profile, and MAME still models no GVRAM wait states. The scsi profile will be worse: FINDINGS 25.5 has it collapsing to RAW under stress, and RAW is 1.93x the old model's block. Nothing here has been run on 00020 or on quiet content, where the median frame is far cheaper.

28.7 The profiles are an I/O axis; the CPU limit is the clock

sasi and scsi are two points on one rate-distortion curve, chosen against disk bandwidth. They say nothing about CPU, and the locked target CPU is a stock 10MHz 68000 for both. So both have to fit the same 833,333 cycles:

sasi scsi
stock / Super, 10 MHz median 74.4%, 31% of frames miss median 94.9%, 42% miss
XVI, 16.67 MHz median 44.6%, 0% miss median 56.9%, 0% miss

Clocks confirmed from MAME 0.277 x68k.cpp:1133/1194/1200: x68000 and x68ksupr are both 40_MHz_XTAL/4 = 10 MHz, and only x68kxvi is faster at 33.33_MHz_XTAL/2. The Super has SCSI at 10 MHz, so a faster bus does not imply a faster CPU — the XVI column above is headroom, not a target.

sasi is the cheaper profile, but choosing it is not a fix: it still misses 31% of frames. The cycle ceiling has to be enforced in the encoder either way.

How much of the miss is the encoder's to fix. Re-coding every non-SKIP block as V1 — the cheapest mode, quality ignored — is the floor any mode assignment can reach:

frames that miss recoverable by re-coding impossible at 12fps
sasi 37/120 26 11 (from 89.8% non-SKIP up)
scsi 51/120 39 12 (from 91.9% non-SKIP up)

So a cost-aware mode decision can reach about three quarters of the misses. The remaining ~10% of frames are 28.5's ceiling in practice: past ~90% non-SKIP no mode assignment fits, because the blocks have to be drawn at all. Those frames need a structural answer — a late frame at a cut, a cut spread over two frame times, or a lower framerate — not a better encoder.

28.8 V4 costs more cycles than RAW, so it is CPU-dominated by it

448.2 against 400.4 cycles. RAW is also pixel-exact where V4 is lossy, so V4's only advantage is that it costs 4 payload bytes instead of 16. On the CPU axis V4 is strictly dominated, which inverts the mode preference the byte lagrangian has: an encoder short of cycles but not of bytes should buy RAW wherever it would have bought V4, and gain quality doing it.

That escape is only open to the byte-rich profile. scsi already spends 41.3% of its blocks on RAW (FINDINGS 25.5 saw it "collapse to RAW under stress" and read that as a failure; on the CPU axis it is the cheap direction). sasi at 110 KB/s cannot afford it, so its only lever is V4 -> V1 -> SKIP, every step of which costs quality. The CPU constraint therefore bites harder on sasi in quality terms even though it bites less in cycles.

Caveat: this ordering is a property of this decoder, not of the codec. V4's cost is four indexed movem.l lookups; pairing sub-block rows into movem.l d0/d2,(a4) would save ~16 of 448 cycles, which narrows the gap to RAW without closing it.


29. Trading bytes for cycles: the bus has 4x the headroom the CPU has (session 7)

ALSO SUPERSEDED IN PART BY 38. "The bus has 4x the headroom the CPU has" is about the SCSI pipe. The 68000's LOCAL bus is a different resource and the decoder occupies 86.7% of it, so trading cycles for bytes is not free in the currency that turned out to bind. 29.6's DMAC idea is costed in 39.

SUPERSEDED IN PART BY 30, which measured it. The mode survives and the conclusion holds, but every number in this section moved: a span costs 43.7 cycles + 9.152/pixel only in an encoder-assisted format (the obvious decoder is 97.9 + 10.46), spans beat V1 from runs of 4 blocks and not 2, and the re-priced trade-off is 52.0% median / 10 misses, not 43.0% / 8. Read 30's tables over 29.3's. 29.5's other three items are still open, and 29.6 stands.

STATUS AT THE TIME: DERIVED, NOT MEASURED. No 68000 had executed a span decoder. The per-pixel figure it rests on is measured (FINDINGS 24 V1) but at full row width; the per-span overhead was hand-derived. FINDINGS 4 is why it was labelled and then tested rather than believed.

FINDINGS 28 leaves the project CPU-bound while the bus sits 4x idle: sasi spends 110 KB/s of a 488 KB/s pipe. That asymmetry is exploitable, because the codec was designed when bytes were the scarce thing and every one of its decisions trades cycles to save them.

29.1 The decoder pays per changed PIXEL; the disk pays per BYTE

Per-pixel costs, all measured:

what cycles/pixel source
write-only floor (no source read) 4.59 FINDINGS 24 V3
row-linear copy from word-expanded RAM 9.08 FINDINGS 24 V1
block-order copy, same bytes 12.98 FINDINGS 24 V4
V1 codebook block 18.74 FINDINGS 28.2
RAW, byte literals unpacked to words 25.03 FINDINGS 28.2
naive per-pixel byte expansion 26.13 FINDINGS 24 V2

Two structural facts fall out. The 1024-byte stride costs 43% — the same bytes cost 12.98 cycles/px in 4x4 block order against 9.08 row-linear, because the stride breaks the movem.l burst. And unpacking bytes to words costs more than the write itself: 25.03 against 9.08.

So the two cheapest things a decoder can be handed are word-expanded pixels in row-linear runs — and both cost bytes on disc, which is what we have.

29.2 Codebooks are a byte optimisation that now costs cycles

A word-expanded literal 4x4 block, movem.l (a0)+,d0-d7 straight from the stream buffer into GVRAM, derives to ~240 cycles — cheaper than V1's measured 299.9, and pixel-exact. V1 is dearer because it is compressed: it pays an index decode and an indexed movem.l that a literal does not, and then does exactly the same four writes. It buys 31 bytes and spends 60 cycles.

Every codebook mode is CPU-dominated by a literal. V4 was already dominated by RAW (28.8); with word-expanded literals available, so is V1. The VQ codebook earns its place only while bytes are scarce.

29.3 Row-linear literal spans, priced against the real mode maps

Replace the per-block escape with a per-row span: (x, count, word-expanded pixels), decoded with movem.l bursts. A run of L horizontally adjacent dirty blocks becomes 4 spans of 4L pixels, deriving to 4 * (50 + 4L * 9.08) cycles against 300L for V1 — cheaper for any run of 2 blocks or more, at 32 bytes per block instead of 1.

