games: the UNO felt other people can sit at, and the pot on the rail
Phase D frontend: uno.html and uno.js rewired from the solo bet-builder to the session shape hold'em already ships. You sit with a buy-in (or join a table from the lobby), ante into a pot each hand, deal when ready, and get up with what's in front of you. Everything is keyed on your_seat now, not seat zero: the felt puts your hand at the bottom whatever chair you took, and one EventSource per seat refetches your own redacted view when the table changes. Chat runs along the rail. The card rendering and the event-script animation are unchanged — a move still plays back a whole lap of the table — but the money is simpler than solo: a pot won moves your on-table stack, not your purse, so the chip bar only stirs at sit-down and get-up. Page renders; the two-browser pass is still to come. Claude-Session: https://claude.ai/code/session_013M5nD7PgUboJXoDcYHzpuJ
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@@ -13,23 +13,24 @@
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</a>
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<h1 class="font-display text-3xl font-bold">UNO</h1>
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</div>
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<p class="text-sm text-[color:var(--ink)]/50">Go out first, or it was somebody else's night</p>
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<p class="text-sm text-[color:var(--ink)]/50">Sit down, ante up, and go out first — the pot's yours</p>
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</div>
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{{template "_chipbar" .}}
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<!-- The felt. The board takes the room and the money lives in a rail beside it:
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there is no corner free on this table for the house rack to sit in. -->
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<!-- The felt. Other seats along the top, the deck and the pile in the middle
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with the pot beside them, your hand at the bottom. Every ante on this table
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is riding in the pot until somebody goes out and takes it. -->
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<section class="pete-felt pete-uno relative overflow-hidden rounded-3xl p-4 sm:p-6 lg:p-8 shadow-pete-lg border-2 border-[color:var(--ink)]/10">
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<div class="grid gap-5 lg:grid-cols-[minmax(0,1fr),auto] lg:gap-8">
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<div class="min-w-0 space-y-5">
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<!-- The bots. Each one is a name, a fan of backs, and a count — which is
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all you are ever told about them, and all a real opponent shows you. -->
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<!-- The other seats. Each one is a name, a stack, a fan of backs and a
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count — all a real opponent shows you. -->
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<div data-seats class="flex flex-wrap items-start justify-center gap-3 sm:gap-5" aria-label="The other players"></div>
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<!-- The middle: what you draw from, and what you play onto. -->
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<!-- The middle: what you draw from, what you play onto, and the pot. -->
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<div class="flex items-center justify-center gap-5 sm:gap-8">
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<button type="button" data-deck class="pete-uno-deck" aria-label="Draw a card">
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<span class="pete-uno-back" aria-hidden="true"></span>
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@@ -39,16 +40,14 @@
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<div class="flex flex-col items-center gap-2">
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<div data-discard class="pete-uno-discard" aria-label="The card in play"></div>
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<p data-colour class="pete-uno-colour" aria-live="polite"></p>
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<!-- The bill. While a stack stands it is the only thing on the table
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that matters, so it is said on the felt and not only on a button.
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It is data-*bill*, not data-pending: the chip bar already owns
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data-pending (chips still in flight from a buy-in), the chip bar is
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inside this root, and it comes first in the document — so a stack
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was quietly writing "+10 coming your way" over the escrow readout
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and never showing up on the felt at all. -->
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<p data-bill class="pete-uno-pending hidden" aria-live="assertive"></p>
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</div>
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<!-- The pot. Every seat's ante is in here until the hand is won. -->
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<div class="pete-uno-pot text-center">
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<span class="block text-xs font-bold uppercase tracking-wider text-white/50">Pot</span>
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<span data-pot class="block font-display text-2xl font-bold tabular-nums text-white">0</span>
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</div>
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</div>
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<!-- Your hand. -->
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@@ -74,24 +73,17 @@
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<span data-chip="5" style="--stack: 6"></span>
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</div>
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<div class="pete-spot" data-spot>
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<span class="pete-spot-label">Bet</span>
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<div class="pete-stack" data-stack></div>
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<span data-spot-total class="pete-spot-total hidden"></span>
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</div>
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<div class="text-center">
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<div class="pete-meter" data-meter>
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<span class="pete-meter-label">Pays</span>
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<span data-pays class="pete-meter-value">—</span>
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<span class="pete-meter-label">In front of you</span>
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<span data-stack class="pete-meter-value">—</span>
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</div>
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<p data-table-name class="mt-1.5 text-xs font-bold uppercase tracking-wider text-white/40"></p>
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</div>
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</aside>
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</div>
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<!-- Naming a colour for a wild. It sits over the felt because until it is
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answered there is no legal move on the table underneath it. -->
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<!-- Naming a colour for a wild. -->
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<div data-wild class="pete-uno-wild hidden" role="dialog" aria-label="Pick a colour">
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<div class="pete-uno-wild-box">
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<p class="font-display text-lg font-bold text-white">Pick a colour</p>
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@@ -105,13 +97,7 @@
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</div>
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</div>
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<!-- Calling UNO. The card is already on its way down — this is the word you
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owe the table for it, and the bar underneath is how long you've got.
