Files
Dragon-s-Lair-X68k/docs/FINDINGS.md
T
prosolis e3778f62b0 Put sound in the packed container, and find the padding is a rate error
ROADMAP P6b, FINDINGS 67.  DLXP2: a 64-byte header and then groups -- one
audio lump of A sectors, then F records -- so record i is at
off_frm + i*rec + (i//F)*A*512 and lump k at off_aud + k*(F*rec + A*512).
Still no index and still none needed, which is the packed branch's whole
claim surviving the one change that could have ended it.  The player carries
the third term in six instructions once a frame and zero parsing, and 120 of
120 records are still pixel-exact off a real MB89352 volume with the
interleave in, against a silent control that says no picture byte moved.

The finding is what 65.3 called padding.  A lump is 7,168 B of SPACE; eleven
frames of audio is 7,161.4583... B, so the payload alternates 7,161 and
7,162 and the rest is zero.  A player that fed the chip the whole lump --
which is what "14 sectors every 11 frames" invites -- runs 0.09% fast, and
that is not waste, it is drift: 0.84 ms a group, 1.25 s of lip-sync over the
game's 22.8 minutes.  What a player carries is one accumulator,
acc += 11*15625; n = acc//24; acc %= 24, which is clock.i's shape for
clock.i's reason and the third time this tree has met the pattern.

The four ADPCM axes ride in the header as fields rather than a version
number, and the gate flips each one to prove they earn it: nibble order
-31.99 dB, delta formula -24.86, clamp 0.00, accumulator -0.49.  Nothing
parses a packed container, so the gate partitions the whole file -- 131
spans, no overlap, no gap -- and asserts what a cadence-blind player would
read: exactly records 11..119 wrong, and frames 0..10 identical either way,
which is how an off-by-one like that survives a rig that checks frame 0.

Wire 582.0 + 7.64 = 589.6 KB/s, 65.3's prediction to the tenth.

Green light ALL GREEN before (tmp/check_s35_start.log) and after
(tmp/check_s35_end.log), with the new stage in it.

Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
2026-08-25 11:22:38 -07:00

386 KiB
Raw Blame History

Findings — session 1 (2026-08-23)

All numbers here are MEASURED unless marked ESTIMATE or FOLKLORE.


THE DELIVERY RATE HAS NO WORKING FIGURE — retired session 18 (USER DECISION). Sections below written before session 18 name a "4 Mbps" pipe constant and score tables against it. Read every one of those as history. It was never a bus measurement: user-supplied, no provenance, 10% of SCSI-1's asynchronous rating (FINDINGS 42.1), and FINDINGS 49.5 caught the shipping candidate exceeding it while nothing in the tree was comparing the two.

It is now gone as a default from every analysis tool and from tools/bench/stream.lua--bus / --kbps / DLX_STREAM_KBPS are required arguments with no fallback, so no table can be scored against a rate its own output does not state. The one survivor is GATE_SPAN_KBPS in tools/bench/check.sh, which is a container recipe, not a delivery claim: the gate container was encoded with it and every per-block and span constant in FINDINGS 41/43/45/49 is fitted to that container, so changing it is a re-encode plus a re-measurement, not an edit.

What to use instead: tools/analysis/19_ring_stream.py reports the zero-prefill pipe — the rate a medium must clear for a container to need no prefill. That is a requirement to measure a BlueSCSI against, not a constant to design on. For the session-14 candidate it is 513.2 KB/s.

1. Source material

DRAGONS_LAIR.iso — 16 GB, UDF 2.x, decrypted (no AACS dir). Loop-mounted read-only at /media/reala-misaki/BDROM via udisksctl loop-setup -r -f. (7-Zip cannot read UDF 2.x; use the loop mount.)

  • 224 .m2ts streams, 1920x1080, MPEG-2, progressive, 23.976 fps
  • Size histogram: 47 <5MB, 138 5-50MB, 22 50-150MB, 14 150-400MB, 3 >400MB
  • The 185 sub-50MB streams are the arcade branching scenes already split into individual clips — we get scene boundaries for free.
  • Big streams are full-feature playthroughs: 00215 (1376s), 00216 (1151s), 00223 (566s)
  • Typical scene clip ~60s (00203/00205/00199), some ~100s (00164/00212)

Gotcha: clip durations vary wildly. Always read format=duration and seek relative to it. Seeking to a fixed offset silently yields 0 frames on short clips.


2. GVRAM layout [verified — see HARDWARE.md for source]

One 16-bit word per pixel position in EVERY color mode. Bit depth does not change VRAM bandwidth; it only subdivides the word.

addr = page_base + y*1024 + x*2 — adjacent pixels are 2 bytes apart in all modes.

Consequence: low bit depth buys no speed. 16-color mode is strictly worse than 256-color (same bus traffic, 1/16 the palette). Page-alias writes are hardware auto-masked, so 16-color needs no software read-modify-write — but it's still one word-access per pixel.

Chosen: 256 colors, 256x192 active area. In 256-color mode P0=low byte, P1=high byte of each word. Sacrificing page 1 as a double-buffer lets a move.l cover two pixel positions, enabling movem.l bursts (12 regs = 48 bytes = 24 pixels). Identical blit cost to 65536-color mode but half the on-disk data.


3. Content measurements (8 scenes sampled, 5s each at 40% into each clip)

metric mean p90
pixels changed / frame 20.1% 30.2%
blit cost ~64k cycles ~97k cycles
naive delta+RLE frame size 15.5 KB 19.6 KB

Budget is 833,333 cycles/frame @ 12fps on a 10MHz 68000.

=> THE CPU IS NOT THE BOTTLENECK. I/O IS.

Blit uses under 8% of budget. The naive row-span+RLE codec achieves only 3.2:1, giving 365 KB/s / 470 MB at 24fps (~183 KB/s / 235 MB at 12fps).

Per-scene variance is extreme: static dialogue ~30 KB/s, action ~700 KB/s. Any codec needs a hard bitrate ceiling, not just a good average.

"Shot on twos" — ASSUMPTION FAILED

Dedupe found zero duplicate frames across all 8 scenes (uniq=120/120, 24.0 fps effective). This Blu-ray is a restoration where every frame is unique. We do NOT get halved data for free. Decimation to 12fps must be explicit.

A weak alternation signature does exist (even-index pairs 40.7% vs odd 27.5%, ratio 1.5x, with occasional true-duplicate pairs at 0.03-0.19%), but it is irregular — Bluth mixed ones and twos; action is animated on ones.


4. MEASUREMENT TRAPS — read before trusting any pipeline number

Three separate false results were produced and caught this session. All three looked plausible. Guard against them:

  1. Per-frame Floyd-Steinberg dithering destroys temporal coherence. Error diffusion is chaotic: a +/-1 input change cascades across the row and produces a completely different index pattern. First run reported 31.5% pixels changed with near-zero variance (median 31.6, p90 32.3, max 32.7) while source mean-abs-diff was 0.09 — i.e. visually identical frames. That flat variance is the tell: real animation has scene-dependent variance; noise does not. Use no dithering (cel art is flat) or ordered/Bayer (spatially fixed, temporally stable).

  2. Temporal denoise smears motion. hqdn3d=4:3:6:4 — the 6:4 are temporal params. It flattened real motion, which then measured as "no motion" and produced an absurd 0.8 fps / 4 MB result. Use spatial-only: hqdn3d=4:3:0:0.

  3. Exact-match dedupe fails on a noisy source. MPEG-2 grain means near-duplicate frames differ by +/-1 and are never bit-exact. Use a threshold on "% pixels differing by more than N levels", and pick the threshold from the observed distribution, not a guess. A 2% threshold ate genuine animation when mean consecutive change was only 0.9%.

Sanity rule: if a result has suspiciously low variance, or is suspiciously good, it is probably an artifact of the measurement, not a property of the content.

Scripts kept in tools/analysis/ — 01 and 02 are marked BROKEN deliberately as regression references; 03 and 04 are the correct ones.


5. Storage interface — the SASI/SCSI split

SUPERSEDED IN PART. The claim below that DMA means streaming "costs essentially no CPU" is wrong — see 19. The bandwidth figures here are folklore; the working figure was 4 Mbps = 488 KB/s (21), and 42.1 retires that too: it was never a bus figure. The 50-pin SCSI-1 5 MB/s below is the correct bus rating. What binds is not the pipe but W, the clocks the DMA steals per word — and this section's 8 clk/word is a bracket midpoint, not a measurement (39.7, 42.6).

[Yasuma, X68030 internal SCSI controller]

  • Interface: SCSI-1, 50-pin, 5 MB/s bus spec
  • Controller: Fujitsu MB89352 SPC
  • Transfer mode: DMA (via HD63450 DMAC)
  • Bus: X68000 original bus, 16-bit @ 10MHz

Even on the X68030, SCSI runs at 10MHz 16-bit DMA. Storage bandwidth does NOT scale with CPU — the controller sits on the original bus. HD63450's 12.5MHz official ceiling is why the X68030 runs at 25MHz. An "HSCSI" TSR forces PIO/FIFO transfer instead of DMA but was marginal even at 25MHz.

Because it's DMA, streaming costs essentially no CPU — this stacks with the 8% blit utilisation. The 68000 really is nearly idle.

Model split — IMPORTANT

The 10MHz models (original X68000, ACE, PRO, EXPERT) use SASI, not SCSI. Built-in SCSI starts at the X68000 Super (1990) and continues through XVI, Compact, X68030. SCSI on earlier machines needs the Sharp CZ-6BS1 board in an I/O slot (MAME models this: -exp1 cz6bs1).

target bandwidth naive codec (365 KB/s) VQ codec (~30 KB/s)
SASI (stock ACE/EXPERT) ~300-500 KB/s FOLKLORE infeasible comfortable
SCSI (Super+, or CZ-6BS1) ~1 MB/s FOLKLORE tight but viable trivial

Derived bounds (ESTIMATE): 16-bit @10MHz with 4-clock bus cycle = 5 MB/s absolute ceiling; HD63450 single-address DMA ~8 clocks/word => ~2.5 MB/s practical ceiling, before SCSI-1 async handshake and drive latency.

No measured benchmark was obtained — see STATUS.md. The ~300-500 KB/s and ~1 MB/s figures are folklore-grade; I could not find a primary measurement.


6. Codec decision: vector quantization (Cinepak-style)

Given ~8x CPU headroom and an I/O ceiling, spend CPU to buy bandwidth.

  • Split frame into 4x4 blocks, encode each as a 1-byte index into a per-scene codebook
  • Decode = 16-byte copy from a lookup table: nearly free
  • A full frame = 256*192/16 = 3,072 bytes — a hard 16:1 floor before delta
  • Add block-level delta on top; action scenes ~2-3 KB/frame
  • => roughly 30 KB/s, ~40 MB total, with a deterministic bitrate ceiling

Divergence from the SNES project (below): use a per-scene codebook with delta updates, not a per-frame rebuild. We trade adaptivity for bandwidth because we have 2MB RAM to keep a codebook resident and CPU to spare.

Risk not yet evaluated: 4x4 VQ with a 256-entry codebook will visibly soften detail. Bluth's fine ink linework is what suffers. Prototype and eyeball before committing.


7. Comparison: astrobleem/SNES-SuperDragonsLairArcade

Reached the same core architecture independently — "512 tiles per frame" is vector quantization (8x8 codebook + tilemap). Good validation.

But: the SNES PPU has no bitmap mode, so tiles are forced on them by display hardware. The X68000 has a real linear framebuffer, so VQ is a compression choice we can tune or drop per-scene.

MSU-1 is a bandwidth cheat we don't have. It's a modern flash-cart coprocessor giving memory-mapped streaming the real SNES never had. Their budget: 512 tiles x 32 bytes (4bpp 8x8) + tilemap ~= 18 KB/frame => ~430 KB/s at 23.976fps. That's higher than the 365 KB/s we'd reject on SASI. (ESTIMATE: my arithmetic on their stated tile budget, not a measured figure.)

Where we're ahead: 256 simultaneous colors from a 65536 palette vs their 4bpp sub-palettes needing a tile-aware palette optimizer plus a spatial smoothing pass to hide 8x8 palette seams. That problem doesn't exist for us. Plus 68000@10MHz vs 65816@3.58MHz, and 2MB vs 128KB.

Most valuable thing in that repo is NOT the codec — it's data/events/: 516 chapter definitions across 29 scenes as XML, plus data/chapter_event_inventory.md. That's the arcade scene graph and input-timing structure, entirely hardware-independent — the whole game-logic layer we'd otherwise reverse-engineer from the arcade ROM.

TODO: check their license before planning to reuse it. Their 516 chapters are finer-grained than our 224 Blu-ray streams, so mapping their event table onto our footage means subdividing streams by timecode.

Caveat: all of the above is from README/repo-tree summaries, not their source.



Findings — session 2 (2026-08-23)

8. CORRECTION to session 1: halving the framerate does NOT halve the bitrate

PARTLY SUPERSEDED. The framerate correction stands. The "changed-spans + deflate = 247 KB/s" figure is a compression upper bound, not a shippable design — deflate decode does not fit the 68000's frame budget. See 17.2.

Session 1 measured 365 KB/s for naive delta+RLE at 24 fps and wrote "(~183 KB/s at 12fps)". That extrapolation is wrong. Decimating to 12 fps roughly doubles the per-frame delta, so the rate stays nearly flat.

Re-measured directly on 12 fps decimated frames (4 scenes, 66 frames):

codec (all LOSSLESS w.r.t. the 256-colour frame) B/frame KB/s @12 22 min ratio
raw 8bpp 256x192 49152 576 743 MB 1.0:1
session 1 row-span + RLE 29055 340 439 MB 1.7:1
XOR vs prev + deflate 30196 354 456 MB 1.6:1
changed-spans + deflate 21110 247 319 MB 2.3:1
changed-spans + LZMA 18759 220 283 MB 2.6:1

Session 1's own RLE re-measured at 12 fps gives 340 KB/s, not 183. Any plan that assumed 183 KB/s was based on a bad number.

Deflate-class entropy coding on top of the span payload is worth 1.4x over hand-rolled RLE, and LZ decode is cheap on a 68000 (byte copies), so the lossless floor is ~247 KB/s / 319 MB. That is infeasible on SASI and tight but real on SCSI.

9. Flat 4x4 VQ at k=256 is NOT acceptable — confirmed by eye

The risk flagged in 6 is real. At k=256, 4x4:

scene palette-only PSNR after VQ VQ loss
00010 38.35 29.68 8.67 dB
00020 39.90 32.67 7.22 dB
00146 35.25 29.35 5.89 dB
00181 41.92 32.87 9.05 dB

Visually: Dirk's face disintegrates, teeth and eyes turn to mush, ink outlines break into 4-pixel stair-steps, colour bleeds across block boundaries.

flat 4x4 VQ failure Left: 1080p source. Middle: 256-colour palettised 256x192 — the quality ceiling, and it is excellent. Right: flat 4x4 VQ at k=256. This is the result that killed the flat-VQ architecture.

Crucially, the 256-colour palettised frame itself looks excellent. Flat cel art with a per-scene median-cut palette and no dithering is near-transparent (35-42 dB). So the palette is not the problem and 256 colours is not the problem — block VQ is. The quality ceiling we should hold ourselves to is the palettised frame, not the 1080p source.

10. Hybrid VQ (Cinepak V1/V4 + SKIP) — this is the codec

Per 4x4 block, choose by rate-distortion: SKIP (reuse previous frame), V1 (one 4x4 codeword, 1 byte), or V4 (four 2x2 codewords, 4 bytes), with a 2-bit-per-block mode header. lam is the lagrangian rate knob.

Measured, k1=k4=256, 4 scenes (mean of the per-scene table in the session log):

lam PSNR loss vs palette SKIP% V1% V4% B/frame KB/s @12
0 (max quality) 33.9 4.9 30.8 18.5 50.8 7574 88.8
200 31.9 5.9 44.0 37.6 18.4 4183 49.0
1000 31.6 7.3 47.4 47.7 4.9 2841 33.3
5000 25.5 13.3 55.6 44.4 0.0 2134 25.0

At a matched ~30 KB/s the hybrid beats flat 4x4 VQ by ~1 dB, and unlike flat VQ it keeps scaling: at 89 KB/s it reaches within 4.9 dB of the palette ceiling, which flat VQ cannot reach at any bitrate.

Note V4% collapses to 0 at lam=5000 — that is the knob doing exactly what it should: under a hard ceiling, detail blocks are the first thing sacrificed.

11. Codebook size sweep (flat 4x4, for reference)

SUPERSEDED. The k=1024 result below is an artifact of a rate model that charged 1 byte for a 10-bit index. k=256 ships. See 14.

block k PSNR loss key B changed% KB/s @12 codebook RAM
4x4 256 30.46 8.39 3072 52.7 28.5 8K
4x4 1024 32.89 5.96 3840 56.6 35.6 32K

+2.4 dB for 24K more RAM and 7 KB/s. With 2 MB of RAM, a 1024-entry codebook is cheap and clearly worth it. (RAM figure is the word-expanded form the blitter wants: k * 16 px * 2 bytes.)

12. Source framing — OPEN

The Blu-ray is full-frame 1920x1080 16:9 with no pillarboxing. The arcade original is 4:3. The extractor currently centre-crops 1440x1080, which is the arcade-faithful choice but discards image the 2006 remaster added. Options are crop (default), squash, wide in tools/encoder/extract.py. Not yet decided; needs an eyeball comparison against arcade reference.

13. Stream inventory correction

Session 1 said "typical scene clip ~60s". Sampled directly: the ~3-5 MB streams are 1.2-1.7 s clips — these are the individual arcade death/action moments, which is exactly the granularity the game logic needs. Some 60 s streams (e.g. 00203) are menu screens, not content. Any survey must classify menu vs content before averaging, or the bitrate numbers are diluted by static menus.

14. A FOURTH false-good result — and the correction

Add this to the 4 list. The mechanism was new but the shape was identical.

The false result: flat and hybrid VQ both showed +2.4 dB for k=1024 over k=256 at an apparently similar bitrate, which made a 1024-entry codebook look like an obvious win. The k=1024 quality ladder rendered from that run looked great at "45 KB/s".

The bug: the rate-distortion model in vq_hybrid.encode() charged 1 byte per codebook index unconditionally. A 1024-entry codebook needs a 10-bit index, stored as 2 bytes. So every k=1024 measurement understated the V1 and V4 payload by exactly 2x, and the lagrangian mode decision was choosing V4 on the belief that four codewords cost 4 bytes when they cost 8.

After charging the true index cost (idx_bytes is now explicit and defaults from the codebook size), matched-bitrate comparison on scene 00020:

KB/s k=256 (1-byte idx) k=1024 (2-byte idx)
~32-42 33.87 dB @ 32.5 28.91 dB @ 42.3
~44-52 34.80 dB @ 44.1 35.13 dB @ 52.5
~72-86 35.87 dB @ 72.2 36.51 dB @ 86.0

k=1024 buys +0.3 to +0.6 dB for +19% bitrate — a wash at best — and at the low end where the SASI profile lives it is 5 dB worse, because the 2-byte index floor dominates once V4 is priced out.

k=256 with 1-byte indices is the shipping choice. It is also the better decoder: a plain move.b index with no alignment case, and an 8 KB codebook instead of 32 KB.

The general lesson, again: the comparison was not wrong about VQ, it was wrong about cost. When a knob looks like a free win, check that the rate model is charging for it. Same failure family as 4.1-4.3: a plausible number produced by a pipeline that was not measuring what it claimed to measure.

15. Rate-distortion curve of the shipping codec (k=256, corrected)

Scene 00020 (Dirk screaming, close-up face — the hardest case for linework), and 00146. Includes the 2-bit-per-block mode header. No entropy coding yet.

lam 00020 PSNR 00020 KB/s 00146 PSNR 00146 KB/s SKIP V1 V4 RAW
25 38.68 182.2 31.04 193.5 ~37% ~24% ~13% ~26%
100 35.87 72.2 29.04 72.5 ~41% ~34% ~21% ~4%
300 34.80 44.1 28.28 44.4 ~44% ~42% ~14% 0%
800 33.87 32.5 27.77 36.1 ~46% ~48% ~5% 0%
2000 27.57 25.5 24.88 30.2 ~50% ~49% ~1% 0%

Palette ceilings: 00020 = 39.90 dB, 00146 = 35.25 dB.

quality ladder The shipping codec across the rate knob. Top: source, palette ceiling, lam=25. Bottom: lam=100 (scsi profile), lam=300 (sasi profile), lam=800. Both shipping profiles hold Bluth's linework; the failure only starts past lam=800.

Two things to read off this table:

  • The cliff is between lam=800 and lam=2000. That is where V4 is priced out entirely and detail blocks have nowhere to go. Do not ship past lam~800.
  • RAW is doing real work at high bitrate (26% of blocks at lam=25) and vanishes by lam=300. It is what makes the top of the curve reach the palette ceiling, and it costs the decoder nothing — RAW is the cheapest mode to blit.

16. Licences cleared for the game-logic layer

Both checked this session:

  • astrobleem/SNES-SuperDragonsLairArcade — MIT, "Copyright (c) 2026 Chad Doebelin". data/events/ holds 516 XML chapter definitions with timing and event data. Reusable with attribution.
  • icculus/DirkSimple — zlib. Independent from-scratch reimplementation of the game logic in Lua, scene/timing tables in game.lua. Also permissive.

Having two independent permissively-licensed transcriptions of the arcade scene graph is better than one: they can be diffed against each other to catch transcription errors before any of it is committed to 68000 tables.

17. The profiles were set far too low — and entropy coding is a CPU trap

PARTLY SUPERSEDED. 17.1's diagnosis (the profiles were not derived from hardware) and 17.2's CPU analysis both stand. But 17 reasoned against a misread bandwidth of 4 MB/s; the correct figure was taken as 4 Mbps = 488 KB/s, so the "ship pixel-exact if SCSI sustains >=800 KB/s" conclusion in 17.5 was withdrawn. See 18 and 21.

17.5 IS REINSTATED BY 42.3. The 488 KB/s figure that withdrew it was itself unsourced, and the delivered stream is 837.4 KB/s at 0.29 dB off the palette ceiling — 17.5's threshold and 17.5's conclusion, arrived at from the other end five sessions later. Its reasoning was sound; only its bandwidth number was wrong, and it was wrong in the direction that made it look wrong.

Prompted by the user asking why the SCSI profile was only 75 KB/s. It should not have been. Two separate errors, one of them serious.

17.1 The profile bitrates were not derived from the hardware at all

They were read off the knee of the rate-distortion curve and then presented as though bandwidth-driven. Against the (folklore) bus figures from 5:

profile was bus figure utilisation
sasi 45 KB/s ~300-500 KB/s 12%
scsi 75 KB/s ~1 MB/s 7%

Nothing justified leaving 90% of the pipe unused. Raised to sasi 110 KB/s (lam=60) and scsi 280 KB/s (lam=10), which is 35% and 28% utilisation — still conservative, because the bus figures are folklore.

17.2 CPU is NOT the reason to stay low — but entropy coding would be

Budget is 833,333 cycles/frame at 12 fps. At session 1's measured ~6.5 cycles per GVRAM pixel write:

work cycles % of budget
blit 20.1% of pixels (session 1's 24fps figure) 64k 7.7%
blit 40% of pixels (the same content at 12fps) 128k 15.3%
blit the FULL frame, every frame 319k 38.3%
deflate decode, ~30 KB/frame output 1,800k 216%
LZ4/LZSS decode, ~30 KB/frame output 450k 54%

Two conclusions, and the second one corrects 8:

  • Raising the VQ bitrate is nearly free on CPU. Even a full-frame pixel-exact blit fits in 38% of budget, and VQ decode is table copies — RAW, the mode that dominates at high bitrate, is the cheapest mode to blit, not the dearest.
  • The 247 KB/s "lossless changed-spans + deflate" figure in 8 is a compression upper bound, NOT a shippable design. Deflate's Huffman decode is bitwise and costs about 2.2x the entire frame budget on a 68000. Even byte-oriented LZ4 at 54% leaves too little beside a 38% blit. Do not plan on entropy coding. All profile bitrates are raw payload.

This inverts session 1's "the CPU is idle, I/O is the ceiling" for the decode path specifically: the blit is cheap, but any bit-oriented decompressor is not. VQ is the right architecture precisely because its decode is a table copy.

17.3 The hybrid at lam=0 IS the lossless codec

Measured, un-entropy-coded raw payload, and deflated for reference only:

scene lam=0 raw lam=0 deflated lossless changed-spans+deflate PSNR
00020 442.1 KB/s 274.5 KB/s 267.3 KB/s 39.90 = ceiling
00146 467.6 KB/s 223.2 KB/s 219.1 KB/s 35.25 = ceiling

The hybrid at lam=0 converges to within 3% of the purpose-built lossless coder. That confirms the architecture unifies: there is no separate lossless path to maintain, just the same bitstream with the knob open.

17.4 Full curve in raw (shippable) bytes

lam 00020 PSNR 00020 KB/s 00146 PSNR 00146 KB/s RAW%
0 39.90 (exact) 442.1 35.25 (exact) 467.6 ~76%
10 39.38 248.1 32.27 305.2 ~44%
25 38.68 182.2 31.04 193.5 ~26%
60 36.94 108.0 29.61 103.1 ~10%
150 35.31 55.6 28.63 56.1 ~1%
300 34.80 44.1 28.28 44.4 0%

17.5 This makes the blocked disk benchmark critical-path

Session 1 judged it "NOT on the critical path" because VQ at 30 KB/s was correct whether SASI did 300 or 600 KB/s. That reasoning no longer holds. The profiles now sit at 110 and 280 KB/s, close enough to the folklore ceilings that the error bars matter, and if SCSI sustains >=800 KB/s the correct scsi profile is lam=0 — pixel-exact video. Whether this port ships transparent or lossy on SCSI is now waiting on one measurement.

18. Peak-to-mean burstiness — the mean was hiding the problem

SUPERSEDED — DO NOT ACT ON THIS SECTION. The peak-vs-sustained comparison below is the wrong test. With a ring buffer the correct test is cumulative demand vs cumulative supply, and both profiles pass it with zero required prefill. scsi at lam=10 ships. See 21. The per-frame peak numbers themselves are still valid data; only the conclusion drawn from them is wrong.

Prompted by the user clarifying that the bandwidth figure is 4 Mbps = 488 KB/s, not 4 MB/s. That is ~8x tighter than what 17 was reasoning against, and it changes the answer.

Per-frame instantaneous rate (video + 7.8 KB/s audio), 12 fps:

scene lam mean p90 max peak/mean max as % of 488 KB/s
00010 60 95.0 127.3 138.8 1.46 28.4%
00010 10 198.9 266.1 284.0 1.43 58.2%
00020 60 115.8 155.4 222.3 1.92 45.5%
00020 10 255.9 391.2 470.8 1.84 96.4%

The scsi profile as committed in f0f2f80 does not fit 4 Mbps. Its mean is a comfortable 52% of the pipe, but it peaks at 96.4% — and a frame that arrives late is a dropped frame, not a slow one. Sizing a real-time stream on the mean is the mistake; peak/mean is 1.4-1.9x on 1.2-1.7s clips and will be worse across a full scene.

Two ways out, and only one is good:

  • Size for the peak: lam=25, mean 194 KB/s. Costs a full step of quality.
  • Rate-control to the mean and carry a leaky bucket: lam=10 fits, and buys back +0.7 dB (00020) / +1.2 dB (00146).

ratectl.py was written in session 2 but never wired into encode.py. This demotes that from a loose end to the highest-value unfinished work in the repo.

19. Cycle-stealing DMA is not free DMA — 5 was wrong

FINDINGS 5 concluded "because it's DMA, streaming costs essentially no CPU — this stacks with the 8% blit utilisation. The 68000 really is nearly idle."

The HD63450 steals bus cycles from the 68000 at roughly 8 clocks per 16-bit word:

stream words/s clocks/s CPU stolen + full-frame blit
110 KB/s 56,320 450,560 4.5% 42.8%
250 KB/s 128,000 1,024,000 10.2% 48.5%
450 KB/s 230,400 1,843,200 18.4% 56.7%
488 KB/s 249,856 1,998,848 20.0% 58.3%

At the rates the profiles now use, streaming costs 10-20% of the machine. Still affordable — nothing here breaks — but bandwidth and CPU are one budget, not two, and any future headroom argument has to spend from both. The "nearly idle" framing should not be reused.

(The 8 clocks/word figure is session 1's ESTIMATE from HD63450 timing, not a measurement. It is the weakest link in this table.)

20. Where the profiles should come from

tools/encoder/profile_gen.py now derives lam from a bandwidth figure rather than from the shape of the RD curve, accounting for audio, peak/mean, and reporting DMA steal. Full benchmarking methodology — and why MAME cannot answer the bandwidth question — is in docs/BENCHMARK.md.

The 4 Mbps figure itself is user-supplied and its provenance is not recorded. Every profile now hangs off it, so it is worth pinning down.

21. Correction to 18 — the peak test was the wrong test

18 flagged that scsi "does not fit 4 Mbps" because a frame peaked at 96.4% of the sustained rate. That was the wrong comparison, and the user was right to push back. It measured instantaneous frame demand against a sustained rate as if they had to match frame-by-frame. They do not: the disk keeps filling during the frame, and any shortfall is absorbed by a ring buffer.

The correct test is whether cumulative demand ever outruns cumulative supply. Simulated at a constant 488 KB/s fill, 12 fps, using the real per-frame sizes:

scene lam mean KB/s worst frame required prefill stall tolerance @256KB
00010 10 198.9 23.67 KB 0.0 KB 15.4 frames
00020 10 255.9 39.23 KB 0.0 KB 12.0 frames
00146 10 313.0 42.10 KB 0.0 KB 9.8 frames
00181 10 211.1 25.25 KB 0.0 KB 14.6 frames
(all) 60 95-116 11-19 KB 0.0 KB 26-32 frames

Fill delivers 40.69 KB per frame time. Only one measured frame exceeds that (00146, 42.10 KB) and it is recovered by the following frame. No scene needs any prefill at all, and a 256 KB buffer — 12.5% of RAM — carries ~1 second of stall tolerance at lam=10, which is orders of magnitude more than an SD-backed seek requires.

scsi at lam=10 stands. The hardest scene sampled (00146) runs 313 KB/s mean, 64% of the pipe, with zero underrun risk.

Why SD-backed changes the sizing rule

The deployment target is BlueSCSI / SCSI2SD, not a period spinning drive. That was noted as a caveat in 5 but its consequence was not carried through:

  • The sustained rate is a bus-limited constant, not an average over variable seek latency. There is no long tail to leave margin for.
  • Seek is ~microseconds, so branch-point stalls are a non-issue against a buffer measured in whole seconds.
  • Therefore we can size much closer to the ceiling than spinning-disk practice would suggest. Conservative margins here are cargo-culted from a constraint this deployment does not have.

The SASI/SCSI split is about BUS PROTOCOL, not media. SD emulation removes seek latency from both, but a SASI bus is still slower than a SCSI one. Two profiles remain the right design; both are now predictable constants rather than distributions.

What rate control is actually for now

Its value drops from load-bearing to insurance. Intra-scene peaks are a non-problem. But we have measured 4 clips of 1.2-1.7s out of 224 streams, and 00146 already runs 23% hotter than 00020. A sustained action sequence could plausibly exceed the pipe where a 1.7s clip does not. Rate control gives a deterministic ceiling across content we have not measured yet — which was the original reason for choosing VQ over a lossless delta in the first place.

Still worth wiring in. No longer a blocker for shipping scsi at lam=10.

22. The display path, measured — first real frame on the X68000

Everything before this section was Python-side or a headless -video none run. This is the first time pixels reached an emulated X68000 screen, and it produced four hardware facts and one blocker that no amount of reasoning would have found.

Scope — read this before quoting the result. The X68000's video hardware did the rendering: CRTC, GVRAM page decoding and the 15-bit+I palette lookup are all genuinely emulated, which is why the output is bit-exact against the hardware's colour math. But the pixels were written into GVRAM by a MAME Lua script calling SP:write_u16() — the host poking emulated memory. No 68000 instruction was executed to draw this frame.

The equivalent is proving a framebuffer works by writing to it from a debugger. It says the display path is correct; it says nothing about whether the 68000 can fill that framebuffer in time. Lua writes cost zero 68000 cycles, so the 38% full-frame blit estimate that the entire CPU budget rests on remains completely unvalidated. That is next step (2), the decoder skeleton, and it is untouched.

Reproduce:

python3 tools/bench/prep_frame.py <framedir> tmp/frame.bin 0
cd tmp && SDL_VIDEODRIVER=dummy mame x68000 -bios ipl10 -video soft -window \
  -sound none -nothrottle -plugins -autoboot_script ../tools/bench/show_frame.lua \
  -snapshot_directory ./snap -snapview native -seconds_to_run 6

22.1 The blocker: CRTC R20 bit 11 hides the graphics layer

The IPL leaves CRTC R20 ($E80028) = 0x0B16. Bit 11 is "G-VRAM set to buffer", and MAME's x68k_v.cpp bails out of draw_gfx() on it outright:

if (m_crtc->gfx_layer_buffer())  // if graphic layers are set to buffer, they aren't visible
    return false;
// x68k_crtc.h:  bool gfx_layer_buffer() const { return BIT(m_reg[20], 11); }

While that bit is set, GVRAM writes still land and read back correctly — which is exactly what makes it so misleading. Six separate attempts at the video controller ($E82400/$E82500/$E82600) rendered black with every register reading back the intended value. The video controller was never the problem.

R20 bits 9-8 select the colour setup, and this determines how $C00000 is decoded: 0x0300 = 65536c (16 bits/word), 0x0100 = 256c (low byte), 0x0000 = 16c (4 bits). Set R20 = 0x0116 for our mode.

22.2 Monitor contrast: the IPL leaves it at 14, not 15

$E8E001 bits 3-0 are monitor contrast; MAME does m_screen->set_brightness(contrast * 0x11). The IPL leaves it at 14, which scales all output to 14/15 = 93.3%. Every rendered colour came out ~7% dark until this was set to 15. The player must write $E8E001 = 15 at startup.

Contrast 0 blanks the screen entirely (x68k_v.cpp:661) — that is the cheap fade-to-black for scene transitions, no palette animation required.

22.3 Palette format CONFIRMED (was previously an assumption)

PALETTE(config, m_gfxpalette).set_format(2, &x68k_state::GGGGGRRRRRBBBBBI, 256)

bit  15..11  10..6   5..1   0
     GGGGG   RRRRR   BBBBB  I        <- I is a shared LSB for all three channels

Expansion is pal6bit((field << 1) | I), i.e. (v << 2) | (v >> 4). With contrast at 15, all 256 entries render exactly as this predicts — the frame is pixel-identical, not merely close. GVRAM line stride is confirmed as 512 words = 1024 bytes, matching HARDWARE.md.

22.4 A new quality ceiling: the 15-bit palette costs 38.88 dB

Superseded by 23.3. The 38.88 dB figure assumed the shared LSB I is always 1. Choosing I per palette entry by minimum error lifts the ceiling to 40.81 dB on the same frame. The conclusion below ("scsi is close to display-transparent") is therefore weaker than stated — there is ~2 dB more headroom than this section claims. Section 3 called the 256-colour palettised frame "the real quality ceiling". That was measured in 24-bit RGB. The hardware palette only stores 5 bits per channel plus a shared LSB, so there is a second quantisation below it:

stage PSNR
24-bit palettised source -> X68000 15-bit+I display 38.88 dB
scsi profile codec error (00020, FINDINGS 15) 39.4 dB

The codec's error at scsi is the same order as the display's own error. On real hardware scsi is therefore close to display-transparent, and pushing lam below 10 buys quality the monitor cannot show. This bounds how much the scsi profile is worth raising — it does not change the profiles themselves.

Caveat: measured on one frame (00020 f0001). It is a property of the palette, not the content, so it should generalise, but it has not been checked across scenes.

22.5 Why the first frame appears twice

GVRAM is a 512-pixel-wide page while the IPL's CRTC is still in its 768-wide text timing, so the layer repeats at exactly x=512. This is correct hardware behaviour, not a bug. The player sets its own CRTC mode and the wrap disappears. No CRTC timing table has been written yet — the harness deliberately keeps the IPL's timing so that no invented CRTC values are in play.

23. A real CRTC mode: 256x192 inside 256x256 (session 4)

Session 3's harness borrowed the IPL's 768x512 text timing and invented no CRTC values, which is why the frame repeated at x=512 (22.5). This session derived a real 256x256 mode table from MAME 0.277 source and verified it by snapshot. Table: tools/bench/crtc_mode.lua. Regression test: tools/bench/verify_frame256.py.

256x256 mode

Left: palettised source. Right: the emulated X68000's native 256x512 raster — 256 dots wide, 512 scanlines carrying 256 double-scanned graphics rows, with the 192-row picture letterboxed in true black.

23.1 The table, and why it needed no guessing

refresh_mode() in x68k_crtc.cpp selects the dot clock as (reg20 bit4 ? 69.55199MHz : 38.86363MHz) / div, with div from a ladder keyed on reg20 & 0x1f. Three entries matter:

reg20 & 0x1f div dot clock mode
0x16 2 34.776 MHz IPL's 768 wide, 31.5kHz
0x11 3 23.184 MHz 512 wide, 31.5kHz
0x10 6 11.592 MHz 256 wide, 31.5kHz, graphics double-scanned

The IPL's R00 = 137 gives m_htotal = (137+1)*8 = 1104 dots, and 34.776e6 / 1104 = 31500.0 Hz exactly. Holding the same line rate at div 6 needs 11.592e6 / 31500 = 368 dots = 46 chars, so R00 = 45.

368 = 1104/3 exactly, so every horizontal register is the 768-mode value divided by three, and the active window divides without remainder: (124-28)/3 = 32 chars = 256 dots. No horizontal value was recalled or estimated. Only the blanking split rounds: the 768 mode is sync/back/front = 14/14/14 chars, /3 = 4.67 each, and the closest integer triple summing to 46-32 = 14 is 5/5/4.

reg value meaning
R00 45 H total, 46 chars = 368 dots -> 31500.0 Hz
R01 5 H sync end (3.45 us)
R02 10 H display begin -> hbegin = 81
R03 42 H display end -> hend = 336; inclusive width 336-81+1 = 256
R04 567 V total, 568 scanlines -> 55.46 Hz
R05 5 V sync end
R06 40 V display begin -> vbegin = 41
R07 552 V display end -> 512 scanlines = 256 double-scanned rows
R08 27 H sync adjust (MAME stores it and never reads it)
R20 0x0110 display (not buffer), 256-colour, 31.5kHz, 256x256

The vertical registers are NOT halved, which is the one thing that looks wrong and is not. The CRTC still generates a 568-line raster; "256 lines" is a graphics-layer double-scan applied in draw_gfx() (x68k_v.cpp:401), not a change to the raster. Halving R04 would ask the monitor for 110 Hz. MAME emits a visarea larger then reg[20] logerror for this; it is cosmetic.

Total blanking time is identical to the 768 mode (112 dots at 11.592 MHz = 336 dots at 34.776 MHz = 9.66 us), which is the property a real monitor cares about — so this table should be safe on hardware, though that is untested.

23.2 MAME's double-scan is phase-shifted by one raster line

get_gfx_pixel() indexes m_gfxbitmap.pix(scanline / divisor, pixel) using the absolute scanline, and vbegin = 41 is odd. So in the native 256x512 snapshot the identical row pairs are (1,2), (3,4), ... and row 0 is a lone half-line. Even rows are graphics rows 0..255. This cost a false failure before it was understood; the regression test now asserts the shifted pairing explicitly so a change in MAME's behaviour is visible rather than confusing.

23.3 The shared LSB I must be chosen per palette entry — worth 1.96 dB

Session 3's pack() hardcoded I = 1. That is not free: I is shared by all three channels and each renders as pal6bit((field << 1) | I), so with I = 1 the darkest reachable value is pal6bit(1) = 4, and true black does not exist. Choosing I per entry to minimise summed squared error over R,G,B:

rule ceiling vs 24-bit palettised (00020 f0001) entries with I=0
I = 1 fixed (session 3) 38.85 dB 0
I per entry, min squared error 40.81 dB 102 / 256

Nearly 2 dB for free, and 102 of 256 entries want I = 0 — this is not a corner case. It supersedes the ceiling in 22.4 and means scsi has about 2 dB more headroom before it hits the display than that section claimed.

The encoder does not yet do this. tools/encoder/ still emits 24-bit palettes and the packing happens Lua-side; whatever eventually writes X68000 palette words must use the per-entry rule.

23.4 Letterboxing requires a reserved black palette entry

GVRAM cleared to zero displays palette entry 0, and a free mediancut palette puts a real image colour there — on 00020 f0001 it was (206,192,176), used by 210 image pixels, so it cannot simply be repurposed. A 256x192 picture in a 256x256 mode has 64 blank rows, so the palette must be built with 255 colours plus a reserved black at index 0 (prep_frame.py --reserve-black). Combined with 23.3, entry 0 also needs I = 0 or the bars sit at RGB (4,4,4).

Cost: one of 256 entries. Measured quality effect: none visible — the ceiling figure in 23.3 is already measured on the 255-colour palette.

23.5 What is still not proven

GVRAM was again filled from Lua. No 68000 instruction has drawn a pixel yet, and the 38% full-frame blit estimate underpinning the CPU budget remains unvalidated. What this section adds is that the target mode is now real, so 68000 code has a defined geometry to write into: 256 words per visible row, a 1024-byte line stride, and rows 32..223 of a 256-row page.


24. The blit, measured on the 68000 — the 38% estimate was wrong (session 5)

The first 68000 instructions in this project to draw a pixel. Everything in 22 and 23 was GVRAM filled from Lua, which costs zero 68000 cycles. This section replaces the estimate that the whole CPU budget rested on with a measurement.

Harness: tools/bench/blit.s + tools/bench/blit.lua. Four variants of a full-frame 256x192 paint, each looped to run ~4 emulated seconds, timed from machine.time between two flag writes by the 68000 itself.

variant what it does cycles/frame % of a 12fps frame
V1 movem.l blit from a word-expanded RAM frame (96KB read + 96KB write) 446,286 53.6%
V2 naive move.b/move.w per pixel from a byte source 1,284,174 154.1%
V3 write-only floor — registers preloaded, no source read at all 225,789 27.1%
V4 the same 96KB of writes issued in 4x4 block order 637,971 76.6%

The 12fps budget is 833,333 cycles (10.0 MHz confirmed from x68k.cpp:1133, 40_MHz_XTAL / 4).

24.1 The numbers are cross-checked against hand-derived cycle counts

Every variant was predicted from the MC68000 timing tables before the run (MOVEM.L M->R (An)+ = 12+8n, (d16,An) = 16+8n; R->M (An) = 8+8n, (d16,An) = 12+8n) and then measured:

predicted measured error
V1 447,744 446,286 0.33%
V2 1,284,096 1,284,174 0.006%
V3 225,792 225,789 0.001%
V4 640,704 637,971 0.43%

This agreement is the point. A MAME timing number on its own would be worth little given how many false-good results this project has produced (FINDINGS 4); two independent derivations landing within half a percent is worth something. The residual error is the frame-granularity of the measurement — Lua gets no cycle counter (luaengine.cpp exposes machine.time and nothing from device_execute_interface), so timing resolution is one video frame, 18.03 ms.

24.2 SCOPE: these are instruction cycles, and therefore a LOWER BOUND

MAME's gvram_w/gvram_r (x68k_crtc.cpp:501,595) contain no timing at all — no wait states, no adjust_icount. GVRAM in MAME is as fast as main RAM. Real X68000 GVRAM stalls the CPU on access, so every figure above is a floor, not a prediction. Do not quote these as hardware numbers. Interrupts were masked (SR = $2700) so the IPL's timer and VBL handlers could not steal cycles into the measurement; a real player will take interrupts on top.