Applied greedily (buy the best cycles-saved-per-byte until the bus budget is gone) to the unchanged mode maps of the sasi Singe window:

today + literal spans
median frame 74.4% 43.0%
p90 frame 115.1% 83.6%
worst frame 136.2% 106.2%
frames missing the budget 37/120 8/120
bitrate 101.7 KB/s 453.2 KB/s (bus 488)

And the fit is structural rather than lucky: spans get cheaper exactly where blocks get expensive. A span amortises its overhead over a long run, and long runs are what a high-change frame is made of. The frames that miss today are the frames spans help most.

29.4 This reopens 28.5, which said a scene cut cannot fit

28.5 concluded that no mode assignment fits a 100%-changed frame at 12fps, because the cheapest full redraw available — all-V1 — is 110.5%. That was true of the mode set the codec has. Adding a byte-expensive, cycle-cheap mode changes the arithmetic: mixing a fraction x of the frame as spans against V1 for the rest,

  • CPU needs x >= 0.19
  • the 40,977 B/frame bus budget allows x <= 0.39

The interval is not empty. A scene cut fits at 12fps if roughly a quarter to a third of it arrives as word-expanded row-linear literals. 28.5's "structural ceiling" was a ceiling of the bitstream, not of the machine.

29.5 What has to be measured before any of this is believed

  1. Span cost on the 68000. The 50-cycle per-span overhead is derived, and the 9.08 cycles/px is measured at full row width with 12-register bursts — a short or oddly-aligned span cannot burst as well, so short spans are flattered here. Extend tools/bench/blit.s with a span variant and measure it against run length. This is the load-bearing number.
  2. Re-run the ring-buffer simulation at ~450 KB/s. FINDINGS 21's zero required prefill was established at 110 and 280 KB/s against a 488 KB/s pipe. At 453 the margin is a tenth of what it was, and 21's own caveat was that the test is cumulative — it needs redoing, not extrapolating.
  3. Confirm the 4 Mbps figure, which is user-supplied with no recorded provenance and which this design would run at 93% of. It has been a "would be nice" since session 1; a design that leans on it makes it load-bearing.
  4. Confirm DMA, not PIO (STATUS priority 5). At 453 KB/s a PIO fallback puts the transfer cost on the CPU we are trying to relieve. Cheapest check available and now the most consequential.

29.6 The other lever, not yet costed: let the DMAC do the copy

The X68000 has an HD63450 DMAC (4 channels, x68k.cpp:1046). Channel 3 is ADPCM — confirmed, adpcm_drq_tick asserts drq3_w — but memory-to-memory transfer on a free channel would take the GVRAM copy off the CPU entirely, leaving it only the parsing. This is the one idea here that could move the budget without spending a single extra byte.

It cannot be settled in MAME: like the SCSI/SASI devices (BENCHMARK.md), the HD63450 is a functional model, so a timing number out of it would measure the emulator's scheduler. It needs hand-derivation against the datasheet plus real hardware — the same three-tier approach the disk benchmark already documents.

30. The span, measured: the mode survives, and it is an encoder format (session 8)

FINDINGS 29 priced a new decoder mode at 4 * (50 + 4L*9.08) cycles and marked the whole section DERIVED. This is the measurement. tools/bench/blit.s gained two span variants, tools/bench/prep_spans.py generates one stream per span length, tools/bench/span.lua times them, and tools/bench/span.sh runs the lot, and the whole thing takes about 25 seconds.

Same scope as every 68000 figure since FINDINGS 24: instruction cycles against MAME's zero-wait-state GVRAM, interrupts masked. A lower bound, not a prediction.

30.1 What was measured

Twelve v5 configs and eleven v6 configs, each cutting the same 256x192 frame into spans of a different length, so the work differs only in how finely it is cut. Regressing cycles = A*spans + B*pixels over a set reads the per-span overhead and the per-pixel cost straight off.

Every config draws the whole picture, the picture is cleared before each run and snapshotted after, and all 23 snapshots are checked pixel-exact by tools/bench/verify_frame256.py. A config cannot time fast by writing nothing.

per span per pixel fit error
v5 — decoder handed (x, npix), works the copy out 97.9 10.459 ±1.4%, and only on spans that are a whole number of bursts
v6 — encoder hands it an address and a jump 43.7 9.152 ±0.3% over all 11 lengths
29's assumption 50.0 9.080

29's arithmetic was right about a format nobody had written yet. v6 hits it almost exactly; v5 — the obvious decoder, and the one 29 was describing — is 2.24x dearer per span and 14% dearer per pixel.

30.2 Why the difference is a format difference, not an optimisation

v5's record is (x, npix), so the decoder computes the destination, divides npix into 16-pixel bursts, and handles the 0..15 remainder: about 122 cycles of arithmetic and branching per span before a single pixel moves. All of it is known at encode time.

v6's record is {u32 absolute GVRAM address, u16 jump displacement} and nothing else. The displacement jumps into an unrolled chain of eleven 24-pixel copy units, so a span of any supported length is straight-line code with no loop, no remainder, and no address arithmetic — move.l (a0)+,a2 / move.w (a0)+,d0 / jmp v6ch(pc,d0.w), then movem.l pairs. GVRAM is at $C00000 on every X68000, so absolute destinations are a legitimate thing to bake into a stream.

Two consequences of that format, both cheap:

  • Span lengths are multiples of 24 pixels and a run pads up to it. The padding costs bytes and its own pixels, nothing else, and it is correct on screen: a literal span carries true pixels of the current frame, so painting a clean neighbour is a no-op visually.
  • A span may overrun the visible 256 pixels of its row by up to 23. Free: the line stride is 1024 bytes and only the first 512 are displayed, so the overrun lands in the invisible half of the line.

30.3 The remainder path is where a short span actually dies

v5's cost per span, measured, against its length:

span 4 px 8 px 12 px 16 px 20 px 24 px 32 px
cycles/span 180.3 240.9 296.3 261.8 347.7 401.9 430.7
cycles/pixel 45.08 30.11 25.46 16.36 17.65 17.27 13.46

A 12-pixel span costs more than a 16-pixel one. Everything below the 16-pixel burst width goes through move.l/move.w at roughly 10 cycles a pixel plus the per-span overhead, and 29's warning that "short spans are flattered" was correct — but the fix is to pad them up to a burst, not to avoid them. v6 has no remainder path at all, which is most of why its fit is linear to 0.3%.

30.4 Registers are the reason the per-pixel cost moved

FINDINGS 24's 9.08 cycles/pixel came from a fixed blit with 12 registers free for movem.l and no live state. A span decoder keeps a stream pointer, a destination and counters live, so v5 can spare only 8 registers per burst — 32 bytes instead of 48 — and pays 10.46 cycles/pixel for it. v6 gets back to 12 registers precisely because the encoder holds the state instead, and lands at 9.152. The per-pixel figure is a function of how much the decoder has to remember, which is not something the FINDINGS 24 measurement could have shown.

