The Casino Night light strip was a dim blurred stripe that jumped every cycle (it slid further than the bulb pattern repeats). Now it's a row of round bulbs with a white-hot core and a real glow, and the chase travels exactly one bulb-period so it loops seamlessly. Dropped the 'Chips are euros' line under the room name; the welcome card and house rules already say it. Claude-Session: https://claude.ai/code/session_013M5nD7PgUboJXoDcYHzpuJ
2440 lines
85 KiB
CSS
2440 lines
85 KiB
CSS
@tailwind base;
|
||
@tailwind components;
|
||
@tailwind utilities;
|
||
|
||
/* ----------------------------------------------------------------------------
|
||
Day/night palette. JS sets data-phase={dawn|day|dusk|night} on <html>.
|
||
Each phase drives a small set of CSS vars; the page transitions smoothly
|
||
thanks to the `transition-colors duration-1000` on <body>.
|
||
---------------------------------------------------------------------------- */
|
||
|
||
:root,
|
||
html[data-phase="day"] {
|
||
--bg: #fff7e4; /* warm cream */
|
||
--bg-grad: #ffeec2; /* soft sun wash */
|
||
--card: #ffffff;
|
||
--ink: #3a2e1f;
|
||
--accent: #f2a541; /* sunshine yellow */
|
||
}
|
||
|
||
html[data-phase="dawn"] {
|
||
--bg: #ffe7d6;
|
||
--bg-grad: #ffc9c9;
|
||
--card: #fff4ea;
|
||
--ink: #4a2e2a;
|
||
--accent: #ff8a65;
|
||
}
|
||
|
||
html[data-phase="dusk"] {
|
||
--bg: #ffd6a8;
|
||
--bg-grad: #f7a07e;
|
||
--card: #fff1de;
|
||
--ink: #3d2417;
|
||
--accent: #e6553a;
|
||
}
|
||
|
||
html[data-phase="night"] {
|
||
--bg: #1a1f3a;
|
||
--bg-grad: #2a3358;
|
||
--card: #2d365a;
|
||
--ink: #f1ecd8; /* moonlight */
|
||
--accent: #f9d976; /* lantern */
|
||
}
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||
|
||
@layer base {
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||
body { font-family: "Nunito", system-ui, sans-serif; }
|
||
html { scroll-behavior: smooth; }
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||
/* Belt-and-braces: never let stray wide content push horizontal scroll on
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||
the whole page (the channel nav scrolls inside itself instead). */
|
||
html, body { overflow-x: hidden; }
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||
}
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||
|
||
@layer components {
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||
/* Channel pill row may exceed viewport on mobile once enough channels are
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||
configured. Let it scroll inside its own rounded container and hide the
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||
scrollbar chrome so it still reads as a clean pill. */
|
||
.pete-channel-nav {
|
||
scrollbar-width: none;
|
||
-ms-overflow-style: none;
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||
}
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||
.pete-channel-nav::-webkit-scrollbar { display: none; }
|
||
}
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||
|
||
@layer utilities {
|
||
.font-display { font-family: "Fredoka", "Nunito", system-ui, sans-serif; letter-spacing: -0.01em; }
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||
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||
/* Soft signage shadow — Animal Crossing wooden plank vibe. */
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||
.shadow-pete { box-shadow: 0 4px 0 rgba(60,40,20,0.10), 0 8px 24px rgba(60,40,20,0.08); }
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||
.shadow-pete-lg { box-shadow: 0 6px 0 rgba(60,40,20,0.12), 0 16px 32px rgba(60,40,20,0.12); }
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||
|
||
/* Per-channel theme colors. Kept as plain utilities so Tailwind doesn't
|
||
need to know to safelist them. */
|
||
.bg-theme-gaming { background-color: #4caf7d; }
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||