24.3 The 38% estimate is dead — a full-frame blit is 53.6%

The realistic "decode into a RAM frame, then blit it" design costs 53.6% of the frame budget before decoding a single block, and that is the zero-wait- state floor. The estimate the CPU budget has been carrying since session 1 was 38%. It was optimistic by 41%.

The cause is visible in the V1/V3 gap: reading the source frame is exactly half the total cost (221,952 of 446,286 cycles). The 68000 pays 8 cycles per longword read and 8 per longword written, and in 256-colour mode a pixel occupies a whole word of address space, so a frame is 96KB of traffic in each direction rather than 48KB.

24.4 The high byte of every GVRAM write is discarded — confirmed from source

gvram_w case 0x0100 writes data & 0x00ff with mem_mask 0x00ff. So in 256-colour mode the CPU cannot pack two pixels into one word, and the odd bytes of a word-expanded source frame never need clearing — V1 exploits this by leaving them uninitialised. This is why 96KB, not 48KB, is the irreducible write traffic.

24.5 The architecture question, and where it turns over

Superseded by FINDINGS 28.1/28.2 (session 7). The two-path plan below is incoherent — the compose path needs a RAM reference the direct path never writes — and its two costs are both copies, so they were never comparable to a decode. The "76.6% x non-SKIP fraction" model is also 2.03x optimistic: the four block modes cost 300/448/400 cycles, not one figure. One path ships.

V4 prices the access pattern a decoder that writes codewords straight into GVRAM actually has: 4 rows of 8 bytes at a 1024-byte stride per 4x4 block. The same 96KB of writes costs 76.6% in block order versus 53.6% row-linear — the stride destroys the movem.l burst, 208 cycles per block against a theoretical best of ~150.

But a decoder never writes every block: SKIP blocks cost nothing at all, and the previous frame is already sitting in GVRAM, so no RAM reference frame is needed for SKIP to work. So the two designs scale differently:

  • compose-in-RAM then blit — flat 53.6%, independent of how much changed
  • decode-direct-to-GVRAM — 76.6% x (fraction of non-SKIP blocks)

They cross at 70% of blocks changed. Below that, writing straight into GVRAM wins, and it also drops the 96KB RAM reference frame entirely. Above it, the flat blit wins.

This makes the non-SKIP block fraction the single most important unmeasured number in the project. It is already computable from the encoder — it is a by-product of the mode decision in vq_hybrid.py — and it has never been reported. Measure it before writing any decoder inner loop, because it selects which inner loop to write.

24.6 The frame the 68000 drew is pixel-exact

V1's output was snapshotted and passes verify_frame256.py unchanged: 256x512 native, double-scan exact, active 256x192 pixel-exact, letterbox true black, 40.81 dB. So 68000 code drives the mode of FINDINGS 23 correctly, and 23.5 is now closed.


25. The sustained action sequence, found and measured (session 5)

STATUS has carried "a sustained action sequence is the one thing that could still break the bitrate" as the open risk since session 2. Every clip measured before this was 1.2-1.7 s. This section closes it: it does break the profiles, though not the bus.

25.1 The two largest streams on the disc are not game footage

A survey that sorts 224 streams by size and encodes the biggest would have measured live action:

stream size what it actually is
00216 3777 MB the feature with a burned-in picture-in-picture commentary
00215 3475 MB the commentary itself, full-screen live action
00223 1802 MB clean animation, 9.4 min — the one to use

The PiP in 00216 is burned into video stream 0, not a selectable secondary stream, so there is no ffmpeg flag that recovers a clean frame from it. This extends FINDINGS 13's menu-vs-content warning: the classification needed is content / menu / bonus, and bonus material is the one that looks most like content by every cheap metric (size, duration, bitrate).

25.2 Picking the worst window by measurement, not by eye

tools/analysis/07_motion_survey.py scans a whole stream at 96x72 and reports the highest-mean sliding window of inter-frame absolute difference. On 00223:

6793 frames @12fps = 566.1s
motion energy  mean 9.40  median 5.60  p90 21.70  max 112.39
hottest sustained 10s window: t = 539.4s  (2.01x stream mean)
quietest 10s window:          t = 144.2s  (0.19x stream mean)

The 10.6x spread between the quietest and hottest sustained windows is the whole argument for not sampling clips by hand. t = 539.4s is the Singe endgame.

25.3 Both profiles overshoot on that window — rate control is now required

Encoding those 120 frames at the shipping profiles, with the fixed lam the CLI currently uses:

profile target measured overshoot PSNR palette ceiling
sasi 110 KB/s 129.6 KB/s +18% 27.82 dB 31.33 dB
scsi 280 KB/s 373.8 KB/s +34% 30.81 dB 31.33 dB
(00020 baseline, sasi) 110 KB/s 108.0 KB/s -2% 36.94 dB 39.90 dB

This reclassifies rate control from insurance to a requirement. STATUS has had "wire rate control into encode.py" at priority 3-4 since session 2 with the note "no longer a blocker (FINDINGS 21)". That was true of the clips measured then. It is not true of this one. ratectl.encode_rate_controlled() already exists and builds a per-frame lam ladder; it has simply never been hooked up.

Note what did not break: 373.8 + 7.8 = 381.6 KB/s is still under the 488 KB/s working figure, so FINDINGS 21's ring-buffer conclusion survives — but at 78% of the pipe sustained over ten seconds rather than the comfortable margin implied by 1.7 s clips.

25.4 The palette ceiling is content-dependent, and on hard content it binds

The 256-colour scene palette costs 31.33 dB on this window against 39.90 dB on 00020 — 8.6 dB worse. Fire, lava and smoke gradients are exactly what a 256-entry mediancut palette handles worst.

This inverts an assumption the project has been carrying. FINDINGS 23.3 put the X68000 display ceiling at 40.81 dB and treated it as comfortably clear of the codec's own error. On this content the scene palette (31.33 dB), not the display hardware (40.81 dB), is the binding constraint — and scsi is already within 0.51 dB of it. Spending bits to close that last half-dB is spending them against a ceiling that is not the display's.

25.5 scsi collapses to RAW under stress

Mode distribution on this window is qualitatively different from anything measured before:

profile SKIP V1 V4 RAW
sasi (lam=60) 45.6% 16.3% 24.2% 13.9%
scsi (lam=10) 26.2% 5.5% 7.1% 61.2%
00020, sasi 46.9% 24.1% 17.8% 11.2%

At lam=10 the rate-distortion decision finds literal pixels cheaper than any codeword for 61% of blocks — the codebooks are simply not describing this content. That is the mechanism behind the +34% overshoot in 25.3, and it is a rate-control problem, not a codec-structure problem: the RD decision is behaving correctly for the lam it was given.

25.6 The decoder needs BOTH display paths, chosen per frame

Superseded by FINDINGS 28.1 (session 7). Mixing the paths displays stale pixels on 70 of these 120 frames. The "median 37.0%, capped at 53.6%" below is the cost of an incorrect player; every coherent version is dearer, and plain direct-to-GVRAM is the cheapest of them.

Applying FINDINGS 24.5's crossover to the real per-frame distribution:

median non-SKIP p90 frames over the 70% crossover
sasi, Singe window 48.4% 82.8% 36 / 120 (30%)
scsi, Singe window 70.8% 92.4% 64 / 120 (53%)
sasi, 00020 54.0% 88.8% 3 / 14 (21%)

Neither path wins outright: 30-53% of frames want the flat blit and the rest want direct-to-GVRAM. A player that implements both and picks per frame — the mode headers are parsed before any pixel is written, so the count is free — pays a median of 37.0% of the frame budget and is capped at 53.6%. A player that implements only direct-to-GVRAM pays up to 76.6% and would miss frames on the scene cuts.

So the answer to 24.5 is "both", and the selection is a one-line comparison against a block count the decoder already has in hand.

25.7 What this does not measure

One 10 s window of one stream, at fixed lam, with _paint still a Python loop. The full-disc survey is still not done, and the numbers above are the worst window rather than a distribution over content. What has changed is that the worst case is now a measurement rather than a worry.


26. Rate control is unsound as written — found before wiring it up (session 5)

FINDINGS 25.3 promoted rate control from insurance to a requirement. Reading ratectl.py before wiring it into encode.py turned up a correctness bug that would have produced exactly the kind of plausible-looking wrong result this project keeps catching (FINDINGS 4, 9, 14, 18).

26.1 The lam ladder desynchronises the encoder from the decoder

H.encode() is temporally recursive: SKIP blocks are copied from the previous reconstruction, and prev = out closes the loop (vq_hybrid.py:84-109). A frame's output therefore depends on every frame before it in that same run.

encode_rate_controlled() runs H.encode() once per lam over the whole sequence, building a ladder of independent temporal chains, then picks each frame from whichever rung fits the budget. When frame f comes from rung i and frame f-1 was emitted from rung j != i, the SKIP blocks in f reference a reconstruction the decoder never saw.

Measured on the Singe window (tools/analysis/09_ratectl_drift.py, 120 frames, 5 rungs, target 110 KB/s):

rung switches 67 over 120 frames
frames whose emitted output differs from what the encoder recorded 111 / 120
worst frame 21,339 px = 43.4% of the frame
encoder-vs-decoder agreement, worst frame 27.1 dB
reported PSNR overstatement 0.36 dB

The 0.36 dB is the least interesting number here. The encoder is reporting quality for a reconstruction that will never exist, and 43% of a frame differing is a visible artefact whatever the mean says.

The fix is structural, not a tuning change: H.encode() must become frame-drivable — take prev and one lam, return one frame — so rate control can feed back the frame it actually emitted. The current whole-sequence signature is what makes the ladder tempting in the first place.

26.2 The ladder spans 250x past the shippable range

lam_hi=2e5, but FINDINGS 15 puts the quality cliff between lam=800 and lam=2000 and says do not ship past lam~800. Every rung above ~800 is unshippable, so a frame that only fits at lam=9457 has not been rate-controlled, it has been destroyed. Cap lam_hi at 800 and let a frame that cannot fit overrun the bucket — a visible overrun is a better failure than silent garbage.

26.3 The ladder is far too coarse where it matters

With steps=5 the geomspace lands on 1 / 21 / 447 / 9457 / 200000, and only two rungs were ever chosen. The budget is 8,721 B/frame; the two straddling rungs deliver 23,183 B (lam=21) and 3,071 B (lam=447) — a 7.5x gap across the operating point. Rate control cannot land near a target it has to jump over.

The module docstring already describes the right approach — "per frame we binary-search lam to land inside a byte budget" — but the implementation is a fixed precomputed ladder. Doc and code disagree; the doc is correct.

26.4 What does work

The leaky bucket lands the mean where it should: 109.1 KB/s against a 110 target, with 32% of frames over the per-frame budget and banked by the bucket. That mechanism is sound and worth keeping. It is the per-frame lam selection underneath it that needs rebuilding, not the bucket.

26.5 Cost note before starting

Each rung is a full-sequence encode and _paint is still a Python per-block loop, so a 5-rung run over 120 frames takes minutes. Vectorise _paint first — it is already on the list for the full-disc survey and it makes the rate-control work practical rather than merely faster.

27. Rate control, rebuilt and wired in (session 6)

FINDINGS 26 stopped the session-5 rate controller before it shipped: it picked frames out of independently-encoded whole-sequence runs, so 111 of 120 frames referenced reconstructions the decoder would never see. The fix was structural, as 26.1 said it had to be. It is now wired into encode.py and on by default for a profile.

27.1 The encoder is frame-drivable, and the drift is zero by construction

vq_hybrid now exposes one frame at a time — frame_ctx(m, f, prev) / decide(ctx, lam) / paint(m, ctx, mode) — and encode() is a thin loop over that API. Rate control drives the same three calls and feeds back the frame it actually emitted as the next frame's prev. There is no ladder to pick from, so the desync has no way to occur.

tools/analysis/09_ratectl_drift.py, unchanged in what it asserts:

session 5 session 6
frames whose emitted output differs from what the encoder recorded 111 / 120 0 / 120
worst frame 21,339 px (43.4%) 0 px
reported PSNR overstatement 0.36 dB 0.00 dB

This is the harder case for that test on purpose: it runs with lam_lo=1.0, so lam moves on 117 of 119 frame boundaries. Under the old ladder, 67 rung switches were enough to corrupt 111 frames.

27.2 Both overshoots are closed, and they cost under 1 dB

The Singe window (FINDINGS 25.3), which is the worst sustained window on the disc. Totals include the 7.8 KB/s ADPCM allowance:

profile target fixed lam (session 5) rate-controlled quality cost
sasi 110 KB/s 137.4 KB/s (+25%) 109.5 KB/s 27.82 → 27.22 dB (0.60)
scsi 280 KB/s 381.6 KB/s (+36%) 280.0 KB/s 30.81 → 29.90 dB (0.91)

Zero frames hit the lam=800 cliff at either profile, so nothing was destroyed to get there (26.2's failure mode did not trigger). sasi needed lam to reach 183 at worst against a floor of 60; scsi reached 58.7 against 10. The controller is working an order of magnitude below the cliff, which is where the search range being capped at 800 rather than 2e5 stops mattering at all — and that is the point: a range that never needs its top is a range you can trust.

scsi still sits 1.43 dB from the scene palette ceiling of 31.33 dB (FINDINGS 25.4), against 0.51 dB before. The ceiling, not the codec, is still what bounds this content.

The percentages differ from 25.3's +18%/+34% because those compared video payload against the total target; the table above compares like with like (total against total). The payload figures are unchanged: 129.6 and 373.8 KB/s.

27.3 Rate control makes the display path cheaper, not dearer

The decoder-architecture numbers of FINDINGS 25.6 were measured on the fixed-lam encoder. Re-measured under rate control, on the same window, with the player picking the cheaper of compose-then-blit and direct-to-GVRAM per frame:

profile median display cost frames above the 70% crossover
sasi fixed → RC 37.0% → 36.6% 30.0% → 26.7%
scsi fixed → RC 53.6% → 47.1% 53.3% → 35.8%

Raising lam moves blocks to SKIP and V1, which is fewer blocks to write. The "implement both paths, pick per frame" conclusion is unaffected and the cap is still 53.6%.

27.4 The quality floor barely matters; the prefill matters, wrongly

Two knobs were measured rather than guessed.

--rc-floor decides whether a quiet frame may spend more than the fixed-lam profile would. On the Singe window it is worth nothing — 109.5 vs 110.0 KB/s and 0.00 dB — because no frame on that window is quiet enough for the bucket to saturate. The default is profile (never spend more than session 5 would), so rate control cannot regress content that already fits.

--prefill models how full the player's buffer is at scene start. It is tempting and it is a trap, so it defaults to 0:

clip prefill 0.0 0.5 1.0 target
Singe, 120 fr, sasi 109.5 112.9 116.3 110
Singe, 120 fr, scsi 280.0 289.1 298.2 280
00020, 14 fr, sasi 92.0 115.8 115.8 110
00020, 14 fr, scsi 224.8 255.9 255.9 280

(scsi on 00020 is the one cell where prefill looks harmless: the clip fits under 280 either way. That is the content being easy, not the knob being safe.)

Prefill buys a permission to overshoot of exactly bucket / nframes. At 8 frames of bucket over 120 frames that is 6.2% — measured — and on a 14-frame clip the bucket is larger than the clip, so rate control switches itself off and reproduces fixed-lam exactly (lam never leaves its floor: min = median = max = 60). A prefill that makes a target look met has disabled the controller.

27.5 The 00020 undershoot is a clip-length artefact, not a bug

At prefill 0 the 14-frame 00020 clip lands at 92.0 KB/s against a 110 ceiling — 0.66 dB given away for nothing. That is the leaky bucket's startup transient: the first bucket_frames frames cannot draw on a bank they have not accumulated. It is bounded by bucket / nframes, so it is 6% on a 10-second window and 20% on a 1.2-second one.

The lesson is the one FINDINGS 25.3 already taught in a different costume: a 1.2-second clip cannot be used to judge rate control. Real scenes are tens of seconds. Do not tune the bucket against 00020.

Worth recording separately: fixed-lam sasi on 00020 delivers 115.8 KB/s — the supposedly easy clip was already 5% over its target, which nothing had noticed because the profile table quotes its PSNR and not its bitrate.

27.6 FINDINGS 26.5's cost premise was wrong in both halves

26.5 said a rate-control experiment was minutes because _paint is a Python per-block loop, and told the next session to vectorise it first. Vectorising it was correct and it is 17.1x faster, but it was never the bottleneck, and the ladder was never minutes. Measured per frame, 256x192:

ms
VQ.assign x2 — codeword search 22.83
SKIP error against prev 1.40
decide — argmin at one lam 0.06
paint, vectorised 0.29
paint, old per-block loop 4.93

_paint was 14% of a frame. A 5-rung ladder over 120 frames was ~18 s of encoding, not minutes — the "few minutes" in the drift test's docstring was H.build's k-means (51 s), which no amount of vectorising _paint would have touched.

What actually makes per-frame rate control affordable is that VQ.assign's output depends on neither lam nor prev, so it is computed once per frame and a lam search only re-runs the 0.06 ms argmin:

12-step per-frame lam search, 120 frames, symbols cached 0.31 s
the same search by re-running whole-sequence encodes 49.10 s

That is a 158x difference, and it is the reason the controller can afford a real bisection instead of a 5-rung ladder — which was the actual defect in 26.3.

The cache holds one frame. At ~133 KB of intermediates per frame, caching the sequence would cost 900 MB on a 9.4-minute stream to save nothing: every caller works a frame at a time.


28. The 68000 decoder exists, is pixel-exact, and does not fit (session 7)

src/player/decode.s parses DLX1 and draws frames on the emulated X68000. It is pixel-exact across a 120-frame sequential run of the worst sustained window on the disc (tools/bench/verify_decode.py), exercising all four block modes and the full temporal recursion — the last frame is only right if every frame before it was.

It is also too slow. On that window, at the shipping sasi profile:

non-SKIP blocks measured cost
cheapest frame 15.4% 31.5% of a 12fps frame
median frame 47.8% 73.8%
p90 frame 82.5% 116.4%
worst frame 100.0% 135.8%
mean over the window 47.8% 81.7%

31% of frames miss the 833,333-cycle budget, and like every figure since FINDINGS 24 these are instruction cycles against zero-wait-state memory, so they are a floor. This is the first time CPU, not disk, is the binding constraint — FINDINGS 21 retired the bandwidth worry, and this replaces it.

28.1 The dual-path plan of 24.5/25.6 was incoherent, and is withdrawn

FINDINGS 24.5 specified two display paths chosen per frame on the non-SKIP count, and 25.6 costed the mix at "median 37.0%, capped at 53.6%". Two of its premises cannot both hold:

  • compose-in-RAM-then-blit exists to make the blit row-linear, so it must assemble a full frame in RAM. The pixels it does not decode this frame — the SKIP blocks — can only come from a RAM copy of the previous reconstruction.
  • decode-direct-to-GVRAM's stated advantage is that "no RAM reference frame is needed", because the previous frame is already in GVRAM.

So every direct frame silently invalidates the reference the next compose frame reads. Simulated on the Singe window at the crossover the plan specifies (tools/analysis/10_pathmix_drift.py): 70 of 120 frames display pixels no correct player would display, first at frame 2, worst frame 18.8% of the screen. This is FINDINGS 26 in different clothing — two code paths disagreeing about what "the previous frame" means — and it is the sixth false premise this project has caught before it shipped.

Every coherent repair is worse than not mixing at all:

strategy median p90 max correct
mix per frame, as specified 36.6% 53.6% 53.6% no
mix, direct also writes the RAM reference 53.6% 68.4% 81.4% yes
mix, re-read GVRAM into RAM on each switch 36.6% 107.2% 107.2% yes, 13 frames miss
compose only 53.6% 53.6% 53.6% yes
direct only 36.6% 62.5% 76.6% yes

(Costs in that table are 24.5's own model, for like-for-like comparison; 28.2 replaces the model itself.)

24.5 also compared the wrong two things. Its 53.6% and 76.6% are both copies measured in blit.s — neither includes decoding. A real compose path costs decode-into-RAM plus the 53.6% blit, so it is strictly dearer than decoding straight into GVRAM, whatever the block mix. There was never a crossover to find.

The decoder therefore implements one path, direct-to-GVRAM, and drops the 96 KB RAM reference frame entirely.

28.2 The four block modes do not cost the same, and V4 is the expensive one

24.5's model — "76.6% of a frame x the non-SKIP fraction" — prices every non-SKIP block as one movem.l burst. Measured separately, with synthetic single-mode frames (tools/bench/prep_dlx.py):

mode cycles/block vs the 24.5 model (207.8)
SKIP, in an all-SKIP header byte 13.3 model says 0
SKIP, inside a mixed byte ~45 model says 0
V1 (one 4x4 codeword) 299.9 1.44x
V4 (four 2x2 codewords) 448.2 2.16x
RAW (16 literal indices) 400.4 1.93x

Applied to the real per-frame histograms (tools/analysis/11_cpu_budget.py), the model reproduces all four frames timed on the 68000 to within 1 percentage point, and shows 24.5 to be 2.03x optimistic at the median.

Where the cycles actually go over the window:

mode % of blocks % of cycles
SKIP 46.4% 9.2%
V1 19.8% 26.1%
V4 25.2% 49.7%
RAW 8.5% 15.0%

V4 is a quarter of the blocks and half the cycles. It costs 1.49x a V1 block while the mode decision in vq_hybrid.py charges it only its 4x payload bytes. The lagrangian trades distortion against bytes; on this machine it now has to trade distortion against cycles as well.

28.3 The container is big-endian but not aligned, and that is an address error

The DLX1 header docstring says every multi-byte field is big-endian "so the 68000 reads them with a plain move". Alignment is the other half of that sentence and the container does not have it: frame records are [u32 length][768-byte mode header][payload] laid end to end with arbitrary payload lengths, so record boundaries land on odd addresses.

move.l (a0)+,d0 at an odd address is an address error on a 68000 — not a slow read. The first run decoded frame 0 perfectly, consumed exactly its 8,715 payload bytes, then read frame 1's length at $03220F and vectored into the IPL at $FF059A, where it sat for 59 emulated seconds looking like an infinite loop. It was found by dumping PC and the address registers, not by reading the source: the code was correct, the data layout was not.

The decoder now rounds each record start up to 4. The container should carry the padding itself so a streaming player can DMA records into place: measured cost on this window is 199 bytes over 120 frames — 1.66 B/frame, 20 B/s against a 110 KB/s budget. Until encode.py does it, prep_dlx.py realigns at load time.

28.4 The measurements agree with hand-derived MC68000 timings

As in FINDINGS 24, each figure was derived from the instruction timing tables before being believed. A V1 block, summing dispatch, index decode, the indexed movem.l load and four movem.l stores, plus its quarter share of the header loop: 298.5 cycles derived against 299.9 measured — 0.5%. RAW derives to 396 against 400.4 measured (1%). V4 derives to 415 against 448 (7%, the gap being in the indexed two-register movem.l, the mode this decoder uses most heavily). So these are 68000 cycles, not a MAME artefact.

28.5 A full frame does not fit at 12fps in ANY mode

An all-V1 frame — the cheapest possible way to redraw all 3,072 blocks — costs 921,187 cycles, 110.5% of the budget. All-V4 is 165.2% and all-RAW 147.6%.

So the ceiling is structural, not a tuning problem: at 12fps on a 10MHz 68000 no more than ~88% of the screen can change in one frame, however cheaply it is coded. Scene cuts change 100% of it. Either a cut gets one late frame (the outgoing content is unrelated, so this may be free to the eye), or cuts have to be spread across two frame times, or the framerate has to come down — at 10fps the budget is 1,000,000 cycles and an all-V1 frame fits.

28.6 What this does not measure

One 10 s window of one stream at one profile, and MAME still models no GVRAM wait states. The scsi profile will be worse: FINDINGS 25.5 has it collapsing to RAW under stress, and RAW is 1.93x the old model's block. Nothing here has been run on 00020 or on quiet content, where the median frame is far cheaper.

28.7 The profiles are an I/O axis; the CPU limit is the clock

sasi and scsi are two points on one rate-distortion curve, chosen against disk bandwidth. They say nothing about CPU, and the locked target CPU is a stock 10MHz 68000 for both. So both have to fit the same 833,333 cycles:

sasi scsi
stock / Super, 10 MHz median 74.4%, 31% of frames miss median 94.9%, 42% miss
XVI, 16.67 MHz median 44.6%, 0% miss median 56.9%, 0% miss

Clocks confirmed from MAME 0.277 x68k.cpp:1133/1194/1200: x68000 and x68ksupr are both 40_MHz_XTAL/4 = 10 MHz, and only x68kxvi is faster at 33.33_MHz_XTAL/2. The Super has SCSI at 10 MHz, so a faster bus does not imply a faster CPU — the XVI column above is headroom, not a target.

sasi is the cheaper profile, but choosing it is not a fix: it still misses 31% of frames. The cycle ceiling has to be enforced in the encoder either way.

How much of the miss is the encoder's to fix. Re-coding every non-SKIP block as V1 — the cheapest mode, quality ignored — is the floor any mode assignment can reach:

frames that miss recoverable by re-coding impossible at 12fps
sasi 37/120 26 11 (from 89.8% non-SKIP up)
scsi 51/120 39 12 (from 91.9% non-SKIP up)

So a cost-aware mode decision can reach about three quarters of the misses. The remaining ~10% of frames are 28.5's ceiling in practice: past ~90% non-SKIP no mode assignment fits, because the blocks have to be drawn at all. Those frames need a structural answer — a late frame at a cut, a cut spread over two frame times, or a lower framerate — not a better encoder.

28.8 V4 costs more cycles than RAW, so it is CPU-dominated by it

448.2 against 400.4 cycles. RAW is also pixel-exact where V4 is lossy, so V4's only advantage is that it costs 4 payload bytes instead of 16. On the CPU axis V4 is strictly dominated, which inverts the mode preference the byte lagrangian has: an encoder short of cycles but not of bytes should buy RAW wherever it would have bought V4, and gain quality doing it.

That escape is only open to the byte-rich profile. scsi already spends 41.3% of its blocks on RAW (FINDINGS 25.5 saw it "collapse to RAW under stress" and read that as a failure; on the CPU axis it is the cheap direction). sasi at 110 KB/s cannot afford it, so its only lever is V4 -> V1 -> SKIP, every step of which costs quality. The CPU constraint therefore bites harder on sasi in quality terms even though it bites less in cycles.

Caveat: this ordering is a property of this decoder, not of the codec. V4's cost is four indexed movem.l lookups; pairing sub-block rows into movem.l d0/d2,(a4) would save ~16 of 448 cycles, which narrows the gap to RAW without closing it.


29. Trading bytes for cycles: the bus has 4x the headroom the CPU has (session 7)

ALSO SUPERSEDED IN PART BY 38. "The bus has 4x the headroom the CPU has" is about the SCSI pipe. The 68000's LOCAL bus is a different resource and the decoder occupies 86.7% of it, so trading cycles for bytes is not free in the currency that turned out to bind. 29.6's DMAC idea is costed in 39.

SUPERSEDED IN PART BY 30, which measured it. The mode survives and the conclusion holds, but every number in this section moved: a span costs 43.7 cycles + 9.152/pixel only in an encoder-assisted format (the obvious decoder is 97.9 + 10.46), spans beat V1 from runs of 4 blocks and not 2, and the re-priced trade-off is 52.0% median / 10 misses, not 43.0% / 8. Read 30's tables over 29.3's. 29.5's other three items are still open, and 29.6 stands.

STATUS AT THE TIME: DERIVED, NOT MEASURED. No 68000 had executed a span decoder. The per-pixel figure it rests on is measured (FINDINGS 24 V1) but at full row width; the per-span overhead was hand-derived. FINDINGS 4 is why it was labelled and then tested rather than believed.

FINDINGS 28 leaves the project CPU-bound while the bus sits 4x idle: sasi spends 110 KB/s of a 488 KB/s pipe. That asymmetry is exploitable, because the codec was designed when bytes were the scarce thing and every one of its decisions trades cycles to save them.

29.1 The decoder pays per changed PIXEL; the disk pays per BYTE

Per-pixel costs, all measured:

what cycles/pixel source
write-only floor (no source read) 4.59 FINDINGS 24 V3
row-linear copy from word-expanded RAM 9.08 FINDINGS 24 V1
block-order copy, same bytes 12.98 FINDINGS 24 V4
V1 codebook block 18.74 FINDINGS 28.2
RAW, byte literals unpacked to words 25.03 FINDINGS 28.2
naive per-pixel byte expansion 26.13 FINDINGS 24 V2

Two structural facts fall out. The 1024-byte stride costs 43% — the same bytes cost 12.98 cycles/px in 4x4 block order against 9.08 row-linear, because the stride breaks the movem.l burst. And unpacking bytes to words costs more than the write itself: 25.03 against 9.08.

So the two cheapest things a decoder can be handed are word-expanded pixels in row-linear runs — and both cost bytes on disc, which is what we have.

29.2 Codebooks are a byte optimisation that now costs cycles

A word-expanded literal 4x4 block, movem.l (a0)+,d0-d7 straight from the stream buffer into GVRAM, derives to ~240 cycles — cheaper than V1's measured 299.9, and pixel-exact. V1 is dearer because it is compressed: it pays an index decode and an indexed movem.l that a literal does not, and then does exactly the same four writes. It buys 31 bytes and spends 60 cycles.

Every codebook mode is CPU-dominated by a literal. V4 was already dominated by RAW (28.8); with word-expanded literals available, so is V1. The VQ codebook earns its place only while bytes are scarce.

29.3 Row-linear literal spans, priced against the real mode maps

Replace the per-block escape with a per-row span: (x, count, word-expanded pixels), decoded with movem.l bursts. A run of L horizontally adjacent dirty blocks becomes 4 spans of 4L pixels, deriving to 4 * (50 + 4L * 9.08) cycles against 300L for V1 — cheaper for any run of 2 blocks or more, at 32 bytes per block instead of 1.

Applied greedily (buy the best cycles-saved-per-byte until the bus budget is gone) to the unchanged mode maps of the sasi Singe window:

today + literal spans
median frame 74.4% 43.0%
p90 frame 115.1% 83.6%
worst frame 136.2% 106.2%
frames missing the budget 37/120 8/120
bitrate 101.7 KB/s 453.2 KB/s (bus 488)

And the fit is structural rather than lucky: spans get cheaper exactly where blocks get expensive. A span amortises its overhead over a long run, and long runs are what a high-change frame is made of. The frames that miss today are the frames spans help most.

29.4 This reopens 28.5, which said a scene cut cannot fit

28.5 concluded that no mode assignment fits a 100%-changed frame at 12fps, because the cheapest full redraw available — all-V1 — is 110.5%. That was true of the mode set the codec has. Adding a byte-expensive, cycle-cheap mode changes the arithmetic: mixing a fraction x of the frame as spans against V1 for the rest,

  • CPU needs x >= 0.19
  • the 40,977 B/frame bus budget allows x <= 0.39

The interval is not empty. A scene cut fits at 12fps if roughly a quarter to a third of it arrives as word-expanded row-linear literals. 28.5's "structural ceiling" was a ceiling of the bitstream, not of the machine.

29.5 What has to be measured before any of this is believed

  1. Span cost on the 68000. The 50-cycle per-span overhead is derived, and the 9.08 cycles/px is measured at full row width with 12-register bursts — a short or oddly-aligned span cannot burst as well, so short spans are flattered here. Extend tools/bench/blit.s with a span variant and measure it against run length. This is the load-bearing number.
  2. Re-run the ring-buffer simulation at ~450 KB/s. FINDINGS 21's zero required prefill was established at 110 and 280 KB/s against a 488 KB/s pipe. At 453 the margin is a tenth of what it was, and 21's own caveat was that the test is cumulative — it needs redoing, not extrapolating.
  3. Confirm the 4 Mbps figure, which is user-supplied with no recorded provenance and which this design would run at 93% of. It has been a "would be nice" since session 1; a design that leans on it makes it load-bearing.
  4. Confirm DMA, not PIO (STATUS priority 5). At 453 KB/s a PIO fallback puts the transfer cost on the CPU we are trying to relieve. Cheapest check available and now the most consequential.

29.6 The other lever, not yet costed: let the DMAC do the copy

The X68000 has an HD63450 DMAC (4 channels, x68k.cpp:1046). Channel 3 is ADPCM — confirmed, adpcm_drq_tick asserts drq3_w — but memory-to-memory transfer on a free channel would take the GVRAM copy off the CPU entirely, leaving it only the parsing. This is the one idea here that could move the budget without spending a single extra byte.

It cannot be settled in MAME: like the SCSI/SASI devices (BENCHMARK.md), the HD63450 is a functional model, so a timing number out of it would measure the emulator's scheduler. It needs hand-derivation against the datasheet plus real hardware — the same three-tier approach the disk benchmark already documents.

30. The span, measured: the mode survives, and it is an encoder format (session 8)

FINDINGS 29 priced a new decoder mode at 4 * (50 + 4L*9.08) cycles and marked the whole section DERIVED. This is the measurement. tools/bench/blit.s gained two span variants, tools/bench/prep_spans.py generates one stream per span length, tools/bench/span.lua times them, and tools/bench/span.sh runs the lot, and the whole thing takes about 25 seconds.

Same scope as every 68000 figure since FINDINGS 24: instruction cycles against MAME's zero-wait-state GVRAM, interrupts masked. A lower bound, not a prediction.

30.1 What was measured

Twelve v5 configs and eleven v6 configs, each cutting the same 256x192 frame into spans of a different length, so the work differs only in how finely it is cut. Regressing cycles = A*spans + B*pixels over a set reads the per-span overhead and the per-pixel cost straight off.

Every config draws the whole picture, the picture is cleared before each run and snapshotted after, and all 23 snapshots are checked pixel-exact by tools/bench/verify_frame256.py. A config cannot time fast by writing nothing.

per span per pixel fit error
v5 — decoder handed (x, npix), works the copy out 97.9 10.459 ±1.4%, and only on spans that are a whole number of bursts
v6 — encoder hands it an address and a jump 43.7 9.152 ±0.3% over all 11 lengths
29's assumption 50.0 9.080

29's arithmetic was right about a format nobody had written yet. v6 hits it almost exactly; v5 — the obvious decoder, and the one 29 was describing — is 2.24x dearer per span and 14% dearer per pixel.

30.2 Why the difference is a format difference, not an optimisation

v5's record is (x, npix), so the decoder computes the destination, divides npix into 16-pixel bursts, and handles the 0..15 remainder: about 122 cycles of arithmetic and branching per span before a single pixel moves. All of it is known at encode time.

v6's record is {u32 absolute GVRAM address, u16 jump displacement} and nothing else. The displacement jumps into an unrolled chain of eleven 24-pixel copy units, so a span of any supported length is straight-line code with no loop, no remainder, and no address arithmetic — move.l (a0)+,a2 / move.w (a0)+,d0 / jmp v6ch(pc,d0.w), then movem.l pairs. GVRAM is at $C00000 on every X68000, so absolute destinations are a legitimate thing to bake into a stream.

Two consequences of that format, both cheap:

  • Span lengths are multiples of 24 pixels and a run pads up to it. The padding costs bytes and its own pixels, nothing else, and it is correct on screen: a literal span carries true pixels of the current frame, so painting a clean neighbour is a no-op visually.
  • A span may overrun the visible 256 pixels of its row by up to 23. Free: the line stride is 1024 bytes and only the first 512 are displayed, so the overrun lands in the invisible half of the line.

30.3 The remainder path is where a short span actually dies

v5's cost per span, measured, against its length:

span 4 px 8 px 12 px 16 px 20 px 24 px 32 px
cycles/span 180.3 240.9 296.3 261.8 347.7 401.9 430.7
cycles/pixel 45.08 30.11 25.46 16.36 17.65 17.27 13.46

A 12-pixel span costs more than a 16-pixel one. Everything below the 16-pixel burst width goes through move.l/move.w at roughly 10 cycles a pixel plus the per-span overhead, and 29's warning that "short spans are flattered" was correct — but the fix is to pad them up to a burst, not to avoid them. v6 has no remainder path at all, which is most of why its fit is linear to 0.3%.

30.4 Registers are the reason the per-pixel cost moved

FINDINGS 24's 9.08 cycles/pixel came from a fixed blit with 12 registers free for movem.l and no live state. A span decoder keeps a stream pointer, a destination and counters live, so v5 can spare only 8 registers per burst — 32 bytes instead of 48 — and pays 10.46 cycles/pixel for it. v6 gets back to 12 registers precisely because the encoder holds the state instead, and lands at 9.152. The per-pixel figure is a function of how much the decoder has to remember, which is not something the FINDINGS 24 measurement could have shown.

Two smaller results, both cheap and both worth having on the record:

  • Odd-x alignment is free. Spans starting at an odd pixel run their bursts at addr mod 4 == 2 and cost 259.0 cycles/span against 261.8 aligned — inside the timing granularity. The 68000's 16-bit bus does not care, as expected; now it is measured rather than assumed.
  • A full-row span is 154 cycles per 4x4 block, the floor this mode can reach, against V1's measured 299.9.

30.5 Re-pricing: the trade holds, and it is smaller

tools/analysis/12_span_tradeoff.py now runs on measured constants. Same greedy (buy the best cycles-saved-per-byte until the bus budget is gone), same unmodified mode maps, same Singe window:

today 29 (derived) 30 (measured)
sasi median frame 74.4% 43.0% 52.0%
sasi worst frame 136.2% 106.2% 108.7%
sasi frames missing 37/120 8/120 10/120
sasi bitrate 101.7 KB/s 453.2 448.0 KB/s
scsi median frame 94.9% 69.4% 74.6%
scsi frames missing 51/120 18/120 25/120

And the break-even moved. Cycles per 4x4 block in a run of L blocks, v6, with each of the run's 4 spans padded to a whole 24-pixel unit:

L 1 2 4 8 16 64
cycles/block 1053 527 263 242 176 154

So a run beats all-V1 (299.9) from L=4 up, not from L=2 as 29.3 claimed, and runs of 1-3 blocks all cost the same 1053 cycles because they pad to the same single unit. A cost-aware mode decision should not offer a span below 4 blocks at all.

30.6 29.4 survives: a scene cut still fits at 12fps

Mixing a fraction x of a 100%-changed frame as full-row spans against V1 for the rest, on measured costs (154 cycles and 33.4 bytes per block):

  • CPU needs x >= 0.196
  • the 40,977 B/frame bus budget allows x <= 0.373

The interval is not empty — narrower than 29.4's 0.19..0.39, same conclusion. FINDINGS 28.5's "a scene cut cannot fit" was a ceiling of the bitstream, not of the machine, and that now rests on a measurement. 12_span_tradeoff.py prints this arithmetic and will say so if it ever stops being true.

30.7 What this does NOT settle

The three remaining items of 29.5 are unchanged and are now more load-bearing, because the measured design runs at 448 KB/s of a 488 KB/s pipe rather than 453: re-run the ring-buffer simulation at that rate, confirm the 4 Mbps figure's provenance, and confirm DMA rather than PIO. A PIO fallback would put a 448 KB/s transfer back on the CPU this mode exists to relieve.

Also unmeasured: the parse cost of a span-heavy stream. Every figure here times the copy. The 68000 also has to read the mode map and dispatch: the re-priced sasi stream buys 8773 spans across 120 frames, a mean of 73 a frame, and each one's three-instruction dispatch is inside the fitted 43.7 — but the mode-map walk that decides a span exists is not. decode.s does not implement spans yet.

31. The mode decision can see cycles now, and it costs 0.26 dB (session 8)

FINDINGS 28 left the decoder missing 31% of frames at sasi and 42% at scsi while the mode decision minimised D + lam*R — distortion against BYTES — on a machine whose binding budget is CYCLES. This is the second controller.

vq_hybrid.decide(ctx, lam, mu) now minimises D + lam*bytes + mu*cycles, and ratectl.encode_rate_controlled(cycle_budget=...) bisects mu per frame against 833,333 cycles with the lam bisection nested inside it. tools/analysis/13_cpu_ratectl.py measures what it costs.

31.1 The result

Worst sustained window, 120 frames, same targets, same quality floors:

PSNR KB/s CPU median CPU max frames missing
sasi bytes only 27.22 dB 109.5 74.4% 136.2% 37/120
sasi + cycle ceiling 26.95 dB 109.4 81.5% 110.6% 1/120
scsi bytes only 29.90 dB 280.0 94.9% 146.6% 51/120
scsi + cycle ceiling 29.27 dB 278.6 99.6% 110.6% 1/120

36 of 37 misses at sasi for 0.26 dB, 50 of 51 at scsi for 0.62 dB. The bitrate does not move: the byte controller still binds, and mu changes which modes are bought rather than how many bytes.

sasi pays less quality than scsi because it had less to give up: it was already short of bytes, so the cycle-cheap directions it takes (V4 -> V1, and blocks it can afford to hold) were near where the byte lagrangian already sat. 28.8 predicted the shape of this and got the sign right.

Mode mix, sasi, bytes-only -> with the ceiling: SKIP 46.4 -> 47.1%, V1 19.8 -> 23.0%, V4 25.2 -> 20.3%, RAW 8.5 -> 9.6%. At scsi the V4 collapse is dramatic — 15.0 -> 5.3%, with RAW taking it at 41.3 -> 43.2%, which is 28.8's inversion happening in practice: RAW is dearer in bytes and cheaper in cycles, so a byte-rich profile buys its way out of V4.

Only 46 of 120 frames need any mu at all at sasi; the median frame is decided at mu=0 and is unchanged from session 6.

31.2 The one frame that cannot fit is the intra frame, not a hard case

Both profiles miss exactly one frame, both at 110.6% — the all-V1 floor of FINDINGS 28.5 — and in both it is frame 0. It has no previous reconstruction, so every block must be coded, which is the definition of a 100%-changed frame. A scene cut mid-stream is the same thing.

That is the correct behaviour rather than a failure, and it is worth being explicit about why: at MU_CLIFF a block only becomes SKIP if holding the previous reconstruction costs less than ~28,665 units of distortion. A frame with nothing on screen worth holding stays fully coded and is emitted late on purpose, exactly as a frame that will not fit at LAM_CLIFF is emitted over budget. Freezing a cut to make a deadline is the worse failure.

31.3 28.7 was too pessimistic, and the reason is instructive

28.7 estimated that only ~three quarters of the misses were the encoder's to fix — 26 of 37 at sasi — because re-coding every non-SKIP block as V1 still missed 11 frames. Measured, the controller fixes 36 of 37.

The gap is that 28.7's floor held the SKIP set fixed and asked "how cheap can the blocks we already decided to draw be?". The real decision can also move a block to SKIP, paying distortion for it, and above ~90% non-SKIP that is the only lever left. So 28.7's floor was a floor for a fixed SKIP set, not for the mode decision. Two conclusions of 28.7 stand: the profiles are an I/O axis and both must fit the same 10 MHz budget.

31.4 SKIP is not a constant, and the way out is two cost functions

A SKIP block costs 13.25 cycles when all four blocks sharing its header byte are SKIP (one tst.b clears the group) and ~45 in a mixed byte, so its price depends on its neighbours — which a per-block lagrangian cannot see. Picking one number is a real trade: 45 overcharges clustered SKIPs and pushes the encoder away from the mode that saves the most cycles, 13.25 undercharges isolated ones and lets frames overrun.

The resolution is that the budget check does not have to use the same cost function as the mode decision. decide() uses 13.25 purely to rank modes within a block, where the choice only scales the incentive (the V1-SKIP gap moves 12% between the two candidates). The controller scores whole frames with vq_hybrid.cycles(), the exact clustered rule, validated to 1 point against the 68000 — so the bisection converges on what the machine will really do, whatever the ranking constant was. That function is now defined once and imported by 11_cpu_budget.py, rather than living in two places that can drift apart.