Two smaller results, both cheap and both worth having on the record:

  • Odd-x alignment is free. Spans starting at an odd pixel run their bursts at addr mod 4 == 2 and cost 259.0 cycles/span against 261.8 aligned — inside the timing granularity. The 68000's 16-bit bus does not care, as expected; now it is measured rather than assumed.
  • A full-row span is 154 cycles per 4x4 block, the floor this mode can reach, against V1's measured 299.9.

30.5 Re-pricing: the trade holds, and it is smaller

tools/analysis/12_span_tradeoff.py now runs on measured constants. Same greedy (buy the best cycles-saved-per-byte until the bus budget is gone), same unmodified mode maps, same Singe window:

today 29 (derived) 30 (measured)
sasi median frame 74.4% 43.0% 52.0%
sasi worst frame 136.2% 106.2% 108.7%
sasi frames missing 37/120 8/120 10/120
sasi bitrate 101.7 KB/s 453.2 448.0 KB/s
scsi median frame 94.9% 69.4% 74.6%
scsi frames missing 51/120 18/120 25/120

And the break-even moved. Cycles per 4x4 block in a run of L blocks, v6, with each of the run's 4 spans padded to a whole 24-pixel unit:

L 1 2 4 8 16 64
cycles/block 1053 527 263 242 176 154

So a run beats all-V1 (299.9) from L=4 up, not from L=2 as 29.3 claimed, and runs of 1-3 blocks all cost the same 1053 cycles because they pad to the same single unit. A cost-aware mode decision should not offer a span below 4 blocks at all.

30.6 29.4 survives: a scene cut still fits at 12fps

Mixing a fraction x of a 100%-changed frame as full-row spans against V1 for the rest, on measured costs (154 cycles and 33.4 bytes per block):

  • CPU needs x >= 0.196
  • the 40,977 B/frame bus budget allows x <= 0.373

The interval is not empty — narrower than 29.4's 0.19..0.39, same conclusion. FINDINGS 28.5's "a scene cut cannot fit" was a ceiling of the bitstream, not of the machine, and that now rests on a measurement. 12_span_tradeoff.py prints this arithmetic and will say so if it ever stops being true.

30.7 What this does NOT settle

The three remaining items of 29.5 are unchanged and are now more load-bearing, because the measured design runs at 448 KB/s of a 488 KB/s pipe rather than 453: re-run the ring-buffer simulation at that rate, confirm the 4 Mbps figure's provenance, and confirm DMA rather than PIO. A PIO fallback would put a 448 KB/s transfer back on the CPU this mode exists to relieve.

Also unmeasured: the parse cost of a span-heavy stream. Every figure here times the copy. The 68000 also has to read the mode map and dispatch: the re-priced sasi stream buys 8773 spans across 120 frames, a mean of 73 a frame, and each one's three-instruction dispatch is inside the fitted 43.7 — but the mode-map walk that decides a span exists is not. decode.s does not implement spans yet.

31. The mode decision can see cycles now, and it costs 0.26 dB (session 8)

FINDINGS 28 left the decoder missing 31% of frames at sasi and 42% at scsi while the mode decision minimised D + lam*R — distortion against BYTES — on a machine whose binding budget is CYCLES. This is the second controller.

vq_hybrid.decide(ctx, lam, mu) now minimises D + lam*bytes + mu*cycles, and ratectl.encode_rate_controlled(cycle_budget=...) bisects mu per frame against 833,333 cycles with the lam bisection nested inside it. tools/analysis/13_cpu_ratectl.py measures what it costs.

31.1 The result

Worst sustained window, 120 frames, same targets, same quality floors:

PSNR KB/s CPU median CPU max frames missing
sasi bytes only 27.22 dB 109.5 74.4% 136.2% 37/120
sasi + cycle ceiling 26.95 dB 109.4 81.5% 110.6% 1/120
scsi bytes only 29.90 dB 280.0 94.9% 146.6% 51/120
scsi + cycle ceiling 29.27 dB 278.6 99.6% 110.6% 1/120

36 of 37 misses at sasi for 0.26 dB, 50 of 51 at scsi for 0.62 dB. The bitrate does not move: the byte controller still binds, and mu changes which modes are bought rather than how many bytes.

sasi pays less quality than scsi because it had less to give up: it was already short of bytes, so the cycle-cheap directions it takes (V4 -> V1, and blocks it can afford to hold) were near where the byte lagrangian already sat. 28.8 predicted the shape of this and got the sign right.

Mode mix, sasi, bytes-only -> with the ceiling: SKIP 46.4 -> 47.1%, V1 19.8 -> 23.0%, V4 25.2 -> 20.3%, RAW 8.5 -> 9.6%. At scsi the V4 collapse is dramatic — 15.0 -> 5.3%, with RAW taking it at 41.3 -> 43.2%, which is 28.8's inversion happening in practice: RAW is dearer in bytes and cheaper in cycles, so a byte-rich profile buys its way out of V4.

Only 46 of 120 frames need any mu at all at sasi; the median frame is decided at mu=0 and is unchanged from session 6.

31.2 The one frame that cannot fit is the intra frame, not a hard case

Both profiles miss exactly one frame, both at 110.6% — the all-V1 floor of FINDINGS 28.5 — and in both it is frame 0. It has no previous reconstruction, so every block must be coded, which is the definition of a 100%-changed frame. A scene cut mid-stream is the same thing.

That is the correct behaviour rather than a failure, and it is worth being explicit about why: at MU_CLIFF a block only becomes SKIP if holding the previous reconstruction costs less than ~28,665 units of distortion. A frame with nothing on screen worth holding stays fully coded and is emitted late on purpose, exactly as a frame that will not fit at LAM_CLIFF is emitted over budget. Freezing a cut to make a deadline is the worse failure.

31.3 28.7 was too pessimistic, and the reason is instructive

28.7 estimated that only ~three quarters of the misses were the encoder's to fix — 26 of 37 at sasi — because re-coding every non-SKIP block as V1 still missed 11 frames. Measured, the controller fixes 36 of 37.

The gap is that 28.7's floor held the SKIP set fixed and asked "how cheap can the blocks we already decided to draw be?". The real decision can also move a block to SKIP, paying distortion for it, and above ~90% non-SKIP that is the only lever left. So 28.7's floor was a floor for a fixed SKIP set, not for the mode decision. Two conclusions of 28.7 stand: the profiles are an I/O axis and both must fit the same 10 MHz budget.