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Let it run out and the bots take you for two.
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There is no cancel here, and there doesn't need to be: clicking a card
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has always played it on this table, so a gate that makes you press one
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more thing is strictly more warning than you used to get. -->
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<!-- Calling UNO. -->
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<div data-unogate class="pete-uno-wild hidden" role="dialog" aria-label="Call UNO">
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<div class="pete-uno-wild-box">
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<p class="font-display text-lg font-bold text-white">Down to one card</p>
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@@ -122,8 +108,8 @@
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</div>
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</section>
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<!-- Playing: shown while a game is live. -->
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<section data-playing class="hidden rounded-3xl bg-[color:var(--card)] p-5 sm:p-6 shadow-pete border-2 border-[color:var(--ink)]/10">
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<!-- Acting: shown while it's your turn. -->
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<section data-acting class="hidden rounded-3xl bg-[color:var(--card)] p-5 sm:p-6 shadow-pete border-2 border-[color:var(--ink)]/10">
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<div class="flex flex-wrap items-center gap-3">
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<p data-hint class="text-sm text-[color:var(--ink)]/50">
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Click a card that lights up. Nothing lights up? Draw one.
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@@ -134,9 +120,6 @@
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hover:bg-[color:var(--ink)]/5 active:translate-y-px disabled:opacity-40 disabled:pointer-events-none transition">
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Draw
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</button>
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<!-- Giving in to a stack. It is a decision, not a draw — you are paying a
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bill somebody ran up and pointing at you — so it gets a button of its
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own, and the button says what it costs. -->
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<button type="button" data-take
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class="hidden rounded-full bg-[#cc3d4a] px-6 py-3 font-display text-lg font-bold text-white shadow-pete
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hover:brightness-105 active:translate-y-px disabled:opacity-40 disabled:pointer-events-none transition">
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@@ -152,15 +135,51 @@
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<p data-game-msg class="hidden mt-3 rounded-2xl bg-[color:var(--ink)]/5 px-4 py-2 text-sm font-semibold"></p>
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</section>
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<!-- Betting: shown between games. -->
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<section data-betting class="rounded-3xl bg-[color:var(--card)] p-5 sm:p-6 shadow-pete border-2 border-[color:var(--ink)]/10">
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<!-- Between hands: deal the next one, or get up. -->
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<section data-between class="hidden rounded-3xl bg-[color:var(--card)] p-5 sm:p-6 shadow-pete border-2 border-[color:var(--ink)]/10">
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<div class="flex flex-wrap items-center gap-3">
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<div class="min-w-0">
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<div class="text-xs font-semibold uppercase tracking-wider text-[color:var(--ink)]/50">In front of you</div>
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<div class="font-display text-3xl font-bold tabular-nums" data-table-stack>0</div>
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<p class="mt-0.5 text-xs text-[color:var(--ink)]/40">
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Bought in for <span data-bought-in class="tabular-nums">0</span> · <span data-ante-note class="tabular-nums">0</span> to ante
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</p>
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</div>
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<div class="ml-auto flex flex-wrap items-center gap-2">
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<button type="button" data-leave
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class="rounded-full border-2 border-[color:var(--ink)]/15 bg-[color:var(--card)] px-5 py-3 font-display text-base font-bold shadow-pete
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hover:bg-[color:var(--ink)]/5 active:translate-y-px disabled:opacity-40 disabled:pointer-events-none transition">
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Get up
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</button>
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<button type="button" data-deal
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class="rounded-full bg-[color:var(--accent)] px-8 py-3 font-display text-lg font-bold text-white shadow-pete
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hover:brightness-105 active:translate-y-px disabled:opacity-40 disabled:pointer-events-none transition">
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Next hand
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</button>