31.5 Both controllers are gated against decoder drift

The mu controller varies the mode map frame to frame exactly as the lam controller does, so it is exposed to the FINDINGS 26.1 failure — an encoder reporting a reconstruction the decoder will never produce. 09_ratectl_drift.py now runs both configurations and both report 0/120 drifting frames, 0.00 dB overstatement. The CPU ceiling is on by default in encode.py (--no-cpu-fit restores session 7 behaviour).

31.6 With spans on top, the window fits completely

Re-running the span pricing of FINDINGS 30 against a cost-aware container — lever B first, then lever A on what it leaves:

sasi bytes only + cycle ceiling + ceiling + spans
median frame 74.4% 81.5% 56.8%
worst frame 136.2% 110.6% 91.5%
frames missing 37/120 1/120 0/120
bitrate 101.7 KB/s 101.6 449.3 KB/s

The intra frame lands at 91.5% — spans are what make a full redraw fit, which is 30.6's arithmetic arriving in a real container. That row is still a model of a bitstream nothing implements; the two levers have never run on the 68000 together, and the ring-buffer question of 30.7 gets sharper at 449 KB/s.

32. SASI is dropped, and the reason is capacity, not bandwidth (session 9)

USER DECISION: drop the sasi profile. A SASI volume on this machine is limited to 40 MB, and the game does not fit in one.

That ends the two-quality-mode decision of session 2. scsi is now the only profile, and encode.py --profile has one choice. The retired 110 KB/s rate point is not deleted from the record, for the reason in 32.3.

32.1 How much video there actually is

Measured off the source Blu-ray rather than recalled: the unique scene footage is streams 00000-00201, 1366.6 s = 22.8 min. The longer streams (00215 1376 s, 00216 1152 s, 00223 566 s) are compilations of the same material and are not additional content — 00223 is the window every codec measurement in this project has been taken on. Total across all 224 streams is 88.3 min, which is the figure to not quote.

22.8 min agrees with the ~22 min of laserdisc footage the arcade original is usually credited with, which is the cross-check that the compilations really are duplicates.

At the rates this codec has actually produced, including the 7.8 KB/s audio allowance:

stream rate whole game
retired 110 KB/s profile 109.4 KB/s 146.0 MiB
scsi, measured (FINDINGS 31) 278.6 KB/s 371.8 MiB
scsi + spans (MODEL, 31.6) 449.3 KB/s 599.6 MiB

32.2 Where the 40 MB actually comes from

It is not a bus-addressing limit. MAME 0.277's src/mame/sharp/x68k_hdc.cpp builds the SASI LBA from a 6-byte Group-0 CDB as (cmd[1] & 0x1f) << 16 | cmd[2] << 8 | cmd[3]21 bits of 256-byte blocks, so 512 MiB is addressable per unit. call_create makes a 20 MB image (0x13c98 blocks) because that is what a period drive was.

So the 40 MB ceiling is a Human68k / IPL volume-format and period-drive limit, not something the SASI command set imposes. That distinction does not rescue the profile: four units at 40 MB is 160 MiB, and 146.0 MiB of video would consume essentially the entire SASI address space of the machine at the lowest rate this codec has ever produced, leaving nothing for Human68k, the player, or the game's own data.

Scope: the 21-bit CDB and the 256-byte block are read out of MAME's implementation. The 40 MB volume figure is the user's, and is consistent with Human68k's SASI partitioning; it has not been measured here.

32.3 The rate point may come back, under a different name

Dropping SASI removes an interface, not a bitrate, and the two are on different axes — the profile axis has been I/O bandwidth only since FINDINGS 28.7. The awkward part is that capacity and bandwidth now pull in opposite directions:

  • the only period medium with room for 371.8 MiB (let alone 599.6) is CD-ROM at 540-650 MB, and
  • a 1x CD-ROM sustains ~150 KB/s, which is below the surviving 280 KB/s profile and much nearer the rate that was just retired.

A SCSI hard disk has the bandwidth but has to be large for the era at 372 MiB. The user's call was to ship scsi as the only profile now and settle the medium when the pipe is measured — the blocked disk benchmark (docs/BENCHMARK.md) and the DMA-vs-PIO check of FINDINGS 29.5.

Correction to the framing above, found after that call was made. The medium is less open than this section first presented it. FINDINGS 21.2 already committed the deployment target to SD-backed SCSI (BlueSCSI / SCSI2SD), in session 2, and that is the premise the whole 488 KB/s constant rests on. On SD there is no capacity problem at any rate this codec produces — an SD card is gigabytes — and no seek tail either. So:

  • Capacity does not choose between the survivors. It killed SASI, whose 40 MB ceiling is a Human68k volume-format limit that SD emulation does not lift, and it does not bind on SD-backed SCSI at all.
  • CD-ROM is the one that capacity rules out, not in. With spans the stream is 487.1 KB/s = 650.1 MiB for the whole game, past a CD's ~620 MiB usable — and 487 KB/s is more than 3x a 1x CD-ROM's ~150 KB/s. A CD-ROM delivery would mean giving up the span lever and re-deriving a profile around 150 KB/s.

So the open question is not "which medium" but the one FINDINGS 29.5/30.7 already had: confirm the 488 KB/s figure's provenance, and confirm DMA. profile_gen.py exists precisely to re-derive a profile from a measured bandwidth once there is one.

32.4 What MAME says about the SCSI path that survives

Read out of MAME 0.277 while settling 32.2, and directly relevant because the medium decision is now the thing gating the profile:

The CZ-6BS1's DMA is real and fully modelled. x68k_scsiext.cpp wires the MB89352's DREQ to the expansion slot and replaces the data register at $EA0015 with DMA-aware glue: on a DMA cycle (m_slot->exown(), driven by m_hd63450->own()) a read goes to spc->dma_r() and #DTACK is negated until DRQ asserts. x68k.cpp:1114 closes the loop the other way (out_dtack_callback -> hd63450_device::dtack_w). That is a genuine DMAC-driven transfer with hardware flow control, on the stock x68000 driver — the one MAME marks working. This is the configuration FINDINGS 29.5 asked about, and the answer for this board is DMA, not PIO.

The internal SCSI of the Super/XVI/030 is NOT modelled that way, and it is a trap. x68k.cpp:1176 reads, verbatim, // TODO: duplicate DMA glue from CZ-6BS1. So MAME's internal SCSI is PIO-only. A benchmark run on x68ksupr would measure a PIO fallback the real machine does not have — on top of those drivers already being MACHINE_NOT_WORKING (FINDINGS 28.7). Benchmark x68000 -exp1 cz6bs1, not x68ksupr.

CD-ROM is a first-class SCSI device on the internal busx68k.cpp:1168 puts an NSCSI_CDROM at ID 6 by default — but the CZ-6BS1 card's own device list offers harddisk only. So the CD-ROM delivery route of 32.3 is emulatable, but not on the board whose DMA is modelled, without a source change.

None of this is a transfer RATE. docs/BENCHMARK.md's split still holds and is worth restating because 32.3 defers a decision to a measurement: MAME can settle whether the path works and whether it is DMA, and cannot settle KB/s, because its device models are functional rather than transfer-timing accurate. The rate half of the medium question needs derivation or real hardware, not a longer MAME run.

33. The container carries its own alignment: DLX1 -> DLX2 (session 9)

The encoder gap left open since session 7 (FINDINGS 28.3, STATUS item 4) is closed. encode.py now emits DLX2, which pads every frame record up to a 4-byte boundary — the first one included, by padding the codebook tables so off_frm is aligned. dlx.py reads both versions; DLX1 containers stay readable because every measurement in FINDINGS 28-31 was taken on one.

Measured on the same 120-frame window:

record starts not 4-aligned padding cost
DLX1 (through session 8) 94/120 0 (the loader added 180 B)
DLX2 (now) 0/120 160 B = 1.33 B/frame = 16 B/s

16 B/s against 278.6 KB/s is 0.006% of the stream. The thing it buys is not speed: an odd move.l (a0)+ on a 68000 is an address error, which vectors into the IPL and presents as an infinite loop, not as a slow read. That is the bug that cost session 7 an afternoon.

tools/bench/prep_dlx.py still realigns at load time and now says whether it had to — 0/120 record starts unaligned -- the container carries its own padding on a DLX2 input. It is kept rather than deleted because it is what makes the session 7-8 containers decodable, and those are the containers the published timings belong to.

Cross-check that this changed nothing else: re-encoding the scsi window with the DLX2 writer reproduces FINDINGS 31.1 exactly — 29.27 dB, 278.6 KB/s, median 99.6% / max 110.6% of a 12fps frame, 1/120 frames missing. The padding is additive; it does not touch the mode decision.

34. The cost model, checked against the machine on a cost-aware container (session 9)

STATUS item 1. Everything in FINDINGS 31 was the validated cost MODEL (vq_hybrid.cycles) applied to a container it had never been checked against — the 1-point validation of 28.2 belongs to the session 7 stream. This is the cost-aware container timed on the emulated 68000, same harness, same scope (instruction cycles, zero-wait-state GVRAM, interrupts masked; a LOWER BOUND).

anchor non-SKIP model measured error
min non-SKIP 15.4% 254,683 cyc / 30.6% 262,751 / 31.5% -3.07%
median 53.2% 681,199 / 81.7% 690,251 / 82.8% -1.31%
p90 75.7% 832,116 / 99.9% 834,213 / 100.1% -0.25%
max non-SKIP 100.0% 921,293 / 110.6% 921,187 / 110.5% +0.01%
whole 120-frame mean 649,089 / 77.9% 657,081 / 78.8% -1.22%

The model holds, and its error is signed: it under-predicts by 1-3% on light frames and converges to exact on heavy ones. That is the right direction to be wrong in for a ceiling controller — the bisection is tightest where the model is most accurate — but it means the median frame is ~1 point dearer than FINDINGS 31 reports, not cheaper.

The four synthetic single-mode frames reproduce session 7 exactly: all-V1 110.5%, all-V4 165.2%, all-RAW 147.6%, all-SKIP 4.9%. Those are properties of decode.s, not of the container, so agreeing across two different streams is the cross-check that the harness is measuring what it claims.

34.1 The 23-minute "hang" was the buffering trap again

The session-8 note said this run "was still going at 12 minutes of CPU". It was re-run here and sat at 99.9% CPU for 23 minutes with a 0-byte log, then was killed. Re-launched under stdbuf -oL with -seconds_to_run 60, the identical plan completed in about 25 seconds of wall time and printed every line as it went — MAME reports Average speed: 528.72% (52 seconds), so the whole plan needs ~52 emulated seconds and the machine runs it at 5x realtime.

The lesson is the one already in STATUS, one level deeper: it is not enough to write MAME's output to a file instead of a pipe. A file is block-buffered too, so a long MAME run is unobservable until it exits, and an unobservable run that is merely finishing looks exactly like one that is wedged. Session 8 lost the measurement to that, and session 9 lost 23 minutes to it before spending 25 seconds getting the answer. stdbuf -oL on every MAME job that prints progress.

35. The CPU budget has never had the disk in it (session 9)

TESTED BY 38 AND IT STANDS. Session 10 first argued that the flat subtraction here is too pessimistic -- that the disk DMA could hide in bus cycles the CPU was not using -- and scored the same window at 53/120 instead of 84/120. That was wrong. A 68000 has no cache and a two-word prefetch queue, so it stalls as soon as another master takes the bus; DMA time is additive, which is exactly what this section assumed. The 84/120 stands and 38.3 now reproduces it.

Raised by the user: "PIO is such a CPU killer. DMA is not. I'm concerned about us drawing the wrong conclusions." The concern is correct, and it is larger than the labelling question of 32.4. This is the seventh false premise this project has caught, and the most expensive one.

Every CPU figure in FINDINGS 24 through 34 is measured against 833,333 cycles per frame, the full 10 MHz clock divided by 12 fps. Nothing has ever been subtracted from it for moving the bitstream off the disk. The decoder has been scored as though the data arrives for free.

35.1 What the transfer actually costs

profile_gen.py has carried DMA_CLOCKS_PER_WORD = 8 since session 2 (FINDINGS 5, an ESTIMATE from HD63450 timing, never measured) and prints a "DMA steal" line — but that line was only ever compared against the 38.3% blit figure of FINDINGS 17, which FINDINGS 24 superseded and which was never the decoder cost. It was never debited from the decoder budget.

At the rates that matter, on a 10 MHz 68000:

stream DMA @ 8 clk/word PIO, unrolled (~12 clk/B) PIO, byte loop (~20 clk/B)
scsi, 278.6 KB/s 11.4% 34.2% 57.1%
scsi + spans, 487.1 KB/s 20.0% 59.9% 99.8%

The PIO columns are hand-derived floors, not measurements: a byte from an I/O register plus a store is 16 cycles on a 68000 before any loop overhead. They are here to size the risk, and the size of the risk is that PIO at the span rate consumes the entire machine.

35.2 What that does to the conclusions of FINDINGS 31

Debiting the DMA steal — the cheap case, the one we are hoping for:

KB/s steal budget left median p90 worst fits?
scsi today 278.6 11.4% 738,238 112.4% 112.9% 124.8% no
scsi + spans 487.1 20.0% 667,070 98.3% 102.8% 114.3% no

FINDINGS 31's headline — "1 frame of 120 misses" — is measured against a budget with no I/O in it. With DMA debited the surviving profile does not fit at all: the median frame is over. And 31.6's "with spans the window fits completely" becomes a worst frame of 114.3%, because the span lever buys cycles by spending bandwidth, and the bandwidth comes back out of the CPU as steal. Spans still help — 112.4% -> 98.3% at the median, 14 points — but they no longer close the gap on their own.

35.3 Why this is not settled by the DMA finding of 32.4

32.4 established that the CZ-6BS1's DMA path exists and is modelled. Three things it does not establish, and all three are load-bearing:

  1. DMA vs PIO is a property of OUR player, not of the board. The hardware supports DMA; if the player reads through IOCS and IOCS does PIO, we get PIO and the table above. docs/BENCHMARK.md item 4 already proposed driving the MB89352 registers directly for exactly this reason — that is now not an optimisation but the difference between fitting and not.
  2. 8 clocks per word has never been measured. It is now the single most load-bearing unmeasured number in the project: at 8 the port is marginal, at 12 it is dead, at 4 it is comfortable. It comes from a datasheet reading in session 2 and nothing has checked it since.
  3. MAME cannot settle it. Its device models are functional, not transfer-timing accurate (BENCHMARK.md), and it models no GVRAM wait states either — so a MAME run can confirm the transfer is a DMA cycle and cannot price it. This needs derivation from the HD63450 and MB89352 datasheets, or real hardware.

35.4 What this does and does not overturn

It does not overturn the decoder measurements: 300/448/400 cycles per block and the model validation of FINDINGS 34 are properties of decode.s and stand unchanged. What it overturns is every statement of the form "N frames of 120 miss the budget", because the budget was wrong. Those all need re-running against 833,333 * (1 - steal) once steal is a measurement rather than a datasheet estimate.

It also sharpens the framerate question of STATUS item 5 considerably. At 10 fps the budget is 1,000,000 cycles and the same DMA steal is proportionally smaller per frame, which is now a much stronger argument for 10 fps than "one late frame per cut" ever was.

35.5 11_cpu_budget.py now debits it, and 10 fps absorbs it

The tool takes --io dma|pio|none (default dma) and prints the budget it is actually scoring against. On tmp/rc_fr_singe_scsi_cpufit.dlx:

--io budget left median worst frames missing
none — the pre-session-9 premise 833,333 99.6% 110.6% 1/120
dma (8 clk/word, estimated) 738,234 112.4% 124.8% 84/120
pio (12 clk/B, floor) 548,036 151.4% 168.1% 120/120

--io none prints a warning naming FINDINGS 35, so the old number cannot be produced by accident.

At 10 fps and DMA the same container goes back to 1/120 — median 93.7%, worst 104.0%. That is conservative, because it holds the 12 fps byte rate: a real 10 fps encode carries ~17% fewer bytes per second, so the steal falls too.

This changes what the framerate decision (STATUS item 5) is for. It was a quality question about one late frame per scene cut. It is now the lever that pays for the disk, and on current estimates it is the difference between a stream that fits and one that misses 70% of its frames.

36. A scsi window does not fit in the machine the test rig emulates (session 9)

Swapping the decoder gate onto the surviving profile's container made it fail — frame 119 not pixel-exact: 49,005 px differ. That is not a decoder bug and not the DLX2 change. The container does not fit in RAM.

tools/bench/decode.lua loads the entire stream into emulated memory at STREAM = 0x30000, and the locked target is a stock 2 MB machine:

container stream ends at verdict
session 7-8 sasi 1,108,888 B 0x13EB98 = 1.25 MB fits
scsi cost-aware 2,840,860 B 0x2E591C = 2.90 MB overruns 0x200000 by 940 KB

The loader wrote 940 KB past the top of memory, the decoder then parsed whatever that reads back as, and the run neither completed its sequential pass nor drew the right picture. Every 68000 decode verification before session 9 was done on a container small enough to fit by accident — the sasi profile was a third the bitrate, so nobody met this.

This is a property of the test rig, not of the player. The shipping player streams from disk into a ring buffer and holds seconds of video, not minutes. But it does bound what the rig can prove: at 278.6 KB/s, a 2 MB machine holds about 6.7 seconds of stream, so the strongest test in the tree can only ever audit a prefix of a window.

The fix keeps the test honest rather than making it pass:

  • prep_dlx.py truncates the frame list to what fits, prints that it did, and takes --ram / --all-frames. On the scsi window it keeps 80 of 120 frames.
  • verify_decode.py takes --nframes so the reference decoder replays exactly the prefix the 68000 decoded, instead of running 40 frames ahead of it.
  • check.sh reads the count back out of decode_meta.lua and passes it through, and now fails loudly if the sequential pass did not complete — the missing snapshot taken marker — instead of reporting a pixel diff against a half-drawn screen. That guard is what turned this from a mystery into a five-minute diagnosis.

Verifying a prefix is still a real test: SKIP blocks make every frame a claim about the one before it, so frame 79 is only correct if all 80 were. What is lost is coverage of the last 40 frames, and the honest way to get it back is to gate on more than one window rather than to pretend one pass covers everything.

The timing confirms the diagnosis. Truncated to 80 frames the pass completes in 8 emulated seconds and the frame is pixel-exact; the model predicts ~6.6 s for 80 frames at this container's cost, so that is the expected number. The 120-frame run that overran RAM could not finish the same work in 44. A decoder reading garbage does not run slowly for an interesting reason — it was parsing lengths out of unmapped memory and walking wherever they pointed. Any "the decoder is 4x slower than the model on RAW-heavy streams" conclusion drawn from that run would have been entirely false, which is the third time in this session that an unobservable run nearly produced a wrong finding.

37. A second emulator, and MAME is not running the core we thought (session 10)

Every 68000 cycle figure in FINDINGS 24-35 came from one instrument. This is a second one, run against byte-for-byte the same decode.bin and the same container.

tools/bench/c68k/ links px68k's C68K core into a headless harness: a hand-built X68000 memory map, no SDL, no ROMs, no emulated machine. The decoder touches nothing but RAM, the control block and GVRAM, so the machine around it was never part of the measurement.

37.1 What the two instruments actually are

MAME 0.277's M68000 is not Musashi. src/devices/cpu/m68000/m68000.lst plus m68000gen.py: it is the microcode core, where timing emerges from the modelled micro-sequence and 4-clock bus cycles. C68K is a static per-instruction cycle table (ORI_CLOCKS_* / EA_CLOCKS_* in c68kmacro.h), hand-transcribed from the Motorola manual by a different author.

Those are two different ways of arriving at a number, which is what makes the agreement worth something. It would be worth much less if both were tables.

37.2 The harness is self-validating

It decodes all 80 frames and dumps the screen; verify_c68k.py checks it against tools/encoder/dlx.py pixel for pixel, on palette indices. That is the licence for the cycle numbers: the harness rebuilds px68k's memory model from scratch -- byte-swapped RAM (mem_wrap.c:420), GVRAM word writes that discard the high byte -- and any of it being subtly wrong would still print plausible cycles. It could not print a pixel-exact 80-frame temporal recursion.

It does. decode.s is now pixel-exact under two independent CPU cores.

37.3 The numbers

anchor                      MAME      C68K    delta      MAME   C68K  of a 12fps frame
min non-SKIP  42.8%       600982    620760   +3.29%     72.1%  74.5%
median        65.2%       841038    869036   +3.33%    100.9% 104.3%
p90           72.9%       836124    856872   +2.48%    100.3% 102.8%
max non-SKIP  100.0%      921187    923090   +0.21%    110.5% 110.8%
synthetic all-SKIP         40729     40946   +0.53%      4.9%   4.9%
synthetic all-V1          921187    923090   +0.21%    110.5% 110.8%
synthetic all-V4         1376881   1420754   +3.19%    165.2% 170.5%
synthetic all-RAW             --   1273298                 -- 152.8%

The all-RAW cell is empty because MAME's timed pass did not reach it. That is an operational fact worth recording: with -video soft -nothrottle this box runs x68000 at about 0.033x realtime, so decode.lua's eight anchors plus two full passes — ~48 emulated seconds — cost ~25 minutes of wall clock, and two runs were killed by their own timeout. The C68K harness does the same work in seconds because it emulates a CPU and not a machine. Anchor MAME runs by wall clock, not by -seconds_to_run.

Cycle-table error is bounded at 3.3%, and it runs against us -- C68K reads high on every anchor. Nothing here rescues FINDINGS 35. The disagreement is mode-dependent (all-V1 +0.21%, all-V4 +3.19%), so it localises to the V4 path's indexed two-register movem.l, not to a systematic clock difference.

FINDINGS 28.8 is confirmed independently: under C68K, V4 (170.5%) still costs more than RAW (152.8%). That conclusion inverts the encoder's mode preference, so having it from a second core matters more than most.

37.4 What it does not settle

px68k has no bus-timing model anywhere in x68k/*.c -- grep it. Neither instrument charges GVRAM wait states, so this is the same lower bound, measured twice. It bounds cycle-table error. It says nothing about the distance to a real X68000; that is still BENCHMARK.md Tier 3.

37.5 One trap, recorded because it will catch the next person

C68K is 64-bit-unsafe by construction: its MOVEM macros do src = (UINT32)(&D0) -- they truncate the host address of the register file and dereference it -- and C68k_Set_Fetch keeps the opcode-fetch base in a UINT32. Under the default PIE the binary loads near 0x555555550000 and the first movem segfaults. The Makefile builds -no-pie and the harness mmaps its arena MAP_32BIT. Both are load-bearing, not tidiness.

38. The bus, measured: the project is bus-bound, not CPU-bound (session 10)

This supersedes part of 29 and part of 35. FINDINGS 29's "the bus has 4x the headroom the CPU has" is true of the SCSI pipe and false of the 68000's local bus, and they are different resources. FINDINGS 35's flat CPU debit for the disk charges the CPU for bus cycles it was not going to use.

Everything since FINDINGS 24 has been costed in CPU clocks. The 68000 has another budget nobody had counted: its memory bus, one 4-clock cycle at a time, carrying instruction prefetch as well as data.

38.1 Two sources that check each other

tools/bench/c68k/c68k_bench counts every Read/Write callback the C68K core makes -- exact, because C68K splits a long access into two word calls, which is what the 16-bit bus does. It cannot count instruction prefetch: C68K reads opcodes straight through a host pointer with no callback, and MAME exposes no fetch count either.

So tools/analysis/15_bus_occupancy.py derives prefetch by walking decode.s's straight-line paths in tools/bench/decode.lst and multiplying by each frame's mode histogram. The same walk also predicts the data half -- and that half is measurable:

  measured mean     66,700 data bus cycles/frame
  derived  mean     66,672                        error -0.04% mean, 0.06% worst

The walk reproduces the measurement, so its prefetch figure stands on the same footing. 15_bus_occupancy.py exits non-zero if that check ever stops holding.

38.2 The result

                              mean      median   worst frame
bus slots in a frame       201,497     211,013       230,772
  data accesses             66,672      68,044       105,216
  instruction prefetch     108,002     110,982       122,910
  total bus cycles         174,674     181,998       193,248
bus OCCUPANCY                86.7%       86.8%         88.3%
slots left for a DMAC       26,823      26,618        21,115

The decoder occupies 86.7% of its own bus, and prefetch is 62% of that. A data-only count understates occupancy by about 2x, which is exactly the mistake an instrumented emulator would lead you into.

Per mode, bus clocks against measured clocks: V1 204/299.9 (68%), V4 308/448.2 (69%), RAW 316/400.4 (79%), and the v6 span 9.0/9.152 (98%).

38.3 What that does to the frame budget -- and one wrong turn

The first thing done with 86.7% was to argue that FINDINGS 35's flat CPU debit for the disk is too pessimistic: the decoder leaves ~26,800 bus slots a frame idle against the disk's ~23,000, so score it as contention, frame = max(CPU clocks, 4 x bus cycles), and the window misses 53/120 rather than 84/120.

That is wrong, and the MC68450 manual is what says so. A 68000 relinquishes the bus on BGACK and cannot execute without it -- no cache, a two-word prefetch queue that empties immediately. Worse, the DMAC does not interleave at operand granularity by default: limited-rate auto-request hands it the bus in bursts of 2(BT+4) clocks out of a sample period of 2(BT+BR+5), taking 2^-(BR+1) of the bandwidth in slabs (MC68450 sect 5.2.3.2, Fig 5-2). During a slab the CPU is stopped.

So DMA time is additive to CPU time, which is what FINDINGS 35 assumed all along. 14_dmac_chain.py reproduces its 84/120 exactly in the today column.

What 86.7% does say is worse than the thing it appeared to rescue: there is almost no room to overlap anything. The 13.3% of bus slots the decoder leaves idle are single gaps inside a movem-heavy loop, not windows a bus master can be handed. Any design whose case rests on DMA hiding under CPU work on this machine should be assumed dead until measured on hardware.

The measurement still earns its place: it is what prices the span painter against a DMAC in 39, and it is the reason the answer there came out the way it did.

38.4 What is not counted

Bus arbitration. The 68000's BR/BG/BGACK handover costs cycles a cycle-steal DMA cannot avoid, and the disk debit here embeds it only insofar as FINDINGS 5's 8 clocks/word already does. Also: no GVRAM wait states, as everywhere since 24. Both make the real occupancy higher than 86.7%, not lower.

39. The DMAC chain against the span: the datasheet says no (session 10)

FINDINGS 29.6 named "let the DMAC do the copy" the one lever that could move the budget without spending a byte, and left it uncosted. This costs it, and the answer is no -- but only after the constants came from the MC68450 manual rather than from bus arithmetic, which is the whole lesson of the section.

39.1 They are the same container

v6's record is {u32 absolute GVRAM address, u16 jump displacement} = 6 bytes. An MC68450/HD63450 array-chaining entry is {u32 memory address, u16 transfer count} = 6 bytes. Set the channel dual-address, direction device->memory, Sequence Control counting both addresses up: MAR reloads per entry (the GVRAM destination), DAR walks the stream buffer, MTC is the span's word count. The chain array IS the span table. Every byte figure in FINDINGS 30 carries over, and this is not a fork in the format -- the encoder emits the same thing either way, only the executor changes. That much is real and survives everything below.

39.2 The first answer was wrong by a clock

Session 10 first derived the DMAC's cost from bus arithmetic: moving a pixel is a read cycle plus a write cycle, 2 bus cycles, 8 clocks, against v6's measured 9.152 -- a 12.6% edge. On that basis the design scored 1/120 frames over budget against v6's 10/120 and looked decisive.

The datasheet does not agree. MC68450 Fig 4-25 sheet 4, dual address / operand size WORD / device size 16 bits, D->M or M->D: {WORD READ, WORD WRITE} = 9 CLOCKS. Confirmed by the long-operand row, two of each for 18. And Fig 4-25 note 2 says why: the DMAC's reads take four clocks and its writes take five. The 68000 writes in four.

per pixel clocks source
DMAC, dual-address word, two 16-bit ports 9.000 MC68450 Fig 4-25 sheet 4
v6 movem chain 9.152 MEASURED, FINDINGS 30

1.7%. One clock on every DMAC write is the entire difference between a 12.6% win and a rounding error. Per span, sequential array chaining costs 36 clocks (Fig 4-25 sheet 1: three word reads for the 6-byte entry, plus reload) against v6's measured 43.7 -- the DMAC's one genuine edge, and it is 7.7 clocks.

39.3 Scored additively, as 38.3 requires

                                today        v6 span   v6 fine tail     DMAC chain
  bitrate KB/s                  270.8          479.2          479.9          479.9
  frame, median                108.1%          99.3%          96.5%          95.0%
  frame, worst                 114.7%         112.0%         111.4%         110.3%
  frames missing               84/120         55/120         18/120         12/120
  blocks spanned/frame              0            727            839            845

today reproduces FINDINGS 35's 84/120 exactly, which is the check that the scenario lines up.

39.4 What the DMAC actually buys, and who else can sell it

v6 fine tail is the decomposition. v6 pads every span up to 24 pixels because its copy is an unrolled chain of 12-register movem units; adding a second, finer chain of 2-register units caps the padding at 3 pixels instead of 23, for the price of some more unrolled code and nothing per span. Priced conservatively (a 4-pixel unit costs 56 clocks against a full unit's 220 for 24, so it is dearer per pixel and paid at most once a span):

frames over
v6 as built 55/120
v6 with a finer chain tail -- software only 18/120
DMAC chain 12/120

86% of the DMAC's advantage over v6 is the 24-pixel padding quantum, and that is a property of v6's unrolled chain, not of the CPU. The residual is 1.7% a pixel and 7.7 clocks a span, worth 6 frames of 120.

Break-even against all-V1 moves the same way: v6 as built needs a run of 4 blocks, v6 with the finer tail needs 3, the DMAC needs 1.

39.5 The verdict

Fix the quantum in software. Six frames of 120 does not buy a reserved DMAC channel, a two-region container layout, and a dependency on transfer timing that cannot be verified in either emulator on this box. The v6 fine tail figure is itself DERIVED and should be measured with span.sh before it is believed -- that is a day's work in a tool that already exists, against a hardware dependency that needs an actual X68000.

Keep 39.1 on the record. If a later measurement moves the DMAC's per-pixel cost below 8 clocks -- for instance if GVRAM tolerates a four-clock DMAC write in a way the datasheet's typical-system assumption does not model -- the container does not have to change to take advantage of it.

39.6 What else would have to be true, if it is ever revisited

  • A free channel. Four exist; channel 3 is ADPCM (adpcm_drq_tick asserts drq3_w) and the SCSI stream needs one.
  • Two regions per frame. Chaining fetches entries from an array while DAR walks the pixel data, so the span table and the literal words cannot be interleaved as v6 interleaves them.
  • The mode-map walk stays on the CPU. 39.3 charges it; FINDINGS 30.7 flagged that 12_span_tradeoff.py did not.

39.7 A number the datasheet settled on the way past

FINDINGS 5's 8 clocks/word for the SCSI DMA has been an unsourced estimate since session 1 and STATUS has called it the most load-bearing unmeasured number in the project. Fig 4-25 sheet 3 gives single-address W/B READ 4 clocks and W/B WRITE 5; a device->memory disk transfer is one memory write. So it is 5 clocks/word if the DMAC holds the bus and about 12 if it arbitrates per word (front-end 5 best case / 8 worst, sect 4.5.2.1; back-end 2, sect 4.5.2.2). The feature list's "up to 5 Megabytes per Second at 10 MHz, no wait states" is the held-bus case: 2 bytes per 4-clock cycle.

8 is the midpoint of a bracket the datasheet supports, not a guess. Which end applies depends on how the MB89352 drives REQ and whether cycle-steal-with- hold is used, which is a design decision the player has not made yet -- and it is worth 7 clocks a word on a 480 KB/s stream, so it is worth making deliberately.


40. The finer chain tail, measured: v7 (session 11)

FINDINGS 39.4 attributed 86% of the DMAC array-chain's advantage over v6 to one thing that is not a property of the DMAC at all -- v6's 24-pixel padding quantum -- and derived that fixing it in software would take the scsi window from 55/120 frames over budget to 18/120. It labelled that figure DERIVED and said it should not be believed until span.sh measured it. This measures it.

40.1 The result

tools/bench/blit.s gains v7: v6's 24-pixel coarse chain with a second, finer chain appended. Measured over thirteen span lengths by tools/bench/span.sh, every one of which drew a pixel-exact frame:

cycles = 66.0 per span + 9.143 per COARSE pixel + 9.978 per FINE pixel

fitting all 13 lengths to within 0.2% -- and the fit is not flattered by its own configs, because the three-term model was identified on span lengths chosen so that every fine remainder a real span can have (0, 4, 8, 12, 16, 20) appears. v5 and v6 re-measure to 97.9 + 10.459 and 43.7 + 9.152, reproducing FINDINGS 30 exactly, so the harness has not drifted underneath the new variant.

clocks per 4x4 block, run of L blocks L=1 L=2 L=3 L=4 L=8 L=64
v6 as built 1053 527 351 263 241 154
v7 424 292 248 226 183 151
DMAC chain (datasheet) 288 216 192 180 162 146

Break-even against all-V1 (299.9) moves from L=4 to L=2 blocks. 39.4 predicted L=3; the measurement is better than the derivation.

40.2 The scoring, and a derivation that was right for the wrong reasons

Rescoring the same scsi window with 14_dmac_chain.py, the same additive model, the same mode maps:

frames over budget
today 84/120
v6 span as built 55/120
v7, MEASURED 18/120
DMAC chain (datasheet) 12/120

18/120, exactly the derived figure. That agreement is a coincidence of two cancelling errors, and it is worth writing down because a match this clean would otherwise be read as confirmation:

  • 39.4 assumed a 2-register movem tail, derived at 56 clocks per 4 pixels = 14.0 clocks/pixel. The real tail costs 9.978 -- 29% cheaper.
  • 39.4 assumed the second entry point costs nothing per span. It costs 22.3 clocks (66.0 against v6's 43.7), because it is a second move.w (a0)+,d0 and a second jmp.

The per-pixel win and the per-span loss are within a frame of each other over this window. The conclusion survives; the reasoning behind it did not.

40.3 The instruction the derivation should have picked

A 2-register movem is the obvious "smaller unit of the same thing", and it is the wrong instruction. Per 4 pixels:

tail unit bus cycles clocks per pixel
movem.l (a0)+,d0-d1 + movem.l d0-d1,(a2) + lea 14 56 14.0
2 x move.l (a0)+,(a2)+ 10 40 ~10.0

movem pays two instruction words and a lea to move what two of the plainest instructions on the machine move with post-increment on both sides. v7's fine unit is therefore one move.l (a0)+,(a2)+ = 2 pixels, which also makes the padding quantum 2 rather than 4 -- and a span is a run of 4x4 blocks, so its length is always a multiple of 4 and the padding is exactly zero. 39.4's "caps the padding at 3 pixels" was pessimistic by three pixels.

The derived bus model predicts the measurement well once the right instruction is in it: 5 bus cycles = 20 clocks per 2 pixels = 10.0/pixel against 9.978 measured, and 54 bus cycles = 216 clocks per 24 against 9.143*24 = 219.4.

40.4 Where the fine displacement lives, and why it is not in the record

Two chains need two entry points, and the second one has to survive the coarse copy. Holding it in a register would cost a payload register -- v6's whole reason for a 24-pixel unit is that it has exactly 12 free (d0-d6/a1/a3-a6).

So it is not in the span record. It is in the stream, after the coarse pixels and before the fine ones. The coarse chain falls out into move.w (a0)+,d0 / jmp v7fh(pc,d0.w), and at that instant d0 is dead payload and a0 is pointing exactly at it. The decoder holds nothing extra across the copy and keeps all 12 registers.

The record is still {u32 absolute GVRAM address, u16 coarse displacement}; the container costs 2 more bytes per span, which 14_dmac_chain.py charges.

40.5 The verdict, now measured rather than argued

FINDINGS 39.5 stands: fix the quantum in software, drop the DMAC. v7 takes back 37 of the 43 frames the DMAC chain would, using an instruction sequence that needs no reserved channel, no two-region container, and no transfer timing that neither emulator on this box can verify. 39.1 still holds if that ever changes: the chain array and the span table are the same six bytes.

40.6 The 13-minute run that measured nothing

span.sh ran for 13 minutes producing an empty log and zero snapshots, and the same MAME command with a shorter -seconds_to_run completed the identical work in 30 seconds. The cause is still not identified. What matters is that the run was unobservable in both directions: MAME's stdout did not reach the log until exit even under stdbuf -oL, and the snapshots -- the one artefact that would have shown progress -- may themselves only land at exit.

So the bisection that resolved it did not chase the hang. It shrank the stimulus instead: tmp/spans_meta.lua carries byte offsets into a blob that prep_spans.py writes once, so deleting config lines from the metadata runs any subset in seconds against the same unmodified stream file. v5 alone, v7 alone and the full set at a shorter run all completed; the wedge never reproduced.

This is the fourth instance of the pattern FINDINGS 34.1 named, and it is the first where the instrument was unobservable but the thing being measured was fine. span.sh now runs at -seconds_to_run 200, measured at 30 s wall for all 36 configs, and asserts the snapshot count against the number of configs in the generated metadata rather than a literal 23 -- so adding a config can no longer silently weaken the pixel-exactness gate.

41. v7 is in the player, and the model it is scored by was 18% wrong (session 12)

41.2's FRAMING IS SUPERSEDED BY 42. This section ends by naming the rate point as a fork the user must choose. There is no fork: the span pass saturates at ~837 KB/s on its own, and the 488 KB/s ceiling it is scored against here was never a bus figure (42.1). The measurements below stand; the "two byte budgets" mechanism of 41.2 is what made 42 findable.

FINDINGS 40 measured v7 in tools/bench/blit.s and left it there. This builds it into src/player/decode.s, defines the container that carries it, and scores what the encoder actually delivers rather than what a selection model predicts. Three things came out of it that were not on the list.

41.1 The decoder, and the format

src/player/decode.s gains paint_spans, which is blit.s v7 verbatim -- the same instruction sequence, deliberately, because the 66.0/9.143/9.978 fit was measured on that sequence and a tidier rewrite would silently invalidate it.

The container is DLX3: the span section sits between the 768-byte mode header and the block payload, because that is the only place the 68000 can reach without first parsing something of variable length.

u32 payload length
768 B mode header          spanned blocks read SKIP
u16 nspans
  nspans * { u32 GVRAM address, u16 coarse disp, c*48 B,
             u16 fine disp, f*4 B }
block payload              V1 -> 1 B, V4 -> 4 B, RAW -> 16 B

Every span record is a multiple of 4 bytes (4+2+48c+2+4f), so the section needs no internal padding and the block payload starts aligned. a1, the mode-header cursor, is one of v7's twelve payload registers, so it goes on the stack across the pass: two long accesses a frame, against the 24 pixels a register buys per chain unit.

Pixel-exact under both CPU cores on the first run, over a container where every frame carries 128-216 spans painting up to 38% of the picture, with full temporal recursion. tools/analysis/16_span_roundtrip.py is the new gate and it is in check.sh: encode, write the container, read it back with the reference decoder, compare to what the encoder recorded. It asserts it emitted enough spans to have tested anything -- a round-trip over a span-less container is green by vacuity, which is FINDINGS 40.6's lesson about the snapshot count.

41.2 There are TWO byte budgets, and conflating them hides the whole win

The first measured span encode looked like a regression: at the scsi profile spans fired on 5 of 120 frames and bought almost nothing. The cause is not the codec. The lam search had already spent the byte allowance, so the span pass inherited a few hundred bytes of room.

FINDINGS 40's 18/120 was never scored at 280 KB/s. 14_dmac_chain.py defaults to --bus 488 -- the PIPE -- and gives each frame 40,977 bytes. The profile's is 23,228. Those are two different budgets and only one of them is hardware. The profile is a chosen quality rate point; the pipe is a ceiling. Bytes between the two buy a better picture if spent on lam, the 68000's deadline if spent on spans, and nothing at all if left unspent.

So the encoder now takes both: --kbps sets the quality target and --span-kbps the ceiling the span pass may draw on, flat per frame and not banked, because a pipe cannot be saved up. The quality bucket is credited with the BLOCK payload only -- charging it the span bytes drives it to its floor on the first spanned frame and starves every later frame of quality for a budget the spans were never drawing on.

Spans also run BEFORE mu, and that ordering is the point. Both controllers make a frame decode in time; mu pays in quality and a span pays in bytes, and a span carries literal source pixels so it removes that run's quantisation error. Spending bytes we already have beats spending picture.

120-frame scsi window KB/s over budget PSNR
no spans 278.3 86/120 29.27 dB
spans, profile budget only 280.0 77/120 29.23 dB
spans on the 488 KB/s pipe 487.7 34/120 29.63 dB

Scored with 17_span_delivered.py, which reads the emitted span section and prices exactly those spans -- no selection model at all -- in 14's additive model: block decode + span painting + disk DMA.

41.3 The blit.s fit transfers into the player, to 0.2%

prep_dlx.py gained two synthetic all-SPAN frames (full-row runs, and 4-block runs at the break-even). They price v7 inside decode.s against the constants span.sh fitted in blit.s:

predicted MAME C68K error
all-SPAN-64 (192 spans x 256 px) 505,636 506,533 506,824 +0.18%
all-SPAN-4 (3072 spans x 16 px) 734,193 735,133 735,304 +0.13%

Per 4x4 block that is 151.2 and 225.6 clocks, against FINDINGS 40's table of 151 and 226. The mode costs what it was said to cost, in the real decoder, on two emulators.

41.4 The rig had been writing past the top of RAM

prep_dlx.py truncated the real frames to a RAM budget and then appended its synthetic timing frames ON TOP, 26 KB past the 0x200000 top of a 2 MB machine. Survivable while it lasted, because the modes it overran are data-independent: reading junk payload costs a V1 or a RAW block exactly what reading pixels costs, so the anchors timed correctly by luck.

A span is not data-independent. Its two jump displacements come out of the stream, so an out-of-RAM span record jumps into open bus. The synthetic frames are now built first and their size comes out of the budget, with an assertion that the stream ends below the top of RAM.

41.5 C_SKIP_MIXED was never measured, and it was 18% low

Chasing a 3% gap between the model and the measured decode turned up the one constant in vq_hybrid's cost table that came from a derivation rather than a measurement: the cost of a SKIP block sharing its header byte with a coded block. It was 45.0 from session 7 to session 12. It is 55.0.

Every other constant comes from a synthetic frame of a single mode, and there was no such frame for a mixed SKIP, because one cannot exist -- the byte has to hold a coded block for the SKIP to be mixed at all. So prep_dlx.py now emits four frames that bracket it, (3 SKIP + 1 V1), (1 SKIP + 3 V1), and the same pair with RAW, each pair solving for the SKIP cost and its partner's together:

MAME C68K
mixed SKIP, from the V1 pair 55.03 56.50
mixed SKIP, from the RAW pair 55.83 56.50
V1, solved back out 300.66 300.50

The partner solves back to its own anchored value to 0.2%, which is what says the pair is measuring the SKIP rather than absorbing it. 55.0 is taken because every other constant in the table is MAME's.

The header bytes ROTATE through all four positions, and that is load-bearing. decode.s reaches a block's mode bits with lsr.b #6/#4/#2 and no shift at all for the last one, so a block costs 52/48/44/34 clocks of dispatch depending on where in its byte it sits. A fixed pattern like 0x01 pins every SKIP to the three expensive slots and every V1 to the free one, and solving two such equations returns a number that describes no real frame. The first attempt did exactly that, and a single-parameter fit against real frames then "confirmed" 87.7 -- collinear with the span term, and wrong.

With the constant corrected the model predicts the measured decode of a real spanned container to -0.06% on the mean and 0.09% worst frame, against -2.99% and 4.30% as it stood.

It matters more than 10 clocks a block sounds, because a span marks its run SKIP: a spanned container is made largely of mixed SKIPs, so this is the dominant population in exactly the frames spans are judged on. It is imported now, not copied, in spans.py and 14_dmac_chain.py.