31.4 SKIP is not a constant, and the way out is two cost functions

A SKIP block costs 13.25 cycles when all four blocks sharing its header byte are SKIP (one tst.b clears the group) and ~45 in a mixed byte, so its price depends on its neighbours — which a per-block lagrangian cannot see. Picking one number is a real trade: 45 overcharges clustered SKIPs and pushes the encoder away from the mode that saves the most cycles, 13.25 undercharges isolated ones and lets frames overrun.

The resolution is that the budget check does not have to use the same cost function as the mode decision. decide() uses 13.25 purely to rank modes within a block, where the choice only scales the incentive (the V1-SKIP gap moves 12% between the two candidates). The controller scores whole frames with vq_hybrid.cycles(), the exact clustered rule, validated to 1 point against the 68000 — so the bisection converges on what the machine will really do, whatever the ranking constant was. That function is now defined once and imported by 11_cpu_budget.py, rather than living in two places that can drift apart.

31.5 Both controllers are gated against decoder drift

The mu controller varies the mode map frame to frame exactly as the lam controller does, so it is exposed to the FINDINGS 26.1 failure — an encoder reporting a reconstruction the decoder will never produce. 09_ratectl_drift.py now runs both configurations and both report 0/120 drifting frames, 0.00 dB overstatement. The CPU ceiling is on by default in encode.py (--no-cpu-fit restores session 7 behaviour).

31.6 With spans on top, the window fits completely

Re-running the span pricing of FINDINGS 30 against a cost-aware container — lever B first, then lever A on what it leaves:

sasi bytes only + cycle ceiling + ceiling + spans
median frame 74.4% 81.5% 56.8%
worst frame 136.2% 110.6% 91.5%
frames missing 37/120 1/120 0/120
bitrate 101.7 KB/s 101.6 449.3 KB/s

The intra frame lands at 91.5% — spans are what make a full redraw fit, which is 30.6's arithmetic arriving in a real container. That row is still a model of a bitstream nothing implements; the two levers have never run on the 68000 together, and the ring-buffer question of 30.7 gets sharper at 449 KB/s.

32. SASI is dropped, and the reason is capacity, not bandwidth (session 9)

USER DECISION: drop the sasi profile. A SASI volume on this machine is limited to 40 MB, and the game does not fit in one.

That ends the two-quality-mode decision of session 2. scsi is now the only profile, and encode.py --profile has one choice. The retired 110 KB/s rate point is not deleted from the record, for the reason in 32.3.

32.1 How much video there actually is

Measured off the source Blu-ray rather than recalled: the unique scene footage is streams 00000-00201, 1366.6 s = 22.8 min. The longer streams (00215 1376 s, 00216 1152 s, 00223 566 s) are compilations of the same material and are not additional content — 00223 is the window every codec measurement in this project has been taken on. Total across all 224 streams is 88.3 min, which is the figure to not quote.

22.8 min agrees with the ~22 min of laserdisc footage the arcade original is usually credited with, which is the cross-check that the compilations really are duplicates.

At the rates this codec has actually produced, including the 7.8 KB/s audio allowance:

stream rate whole game
retired 110 KB/s profile 109.4 KB/s 146.0 MiB
scsi, measured (FINDINGS 31) 278.6 KB/s 371.8 MiB
scsi + spans (MODEL, 31.6) 449.3 KB/s 599.6 MiB

32.2 Where the 40 MB actually comes from

It is not a bus-addressing limit. MAME 0.277's src/mame/sharp/x68k_hdc.cpp builds the SASI LBA from a 6-byte Group-0 CDB as (cmd[1] & 0x1f) << 16 | cmd[2] << 8 | cmd[3]21 bits of 256-byte blocks, so 512 MiB is addressable per unit. call_create makes a 20 MB image (0x13c98 blocks) because that is what a period drive was.

So the 40 MB ceiling is a Human68k / IPL volume-format and period-drive limit, not something the SASI command set imposes. That distinction does not rescue the profile: four units at 40 MB is 160 MiB, and 146.0 MiB of video would consume essentially the entire SASI address space of the machine at the lowest rate this codec has ever produced, leaving nothing for Human68k, the player, or the game's own data.

Scope: the 21-bit CDB and the 256-byte block are read out of MAME's implementation. The 40 MB volume figure is the user's, and is consistent with Human68k's SASI partitioning; it has not been measured here.

32.3 The rate point may come back, under a different name

Dropping SASI removes an interface, not a bitrate, and the two are on different axes — the profile axis has been I/O bandwidth only since FINDINGS 28.7. The awkward part is that capacity and bandwidth now pull in opposite directions:

  • the only period medium with room for 371.8 MiB (let alone 599.6) is CD-ROM at 540-650 MB, and
  • a 1x CD-ROM sustains ~150 KB/s, which is below the surviving 280 KB/s profile and much nearer the rate that was just retired.

A SCSI hard disk has the bandwidth but has to be large for the era at 372 MiB. The user's call was to ship scsi as the only profile now and settle the medium when the pipe is measured — the blocked disk benchmark (docs/BENCHMARK.md) and the DMA-vs-PIO check of FINDINGS 29.5.

Correction to the framing above, found after that call was made. The medium is less open than this section first presented it. FINDINGS 21.2 already committed the deployment target to SD-backed SCSI (BlueSCSI / SCSI2SD), in session 2, and that is the premise the whole 488 KB/s constant rests on. On SD there is no capacity problem at any rate this codec produces — an SD card is gigabytes — and no seek tail either. So:

  • Capacity does not choose between the survivors. It killed SASI, whose 40 MB ceiling is a Human68k volume-format limit that SD emulation does not lift, and it does not bind on SD-backed SCSI at all.
  • CD-ROM is the one that capacity rules out, not in. With spans the stream is 487.1 KB/s = 650.1 MiB for the whole game, past a CD's ~620 MiB usable — and 487 KB/s is more than 3x a 1x CD-ROM's ~150 KB/s. A CD-ROM delivery would mean giving up the span lever and re-deriving a profile around 150 KB/s.

So the open question is not "which medium" but the one FINDINGS 29.5/30.7 already had: confirm the 488 KB/s figure's provenance, and confirm DMA. profile_gen.py exists precisely to re-derive a profile from a measured bandwidth once there is one.

32.4 What MAME says about the SCSI path that survives

Read out of MAME 0.277 while settling 32.2, and directly relevant because the medium decision is now the thing gating the profile:

The CZ-6BS1's DMA is real and fully modelled. x68k_scsiext.cpp wires the MB89352's DREQ to the expansion slot and replaces the data register at $EA0015 with DMA-aware glue: on a DMA cycle (m_slot->exown(), driven by m_hd63450->own()) a read goes to spc->dma_r() and #DTACK is negated until DRQ asserts. x68k.cpp:1114 closes the loop the other way (out_dtack_callback -> hd63450_device::dtack_w). That is a genuine DMAC-driven transfer with hardware flow control, on the stock x68000 driver — the one MAME marks working. This is the configuration FINDINGS 29.5 asked about, and the answer for this board is DMA, not PIO.