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</div>
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</div>
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<p data-between-msg class="hidden mt-3 rounded-2xl bg-[color:var(--ink)]/5 px-4 py-2 text-sm font-semibold"></p>
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</section>
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<!-- The rail talk, shown while you're seated. -->
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<section data-chat class="hidden rounded-3xl bg-[color:var(--card)] p-4 shadow-pete border-2 border-[color:var(--ink)]/10">
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<div data-chat-log class="flex flex-col gap-1 max-h-40 overflow-y-auto pr-1 text-sm" aria-live="polite" aria-label="Table chat"></div>
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<form data-chat-form class="mt-3 flex items-center gap-2">
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<input data-chat-input type="text" maxlength="240" autocomplete="off" placeholder="Say something to the table…"
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class="flex-1 min-w-0 rounded-full border-2 border-[color:var(--ink)]/15 bg-[color:var(--bg)] px-4 py-2 text-sm focus:outline-none focus:border-[color:var(--accent)]">
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<button type="submit"
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class="rounded-full bg-[color:var(--accent)] px-5 py-2 font-display text-sm font-bold text-white shadow-pete hover:brightness-105 active:translate-y-px transition">
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Say
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</button>
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</form>
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</section>
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<!-- Sitting down: shown when you aren't at a table. -->
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<section data-sitting class="rounded-3xl bg-[color:var(--card)] p-5 sm:p-6 shadow-pete border-2 border-[color:var(--ink)]/10">
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<!-- Two dials, and they are different dials. The table size is the tier — it is
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what you're paid for. No Mercy is the *deck*, and it is a switch across all
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three sizes, which is why it sits up here beside the question rather than
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being a fourth table. -->
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<div class="flex flex-wrap items-center justify-between gap-3">
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<div class="text-xs font-semibold uppercase tracking-wider text-[color:var(--ink)]/50">Who are you playing?</div>
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<div class="text-xs font-semibold uppercase tracking-wider text-[color:var(--ink)]/50">Which table?</div>
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<div class="pete-seg" role="group" aria-label="Which rules">
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<button type="button" data-rules="normal" class="pete-seg-btn">UNO</button>
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<button type="button" data-rules="nomercy" class="pete-seg-btn">No Mercy</button>
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@@ -170,7 +189,7 @@
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<div data-grid="normal">
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<div class="mt-2 grid gap-2 sm:grid-cols-3">
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{{range .Tables}}
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<button type="button" data-tier="{{.Slug}}"
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<button type="button" data-tier="{{.Slug}}" data-min="{{.MinBuy}}" data-max="{{.MaxBuy}}" data-ante="{{.Ante}}"
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class="pete-tier rounded-2xl border-2 p-3 text-left transition">
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<div class="flex items-baseline justify-between gap-2">
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<span class="font-display text-lg font-bold">{{.Name}}</span>
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@@ -178,7 +197,7 @@
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</div>
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<p class="mt-0.5 text-xs text-[color:var(--ink)]/50">{{.Blurb}}</p>
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<p class="mt-1.5 text-xs font-semibold text-[color:var(--ink)]/40">
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{{.Bots}} bot{{if gt .Bots 1}}s{{end}} · winner takes the pot
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{{.Bots}} bot{{if gt .Bots 1}}s{{end}} · buy in {{.MinBuy}}–{{.MaxBuy}}
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</p>
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</button>
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{{end}}
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@@ -188,7 +207,7 @@
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<div data-grid="nomercy" class="hidden">
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<div class="mt-2 grid gap-2 sm:grid-cols-3">
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{{range .NoMercy}}
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<button type="button" data-tier="{{.Slug}}"
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<button type="button" data-tier="{{.Slug}}" data-min="{{.MinBuy}}" data-max="{{.MaxBuy}}" data-ante="{{.Ante}}"
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class="pete-tier pete-tier-nm rounded-2xl border-2 p-3 text-left transition">
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<div class="flex items-baseline justify-between gap-2">
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<span class="font-display text-lg font-bold">{{.Name}}</span>