.bg-theme-tech { background-color: #5aa9e6; }
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||
.bg-theme-politics { background-color: #e07a5f; }
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||
.bg-theme-eu { background-color: #003399; }
|
||
.bg-theme-music { background-color: #b079d6; }
|
||
.bg-theme-anime { background-color: #ec5e8a; }
|
||
.bg-theme-foss { background-color: #d97706; }
|
||
.bg-theme-kids { background-color: #14b8a6; }
|
||
.bg-theme-finance { background-color: #10b981; }
|
||
.bg-theme-lego { background-color: #d01012; }
|
||
.bg-theme-adventure { background-color: #6d4bd8; }
|
||
|
||
.text-theme-gaming { color: #2d8a5a; }
|
||
.text-theme-tech { color: #2f7fb8; }
|
||
.text-theme-politics { color: #b8523a; }
|
||
.text-theme-eu { color: #003399; }
|
||
.text-theme-music { color: #8a4fb8; }
|
||
.text-theme-anime { color: #c33a6a; }
|
||
.text-theme-foss { color: #b8530a; }
|
||
.text-theme-kids { color: #0f766e; }
|
||
.text-theme-finance { color: #059669; }
|
||
.text-theme-lego { color: #b00d0e; }
|
||
.text-theme-adventure { color: #5836b8; }
|
||
|
||
.decoration-theme-gaming { text-decoration-color: #4caf7d; }
|
||
.decoration-theme-tech { text-decoration-color: #5aa9e6; }
|
||
.decoration-theme-politics { text-decoration-color: #e07a5f; }
|
||
.decoration-theme-eu { text-decoration-color: #003399; }
|
||
.decoration-theme-music { text-decoration-color: #b079d6; }
|
||
.decoration-theme-anime { text-decoration-color: #ec5e8a; }
|
||
.decoration-theme-foss { text-decoration-color: #d97706; }
|
||
.decoration-theme-kids { text-decoration-color: #14b8a6; }
|
||
.decoration-theme-finance { text-decoration-color: #10b981; }
|
||
.decoration-theme-lego { text-decoration-color: #d01012; }
|
||
.decoration-theme-adventure { text-decoration-color: #6d4bd8; }
|
||
|
||
.border-theme-gaming { border-color: #4caf7d; }
|
||
.border-theme-tech { border-color: #5aa9e6; }
|
||
.border-theme-politics { border-color: #e07a5f; }
|
||
.border-theme-eu { border-color: #003399; }
|
||
.border-theme-music { border-color: #b079d6; }
|
||
.border-theme-anime { border-color: #ec5e8a; }
|
||
.border-theme-foss { border-color: #d97706; }
|
||
.border-theme-kids { border-color: #14b8a6; }
|
||
.border-theme-finance { border-color: #10b981; }
|
||
.border-theme-lego { border-color: #d01012; }
|
||
.border-theme-adventure { border-color: #6d4bd8; }
|
||
|
||
/* "Posted to Matrix" glow — soft pulsing aura in the channel's theme color. */
|
||
.glow-theme-gaming { box-shadow: 0 0 0 2px rgba(76,175,125,0.35), 0 0 24px 4px rgba(76,175,125,0.45); animation: pete-glow-pulse 2.4s ease-in-out infinite; }
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||
.glow-theme-tech { box-shadow: 0 0 0 2px rgba(90,169,230,0.35), 0 0 24px 4px rgba(90,169,230,0.45); animation: pete-glow-pulse 2.4s ease-in-out infinite; }
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||
.glow-theme-politics { box-shadow: 0 0 0 2px rgba(224,122,95,0.35), 0 0 24px 4px rgba(224,122,95,0.45); animation: pete-glow-pulse 2.4s ease-in-out infinite; }
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||
.glow-theme-eu { box-shadow: 0 0 0 2px rgba(0,51,153,0.35), 0 0 24px 4px rgba(0,51,153,0.45); animation: pete-glow-pulse 2.4s ease-in-out infinite; }
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||
.glow-theme-music { box-shadow: 0 0 0 2px rgba(176,121,214,0.35), 0 0 24px 4px rgba(176,121,214,0.45); animation: pete-glow-pulse 2.4s ease-in-out infinite; }
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||
.glow-theme-anime { box-shadow: 0 0 0 2px rgba(236,94,138,0.35), 0 0 24px 4px rgba(236,94,138,0.45); animation: pete-glow-pulse 2.4s ease-in-out infinite; }
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||
.glow-theme-foss { box-shadow: 0 0 0 2px rgba(217,119,6,0.35), 0 0 24px 4px rgba(217,119,6,0.45); animation: pete-glow-pulse 2.4s ease-in-out infinite; }