The internal SCSI of the Super/XVI/030 is NOT modelled that way, and it is a trap. x68k.cpp:1176 reads, verbatim, // TODO: duplicate DMA glue from CZ-6BS1. So MAME's internal SCSI is PIO-only. A benchmark run on x68ksupr would measure a PIO fallback the real machine does not have — on top of those drivers already being MACHINE_NOT_WORKING (FINDINGS 28.7). Benchmark x68000 -exp1 cz6bs1, not x68ksupr.

CD-ROM is a first-class SCSI device on the internal busx68k.cpp:1168 puts an NSCSI_CDROM at ID 6 by default — but the CZ-6BS1 card's own device list offers harddisk only. So the CD-ROM delivery route of 32.3 is emulatable, but not on the board whose DMA is modelled, without a source change.

None of this is a transfer RATE. docs/BENCHMARK.md's split still holds and is worth restating because 32.3 defers a decision to a measurement: MAME can settle whether the path works and whether it is DMA, and cannot settle KB/s, because its device models are functional rather than transfer-timing accurate. The rate half of the medium question needs derivation or real hardware, not a longer MAME run.

33. The container carries its own alignment: DLX1 -> DLX2 (session 9)

The encoder gap left open since session 7 (FINDINGS 28.3, STATUS item 4) is closed. encode.py now emits DLX2, which pads every frame record up to a 4-byte boundary — the first one included, by padding the codebook tables so off_frm is aligned. dlx.py reads both versions; DLX1 containers stay readable because every measurement in FINDINGS 28-31 was taken on one.

Measured on the same 120-frame window:

record starts not 4-aligned padding cost
DLX1 (through session 8) 94/120 0 (the loader added 180 B)
DLX2 (now) 0/120 160 B = 1.33 B/frame = 16 B/s

16 B/s against 278.6 KB/s is 0.006% of the stream. The thing it buys is not speed: an odd move.l (a0)+ on a 68000 is an address error, which vectors into the IPL and presents as an infinite loop, not as a slow read. That is the bug that cost session 7 an afternoon.

tools/bench/prep_dlx.py still realigns at load time and now says whether it had to — 0/120 record starts unaligned -- the container carries its own padding on a DLX2 input. It is kept rather than deleted because it is what makes the session 7-8 containers decodable, and those are the containers the published timings belong to.

Cross-check that this changed nothing else: re-encoding the scsi window with the DLX2 writer reproduces FINDINGS 31.1 exactly — 29.27 dB, 278.6 KB/s, median 99.6% / max 110.6% of a 12fps frame, 1/120 frames missing. The padding is additive; it does not touch the mode decision.

34. The cost model, checked against the machine on a cost-aware container (session 9)

STATUS item 1. Everything in FINDINGS 31 was the validated cost MODEL (vq_hybrid.cycles) applied to a container it had never been checked against — the 1-point validation of 28.2 belongs to the session 7 stream. This is the cost-aware container timed on the emulated 68000, same harness, same scope (instruction cycles, zero-wait-state GVRAM, interrupts masked; a LOWER BOUND).

anchor non-SKIP model measured error
min non-SKIP 15.4% 254,683 cyc / 30.6% 262,751 / 31.5% -3.07%
median 53.2% 681,199 / 81.7% 690,251 / 82.8% -1.31%
p90 75.7% 832,116 / 99.9% 834,213 / 100.1% -0.25%
max non-SKIP 100.0% 921,293 / 110.6% 921,187 / 110.5% +0.01%
whole 120-frame mean 649,089 / 77.9% 657,081 / 78.8% -1.22%

The model holds, and its error is signed: it under-predicts by 1-3% on light frames and converges to exact on heavy ones. That is the right direction to be wrong in for a ceiling controller — the bisection is tightest where the model is most accurate — but it means the median frame is ~1 point dearer than FINDINGS 31 reports, not cheaper.

The four synthetic single-mode frames reproduce session 7 exactly: all-V1 110.5%, all-V4 165.2%, all-RAW 147.6%, all-SKIP 4.9%. Those are properties of decode.s, not of the container, so agreeing across two different streams is the cross-check that the harness is measuring what it claims.

34.1 The 23-minute "hang" was the buffering trap again

The session-8 note said this run "was still going at 12 minutes of CPU". It was re-run here and sat at 99.9% CPU for 23 minutes with a 0-byte log, then was killed. Re-launched under stdbuf -oL with -seconds_to_run 60, the identical plan completed in about 25 seconds of wall time and printed every line as it went — MAME reports Average speed: 528.72% (52 seconds), so the whole plan needs ~52 emulated seconds and the machine runs it at 5x realtime.

The lesson is the one already in STATUS, one level deeper: it is not enough to write MAME's output to a file instead of a pipe. A file is block-buffered too, so a long MAME run is unobservable until it exits, and an unobservable run that is merely finishing looks exactly like one that is wedged. Session 8 lost the measurement to that, and session 9 lost 23 minutes to it before spending 25 seconds getting the answer. stdbuf -oL on every MAME job that prints progress.

35. The CPU budget has never had the disk in it (session 9)

TESTED BY 38 AND IT STANDS. Session 10 first argued that the flat subtraction here is too pessimistic -- that the disk DMA could hide in bus cycles the CPU was not using -- and scored the same window at 53/120 instead of 84/120. That was wrong. A 68000 has no cache and a two-word prefetch queue, so it stalls as soon as another master takes the bus; DMA time is additive, which is exactly what this section assumed. The 84/120 stands and 38.3 now reproduces it.

Raised by the user: "PIO is such a CPU killer. DMA is not. I'm concerned about us drawing the wrong conclusions." The concern is correct, and it is larger than the labelling question of 32.4. This is the seventh false premise this project has caught, and the most expensive one.

Every CPU figure in FINDINGS 24 through 34 is measured against 833,333 cycles per frame, the full 10 MHz clock divided by 12 fps. Nothing has ever been subtracted from it for moving the bitstream off the disk. The decoder has been scored as though the data arrives for free.

35.1 What the transfer actually costs

profile_gen.py has carried DMA_CLOCKS_PER_WORD = 8 since session 2 (FINDINGS 5, an ESTIMATE from HD63450 timing, never measured) and prints a "DMA steal" line — but that line was only ever compared against the 38.3% blit figure of FINDINGS 17, which FINDINGS 24 superseded and which was never the decoder cost. It was never debited from the decoder budget.