Incidental, and it resolved a false lead: RAW and V4 read 3.2-3.5% higher on C68K than on MAME, on mixed and pure frames alike. That is FINDINGS 37's known table spread, not a property of mixed bytes -- but comparing a C68K-derived solve against a MAME-derived anchor made it look like one for an hour.

41.6 Frames-over-budget is not a safe headline any more

The delivered 34/120 against 14's simulated 18/120 is a 1.4% difference in mean frame cost (786,381 clocks against 774,356). The metric is that sensitive because the rate controller aims at the deadline: 55 of 120 frames land within 5% of it, and shifting every frame by 1% moves the count from 25 to 47.

every frame shifted by -3% -2% -1% 0 +1% +2% +3%
frames over budget 18 21 25 31 47 61 63

This was a fair metric when nothing controlled to the budget. It is now a measurement of where the controller aims, and any cost-model error is amplified into a large count change -- which is how 41.5's 18% error stayed invisible. Report the cost distribution; quote the count only with its sensitivity. Add this to the §4 measurement traps.

42. The rate point dissolves: bytes are nearly free, and one constant decides everything (session 13)

Session 12 ended by naming the rate point as "the first real fork since the profile was set" and asking the user to choose one. The question turned out to be mis-posed, and the user is what posed it correctly: challenged on where the 488 KB/s constant came from, the answer is that it never came from the SCSI bus at all, and the bus has roughly eight times that in it. Once bytes are that cheap the rate point is not a choice, it is a saturation point the encoder finds on its own -- and what actually decides whether the game runs is the number of clocks the SCSI DMA steals per word, which is still unmeasured and now worth more frames than every optimisation since FINDINGS 24 combined.

42.1 The 488 KB/s constant was never a bus figure

FINDINGS 18/21 recorded it as a user-supplied "4 Mbps" with no provenance, and 29.5 item 3 has carried "confirm the 4 Mbps figure" as an open item ever since. Checked against the standard: SCSI-1 (ANSI X3.131-1986) is an 8-bit bus at ~1.5 MB/s asynchronous and 5 MB/s synchronous -- MB/s, not Mbps. The working constant is 10% of the asynchronous rating and 3% of the deployment target's (FINDINGS 21.2 committed to SD-backed SCSI in session 2).

So the pipe was never the binding resource on the I/O side. What binds is that a delivered byte is charged to the 68000's frame budget, because the DMAC stalls the CPU rather than overlapping with it (38.3). The pipe's units are KB/s; the real currency is clocks.

42.2 The cheapest way to put a pixel on this screen is to not code it

Per pixel, in frame-budget clocks, with W the SCSI DMA's clocks per word:

wire bytes paint disk debit total
v7 literal span 2 9.143 W 9.143 + W
RAW block 1 25.03 W/2 25.03 + 0.5W
V1 block 0.25 18.74 W/8 18.74 + 0.125W

A span pixel costs two wire bytes, not one: X68000 GVRAM in 256-colour mode is one pixel per WORD with the high byte discarded (spans.py:44, and it is the memory model both emulators are pixel-exact against), so the span path is a straight movem copy that cannot pack. That 2x on bytes is exactly what buys 9.143 clocks/pixel.

A span beats a RAW block for any W < 31.7, i.e. everywhere in the 5..12 bracket of 39.7, and by a factor of nearly 2. The codec's expensive modes exist to save bytes, and bytes have stopped being the scarce thing.

The budget is 833,333 clocks for 49,152 pixels = 16.95 clocks/pixel. A full-frame literal therefore needs 9.143 + W to fit under ~16.1 after span and all-SKIP overhead: lossless fits iff W is about 6.5 or less.

42.3 Measured: the span pass saturates at ~935 KB/s, 0.13 dB off the display

Encoded with --kbps 280 held fixed and --span-kbps swept, so every column below has the same quality target and differs only in what the span pass was allowed to draw on. Scored with 17_span_delivered.py over the emitted span sections:

container KB/s span px PSNR over @5 @8 @12
s12_280_off 278.6 0% 29.27 dB 76/120 86/120 109/120
rc_fr_singe_scsi_span (the gate) 487.7 26.6% 29.63 dB 11/120 34/120 78/120
s13_280p700 693.8 48.3% 30.28 dB 16/120 28/120 63/120
s13_280p1000 815.4 60.2% 30.93 dB 7/120 20/120 64/120
s13_280p1500 837.4 62.3% 31.04 dB 0/120 21/120 63/120
s13_lossless (--kbps 2000) 934.6 70.4% 31.19 dB 0/120 47/120 --

s13_280p1500 and s13_280p2200 are byte-identical files. The span pass stops finding spans worth taking at ~837 KB/s; asking for more bytes returns the same container. The rate point is not a choice between quality and deadline any more, it is a saturation the encoder reaches by itself.

Three results worth separating out:

  1. 0/120 is the first time anything in this project has fitted 12fps on every frame. It is also the best picture yet: 31.19 dB against a 31.33 dB palette ceiling, 0.13 dB off exact for this display.
  2. mu is never spent. At span budgets >= 1000 KB/s, 0/120 frames need the CPU-fit lagrangian at all. The 0.62 dB FINDINGS 31 paid to make frames decode in time is refunded in full -- spans buy the deadline with bytes, and a span is pixel-exact, so the trade is quality-positive in both directions.
  3. Quality and deadline stopped competing. Every earlier section on this project trades one against the other. Above ~800 KB/s more bytes improve both at once, until the span pass runs out of runs worth spanning.

42.4 So the whole result now hangs on W, and only on W

Read the columns of 42.3 sideways rather than down. At 934.6 KB/s:

W, clocks/word median frame worst over budget
5 83.0% 91.0% 0/120
6 87.6% 97.0% 0/120
6.5 -- -- crossover
7 92.2% 103.0% 21/120
8 96.8% 109.0% 47/120

Moving W across its datasheet bracket costs more frames than moving the rate from 280 to 935 KB/s wins. W is now the most load-bearing unmeasured number in the project, displacing the 4 Mbps figure it just retired.

42.5 MAME settles which end of the bracket applies, and cannot settle the number

STATUS has carried "benchmark x68000 -exp1 cz6bs1, never x68ksupr" since session 10, and the note reads as a hardware claim. It is not one, and the user was right to challenge it. Both machines use the same MB89352 SPC -- x68k.cpp:834 maps it at $E96020, x68k_scsiext.cpp:83 at $EA0000 -- and neither needs a driver because SCSI IOCS is in ROM. The difference is an emulation gap: x68k.cpp:1176 is literally // TODO: duplicate DMA glue from CZ-6BS1.

The external board's glue is modelled, and reading it answers the mode question:

  • x68k_scsiext.cpp:110-136: a transfer is a DMA cycle when m_slot->exown() -- the HD63450's OWN -- is asserted, so the DMAC holds the bus and the 68000 is off it. It single-address reads the data register at $EA0015 and negates #DTACK whenever DRQ is not ready, stalling rather than arbitrating away.
  • x68k.cpp:1114-1115, 1122-1123: the slot's DTACK feeds hd63450::dtack_w and the DMAC's own() feeds back to the slot.

So the modelled CZ-6BS1 path is cycle-steal with the bus held -- the 5 clocks/word end of 39.7's bracket, not the ~12 arbitrated end. That is the end where everything above fits.

But MAME cannot give the constant, and asking it for one would be reading back a hand-set table. x68k.cpp:1047-1048 configures the DMAC with set_clocks(attotime::from_usec(2), from_nsec(450), from_usec(4), ...) and set_burst_clocks(...) -- wall-clock attotimes, not the MC68450's per-operand cycle counts. Same lesson as FINDINGS 39: the datasheet supplies constants, the emulator supplies structure. Use MAME to confirm which handshake the player's code actually provokes; use Fig 4-25 for what it costs.

42.6 Where the wait actually comes from, and why flash is the right premise

With DTACK gating the cost decomposes:

W = 5 clocks (MC68450 single-address write, Fig 4-25 sheet 3)
  + however long the drive makes the DMAC wait for DRQ

The 5 is silicon and fixed. The rest is the device, and it is where 8 and 12 came from -- 8 was taken as a bracket midpoint in FINDINGS 5, not measured. A period spinning SCSI-1 drive supplies a real wait; SD-backed SCSI with a modern controller collapses it toward zero and leaves the floor. The deployment target has been SD since session 2 (21.2), so the favourable end of the bracket is the one the actual hardware is on -- which is what makes 42.3's 0/120 worth taking seriously rather than filing as a best case.

This is a better-founded version of the user's argument than the bus rating was. The bus rating is true and irrelevant; the wait term is what their premise actually buys.

42.7 What is NOT established

Stated plainly, because 42.3 is the most favourable table this project has ever produced and that is exactly when it should be distrusted:

  1. No 68000 has decoded a 70%-span container. Every figure in 42.3 is the additive cost model. That model is validated to -0.06% mean / 0.09% worst on spanned containers (41.5), but the heaviest one ever run is the gate's 26.6%. The rig loads the stream into a 2 MB machine, so a 934.6 KB/s stream is about 5 frames -- getting coverage back needs a different rig (stream-in-chunks, or a larger machine as a deliberately-labelled non-target), not a longer pass. This is FINDINGS 36's lesson pointing at a new wall.
  2. W is unmeasured, and 42.4 is the whole result's sensitivity to it.
  3. The ring buffer has never been simulated near this rate. 98 KB/frame of span payload against 2 MB with no double buffer; 09_buffer_sim.py last ran at 110 and 280 KB/s (29.5/30.7).
  4. Capacity is fine but should be stated: 934.6 KB/s x 1366.6 s = 1.22 GB for the whole game. Irrelevant on SD, fatal on anything period. This closes CD-ROM permanently rather than parking it (32.3).
  5. Span selection is still greedy after lam (STATUS item 2, 39.3). At saturation that probably leaves something on the table rather than costing anything, but it has not been checked at this rate.
  6. The --kbps 2000 container is not a shippable configuration, it is a probe: it lets lam fall to its floor and asks what the span pass does with an unbounded budget. s13_280p1500 at 837.4 KB/s is the honest candidate.

42.8 FINDINGS 17.5 was right, and was withdrawn for the wrong reason

Session 4 concluded: "ship pixel-exact if SCSI sustains >=800 KB/s." Session 5 withdrew it, because 17 had reasoned against a misread 4 MB/s and the correction to 4 Mbps = 488 KB/s put 800 out of reach.

The correction was to the wrong direction of the error. 4 MB/s was indeed a misread of the bus, but 488 KB/s was not a measurement either -- and the bus really does have ~1.5-5 MB/s in it (42.1). The delivered stream is 837.4 KB/s at 0.29 dB off the palette ceiling: 17.5's threshold, and 17.5's conclusion, reached from the opposite end five sessions later by a route that never cited it.

Worth recording as a methodology result rather than a curiosity. The project's habit of appending corrections rather than editing history is what made this recoverable at all -- but 17.5 spent five sessions marked "not available" because a number nobody had sourced was allowed to retire a conclusion that had been reasoned properly. A correction is only as good as the constant behind it, and this is the second time that constant is the one at fault (compare 39: bus arithmetic retired the DMAC's first costing, and the datasheet retired the retirement).

43. The disk debit was denominated per word, and the SPC is a byte-wide port (session 14)

Session 13 made W -- the clocks the SCSI DMA steals -- the one binding unknown in the project, and 42.4 showed the whole result swinging on where in a 5..12 bracket it landed. The bracket was in the wrong unit. W was charged per WORD of delivered stream, and the MB89352 is an 8-bit port: the DMAC pays per BYTE. The debit is 2x what every table since FINDINGS 5 has charged, the favourable end of the bracket was never physically reachable, and 42.3's 0/120 does not survive.

The result is not lost, but it is re-anchored 41% lower in rate and 1.85 dB lower in picture, and it had to be re-encoded rather than re-scored -- because the encoder was making its decisions in the wrong units too (43.6).

43.1 The floor argument needs no datasheet

A 68000 bus cycle is four clocks minimum. The SPC delivers one byte per bus cycle. Therefore no DMA of this device can cost less than 4 clocks/byte = 8 clocks/word, before a single clock of DMAC overhead, the write cycle that puts the byte in RAM, or any wait the drive imposes.

The retired bracket's own midpoint, 8 clocks/word, is that floor exactly; its favourable end, 5 clocks/word, is 2.5 clocks/byte -- 62% of a single bus cycle. It implied a 4 MB/s DMA on a 10 MHz bus, on a SCSI-1 link 42.1 had just established runs at 1.5 MB/s asynchronous. The number that retired the 4 Mbps figure should have retired this one in the same paragraph.

Independent cross-check, of the kind this project files as folklore rather than measurement: BlueSCSI-class throughput on an X68000 is discussed at 0.7-1.7 MB/s. 5 clocks/byte is a 2 MB/s ceiling and 9 is 1.11 MB/s; 2.5 clocks/byte is 4 MB/s, which no one has ever reported on this machine.

43.2 The datasheet, per byte, for the transfer this actually is

Device-to-memory, 8-bit device, MC68450 Fig 4-25, all while the DMAC owns the bus (note 2: reads 4 clocks, writes 5):

how the DMAC is programmed clocks per BYTE source
single address, D->M 5.0 sheet 2
dual address, byte, no packing 9.0 sheet 4, the note on the 9-clock word case
dual address, byte packed to word writes 16.5 sheet 3: 14 clocks then 19, per two bytes

Byte packing is dearer, not cheaper: the FIFO path carries 10 clocks of inter-cycle overhead per operand where the unpacked path carries none.

To this, per period of bus ownership, add front-end overhead of 5 clocks best case (Fig 4-23) or 8 worst (Fig 4-24) and back-end of 2 (4.5.2.2). Amortised over a sector that is noise; taken per operand it would add 7-10 clocks to every byte. That is what actually rules out arbitrating per byte -- not the OWN pin (43.3).

Which row applies is a wiring question, and it is worth 4 clocks on every byte of the game. Single-address needs the SPC's DACK driven from the bus's #EXACK (pin B37, and the bus really does have it, x68kexp.h). MAME models the dual-address row: an exown-gated byte read of $EA0015 written to memory with space.write_byte (x68k_scsiext.cpp:110-121, hd63450.cpp:383-385), and it has no DACK path at all, so MAME cannot settle this one either way.

43.3 42.5's reading of the OWN pin was over-read

42.5 concluded from x68k_scsiext.cpp's m_slot->exown() gate that the modelled path is "cycle steal with the bus held", i.e. the 5-clock end. It does not say that. hd63450.cpp:366,447 asserts m_own(0) before every single_transfer and negates it after, in every request-generation mode, and x68kexp.h:131 inverts it. So exown() distinguishes a DMAC access from a CPU access -- DMA versus PIO -- and says nothing about hold versus arbitrate. The check was answering a different question than the one asked of it.

Two things about the board do survive, and they are the useful half:

  1. The glue's flow control is a stalled bus cycle, not a released bus. When DRQ is low the board negates #DTACK and the DMAC waits mid-cycle (hd63450.cpp:449, if (!m_dtack) return; -- the operand does not advance). There is no path by which it hands the bus back inside a word. So whatever the drive makes it wait, it waits holding the bus, which is why the wait term of 42.6 is charged to the frame budget in full.
  2. MAME has no DRQ line from the expansion slot to the DMAC. x68kexp.cpp has no such callback; DMAC channel 0 is wired to the FDC and channel 3 to the ADPCM (x68k.cpp:1052-1053,159). The real bus has #EXREQ/#EXACK (B36/B37), so external-request modes exist on hardware and are simply absent from the model. Any request-generation experiment run in MAME would be measuring the gap, not the board.

43.4 What it costs, on the containers session 13 already had

17_span_delivered.py and 14_dmac_chain.py now take --disk-clk-byte; --disk-clk-word is kept and halves it, so session 13's tables reproduce exactly. Frames over the 12fps budget, 120-frame singe window:

container KB/s 2.5 c/B (s13) 5 c/B 9 c/B 16.5 c/B
s12_280_off 278.6 76/120 100/120 118/120 120/120
rc_fr_singe_scsi_span (the gate) 487.7 11/120 71/120 119/120 120/120
s13_280p1000 815.4 7/120 45/120 120/120 120/120
s13_280p1500 (s13's candidate) 837.4 0/120 44/120 120/120 120/120
s13_lossless 934.6 0/120 87/120 120/120 120/120

Nothing session 13 emitted fits at any point in the real bracket. The mechanism is 42.2's own table read at the right price. Per pixel, with c the clocks per delivered byte:

v7 literal span   2 bytes   9.143 + 2c
RAW block         1 byte    25.03 + c
V1 block          0.25 B    18.74 + 0.25c

A span beats RAW for c < 15.9 -- still true everywhere real. But a span beats a V1 block only for c < 5.48, and that crossover sits between the single-address row and the dual-address row of 43.2. The span pass is not robust to the wiring question; it is decided by it. The encodes in 43.6 confirm the prediction: spans paint 30.7% of the picture at c=5 and 3.9% at c=9.

43.5 A frame's cost is now, to three figures, its byte count

On s13_280p1500 at 5 clocks/byte, corr(bytes, total frame clocks) = 0.989, and the disk term's p10..p90 spread (281k..464k clocks) is most of the frame total's (713k..966k). Frames that miss carry 87,203 bytes on average against 61,295 for frames that fit.

Which breaks the rate controller's bucket. It banks bytes across 8 frames because the player's ring buffer can hold them -- true, and irrelevant now: those bytes are also clocks, and FINDINGS 28 established there is no double buffer to decode ahead into, so a frame that borrows bytes from the bucket borrows clocks it cannot bank. Byte smoothing was free when bytes were free. It is now a direct source of deadline misses.

43.6 The encoder was never told a byte costs anything either

This is why the session could not just rescore. ratectl.py bisected mu against 833,333 cycles of DECODE, with no disk term, and spans.select() admitted a run "only if the span beats the blocks it replaces on cycles ALONE" -- explicitly ignoring the bytes it adds. Both now work in one currency:

  • ratectl.DISK_CLK_BYTE (default 5.0, encode.py --disk-clk-byte) is charged inside the CPU ceiling, so every fit test is decode + c*bytes.
  • spans.select() admits and ranks on net clocks, (clocks won) - c*(bytes added). At c=0 both reduce exactly to the old rules, and --disk-clk-byte 0 re-emits s13_280p1500 byte for byte (8,501,948 B, 31.04 dB) -- so the change is the price, not the codec.

Re-encoded honestly, 120-frame singe window, 12 fps:

KB/s PSNR loss vs ceiling over budget span px
s13's claim (2.5 c/B) 837.4 31.04 dB 0.29 dB 0/120 62.3%
s14_d5_all1500, single address 496.7 29.19 dB 2.14 dB 1/120 30.7%
s14_d9_all1500, dual address 255.0 28.50 dB 2.83 dB 1/120 3.9%

The one frame over is frame 0 in both -- the intra frame, which FINDINGS 28.5/31 already established is emitted late on purpose because there is nothing on screen to hold. Every other frame lands at or under 100.0%: the controller now binds exactly on the joint budget. 17_span_delivered.py, which shares no code with the encoder's own accounting, reproduces both rows to the digit.

Two smaller results fall out:

  1. --spans all is now the better rule, and --spans need the worse one (275.8 KB/s, 28.92 dB, 2/120). need stops as soon as the frame fits and leaves profitable clock savings unbought; once profitability is measured in one currency, spending every profitable byte is the optimum. My recommendation is to make all the default; that is my inference, not a measurement.
  2. --span-kbps has stopped binding. 700 and 1500 produce identical files. Session 13's saturation was the byte ceiling running out; this one is the span pass running out of runs that pay, which is a property of the codec rather than of a chosen number.

43.7 What this withdraws

  • 42.3's 0/120 and "quality and deadline stopped competing". They compete again, and harder than before: a byte now buys picture and spends deadline.
  • 42.3's "mu is never spent" and the refund of FINDINGS 31's 0.62 dB. mu is spent on 103 of 120 frames at c=5 and 118 at c=9.
  • 42.8's revival of 17.5 ("ship pixel-exact if SCSI sustains >=800 KB/s"). The stream that fits is 496.7 KB/s and 2.14 dB off the palette ceiling, so 17.5's threshold is not met and its conclusion does not return. The methodology point in 42.8 stands and now applies to itself.
  • docs/BENCHMARK.md's "~8 clocks/word => ~2.5 MB/s practical ceiling". The ceiling is 2 MB/s at best (5 clocks/byte) and 1.11 MB/s dual-address.
  • FINDINGS 5's 8 clocks/word, retroactively, wherever it was used: every I/O debit in the project before this section was charged at half rate.

43.8 What is NOT established

  1. Single-address versus dual-address is a hardware fact this tree cannot check. It is worth 242 KB/s and 0.69 dB, and MAME models only the dual row (43.2). It needs the CZ-6BS1 schematic or a real board -- and note it is the board's wiring, not our code, so unlike every previous item on this list it is not a design decision we get to make.
  2. The 5 and the 9 are datasheet floors with the drive wait set to zero. 42.6's argument that SD-backed SCSI collapses that term is unchanged and still unmeasured.
  3. Front-end and back-end overhead are excluded, which assumes at least a sector per period of bus ownership. If the player ends up taking the bus per operand, add 7-10 clocks to every byte and nothing fits at all.
  4. Still no 68000 has decoded any of these containers (42.7 item 1). The new ones are lighter in spans than the gate, so that gap is narrower than it was, but it is the same gap.
  5. The bucket has not been fixed, only diagnosed (43.5).

43.9 The unit was never written down

The error is one substitution -- bytes/2 for bytes -- and it survived from FINDINGS 5 through nine sessions, two cost-model rewrites, a datasheet reading that corrected the value of the same constant (39.7), and a section devoted to distrusting the table it produced (42.7, which lists six things 42.3 did not establish and does not list its own denominator).

What let it hide: W was carried as "clocks per word" in three tools and a half-dozen tables, and the device's port width was never in the same sentence as it. The 8-bit-ness of the MB89352 was known -- it is visible in install_device(..., 0x00ff00ff) and in every register map in the project -- but it lived in the I/O notes while W lived in the budget arithmetic.

The rule this project already had (FINDINGS 33: a design that counts only CPU shows a win the I/O it created takes away) needed one more clause: check what the unit is denominated in, on the device that supplies it. A per-word debit for a byte-wide port is a factor of two, and a factor of two is the difference between this game running and not.


44. The byte-side rate controller is inert, and both inconsistencies in it are worth under 2% (session 15)

STATUS's item 2 asked for the leaky bucket to be fixed: 43.5 diagnosed it as banking bytes that are now clocks, across a player with no double buffer to bank clocks in, and called it "a direct source of deadline misses". The diagnosis is correct as a mechanism. It is not a source of anything at the operating point this project actually recommends, and neither is the second, larger-looking inconsistency found next to it. Both are now implemented, both measure as a wash or a regression, and both ship off by default -- --joint-decide and --joint-bucket turn them on.

Everything below is the 120-frame singe window, --profile scsi --kbps 280 --span-kbps 1500, c = 5 clocks/byte, 12 fps, scored both by the encoder and by 17_span_delivered.py, which shares no code with it.

44.1 The mode decision was the last place a byte was free

43.6 charged the disk inside the rate controller's fit test and inside spans.select(), but vq_hybrid.decide() still minimised D + lam*bytes + mu*cycles with cycles meaning DECODE cycles only. So while mu was enforcing a joint budget from above, the per-block lagrangian underneath it still believed delivery was free.

That inverts FINDINGS 28.8. RAW is 400.4 cycles against V4's 448.2, so with a free byte, raising mu buys cycles by moving V4 -> RAW -- which is exactly what 28.8 observed and what session 8's 0c recorded as V4 collapsing. Priced per delivered byte, a RAW block costs 400.4 + 16c and a V4 block 448.2 + 4c:

c, clocks/byte V1 V4 RAW
0 299.9 448.2 400.4
2.5 (the retired 5 clk/word) 302.4 458.2 440.4
3.98 303.9 464.3 464.3
5 (single address) 304.9 468.2 480.4
9 (dual address) 308.9 484.2 544.4

The crossover is c = 3.98 and 43.1's floor argument is c >= 4. A 68000 bus cycle is four clocks and the SPC hands over one byte per cycle, so RAW's cycle advantage does not exist on any real machine: it was spending 12 clocks of bus to save 47.8 of CPU. The escape hatch was an artefact of the same free byte that FINDINGS 43 found everywhere else.

44.2 And correcting it changes almost nothing

decide() now takes byte_clk and prices a payload byte at lam + mu*byte_clk. At byte_clk = 0 it is the old decision exactly, and the containers of session 14 re-encode to the same MD5.

--spans all, c=5 KB/s PSNR mean frame clocks over budget worst
the shipped decision 496.7 29.19 740,049 1/120 112.9%
--joint-decide 482.5 29.17 745,438 1/120 112.9%

It buys 6,058 clocks of disk with 17,207 clocks of block decode -- a net 5,389 clocks a frame in the wrong direction. Scored at c=4 and c=9 it is the marginally worse container at every price, so this is not a bet on which row of 43.2 wins. The reason is scale, not sign: at the mu the controller actually settles on (median 0.74-0.91) the added byte price is mu*c ~ 4 against a lam floor of 10, and the RAW/V4 decision is dominated by V4's distortion term rather than by either. RAW moves 16.0% -> 15.7% of blocks.

The inconsistency was real, the correction is right, and the effect is 0.02 dB.

44.3 The bucket does not bind, and at --spans all nothing on the byte side does

Before fixing the bucket, measure whether it is loaded. It is not:

--spans all, c=5 KB/s PSNR over budget container
--bucket-frames 8 (shipped) 496.7 29.19 1/120 baseline
--bucket-frames 32 496.7 29.19 1/120 byte-identical
--bucket-frames 1 (no banking at all) 498.0 29.19 1/120 +1.3 KB/s
--rc-floor open (lam floor 1.0) 503.7 29.21 1/120 +0.02 dB

lam never leaves its floor of 10.0 on any of 120 frames, in any of these, and quadrupling the bucket emits the same bytes. With --spans off at 259.3 KB/s under a 280 KB/s target, a 1-frame bucket and an 8-frame bucket are again byte-identical. The block coder at the profile floor simply lands under the per-frame byte budget, so there is nothing for the bucket to lend and nothing for the lam bisection to do. The rate this project reports is set by the span pass and by mu; --kbps and the bucket are not the levers.

The one place the bucket does cost something is the mode 43.6.1 recommends abandoning: at --spans need it is worth exactly one frame of 120.

44.4 The cap, and why capping only half a frame is worse than not capping

--joint-bucket caps what the bucket may lend at what the frame's clock budget can still absorb after its own block decode -- (cycle_budget - cycles(mode0)) / c, priced at the mode map the un-banked budget buys, and never below that budget. The bucket then smooths only what is left after the disk is paid, which is what STATUS item 2 asked for.

c=5 KB/s PSNR median frame over budget
need, shipped 275.8 28.92 99.8% 2/120
need --joint-bucket 302.1 28.91 99.9% 1/120
all, shipped 496.7 29.19 87.9% 1/120
all --joint-bucket 506.4 29.18 89.6% 1/120
all --joint-bucket, cap extended to the span section 273.7 28.88 99.4% 1/120

It RAISES the bitrate at --spans all, which is the tell: capping the block payload does not remove those bytes, it moves them into the span section, which draws on its own flat pipe (41.2) and is not under the cap at all. So the third row is the honest reading of "the per-frame ceiling should be joint and hard" -- and it is the worst container here, losing 0.30 dB and 233 KB/s for no change in the frames-over count, because the cap starves the pass that was buying the deadline in the first place.

There is no per-frame ceiling on the whole frame record anywhere in this encoder, and 44.3 is why adding one has not been urgent: the joint budget is enforced after the span pass by mu, which is a controller that pays in picture, and the byte-side ceiling it would replace is not binding.

44.5 An encode is 95% k-means, and that is now 2.7x faster, exactly

Prompted by the user observing that this should not take a minute a scene. Profiled, a 120-frame encode was 60.6 s of which 60.8 s was two k-means runs (the rest of the encoder, rate control and the span pass included, is about a second). VQ.assign was all of it, and three things were on the floor, none of which changes a label:

1,474,560 2x2 blocks, k=256
as written 1.83 s
C.T materialised once (a view makes BLAS re-copy it per chunk) 1.02 s
chunk 8192 -> 2048 (the (chunk,k) temporary, cache not memory; 32768 is 2.80 s) 0.81 s
8 threads over the chunk loop (numpy releases the GIL in both matmul and argmin) 0.31 s

Partitioning rows cannot change an argmin, so the labels are bit-identical to the serial ones and every container this encoder emits still hashes the same -- which is the assertion, not the hope: s14_d5_all1500 re-encodes to d13d142b... on both sides of the change. Whole encode 60.6 s -> 29.4 s, H.build 60.9 -> 22.2 s. What is left is np.add.at in the centroid update (~5 s of 22), and taking it costs the bit-exactness, so it stays.

At 0.18 s/frame the 22.8 minutes of unique scene footage is ~50 minutes of codebook training, single machine, single pass.

44.6 What this does NOT establish

  1. It does not re-open the c=5 vs c=9 question (43.8.1), which is still the largest open number and still a hardware fact this tree cannot check.
  2. The 1/120 is the same 1/120 -- frame 0, the intra frame, emitted late on purpose. Nothing here moved it, and 43.8's five caveats all stand.
  3. --spans all remains a recommendation, not a measurement (43.6.1), and 44.3 sharpens why it matters: it is the only lever on this side of the encoder that does anything.
  4. The pixel-exact gate now covers 37 of 120 frames, down from 80 in session 10 (FINDINGS 36) -- the span-heavy container outgrew the 2 MB machine. The strongest test in the tree audits under a third of the window it names. That makes STATUS item 3's chunk-streaming rig load-bearing rather than optional.
  5. Two fixes, both correct, both defaulted off. The pattern worth keeping is that the second one was found by asking whether the lever was loaded before pulling it, and 44.3 took four encodes to establish -- against a session that could have been spent making a bucket cap work.

44.7 No decoder at all: what a literal frame costs, and where it dies

Asked by the user: does streaming raw preprocessed frames straight into video memory save the CPU? On clocks, yes -- completely. It dies on the medium, and the arithmetic is worth writing down because it also retires the last line of 42.2 still standing in the wrong units.

Two versions, and the split is the answer. A frame is 256x192 = 49,152 pixels; 256-colour GVRAM is one pixel per WORD with the high byte discarded (42.2, spans.py:44, and the memory model both emulators are pixel-exact against), so a literal frame is 98,304 bytes of GVRAM writes against a budget of 833,333 clocks = 16.95 clocks/pixel.

1. The CPU paints it. This is what a v7 span already is -- literal GRB555 words, preprocessed offline, copied by movem -- at 9.143 + 2c clocks/pixel:

clocks/pixel vs 16.95
c = 3.906 16.95 breakeven
c = 4.0, the 43.1 floor 17.14 misses by 1.1%
c = 5.0, single address 19.14 misses by 13%
c = 9.0, dual address 27.14 misses by 60%

A CPU-painted full-frame literal does not fit at any physically reachable price, and it misses at the floor itself. This supersedes 42.2's "lossless fits iff W is about 6.5 or less", which was denominated per WORD: 6.5 clocks/word is 3.25 clocks/byte, below the 4-clock floor, so that threshold was never reachable either. FINDINGS 43 withdrew the tables downstream of the unit error but not this line; it is withdrawn here.

2. The DMAC writes device -> GVRAM and the CPU is not in the loop. The 9.143 disappears and a pixel costs only its two wire bytes:

c clocks/frame % of budget wire 22.8 min of game
4.0 393,216 47.2% 1,152 KB/s 1.61 GB
5.0 single address 491,520 59.0% 1,152 KB/s 1.61 GB
9.0 dual address (the row MAME models) 884,736 106.2% 1,152 KB/s 1.61 GB
16.5 packed 1,622,016 194.6% 1,152 KB/s 1.61 GB

At c=5 it fits, with 41% of the frame budget left and no decoder at all. It is defeated by delivery, not by the 68000: 1,152 KB/s is ~79% of SCSI-1 asynchronous (42.1) with nothing left for audio or seeks, and 1.61 GB is 2.3x the 0.70 GB the shipping 496.7 KB/s container already needs -- which is itself already past a CD-ROM. At c=9 it does not fit the clocks either.

The waste is specific and it is the same one the span path pays. Because the high byte is discarded, half of every byte pulled off the disk is thrown away by the hardware on arrival: two bytes of disk per byte of picture. That 2:1 is why a span pixel costs 2c and why 43.4's span-vs-V1 crossover sits at c=5.48. The codec is not there to save CPU -- 44.7 shows the CPU can be removed outright -- it is there to save the wire.

The one thing that would change this answer is a packed write path into 256-colour GVRAM, two pixels per word. That halves the wire to 576 KB/s and 806 MB and puts a decoder-free player back in play. It is NOT established either way. The tree's basis for one-pixel-per-word is that MAME and px68k are both pixel-exact against that model, which is evidence about two emulators, not about the CRTC and the palette hardware. It is the same class of question as 43.8.1 -- a service manual or a real board settles it, an emulator cannot, and both emulators here would model a packed path identically wrong if it exists.

Note this is a different transfer from the one FINDINGS 39 costed and rejected. 39 priced memory -> GVRAM (the DMAC replacing v6's movem chain out of a RAM stream buffer) and it lost by a clock. This is device -> GVRAM, with no RAM staging and no CPU, and it loses to the disk instead.

45. The strongest test in the tree was short by 83 frames, and the fix was the rig's memory (session 16)

STATUS item 1 said the pixel-exact gate "needs the chunk-streaming rig, not a longer pass." It needed neither. It needed a bigger emulated machine, and the reason that was not obvious is worth more than the fix.

45.1 The constraint was the rig's, and the gate does not measure timing

prep_dlx.py preloads the whole container into emulated RAM at STREAM=0x30000 and check.sh ran the machine at -ramsize 2M, so the span-heavy gate container -- 5,261,814 B of stream, ending at 0x534BF6 -- was truncated to the prefix that fit. That was 37 of 120 frames, down from 80 in session 10 (FINDINGS 36) as the container grew.

The 2 MB was carried over from the timing rig, where it is correct: the locked target is a stock 2 MB machine. But check.sh runs this gate under DLX_VERIFY_ONLY=1, which drops the cost anchors entirely and asserts only pixel-exactness. A verify-only pass makes no claim about the target's memory, so it was never the 2 MB that was load-bearing here -- and preloading a whole container is unlike the shipping player at any size, because the player streams from disk into a ring buffer and never holds a window at once.

RIG_RAM=6 in check.sh (MAME's x68000 accepts 1M-12M) covers all 120 frames.

45.2 The raise is licensed by measurement, not by convenience

Raising the emulated RAM to make a test pass is exactly the move that should be distrusted, so it was checked rather than asserted. The full timing pass -- not verify-only -- was run at -ramsize 2M and -ramsize 6M, and the five synthetic anchors come out bit-identical:

synthetic frame 2M 6M
all-SKIP 40,729 40,729
all-V1 921,187 921,187
all-V4 1,376,881 1,376,881
all-RAW 1,229,883 1,229,883
all-SPAN-64 506,533 506,533

They sit at different addresses in the two layouts -- the synthetic block is placed after a 37-frame stream in one and a 120-frame stream in the other -- and still cost the same, so MAME's cycle model does not depend on -ramsize over this range. Every per-block constant in FINDINGS 24/30/41 is measured from these frames and is therefore unmoved by the change.

45.3 The 37-frame prefix was a biased sample, and the quiet end was missing

The gate is now 120/120 pixel-exact on both cores -- MAME's 68000 and px68k's C68K. (The C68K harness never had a RAM ceiling at all: its arena is 16 MB and RAMTOP is defined but unused, so it was short only because it reads the blob prep_dlx.py truncated.) What the extra 83 frames show is that the prefix was not representative:

anchor 37-frame prefix full 120
min non-SKIP 25.1% of blocks, 61.9% of budget 15.2%, 53.6%
median 45.4%, 79.7% 41.1%, 81.1%
p90 52.3%, 93.1% 48.5%, 91.1%
max non-SKIP 62.5%, 91.8% 62.5%, 91.8% (same frame)
C68K sequential-pass mean 693,886 cyc, 83.3% 641,444 cyc, 77.0%

The prefix overstated the mean cost of the window by 8.2%. It caught the worst frame -- the max is the same frame in both -- but it never saw the quiet end: the true minimum is 15.2% non-SKIP against the prefix's 25.1%, and 53.6% of budget against 61.9%. The distribution the anchors exist to sample was cut off at one end, which is the failure mode FINDINGS 25.6 warned about in a different guise: a prefix is not a sample.

Note the direction. The prefix was pessimistic, so nothing downstream of it was flattered, and no headroom claim in this tree was resting on the missing frames. That is luck, not design.

45.4 What this does NOT establish

  1. The streaming path is still untested, at either RAM size. The rig preloads; the player streams into a ring buffer. This gate proves the decoder is pixel-exact over a whole window, and says nothing about the ring buffer, the chunk boundaries, or the disk. The chunk-streaming rig STATUS item 1 called for is still unbuilt -- it was just never what the 37/120 needed.
  2. The 2 MB target is unchanged. RIG_RAM is the emulated machine's memory for a verify-only pass. span.sh and the session-7 timing reproduction still run at 2M, and the shipping player's memory budget is untouched.
  3. The truncation guard stays. prep_dlx.py still truncates and announces it, and check.sh still reads the count back and greps for TRUNCATED. A heavier container, or a lowered RIG_RAM, brings it straight back.
  4. The moved anchors are a re-measurement, not a regression. No constant changed; the frames the anchors point at did.

46. The 256-colour mask is defeatable, and a packed path is back in play (session 16)

STATUS item 2 asked whether 256-colour GVRAM has a PACKED write path -- two pixels per word rather than one pixel per word with the high byte discarded. It The first answer was no and it was wrong -- or rather, it was right about the default write path and missed the register that turns the masking off. 46.1-46.3 record what was established and what was measured, and are kept as written. 46.5 is the correction and it is the important part of this section.

46.1 The answer is no, and the sub-word fields are PAGES, not pixels

Three independent lines, none of them a service manual (see 46.4 on evidence class):

  1. A community hardware guide (x68000-dev-guide, docs/graphics.md): "each pixel occupies exactly one word (2 bytes), regardless of the color mode." In 256-colour mode the word packs 2 pages -- page 0 is mask $00FF at the $C00000 alias, page 1 is mask $FF00 at $C80000.
  2. A Japanese retro-computing writeup (wizforest), independently: 1 word = 1 dot in every display mode, and in 256-colour mode only the lower 8 bits of a 1 MB region are valid. It states the masking as the well-known nuisance it was, at a different depth: "16色モードでは 16bit を書き込んでもハード的に マスクされてしまって 4bit しか書きこまれない" -- in 16-colour mode a 16-bit write is hardware-masked down to 4 bits.
  3. px68k's write path, which is the mechanism the other two describe:
case 1:                                 /* 256 colors */
    if ( adr<0x100000 )
        if ( !(adr&1) ) {               /* the other byte of the word: discarded */
            ...
            if (adr&0x80000) adr+=1;    /* the $C80000 alias IS the other byte */
            adr &= 0x7ffff;
            GVRAM[adr] = data;

The decisive detail is that both pages derive line identically, from (adr&0x7ffff)>>10 -- 1024 bytes per scanline for 512 pixels. Page 0 and page 1 are the two bytes of one word at the same screen coordinate. The same holds in 16-colour mode, where page = (adr>>17)&0x0c selects one of four nibbles of the word: four pages, one coordinate. There is no graphics mode in which one 16-bit word holds two horizontally adjacent pixels.

46.2 The near-miss is worth writing down so it is not re-derived

Page 1 has its own scroll register, so scrolling it one pixel relative to page 0 would put its byte at screen x+1 while page 0's sits at x -- two adjacent screen pixels from one word. It does not work, and the arithmetic is why: page 1 stores a byte for every coordinate, not every other one, so to let page 0 show through on alternate columns you must write page 1's transparent index there. That is the same byte count. 1024 bytes per row still buys ~512 screen pixels. The 2:1 is structural, not an addressing accident.

So FINDINGS 44.7 stands unchanged. The decoder-free player still needs 1,152 KB/s and 1.61 GB, and is still killed by the medium. The 2c span pixel, the c=5.48 span-vs-V1 crossover, and every figure resting on two disk bytes per picture byte are unmoved.

46.3 But the text plane is 4bpp PLANAR, and that is 4x denser on the wire

The tax is a property of the graphics planes. The X68000's text plane is not laid out that way at all -- px68k's TVRAM_Write addresses four planes at 0x20000 stride, each 0x20000 = 131,072 B = 1024x1024 bits. That is 4bpp planar: 0.5 bytes per pixel, against 2.0 for 256-colour graphics.

The wire arithmetic, and it is only arithmetic:

surface B/pixel frame (256x192) at 12fps 22.8 min of game
256-colour graphics, literal (44.7) 2.0 98,304 1,152 KB/s 1.61 GB
shipping DLX3 container, compressed -- -- 496.7 KB/s 0.70 GB
4bpp planar text plane, literal 0.5 24,576 288.0 KB/s 0.40 GB

An UNCOMPRESSED 16-colour frame is 42% cheaper on the wire than this project's compressed 256-colour stream, and it needs no decoder at all -- the planar conversion is an encoder-side transform, so the disk delivers plane words that go straight out. On clocks it is not close either: 24,576 bytes/frame is 24,576c, which at c=5 is 122,880 clocks = 14.7% of a 12fps budget.

It was measured the same session, and it is dead. tools/analysis/18_text_plane_16col.py over the 120-frame singe window, PSNR against the 24-bit source, generous to the 16-colour side on every axis the hardware allows -- per-frame palettes (the text palette is 16 entries; reloading it is 16 words a frame, nothing against 833,333 clocks) which the 256-colour path cannot use, because its codebooks are indices into a scene-wide palette:

mean PSNR min max
256 colours, scene palette (the tree's) 31.33 27.08 34.08
256 colours, per-frame palette 34.08 32.19 38.32
16 colours, scene palette 23.17 17.36 25.87
16 colours, per-frame palette 25.49 22.99 28.48

256 -> 16 costs 5.84 dB at each side's best. Against the shipping container's 29.19 dB at 496.7 KB/s, a 16-colour literal delivers 25.49 dB at 288.0 KB/s -- 3.70 dB worse for 58% of the bitrate. A codec that buys 3.70 dB for 1.72x the bytes is doing its job; the wire saving does not pay for the colours.

Closed. The user's call was to drop the 16-colour direction outright, and the number agrees with it, so the text plane is not pursued. FINDINGS 7's 256-colour claim stands, and it now stands on a measurement rather than on preference.

Two honest notes on that measurement:

  • The dither row is void. A Floyd-Steinberg run was included and came out bit-identical to the undithered one, which means PIL ignored dither= under MEDIANCUT rather than that dither is free. It is left out of the table. It does not change the conclusion -- dither lowers PSNR by construction, and the lead was already 3.70 dB short.
  • Everything else about the path stayed unestablished and now stays that way: TVRAM wait states (every c in this tree is a GVRAM figure), the text plane's geometry and priority against the graphics planes, and the fact that a planar word spans 16 pixels of one bitplane, so VQ blocks and v7 spans -- both chunky -- would not survive the change unaltered. None of it was worth measuring once the colour cost came in.

46.4 Evidence class, stated plainly

46.1 is secondary documentation plus an emulator's mechanism, not primary. No service manual, CRTC databook, or real board was consulted. What changed since 44.7 is the kind of evidence: 44.7 rested on MAME and px68k both being pixel-exact against one-pixel-per-word, which is evidence about two emulators that could be identically wrong. Now two independent documents describe the same mechanism -- sub-word fields are pages sharing a coordinate -- and px68k's code implements exactly that mechanism, including the $C80000 alias landing on the adjacent byte. Agreement on a mechanism is much harder to get wrong by accident than agreement on an output.

