src/player/decode.s parses DLX1 and decodes straight into GVRAM. Verified pixel-exact over a 120-frame sequential run of the worst sustained window on the disc -- all four block modes, full temporal recursion, so the last frame is only right if all 120 were. In check.sh. It costs a mean of 81.7% of a 12fps frame budget, and 31% of frames exceed 100% (42% at scsi). CPU is now the binding constraint. FINDINGS 28. Three things that were believed and are not true: - The dual-display-path plan of FINDINGS 24.5/25.6 is incoherent. The compose path needs a RAM copy of the previous reconstruction; the direct path's selling point is that it keeps none. Mixing them shows stale pixels on 70 of 120 frames, worst frame 18.8% of the screen. Every coherent repair is dearer than not mixing, and 24.5's two figures were both copies with no decode in either, so there was never a crossover to find. One path ships, and the 96KB reference frame is gone. tools/analysis/10_pathmix_drift.py keeps the counterexample runnable; check.sh asserts it still reproduces. - The four block modes do not cost the same. V1 300, V4 448, RAW 400 cycles against the old model's flat 207.8. V4 is 25% of blocks and 50% of the cycles, and the mode decision charges it bytes it does not charge cycles for. tools/analysis/11_cpu_budget.py reproduces all four frames timed on the 68000 to within 1 point. Hand-derived timings agree to 0.5% on V1. - The container is big-endian but not aligned. Variable-length records laid end to end put frame 1's length field at an odd address, and move.l (a0)+ there is an address error: frame 0 decoded perfectly and then vectored into the IPL for 59 emulated seconds looking like a hang. Found by dumping PC, not by reading the source. Also: an all-V1 frame, the cheapest possible full redraw, is 110.5% of budget. No mode assignment fits a scene cut at 12fps. That one needs a decision, not a measurement. Next: charge cycles in the mode decision and bisect against 833,333 per frame, the way session 6 bisects lam against bytes -- but with no bucket, because a late frame cannot be banked. Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
91 lines
4.7 KiB
Markdown
91 lines
4.7 KiB
Markdown
# Dragon's Lair — Sharp X68000 port
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Porting Dragon's Lair to a stock X68000 (68000 @ 10MHz, 2MB, SASI/SCSI).
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This is fundamentally a **video codec problem**, not a game-logic problem: the
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game logic is a scene table with branching input windows; the difficulty is
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pushing ~22 minutes of Don Bluth animation through a 10MHz 68000.
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**Green-light check:** `./tools/bench/check.sh` (~3 min, needs the Blu-ray
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mounted) re-runs both display regression tests, the rate-control drift test, the
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display-path coherency counterexample and a 120-frame 68000 decode, then prints
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`ALL GREEN`.
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## Read first
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- **`docs/FINDINGS.md`** — measured hardware facts, content statistics, codec
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decision, and a section on measurement traps that produced three separate
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false results. Read §4 before trusting any pipeline number.
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- **`docs/STATUS.md`** — current state, working setup, blockers, next steps.
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**Start here.** It also lists what has been explicitly abandoned, so old ideas
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do not get re-proposed.
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- **`docs/BENCHMARK.md`** — how to measure the storage subsystem, and why a
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bandwidth figure out of MAME would be meaningless.
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- **`docs/HARDWARE.md`** — X68000 GVRAM/CRTC reference.
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## Layout
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```
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docs/ findings, status, hardware reference
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tools/analysis/ measurement scripts, numbered in the order they were written
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(01/02 marked BROKEN deliberately, kept as regression refs).
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Run from the repo root — they import from tools/encoder/.
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07 finds the hottest sustained window in a stream; 08 renders
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source | decoded | block-mode map as .webm; 09 is the
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rate-control drift gate (FINDINGS 26/27) and is part of
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check.sh -- it exits non-zero if the encoder ever again
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reports a reconstruction no decoder would produce.
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10 is a COUNTEREXAMPLE, and exits non-zero by design: it
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demonstrates that the two-display-path plan of FINDINGS
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24.5/25.6 corrupts 70 of 120 frames (FINDINGS 28.1).
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11 scores a container against the MEASURED per-mode block
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costs without needing MAME.
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tools/bench/ MAME Lua injection harness + 68000 benchmark sources.
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`check.sh` re-runs both display regression tests (~40 s).
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`blit.s`/`blit.lua` time the full-frame GVRAM blit on the
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68000 itself (FINDINGS 24) — not part of check.sh, because
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wall timings would make the green-light check host-sensitive.
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`crtc_mode.lua` is the single source of truth for CRTC R00-R08
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and R20 — do not write CRTC values anywhere else.
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`prep_dlx.py`/`decode.lua`/`verify_decode.py` load, time and
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verify `src/player/decode.s`; the verify pass is in check.sh.
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tools/vasm/ vasm m68k assembler (built from source)
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tools/encoder/ hybrid VQ encoder + DLX1 container writer (working).
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dlx.py is the reference DECODER -- ground truth for the 68000.
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src/player/ decode.s: the 68000 DLX1 decoder. Pixel-exact, and 31% of
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frames over the 12fps CPU budget. See FINDINGS 28.
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assets/ extracted frames/audio (gitignored)
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```
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## Encoder
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```
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python3 tools/encoder/extract.py 00020 /tmp/fr 12 crop
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python3 tools/encoder/encode.py /tmp/fr out.dlx --profile sasi --preview p.png
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```
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Two quality profiles ship from one codec and one decoder — `sasi` (110 KB/s) and
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`scsi` (280 KB/s) are two points on the same rate-distortion curve. Both are
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**ceilings**: lam is bisected per frame under a leaky bucket, so the profile's
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`lam` is a quality floor rather than a setting (`--fixed-lam` opts out). The codec is
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a Cinepak-style hybrid: each 4x4 block is coded as SKIP, one 4x4 codeword, four
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2x2 codewords, or RAW literal pixels, chosen per block by rate-distortion.
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The RAW escape means `lam=0` is pixel-exact against the palettised frame, so the
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quality knob spans lossless to heavily-compressed without changing the bitstream.
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Profiles are derived from a bandwidth figure, not chosen by eye:
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```
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python3 tools/encoder/profile_gen.py --bw-mbps 4 --name scsi
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```
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> **On reading `docs/FINDINGS.md`:** it is append-only and several later sections
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> overturn earlier ones. Superseded sections carry a blockquote at the top
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> pointing to the correction — heed those, especially 18 (reversed by 21).
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Source media (`DRAGONS_LAIR.iso`) and ROMs are gitignored — supply your own.
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**Not every large stream is game footage.** `00216` is the feature with a
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burned-in commentary picture-in-picture and `00215` is the commentary itself —
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the two largest files on the disc. The clean 9.4-minute animation is **`00223`**.
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See FINDINGS 25.1 before running any size-ranked survey.
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