At the rates that matter, on a 10 MHz 68000:

stream DMA @ 8 clk/word PIO, unrolled (~12 clk/B) PIO, byte loop (~20 clk/B)
scsi, 278.6 KB/s 11.4% 34.2% 57.1%
scsi + spans, 487.1 KB/s 20.0% 59.9% 99.8%

The PIO columns are hand-derived floors, not measurements: a byte from an I/O register plus a store is 16 cycles on a 68000 before any loop overhead. They are here to size the risk, and the size of the risk is that PIO at the span rate consumes the entire machine.

35.2 What that does to the conclusions of FINDINGS 31

Debiting the DMA steal — the cheap case, the one we are hoping for:

KB/s steal budget left median p90 worst fits?
scsi today 278.6 11.4% 738,238 112.4% 112.9% 124.8% no
scsi + spans 487.1 20.0% 667,070 98.3% 102.8% 114.3% no

FINDINGS 31's headline — "1 frame of 120 misses" — is measured against a budget with no I/O in it. With DMA debited the surviving profile does not fit at all: the median frame is over. And 31.6's "with spans the window fits completely" becomes a worst frame of 114.3%, because the span lever buys cycles by spending bandwidth, and the bandwidth comes back out of the CPU as steal. Spans still help — 112.4% -> 98.3% at the median, 14 points — but they no longer close the gap on their own.

35.3 Why this is not settled by the DMA finding of 32.4

32.4 established that the CZ-6BS1's DMA path exists and is modelled. Three things it does not establish, and all three are load-bearing:

  1. DMA vs PIO is a property of OUR player, not of the board. The hardware supports DMA; if the player reads through IOCS and IOCS does PIO, we get PIO and the table above. docs/BENCHMARK.md item 4 already proposed driving the MB89352 registers directly for exactly this reason — that is now not an optimisation but the difference between fitting and not.
  2. 8 clocks per word has never been measured. It is now the single most load-bearing unmeasured number in the project: at 8 the port is marginal, at 12 it is dead, at 4 it is comfortable. It comes from a datasheet reading in session 2 and nothing has checked it since.
  3. MAME cannot settle it. Its device models are functional, not transfer-timing accurate (BENCHMARK.md), and it models no GVRAM wait states either — so a MAME run can confirm the transfer is a DMA cycle and cannot price it. This needs derivation from the HD63450 and MB89352 datasheets, or real hardware.

35.4 What this does and does not overturn

It does not overturn the decoder measurements: 300/448/400 cycles per block and the model validation of FINDINGS 34 are properties of decode.s and stand unchanged. What it overturns is every statement of the form "N frames of 120 miss the budget", because the budget was wrong. Those all need re-running against 833,333 * (1 - steal) once steal is a measurement rather than a datasheet estimate.

It also sharpens the framerate question of STATUS item 5 considerably. At 10 fps the budget is 1,000,000 cycles and the same DMA steal is proportionally smaller per frame, which is now a much stronger argument for 10 fps than "one late frame per cut" ever was.

35.5 11_cpu_budget.py now debits it, and 10 fps absorbs it

The tool takes --io dma|pio|none (default dma) and prints the budget it is actually scoring against. On tmp/rc_fr_singe_scsi_cpufit.dlx:

--io budget left median worst frames missing
none — the pre-session-9 premise 833,333 99.6% 110.6% 1/120
dma (8 clk/word, estimated) 738,234 112.4% 124.8% 84/120
pio (12 clk/B, floor) 548,036 151.4% 168.1% 120/120

--io none prints a warning naming FINDINGS 35, so the old number cannot be produced by accident.

At 10 fps and DMA the same container goes back to 1/120 — median 93.7%, worst 104.0%. That is conservative, because it holds the 12 fps byte rate: a real 10 fps encode carries ~17% fewer bytes per second, so the steal falls too.

This changes what the framerate decision (STATUS item 5) is for. It was a quality question about one late frame per scene cut. It is now the lever that pays for the disk, and on current estimates it is the difference between a stream that fits and one that misses 70% of its frames.

36. A scsi window does not fit in the machine the test rig emulates (session 9)

Swapping the decoder gate onto the surviving profile's container made it fail — frame 119 not pixel-exact: 49,005 px differ. That is not a decoder bug and not the DLX2 change. The container does not fit in RAM.

tools/bench/decode.lua loads the entire stream into emulated memory at STREAM = 0x30000, and the locked target is a stock 2 MB machine:

container stream ends at verdict
session 7-8 sasi 1,108,888 B 0x13EB98 = 1.25 MB fits
scsi cost-aware 2,840,860 B 0x2E591C = 2.90 MB overruns 0x200000 by 940 KB

The loader wrote 940 KB past the top of memory, the decoder then parsed whatever that reads back as, and the run neither completed its sequential pass nor drew the right picture. Every 68000 decode verification before session 9 was done on a container small enough to fit by accident — the sasi profile was a third the bitrate, so nobody met this.

This is a property of the test rig, not of the player. The shipping player streams from disk into a ring buffer and holds seconds of video, not minutes. But it does bound what the rig can prove: at 278.6 KB/s, a 2 MB machine holds about 6.7 seconds of stream, so the strongest test in the tree can only ever audit a prefix of a window.

The fix keeps the test honest rather than making it pass:

  • prep_dlx.py truncates the frame list to what fits, prints that it did, and takes --ram / --all-frames. On the scsi window it keeps 80 of 120 frames.
  • verify_decode.py takes --nframes so the reference decoder replays exactly the prefix the 68000 decoded, instead of running 40 frames ahead of it.
  • check.sh reads the count back out of decode_meta.lua and passes it through, and now fails loudly if the sequential pass did not complete — the missing snapshot taken marker — instead of reporting a pixel diff against a half-drawn screen. That guard is what turned this from a mystery into a five-minute diagnosis.

Verifying a prefix is still a real test: SKIP blocks make every frame a claim about the one before it, so frame 79 is only correct if all 80 were. What is lost is coverage of the last 40 frames, and the honest way to get it back is to gate on more than one window rather than to pretend one pass covers everything.

The timing confirms the diagnosis. Truncated to 80 frames the pass completes in 8 emulated seconds and the frame is pixel-exact; the model predicts ~6.6 s for 80 frames at this container's cost, so that is the expected number. The 120-frame run that overran RAM could not finish the same work in 44. A decoder reading garbage does not run slowly for an interesting reason — it was parsing lengths out of unmapped memory and walking wherever they pointed. Any "the decoder is 4x slower than the model on RAW-heavy streams" conclusion drawn from that run would have been entirely false, which is the third time in this session that an unobservable run nearly produced a wrong finding.