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||
.glow-theme-kids { box-shadow: 0 0 0 2px rgba(20,184,166,0.35), 0 0 24px 4px rgba(20,184,166,0.45); animation: pete-glow-pulse 2.4s ease-in-out infinite; }
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||
.glow-theme-finance { box-shadow: 0 0 0 2px rgba(16,185,129,0.35), 0 0 24px 4px rgba(16,185,129,0.45); animation: pete-glow-pulse 2.4s ease-in-out infinite; }
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||
.glow-theme-lego { box-shadow: 0 0 0 2px rgba(208,16,18,0.35), 0 0 24px 4px rgba(208,16,18,0.45); animation: pete-glow-pulse 2.4s ease-in-out infinite; }
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||
.glow-theme-adventure { box-shadow: 0 0 0 2px rgba(109,75,216,0.35), 0 0 24px 4px rgba(109,75,216,0.45); animation: pete-glow-pulse 2.4s ease-in-out infinite; }
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||
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@keyframes pete-glow-pulse {
|
||
0%, 100% { filter: brightness(1); }
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||
50% { filter: brightness(1.08); }
|
||
}
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||
|
||
.line-clamp-3 {
|
||
display: -webkit-box;
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||
-webkit-line-clamp: 3;
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||
-webkit-box-orient: vertical;
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||
overflow: hidden;
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||
}
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||
|
||
/* "PAYWALLED" diagonal rubber stamp overlay — slapped across the whole
|
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card when the source is gated and no archive snapshot worked. The card
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stays clickable (link still goes to the original); the stamp is just
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||
visual warning. pointer-events:none keeps it from eating clicks. */
|
||
.paywall-stamp {
|
||
position: absolute;
|
||
inset: 0;
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||
pointer-events: none;
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||
display: flex;
|
||
align-items: center;
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||
justify-content: center;
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||
z-index: 5;
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||
background: rgba(255, 250, 240, 0.18);
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||
}
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.paywall-stamp::before {
|
||
content: "PAYWALLED";
|
||
font-family: var(--font-display, ui-sans-serif), system-ui, sans-serif;
|
||
font-weight: 900;
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||
font-size: clamp(1rem, 3.2vw, 1.75rem);
|
||
letter-spacing: 0.12em;
|
||
color: rgba(180, 30, 30, 0.85);
|
||
border: 0.28rem double rgba(180, 30, 30, 0.85);
|
||
padding: 0.3rem 0.9rem;
|
||
transform: rotate(-15deg);
|
||
text-shadow: 0 1px 0 rgba(255,255,255,0.4);
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||
box-shadow: inset 0 0 0 2px rgba(255,255,255,0.15);
|
||
background: rgba(255, 240, 230, 0.55);
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||
border-radius: 0.25rem;
|
||
/* slight roughness to mimic a real ink stamp */
|
||
filter: contrast(1.05);
|
||
}
|
||
}
|
||
|
||
/* ----------------------------------------------------------------------------
|
||
Feed / reader mode. A focused, one-story-at-a-time overlay driven by
|
||
reader.js. Left/right arrows page through the stories currently on screen,
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||
marking each read as it's shown. Styling leans on the phase palette vars so
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||
it recolours with day/night like everything else.
