The profiles shipped in e4062ed were set far too low. 45 KB/s (sasi) and
75 KB/s (scsi) are 12% and 7% of the respective folklore bus figures. They had
been read off the knee of the rate-distortion curve and then presented as
though bandwidth-derived, which they were not.
Raised to sasi 110 KB/s (lam=60) and scsi 280 KB/s (lam=10) -- 35% and 28%
utilisation. scsi is now within 0.52 dB of the palette ceiling on scene 00020.
Checking the CPU side, which nobody had done for the decode path, produces a
second and more important result. Against the 833k cycle/frame budget at 12fps:
full-frame blit, every frame 319k 38% affordable
LZ4/LZSS decode ~30KB/frame 450k 54%
deflate decode ~30KB/frame 1800k 216% infeasible
So raising the VQ bitrate is nearly free -- RAW, the mode that dominates at
high rate, is the cheapest mode to blit -- but entropy coding is not viable at
all. That demotes the "247 KB/s lossless changed-spans+deflate" figure from
FINDINGS 8 to a compression upper bound rather than a shippable design, and
removes entropy coding from the roadmap. VQ is the right architecture precisely
because its decode is a table copy.
Also confirms the architecture unifies: the hybrid at lam=0 lands within 3% of
the purpose-built lossless coder, so there is no separate lossless path.
Consequence for planning: the blocked disk benchmark is now critical-path, not
optional. If SCSI sustains >=800 KB/s the correct scsi profile is lam=0 --
pixel-exact video at ~450 KB/s and 38% CPU. Whether this port ships transparent
or lossy on SCSI is waiting on one measurement.
Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
152 lines
7.4 KiB
Markdown
152 lines
7.4 KiB
Markdown
# Status & next-session handoff — end of session 2 (2026-08-23)
|
|
|
|
## Decisions locked
|
|
|
|
| decision | value | why |
|
|
|---|---|---|
|
|
| Target CPU | 68000 @ 10MHz (stock) | hardest honest constraint |
|
|
| Display mode | 256 colors, 256x192 in 256x256 CRTC mode | every mode is 1 word-access/pixel, so 256c is free vs 16c |
|
|
| Double buffer | **none** — page 1 sacrificed | enables `movem.l` 24px bursts; delta coding needs a RAM reference frame anyway |
|
|
| **Codec** | **hybrid VQ: SKIP / V1 4x4 / V4 four-2x2 / RAW, per-block rate-distortion** | flat 4x4 VQ was measured and rejected — see FINDINGS 9-10 |
|
|
| **Quality modes** | **two: `sasi` and `scsi`** (USER DECISION, session 2) | one codec, one decoder, one bitstream; only `lam` differs |
|
|
| Framerate | 12 fps, **explicit decimation** | source has zero duplicate frames; no free "twos" win |
|
|
| Emulator | MAME 0.277 x68000 | accurate enough that measured cycles mean something |
|
|
| SNES project reuse | **MIT — cleared** | `data/events/` scene graph is reusable with attribution |
|
|
|
|
### The SASI/SCSI question is RESOLVED
|
|
Session 1 left "which machine do we target" open. The user's answer: **ship both**,
|
|
as two quality profiles. This is now implemented rather than hypothetical — the
|
|
bitrate ceiling is a build parameter in `tools/encoder/ratectl.py`:
|
|
|
|
| profile | target | lam | quality (00020 / 00146) | bus utilisation | machine |
|
|
|---|---|---|---|---|---|
|
|
| `sasi` | 110 KB/s | 60 | 36.9 / 29.6 dB | 35% of 300 KB/s | stock 10MHz ACE/EXPERT |
|
|
| `scsi` | 280 KB/s | 10 | 39.4 / 32.3 dB | 28% of 1 MB/s | Super/XVI, or CZ-6BS1 board |
|
|
|
|
`scsi` is now within **0.5 dB of the palette ceiling** on 00020. These were
|
|
initially set at 45 / 75 KB/s, which was 12% / 7% bus utilisation — read off the
|
|
RD curve rather than derived from the hardware. See FINDINGS 17.
|
|
|
|
Codebooks are **k=256 with 1-byte indices** in both profiles. k=1024 was measured
|
|
and rejected — see FINDINGS 14, it was a false-good result from a rate model
|
|
that undercharged the index. Do not ship past `lam~800`; FINDINGS 15 has the cliff.
|
|
|
|
Because of the RAW escape mode, `lam=0` is **pixel-exact** against the palettised
|
|
frame (measured 0.00 dB loss). The profiles are two points on one continuous
|
|
rate-distortion curve, not two codecs.
|
|
|
|
---
|
|
|
|
## What session 2 settled
|
|
|
|
1. **The critical-path question is answered.** "Does VQ soften Bluth's linework
|
|
unacceptably?" — **flat 4x4 k=256 VQ: yes, badly. Hybrid VQ with k=1024: no.**
|
|
Verified by eye, not just PSNR. See `docs/FINDINGS.md` 9-11.
|
|
2. **Session 1's 12fps bitrate was wrong** (183 KB/s claimed, 340 KB/s measured).
|
|
Halving the framerate does not halve the bitrate. FINDINGS 8.
|
|
2b. **A fourth false-good result was produced and caught this session** — k=1024
|
|
codebooks looked like a +2.4 dB free win because the rate model charged 1 byte
|
|
for a 10-bit index. FINDINGS 14. The k=256 configuration ships.
|
|
3. **The 256-colour palettised frame is the real quality ceiling** and it looks
|
|
excellent. Judge the codec against that, not against 1080p.