37. A second emulator, and MAME is not running the core we thought (session 10)

Every 68000 cycle figure in FINDINGS 24-35 came from one instrument. This is a second one, run against byte-for-byte the same decode.bin and the same container.

tools/bench/c68k/ links px68k's C68K core into a headless harness: a hand-built X68000 memory map, no SDL, no ROMs, no emulated machine. The decoder touches nothing but RAM, the control block and GVRAM, so the machine around it was never part of the measurement.

37.1 What the two instruments actually are

MAME 0.277's M68000 is not Musashi. src/devices/cpu/m68000/m68000.lst plus m68000gen.py: it is the microcode core, where timing emerges from the modelled micro-sequence and 4-clock bus cycles. C68K is a static per-instruction cycle table (ORI_CLOCKS_* / EA_CLOCKS_* in c68kmacro.h), hand-transcribed from the Motorola manual by a different author.

Those are two different ways of arriving at a number, which is what makes the agreement worth something. It would be worth much less if both were tables.

37.2 The harness is self-validating

It decodes all 80 frames and dumps the screen; verify_c68k.py checks it against tools/encoder/dlx.py pixel for pixel, on palette indices. That is the licence for the cycle numbers: the harness rebuilds px68k's memory model from scratch -- byte-swapped RAM (mem_wrap.c:420), GVRAM word writes that discard the high byte -- and any of it being subtly wrong would still print plausible cycles. It could not print a pixel-exact 80-frame temporal recursion.

It does. decode.s is now pixel-exact under two independent CPU cores.

37.3 The numbers

anchor                      MAME      C68K    delta      MAME   C68K  of a 12fps frame
min non-SKIP  42.8%       600982    620760   +3.29%     72.1%  74.5%
median        65.2%       841038    869036   +3.33%    100.9% 104.3%
p90           72.9%       836124    856872   +2.48%    100.3% 102.8%
max non-SKIP  100.0%      921187    923090   +0.21%    110.5% 110.8%
synthetic all-SKIP         40729     40946   +0.53%      4.9%   4.9%
synthetic all-V1          921187    923090   +0.21%    110.5% 110.8%
synthetic all-V4         1376881   1420754   +3.19%    165.2% 170.5%
synthetic all-RAW             --   1273298                 -- 152.8%

The all-RAW cell is empty because MAME's timed pass did not reach it. That is an operational fact worth recording: with -video soft -nothrottle this box runs x68000 at about 0.033x realtime, so decode.lua's eight anchors plus two full passes — ~48 emulated seconds — cost ~25 minutes of wall clock, and two runs were killed by their own timeout. The C68K harness does the same work in seconds because it emulates a CPU and not a machine. Anchor MAME runs by wall clock, not by -seconds_to_run.

Cycle-table error is bounded at 3.3%, and it runs against us -- C68K reads high on every anchor. Nothing here rescues FINDINGS 35. The disagreement is mode-dependent (all-V1 +0.21%, all-V4 +3.19%), so it localises to the V4 path's indexed two-register movem.l, not to a systematic clock difference.

FINDINGS 28.8 is confirmed independently: under C68K, V4 (170.5%) still costs more than RAW (152.8%). That conclusion inverts the encoder's mode preference, so having it from a second core matters more than most.

37.4 What it does not settle

px68k has no bus-timing model anywhere in x68k/*.c -- grep it. Neither instrument charges GVRAM wait states, so this is the same lower bound, measured twice. It bounds cycle-table error. It says nothing about the distance to a real X68000; that is still BENCHMARK.md Tier 3.

37.5 One trap, recorded because it will catch the next person

C68K is 64-bit-unsafe by construction: its MOVEM macros do src = (UINT32)(&D0) -- they truncate the host address of the register file and dereference it -- and C68k_Set_Fetch keeps the opcode-fetch base in a UINT32. Under the default PIE the binary loads near 0x555555550000 and the first movem segfaults. The Makefile builds -no-pie and the harness mmaps its arena MAP_32BIT. Both are load-bearing, not tidiness.

38. The bus, measured: the project is bus-bound, not CPU-bound (session 10)

This supersedes part of 29 and part of 35. FINDINGS 29's "the bus has 4x the headroom the CPU has" is true of the SCSI pipe and false of the 68000's local bus, and they are different resources. FINDINGS 35's flat CPU debit for the disk charges the CPU for bus cycles it was not going to use.

Everything since FINDINGS 24 has been costed in CPU clocks. The 68000 has another budget nobody had counted: its memory bus, one 4-clock cycle at a time, carrying instruction prefetch as well as data.

38.1 Two sources that check each other

tools/bench/c68k/c68k_bench counts every Read/Write callback the C68K core makes -- exact, because C68K splits a long access into two word calls, which is what the 16-bit bus does. It cannot count instruction prefetch: C68K reads opcodes straight through a host pointer with no callback, and MAME exposes no fetch count either.

So tools/analysis/15_bus_occupancy.py derives prefetch by walking decode.s's straight-line paths in tools/bench/decode.lst and multiplying by each frame's mode histogram. The same walk also predicts the data half -- and that half is measurable:

  measured mean     66,700 data bus cycles/frame
  derived  mean     66,672                        error -0.04% mean, 0.06% worst

The walk reproduces the measurement, so its prefetch figure stands on the same footing. 15_bus_occupancy.py exits non-zero if that check ever stops holding.

38.2 The result

                              mean      median   worst frame
bus slots in a frame       201,497     211,013       230,772
  data accesses             66,672      68,044       105,216
  instruction prefetch     108,002     110,982       122,910
  total bus cycles         174,674     181,998       193,248
bus OCCUPANCY                86.7%       86.8%         88.3%
slots left for a DMAC       26,823      26,618        21,115

The decoder occupies 86.7% of its own bus, and prefetch is 62% of that. A data-only count understates occupancy by about 2x, which is exactly the mistake an instrumented emulator would lead you into.

Per mode, bus clocks against measured clocks: V1 204/299.9 (68%), V4 308/448.2 (69%), RAW 316/400.4 (79%), and the v6 span 9.0/9.152 (98%).

38.3 What that does to the frame budget -- and one wrong turn

The first thing done with 86.7% was to argue that FINDINGS 35's flat CPU debit for the disk is too pessimistic: the decoder leaves ~26,800 bus slots a frame idle against the disk's ~23,000, so score it as contention, frame = max(CPU clocks, 4 x bus cycles), and the window misses 53/120 rather than 84/120.

That is wrong, and the MC68450 manual is what says so. A 68000 relinquishes the bus on BGACK and cannot execute without it -- no cache, a two-word prefetch queue that empties immediately. Worse, the DMAC does not interleave at operand granularity by default: limited-rate auto-request hands it the bus in bursts of 2(BT+4) clocks out of a sample period of 2(BT+BR+5), taking 2^-(BR+1) of the bandwidth in slabs (MC68450 sect 5.2.3.2, Fig 5-2). During a slab the CPU is stopped.