It is still not a board. STATUS item 3 (single- vs dual-address, 43.2/43.3) is unaffected by any of this and remains the largest open hardware fact.

46.5 CORRECTION: CRTC R20 bit 11 turns the masking off

46.1 concluded there is no packed write path. That conclusion was drawn from px68k's GVRAM_Write and two documents describing the default behaviour, and it missed a register bit that both emulators implement. MAME's x68k_crtc_device::gvram_w shows it first:

if (m_reg[20] & 0x0800)          /* "G-VRAM set to buffer" */
{
    if (offset < 0x40000)
        m_gvram_write_callback(offset, data, mem_mask);   /* FULL WORD, unmasked */
}
else switch (m_reg[20] & 0x0300)
{
    case 0x0100:                                          /* 256 colour */
        if (offset < 0x40000)
            m_gvram_write_callback(offset, data & 0x00ff, 0x00ff);
        else if (offset < 0x80000)
            m_gvram_write_callback(offset - 0x40000, (data & 0x00ff) << 8, 0xff00);

The case 0x0100 arm confirms 46.1 exactly -- offset - 0x40000 is the same word, other byte, and data & 0x00ff throws the CPU's high byte away on both aliases. But the m_reg[20] & 0x0800 arm bypasses the depth switch entirely and writes the full 16 bits.

px68k has the identical bit, which is what makes this a mechanism and not a MAME quirk: if (CRTC_Regs[0x28]&8), commented 65536モードのVRAMアクセス Nemesis用) -- "65536-mode VRAM access, for Nemesis". px68k's CRTC_Regs is byte-indexed, so [0x28] is the high byte of R20 and bit 3 of it is bit 11 of the register. Same bit, same effect, two independent implementations, and a named shipping game that used it.

So the 2:1 tax is a property of the default write path, not of the memory.

46.6 A contiguous packed layout, derived and NOT yet tested

The second thing 46.1 missed is that the two 256-colour pages have independent scroll registers. px68k's Grp_DrawLine8(int page, int opaq) indexes GrphScrollX[page*8] and GrphScrollY[page*8], selects the byte within the word with add esi, ecx (page 0 -> low, page 1 -> high), and takes an opaq flag -- so the pages composite with transparency and can be offset from each other.

46.2 dismissed interleaving on byte count, and that dismissal assumed a 1-pixel scroll. Scrolling by 128 instead makes the used words contiguous, which is the whole difference:

  • GVRAM row stride is fixed at 1024 bytes = 512 words (shl esi, 10).
  • Write words 0..127 of each row, unmasked, full 16 bits (R20 bit 11).
  • Page 0, unscrolled: page0[i] displays at screen column i -> columns 0..127.
  • Page 1, X-scrolled by +128: page1[i] displays at column i+128 -> columns 128..255.
  • Page 1 opaque and above page 0, so page 0's stale storage at 128..511 is covered; page 1's storage at 128..511 displays at 256..383, which is off the edge of the real 256x256 mode this project already uses (FINDINGS 23).

128 contiguous words carry 256 pixels: 1.0 byte per pixel, against 2.0. No transparency mask to maintain, no stride for a DMAC to skip, and the writes are movem-shaped. If it holds, it is exactly the halving 44.7 named:

B/pixel frame at 12fps 22.8 min
256-colour, default masked path 2.0 98,304 1,152 KB/s 1.61 GB
packed via R20 bit 11 + page scroll 1.0 49,152 576 KB/s 0.81 GB

This is a derivation, not a result. What is CONFIRMED is the register bit (both emulators, plus a named game) and the per-page scroll and opacity (px68k's draw path). What is DERIVED and untested is the layout above: whether R20 bit 11 coexists with 256-colour display rather than forcing the 65536-colour interpretation, whether the video controller's priority and transparency registers can put page 1 over page 0 the way this needs, and what the 256-wide screen does to page 1's off-edge storage.

Unlike 43.2 and 43.8.1, this one the tree CAN answer. It is a display-model question, both emulators implement the mechanism, and the rig already screenshots and compares pixel-exactly (tools/bench/verify_frame256.py). It is a register setup and a snapshot, not a service manual -- and if it holds it halves the wire for every path in this project, the shipping codec included.

47. The packed layout works on both emulators, and they disagree about what it costs (session 16)

46.6 derived a 1.0 byte/pixel layout and did not test it. It has now been built and run on both emulators. It renders correctly on both. The two disagree on two register semantics, and one of those disagreements decides whether the thing is usable.

47.1 The write path, measured directly

tools/bench/probe_packed.lua writes one word and reads the two page aliases back, under MAME:

R20 wrote raw word page 0 (low byte) page 1 (high byte)
0x0110, bit 11 = 0 AB5C 005C 5C 00
0x0910, bit 11 = 1 AB5C AB5C 5C AB

That is the 2:1 tax, and its off switch, in one table. Masked, the CPU's high byte is destroyed. In buffer mode one word write lands two picture bytes. 46.5's reading of gvram_w is confirmed by experiment, not just by code.

47.2 The packed layout renders correctly, on both

tools/bench/show_frame256_packed.lua (MAME) and tools/bench/gvpack (px68k):

  • page 0, opaque bottom, unscrolled -> screen columns 0..127
  • page 1, transparent top, X-scroll 384 -> columns 128..255, because column c fetches page1[(c+384) & 511]
  • words 0..127 of each row carry both halves: (right << 8) | left
  • words 128..511 zeroed once -- page 1's storage at 384..511 sits under columns 0..127 and must read 0 so the opaque page 0 shows through. Static setup, not per-frame payload.
  • the blob is built --pack-transparent: index 0 is the transparency key, so it never appears in the picture and black lives at 255.
result palette ceiling
MAME, verify_frame256.py 256x192 pixel-exact, letterbox true black 40.83 dB
px68k, verify_gvpack.py 256x192 index-exact, letterbox on 255 40.83 dB

Per-frame payload: 128 words/row x 192 rows = 24,576 words = 49,152 bytes for 49,152 pixels. 1.0 B/pixel, against 2.0.

tools/bench/gvpack links px68k's real x68k/gvram.c -- the address decode, the bit-11 write path, the page-byte selection, the scroll wrap and the index-0 transparency test are px68k's own code, the way tools/bench/c68k links its CPU core. The only mirrored part is windraw.c's twelve-line page-ordering dispatch, which is SDL-bound; it is quoted verbatim in pick_order().

Four negative controls, because a test that cannot fail proves nothing:

control expected got
ordinary unpacked 2.0 B/px path pass pass
packed, bit 11 OFF fail fail: right half is 24,576 px of index 0
packed, page-1 scroll removed fail fail: 49,073 px differ
packed, priority vc1=0x00 fail (per MAME) PASS on px68k -- see 47.3

47.3 Disagreement 1: the priority register, when the fields are equal

Video controller R1 (0xE82500) decides which page composites on top.

vc1 MAME px68k
0x0000 page 1 not shown -- right half black, 24,576 px differ page 0 on top transparently -- renders correctly
0x0002 page 1 on top, correct page 1 on top, correct

They agree at 0x0002 and that is what the layout uses, so the result stands on a setting both model identically. But the packed layout's correctness rests on a register the two emulators do not model the same way, and neither is authority.

47.4 Disagreement 2: does buffer mode BLANK the display? -- and this one decides it

tools/bench/probe_bit11_blank.lua is the known-good 256-colour test with one line added, setting bit 11:

  • MAME: the screen goes fully black. Max channel 0, zero non-black pixels. Buffer mode is a write window, not a display mode -- which is why the working test clears bit 11 after painting.
  • px68k: it does not blank. Grp_DrawLine8 never reads CRTC_Regs[0x28], and gvpack --keepbuffer renders the frame correctly with the bit still set.

This is the question the packed path lives or dies on. If MAME is right, the graphics layer is blanked for the whole time the CPU or DMAC is painting, and a 12fps full-frame player would show black for whatever fraction of each frame the paint takes. If px68k is right, the packing is free. Both are plausible readings of "G-VRAM set to buffer", and px68k's own comment -- 65536モードのVRAMアクセス Nemesis用) -- says the bit exists for a game that blasted graphics through it, which is at least consistent with the write-window reading.

It is a hardware fact, and it is now the cheapest high-value one outstanding -- cheaper than 43.2, because a single real board plus the two-line probe above settles it, and because the answer moves more numbers.

47.5 What it would be worth, DERIVED

Arithmetic on measured constants, not measurements. Every line below is void if 47.4 goes MAME's way, and the mode-decision cost model (44.3, 43.1) would need re-deriving from scratch either way.

default masked packed
bytes/frame into GVRAM 98,304 49,152
word writes/frame 49,152 24,576
wire at 12fps 1,152 KB/s 576 KB/s
22.8 min of game 1.61 GB 0.81 GB
DMAC device->GVRAM, c=5 59.0% of budget 29.5%
CPU-painted literal, c=5 19.14 clocks/px (misses by 13%) 9.57 (fits, 44% spare)
CPU-painted literal, c=9 27.14 (misses by 60%) 13.57 (fits)

The CPU-painted row is the one that overturns something. 44.7 concluded "a CPU-painted full-frame literal does not fit at any physically reachable price, and it misses at the floor itself." Packed, one movem word carries two pixels, so the per-pixel cost becomes (9.143 + 2c)/2 = 4.571 + c -- and it fits at c=5 and at c=9. That conclusion is withdrawn, conditionally on 47.4.

47.6 What this does NOT establish

  1. Correctness was tested, cost was not. Both harnesses write GVRAM directly -- MAME through Lua's address space, gvpack by calling GVRAM_Write. Neither runs 68000 instructions, so no clock in 47.5 is measured. The movem shape of the packed writes is an assumption.
  2. The DMAC has not been near this. 44.7's device->GVRAM transfer in buffer mode is untested, and 43.2's single- vs dual-address question sits underneath every c in 47.5.
  3. One frame, not a stream. A static frame was painted and snapshotted. Nothing here exercises per-frame toggling of bit 11, and if MAME is right about blanking, that toggling is the whole problem.
  4. The codec was not considered. VQ blocks and v7 spans address chunky pixels; under the packed layout a word spans two columns 128 apart. Whether the existing codec survives that is untouched -- 47 is about a literal frame.
  5. Two of 46.6's three assumptions held, one was wrong. R20 bit 11 does coexist with 256-colour display (after clearing it), and the off-edge storage behaves. The priority guess was wrong: 46.6 assumed page 0 on top; it is page 1.

48. The blanking disagreement is not symmetric, and the paper trail favours MAME (session 17)

47.4 filed the blanking question as two emulators disagreeing, and called both readings of "G-VRAM set to buffer" equally plausible. They are not equally plausible, and the two implementations are not making the same kind of statement. Nothing here is a board, so 47.4 is not closed -- but the prior moves, and it moves against the packed layout.

48.1 px68k is silent, not dissenting

grep -a matters here: x68k/gvram.c carries EUC-JP comments, so a plain grep treats it as binary and reports no matches at all for any pattern. Read with -a, R20's high byte appears in exactly one file:

$ for f in x68k/*.c x11/*.c; do n=$(grep -ac "CRTC_Regs\[0x28\]" $f); ...
x68k/gvram.c: 6

and all six are the address decode -- lines 150/153/158 inside GVRAM_Read, 211/221/225 inside GVRAM_Write, where CRTC_Regs[0x28]&8 is R20 bit 11 and line 211 carries the comment 65536モードのVRAMアクセス(Nemesis用).

No px68k display code reads the bit anywhere. Grp_DrawLine8 and x11/windraw.c never consult it. So px68k does not model buffer mode as non-blanking; it does not model the display side of buffer mode at all. Its "no" is an omission.

MAME's "yes" is the opposite -- a deliberate, commented claim, made twice:

x68k_v.cpp:407  if(m_crtc->gfx_layer_buffer())  // if graphic layers are set
                    return false;               // to buffer, they aren't visible
x68k_v.cpp:766  if((m_video.gfx_pri == priority) && !m_crtc->gfx_layer_buffer() && ...

and the parallel bit 12 is modelled the same way for the text layer (x68k_v.cpp:756, !m_crtc->text_layer_buffer()). Someone implemented a semantic on purpose. An assertion and a silence are not a tie.

48.2 The register table names the bit "for display / for buffer"

Sharp's own R20 bit map, transcribed on Data Crystal's X68k IOMAP:

bit name %0 %1
12 T-MEM 表示用 バッファ用
11 G-MEM 表示用 バッファ用(bit 10〜8 は無効)
(G-VRAM が 65536 色表示時と同じ構造になる)
10 SIZE 512x512 1024x1024
9-8 COL %00 16 / %01 256 / %11 65536

Two things in that one row:

  1. The bit is named "for display" against "for buffer" -- not "16-bit write" or "unmasked access". The naming is MAME's reading.
  2. bit 10〜8 は無効 -- the colour-mode field goes invalid. COL is what the display side decodes a plane structure from. A layer whose colour mode is undefined has nothing to render with, which is a mechanism for blanking rather than a restatement of it.

The counter-reading survives, and it is the parenthetical: the doc says the structure becomes the 65536-colour one, and does not say the screen goes dark. That is why this is a shifted prior and not a result.

48.3 The cost of the MAME branch, DERIVED, and it is not a partial blank

47.4 left "measure what fraction of a frame the paint takes" as the fallback. Bit 11 only has to be set across the GVRAM writes, so the blank interval is the paint, not the frame. The measured blit is 53.6% of the frame budget (session 9) unpacked; packed halves the word count, so the floor is ~27% and the ceiling ~54% depending on how much of the blit is stores.

Either end is fatal for this content. The graphics layer would be visible between roughly half and three-quarters of each frame at 12fps, with the black interval locked to frame rate -- a 12 Hz strobe over the whole picture, not a tear or a partial band. And the packed layout has no page left to flip to: both 256-colour pages carry picture, which is the entire point of it. There is no version of the MAME branch where the packing is merely expensive.

48.4 px68k cannot testify about SCSI at all (bears on 43.2)

Checked while looking for a second opinion on single- vs dual-address. px68k does not emulate the MB89352. x68k/scsi.c is 81 lines: it synthesises a 64-byte fake CZ-6BS1 boot ROM at $EA0020 (the Human68k signature, the IOCS $F5 vector, move.b d1,$e9f800) and traps the IOCS call on the host. Its own header says so -- SCSI IOCS を特殊処理で対応。SPCはエミュレートしない.

So the "second emulator" method that settled 46/47 is not available for 43.2, and never was. MAME models the dual-address row and has no DACK path; px68k models no SPC. Item 2 needs the CZ-6BS1's scsiexrom.bin (8 KB, CRC 7be488de, absent here) disassembled for its DMAC DCR programming -- or a schematic. It does not need another emulator.

And the field to read is now pinned to the primary source. MC68450 datasheet (Motorola ADI1216, Jul-89 printing), section 3.6.1 -- the DCR field order is XRM | DTYP | DPS | PCL, MSB to LSB, and DTYP is the answer in one two-bit field:

DTYP datasheet text, verbatim addressing
00 M68000 Compatible, Explicitly Addressed dual
01 M6800 Compatible, Explicitly Addressed dual
10 Device with ACK, Implicitly Addressed single
11 Device with ACK and RDY, Implicitly Addressed single

and 3.6.1.2 states the equivalence outright rather than leaving it to be inferred:

For M68000 type devices, the DMAC will use a dual address transfer protocol by running M68000 type bus cycles to transfer data to or from the device registers and a second bus cycle to complete the operand transfer from or to memory. [...] In the remaining two device protocols, the DMAC asserts the acknowledge signal to implicitly address the device during a single address transfer while it is explicitly addressing a memory location.

So 43.2's 5.0-vs-9.0 clocks/byte is decided by two bits in one byte the CZ-6BS1's boot ROM writes at init. (Bit positions within DCR are the conventional 7-6/5-4/3/2-0 split; the datasheet's own bit-number row did not survive OCR, so treat the positions as unconfirmed and the field order and encodings as quoted.)

MAME confirms the negative half of this from the other side: hd63450.cpp contains no DTYP handling at all -- the only device-shape field it decodes is ocr & 0x30 (operand size). It cannot express an implicitly-addressed device, which is why 43.2 was right that MAME settles nothing here.

48.5 One thing the hunt did confirm independently

px68k's kaiseki.txt (the author's own analysis notes, 2014/2/14), on GVRAM structure, unprompted and predating any of this:

256色の場合は、Page0の(0,0), Page1の(0,0), Page0の(1,0), Page1の(1,0)... と交互に並ぶ。

Page 0 and page 1 bytes alternate within the word at the same coordinate. That is 46.1's page-not-pixel finding from a third source, and it is the premise the packed layout is built on. The layout's premise is solid; only its visibility is in doubt.

49. The streaming path, built and run: contiguity is the constraint, and the shipping rate does not fit the pipe (session 18)

STATUS item 3 has been open since session 7, and 45.4.1 stated the gap in as many words: the gate proves the decoder is pixel-exact over a whole window and says nothing about how the bytes get to it. tools/bench/decode.lua preloads 5,261,814 B of container into emulated RAM and lets a0 walk through all of it. The shipping player never holds a window at once.

That rig is now built. src/player/stream.s, tools/bench/prep_stream.py and tools/bench/stream.lua decode the gate container out of a bounded ring, with a modelled SCSI pipe as the producer, and the container living in a HOST file rather than in emulated RAM.

49.1 The result: pixel-exact from a ring one twentieth the size of the stream

ring machine wraps mean hole result
256 KB stock 2 MB 18 14.7 KB (5.7%) 120/120, final frame pixel-exact
128 KB stock 2 MB 37 10.6 KB (8.3%) 120/120, pixel-exact
96 KB stock 2 MB 54 15.6 KB (16.2%) 120/120, pixel-exact
80 KB stock 2 MB 60 8.9 KB (11.2%) 120/120, pixel-exact
64 KB stock 2 MB 107 23.4 KB (36.6%) 120/120, pixel-exact
48 KB stock 2 MB 111 8.9 KB (18.5%) 120/120, pixel-exact

Verified by tools/bench/verify_decode.py, the same comparison that gates decode.s: the last frame against tools/encoder/dlx.py's reconstruction, and because a SKIP block is a claim about the previous frame still being in GVRAM, the last frame is only right if all 120 were.

A side effect worth naming: the rig's RAM ceiling is gone. FINDINGS 44.6.4 audited 37/120 frames because the container did not fit 2 MB, and 45 raised RIG_RAM to 6 MB to fix it. The streaming rig holds ~256 KB of stream and reads the rest from the host, so a stock 2 MB machine runs the whole window — and the machine it runs on is now the machine the player targets, rather than a rig-shaped one.

49.2 The constraint is CONTIGUITY, and a byte-counting simulation cannot see it

09_buffer_sim.py asked whether cumulative supply ever falls behind cumulative demand, in bytes, and FINDINGS 21 answered "zero required prefill". That test is necessary and not sufficient. The block loop and the span chain read the stream with a monotonically increasing a0 and no bounds check anywheremove.l (a0)+,d0, lea MODEB(a0),a0, eleven unrolled movem.l (a0)+, a move.b (a0)+ per block index. None of it survives an address that wraps mid-record.

So the ring needs the whole next record resident AND contiguous, not merely enough bytes by the deadline. Those are different conditions and only the second one is a byte count. tools/analysis/19_ring_stream.py models the ring's addresses rather than its occupancy.

49.3 aligned beats split, and it is not close

Two policies can give the reader a contiguous record. Both columns below are for s14_d5_all1500, the shipping candidate, in a 256 KB ring — the costs scale with the container's record sizes, so they must be quoted per container:

policy mechanism RAM cost CPU cost
aligned producer refuses to start a record it cannot finish; leaves a hole, restarts at 0 23.4 KB mean hole = 9.1% of the ring 0
split records wrap; ring's first MAXREC bytes mirrored into a shadow past its end 0 46,394 clk/frame = 5.57% of the frame budget, forever

For the lighter gate container rc_fr_singe_scsi_span the same trade is 5.7% of the ring against 3.64% of the frame budget — same direction, same verdict, smaller numbers.

The decoder already spends 77.0% of the budget on the mean frame and 91.1% at p90 (FINDINGS 45). split puts p90 at 96.7%. RAM is the thing this machine has 2 MB of; clocks are the thing it has none of.

aligned also needs a per-record index on the fill side — and a branching laserdisc game needs one anyway to seek to a branch point. The policy that costs no clocks reuses a structure the player cannot avoid.

The third option — teach the block loop to wrap its own reads — is the expensive one, and not because of the branch. A bounds test lands inside the instruction sequences FINDINGS 30.4 and 40 fitted their constants to, so it does not cost a compare: it costs every span and per-block figure in the tree being re-measured.

49.4 Two independent implementations agree exactly

The Python simulation predicts the ring's behaviour from record sizes alone; the Lua producer drives a real 68000 through MAME. They agree to the digit, and at two ring sizes rather than one -- so it is not a coincidence of a single tiling:

ring wraps mean hole usable ring
256 KB 19_ring_stream.py (from record sizes) 18 14.7 KB 94.3%
256 KB stream.lua (driving the 68000) 18 14.7 KB 94.3%
128 KB 19_ring_stream.py 37 10.6 KB 91.7%
128 KB stream.lua 37 10.6 KB 91.7%

They share no code. This is the same class of check as FINDINGS 46's — agreement on a mechanism rather than on an output.

49.5 The shipping candidate does not fit the 488 KB/s pipe, and nothing was checking

s14_d5_all1500 is the session-14 candidate: 29.19 dB at 496.7 KB/s (43.6). The pipe constant this tree has simulated against since session 2 is 488 KB/s. Those two numbers have never been put side by side.

wire demand 496.7 KB/s  -  pipe 488.0 KB/s  =  8.7 KB/s OVER, on the MEAN

This is not a burst a ring absorbs. The deficit grows 744 B per frame for as long as the scene runs — 87 KB over the 120-frame window, 523 KB per minute of play. No ring size fixes a sustained overrun, and quoting the window's 118.4 KB "required prefill" for it would be the most flattering possible way to state it.

Why it was never caught. 42.1 established that 488 was never a bus figure and that the binding resource is clocks, not KB/s — so the rate controller was built to bind on decode + c*bytes and has no pipe term at all. That was a defensible decision. What was not decided is that FINDINGS 21's buffer sizing, and its "zero required prefill", would keep standing on a constant the design had stopped enforcing. Item 4 has been open since session 7 for exactly this reason.

The useful output is a requirement on the medium, not a verdict. Since 488 is unmeasured folklore and the intent is to measure a BlueSCSI directly, the tool reports the threshold to measure against:

container wire zero-prefill pipe vs 488
s14_d5_all1500 (the candidate) 496.7 KB/s 513.2 KB/s +5%
rc_fr_singe_scsi_span (the gate) 446.1 KB/s 451.4 KB/s -8%

513.2 KB/s is now a hardware acceptance test, and it is 33% of SCSI-1's asynchronous rating and 10% of its synchronous one (42.1). It is very likely met; it has never been shown to be met.

49.6 The rig measures ARRIVAL, and the first version of it measured the wrong thing

stream.s has no frame clock — it asks for the next record the instant it finishes the last. So it outruns any finite pipe, and its spin counter reports 91 of 120 frames "stalled" at a pipe the same run shows is fast enough. A shipping player waits for vblank and spends that same time idle. Reporting that count as an underrun would have been a false finding of exactly the shape this project keeps filing.

The rig now records the emulated time at which each record becomes resident and checks it against a 12 fps deadline, which is a question about arrival alone and does not need the decoder paced:

pipe decoder waited records late worst required prefill
unlimited 0/120 0/120 0
520 KB/s 85/120 0/120 0
488 KB/s 91/120 1/120 4.9 ms (0.06 fr) 2.3 KB
460 KB/s 97/120 2/120 9.7 ms (0.12 fr) 4.4 KB

The 2.3 KB at 488 against the simulation's 0.0 KB is a modelling difference, not a disagreement: the Lua producer delivers in whole records, the simulation in 512-byte sectors, and whole-record granularity is the more conservative of the two by up to one record's worth of latency.

49.7 What this does NOT establish

  1. The DMAC's clock debit is not modelled. The pipe here is a constant byte rate on the emulated clock. It is honest about arrival order and residency, which is what a ring manages, and says nothing about the clocks the DMAC steals from the 68000 while it delivers (43.2, and W is still undecided). A zero-late result from this rig means "the bytes were in time", NOT "the frame fits".
  2. Buffer stall-tolerance at a branch point is still untested. Because the decoder free-runs, the ring never backs up, so the ring-size sweep in 49.1 tests wrap correctness at each size and not the buffering that a seek needs. At 64 KB the mean hole is 36.6% and effective capacity is one record — it is single-buffered, and it passes anyway. Do not read 48 KB as a viable player buffer.
  3. The producer is not an MB89352. No sector-level command overhead, no arbitration, no seek. 19_ring_stream.py quantises to 512 B; the rig does not.
  4. The hole is a tiling effect and is not monotonic in ring size — 96 KB wastes more than 80 KB does. It depends on how record sizes tile the ring, so a ring should be sized against the measured hole for the container it will carry, not against a fraction.
  5. An unexplained cross-emulator gap, left open rather than explained away. The ring pass decodes the gate container at 561,532 cycles/frame under MAME. FINDINGS 45's figure for the same container is 641,444 cycles/frame, and it is px68k's C68K core, not MAME's -- so the two are not comparable and the 12% between them is not evidence of anything yet. Getting MAME's own full-pass number for this container needs a decode.lua timing run that did not complete inside 25 minutes on this host; it was killed rather than left to race another MAME job, which is how session 18 lost its first attempt at it. No figure in this section rests on the comparison. Whoever picks it up: run decode.lua on rc_fr_singe_scsi_span.dlx with nothing else touching tmp/, and compare its "full 120-frame pass" against 561,532. If they agree, the C68K/MAME delta is the thing to explain; if they do not, stream.s's frame loop is.
  6. decode.s is unchanged, and provably. The block loop and span chain were moved to src/player/frame.i and the constants to geom.i so both front-ends assemble from literally the same bytes; decode.s still assembles to the same 1,296 bytes it did before the split, and prep_dlx.py still emits a byte-identical blob after the loader maths moved to tools/bench/dlxload.py. Both are asserted in check.sh.

50. The pipe constant is retired (session 18, USER DECISION)

USER DECISION, after 49.5: remove the delivery-rate constant from the repo as a live number. 42.1 established in session 13 that it was never a bus figure — a user-supplied "4 Mbps" with no recorded provenance, 10% of SCSI-1's asynchronous rating — and 29.5 item 3 had carried "confirm the 4 Mbps figure" as an open item since session 7. It was never confirmed. It was also never removed, and 49.5 is what that cost: the shipping candidate ran 8.7 KB/s over it for five sessions with nothing in the tree comparing the two.

50.1 What was actually wrong was the DEFAULT, not the number

The number being unmeasured was known and written down. What kept it load-bearing was that six tools defaulted to it12_span_tradeoff.py, 14_dmac_chain.py, 16_span_roundtrip.py, 17_span_delivered.py, 19_ring_stream.py and tools/bench/stream.lua. A default is how a figure gets into a table without appearing in the sentence that reports the table. Every span figure in FINDINGS 3041 was scored against it; none of them had to say so.

All six now take a REQUIRED argument with no fallback. A tool that cannot run without being told the rate cannot quietly assume one, and a result that had to name its rate to exist is a result whose provenance travels with it.

A small confirmation of the same point fell out of doing it: writing the new help text broke --help on four of the tools -- the text said "10%" and argparse read it as a format spec -- and nobody would have noticed, because none of these tools had ever been run with --help in this tree. The removal was the first thing that made them state their own arguments out loud.

That is the transferable part: an unmeasured constant is not made safe by documenting that it is unmeasured. 42.1 documented it perfectly and it went on silently underwriting tables for five more sessions. It is made safe by deleting the default.

50.2 What survives, and why it is not the same thing

GATE_SPAN_KBPS in tools/bench/check.sh. The gate container was encoded with it, and every per-block and span constant in FINDINGS 41/43/45/49 is fitted to that container. Changing it is a re-encode plus a re-measurement of all of them, not an edit.

It is a container recipe, not a delivery claim, and check.sh says so at the point of use. The distinction is the whole reason it can stay: nothing reads a medium's throughput out of it.

50.3 What replaces it: a requirement, not a constant

19_ring_stream.py reports the zero-prefill pipe — the rate a medium must clear for a given container to need no prefill at all:

container wire demand zero-prefill pipe
s14_d5_all1500 (the candidate) 496.7 KB/s 513.2 KB/s
rc_fr_singe_scsi_span (the gate) 446.1 KB/s 451.4 KB/s

Its rate sweep is now anchored to each container's own wire demand (0.90x to 2.00x) rather than to a fixed list of absolute rates, so it privileges no constant and stays meaningful for any container.

This is a number to MEASURE A MEDIUM AGAINST, not one to design on, which is the difference that mattered. The BlueSCSI has never been benchmarked on this machine and the intent has always been to measure it directly; it now has a threshold to be measured against.

50.4 What this does NOT do

  1. It does not measure anything. The delivery rate remains unknown. The tree is now honest about that rather than carrying a placeholder — which is a smaller claim than it sounds, and the right one.
  2. It does not re-derive the tables that were scored against the old figure. FINDINGS 3041's span figures stand as measured at that rate; what changed is that nothing new can be scored there without saying so. Anything that needs a delivery rate to mean something is now waiting on a measurement, and should be.
  3. It does not touch the gate container, so the green light and every constant fitted to it are unmoved. ./tools/bench/check.sh is ALL GREEN after the removal.

51. Pacing the decoder: seek slack is accumulated, not owned (session 19)

STATUS item 4, open since session 7 in one form or another and sharpened by 49.7.2. tools/bench/stream.lua decodes 120 frames out of a bounded ring and the pass is pixel-exact at every ring size down to 48 KB — and that result could not be read as a statement about buffering, because src/player/stream.s has no frame clock. It asks for record i the instant it finishes record i-1, so it outruns any finite pipe, the ring never backs up, and the producer's overlap test is never the thing that refuses a placement. A ring-size sweep under those conditions tests wrap correctness at each size and nothing else.

The rig now has a frame clock. PACE/PACEON ($18034/$18038) are written by the producer — vblank or an MFP timer in the player — and frame i may not start before tick i. PACEON=0 leaves the loop free-running and is what the green light's wrap gate still uses, so 49's figures are unmoved.

51.1 The ceiling: what a ring is worth once it is full

Every cell below is a full 120-frame decode on MAME's 68000, pixel-verified against tools/encoder/dlx.py, on the gate container (rc_fr_singe_scsi_span, 446.1 KB/s wire, 36.5 KB mean record). "Ceiling" is the largest number of whole records resident and unconsumed, i.e. the frames the decoder could still draw with delivery stopped dead. Pipe 0 is unlimited, which isolates the ring's own capacity from the rate.

ring unlimited 460 KB/s 488 KB/s 520 KB/s 600 KB/s
64 KB 2 2 2 2 2
96 KB 3 3 3 3 3
128 KB 5 4 4 4 4
192 KB 6 4 5 5 5
256 KB 8 4 7 7 7
384 KB 11 4 10 11 11
512 KB 15 4 11 14 14

64 KB carries two frames and 96 KB carries three. 49.7.2 warned that 48 KB was single-buffered and passing anyway; this is the number, and it says the small end of that sweep was measuring nothing about delivery.

51.2 Tolerance is ceiling - 1, and it was falsified rather than asserted

DLX_CUT_AT/DLX_CUT_FR stop the pipe dead at a chosen tick, as a seek does. At 256 KB and 520 KB/s, with 7 records resident:

cut underruns
2 frame times 0
6 0
7 1
8 1
10 1

Seven resident records buy six frame times, not seven — 500 ms, not 583. The last one is spent covering the pipe's restart: a 36.5 KB record takes ~0.9 frame times to place at 512 KB/s of video, so the record due immediately after the cut is still arriving when its slot opens. A design that reads the resident count as its stall budget is over by one record, every time.

Every cut run stayed pixel-exact, including the ones that underran. That is the expected shape and worth stating: under-delivery makes a frame LATE, not wrong — waitrec spins and the decode is byte-identical when it resumes. A rig that reported corruption here would be reporting its own bug.

51.3 The result that bears on a branching game

Slack is not a property the buffer has. It is accumulated out of the surplus between the pipe and the wire demand, and a seek spends all of it.

ring pipe ceiling play needed to reach it, from empty
256 KB 488 KB/s 7 fr (583 ms) 4.83 s
256 KB 520 KB/s 7 fr 2.83 s
256 KB 600 KB/s 7 fr 1.67 s
512 KB 520 KB/s 14 fr (1.17 s) 8.42 s
512 KB 600 KB/s 14 fr 8.42 s

A bigger ring raises the ceiling and lengthens the climb to it. The fill rate is pipe - wire, which is set by the encoder and the medium; the ring only sets where the climb stops. So the question a branch point asks is not "is the buffer big enough" but "has there been enough play since the last branch point to refill it" — and at 488 KB/s with a 256 KB ring the answer is 4.83 seconds of play. Two branch decisions closer together than that and the second one has no buffer to spend, at any ring size. Dragon's Lair's decision points are seconds apart.

This is the first statement in this tree about back-to-back branches, and it is a consequence of the delivery model, not of the decoder.

51.4 Which resource is binding, said out loud

The producer now counts its refusals separately. A rate refusal (no credit for a whole record) means a bigger ring buys nothing; a ring refusal (the decoder still owns those bytes) means a faster pipe buys nothing. From the decoder's side the two are identical — "no new record" — and they have opposite fixes.

At 460 KB/s every ring from 192 KB to 512 KB reports RATE-BOUND with a ceiling of 4 and never fills inside 120 frames. 460 is 13.9 KB/s over the container's 446.1 wire demand; that surplus fills 146 KB in the whole 10-second window. Any ring larger than that is dead RAM in this scene. The zero-prefill pipe for this container is 451.4 (49.5) — clearing the arrival deadline and being able to absorb a seek are different requirements, and the gap between them is large.

51.5 An independent implementation agrees, within one record

tools/analysis/20_seek_slack.py is the same model written from record sizes in Python, sharing no code with the Lua producer — the 49.4 pattern. Over all 35 cells of the grid:

  • 35/35 of the rig's ceilings fall inside the sim's bracket, and 33/35 sit at the top of it.

The bracket is one record wide and is reported as a range rather than a number, deliberately. At these rates the pipe delivers almost exactly one record per frame slot, so "records resident at slot i" differs by one depending on whether the sample is taken before or after that slot's delivery. Sampled after, the sim matched the rig's ceiling in 33/35 cells; sampled before, it was exactly one low in 33/35. Picking the sampling point that matched, and then reporting the match as a cross-check, would have been fitting the model to the measurement. Both are returned and the caller prints the range.

51.6 Two rig defects the pacing exposed

Both were in the producer, both were invisible while the decoder free-ran, and both would have made the first paced result wrong in a plausible direction.

  1. The RD_PTR cross-check was really a test of how often reap() ran. It asserted, for every record it retired, that the decoder's released-to pointer equalled that record's end. RD_PTR is a single pointer and names the end of record tail-1; retiring several records in one pass — normal the moment the decoder is paced and the pipe stops — made it fire a false MISMATCH on the earlier ones. It now asserts on tail-1 only, which is the invariant that actually holds.
  2. reap() was skipped for the duration of a cut. The cut returned early from produce(), so the ring looked full for the whole seek and the producer could not restart against space the decoder had long since released. A seek stops delivery; it does not stop the decoder. Only credit and placement stop now.

51.7 What this does NOT establish

  1. The pipe is still a model and the medium is still unmeasured. Every rate in 51.1 is a chosen input, not a measurement — FINDINGS 50 stands, and pace_run.sh requires the rate for the same reason. The columns are a sensitivity table; none of them is a claim about a BlueSCSI.
  2. The DMAC's clock debit is still not modelled (49.7.1). A paced decoder makes the ring's behaviour honest and does nothing about the clocks the DMAC steals while it fills. "Survives a 500 ms cut" means the bytes were there, not that the frames fit.
  3. One container, one scene. The ceilings are in whole records, so they move with record size; a scene with heavier frames has a lower ceiling in the same ring. Nothing here is a universal per-KB figure and the tools take the container as an argument for that reason.
  4. The pace gate costs the rig a tst.l/beq.s per framestream.s is 1,418 bytes against 1,396. It is outside src/player/frame.i, so every per-block and span constant in FINDINGS 24/30/40/41 is untouched, and decode.bin is still 1,296 bytes at the same MD5 (asserted in check.sh).
  5. Seek TIME itself is not modelled. The cut is a chosen duration. What a real seek costs on the target medium is part of the same unmeasured question as the rate, and it is the other half of what item 1 buys.

52. The DMAC configuration was never a mystery: it is in the IPL ROM (session 20)

ROADMAP called the ADPCM stream "the largest unpriced risk left in the project" and asked for one cheap thing first — put the audio DMA on the bus and see what it does to the 86.7%. Doing that needs a clocks-per-byte figure for the audio channel, and the tree did not have one: 11_cpu_budget.py charged audio bytes --dma-clocks-per-byte, the disk's rate, defaulting to 5 and described in its own help text as "single-address, bus held, no drive wait". That is a description of the SCSI channel, and it is the favourable end of ROADMAP B3, an open question worth 242 KB/s. Audio was being charged the disk's guess.

It did not have to be a guess for either of them. The X68000's IPL ROM programs all four HD63450 channels itself, and the ROM is on this machine — MAME boots the player rig with -bios ipl10. tools/analysis/21_iplrom_dmac.py reads the configuration out of the image and decodes the MC68450 register fields. It is a gate, not a report: every value is (address, expected bytes, meaning), eight sites, and a mismatch or an unrecognised ROM revision exits non-zero rather than decoding some other code. It is in check.sh, needs no emulator, and runs in milliseconds.

NAME THE LAYER. This is not a measurement of a running machine and not real hardware. It is the shipping ROM image (IPL 1.0, md5 7fd4caab…, 131,072 B), read statically — evidence about what Sharp's engineers configured this board to do, from the vendor, for these exact devices. Field layouts are SOURCED from MC68450, Motorola, Jul 1989, the document buscost.py already cites.

52.1 What the ROM programs

Boot, $FF0CCA$FF0C58: a ten-pair table at $FF0D8E initialises channels 0 and 1, then two inline runs do channels 2 and 3.

ch device DAR DCR decoded
0 FDC $E94003 $80 dual address, 8-bit port, cycle steal without hold
1 SASI $E96001 $80 dual address, 8-bit port, cycle steal without hold
2 IOCS _DMAMOVE per call $08 dual address, 16-bit port, burst
3 ADPCM $E92003 $80 dual address, 8-bit port, cycle steal without hold

Per transfer, $FF9A82 (ADPCM play) and $FF9944 (SASI): OCR = $32 for memory→device, $B2 for device→memory. Both decode to SIZE = 11 (byte), CHAIN = 00 (none) and — the load-bearing field — REQG = 10, external request: one operand per device request.

52.2 Audio is dual-address and cannot hold the bus. 16..19 clocks a byte.

DTYP = 00 is explicitly addressed, so every ADPCM byte is a memory read followed by a device write: 4 + 5 = 9 clocks (Fig 4-25 sheet 4, note 2 — already in buscost.py for the span work). XRM = 10 is cycle steal without hold and REQG = 10 is external request, so the DMAC arbitrates for the bus once per byte and hands it straight back. There is no burst to amortise the front-end (5..8 clocks, §4.5.2.1) and back-end (2, §4.5.2.2) over. The audio byte costs 16 clocks best case, 19 worst — not 5.

52.3 The byte rate, derived rather than restated

ratectl.AUDIO_KBPS = 7.8 had no derivation next to it, and ROADMAP flagged it as exactly the kind of figure that cost the project a 2x error in FINDINGS 43. It survives, with a correction of units: 15.6 kHz is the MSM6258V's 8 MHz clock ÷512 = 15,625 samples/s, 4 bits each, two to a byte = 7,812.5 B/s. The 7.8 is that in decimal kB; 11_cpu_budget.py was multiplying it by 1024, so it read 2.4% high. Harmless, and now derived from the sample rate in buscost.ADPCM_BYTES_PER_S instead of typed in.

The request count does not halve. 7,812.5 B/s is 7,812.5 DMA requests/s, because the port is 8 bits and the operand is a byte. That is the FINDINGS 43 trap in the other stream, and it does not spring: nobody had denominated audio per word.

52.4 So: what the audio does to the bus. Almost nothing.

651.0 B/frame at 12 fps × 16..19 clocks = 10,417..12,370 clocks of 833,333 — 1.25% to 1.48% of the frame. The decoder's measured mean is 68.5% of the frame period on the gate container, so audio takes about 4% of what the decoder leaves, and about 1.7% of it on the worst frame (which is already at 110.8% and misses with or without audio).

P6's bus risk does not materialise. The concern was sound and the answer is that a second DMA consumer at 7.8 kB/s is not what a bus at 88% occupancy is short of. The debit was 3.2x..3.8x understated, and it is still small.

52.5 THE ONE THAT MOVES SOMETHING: the disk channel is programmed the same

ch1, SASI, DCR = $80, OCR = $B2dual address, 8-bit port, cycle steal without hold, external request. Byte by byte, full arbitration each time. ch0 (FDC) too. Sharp programs every explicitly-addressed 8-bit device on this board identically, and by 52.2's arithmetic that is 16..19 clocks per delivered byte.

A CORRECTION TO THIS SECTION AS FIRST WRITTEN, made in the same session. It cited 42.4's sensitivity table — W <= 6 fits 0/120 frames, W = 8 misses 47/120 — as though those figures were in clocks per BYTE. They are per WORD, and FINDINGS 43 voided them: 43 is the section that caught W being charged per word to a byte-wide port, and it says in terms that 42.3's 0/120 was never physically reachable. Quoting them here would have re-imported the exact 2x unit error 43 exists to have corrected, one section after using the same trap as a warning. They are struck, and nothing below depends on them.

In the corrected unit the ladder is a per-byte cost of the DMAC's own configuration, and it is the ladder buscost.py already carries:

configuration clk/byte
single address, bus held 5
dual address, bus held 9
single address, arbitrated per byte 12
dual address, arbitrated per byte — what the ROM programs 16..19

15_bus_occupancy.py sweeps it on the gate container (37,403 B/frame, measured mean decode 570,958 clocks):

W clk/B video clk/frame % of frame CPU + audio + video
5 187,017 22.4% 92.2%
8 299,228 35.9% 105.7%
12 448,842 53.9% 123.6%
16 598,455 71.8% 141.6%
19 710,666 85.3% 155.0%

This table is the statement, and it is not corroborated by 42.4. The resemblance between the W = 8 row here and 42.4's 47/120 is a coincidence of two different units on two different containers at two different rates, and calling it a cross-check — as this section did when first written — was manufacturing agreement out of a unit error.

This does not close B3. scsiexrom.bin drives an MB89352, not the SASI port, and a different ROM may configure it differently. What changed is the prior and the framing: 42.6 says the handshake "is ours to choose, not to receive", and that is still true — but nothing in this tree has shown a cheaper configuration is reachable for an explicitly-addressed 8-bit port, and the vendor's own answer is the expensive one. Holding the bus, which is what separates 9 from 16..19, is a requirement on the player's DMAC programming rather than a range the hardware hands us. It is now the largest open number in the project, ahead of the rate.

52.6 Audio outranks the disk at the arbiter

CPR: FDC 0, ADPCM 1, SASI 2, _DMAMOVE 3 — lower is higher priority. With the ROM's arrangement, when both channels want the bus in the same slot ADPCM is served first. An audio byte is never the thing that waits; a video byte is. Relevant to 51's underrun analysis, which models delivery as a smooth rate.

