Phase D backend: UNO is now a session like hold'em, not a single stake. You sit
with a buy-in stack, ante into a pot each hand, and leave with what's in front of
you. The engine lost its `You` constant and its measured multiples: ApplyMove
takes the acting seat, New takes a seat list, a Tier carries an ante instead of a
Base, and a hand settles by moving the pot to the winner (less rake, and never
when a bot takes it) rather than paying a multiple. A mercy kill puts a seat out
of the hand, not out of the game — the last one standing takes the pot.
The redaction moved to the web layer, where hold'em's already lives: the engine
now stamps every seat's hand onto its events, and viewUno/viewUnoEvents strip
everything that isn't the viewer's own. TestUnoViewNeverLeaksAnotherSeatsCards is
the wall. unoTable implements tableGame; /uno/{sit,move,leave,tables,stream,chat,
say} mirror hold'em, with stream/chat/say now shared game-agnostic handlers.
The frontend is not done: uno.js still calls the retired solo endpoint, so the
page renders but is not yet playable. All engine and web tests are green.
Claude-Session: https://claude.ai/code/session_013M5nD7PgUboJXoDcYHzpuJ
The engine has been able to play No Mercy since aca523e. Now a browser can.
The switch is a switch, not a fourth table: the tier is still the table size,
because that is what you are paid for, and the deck is the other dial. Six faces
the normal box does not print, sized by the card's own vars and never by the box
they sit in. The stack says what the bill is on the felt, in the turn line and on
the button, and under it the deck is dead — you cannot draw your way out of a
bill somebody has run up and pointed at you.
The wild draws glow. That started as decoration and turned out to be doing work:
No Mercy prints a coloured +4 right beside the wild one, and in a hand of twenty
the glow is what tells them apart.
A buried seat is not an empty one, which is the whole trap here — a seat killed
at twenty-five holds no cards, and neither does a seat that just went out and
won. The view asks the engine which it is instead of counting to zero, so the
winner is never the corpse.
Two bugs, both found in a browser and neither findable anywhere else:
The felt's stack bill was writing into the chip bar. It was [data-pending], and
so is the bar's "your chips are still coming" readout — and the bar lives inside
the table's own root and comes first in the document. A stack quietly overwrote
the escrow message and never appeared on the felt at all. A table's attributes
are not a private namespace.
And hold'em, re-driven on the 20M-hand policy (six hands, got up 61 ahead of a
100 buy-in, money conserved to the chip — Phase 4 closed), let you click a button
that did nothing: Deal, Leave and Top up stayed alive through the whole deal
animation, where send() drops the click on purpose. The lock is on the buttons
now, not only in the variable.
Claude-Session: https://claude.ai/code/session_013M5nD7PgUboJXoDcYHzpuJ
UNO, played for chips. You stake once, sit down against one to three bots,
and going out first pays the table: 2.2x heads up, 3.6x against a full house.
Anybody else going out first takes the stake. The table size is the tier,
because it is the only dial UNO has.
The bots move inside ApplyMove. A game with opponents is normally where you
reach for a socket, and the plan says solo UNO must not — so one request plays
your move and every bot turn behind it, and hands back the whole lap as a
script the felt plays in order.
The RNG is in the state rather than an argument to it: the bots choose and a
spent deck reshuffles, so the engine needs randomness mid-game, and there is no
generator alive across requests to pass in. The seed rides in the state and each
step derives its own. The game still replays exactly as it fell.
The zero value of Color is Wild, and that is the whole point of it: a wild
played with the colour field missing from the JSON must be refused, not
quietly played as a red one. It was red for an hour.
The browser never sees a bot's card — not the deck, not a hand, not the face of
a card a bot drew, which is most of the deck. Seats cross the wire as a name and
a count.
The multiples are measured, not guessed: playing the first legal card you hold
wins 43/32/27% of the time against these bots, so the tiers price that to lose
about 8% a game and leave good play worth roughly the house's edge.
PeteFX.flyNode is the throw with the chip taken out of it, so a card can be
thrown across the felt the same way. fly() is now that with a chip in it.
Not yet driven in a browser, which in this room means not yet finished.
Claude-Session: https://claude.ai/code/session_013M5nD7PgUboJXoDcYHzpuJ