So DMA time is additive to CPU time, which is what FINDINGS 35 assumed all along. 14_dmac_chain.py reproduces its 84/120 exactly in the today column.

What 86.7% does say is worse than the thing it appeared to rescue: there is almost no room to overlap anything. The 13.3% of bus slots the decoder leaves idle are single gaps inside a movem-heavy loop, not windows a bus master can be handed. Any design whose case rests on DMA hiding under CPU work on this machine should be assumed dead until measured on hardware.

The measurement still earns its place: it is what prices the span painter against a DMAC in 39, and it is the reason the answer there came out the way it did.

38.4 What is not counted

Bus arbitration. The 68000's BR/BG/BGACK handover costs cycles a cycle-steal DMA cannot avoid, and the disk debit here embeds it only insofar as FINDINGS 5's 8 clocks/word already does. Also: no GVRAM wait states, as everywhere since 24. Both make the real occupancy higher than 86.7%, not lower.

39. The DMAC chain against the span: the datasheet says no (session 10)

FINDINGS 29.6 named "let the DMAC do the copy" the one lever that could move the budget without spending a byte, and left it uncosted. This costs it, and the answer is no -- but only after the constants came from the MC68450 manual rather than from bus arithmetic, which is the whole lesson of the section.

39.1 They are the same container

v6's record is {u32 absolute GVRAM address, u16 jump displacement} = 6 bytes. An MC68450/HD63450 array-chaining entry is {u32 memory address, u16 transfer count} = 6 bytes. Set the channel dual-address, direction device->memory, Sequence Control counting both addresses up: MAR reloads per entry (the GVRAM destination), DAR walks the stream buffer, MTC is the span's word count. The chain array IS the span table. Every byte figure in FINDINGS 30 carries over, and this is not a fork in the format -- the encoder emits the same thing either way, only the executor changes. That much is real and survives everything below.

39.2 The first answer was wrong by a clock

Session 10 first derived the DMAC's cost from bus arithmetic: moving a pixel is a read cycle plus a write cycle, 2 bus cycles, 8 clocks, against v6's measured 9.152 -- a 12.6% edge. On that basis the design scored 1/120 frames over budget against v6's 10/120 and looked decisive.

The datasheet does not agree. MC68450 Fig 4-25 sheet 4, dual address / operand size WORD / device size 16 bits, D->M or M->D: {WORD READ, WORD WRITE} = 9 CLOCKS. Confirmed by the long-operand row, two of each for 18. And Fig 4-25 note 2 says why: the DMAC's reads take four clocks and its writes take five. The 68000 writes in four.

per pixel clocks source
DMAC, dual-address word, two 16-bit ports 9.000 MC68450 Fig 4-25 sheet 4
v6 movem chain 9.152 MEASURED, FINDINGS 30

1.7%. One clock on every DMAC write is the entire difference between a 12.6% win and a rounding error. Per span, sequential array chaining costs 36 clocks (Fig 4-25 sheet 1: three word reads for the 6-byte entry, plus reload) against v6's measured 43.7 -- the DMAC's one genuine edge, and it is 7.7 clocks.

39.3 Scored additively, as 38.3 requires

                                today        v6 span   v6 fine tail     DMAC chain
  bitrate KB/s                  270.8          479.2          479.9          479.9
  frame, median                108.1%          99.3%          96.5%          95.0%
  frame, worst                 114.7%         112.0%         111.4%         110.3%
  frames missing               84/120         55/120         18/120         12/120
  blocks spanned/frame              0            727            839            845

today reproduces FINDINGS 35's 84/120 exactly, which is the check that the scenario lines up.

39.4 What the DMAC actually buys, and who else can sell it

v6 fine tail is the decomposition. v6 pads every span up to 24 pixels because its copy is an unrolled chain of 12-register movem units; adding a second, finer chain of 2-register units caps the padding at 3 pixels instead of 23, for the price of some more unrolled code and nothing per span. Priced conservatively (a 4-pixel unit costs 56 clocks against a full unit's 220 for 24, so it is dearer per pixel and paid at most once a span):

frames over
v6 as built 55/120
v6 with a finer chain tail -- software only 18/120
DMAC chain 12/120

86% of the DMAC's advantage over v6 is the 24-pixel padding quantum, and that is a property of v6's unrolled chain, not of the CPU. The residual is 1.7% a pixel and 7.7 clocks a span, worth 6 frames of 120.

Break-even against all-V1 moves the same way: v6 as built needs a run of 4 blocks, v6 with the finer tail needs 3, the DMAC needs 1.

39.5 The verdict

Fix the quantum in software. Six frames of 120 does not buy a reserved DMAC channel, a two-region container layout, and a dependency on transfer timing that cannot be verified in either emulator on this box. The v6 fine tail figure is itself DERIVED and should be measured with span.sh before it is believed -- that is a day's work in a tool that already exists, against a hardware dependency that needs an actual X68000.

Keep 39.1 on the record. If a later measurement moves the DMAC's per-pixel cost below 8 clocks -- for instance if GVRAM tolerates a four-clock DMAC write in a way the datasheet's typical-system assumption does not model -- the container does not have to change to take advantage of it.

39.6 What else would have to be true, if it is ever revisited

  • A free channel. Four exist; channel 3 is ADPCM (adpcm_drq_tick asserts drq3_w) and the SCSI stream needs one.
  • Two regions per frame. Chaining fetches entries from an array while DAR walks the pixel data, so the span table and the literal words cannot be interleaved as v6 interleaves them.
  • The mode-map walk stays on the CPU. 39.3 charges it; FINDINGS 30.7 flagged that 12_span_tradeoff.py did not.

39.7 A number the datasheet settled on the way past

FINDINGS 5's 8 clocks/word for the SCSI DMA has been an unsourced estimate since session 1 and STATUS has called it the most load-bearing unmeasured number in the project. Fig 4-25 sheet 3 gives single-address W/B READ 4 clocks and W/B WRITE 5; a device->memory disk transfer is one memory write. So it is 5 clocks/word if the DMAC holds the bus and about 12 if it arbitrates per word (front-end 5 best case / 8 worst, sect 4.5.2.1; back-end 2, sect 4.5.2.2). The feature list's "up to 5 Megabytes per Second at 10 MHz, no wait states" is the held-bus case: 2 bytes per 4-clock cycle.

8 is the midpoint of a bracket the datasheet supports, not a guess. Which end applies depends on how the MB89352 drives REQ and whether cycle-steal-with- hold is used, which is a design decision the player has not made yet -- and it is worth 7 clocks a word on a 480 KB/s stream, so it is worth making deliberately.