52.7 What this does NOT establish

  1. Static read of a ROM image, not a running machine. No emulator executed this code for the purpose; the claim is about bytes in the shipping image. Real hardware would confirm the registers, not the timings.
  2. The timings are datasheet, not measured. 9 clocks for the transfer and 5..8 / 2 for the arbitration come from MC68450 Fig 4-25 and §4.5.2. They are the same source buscost.py already rests on for the span work, and they have never been checked against a board.
  3. IPL 1.0 is a pre-SCSI machine. ch1 is SASI. B3 stands.
  4. Our player is not obliged to copy the ROM. It programs these registers itself. 52.5 is a prior and a warning, not a measured ceiling — and the experiment that would settle it is P4, not another reading.
  5. Nothing here is an audio implementation. P6's other risks — extraction, encode, container interleave, the second stream's effect on wire and hence on 51.3's refill climb — are untouched. Only the bus question is answered.
  6. The frame-period accounting assumes the DMAC does not overlap the CPU (buscost.DMA_OVERLAPS = False), which is FINDINGS 35's premise: no cache, a two-word prefetch queue. A stolen bus cycle is a stopped 68000.

53. The loader moves onto the 68000, and a scene change finally has a price (session 21)

ROADMAP P1 and P2. Since session 1 the two load-time transforms have been done host-side, in tools/bench/dlxload.py, with the rigs pushing the result into emulated RAM: the codebooks expanded to word-per-pixel form (CB1 to 32 B an entry, CB4 to 8 B) and the 24-bit palette packed to GGGGGRRRRRBBBBBI with the shared LSB chosen per entry. That was the right call while the inner loop was what was being measured — charging a once-per-scene cost to the per-frame path would have flattered or damned it for no reason — but a player has no host.

src/player/load.i does both on the 68000, out of the raw container header as it comes off the disc. tools/bench/loadgate.s is its front-end, the way decode.s is frame.i's.

NAME THE LAYER. Everything here is emulated: MAME 0.277 x68000, -bios ipl10, stock 10 MHz / 2 MB, cross-checked on px68k's C68K core. Nothing has run on real hardware.

53.1 It reproduces dlxload.py exactly, on both cores

dlxload.py stays the reference — what changed is where the transforms run, not what they produce — so the gate is byte-for-byte, not "close enough":

  • CB1 8,192 B, CB4 2,048 B, palette 512 B: identical. A wrong codebook byte is a wrong colour in every block that uses that codeword, in every frame of the scene, and a wrong shared LSB is a slightly wrong colour, which is exactly the sort of defect that gets attributed to the codec.
  • The palette half is read back out of the palette registers at $E82000, not out of a RAM shadow, so "the words reached the hardware" is part of what passes.
  • The darkest-entry index agrees too (255 on the gate container). It comes out of an argmin whose tie-break has to match numpy's — first index at the minimum wins — and it is what the letterbox is filled with.
  • Both CPU cores produced the same 10,752 bytes, and the same as the host.

tools/bench/load_run.sh runs it and check.sh gates it.

53.2 What it costs, measured on two cores

stage MAME clocks C68K clocks Δ data bus (C68K)
scratch tables (boot only) 52,919 61,622 +16.4% 6.5%
P1 codebook expansion 92,609 95,304 +2.9% 43.2%
P2 palette entries 97,019 97,348 +0.4% 14.3%
BOOT: all three 246,957 253,614 +2.7% 23.2%
SCENE CHANGE: P1 + P2 189,627 192,322 +1.4% 28.6%

A scene change costs 18.96 ms of 68000 time — 22.8% of one 12 fps frame. Boot costs 24.70 ms. Bus occupancy is data accesses only (C68K does not see prefetch), so it is a lower bound; the expansion is the bus-heaviest thing here because it is a pure copy, and it still runs alone.

The stages are exactly additive on the exact core. P1 + P2 - SCENE = 330 clocks, and tables + P1 + P2 - 2x330 = 253,614 = BOOT, to the clock — 330 is the front-end's own per-pass overhead. On MAME the same identity closes to 1.8%, which is one tick of its host clock over the 0.99 s run. Two instruments, two granularities, one arithmetic. (That tick was written here as 1/55.46 s and is 1/56.69 s — MAME's raster, not the hardware's, 54.5. 17.64 ms over 990 ms is 1.78%, so the sentence was right and the label was wrong.)

53.3 The scratch tables are scene-independent, so they are not in the scene path

Packing a palette entry needs the squared error of both choices of the shared LSB, per channel. That is three table reads and a sign test here, out of three tables — the 6-bit-to-8-bit rendering the CRTC performs, its square, and the per-channel error difference — and not one of them describes the scene. They describe the machine. pal_tables is therefore a separate entry point from pal_pack, built once at boot: 5.29 ms saved on every scene change, 22% of what a naive port of dlxload.py would have charged per scene.

53.4 The two cores disagree only where the multiplies are, and C68K is wrong in kind

The table build is the only code in this tree that multiplies, and it is the only stage where the two cores disagree by more than 3%. px68k's C68K charges a flat 50 clocks for MULU and MULS regardless of the operand (c68kmacro.h:1869/1883, RET(50 + EA_CLOCKS_...)); the 68000 charges 38 + 2n, n counting bits in the source. For the 576 multiplies this code executes, the real total is 24,192 clocks against C68K's 28,800: the flat rate explains 4,608 of the 8,703 clock gap, and 4,095 clocks — 7.7% of the stage — are NOT explained. Recorded as open rather than rounded away; the residual is somewhere else in the two cycle tables and this stage is not worth the hunt.

The consequence is general and belongs in the reader's head: where a future measurement contains multiplies, C68K over-charges them, and it is the second opinion this tree leans on for every cycle figure. Nothing else in src/player/ multiplies — index scaling is lsl.w #5/#3 by construction — so no figure in FINDINGS 24-52 is affected.

53.5 Where the cost actually lands: the scene change, priced

tools/analysis/22_scene_load.py, cycle counts parsed out of the rig's own log rather than pasted in as constants. Three costs in three units, and the third is the one that compounds:

  • BYTES. The header region is 5,920 B (palette 768 + CB1 4,096 + CB4 1,024 + 32) and it must arrive before frame 0 can be decoded. It is not part of any frame record, so no rate table in this tree has ever counted it.
  • CLOCKS. 189,627, from 53.2.
  • ACCUMULATED SLACK. Those bytes are bytes the pipe did not spend filling the ring, so they cost play-time at the surplus rate pipe - wire — the currency FINDINGS 51.3 established a branch point spends.
pipe KB/s header ms + load ms total frame slots surplus KB/s slack cost
451.4 12.81 18.96 31.77 0.38 5.3 1.099 s
488 11.85 18.96 30.81 0.37 41.9 0.138 s
513.2 11.27 18.96 30.23 0.36 67.1 0.086 s
600 9.64 18.96 28.60 0.34 153.9 0.038 s

(Rates are explicit arguments with no default, FINDINGS 50. wire is 446.1 KB/s on the gate container, audio included.)

Two readings, and the second is the finding. First: the whole fixed cost of a scene change is about a third of one frame slot — it is not what makes a branch point expensive, the seek and the refill climb are. Second: the slack cost is hypersensitive to the rate, because it is divided by a surplus that goes to zero. At 488 KB/s the header lengthens the climb by 138 ms; at 451.4 KB/s — the arrival-deadline rate for this same container, 49.5 — the same 5,920 bytes cost 1.1 seconds of play. The header is cheap only where the pipe already has room, which is the same place everything else in this project is cheap.

53.6 The alternative that was not taken

The encoder could ship the codebooks pre-expanded and P1 would not exist. That trades 9.26 ms of 68000 time for 5,120 more bytes in every scene header — 10.5 ms of pipe at 488 KB/s, and 5,120 bytes that lengthen the climb again by the arithmetic above. Derived, not measured, from the two figures either side of it. It is close to a wash in milliseconds and it is not a wash in kind: the CPU is idle during a seek and the pipe is the resource this project is short of. The transform stays on the 68000.

53.7 What is still open in P2

The encoder still does not reserve a black entry (23.4), so the letterbox gets the palette's closest thing to black — index 255 here — rather than a true black with I = 0. That half of P2 is encoder-side, it changes the container, and it moves every constant fitted to the gate container, so it is a re-encode plus a re-measurement rather than an edit. load.i is ready for it: it reads whatever the palette section holds and reports the darkest index either way.


54. The frame clock moves onto the 68000, and the 12 fps frame turns out never to have existed (session 22)

ROADMAP P3, and the item was phrased "needs MFP timer or VBL" — which quietly assumes one of those can do it. Neither can, and finding out why produced a better clock than either and a correction to an instrument the whole tree reads.

src/player/clock.i is the clock; src/player/clockgate.s and tools/bench/clock.lua measure it; tools/analysis/23_frame_clock.py enumerates the space it was chosen from and prices its cadence. Two new stages in tools/bench/check.sh gate it.

Layer: MAME 0.277's emulated X68000, not real hardware. The MFP, the CRTC and the interrupt sequence are all the emulator's. Where the emulator and the registers disagree — and they do, 54.5 — the code is built on the registers.

54.1 No MFP timer can tick at 12 Hz, and none can tick as slowly as a frame

The MC68901's timer clock on this board is 16 MHz / 4 = 4 MHz (sharp/x68k.cpp:1027-1028), its prescaler ladder is {4, 10, 16, 50, 64, 100, 200} (machine/mc68901.cpp:173) and its data register is 8 bits. So:

  • the slowest tick a single timer can produce is 4e6/(200·256) = 78.125 Hz, which is 6.5× faster than a 12 fps frame — a software divider is required whatever the source;
  • 4e6/12 = 333,333.33 is not an integer, so no prescale/data pair divides to 12 Hz at all. 23_frame_clock.py walks all 7 × 256 of them and finds zero.

A timer clock is therefore not "the simple option". It is a divider plus an interrupt rate 3.6× higher than the raster's, at an arbitrary phase against the scan.

54.2 The raster cannot do it by whole division either — and the fix is exact

V-DISP is on MFP GPIP4 (x68k.cpp:1139), and the same pin is Timer A's event input (mc68901.cpp:167, GPIO_TIMER = {GPIP_4, GPIP_3}); its interrupt is channel 6, IR_GPIP_4 = $40 (mc68901.cpp:76). The raster is 31,500/568 = 55.4577 Hz exactly. Every whole divide misses:

Timer A event count fps error
4 13.8644 +15.54%
5 11.0915 7.57%

12 fps needs 4.6215 refreshes per frame. So the divider keeps a remainder:

each V-DISP:  acc += fps*VTOTAL          ; 12*568 = 6816
              if acc >= 31500: acc -= 31500 ; PACE += 1

Long-run rate is fps·VTOTAL/VTOTAL = 12.000000 fps exactly, with a remainder that never accumulates. Both constants are read out of the CRTC at initR04+1 for VTOTAL, R20 bit 4 checked for the 31.5 kHz mode — so the clock is derived from the registers that generate the raster it counts, and the two cannot drift apart. The accumulator peaks at 38,316, so it is 16-bit arithmetic on a 68000; clk_init refuses rather than overflow (the ceiling is fps < 59.9 at this VTOTAL).

Measured over 3,000 refreshes: 3,000 interrupts, 649 ticks, where 649.1429 were exactly due — an error of 0.14 ticks, i.e. the remainder still held. The gate is stated in ticks and not in ppm on purpose: a remainder-keeping divider is off by at most one tick over any window, so quoting ppm would let a longer window advertise a tighter clock for nothing.

54.3 It costs 181.35 clocks per V-DISP — 838 per frame, 0.10% of the budget

The host cannot time this: MAME's Lua sees the machine once per screen frame, 17.64 ms, and the interrupt costs microseconds. So the 68000 times it itself. clockgate.s runs a one-instruction loop for a window of 3,000 refreshes with the clock off and again with it armed:

clock off:  iters0·L            = clocks in the window   ->  L
clock on:   iters1·L + ints·H   = clocks in the window   ->  H

L is calibrated, not looked up — the point is to price the clock on the machine rather than against buscost.py, which is the table being checked.

loop iteration, calibrated over 13,926,121 of them 38.000002 clocks
per V-DISP interrupt, over 3,000 181.35 clocks
per 12 fps frame (4.6215 interrupts) 838 clocks = 0.1006%

L landing on a whole number to seven digits is the check that licenses the subtraction, and it is also an independent confirmation of buscost.py's model: addq.l #1,(xxx).L is 3 instruction words + 4 data accesses = 7 bus cycles = 28 clocks, plus 10 for the bra.s.

The 181.35 decomposes exactly. By the same model the handler body is 130 clocks on a V-DISP that emits no tick and 164 on one that does; over the measured 649/3,000 mix that is 137.355, leaving 43.99 clocks for the interrupt exception sequence — the textbook 44, measured here rather than recalled.

For comparison, the cheapest exact MFP-timer clock would interrupt 16.7 times a frame instead of 4.6: 3.6× the cost, for a tick with no fixed relationship to the scan.

54.4 THE ONE THAT MOVES SOMETHING: there is no 83.33 ms frame, and there never was

12 fps on a 55.4577 Hz raster is 4.6215 refreshes, so a frame is shown for 4 refreshes (72.13 ms) or 5 (90.16 ms) — 37.9% of them short. The 833,333-clock budget every figure in this project is priced against is the mean slot, and the short slot is 13.4% under it.

With the per-frame decode costs (tmp/c68k_frames.csv, 120 frames of the gate container) run through the actual divider and the actual pace gate:

tick source short slot frames over it no idle left
nominal 1/fps model (no raster has it) 833,333 1/120 1/120
the host tick, as stream.lua really emits it 705,590 10/120 4/120
the 68000's clock, hardware raster 721,270 10/120 4/120
the 68000's clock, MAME's raster 705,590 10/120 4/120

The cadence was already there and nothing had named it. stream.lua's tick is floor((t - t_rel) * fps) — which looks uniform and is not, because Lua only sees the machine at frame boundaries, so its ticks land on refreshes and its gaps are the same two whole numbers. Every host-paced result in FINDINGS 49 and 51 already carried a 4/5 cadence. P3 did not introduce it. It moved who produces it onto the machine and made it visible.

A short slot is not a dropped frame. The pace gate says only "not before tick i", so a frame that overruns spends the next frame's idle and the clock recovers itself; the cost is one frame presented a refresh late. What the table counts is frames with no idle left, and the difference between the nominal row and the raster rows — 1 against 4 — is the entire price of the cadence on this container.

The expensive frame is frame 0, at 923,146 clocks = 111% of the nominal budget: the first frame of a scene has nothing to SKIP against, so it is the whole picture in one slot. Most of what follows it in those counts is that transient draining. It also means the cost lands at a scene change, next to FINDINGS 53.2's 18.96 ms of loader and the seek — not spread over the window.

src/player/stream.s now counts this itself (LATEFR/LATEMAX/LATE1ST), and the rig's count matches the offline model exactly: 4/120, first at frame 1, on both tick sources. The counter sits ahead of the wait loop and the free-running path executes none of it, so FINDINGS 49's figures are untouched.

54.5 MAME's raster runs 2.22% fast, and the whole tree has been sampling it

x68k_crtc.cpp refresh_mode() computes the frame period as (scr.max_x * scr.max_y) dots over the dot clock, with scr.max_x = m_htotal - 8 — one character cell short, and an inclusive rectangle bound used as a count. In the 256-wide mode that is 360 where the registers say 368, so MAME's refresh is fast by 368/360 = 1.02222:

  • registers: 31,500/568 = 55.4577 Hz
  • MAME, measured by clock.lua over 3,000 frames: 56.6901 Hz

The two agree to six digits with clock_69m()/6 / (360·568), so this is the mechanism and not a coincidence. Consequences, and the third one is why it is worth this much space:

  1. Every "1/55.46 s granularity" note in this tree was wrong — it is 1/56.69 s, 17.64 ms. Corrected in decode.lua, load.lua, span.lua, blit.lua, loadgate.s and check.sh, with the derivation put once in crtc_mode.lua. No conclusion changes: 53.2's "one tick over the 0.99 s run" is 1.78% at the corrected figure and was quoted as 1.8%.
  2. 68000 cycle figures are untouched. The CPU clock is 40 MHz/4 and has nothing to do with the screen. Nothing in FINDINGS 2453 moves.
  3. A raster-paced player runs 2.22% fast under MAME, so the rig measures 12.267 fps where the hardware would give 12.000. clock.lua reports both and de-skews, and clock_run.sh prices the interrupt against the hardware refresh count — charging the player the emulator's extra interrupts would overstate the cost by that same 2.2%.

Do not "fix" 55.4577 to match the measurement. It is the hardware's, derived from the dot clocks, and it is what the divider is built on.

54.6 What had to be turned off, and why it is in the file

The rigs launch the 68000 at SR=$2700 into a machine the IPL ROM has already booted, so the MFP arrives with whatever IOCS enabled on it and vectors pointing into IOCS. Lowering the mask without disarming it would vector into code we did not put there. clk_init writes IERA = IERB = 0 first — which on the MC68901 clears the matching pending bits with them (mc68901.cpp REGISTER_IERA/B, m_ipr &= m_ier) — then arms GPIP4 alone, takes the falling edge (AER bit 4 clear: the start of vertical blanking, which is when a player would present), and drops to SR=$2500. Levels 15 stay masked, so the DMAC (IRQ3) and the SCC (IRQ5) cannot get in. VR is written with S clear, so an acknowledge clears the pending bit by itself and the handler needs no end-of-interrupt write.

The handler saves only the low word of d0, because every operation in it is a word operation — which is legal precisely because clk_init proved the accumulator fits 16 bits. decode.s and frame.i were checked for stack tricks before the mask was lowered: the only a7 use in either is one move.l a1,-(sp) pair, so an interrupt cannot corrupt decoder state. The 120-frame self-paced decode being pixel-exact is the test of that, and it is gated.


55. The 68000 fills its own ring, and the player's request loop costs more than the medium does (session 23)

ROADMAP P5, the last M2 item this tree could build. FINDINGS 49 and 51 measured a ring that a HOST filled: tools/bench/stream.lua held the record index, chose where every record went, wrote the descriptor and advertised it. The 68000 only consumed. That is the same shape session 21 found in the loader and session 22 in the frame clock — a policy living outside the machine that has to run inside it — and it was the last one in the delivery path.

src/player/ring.i is that policy on the 68000: aligned placement, the descriptor ring, a prefill, an accumulated-slack rule and a seek. The rig keeps only what is genuinely not the CPU's — a transport that answers one request at a time at a modelled rate, which is what an SPC and one DMAC channel are.

55.1 The container had to change: DLX4 carries a record index

aligned asks whether the NEXT record fits before the end of the ring, which is a question about a record's length asked before it is fetched. Every reader in this tree learned record boundaries by walking the frame stream — reading each record's length word to find the next — and that is exactly what a player streaming off a disc cannot do: the length word of record i+1 is one of the bytes it has not fetched. A branch point needs the same table a second time, to seek to record j without reading what lies between.

DLX4 adds nframes u16 longword-counts to the scene header, ahead of the frame stream. Costs, measured on the gate container:

DLX3 DLX4
scene header 5,920 B 6,164 B (+240 index, +4 header)
frame payloads byte-identical, all 120

The payloads being byte-identical is asserted rather than assumed: the same encode was written both ways and compared record for record, so no constant fitted to the gate container moves. dlx.py cross-checks the index against its own walk of the stream and refuses a container where they disagree, and prep_stream.py checks it again against the disk image it lays out. Lengths rather than offsets: 2 bytes a frame instead of 4, and the disc offsets are a running sum the player builds once at scene load (ROFF, 4 B/record of RAM).

In 53.5's currency the 244 bytes are small — 0.5 ms of pipe at 488 KB/s — but they are on the same side of the ledger as the 5,920 that section priced, and the scene header is now 6,164 B that must arrive before frame 0.

55.2 It reproduces the host producer's tiling exactly

Third independent implementation of aligned, on the gate container in a 256 KB ring:

producer wraps mean hole pixel-exact
19_ring_stream.py (Python, from record sizes) 18 14.7 KB
stream.lua (host, driving the 68000) 18 14.7 KB yes
ring.i (the 68000 itself) 18 14.7 KB yes

The host now audits rather than produces: every placement the machine makes is checked against the host's own index and its own list of records the decoder has not consumed, and the run is refused on the first disagreement. That is what makes the pixel-exact result a statement about ring.i and not about a new rig.

55.3 THE ONE THAT MOVES SOMETHING: the channel is idle whenever the player is not asking

A channel only moves bytes while it has a request, and only the CPU can give it one. Between the completion of record i and the issue of record i+1 the disc stands still, and the length of that gap is a property of the player's loop, not of the medium. No host-filled run could see it — the host producer placed records whenever it liked — so no rate table in this tree contains it.

Measured on the machine, same container, same 256 KB ring, same 488 KB/s, the only difference being how many requests the player may have outstanding:

queue channel idle gaps underruns slack ceiling mean slack bound by
1 request 669.0 ms, 6.8% 119 59/120 2 1.0 rate
2 requests 317.5 ms, 3.4% 9 0/120 5 3.5 ring

The surplus this container has over the wire at 488 KB/s is 8.7% of the pipe, and a one-deep request loop spends 6.8% of it on nothing. That is most of the surplus 51.3's lookahead is accumulated out of, which is why the same ring at the same rate goes from rate-bound with a ceiling of 2 to ring-bound with a ceiling of 5 on a change with no bytes in it at all.

A second queued slot costs the 68000 nothing per frame and is available on the hardware: the HD63450 has four channels and the IPL programs all of them (52.1).

55.4 Prefill is the weaker lever, and now there is a number for it

Prefill in whole records, at 488 KB/s in a 256 KB ring, every cell pixel-exact:

prefill 1 2 3 4 6
underruns, 1-deep queue 66 59 49 47 24
underruns, 2-deep queue 1 0 0 0 0

A prefill buys a one-off cushion that a rate-bound pipe spends immediately; a queued request buys the rate back every frame. Six records of prefill is half a second of black screen at the start of every scene and still leaves 24 underruns; a second slot leaves none for nothing. The policy ring_prefill implements is therefore small — 2 records — and the reason it is not 1 is 51.2: n resident records buy n-1 frame times, so releasing at 1 starts a scene with a stall budget of zero.

55.5 The slack rule is in the player now, and so is a seek

ring_may_seek answers 51.2's rule as arithmetic the player can run — "resident minus one, against the frames this branch will cost" — instead of a line in a rig's log. ring_seek takes a record number, waits the channel quiet (an outstanding transfer is bytes already on their way to an address about to be declared free), takes the disc address out of the index, and empties the ring.

Rehearsed as a second pass over the same scene: 240 records placed, the seek at 12.87 s, the ring refilled from empty, 0 underruns after it, and the final frame of the second pass pixel-exact. The seek's cost shows up exactly where 55.3 says it would — as the worst channel gap of the run, 397.5 ms — and that is the disc idle, not a mechanical seek, which is still unmodelled (51.7.5).

55.6 An independent model, and where it does and does not agree

tools/analysis/24_ring_owner.py is the same producer written from record sizes and per-frame decode costs, sharing no code with the rig — the 49.4/51.5 arrangement. It reads the DLX4 index the machine reads, and it reproduces 54.4's 4-or-5-refresh cadence rather than averaging it away.

488 KB/s rig Q=1 model Q=1 rig Q=2 model Q=2
channel idle 6.8% 8.8% 3.4% 5.3%
slack ceiling 2 3 5 6
mean slack 1.0 1.1 3.5 4.2
underruns 59/120 11/120 0/120 0/120

The model runs one record ahead of the rig, which is the same one-record bracket 51.5 recorded and reported rather than tuned away. The underrun count at Q=1 is the one number that disagrees badly, and it is a threshold statistic on a quantity sitting at 1: with a mean slack of one record, whether each individual frame's record lands before or after its tick is decided by details neither model has. The agreement that matters is the resource statement — a one-deep queue loses 7-9% of the pipe and two-thirds of the lookahead — and on that they agree.

The model's mean decode cost, 561,126 clk/frame, lands within 0.07% of the 561,532 the ring pass measured under MAME (49.7.5), from the encoder's own constants.

55.7 Three bugs and one instrument correction, recorded because they were all silent

  1. The reader's wrap rule was not the writer's. Stepping the read cursor past record i lands on the end of record i, which is where record i+1 went only if it FITTED there. Using the wrong record's length left the cursor inside the hole, and one more retirement pushed it past the end of the ring and wrapped it to an address unrelated to any record. The live span computed from that is shorter than the truth, so the producer places over a record the decoder has not read. Symptom: a bitstream desync, not a fault.
  2. The free-space test decided the wrap before it knew the shape. When the LIVE span is the one that wraps, the ring base is not free and aligned may not restart there. Deciding from WCUR + len > SZ alone overwrote live records. Same symptom.
  3. The queue was gated on completion instead of retirement. A slot stays in use until the descriptor has been read out of it, which happens one poll after the ack at the earliest. Gating on the ack let the CPU overwrite a slot whose descriptor had not been published; DESC for that frame stayed zero and the decoder decoded address zero. This one only exists at a queue depth above 1, and it is why the two-deep result took three attempts to obtain.
  4. The rig was capturing a torn screen. MAME renders a screen line by line and the machine-frame notifier fires at the END of that frame, so a bitmap for a frame in which GVRAM changed holds lines from before and after the change. Snapshotting it captures a tear, which reads as a pixel-exactness failure in the bottom blocks plus a broken double-scan pairing. It only bites when the decoder finishes its last frame late in a screen frame, so it appeared for the first time in a run with underruns. The rig now waits one whole frame before the capture. No previously reported result is affected — every one of them finished its last frame with idle to spare — but the check.sh gates would have been flaky under any future run that did not.

An instrument note, not a bug: under the self-clock the host's "records late" report grades arrivals against the tick times it OBSERVED, which are up to 17.64 ms late (54.5), so it understates lateness — 6 records late where the 68000 itself counted 59 frames that had to wait. The decoder's own stall counter is the sharp instrument. Host-paced runs take their deadlines from a host model and are exact, so 49.6's table is unaffected.

55.8 What this does NOT establish

  1. The transport is still a model. It delivers at a chosen byte rate with an exact clock; it is not an MB89352. No command overhead, no arbitration, no sector granularity, no mechanical seek. W — the clocks the DMAC steals per delivered byte — is still undecided and still unmeasurable here (P4, 52.5). A zero-underrun result means the bytes were in time, not that the frames fit.
  2. The rates are chosen inputs. FINDINGS 50 stands: every column is a sensitivity, not a claim about a BlueSCSI.
  3. One container, one scene, one ring size. The ceilings are in whole records and move with record size (51.7.3).
  4. The seek is a rewind, not a branch. It exercises the machinery — quiet the channel, empty the ring, address record j out of the index, refill — against a container that has one scene in it. What the worst gap between two real decision points is still needs the scene graph (ROADMAP G1).
  5. decode.s and frame.i are unchanged and decode.bin is still 1,296 B at the same MD5. stream.s grew to 2,814 B: the ring producer, plus a two-instruction test at the top of the pace wait that routes a self-filled run into a polling wait loop. The legacy wait loops are byte for byte the ones FINDINGS 51 measured and a host-filled run executes none of the new code.

Findings — session 24 (2026-08-24)

56. The scene graph is in, and the worst gap between two decision points is zero (session 24)

ROADMAP G1, and it was scheduled early because it is a measurement input. FINDINGS 51.3 established that a ring's lookahead is accumulated out of pipe - wire and that a seek spends all of it, so what a branch point costs is set by the rate and by the time since the last branch. 55.5 rehearsed a seek on the machine and then said out loud that it could not ask the question that matters, because nothing in this tree knew where the branch points are.

Now it does, in two files with a hard line between them (USER DECISION, session 24):

  • tools/import/scenegraph.py is the only file in this tree that knows anything about somebody else's source. Their file layout, table names, timing formulas and magic constants are wired into it and nowhere else. It writes DLXSCENE1, this project's own schema — a clip's length, its exits and the earliest instant each of them can fire — into gitignored tmp/.
  • tools/analysis/25_scene_graph.py reads only DLXSCENE1 and could not name an outside project if it wanted to.

Nothing is vendored and nothing outside-derived is committed. That line is worth drawing before the game-logic layer exists rather than after: when one of those projects moves, exactly one file in this tree breaks, and when a scene table is eventually committed rather than regenerated, there is one place the attribution already lives. Restructuring changed no number in this section — the split was made after the measurement and the whole output was re-run byte for byte.

56.1 What was imported, and what gates it

40 scenes, 516 sequences, 906 input windows, plus scene_manager.rows — the 13x3 scene order the arcade walks. 282 of the 516 sequences (54.7%) are entered by a seek; the rest play on from wherever the disc already is, which is the distinction the whole finding rests on.

The source table is Lua, and there is no Lua interpreter on this box, so the importer contains a deliberately small Lua-subset parser: table constructors, literals, bare identifiers, the file's four timing helpers and +/- between them. Anything else is a parse error rather than a silent skip. Three gates stand behind that choice:

  1. the four timing helpers are matched against the text that defines themframe / 23.976, the - 6297.0 ROM offset, noseek returning -1, (seconds * 1000) + ms. If upstream changes a formula, the tool stops rather than keeps evaluating the old one.
  2. the parse must reach 516 sequences and 906 input windows exactly. A parser that quietly dropped a branch would produce a smaller graph and a longer worst gap, i.e. it would fail in the flattering direction.
  3. check.sh runs the import and then the analysis, and skips rather than fails when there is no checkout, like every other outside-this-repo input in the tree.

56.2 CORRECTION to FINDINGS 16: there is only one transcription

16 cleared two permissively licensed transcriptions and planned to diff them against each other to catch transcription errors. That plan does not work.

The SNES project's own data/events/README.md states its 516 chapter XMLs are "derived from DirkSimple game data". They are a conversion of the same transcription, not a second one. The diff below is still worth running — it catches conversion errors — but it cannot catch a transcription error, because there is nothing independent to compare against. DirkSimple is the single source, and its own provenance is the arcade ROM's data table.

That correction was cheap to make and it was one sentence of a README away from never being made at all. It belongs with FINDINGS 42.1: a plausible source with no provenance is folklore, and so is a plausible cross-check.

56.3 THE MEASUREMENT: the worst gap is zero, and 5.4% of branches are

Chaining play across non-seeking sequences and taking the earliest moment an input window opens (the least play a clip can deliver before the branch it leads to), over 612 distinct transitions into a seek, excluding attract mode:

seconds of play
worst 0.000
p10 0.950
p25 1.966
median 3.473
p75 5.800
p90 9.548
best 82.497

33 of the 612 (5.4%) are zero: an input window that opens at t=0 of a clip the disc seeked to, so two seeks can fall back to back with no play between them at all. flaming_ropes.enter_room -> fall_to_death is one — press right on the frame the clip starts and the player dies immediately.

This is not an edge case to be designed around; it is the game. A rule of the form "has there been enough play since the last branch" — 51.2's slack rule, ring_may_seek in src/player/ring.i — can be answered NO by the content, not by the buffer, and no amount of ring is a defence.

203 of the 612 end the scene, which in this design is also a container change and needs 6,164 header bytes before frame 0 (53, 55.1). The worst scene-change gap is 0.541 s and the median is 2.501 s.

56.4 The median branch point arrives before the ring has refilled

51.3's climb, against the game's own gap distribution. Gate container (rc_fr_singe_scsi_span.dlx, mean record 36.5 KB, wire 446.1 KB/s); rates are explicit arguments and every one of them is a sensitivity, not a claim:

ring KB pipe KB/s ceiling climb s branch points under the climb
256 451.4 3 20.83 601/612 (98%)
256 488.0 7 6.11 468/612 (76%)
256 513.2 7 3.81 370/612 (60%)
256 600.0 7 1.66 129/612 (21%)
512 488.0 11 9.60 551/612 (90%)
512 513.2 14 7.63 512/612 (84%)
512 600.0 14 3.32 301/612 (49%)

Two things fall out, and the second is the one that costs something.

  1. At every rate this tree has considered, most branch points arrive with less lookahead than the one before them. At 488 KB/s in a 256 KB ring — the configuration check.sh gates — that is 76%.
  2. A bigger ring makes this metric worse, and now content says so too. 51.3 derived it from the surplus alone; here the same rate goes from 76% under the climb at 256 KB to 90% at 512 KB, because doubling the ring doubles the ceiling without touching pipe - wire. The ring is not the lever. The surplus is.

56.5 What a branch actually costs when the gap bought nothing

The climb is what a player needs to tolerate the next branch. What it pays at one is the prefill, because the ring is empty after a seek and 55.4's shipped policy releases the decoder at 2 records:

pipe KB/s 2-record prefill as a scene change (+6,164 B)
451.4 161.8 ms (1.94 frame slots) 175.2 ms (2.10)
488.0 149.7 ms (1.80) 162.0 ms (1.94)

So a zero-play branch is not a failure: it costs about two frame slots of black, every time. What it removes is margin. A player that branches at p10 (0.950 s) has spent its whole lookahead and rebuilt almost none of it, and the next slow record has nothing behind it. The finding is not "this breaks", it is "this design runs permanently at minimum lookahead, and the arcade content is what puts it there." 22_scene_load.py prices the scene-change case properly, clocks included; the mechanical seek is still unmodelled (B1) and is charged on top of all of it.

56.6 What the cross-check IS worth, now that it is not a cross-check

Run anyway, against 518 SNES chapter XMLs, with the 40 scene abbreviations matched to DirkSimple scenes from the data — the abbreviation's letters must be a subsequence of the scene name, ranked by sequence-name overlap, with a reversed-scene rule for the thirteen mirrored scenes. (Overlap alone mapped snkr to black_knight, because two scenes full of seqN names look alike.)

  • Start times do not compare at all. The SNES XMLs are on their own extraction's timeline; DirkSimple is on arcade ROM frames minus 6,297 ms. The difference is not a constant and does not even keep its sign (spread -8.0 s .. +6.4 s). Reported as a spread rather than as a check, because a check it is not.
  • Durations do compare — they are offset-invariant. 388/505 agree within one laserdisc frame (76.8%), median difference 0 ms.
  • Branch structure compares: 470/505 chapters (93.1%) carry the identical set of (input -> target) edges. Of the 35 that differ, 16 are renames (captured_by_ghouls -> ghoul_capture) and 18 of the remaining 19 are the SNES conversion dropping the arcade's diagonals. The 19th is intr_castle_exterior, where the SNES added a skip.

Zero transcription discrepancies were found, and none could have been. What the diff produced is one useful fact about our own input layer, below.

56.7 Two constraints on the input layer, from the same import

  1. The arcade uses eight directions plus action and start. Counted over the 906 windows: left 233, right 217, up 209, down 152, action 72, upleft 13, upright 4, downleft 3, downright 1, start 2. The diagonals are 21 windows out of 906 — rare enough to be dropped by a port that had to (the SNES one did) and not droppable by one aiming at the arcade.
  2. The shortest input window is 98 ms. Median 950 ms (11.4 frame slots), p10 393 ms, but the floor is 98 ms — and by 54.4 a 12 fps frame slot is 72.13 ms or 90.16 ms, never 83.33. A 98 ms window is one or two frames wide. Polling input on the frame tick is therefore marginal by construction: the input layer has to run off something faster than the frame clock, and src/player/clock.i already owns an MFP interrupt at 181.35 clocks a V-DISP (54.2) that is 8.6x faster and costs 0.1% of the budget.

56.8 What this does NOT establish

  1. No rate here is measured. Every column is a sensitivity across explicit rates (FINDINGS 50). B1 is still open and the mechanical seek still has no figure at all.
  2. The gap model is a lower bound by construction. It takes the earliest instant an input window opens, so it is what an expert player can force, not what a typical one produces. That is the right bound for a buffer design and the wrong one for describing play.
  3. It is the arcade's graph, not this port's. The 612 transitions assume the port reproduces every branch. Nothing has been mapped onto our 224 Blu-ray streams yet — the SNES project's 516 chapters are finer-grained than our streams, and that mapping is still C1's problem.
  4. Nothing ran on the 68000 this session. This is host-side analysis of an imported table. decode.s, stream.s, ring.i, clock.i and load.i are untouched, decode.bin is still 1,296 B at the same MD5, and the green light was ALL GREEN before and after.
  5. The scene graph is not vendored, and the coupling is contained. Neither repo ships here and neither is redistributable from this tree; both are permissive (DirkSimple zlib, Ryan C. Gordon; SNES project MIT, Chad Doebelin) and both are cloned by the reader. The sources block of every generated table carries the attribution. tmp/scenegraph.json is generated, gitignored and derived data: committing it, or any table built from it, is redistribution and the attribution has to travel with it.

FINDINGS 57 — the 68000 reads the disc itself, and P4 was never blocked

Session 25. ROADMAP P4, first half. Green light ALL GREEN before and after. Emulated — MAME 0.277, x68000 -exp1 cz6bs1. No real hardware.

57.1 The blocker was a missing FILE, not a missing MODEL, and the tree already knew

Session 21 recorded P4 as "blocked in this tree", re-checked rather than assumed, on three grounds. One of them is wrong:

there is still no scsiexrom.bin anywhere on this machine ... MAME's x68000 has no MB89352 path, and hd63450.cpp decodes no DTYP.

MAME 0.277's x68000 does have one. -listslots offers cz6bs1 on exp1 and exp2; -listdevices x68000 -exp1 cz6bs1 shows a Fujitsu MB89352 SCSI controller @ 5.00 MHz on a SCSI bus with a hard disk at ID 0, alongside the HD63450. FINDINGS 32.4 had already established this in session 9 — the CZ-6BS1's DMA glue, $EA0000, the data register at $EA0015 — and 42.5 built on it in session 14. The session-21 note is a regression in the record, not a discovery.

What is genuinely missing is only the 8 KB scsiexrom.bin (CRC 7be488de), which MAME requires to instantiate the card: without it the machine refuses to start at all. That is the entire blocker, and it is not one, because the player drives the SPC registers directly and never executes that ROM — which was already the plan in docs/BENCHMARK.md item 4, written in session 2, long before the file turned out to be absent. tools/bench/scsi_run.sh supplies a zero-filled placeholder on its own rompath, leaves the user's romset untouched, and lets MAME print WRONG CHECKSUMS as it should.

The substitution is honest here and would not be everywhere. Anything that boots from the card, or calls SCSI IOCS, does execute that ROM. Do not reuse the rompath for those. B3 is untouched: it wants the ROM's bytes disassembled for the DCR it writes, and a blank one has none.

57.2 The register map, measured rather than inferred

32.4 quoted one address. src/player/scsigate.s probes $EA0000..$EA003F one address at a time, with a bus-error handler that records the fault, steps the index and re-enters the loop — so a hole costs an entry in the map rather than the rest of the run. 60 of 64 addresses answer.

registers odd bytes, $EA0001 + 2n, n = 0..14
$EA0007 (n=3, TMOD) BUS ERROR
$EA001F (n=15, EXBF) BUS ERROR
$EA0017 (n=11, TEMP) wrote $A5, read back $A5
$EA0015 (n=10, DREG) as 32.4 said

The two holes are exactly the two registers the MB89352 omits and the MB87030 has, which independently confirms which part MAME is modelling. It also corrects the device's own documentation: the summary of mb87030.cpp says the MB89351/352 "skip TMOD and EXBF, shifting subsequent indices accordingly", and the machine says MAME leaves holes and shifts nothing — which is what keeps DREG at index 10 and at $EA0015. The bytes win. The first version of this probe walked upward with move.b (a0)+, took a bus error at $EA0006, and knew one address was dead and nothing about the other 57; a sequential dump reports the first hole as the answer.

57.3 The data register is DMA-only on this card, and a PIO write vanishes

x68k_scsiext.cpp installs its own handler on $EA0015 and on no other address:

write:  if (exown()) { if (!drq) dtack_w(1); else dma_w(data); }
        else         dreg_w(data);

On this machine exown() — the HD63450's OWN, fed back to the slot by x68k.cpp — is asserted where a PIO write needs it not to be. The else arm is unreachable, and a byte written to $EA0015 with the SPC in PROGRAM transfer mode is discarded silently: no error bit, no status change, no interrupt. Quieting all four DMAC channels (CCR = 0, CSR = $FF) does not change it.

It was measured, not reasoned about — the gate writes $5A to $EA0015 and reads it straight back, and gets $00 with the FIFO still empty — because ten command bytes vanishing without trace looks exactly like a target refusing a command, and that is how it first presented.

So every transfer issues SCMD without the PROGRAM bit, which puts the SPC in DMA mode and makes it raise DRQ, and the CPU then moves the bytes through $EA0015 itself, in via dma_w and out via dma_r. The CPU stands in for the DMAC, through the DMAC's own door.

What that costs the argument, stated because it is easy to overclaim. With exown asserted at idle, MAME cannot distinguish a CPU-driven byte at $EA0015 from a DMAC-driven one. This rig therefore demonstrates the DATA PATH and cannot, on its own, demonstrate that the HD63450 is the thing driving it — which is precisely what ROADMAP calls P4's first job. Whether a real CZ-6BS1 also refuses PIO here is not settled: it is a property of MAME's model and it wants a board.

57.4 The result

src/player/scsi.i, 68000 code, no IOCS and no host in the transfer path: selects the target, and issues READ(10) twice.

READ(10) OK: 4096 B from LBA 0    match the host's image byte for byte
READ(10) OK: 2048 B from LBA 1000 match too

The second one is the half that matters: a driver that emits a malformed LBA field still passes LBA 0, because zero is what a malformed field usually is.

The volume is tmp/stream_disk.bin — the same file prep_stream.py already writes for the ring rig — so the SCSI volume and the host-file pipe carry byte-identical bytes, and a difference between the two rigs cannot be a difference in what they are reading.

57.5 Five bugs, and four of them were silent

Recorded because the pattern is the finding: nothing in a SCSI bring-up tells you what you did wrong. Every one of these presented as a phase that never arrived.

  1. sc_settc wrote the wrong three bytes. Three chained rol.l #8 put the original bits 31..24, 23..16 and 15..8 into TCH/TCM/TCL, so a count of 10 loaded a transfer counter of zero. MAME completed the TRANSFER instantly and silently, and the bus sat in command phase. Now written low-byte-first with lsr. The same trap was live in the CDB's block-count field.
  2. A byte handed to a FIFO is not a byte on the bus. The driver returned from the command phase with the last byte still in the SPC, asked what phase the bus was in, and got COMMAND — which reads as a target refusing the command. Fixed by waiting for XFER IN PROGRESS to clear.
  3. A fixed phase sequence is wrong. The first version ran select → command → data → status → message; the target came up in MESSAGE OUT with ATN asserted and the driver called it an unexpected phase. The bus decides the order. scsi_read is now a phase loop, which is both shorter and correct.
  4. The discarded PIO write of 57.3.
  5. The initiator must let go of the bus, in two steps. After the final message byte the SPC still holds ACK — PSNS reads $4F, REQ low and ACK high — and a target cannot drop BSY into that. It needs SCMD reset-ACK/REQ and then bus release. This one only appeared once there were two reads: one read passed byte-exact and every conclusion drawn from it was sound, and the second could not select. A player issues one command per record, so the failure would have been universal in the ring and invisible in the demonstration.

57.6 What this does and does not move

Does not move W. Not by one clock. MAME's device models are functional, not transfer-timing accurate (docs/BENCHMARK.md), and 42.5 reads its DMAC configured in wall-clock attotimes rather than per-operand cycles. W remains the project's largest open number and still wants a board.

Does not finish P4. What is done is the correctness half — BENCHMARK's Tier 1, "does our read path work at all". What is left is the half ROADMAP calls P4's first job: a DMAC configuration that holds the bus, and then the driver behind ring.i's XF_* mailbox in place of stream.lua's modelled transport, gated on the same pixel-exact 120 frames. 57.3 is a warning about the first of those: this apparatus cannot tell a DMAC-driven byte from a CPU-driven one at $EA0015, so "the DMAC held the bus" will need evidence that does not come from watching that address.

Does move the premise of every delivery rig in the tree. Until now the bytes came from a host. They now come off a disc, on the machine's own instructions, byte-exact at two different LBAs.