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@@ -203,38 +222,31 @@
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</div>
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</div>
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<div class="mt-5 flex flex-wrap items-center gap-x-6 gap-y-4">
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<div>
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<div class="text-xs font-semibold uppercase tracking-wider text-[color:var(--ink)]/50">Your bet</div>
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<div class="font-display text-3xl font-bold tabular-nums"><span data-bet-amount>0</span></div>
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<div class="mt-5">
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<div class="text-xs font-semibold uppercase tracking-wider text-[color:var(--ink)]/50">Buying in for</div>
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<div class="mt-2 flex items-center gap-3">
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<input type="range" data-buyin-slider class="flex-1 min-w-0" aria-label="How much to buy in for">
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<span data-buyin class="font-display text-2xl font-bold tabular-nums">0</span>
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</div>
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<div class="flex flex-wrap items-center gap-2">
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{{range .Denominations}}
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<button type="button" data-chip="{{.}}" aria-label="Bet {{.}} more"
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class="pete-chip pete-disc grid h-12 w-12 place-items-center font-display text-sm font-bold text-white">
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<span>{{.}}</span>
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</button>
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{{end}}
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<button type="button" data-bet-clear
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class="rounded-full px-3 py-2 text-sm font-semibold text-[color:var(--ink)]/50 hover:text-[color:var(--ink)] transition">Clear</button>
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</div>
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<button type="button" data-start
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class="ml-auto rounded-full bg-[color:var(--accent)] px-8 py-3 font-display text-lg font-bold text-white shadow-pete
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hover:brightness-105 active:translate-y-px disabled:opacity-40 disabled:pointer-events-none transition">
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Deal
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</button>
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<p class="mt-1.5 text-xs text-[color:var(--ink)]/40" data-buyin-note></p>
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</div>
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<!-- No Mercy pays *less*, which reads like a typo until you've played one: the
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mercy rule buries bots too, and every bot it buries is one fewer seat that
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can beat you to the last card. Say so, rather than let it look like a bug. -->
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<button type="button" data-sit
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class="mt-5 w-full rounded-full bg-[color:var(--accent)] px-8 py-3 font-display text-lg font-bold text-white shadow-pete
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hover:brightness-105 active:translate-y-px disabled:opacity-40 disabled:pointer-events-none transition">
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Sit down
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</button>
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<div data-lobby-wrap class="mt-6 hidden">
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<div class="text-xs font-semibold uppercase tracking-wider text-[color:var(--ink)]/50">Or join a table in progress</div>
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<div data-lobby class="mt-2 grid gap-2"></div>
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</div>
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<p data-note="normal" class="mt-3 text-center text-xs text-[color:var(--ink)]/40">
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Normal rules: no stacking a +2 on a +2, and a reverse is a skip when it's just the two of you.
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Everyone antes, and the first one out takes the pot less {{.RakePct}}% rake. Normal rules: no stacking a +2 on a +2, and a reverse is a skip when it's just the two of you.
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</p>
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<p data-note="nomercy" class="hidden mt-3 text-center text-xs text-[color:var(--ink)]/40">
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168 cards, +6s and +10s. Draw cards stack, you draw until you can play, and {{.MercyLimit}} cards in
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your hand puts you out of the game. It pays less than normal UNO because it buries the bots too.
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168 cards, +6s and +10s. Draw cards stack, you draw until you can play, and {{.MercyLimit}} cards in your hand puts you out of the hand. The pot still goes to whoever goes out first.
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</p>
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<p data-table-msg class="hidden mt-3 rounded-2xl bg-[color:var(--ink)]/5 px-4 py-2 text-sm font-semibold"></p>
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</section>
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Reference in New Issue
Block a user