|
|
4. Encoder exists and produces a real bitstream: `tools/encoder/`.
|
|
|
|
---
|
|
|
|
## Encoder — working
|
|
|
|
```
|
|
python3 tools/encoder/extract.py 00020 /tmp/fr_00020 12 crop
|
|
python3 tools/encoder/encode.py /tmp/fr_00020 out.dlx --profile sasi --preview p.png
|
|
```
|
|
|
|
| file | role |
|
|
|---|---|
|
|
| `extract.py` | .m2ts -> 256x192 PNGs, 12fps, spatial-only denoise |
|
|
| `vq.py` | palette, blockify, hand-rolled k-means (no sklearn on this box), PSNR |
|
|
| `vq_hybrid.py` | the codec: 4 block modes + lagrangian mode decision |
|
|
| `ratectl.py` | SASI/SCSI profiles, leaky-bucket rate control |
|
|
| `encode.py` | CLI + `DLX1` container writer |
|
|
|
|
`DLX1` container layout is documented in the `encode.py` docstring. All
|
|
multi-byte fields are **big-endian** so the 68000 reads them with a plain `move`.
|
|
|
|
### Known encoder gaps
|
|
- **Rate control is written but not yet wired into `encode.py`** — the CLI uses a
|
|
fixed `lam` from the profile. `ratectl.encode_rate_controlled()` exists and
|
|
builds a lam-ladder per frame; it needs hooking up and validating.
|
|
- **Payload is deliberately NOT entropy-coded** — deflate decode does not fit in
|
|
the 68000's frame budget (FINDINGS 17.2). Do not "optimise" this later.
|
|
- Codebooks are per-scene and rebuilt from scratch; no inter-scene reuse.
|
|
- `_paint` is a Python per-block loop — fine for prototyping, slow for a full
|
|
disc encode. Vectorise before the 224-stream run.
|
|
|
|
---
|
|
|
|
## Working setup (unchanged from session 1, re-verified)
|
|
|
|
**MAME ROMs** — `~/mame/roms/x68000.zip`. Must pass **`-bios ipl10`**.
|
|
```
|
|
mame x68000 -bios ipl10 -video none -sound none -nothrottle -seconds_to_run 3
|
|
```
|
|
**Assembler** — `tools/vasm/vasmm68k_mot -Fbin -o out.bin in.s`
|
|
|
|
**Blu-ray** — `udisksctl loop-setup -r -f DRAGONS_LAIR.iso` -> `/media/reala-misaki/BDROM`
|
|
(still mounted as of end of session 2).
|
|
|
|
**MAME Lua harness** — `tools/bench/*.lua`, working. Three gotchas (retain the
|
|
notifier subscription in a global; the stack register is `SP` not `A7`;
|
|
`autoboot_script` fires at PC=0 before boot) are documented in FINDINGS.
|
|
|
|
**Two shell traps, both hit again this session:**
|
|
- piping MAME (or any long job) through `grep` block-buffers — write to a file.
|
|
- `pkill -f <pattern>` matches your own shell and kills it (exit 144).
|
|
Use `pkill -x` or kill by PID.
|
|
|
|
---
|
|
|
|
## STILL BLOCKED: disk throughput benchmark
|
|
|
|
Unchanged from session 1 — `IOCS _B_READ` returns -1 uniformly. Full diagnosis
|
|
and the four untested hypotheses are in session 1's notes (git history of this
|
|
file, commit 65112b9).
|
|
|
|
**This is now CRITICAL-PATH, not optional.** Session 1 dismissed it because
|
|
"VQ at 30 KB/s is correct whether SASI does 300 or 600 KB/s". That reasoning is
|
|
dead: the profiles now sit at 110 and 280 KB/s, close enough to the folklore
|
|
ceilings that the error bars change the product. Specifically —
|
|
|
|
**If SCSI sustains >=800 KB/s, the correct `scsi` profile is `lam=0`: pixel-exact
|
|
video, ~450 KB/s, and only 38% of the CPU budget.** Whether this port ships
|
|
transparent or lossy on SCSI is waiting on one measurement.
|
|
|
|
Next move is the untried SCSI path: `-exp1 cz6bs1 -hard disk.chd`.
|
|
|
|
---
|
|
|
|
## Next steps, in priority order
|
|
|
|
1. **Wire rate control into `encode.py`** and validate that the hard ceiling
|
|
actually holds on an action scene (the whole point of choosing VQ).
|
|
2. ~~Entropy-code the payload~~ — **ABANDONED, see FINDINGS 17.2.** Deflate
|
|
decode is ~216% of the frame budget on a 68000 and LZ4 is ~54%; there is no
|
|
room beside a 38% blit. All bitrates are raw payload. This also demotes the
|
|
"247 KB/s lossless" figure in FINDINGS 8 to a compression bound, not a design.
|
|
3. **68000 decoder skeleton**: parse `DLX1`, expand codebooks to word-per-pixel,
|
|
blit V1/V4/RAW/SKIP. Measure real cycles with the existing MAME Lua harness —
|
|
this is the first time the harness gets used for its actual purpose.
|
|
4. **Full-disc survey** — classify menu vs content first (FINDINGS 13), then
|
|
measure bitrate across all 224 streams per profile.
|
|
5. **Resolve the framing question** (FINDINGS 12: crop vs squash vs wide).
|
|
6. Unblock the disk benchmark via the SCSI path, then re-set profile bitrates.
|
|
7. Import the SNES project's `data/events/` (MIT, cleared) as the scene graph.
|
|
Cross-check against DirkSimple (zlib) which has the same data independently.
|
|
8. ADPCM audio: MSM6258, 15.6kHz mono, 7.8 KB/s — already budgeted in `ratectl`,
|
|
not yet extracted or encoded.
|
|
|
|
## Not yet started
|
|
- Any 68000 player code
|
|
- ADPCM audio extraction/encoding
|
|
- Disk image packaging
|
|
- Game logic (scene branching, input windows, death clips)
|