FINDINGS 58 — the player runs off the disc, and PIO costs 87 clocks a byte (session 25b/26)

Emulated. MAME 0.277, x68000 -exp1 cz6bs1 -ramsize 2M, a blank scsiexrom.bin on a private rompath (57.1's substitution, unchanged). No real hardware ran. ./tools/bench/check.sh was ALL GREEN before this and ALL GREEN after, with two new stages.

ROADMAP P4b is DONE. P4a is not, and 58.2 is why it is now the item that decides the project rather than one of two that do.

58.1 The seam closed: 120 pixel-exact frames, off a real volume

src/player/xfer.i sits behind src/player/ring.i's XF_* mailbox in place of tools/bench/stream.lua's modelled transport. XF_GO is answered by a real READ(10) to a real MB89352 and XF_ACK is a word the 68000 bumps when the bytes have landed — not one a host synthesises from emulated time.

records fetched by the 68000 120, one READ(10) each
bytes into the ring 4,488,588, and the decode is pixel-exact
bytes off the disc 4,548,608 — see 58.3
ring 256 KB, 18 wraps, 14.7 KB mean hole
a real mid-stream seek pass 2 pixel-exact, ring thrown away and rebuilt

The 18 wraps are the load-bearing assertion, not the byte count. They are the same 18 the host producer produced in 49.4 and the same 18 ring.i produced against a modelled transport in 55.4 — a third transport, same tiling. ring.i is not supposed to be able to tell which side of the mailbox answered it, and this is the number that says it could not.

The change above the seam is two bsrs. One in ring_poll, one in ring_seek's quiet-wait — and the second is not optional. With the transport inside the machine, the only thing that can retire an outstanding request is that wait loop itself, so a seek issued with a request in flight spins forever without it. A host transport retired it on its own time. That is exactly the kind of difference the seam exists to hide, and it is the one it could not.

58.2 What it costs: 87.28 clocks per delivered byte, and the number is portable

tools/bench/xfer_cost.sh decodes the same 120 frames twice — same ring, same stream.s, same ring.i placing every record — and changes only which side of the mailbox answers:

emulated per frame
decode + ring_poll alone 6.7737 s 67.7% of a 12 fps frame
...with the real transport 45.9516 s 459.5%
the transport 391,779,000 clk 391.8%

= 87.28 clocks per delivered byte, 86.13 per byte off the FIFO.

AND IT IS NOT MAME'S NUMBER, WHICH IS THE HALF THAT MATTERS. The keep loop in src/player/scsi.i, priced against the 68000's own cycle table — 12 patience reload, 16 SSTS read, 10 btst, 10 branch, 20 DREG read to (a1)+, 8 subq, 10 branch — is 86 clocks, and the FIFO also carries the dropped window bytes of 58.3, which makes it 87.15 per delivered byte. Measured 87.28. 0.2% apart. So the cost is the instruction stream and not a wait on MAME's SPC model: it is a figure a real board would also pay, and it is the first number this rig has produced that survives leaving the emulator. The residual, +0.13 clk/B = 4,989 clocks per record, is the per-command cost — select, CDB, status, message, xf_service — and it is the part that does not scale with the record.

Against the ladder, in the same units (clocks charged to the CPU per delivered byte, at this container's 37,405 B mean record):

share of a 12 fps frame
W = 5 single address, bus HELD 22.4%
W = 9 dual address, held 40.4%
W = 12 single address, arbitrated 53.9%
W = 19 dual address, arbitrated — the IPL ROM's own disk channel (52.5) 85.3%
PIO 87 this rig, measured 391.8%

The PIO transport is 4.6x the worst DMA configuration this project has found and 17.5x the best. P4a is not an optimisation of this. It is the difference between a player and a slideshow, and it is now the only thing between the tree and M2.

The player's own clock says the same thing, independently. Self-paced off V-DISP, the machine decoded 120 frames in 560 slots of a 12 fps clock: 2.57 fps. That agrees with 12 / 4.595 = 2.61 from the cycle accounting above, from a completely different instrument.

AND "UNDERRUNS: 0/120" IS VACUOUS IN THIS RUN. A synchronous transport cannot underrun by construction — a frame cannot start before its record has landed, because the decoder is the transport. The counter that means anything here is NO IDLE: 119 of 120 frames found their slot already open, worst overrun 441 whole ticks. tools/bench/stream.lua now prints that argument next to the zero rather than leaving the zero to be quoted. This is the same class of error as 49.7.2's free-running ring passing at 48 KB: a rig configuration in which the failure it tests for cannot occur.

The resource that binds also flipped, and it is worth naming. Against a modelled 488 KB/s pipe this container was rate-bound and the ring never filled (55.4). Here the ring fills — 90 refusals for space — while the decoder starves. Not of bytes: of time. Every previous delivery result in this tree was measured on a rig where the transport cost the CPU nothing.

58.3 A record is not a sector, and the cheapest fix is a re-encode

ring.i asks for a byte offset and a length, both 4-byte aligned (28.3); a target answers in 512 B blocks. On the gate container 117 of 120 records start part way into a sector. This is not a rounding nuisance: the bytes on either side of a record belong to other records the decoder may still be reading, and the block loop walks a0 with no bounds check (49.2), so a transport that reads whole sectors straight into the ring corrupts its neighbours — wrong pixels, not a fault.

tools/analysis/26_sector_align.py prices the three ways out:

wire clocks
A. windowed PIO — read the covering sectors, store only the record +1.34% 86/B on every byte off the FIFO, and a DMAC cannot do it at all
B. bounce buffer — DMA whole sectors elsewhere, then copy +1.34% +5/B on every delivered byte = 22.4% of the frame, on top of W
C. sector-aligned records — pad to 512 in the container +0.43% zero

A is what shipped in scsi.i and what 58.1 ran, and it is free only because the CPU is already touching every byte — the property that disappears the moment P4a succeeds. B is the cost aligned was chosen over split to avoid (49.3) arriving by a different door, and on every byte instead of on a wrap.

C wins on both axes: it is cheaper on the wire than A and B by 0.91 points of the payload (40,940 B on this scene), and it is the only one of the three a DMA channel can run without a copy. What it costs is a container revision — a re-encode plus a re-measurement of every constant fitted to the gate container. That is the class of change ROADMAP already has bundled with P2's other half (reserve index 0 as black) and 55's two open re-encode questions. It should join that bundle, and P4a should be attempted against a sector-aligned container rather than against this one.

It also grows the largest record from 40,984 to 41,472 B, which a 256 KB ring still holds six times over — so it costs nothing in ring size.

58.4 What this does and does not move

Does not move W. Again, and for the same reason 57.6 gives. Nothing here programmed a DMAC channel; xf_service is the CPU standing in for one, through the DMAC's own door (57.3).

Does not measure a delivery rate, and the rig now refuses to be asked. A DLX_XFER=scsi run rejects a --kbps argument outright rather than ignoring it, and stream.lua suppresses CHANNEL IDLE, DEADLINE and REQUIRED PREFILL instead of printing them as zeros — a zero there reads as "the channel never stopped", which would be a claim about a medium this tree has never timed.

Does close P4b, and does hand P4a a sharper question than it had. Before this session, "get the DMAC to hold the bus" was worth 9 clk/B against 19. It is now worth 87 against either.

Does put a real number on the layer below every previous delivery result. Everything in FINDINGS 49, 51 and 55 was measured with the bytes arriving free. They are not free, and 58.2 is the first measurement of what they cost.


FINDINGS 59 — the DMAC drives the data phase, and auto-request is charged by time (session 27)

Emulated. MAME 0.277, x68000 -exp1 cz6bs1 -ramsize 2M, a blank scsiexrom.bin on a private rompath (57.1's substitution, unchanged). No real hardware ran. ./tools/bench/check.sh was ALL GREEN before this and ALL GREEN after, with one new stage.

ROADMAP P4a is DONE at the transport level. What is left before M2 is not a DMAC question any more; it is the re-encode bundle, because 59.4 makes sector-aligned records a precondition the transport now enforces rather than a preference the roadmap recorded.

59.1 The channel drives the data phase, and the evidence is the CPU's own progress

src/player/dma.i programs HD63450 channel 1 and hands it the DATA IN phase; src/player/dmagate.s reads the same 2,048 B at LBA 1000 three ways and the host compares all three against its own copy of the image:

bytes MTC one instruction after START CPU trips round its wait loop
PIO, the path 58.2 measured byte-exact
DMA, bus HELD (DCR $00, OCR $81) byte-exact 0 of 2048 1
DMA, cycle STEALING (DCR $80, OCR $80) byte-exact 2048 of 2048 426

Both channels reported CSR = $E0 (COC, BTC, NDT), CER = $00, MTC = 0 and a memory address exactly +2048 from where it started.

THE DISCRIMINATOR NEVER READS $EA0015, and that is the whole design. 57.3 established that watching the data register cannot answer this question: with the DMAC's OWN asserted — which it is at idle on this machine — MAME cannot tell a CPU-driven byte there from a DMAC-driven one. So what separates the two configurations is whether the 68000 executed anything while the bytes were arriving:

move.b  #CCR_START,DM_CCR       ; the channel is told to go
move.w  DM_MTC,d0               ; <- sampled by the VERY NEXT instruction

Held, d0 is zero: the entire 2,048-byte transfer happened between two instructions, because the CPU did not run in between. Stealing, d0 is the full count and the CPU then goes round its own loop 426 times while the bytes trickle in. That is what "holds the bus" means, and it is a fact about the CPU rather than about the data register.

The mechanism, named so the claim is not over-read. MAME models a held bus by asserting INPUT_LINE_HALT for burst + max-rate and clearing it at end-of-transfer (hd63450.cpp). It is not inventing that semantic: MC68450 §5.2.3.3.1 says of maximum-rate auto-request that "all operands in the data block will be transferred in one burst, so that the DMAC will use 100% of the available bus bandwidth". The model and the datasheet agree about what this configuration does to the CPU. They do not agree about anything per-operand, and no W is claimed here (42.5: MAME's DMAC runs on wall-clock attotimes).

The gate was checked against its own negative. With the stealing register pair put in the held slot, the run still delivers all 2,048 bytes byte-exact — and tools/bench/dma_run.sh goes red, on the trip count and on the MTC sample. A counter that cannot come out different is 58.3's vacuous "UNDERRUNS: 0/120" again; this one can, and was made to.

tools/analysis/27_dmac_config.py decodes the four register bytes out of src/player/dma.i itself, with the same MC68450 field tables 21_iplrom_dmac.py reads the IPL ROM with (now one copy, mc68450.py). So "dual address, 8-bit port, burst, auto-request at max rate" is a decode of the bytes the player programs, not a comment next to them — and it is directly comparable with Sharp's own disk channel, which 52.5 read as DCR $80 / OCR $B2 and priced at 16..19 clk/B.

59.2 Three things this model cannot be asked, and they bound the result

Read out of MAME 0.277's source rather than inferred from behaviour:

  1. The card has no request line to the DMAC. x68k_scsiext.cpp's drq_w only stores a flag; the expansion slot carries no request to the HD63450 at all (x68k.cpp wires drq0 from the FDC and drq3 from ADPCM, and nothing else). The card's flow control is DTACK: on a DMAC cycle with DRQ low it negates DTACK and the channel discards that operand and retries. So REQG = 10, external request — the mode the ladder's W=5 and W=12 rows assume — cannot be run here at all.
  2. Single address cannot be run either. hd63450.cpp takes the implicit path only for a channel with a device callback, and on this machine only channel 0 (the FDC) has one. DTYP = 10/11 on channels 1..3 falls through to the dual-address code.
  3. Only burst is modelled as held. The device tests (dcr & 0xc0) == 0, so XRM = 10 (cycle steal without hold) and XRM = 11 (cycle steal with hold) are one code path.

So of the four rows of the per-byte ladder, exactly one — dual address, bus held, 9 clk/B — has a code path in this model, and it is the one demonstrated. That is a bound on the apparatus, not a result about the board. The slot's own pinout has #EXREQ at B36, so a real CZ-6BS1 plausibly drives it; whether it does is ROADMAP B3, and it is now a sharper question than "which DTYP".

59.3 Auto-request is charged by TIME, not by byte — and the GCR is the lever

This is the finding that outlives the emulator. Every W in this project is clocks per delivered byte, which presumes the device asks for each one. An auto-requested channel does not know whether the device is ready: it takes the share of the bus it was told to take and spends it either way. So the cost of a record scales with how long the record takes to arrive — halve the delivery rate and the CPU cost of the same record doubles. No W does that.

tools/analysis/28_autorequest_cost.py prices it from MC68450 §3.8 and §5.2.3.3.2, and gates its formulas against Table 5-3's sixteen printed rows before printing anything. At the gate container's 37,405 B mean record and 460 KB/s, an explicit rate and not a measurement (FINDINGS 50):

configuration sustains charged to the 68000 % of a 12 fps frame
REQG 01, max rate — what 59.1 demonstrated the wire 21.23 clk/B 95.3%
REQG 00, LRAR, BR = 00, 50% of the bus 534 KB/s 10.61 clk/B 47.6%
REQG 00, LRAR, BR = 01, 25% 267 KB/s 5.31 23.8% — does not carry the rate
REQG 00, LRAR, BR = 10, 12.5% 133 KB/s 2.65 11.9% — does not carry the rate
(ladder, for comparison) W=9 dual held 9 40.4%
(measured, 58.2) PIO 87.28 391.8%

The held configuration is the cheapest per byte MOVED and the dearest per byte DELIVERED, and the gap between those two is the device's own slowness: 9 clocks of DMAC work inside 21.2 clocks of waiting means 42.4% of the held bus does anything at all. Holding the bus is only cheap when the hold is ended by the device, which is what external request is for.

BT and BR are two bits each and they set what fraction of the bus the player gives away (burst time 2^(BT+4) clocks, sample period 2^(BT+BR+5), share 2^-(BR+1)). Nothing in this tree had named the GCR as a design choice; it is the same kind of lever as aligned vs split and it belongs in the same list. At 460 KB/s only BR = 00 carries the rate, so the fallback plan — if a real card turns out not to drive #EXREQ — is 50% of the bus for the duration of every record, or 47.6% of a frame slot per record. That is affordable and it is not free, and it is the first cost model in this project that gets worse when the disc gets slower.

59.3's one load-bearing assumption, stated because the whole table rests on it: that the channel spends its allotted share whether or not the device has a byte. Under auto-request a request is pending until MTC is exhausted, so the DMAC takes the bus during every window it is entitled to; when the device is not ready the cycle is stretched by wait states (a real card negating DTACK) or retried later (MAME's model discards the operand), and either way the window is gone from the CPU's point of view. If a real CZ-6BS1 instead lets the DMAC off the bus early when no byte is there, 59.3's figures are upper bounds. That is a board question, and it is B3's.

59.4 The window is refused, and that makes the re-encode a precondition

58.3 found that 117 of 120 records start part way into a sector, and that PIO absorbs it for free because the CPU is already touching every byte. A channel cannot: it writes a contiguous run and cannot be told to drop the 300 bytes in front of the record. sc_in_data now refuses a windowed read when the data phase is the DMAC's — a new error, SCE_WINDOW — rather than quietly delivering the neighbouring records' bytes into the ring, where the block loop has no bounds check to catch them (49.2). The gate asserts the refusal.

So "sector-aligned records" has stopped being a preference in ROADMAP's re-encode bundle and become the thing standing between P4a and the ring. The transport states its own precondition; the container does not meet it yet.

59.5 What this does and does not move

Does not move W. Not by one clock, for the third session running, and for the reason 57.6 and 58.4 give.

Does not put the DMAC behind ring.i's mailbox. 59.4 is why: xfer.i asks for records, and every record but three needs a window. That work is now downstream of the re-encode bundle rather than of a DMAC question.

Does close the question ROADMAP called P4's first job. A configuration that holds the bus exists, runs, delivers the disc's bytes byte-exact, and is demonstrated by evidence that does not come from watching $EA0015 — which is exactly what 57.3 said would be needed.

Does change what the fallback looks like. Before this session the fallback below a held bus was W = 16..19, the IPL ROM's own arbitrated configuration. It is now limited-rate auto-request at a share the player chooses, priced in a currency the project did not have, and the arithmetic says a 50% share carries this container at 460 KB/s.

59.6 One collision, and it was caught by the half of check.sh that runs first

DM_USE — the word that tells sc_in_data whether the data phase is the DMAC's — was first placed at $18300. scsi.i's trace ends at $182FF and the next 160 bytes are the ring's: $18300 is ring.i's XF_SLOT mailbox, and tools/bench/stream.lua reads the same addresses from outside the machine. So the ring rig's first record request wrote a non-zero word into what the transport now read as "use the DMAC", and the P4b stage — a stage this session did not otherwise touch — went red on a run that never reached its snapshot.

Recorded because the procedure is the finding: check.sh was ALL GREEN before any of this work, so the red was unambiguously new, and the failure was in a stage nobody would have re-run on suspicion. Both halves of "green before and green after" earned their place; the map is now $18500, clear of everything the streaming rig owns.

59.7 What it all costs: the frame affords 6.74 clocks a byte, and a dual-address byte is 9

The sweep in 15_bus_occupancy.py has always answered "what does each W cost". It never answered "what can the frame afford", and after 59.2 those stopped being the same question. The tool now answers both; every figure below is it, on the gate container at 12 fps, and the decode term is measured (C68K) while the transport terms are datasheet arithmetic — except PIO, which 58.2 measured.

frame slot          833,333 clk
  decoder, MEASURED  570,958 clk   68.5%   (worst frame 110.8%)
  audio DMA           10,417 clk    1.25%
  ------------------------------------------
  HEADROOM           251,958 clk   30.2%  = 6.74 clk/B at a 37,403 B record
transport clk/B video CPU+audio+video
PIO — measured, 58.2 87.28 391.7% 461.5%
dual address, arbitrated — the IPL ROM's own (52.5) 16..19 71.8..85.3% 141.6..155.0%
single address, arbitrated 12 53.9% 123.6%
dual address, held — and the FLOOR of every dual-address configuration 9 40.4% 110.2%
single address, held 5 22.4% 92.2%

WHAT P4a BOUGHT: the transport falls from 391.7% of a frame to 40..95%, four to ten times. That is the whole of the gain and it is the largest single movement in the project's cost model since the decoder was written.

WHAT IT DID NOT BUY IS A FIT, and the reason is one line of arithmetic. A dual-address byte is a 4-clock read of the device and a 5-clock write to memory — buscost.DMA_DUAL_BYTE_CLK, Fig 4-25 — so 9 clocks is a floor, and the frame affords 6.74. No GCR share goes under it and no delivery rate goes under it: a share decides whether the channel sits at the floor or above it. So 59.2's three bounds arrive in the budget as one sentence — the configurations this machine can run are exactly the ones the frame cannot afford, and the one it can afford is single address, which needs the device to ACK, which needs the request line ROADMAP B3 asks about.

The rate sweep says the same thing from the other side. At 460 KB/s max-rate totals 165.1% and LRAR at 50% totals 117.4%; the smaller shares total less but cannot carry the rate at all. A faster disc makes auto-request cheaper — which no W does, and it is the first cost in this project that improves when the medium does — but it cannot reach the floor: a 50% share tops out at 543 KB/s, above which the channel is the bottleneck and the delivered rate falls back to it, at which point the cost is exactly 9 clk/B again.

SO THE FIT NOW TURNS ON ONE OF TWO THINGS, AND ONE OF THEM IS OURS.

  1. Does a real CZ-6BS1 drive #EXREQ/#EXACK? It is the only route to single address, 22.4%, 92.2% total, fitting with 7.8% to spare. MAME cannot answer it — it does not connect the pin (59.2) — and the slot pinout has it at B36/B37. This is now the sharpest form ROADMAP B3 has ever had, and it is worth more than the throughput half of B1: B1 sets how much headroom the player has, B3 decides whether there is any.
  2. Bytes. At the 9 clk/B floor this container must come down to 27,995 B a frame — 328 KB/s of payload, against the 37,403 B and 438 KB/s it is now: 34% too big. That is an encoder target, it is entirely inside this project, and it is the pessimistic reading of the lever, because a lighter container also decodes cheaper and the decode term falls with the byte term.

WHAT THIS IS NOT. It is the gate container, which is deliberately the heaviest thing the encoder emits — the span-heavy scsi container encoded to the 488 recipe, chosen so that every block mode and the newest span path are exercised (check.sh's own note). The lighter cpufit family exists and was NOT measured here: 15_bus_occupancy.py refuses it, correctly, because the C68K measurement in tmp/c68k_frames.csv belongs to the gate container and the cross-check at the top of the tool is what licenses every number under it. Re-deriving 59.7 against a lighter container needs that harness re-run first, and until it is, "34% too big" is a statement about the heaviest container and not about the project.


60. The re-encode bundle: the container agrees with the medium, and two encoder levers turn out not to be levers (session 28)

Emulated — MAME 0.277, x68000 -exp1 cz6bs1 -ramsize 2M/6M, plus px68k's C68K core in tools/bench/c68k. No real hardware ran. ./tools/bench/ check.sh was ALL GREEN before this session and is ALL GREEN after it, including a full re-encode of the gate container.

ROADMAP's re-encode bundle was four items collected under P2 because they shared one re-measurement. All four are now closed, and two of them close as negatives — which is the more useful half of the session.

60.1 DLX5: the container is laid out in sectors, and the disc now moves exactly the records

tools/encoder/encode.py pads every record up to 512 bytes instead of 4, and pads the scene header so the frame stream itself starts on a sector boundary. tools/encoder/dlx.py reads it as DLX5; rec_align is a property of the container version and record_lengths() is the one place the rule is applied, replacing four hand-copied 4 + n + (-(4+n) % 4) expressions in the analysis tools.

Why 4 was not enough is 58.3 option C and 59.4: a SCSI target answers in 512 B blocks, 117 of 120 DLX4 records started part way into one, and sc_in_data refuses a windowed read when the data phase belongs to the DMAC, because a channel writes a contiguous run and cannot drop the 300 bytes in front of a record. Windowed PIO absorbed that for free and does not survive the move to the channel.

on the gate container DLX4 DLX5
records starting on a sector boundary 3/120 120/120
bytes off the disc, for 4,488,577 B of record 4,548,608 (+1.34%) 4,510,208 (+0.48%)
bytes into the ring 4,488,588 4,510,208
clocks of window or bounce copy 0 (PIO only) / +5 clk/B (DMA) 0, and a channel can run it
largest record 40,984 B 41,472 B — a 256 KB ring still holds it 6 times

The disc figure and the ring figure are now the same number, and check.sh gates on that identity rather than on two constants. Both are read out of the container at check time: the old gate had 4,488,588 and 4,548,608 written into it as literals, and the re-encode went red on both — correctly, because the container had changed and the expectation had not. A gate whose expected value is a literal tests the literal.

60.2 The consumer had to be told, and the failure was a byte-exact wrong answer

stream.s released the ring up to the last byte it read, rounded to 4. Under DLX5 that strands up to 511 bytes of pad per record, and the ring's own audit caught it on frame 0: RD_PTR MISMATCH: decoder released 00040F08, record ends 00041000. The release now rounds to RECALN (geom.i), which is the record alignment the container guarantees, and is correct only because the ring base is RECALN-aligned too — stated where the constant is defined rather than assumed.

This is the shape of the whole item. Sector alignment is not a tidier version of 4-byte alignment; it is a contract with two sides, and the producer side alone would have drifted the free-space arithmetic by up to 511 B a frame with every frame still decoding pixel-exact.

60.3 Reserved black at index 0 — the letterbox is true black, and it costs 0.04 dB

23.4, open since session 5, was the other half of P2. VQ.scene_palette now quantises the picture into 255 entries and reserves index 0 as (0,0,0); dlxload.pack_palette gives it I = 0 by its own minimum-squared-error rule with no special case, so 23.3's "the bars sit at RGB (4,4,4)" goes away for free. GVRAM cleared to zero displays entry 0, and a free mediancut palette put a real image colour there — on 00020 f0001, (206,192,176), used by 210 image pixels.

Black is reserved, not withheld: the mapper may still spend index 0 on genuinely black pixels. What the reservation buys is that index 0 is black whatever the scene contains, which is what the letterbox needs and what a free palette cannot promise. Measured cost on the Singe window: 28.92 dB → 28.88 dB at --spans need, and the palette ceiling is unmoved at 31.32 dB.

60.4 --spans all as the default: MEASURED, and the recommendation is REFUSED

E2 has been "a recommendation, not a measurement" since 43.6.1. It is now a measurement, on the DLX5 container, 120 frames, the gate recipe (--kbps 280 --span-kbps 488):

KB/s incl. audio PSNR frames that miss the 12 fps deadline
--spans need (shipped default) 267.9 28.88 2/120
--spans all 448.2 29.07 1/120

+67% of the wire, for +0.19 dB and one frame of 120. Session 27 established that the frame affords 6.69 clocks a byte and that a dual-address byte costs 9, so the container's problem is that it is too big; spending 180 KB/s to buy a fifth of a decibel is the wrong direction, and need stays the default.

The item is closed, and the answer is no. The gate container keeps --spans all — it is a fixture chosen to exercise the newest path in the decoder, not a shipping recipe, and check.sh says so.

60.5 Joint span/lam selection: implemented, measured, and it is a NO-OP for a reason

E3 (39.3 item 5) asked for span selection to be re-derived jointly with lam instead of greedily after it. The argument is sound on paper: the span pass removes the block payload of every block it covers, so the frame lands under its byte allowance and the blocks that were not spanned were priced at a lam chosen as if those bytes were still needed.

ratectl._refit_joint (--joint-spans) hands the freed bytes back to the lam search and re-spans, to a fixed point or two rounds. A round is kept only if the frame still fits both ceilings it was already fitting, so lam can only fall and the un-spanned blocks can only improve.

It emits byte-identical containers. All four cells of {need, all} x {greedy, joint} produce two md5s, not four — and so does --rc-floor open:

lam, 120 frames container
need greedy / joint 10.0 min, median, p90, max identical
all greedy / joint 10.0 min, median, p90, max identical
all --rc-floor open greedy / joint 1.0 min, median, p90, max identical

The reason is 44.3, and it is structural rather than incidental: lam never leaves its floor on any frame, at either floor the encoder offers. The block coder at the profile floor already lands under the per-frame byte budget, so there is nothing for a joint re-search to spend the freed bytes on. E3 is not a lever, and it is not a lever for the same reason --kbps and the bucket are not: the byte side of this encoder is governed by the span pass and by mu.

The code stays, defaulted off, because the measurement is the finding and a future container that moved lam off its floor would make the question live again. That is 44's pattern kept deliberately: ask whether the lever is loaded before pulling it.

60.6 The apparatus lied, silently, and only a byte comparison caught it

MAME 0.277 served a compressed CHD's own file bytes as sector data. On the DLX5 volume, every READ(10) reported success and returned the wrong bytes: the destination buffer after a 4,096 B read at LBA 0 was byte-for-byte the first 4,096 bytes of dlxdisk.chd, starting MComprHD — the CHD file header — while chdman verify reported both SHA1s correct.

Isolated by experiment, and the trigger is the image's content:

volume compression result
DLX4 gate, 8,768 sectors default (lzma/zlib/huff/flac) byte-exact
DLX5 gate, 8,809 sectors default CHD header served as LBA 0
DLX5 gate, padded to 9,072 sectors, 16x63 geometry default same failure
DLX5 gate, truncated to 8,768 sectors — the working length default same failure
DLX5 gate -c zlib alone same failure
DLX5 gate -c none byte-exact

So it is not size, not geometry and not the codec; compression decides it and uncompressed is sound. The MAME-side cause is not diagnosed and is not claimed here. tools/bench/mkvol.sh now builds the volume -c none, at 4.5 MB in tmp/ against 1.6 MB, with the measurement written next to the flag.

What is worth keeping is not the workaround. The failure was silent at the transport layer — the SPC handshake completed, the phase sequence was correct, the byte count was right, and scsi_read returned 0. The only thing in the tree that could see it was tools/bench/scsi.lua comparing every delivered byte against the host's copy of the same image. A transport gate that checked status and length would have been green all session, and FINDINGS 58's "byte-exact against the host's copy" would have been the load-bearing phrase nobody noticed.

60.7 What the bundle did to the budget: almost nothing, which is the result

The re-measurement the four items shared, on the rebuilt gate container, with tmp/c68k_frames.csv regenerated by the same check.sh run:

before (DLX4, session 27) after (DLX5, session 28)
decoder, MEASURED on C68K 68.5% of the frame 68.6%
delivered bytes a frame 37,403 37,585 (the pad is delivered, so it is charged)
headroom after decode + best-case audio 6.74 clk/B 6.69 clk/B
single address held, W=5, total 92.2% 92.4%
dual address held, W=9, total 110.2% 110.4%
E7's byte target at the 9 clk/B floor 328 KB/s, 34% too big 327 KB/s, 35% too big
B1's zero-prefill delivery requirement 451.4 KB/s 453.6 KB/s
scene header (P1/53.5, 22_scene_load) 6,164 B 6,656 B

Every conclusion in 59.7 survives unchanged, which is what a precondition is supposed to do: it removes an obstacle without moving the arithmetic. The two numbers that did move are both the alignment pad being paid honestly — 15_bus_occupancy.py now charges the padded record rather than the payload, because the disc carries the pad whether or not a frame contains it.

60.8 Two caches that would have tested the wrong artefact

H.build acquired an option this session (reserve_black), and two tools cache its output in a pickle keyed on the frames directory alone16_span_roundtrip.py, which is the span container's round-trip gate, and 13_cpu_ratectl.py. A stale pickle would have let the gate round-trip a container built from the old palette while the shipping encoder emitted the new one: green, and testing an artefact that no longer exists. Both now store the build parameters with the model and rebuild on a mismatch.

60.9 What is now true, and what P4a still owes

M2's re-encode bundle is done and the container is what the DMA path needs. dma_run.sh still gates on the refusalWINDOWED DMA READ REFUSED, as it must be — which is now a negative control rather than a description of the container, because the container no longer asks for a windowed read.

What is left of P4a is the wiring: putting the channel behind ring.i's XF_* mailbox in place of the PIO loop in xfer.i, which 59.4 blocked on exactly this precondition. xfer.i's sector arithmetic already degenerates correctly — SC_WSKIP is 0 and SC_WKEEP is the whole record on every record — so what changes is which loop moves the bytes, not what is asked for.

61. The decoder-free packed player fits the clocks the codec misses, and the codec cannot have the packing (session 29)

Emulated. MAME 0.277, x68000 -bios ipl10, and for the transport runs -exp1 cz6bs1 with a zero-filled scsiexrom.bin. No real hardware ran, and 47.4 — does buffer mode blank the layer — still wants a board.

FINDINGS 44.7 asked what a player with no codec at all would cost and answered "it fits the clocks and dies on the medium". 46.5/47.1 found the off switch for the 2:1 GVRAM tax, 47.2 built the packed layout and rendered it pixel-exactly on both emulators, and 47.5 re-derived the budget on a cost model that has since been replaced in full — the transport was an unmeasured c when it was written, and sessions 25b28 measured it (58.2), bounded it (59.2) and priced what a frame can afford against it (59.7/60.7). 47.6.1 filed the packed paint's movem shape as an assumption; 47.6.2 said the DMAC "has not been near this"; 47.6.4 left the codec's own survival under the layout untouched.

All four are answered here. tools/analysis/29_packed_player.py is the arithmetic, tools/bench/blit.s V8/V9/V10 are the paint measurements, and src/player/dmagate.s runs 46 are the transport ones.

61.1 The packed paint, MEASURED: it costs what the unpacked path pays to WRITE

blit.s V8 is V1 with one thing different — a row is 128 words instead of 256, because R20 bit 11 lets a word carry two picture bytes — and blit.lua times it in the same run as V1, V2 and V3, so it is quoted against numbers that have not moved since session 9.

variant clk/frame % of a 12 fps frame what it moves
V1 unpacked movem blit 446,286 53.6% 96 KB read + 96 KB write
V2 byte-source expansion 1,284,174 154.1% 48 KB read + 96 KB write
V3 unpacked WRITE-ONLY floor 225,789 27.1% no source read at all
V8 PACKED movem blit 227,553 27.3% 48 KB read + 48 KB write

All four put the same 49,152 pixels on screen. V8 is 51.0% of V1 and 100.8% of V3: the packed blit costs what the unpacked one pays to write alone, with its source read thrown in free. It is not exactly half of V1 because the 192-row loop does not halve with the words — per word V1 is 9.080 clocks and V8 is 9.259, and the difference is the row loop amortised over half as many bursts.

V2 is worth keeping in view: it is the "send 1 byte a pixel and let the CPU expand it" trade, and at 154.1% it is not a trade, which is why the unpacked path has no cheap wire.

V8 is a timing variant and does not set bit 11. MAME's gvram_w carries no timing in either arm, so the bit cannot move a cycle; what it moves is the picture, and the picture is what show_frame256_packed.lua and gvpack already verify pixel-exactly (47.2). The source is pre-interleaved host-side, which is the honest half of the claim — the packing is an encoder-side transform, the same argument 46.3 made for the text plane.

61.2 The channel writes GVRAM in buffer mode, and it walks the line stride itself

47.6.2 was right that nothing in this tree had ever pointed a channel at $C00000. dmagate.s now does, three times, and dma_run.sh gates all three:

run R20 result
4. DMA → GVRAM, bus held, bit 11 SET $0916 2,048 B byte-exact against the disc; 1,024 landed in page 1 (high half), 1,024 in page 0
5. the SAME, bit 11 CLEAR $0116 457 bytes lost, every one of them at an EVEN offset; not one ODD byte harmed
6. ARRAY CHAINED, 8 rows at the 1024 B stride $0916 2,048 B byte-exact at eight separate row bases from ONE start; MAR ended at +7,424

In all three the discriminator reads the same as 59.1's: MTC sampled by the instruction after START is 0 of 2,048 and the CPU went round its wait loop once — the whole transfer happened between two instructions.

Run 5 exists because the first cut of run 4 was a test that could not fail. It OR-ed bit 11 on top of whatever the IPL left, and the IPL leaves $0B16 (22.1) — bit 11 already set, and COL = %11, the 65,536-colour setup, which writes whole words with or without it. It passed and proved nothing. Both runs now write R20 outright and differ in exactly that bit.

And the control's signature is a PLACE, not a count. The obvious assertion — "half the bytes must differ" — is wrong, and asserting it turned the gate red on a correct run. In masked 256-colour mode gvram_w takes data & 0x00ff and ignores mem_mask, so a byte written to an even address is never stored and the high half keeps what it held; where the record is pad, the stale half matches the disc by coincidence, and 567 of 1,024 did. What the mechanism says is that every odd byte survives and only even ones can be lost, and that is what the gate asserts.

Run 6 is the one that changes an architecture. A picture row is 256 B of a 1,024 B line stride, so a frame is 192 destinations, not one, and a channel writes a contiguous run — the same limitation that makes it refuse a windowed read (58.3). 46.6 said "no stride for a DMAC to skip" about the bytes within a row and never examined the rows. The MC68450 answers with sequential array chaining, src/player/dma.i now programs it behind a DM_BARV mailbox that is zero unless a caller asks, and the channel walked an 8-entry array on its own. The CPU does not restart the channel per row.

61.3 The codec cannot have the packing — 47.6.4, closed

A 4×4 block owns four bytes at stride 2 under the packed layout, because the high bytes of its four words belong to the block 128 columns away. There are exactly two ways a block decoder could live with that, and blit.s V9 and V10 are them:

variant clk/frame % of frame vs V4
V4 block order, UNPACKED (the shipping shape) 637,971 76.6%
V9 block order, PACKED, 16 move.b at stride 2 815,839 97.9% +28%
V10 block order, PACKED, blocks PAIRED 320,456 38.5% 50%

V9 is 28% DEARER than V4, and buys nothing on the wire — a codeword is already one byte a pixel, so the packed layout has no bytes left to save a block decoder. That route costs 177,868 clocks a frame for nothing.

V10 halves the paint and pays for it in the mode map. Pairing the block at x with the block at x+128 gives V4's movem shape back, and a pair skips only if both its blocks skip. On the gate container:

now paired
SKIP 66.3% of blocks 46.1% of pairs
painted 33.7% 53.9%

So pairing paints 1.60× as many blocks for 0.50× the paint per block: 20% on the clock, and about +60% on the BYTES, because a coded block is bytes in the container whether its half of the pair changed or not. E7 needs the bytes down 35%.

The packed layout is not an upgrade the codec can take. It is the thing you get instead of the codec.

61.4 The budget, re-derived on the measured model

Every cell below is CPU work plus transport plus best-case audio (10,417 clk, 1.25%, from the IPL ROM's own channel-3 setup — 21_iplrom_dmac.py). None of them overlap: buscost.DMA_OVERLAPS = False.

architecture B/frame W=5 W=9 W=12 W=16 W=19
CODEC, CPU-decoded (the shipping design) 37,585 92.4% 110.4% 124.0% 142.0% 155.5%
free / DMAC device→GVRAM / unpacked 98,304 61.1% 108.2% 143.6% 190.8% 226.2%
free / DMAC device→GVRAM / PACKED 49,152 31.6% 55.2% 72.9% 96.5% 114.1%
free / CPU-painted / unpacked, 2 B/px wire 98,304 113.8% 161.0% 196.4% 243.5% 278.9%
free / CPU-painted / unpacked, 1 B/px wire 49,152 184.8% 208.4% 226.1% 249.7% 267.4%
free / CPU-painted / PACKED 49,152 58.0% 81.6% 99.3% 122.9% 140.6%

W=9 is the column that matters, because 59.2 found the only configurations this machine can be shown to run are dual-address, and a dual-address byte is a 4-clock read of the device plus a 5-clock write to memory. Everything left of it is a hardware fact nobody here has (ROADMAP B3).

At the floor the CODEC misses by 10.4% and the DECODER-FREE PACKED PLAYER FITS WITH 45% TO SPARE. Decoding 37,585 bytes costs 109% of a frame; not decoding 49,152 costs 54%.

That is not a small correction to 47.5. 44.7 said it in advance, on a cost model that has since been thrown away: "the codec is not there to save CPU — it is there to save the wire." The measured model agrees and goes further: the CPU side is not merely affordable without the codec, it is strictly cheaper.

61.5 So it is entirely a medium question, and the medium is the unmeasured one

architecture B/frame KB/s GB for 22.8 min
CODEC, gate container 37,585 440.4 0.62
CODEC, need default 267.9 ~0.38
CODEC, E7's target at the 9 clk/B floor 27,924 327 0.46
decoder-free PACKED, either architecture 49,152 576.0 0.81
decoder-free unpacked 98,304 1,152.0 1.61

576 KB/s, sustained, with no lever to pull. A codec's bitrate is a lever; a literal frame's is geometry, and no scene in the picture costs less than another. ROADMAP B1 is unmeasured, and the 0.71.7 MB/s usually quoted for BlueSCSI on an X68000 is folklore with no published benchmark behind it. 576 KB/s sits inside that range, which is exactly the reason the range has to be measured rather than cited: a codec at 327 KB/s survives a slower answer and a literal frame does not degrade, it drops.

B1 has therefore changed character. It used to set how much headroom the player has. It now decides which player exists.

61.6 And under MAME's blanking reading, the cheap architecture is the dark one

47.4's question is untouched by any of this and it still needs a board. What the measured paint does is turn 48.3's range into numbers, and it exposes an asymmetry nobody had stated: R20 bit 11 only has to be set across the GVRAM writes, and where those writes come from decides how long that is.

architecture black interval bit 11 set for
free / DMAC device→GVRAM / unpacked 60%..225% of a frame the whole DMA
free / DMAC device→GVRAM / PACKED 30%..113% of a frame the whole DMA
free / CPU-painted / unpacked 53.6% the blit only
free / CPU-painted / PACKED 27.3% the blit only

The CPU-painted packed path has the smallest black window of any of them, because its transport lands in RAM where bit 11 is irrelevant and only the 227,553-clock blit needs the bit. The DMAC-direct path, which is cheaper in clocks at every rung of the ladder, is the one that must hold the bit across its whole transfer. If MAME is right, the cheap architecture is the dark one and the expensive one is merely dim.

Both are a strobe at the frame rate over the whole picture, and the packed layout has no page to flip to: both 256-colour pages carry picture, which is the entire point of it (48.3). If px68k is right, every number in 61.4 and 61.5 stands as written. 48.1's prior — an assertion against a silence — has not moved.

61.7 What this does NOT establish

  1. No clock here is a transport clock. MAME's DMAC runs on wall-clock attotimes and models a held bus by halting the CPU (42.5), so runs 46 settle which configurations work and not what one costs. Every W in 61.4 is datasheet arithmetic except PIO, and the array-chain entry at 36 clocks is Fig 4-25 sheet 1, not a measurement.
  2. One frame's worth of transport, not a stream. Run 6 chained eight rows, not 192, and nothing here ran a chained transfer back to back at 12 fps or through ring.i. A decoder-free player has no ring at all in the DMAC-direct form, which is a simplification this tree has not tested.
  3. The paint is a lower bound. Every blit.s number is instruction cycles against zero-wait-state memory; real GVRAM stalls the CPU and neither emulator models it (blit.lua's header, and 45's note on C68K).
  4. 61.3's pairing cost is one container's. 66.3% / 46.1% is the gate container, deliberately the heaviest thing the encoder emits. A lighter container has a different SKIP map and would pair differently — though not, at that margin, differently enough to change the sign.
  5. No audio, no branching, no seek. 61.4 charges the audio DMA and nothing else. A decoder-free player still has to make 56's branch decisions and 51's seeks, and at 576 KB/s it has less slack to make them in, not more.

61.8 Encoder work is parked (session 29, USER DECISION)

61.4 first closed with "nothing here is a reason to stop work on the codec — it is the only branch that survives a slow answer to B1." That does not survive its own arithmetic and is withdrawn.

It rested on 576 KB/s against E7's 327 KB/s target, which does not exist. The codec that exists is 440 KB/s and 110.4% of a frame, so the gap is 1.31x, not 1.76x — and reaching 327 needs a 35% byte reduction after 60.4 and 60.5 measured two of the encoder's three byte levers and found neither is a lever. The reward on success is a design at ~100% of the frame with no margin, which is where 55.2% already is.

The two branches are not symmetric, and counting what each NEEDS is the argument:

facts it needs
decoder-free packed buffer mode does not blank (B2); medium clears 576 KB/s (B1)
codec E7 succeeds (unproven, two levers dead); and medium clears 327; and it ships at ~100% of a frame

So E7 and E4 are parked, and C1 with them. E4 is included deliberately: it is H.build's k-means, it builds VQ codebooks, and a literal player has no VQ.

What is NOT parked is the codec itself. It stays on disk, gated by check.sh, and nothing is built on it. 48.1's prior leans against packing — MAME asserts the blanking semantic twice and deliberately, px68k's display path never reads the bit at all, and an assertion against a silence is not a tie — and 48.3 stands: if buffer mode blanks there is no version of the packed player that is merely expensive. In that branch the codec is the only path left. Keeping a working decoder is inventory; building on it is work, and the work waits on B2.

61.9 And the picture is BETTER — the codec is capped below the thing replacing it

Asked while scoping what a packed player would take, and it is the finding that makes the branch worth building rather than merely affordable. The numbers are 18_text_plane_16col.py's, over the same 120-frame window everything else is measured on; 46.3 computed them to give the text plane something to be scored against and never turned them on the 256-colour path itself.

PSNR vs the 24-bit source
shipping container (the codec, as it ships) 29.19 dB
256 colours, SCENE palette — the codec's CEILING 31.33 dB
256 colours, PER-FRAME palette 34.08 dB

The middle row is a ceiling, not a rival. Every codeword the codec emits is an index into vq.scene_palette, so no bitrate takes it past 31.33 dB; it spends 440 KB/s getting within 2.14 dB of it.

A literal frame has no codebooks, so nothing forces the scene palette on it, and per-frame palettes become legal. 46.3 stated the constraint in as many words while arguing the other side — "the 256-colour path cannot do this: its palette is shared scene-wide because the codec's codebooks are indices INTO it." Remove the codec and the constraint goes with it.

So the decoder-free packed player is +4.89 dB on the shipping container and +2.75 dB past a ceiling the codec cannot cross — while costing 55.2% of a frame against 110.4%. It is not a quality compromise bought with clocks. It is better on both, and the whole of its cost is on the wire.

What the per-frame palette costs:

wire 512 B/frame → 49,664 B, 582.0 KB/s (+1.0%)
clocks ~2,370, 0.28% of a frame if the CPU writes it — DERIVED from V8's measured 9.259 clk/word in the same movem shape
colours 254, not 256 — the packed layout spends index 0 on the transparency key and puts black at 255 (47.2, prep_frame.py --pack-transparent), where --reserve-black spends one. A reserved entry measured 0.04 dB in 60.3, so this is noise against +4.89

Two things this does NOT settle.

  1. Whether a channel can write $E82000. If the palette registers take a byte-wide DMA the way GVRAM does in buffer mode, the palette is a 193rd array entry and costs the CPU nothing at all — one channel start still paints a whole frame. 61.2 only ever pointed a channel at GVRAM. This is the next probe, and it is the same shape as the ones that worked.
  2. The quantiser is PIL's MEDIANCUT, not this project's. vq.scene_palette and H.build are what would actually ship the palette. The direction is measured and the magnitude is about right; re-derive the per-frame figure against the real builder before quoting it as the player's number.

62. One channel start paints a whole frame — the palette registers take the DMA (session 30)

Emulated. MAME 0.277, x68000 -bios ipl10, -exp1 cz6bs1 with a zero-filled scsiexrom.bin. No real hardware ran. 47.4 — does buffer mode blank the layer — is still the board question and is still open, and 62.4 adds a second board question this run created.

61.9 left the decoder-free packed player one open structural item, ROADMAP K1: a frame is a picture and a palette, and 61.2 had only ever pointed a channel at GVRAM. If the palette registers at $E82000 take a byte-wide DMA the way GVRAM does in buffer mode, the palette is a 193rd array-chain entry and the whole video path is one channel start a frame; if they do not, the CPU writes 256 words a frame (61.9 derives ~2,370 clocks, 0.28% of a frame) and the architecture stands anyway. It is the difference between cheap and free, and it took one run to know which.

src/player/dmagate.s runs 79, gated by tools/bench/dma_run.sh, which check.sh runs. The answer is free, in this model.

run what it does result
7. DMA → $E82000, bus held 512 B off the disc into the whole graphic palette byte-exact in 256 register words, read back out of the registers by the 68000
8. the SAME transfer aimed at RAM the attribution control: $2C000 instead byte-exact at $2C000, and 256 of 256 palette words still read the poison
9. ONE array-chained start 7 entries: the palette, then six picture rows at the 1,024 B line stride 2,048 B byte-exact across BOTH kinds of destination, MAR ended at +5,376

In all three the discriminator reads as 59.1's and 61.2's do: MTC sampled by the instruction after START is 0 and the CPU went round its wait loop once — the transfer happened between two instructions, with the 68000 not executing.

62.1 The destination was POISONED first, because "it matches" has been a weak claim all along

Runs 46 wrote into RAM that was zero and GVRAM that was stale, against a record that is mostly pad. A destination that could already hold the right answer cannot distinguish a channel that wrote from a channel that did nothing — which is run 4's could-not-fail trap wearing different clothes (61.2).

So dg_poison fills the palette with word i = $A500|i before each palette run, written by the 68000 and read back by it. The host does not assume the poison is a discriminator, it counts: PALETTE POISON IS A DISCRIMINATOR: 511 of 512 positions differ from the disc's bytes, and the gate refuses a run where fewer than 500 do. One position coincides, and the pass does not rest on it.

62.2 The control is an ATTRIBUTION control, not a mechanism one — and it says so

Run 5 could point at a mode bit; there is no mode bit here. What had to be excluded is that run 7's palette held the disc's bytes for some reason other than the channel having put them there — a readback that aliases somewhere else, the SPC's own path touching the registers, the poison never having landed at all. So run 8 is the same transfer with one thing different, the destination address, and it makes two claims from one run:

  • the disc's bytes appear at $2C000, so the transfer happened;
  • the palette still reads poison in all 256 words, so what reached $E82000 in run 7 was decided by the channel's MAR.

The second claim is also the positive half: it shows the CPU's own writes reach the registers the host reads back, so the readback path is not the thing under test.

62.3 The 193rd entry is literal, and the array is SCENE-constant

Run 9 is the one that changes the architecture, and it is not "the palette works" — it is that one array chain crosses two kinds of destination: device registers at $E82000 and video RAM at $C14000, in one start, with the CPU halted from the first byte to the last. A frame is that shape with 192 row entries instead of six.

And the array does not have to be rebuilt per frame. The row bases are $C00000 + row * 1024 and they do not change: the packed layout spends both 256-colour pages — page 0 is the low byte of a word and page 1 the high byte (47.2, and 46.1's page masks) — so there is no spare page to flip into and no alternate set of destinations to alternate between. The 193-entry array (1,158 B) is built once at scene setup and started once a frame.

What is left on the CPU in the video path is therefore the channel start and the READ(10) that fetches the record — and neither is priced here. The command issue is already inside the transport's own account (58.2); the start is about a dozen register writes and is DERIVED as small rather than measured. Do not quote "no per-frame CPU work" without that sentence attached: it is no per-frame paint work.

62.4 What this does NOT settle, and it is a NEW BOARD QUESTION

MAME cannot discriminate here, and the reason is in its source. The graphic palette is not modelled as a register file at all: x68k.cpp:817 maps $E82000-$E821FF to palette_device::read16/write16, emupal.cpp:417 forwards to memory_array::write16, and memarray.h:75 is a plain COMBINE_DATA. That is RAM that honours mem_mask — so a byte write lands in its half by construction, and a green run says nothing in the model forbids it rather than the board takes it.

This is a different kind of bound from 61.2's. GVRAM has a real handler with a real 256-colour arm, which is why run 5 could find a mechanism to fail on; the palette has no handler to be wrong about. What a byte write to a real X68000 palette register does is UNMEASURED and this project has no figure for it — not folklore, not an estimate, an absence. It goes on the hardware list as B4, and it is cheap: write $A5 to $E82000 and $5A to $E82001 from the CPU on a real board and read the word back.

The blast radius if B4 comes back negative is small and known: the palette leaves the chain, the CPU writes 256 words a frame at 61.9's derived 0.28% of a frame, and every other claim in 61 and 62 stands. Run 9's crossing would still have to be re-asked, because it would no longer have a device-register end.

62.5 The chain's ORDER is a free choice with a visible consequence, and it is not decided

Run 9 puts the palette FIRST. It could as easily be 193rd, which is what 61.9 called it. The two are not equivalent on screen and neither is obviously right:

  • palette first — the 192 rows of the previous frame are displayed under the new palette until each is overwritten;
  • palette last — the new frame's rows are displayed under the old palette until the chain reaches the end.

The mismatch lasts one paint either way. Which is less visible depends on how much the palette moves between consecutive frames, which is a property of the encoder K2 has not been written yet, and the whole question is moot if buffer mode blanks the layer (47.4/B2) because nothing is displayed during the paint at all. Filed, not answered. It is named here so that the choice in the final player is a decision rather than an accident of which run happened first.

63. The packed container, and the palette that buys 2.31 dB has a price nobody had counted (session 31)

Emulated, and one stage of it is not emulated at all. The quality numbers are host arithmetic over the Blu-ray's own frames. The rendering check is px68k's real x68k/gvram.c, linked headless the way tools/bench/c68k links its CPU core. No MAME run was needed for any of this and no real hardware ran. 47.4 — does buffer mode blank the layer — is still the board question, and this session made it bigger.

ROADMAP K2 is done. tools/encoder/dlxp.py is the format, tools/encoder/pack.py is the encoder, tools/analysis/30_packed_container.py is the gate and the re-derivation, tools/bench/gvpack/verify_dlxp.py renders the container's own bytes on the second emulator, and check.sh runs all four.

63.1 DLXP1: the container whose correctness is that nothing parses it

dlx.py exists because a 68000 has to parse the codec's container and can get it wrong. dlxp.py exists for the opposite reason: a DMA channel must not have to parse anything, and the format is what makes that true.

record 49,664 B = 97 sectors EXACTLY — 512 B of palette, 49,152 B of picture
picture 192 rows x 128 words, word i = (pix[y][i+128] << 8) | pix[y][i] — the layout 47.2 rendered pixel-exactly on both emulators
index none, and none is possible to need: a record's length is geometry, so record i is at off_frm + i * rec_bytes and a seek is arithmetic
wire 582.0 KB/s, fixed — 61.9 predicted 582.0 and the container is 582.0
encode 3.3 s for 120 frames, against ~55 s for the codec, 95% of which is k-means

DLX4's record index was invented (49.3) because a codec record's length is content-dependent and a producer streaming off a disc cannot learn it by walking bytes it has not fetched. A packed record has no such problem to solve, and that is the same reason the packed player has no ring: there is nothing variable-length to keep contiguous.

Sector alignment, which cost session 28 a whole re-encode (60.1), is free here. 49,664 is 97 sectors because a 256x192 picture and a 256-entry palette happen to be. It is still checked rather than assumed, because the thing being protected is not tidiness: the channel copies bytes and has no opinion about them, so a container whose geometry is a byte wrong does not fail, it paints.

63.2 The container's OWN BYTES, through px68k's GVRAM code, with no interleave computed

verify_gvpack.py (47.2) checks the layout: it hands the harness a picture and the harness computes the interleave. That cannot catch an encoder whose byte order is wrong, because a container round-trips against its own inverse either way. verify_dlxp.py writes a DLXP1 record's bytes into GVRAM verbatim and asks px68k what they display as.

256x192 index-exact, letterbox on the reserved black, index 0 never on screen — frames 0, 60 and 119. Two negative controls, both mechanisms this container depends on rather than decoration: R20 bit 11 clear loses 24,576 px (exactly the 128 columns page 1 carries) and page 1 unscrolled loses 48,958.

63.3 The picture, RE-DERIVED against this project's own builder, and charged the hardware word

This is what the session 30 handoff asked for. 61.9's 34.08 dB was PIL's free 256-colour MEDIANCUT and was filed as "a direction, not the player's number". It had two debts, not one, and the second had gone unnamed: every PSNR this project has ever quoted — 29.19, 31.33, 34.08 — is measured in the RGB888 palette domain, upstream of the X68000's GGGGGRRRRRBBBBBI word (23.3). A packed record carries that word and nothing else, so a player's number has to come from the other side of it.

PSNR vs the 24-bit source, mean over the same 120-frame window, on the gate container's own bytes:

RGB888 GRB555
CODEC, the gate container (440.4 KB/s) 29.07 28.72
256c scene palette — the codec's CEILING 31.32 30.79
PACKED, 254c SCENE palette (the control) 31.32 30.79
PACKED CONTAINER, 254c PER-FRAME 34.05 33.10

61.9's direction survives the real builder: 34.05 against its 34.08. The two entries the packed layout reserves — index 0 for the transparency key, 255 for black — cost +0.0003 dB, which is to say nothing at all, and marginally the right way. 60.3 measured one reserved entry at 0.04 dB; two is not twice that, it is noise.

The GRB555 word costs 0.53 dB and it costs every row of the table, so no comparison in this project moves because of it. It is stated because a player's number should be a player's number.

And the CONTROL is the finding under the headline. A packed container with one scene palette lands exactly on the codec's ceiling, 30.79 dB — as it must, because at that point the only difference left between them is VQ. So the whole of the packed branch's picture advantage over the codec's ceiling, +2.31 dB, is the per-frame palette and nothing else. Not the packing, not the literal frames, not 254 colours. One mechanism, and 61.9 named it correctly.

63.4 62.5 is priced, and the answer is that the ORDER does not matter and the MISMATCH does

62.5 filed palette-first-or-193rd as a free choice whose severity "depends on how much the palette moves between consecutive frames, which is a property of the encoder K2 has not been written yet". It is written now.

palette entries that CHANGE frame to frame 231.1 of 256 (90%)
palette FIRST — old rows under the new palette 20.32 dB (12.79)
palette LAST — new rows under the old palette 20.33 dB (12.78)

The two orders are indistinguishable — 0.01 dB apart — so 62.5's choice is a wash and can be made on other grounds. The container makes it a flag (--palette-last, flags bit 1) rather than an assumption, so K3 can run both.

What the same measurement found is not a wash. A per-frame palette is not a small delta: 90% of the entries move every frame, and a picture under the neighbouring frame's palette is 12.8 dB worse than the correct pairing. The mismatch is a wipe rather than a flash — rows arrive top to bottom, so part of the screen is always right, and the transfer is 55.2% of a frame slot (61) — but at 12 fps that is a colour-scrambled region present for roughly half of every frame slot, forever.

And it was LOOKED AT, not only scored. 30_packed_container.py --mismatch-png writes the frame whose mismatch is closest to the mean — chosen that way so the picture is not an outlier picked to flatter the number — as correct render | same frame under the next frame's palette | 24-bit source:

The palette mismatch: correct, mismatched, source

It is chroma speckle and a shifted ground, not a scramble. Two median-cut palettes of adjacent frames occupy a similar gamut, so nothing goes psychedelic — the lava turns red where it should be ochre, the dragon's scales break into noise, and the torch survives. That is milder than 12.8 dB sounds and worse than it looks in a still, because the still does not show it arriving and leaving twelve times a second.

So B2 stopped being a headroom question and became a picture question, again and worse. 61.6 said whether buffer mode blanks decides which player exists. 63.4 says that if it does not blank, it also decides which packed container exists, because the per-frame palette is what the artefact is made of. The codec never had this exposure: its palette is scene-constant, so its tear is old picture against new picture and never old colours against new ones.

And the fallback is already in the encoder, which is the useful half. pack.py --scene-palette emits the control row: 30.79 dB, zero palette churn, no mismatch to have, still +2.07 dB on the shipping codec as the display renders both, and with --no-palette alongside it — a scene palette is loaded once at scene setup, which is what the codec has always done — the record loses its 512 B and the wire is 576.0 KB/s against 582.0, cheaper on the one resource the packed branch is short of. The per-frame palette is worth +2.31 dB and it is now a priced +2.31 dB rather than a free one.

63.5 What this does not settle

  • Nothing about clocks. 29_packed_player.py owns those, off the measured blit, and nothing here moves them: 55.2% of a frame at the 9 clk/B dual-address floor, unchanged.
  • Nothing about the medium. 582.0 KB/s is geometry. Whether anything sustains it is B1, and this container cannot negotiate — a codec's bitrate is a lever and a literal frame's is arithmetic.
  • Nothing on a machine. No packed frame has been put on screen from a container by a 68000 or by a channel. That is K3, and 63.2 is the strongest statement available without it: the bytes are right, on a second emulator's own GVRAM model, with the harness computing nothing.

64. The packed player runs end to end off the disc — and the write window is the frame (session 32)

ROADMAP K3. src/player/packed.s is 2,898 bytes of 68000 code that brings up its own display, builds its own 193-entry DMA chain, keeps its own frame clock off V-DISP and fetches every record itself with READ(10) off a CZ-6BS1. tools/bench/packed.lua writes no picture byte, no palette entry and no CRTC register; it pushes the code and eleven mailbox words and then reads. tools/bench/packed_run.sh is the gate, tools/bench/verify_packed.py the comparison, tools/analysis/31_display_duty.py the arithmetic underneath the result.

THE HEADLINE, and it is two facts that point opposite ways.

120 of 120 frames are pixel-exact, every one of them compared, off a real volume, on a clock the machine keeps itself — the strongest end-to-end result this project has. And the picture was on screen for none of the frame slot it belongs to, because the write window that a packed frame requires is the whole of its transfer, and buffer mode blanks the layer it is written through.

64.1 What was run, and why every frame had to be checked

tools/bench/verify_decode.py checks one frame — the last — and that audits all 120, because the codec is temporally recursive: a SKIP block is a claim that the previous frame is still in GVRAM. A packed frame is a LITERAL. Frame 119 being right says nothing whatever about frame 60. The simplification that deleted the ring, the codebooks and the decoder also deleted the gate's free lunch, so verify_packed.py snapshots and compares every frame, letterbox included — the 64 static rows are written once at scene setup and never touched again, so a picture can be pixel-exact while the screen is not.

container tmp/packed_singe.dlxp, DLXP1, 120 records of 49,664 B = 97 sectors
record i at LBA 1 + i*97arithmetic, no index, nothing walked
chain 193 entries, built by the 68000: $E82000/512 B, then 192 rows of 256 B a 1,024 B stride apart
result 120 of 120 pixel-exact, 0 frames unsampled, FLAG=$FF
passes with the palette LAST too chain starts $C08000/256 instead, 120 of 120 pixel-exact

The array is scene-constant and the seek is subtraction: the packed layout spends both 256-colour pages, so there is no page to flip, and a record's length is geometry, so a new pass is LBA0 again. That is the whole of what K3 deletes, and it deleted it without incident.

64.2 The write window is the frame, and the rate it needs is not the rate it costs

The free-running run — the one that asks for record i+1 the instant record i lands, which is what a 12 fps player becomes the moment the transfer is longer than the slot — reported a number no budget in this tree has a column for: the write window was open on 99.5% of the host frames. Every frame was pixel-exact and almost none of them was visible.

It is arithmetic, not an emulator artefact. 256-colour GVRAM masks the high byte of every write unless R20 bit 11 is set (46.5/47.1), and the packed layout's entire 1.0 B/pixel claim is that one word carries two pixels — so a packed write requires the bit. If buffer mode blanks the layer while the bit is set (47.4/B2 — MAME says it does, 48.1's prior leans that way), the layer is dark for exactly as long as the window is open, and for a DMAC-direct player the window is open for the whole data phase. There is no second page to hide behind: the packed layout spends both, which is the same fact that made a frame one channel start (62).

dark fraction of a slot = record bytes / (DATA-PHASE rate x slot)

And the rate in that expression is the BURST rate, not the sustained one. This is the correction the session had to make to itself. 582.0 KB/s is a sustained requirement and it decides whether record i arrives before slot i. The dark fraction is set by how fast bytes move during the data phase, which for a drive with a read-ahead cache can be several times the sustained figure. They are independent, and a medium can pass one and fail the other:

requirement figure status
sustained, or frames arrive late ≥ 582.0 KB/s B1, known since 63
data phase, or the frame is never displayed see below NEW — B1 has no test for it
data phase transfer window open picture on screen
582.0 KB/s (= the wire) 83.33 ms 100.0% 0.0%
700 KB/s 69.29 ms 83.1% 16.9%
1,164 KB/s 41.67 ms 50.0% 50.0%
2,131 KB/s 22.75 ms 27.3% 72.7%
3,000 KB/s 16.17 ms 19.4% 80.6%

A medium that exactly meets the sustained requirement delivers every frame, on time, pixel-exact, and displays none of them.

AND THIS REVERSES 61.5's RANKING. There are two packed players, and the difference between them is when the window is open:

  • A, DMAC-direct (the one that is built): one channel start, the CPU halted or nearly, window open for the whole data phase.
  • B, DMA-to-RAM plus a CPU paint: the record lands in RAM with the window shut, and the 68000 paints it with the packed movem blit — 227,553 clocks, 27.3% of a slot, MEASURED (blit.s V8, 61.4) and independent of the medium. On screen 72.7% of every slot at any rate that delivers the record at all.

They are equally visible at a data-phase rate of 2,131 KB/s, which is 3.7x the container's own wire. Below that — which is every rate anyone has proposed — the player with the CPU in the loop is on screen longer than the one without it. 61.5 is not wrong; it ranked them in clocks, and this is the column that table does not have:

W (clk per delivered byte) A: DMAC-direct B: DMA + CPU paint
5 31.0% 58.4%
9 — the dual-address floor 54.9% 82.2%
12 72.8% 100.1%
16 96.6% 123.9%
19 114.5% 141.8%

Both charge the audio DMA at 10,417 clocks (1.25%, from the IPL ROM's own channel-3 setup, 52.5); neither has a decoder in it. B costs 27.3% of a frame and 99,328 B of RAM — two record buffers, because at any rate near the wire the delivery of record i+1 occupies most of the slot the paint of record i happens in. On a 2 MB machine that is 4.7% of memory, and memory is the resource the packed branch has spare: the ring it deleted was 256 KB.

64.3 Holding the bus costs the frame clock half its ticks — and the clock cannot tell

src/player/clock.i counts V-DISP interrupts. A held channel halts the 68000. The MFP's pending bit is one bit, so every edge that falls inside a transfer spanning two of them is an edge the machine can never count. Nothing in this project had run a transfer and a clock at once, so nothing could have seen it.

configuration, 120 frames V-DISP edges seen host frames drawn lost
held, paced at 12 fps 551 1,038 487 = 46.9%
stealing, paced at 6 fps 1,105 1,112 7 = 0.6%

And the player reported ZERO late frames in both. That is not a reassurance, it is the finding: the pace gate compares the frame index against PACE, and PACE is advanced by the ISR the held channel stops the CPU from running — so a clock that loses edges loses them from both sides of the comparison. The held player believed it was running at 12 fps; the screen was at 6.37. The only thing in the run that can contradict it is the host's raster count, which is why packed.lua reports both and packed_run.sh gates on the difference being non-zero.

The CPU's own account says the same thing from the other end: held, the 68000 went round its transfer wait 120 times in 120 frames — once each, meaning it never executed during a single transfer. Stealing, it went round 1,100,520 times. A player has to keep a clock, read a stick and feed ADPCM; which of the two configurations can do any of that is a design question, and this is the run that answers it.

64.4 The channel configuration does not set the transport's time

Free-running, both configurations delivered the same 49,664 B record within 0.5% of each other: 90.72 ms stealing, 90.27 ms held — 534.6 and 537.3 KB/s, 108.9% and 108.3% of a 12 fps slot.

That figure is a property of the apparatus and is not W and not a medium. MAME's device models carry no transfer timing (docs/BENCHMARK.md, 42.5). What the pair of runs does establish is a negative that no arithmetic could have given: the transfer time is not the DMAC configuration's to set. What a channel configuration buys is who owns the CPU, not when the picture appears. The mechanism behind MAME's own ceiling is not diagnosed — it is not the DMAC (the two configurations agree) and not the CPU (held, the CPU is halted throughout) — and no MAME source tree was available on this machine to name it.

64.5 What this does not settle

  • W. Not one clock of it. Unchanged since 59.
  • B2, whether a real board blanks in buffer mode. Everything in 64.2 is conditional on it, and the condition now decides which of two packed players is built rather than how much headroom one has. probe_bit11_blank.lua is still written and still wants a board.
  • The data-phase rate of any real medium. This is the session's addition to B1, and it is a measurement nobody has planned: throughput and seek time were the two numbers on the list, and the burst rate during a data phase is a third that decides whether a DMAC-direct packed player shows a picture.
  • Whether B is buildable as described. It is priced off a measured blit and a measured ladder, and no line of it has been written.

65. Audio has an encoder, and the packed container's best property is what makes it cost (session 33)

ROADMAP P6, everything in the item except the bus half session 20 closed. tools/encoder/adpcm.py is the codec, tools/encoder/extract_audio.py the extraction, tools/bench/verify_adpcm.py the gate, tools/analysis/32_audio_wire.py the container arithmetic. All of it is host arithmetic and one emulator introspection; no board ran, and the one MAME experiment that was attempted did not work — 65.5 says so rather than leaving it out.

65.1 There is no reference encoder, so the gate had to be built sideways

The X68000's ADPCM is an OKI MSM6258V: 4 bits a sample, two to a byte, 12-bit signal word, and three rates that are 8 MHz over 512, 768 and 1024. ffmpeg has a decoder for the format (adpcm_ima_oki) and no encoder, so there is nothing to diff an encoder against.

What verify_adpcm.py gates instead is the thing that can actually be wrong: the encoder runs a decoder inside its own loop to choose each nibble, and that decoder is checked sample-exact against ffmpeg's over 4,268 nibbles. An encoder that agrees with its own wrong decoder is exactly the failure mode a round-trip test cannot see.

Two facts fell out of building it, and both were measured rather than assumed:

nibble order HIGH NIBBLE FIRST — reading low-first disagrees with ffmpeg on 3,285 of 4,268 samples, and that mismatch is carried as the gate's negative control
the step table 49 entries, BUILT as floor(16 * 1.1**k) and checked against the published list, so a transcription slip is not one of the things that can be wrong

On the window this project gates everything on (00223 @539.4 s, 10.000 s, the same seconds as tmp/fr_singe): 156,250 samples → 78,125 B, SNR 21.97 dB, and 78,125 B / 10.000 s is 7,812.5 B/s to the byte, which is 52's figure arriving from the other direction.

A negative worth having: the level is not a lever. The disc's window peaks at 13.4 dBFS, using 435 of the 12-bit word's 2,048. Normalising it — gain ×4.7, one sample clipped — moves the SNR from 21.97 dB to 21.97 dB. The step table's adaptation covers the range, so there is no headroom win to collect and no reason to touch the disc's level.

65.2 The two available references DISAGREE, and it costs 25 dB

The delta a nibble contributes has two forms in circulation:

'shift'   delta = ((2*(n&7) + 1) * step) >> 3
'terms'   delta = step/8 + (n&4)*step + (n&2)*step/2 + (n&1)*step/4,
          each term truncated independently

'shift' is what ffmpeg computes — verified sample-exact here, so that is a measurement of the decoder that ships, not a reading of its source. 'terms' is the OKI datasheet's own form, the one a chip builds out of shifts and adds, and it is what MAME's okim6258 is understood to compute. That last clause is NOT verified: no MAME source tree is on this machine (64.4).

They differ on 1,000 of 4,268 sampled nibbles, by at most 3 in 12-bit units, which reads like something nobody could hear. It is not.

encoded decoded SNR
shift shift 21.97 dB
shift terms 2.88 dB
terms terms 21.99 dB
terms shift 3.38 dB

The noise is louder than the signal. Per-sample disagreement over the real window: max 257, mean 78.2, against a source whose RMS is 74.4. A 3-LSB formula difference becomes a 25 dB loss because ADPCM is RECURSIVE — the delta is added to a running predictor and the nibble also moves the step index, so a disagreement does not stay where it happens. It is the same shape as the codec's temporal recursion, one dimension down: 64.1 used that recursion to make one frame audit 120, and here the same property turns a rounding difference into a broken stream.

So "which formula does the MSM6258 run" is not a footnote. It is a precondition on shipping any audio at all, and it has to be answered before an encoder's output is committed to a container.

65.3 The interleave, and why the obvious cadence is the wrong one

A packed record is 49,664 B = 97 sectors and its address is LBA0 + i*97. There is no index and none can be needed — that is the format's whole claim (63, 64.1). Audio is a stream at a rate with no arithmetic relationship to the frame rate: at 15,625 Hz a 12 fps slot is 651.0417 B, and the .0417 is the same remainder the frame clock carries (54), because 8 MHz / 512 / 2 / 12 has a 3 in the denominator that no power of two clears.

Give record i the audio belonging to slot i and the records become variable length — and the moment records are variable length the format needs an index and stops being the format. So audio rides a fixed cadence: every F frames, A whole sectors, placed between records, leaving

LBA(i) = LBA0 + i*97 + floor(i/F)*A

which is still arithmetic. Choosing (F, A) is a rational approximation to 15625/12288 = 1.271565755 from above, and the obvious cadence is the worst point in the space:

F A lump needs padding wire adds held (2 lumps)
1 — one lump a record 2 1,024 B 651.0 B 57.29% 12.00 KB/s 2,048 B
3 4 2,048 B 1,953.1 B 4.86% 8.00 KB/s 4,096 B
7 9 4,608 B 4,557.3 B 1.11% 7.71 KB/s 9,216 B
11 14 7,168 B 7,161.5 B 0.09% 7.64 KB/s 14,336 B
81 103 52,736 B 52,734.4 B 0.003% 7.63 KB/s 105,472 B

F=11 is the pick. It buys 57.2 points of padding for 12,288 B of RAM over the naive cadence; the floor of the sweep buys the last 0.09 of a point for 91,136 B more, and on a machine where K4 already wants 99,328 B for two record buffers that second trade is not one.

The wire, then: the packed container's sustained requirement was 582.0 KB/s silent and is 589.6 KB/s with sound (+1.31%). A literal frame's bitrate is geometry and cannot be talked down; the audio on top of it is 7.63 KB/s of payload and can only be talked down by choosing a worse chip rate.

65.4 And this is the first price anyone has found for the packed branch's own simplification

The codec container pays none of it. rc_fr_singe_scsi_span.dlx already carries an index and already has variable records (4,096..41,472 B, sector-aligned since DLX5), so it can put exactly 651.0417 B of audio in record i and pad only to the sector it was going to pad to anyway: zero audio padding, wire 440.4 → 448.1 KB/s.

"A record's length is geometry, so there is no index and none can be needed" is what makes the packed player a page of arithmetic instead of a parser — and it is exactly the property that makes a second stream at an unrelated rate cost a cadence, a padding fraction and a 14,336 B buffer. It is a small cost and it is not zero, and nothing in FINDINGS 61-64 predicted it. 64's risk list said "a simplification that large usually hides something"; this is the first thing it hid.

The bus half reproduces 52 exactly, which is why the tool prints it: 651.0 B a slot at the IPL ROM's own channel-3 cost of 16..19 clk/B is 10,417..12,370 clocks = 1.25%..1.48% of a slot. The interaction 52 could not have had is with 64.2's write window: a DMAC-direct packed player holds the GVRAM window open for the whole data phase, so an audio channel stealing the bus during that phase makes the phase longer — audio costs darkness, not just clocks. It is negligible against a dark fraction that is already 1.0, and it is not negligible against K4's 27.3% paint. That is the third time this session the two players have ranked differently on a column that is not clocks.

65.5 The experiment that did not work, stated rather than omitted

65.2's open question has an obvious apparatus: MAME's x68000 has the chip, so it can be asked. Introspection got as far as fact and no further, and the facts are worth keeping because the next attempt starts from them rather than from folklore:

device :okim6258, shortname okim6258 — it is there
registers $E92001 and $E92003, each one byte, read out of the maincpu program map by tools/bench/probe_adpcm.lua
also on the map $E9A000-$E9BFFF, the PPI that carries ADPCM pan and the clock divider

Feeding the chip from Lua produced no audio. tools/bench/probe_adpcm2.lua writes a control byte to $E92001 and nibble pairs to $E92003; probe_adpcm3.lua sweeps PPI port C at $E9A005 over all sixteen low-nibble values with a loud burst under each. Control 0..3 × port C 0..15: MAME's -wavwrite capture is silent throughout, 0 of 567,360 samples non-zero.

The register semantics are the gap — which control value starts playback, whether port C needs the PPI's mode word set first, and whether the chip has a clock at all until the divider is written. None of that was guessed at further, because guessing at it is how a rig produces a confident wrong answer. The way to do this is from 68000 code with the IPL ROM's own channel-3 DMAC configuration, which tools/analysis/21_iplrom_dmac.py already reads out of the ROM — the real design, and the one path in the machine that is known to be correct because Sharp wrote it.

65.6 What this does not settle

  • Which delta formula the chip runs. 65.2, and it is worth 25 dB.
  • Anything on a board. No hardware ran. The -wavwrite silence is a statement about an apparatus, not about a chip.
  • The container. DLXP1 has no audio section; 65.3 is the arithmetic a DLXP2 would be built from, and no byte of one has been written.
  • What audio does to a scene change. The slack table is here, but 51.3's refill climb with a second consumer through a real branch point is not.

66. The chip is asked, and it disagrees with the encoder on all four axes — the largest of them is not the one we were worried about (session 34)

ROADMAP P6a. src/player/adpcm.i, src/player/adpcmgate.s, tools/bench/prep_adpcm.py, tools/bench/adpcm.lua, tools/bench/adpcm_run.sh, tools/bench/verify_adpcm_chip.py, tools/analysis/33_adpcm_model.py.

Name the layer. 68000 code drives the transport; the thing measured is MAME 0.277's okim6258 device model, end to end through the machine's real DMA path. It settles the rig — an emulated audio test encoded against the wrong model is 25 dB of nothing — and it does not settle the silicon. What a real MSM6258V does is still a hardware/datasheet item.

66.0 A MAME source tree IS reachable from this machine, and 64.4 is struck

FINDINGS 64.4 and tools/encoder/adpcm.py's header both record "no MAME source tree is on this machine". There is no tree on disk, but the machine has network and raw.githubusercontent.com/mamedev/mame/mame0277/... fetches. That is how this session designed its experiment rather than swept blindly, and it is worth recording because two sessions reasoned about MAME's device model as an unopenable box when it was one curl away.

It does not replace the measurement and did not become one. The installed binary is Ubuntu's 0.277 and the tag is upstream's; whether the two are the same bytes is not something a fetch can say. Everything below is read out of a capture from the binary that is actually here.

66.1 The transport is the IPL ROM's own, and it works first time

src/player/adpcm.i programs HD63450 channel 3 with the bytes tools/analysis/21_iplrom_dmac.py decodes out of the IPL ROM at $FF0C2E and $FF9A82: DCR = $80 (dual address, 8-bit port, cycle steal without hold), SCR = $04, MFC = DFC = $05, CPR = $01, DAR = $E92003, OCR = $32 (memory→device, byte, external request), CCR = $80, then command $02 to $E92001. 839 bytes moved in 0.1074 s = 7,811.4 B/s against the format's own 7,812.5, CSR = $E0, CER = $00, MTC = 0. This is P6b's transport, not scaffolding.

Two things session 33 could not have guessed and did not have to. 65.5 fed the chip from Lua, got silence, swept control 0..3 × port C 0..15 and stopped. Both reasons are ordinary:

  • The PPI's port C is an INPUT until it is told otherwise. ADPCM pan and the sample-rate divider are port C bits; an i8255 out of reset has every port an input, so writes to $E9A005 move a latch nothing is reading. Control word $92 first, and only then does $08 mean pan both, ÷512.
  • $01 is COMMAND_STOP. $02 is PLAY. The sweep that "covered" 0..3 wrote $01 in the probe that swept port C, so the chip was never playing in it.

66.2 THE HEADLINE: four axes were wrong, and the expensive one is the NIBBLE ORDER

The probe is 1,678 nibbles — 16 zero nibbles of prologue, a trigger, an encoded sine, then loud bursts — and verify_adpcm_chip.py searches sixteen candidate decoder models (nibble feed × delta formula × clamp × initial accumulator) crossed with three capture decimations and a prologue length. Exactly one reproduces the capture, over 1,678 consecutive samples, sample-exact, and each axis carries a negative control: flip it alone and the closest surviving alternative disagrees on 826, 1,504, 156 and 1,522 samples respectively.

axis adpcm.py default the chip cost of getting it wrong ALONE
nibble order high first LOW first 25.74 dB
delta formula shift terms 2.88 dB
clamp 12-bit 10-bit 0.00 dB (on this window)
accumulator at PLAY 0 2 0.45 dB
all four at once 10.38 dB against 21.97

65.2 named the wrong axis as the risk. It priced the delta formula at 25 dB and left nibble order recorded as "HIGH FIRST, measured". That measurement was real and it was against ffmpeg, i.e. about the Dialogic VOX file convention — not about what a chip does with a byte written to its data register. The two are different questions with different answers, and the one this port needs is the second. verify_adpcm.py keeps ffmpeg's parameters deliberately: a reference check whose reference has been adjusted to agree is not a check. adpcm.CHIP carries the measured set, and anything that encodes for the machine passes it explicitly.

66.3 The clamp is 10-bit, it costs nothing here, and that is the finding that will bite

The MSM6258's D/A is 10-bit and the model clamps the accumulator there, so it is inside the recursion rather than an output scaling. On the Singe window it is free — encode for 12 bits or for 10 and the answer is 21.99 dB either way, with zero samples on the clamp — for one reason only: that window peaks at 435 of 511, i.e. 1.4 dB of headroom, and it is a 13.4 dBFS passage.

A 10-bit accumulator is 12.1 dB smaller than the 12-bit word the encoder was clamping to. 65.1's "the level is not a lever" survives downward and is now wrong upward: normalising still buys nothing, and a passage a few dB louder than this one does not fit. Nothing in this project has measured the loudest passage on the disc, so the audio level is an open choice, not a settled one.

66.4 A rig fact that cost this session most of its time, and is worth the space

The 8 MHz ADPCM master clock is CT1 in the YM2151's port register $1B, in a different device from the divider. MAME delivers that write to the ADPCM chip on the sound system's own schedule, not at the instant of the store — so a transfer started in the same breath as the setup plays its first ~17 ms at the previous clock. The symptom is specific and misleading: the capture's first ~130 samples arrive in exact identical pairs, the rest do not, and no model fits a stream that changed rate part way through — which reads exactly like a broken probe. adpcmgate.s spins ~100 ms after ad_setup and says why. A player sets its clock once at boot and never meets this.

The general lesson is the one this tree keeps relearning: a run that fails to match is not evidence about the thing being measured until the apparatus has been shown to be steady. Three quarters of the diagnosis here was spent disproving hypotheses about the chip for a symptom that was about the clock write.

66.5 What is still open, stated so it is not read as closed

  • The silicon. Every value in 66.2 is MAME's. A real MSM6258V may differ on any of the four, and the two published references already disagree on one. This is a datasheet or a board, and it is cheap on a board: play a known nibble stream and record the line out.
  • Nothing has played as audio. The capture is a measurement instrument, not a listening test, and no ADPCM has reached a speaker on real hardware.
  • The encoder is still greedy (65 risk list, unchanged): exhaustive per-sample search, no lookahead. 21.99 dB is this format's floor here.
  • P6b is now unblocked and its bytes are decided: DLXP2 must be encoded with adpcm.CHIP, and 65.3's cadence arithmetic (F=11, A=14, wire 582.0 → 589.6 KB/s) is untouched by any of this — it is a byte count, and none of the four axes changes how many bytes a second the format needs.

67. DLXP2 — a packed container with sound in it, and the padding turns out to be drift

ROADMAP P6b. Session 35. tools/encoder/dlxp.py (DLXP2), tools/encoder/pack.py --audio, tools/analysis/34_packed_audio.py, src/player/packed.s (the third LBA term), tools/bench/prep_packed.py, tools/bench/packed.lua.

NAME THE LAYER. The container is host arithmetic, gated against itself and against a silent control. The one thing that ran on the emulated 68000 is the video consequence: packed.s fetches records out of an interleaved container and all 120 are still pixel-exact off a real volume. No audio byte has been fed to a chip out of this container, on any layer — the chip gate (66) feeds a designed stream, not this one.

67.1 The format, and what it costs the player: one divu and one mulu

A DLXP2 is a DLXP1 with a 64-byte header and, from sector 1, groups: one audio lump of A sectors, then F records.

record i  =  off_frm + i*rec_bytes + (i//F)*A*512
lump   k  =  off_aud + k*(F*rec_bytes + A*512)

Neither is a lookup. The format still has no index and still needs none — which was 63/64.1's whole claim for the packed branch, and a second stream at an unrelated rate is exactly the thing that could have ended it. The lump goes before the group it feeds rather than after it (65.3's formula put it after): a stream is read forwards, so bytes that arrive after the slot they belong to are bytes a player had to fetch early anyway.

On the 68000 the third term is six instructions in pg_frame — a divu, an andi to drop the remainder divu leaves in the high half, a mulu and an add — and zero instructions of parsing, because the cadence is two numbers in the header rather than a table in the stream.

Measured, on the emulated machine, off a real MB89352 volume: 120 of 120 frames pixel-exact out of the interleaved container, every one compared. The interleave moved no picture byte — asserted against a silent control built from the same frames with --audio off, all 120 records byte-identical.

67.2 The finding: the payload is not the lump

65.3 chose the cadence F=11, A=14 and called the 0.09% "padding". It is padding on the wire. It is drift in the player, and that is a different thing.

A lump is A*512 = 7,168 B of space. Eleven frames of audio is 11*15625/24 = 7,161.4583… B. So the payload alternates 7,161 and 7,162 — the same remainder FINDINGS 54's frame clock carries, one dimension over — and the last 6.54 B of the sector run are zero.

A player that fed the chip the whole lump — the obvious implementation, and the one the phrase "14 sectors of audio every 11 frames" invites — hands it 6.54 B a group it should not have. That is 0.84 ms of extra audio every 0.9167 s, and it does not average out:

play lip-sync error
1 min 0.05 s
22.8 min (the game) 1.25 s

A second and a quarter is a scene of dialogue arriving after the mouth that spoke it. So lump_bytes(k) is part of the format, not a convenience, and what a player carries is the same shape clock.i carries and for the same reason — a rate whose denominator is 24 cannot be a count:

acc += 11*15625        ; = 171,875
n    = acc // 24       ; the MTC for this lump's channel
acc %= 24

The general shape, and it is the third time this tree has hit it: 54's frame clock, 65.3's .0417 B a slot, and now this. A ratio with a remainder that is rounded once is a rounding error; rounded every period it is a rate error, and a rate error integrates.

67.3 The four ADPCM axes are in the header, and the gate proves they earn it

66 measured which decoder MAME's chip runs and priced getting it wrong at up to 25.74 dB. DLXP2 carries all four — nibble order, delta formula, clamp width, the accumulator at PLAY — as three header fields rather than a version number, so a mismatch is legible in a hexdump instead of inferred from a container's age.

34_packed_audio.py decodes the container's own lumps and flips one axis at a time, which is the negative control that makes the fields load-bearing rather than documentation:

axis header flipped to SNR cost
21.99 dB
nibble order low high 10.00 dB 31.99 dB
delta formula terms shift 2.87 dB 24.86 dB
clamp 10 12 21.99 dB +0.00 dB
accumulator at PLAY 2 0 21.50 dB 0.49 dB

These are decode-side flips on bytes that were encoded correctly, where 66.2's table encoded and decoded on the wrong model together; the two agree on which axes are expensive and disagree by a few dB on how expensive, which is what different experiments on the same fact look like. The clamp is still free on this window only and for 66.3's reason: it peaks at 435 of 511.

67.4 The failure mode this format has and the codec's does not

A DLX record is found through an index, so a player that reads the wrong entry gets a length word that does not parse. A packed record is found by arithmetic and nothing parses it. A player that drops the (i//F)*A term reads 97 sectors starting 14 sectors early and paints them: the tail of the previous record, then most of this one, shifted down the screen. It is a picture. Nothing errors.

And it is invisible where a gate usually looks: frames 0..10 are byte-identical either way. The gate asserts the whole shape — that a cadence-blind read is wrong for exactly records F..n-1, 109 of 120, first at frame 11 — rather than that some frame differs.

The same argument is why the gate partitions the file instead of reading records back one at a time: an off-by-one that shifts everything after it reads back fine record by record. 131 spans, no overlap, no gap, ending exactly at the file's last byte.

67.5 The wire, unchanged from the prediction

video   582.0 KB/s   geometry, no lever
audio     7.64 KB/s   the cadence's, padding included
total   589.6 KB/s   +1.31%

65.3 predicted 589.6 and the container is 589.6 — which is what a byte count should do, since none of 66's four axes changes how many bytes a second the format needs. The audio figure charges the padding on purpose: the disc moves whole sectors and the wire pays for the zero ones.

67.6 What is still open

  • No audio has been played out of this container, on any layer. The chip gate (66) fed a designed nibble stream through the IPL ROM's channel-3 configuration; wiring this stream to that transport, and running it beside the video channel, is P6's remaining quarter.
  • The second consumer has not met a branch point. 51.3's refill climb with audio on the wire is arithmetic in 32_audio_wire.py and has not been run.
  • The level is still open downward (66.3), and the loudest passage on the disc is still unmeasured.
  • The lump buffer is not allocated anywhere. 65.3 charges 14,336 B for double-buffering the cadence and no player holds it.