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||
---------------------------------------------------------------------------- */
|
||
@layer components {
|
||
.pete-reader-backdrop {
|
||
position: absolute;
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||
inset: 0;
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||
background: rgba(20, 14, 6, 0.55);
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||
backdrop-filter: blur(6px);
|
||
}
|
||
html[data-phase="night"] .pete-reader-backdrop { background: rgba(6, 8, 20, 0.65); }
|
||
|
||
.pete-reader-shell {
|
||
position: relative;
|
||
height: 100%;
|
||
width: 100%;
|
||
max-width: 44rem;
|
||
margin: 0 auto;
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||
display: flex;
|
||
flex-direction: column;
|
||
padding: max(env(safe-area-inset-top), 0.75rem) 1rem 0.75rem;
|
||
gap: 0.75rem;
|
||
}
|
||
|
||
.pete-reader-bar {
|
||
display: flex;
|
||
align-items: center;
|
||
justify-content: space-between;
|
||
gap: 0.75rem;
|
||
color: #fff;
|
||
}
|
||
.pete-reader-progress {
|
||
font-family: "Fredoka", "Nunito", system-ui, sans-serif;
|
||
font-weight: 600;
|
||
font-size: 0.85rem;
|
||
letter-spacing: 0.02em;
|
||
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.4);
|
||
}
|
||
.pete-reader-nav { display: flex; align-items: center; gap: 0.4rem; }
|
||
.pete-reader-btn {
|
||
display: inline-flex;
|
||
align-items: center;
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||
justify-content: center;
|
||
min-width: 2.25rem;
|
||
height: 2.25rem;
|
||
padding: 0 0.7rem;
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||
border-radius: 9999px;
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||
background: rgba(255, 255, 255, 0.14);
|
||
color: #fff;
|
||
font-weight: 700;
|
||
font-size: 0.95rem;
|
||
border: 2px solid rgba(255, 255, 255, 0.18);
|
||
cursor: pointer;
|
||
transition: background 0.15s ease, transform 0.15s ease, opacity 0.15s ease;
|
||
}
|
||
.pete-reader-btn:hover { background: rgba(255, 255, 255, 0.28); transform: translateY(-1px); }
|
||
.pete-reader-btn:disabled { opacity: 0.35; cursor: default; transform: none; }
|
||
.pete-reader-btn-open { background: var(--accent); border-color: transparent; color: #1c1305; text-decoration: none; }
|
||
.pete-reader-btn-open:hover { background: var(--accent); filter: brightness(1.08); }
|
||
/* Active/pressed toolbar toggle (Listen while speaking, Aa while menu open). */
|
||
.pete-reader-btn[aria-pressed="true"],
|
||
.pete-reader-btn[aria-expanded="true"] {
|
||
background: var(--accent);
|
||
border-color: transparent;
|
||
color: #1c1305;
|
||
}
|
||
|
||
/* Text-options popover, anchored under the Aa button in the reader bar. */
|
||
.pete-reader-type { position: relative; display: inline-flex; }
|
||
.pete-reader-typemenu[hidden] { display: none; }
|
||
.pete-reader-typemenu {
|
||
position: absolute;
|
||
top: calc(100% + 0.5rem);
|
||
right: 0;
|
||
z-index: 10;
|
||
width: 15rem;
|
||
padding: 0.75rem;
|
||
border-radius: 1rem;
|
||
background: var(--card);
|
||
color: var(--ink);
|
||
border: 2px solid rgba(0, 0, 0, 0.08);
|
||
box-shadow: 0 10px 30px rgba(20, 14, 6, 0.28);
|
||
display: flex;
|
||
flex-direction: column;
|
||
gap: 0.6rem;
|
||
}
|
||
html[data-phase="night"] .pete-reader-typemenu { border-color: rgba(255, 255, 255, 0.12); }
|
||
.pete-reader-typerow { display: flex; align-items: center; justify-content: space-between; gap: 0.6rem; }
|
||
.pete-reader-typelabel { font-size: 0.8rem; font-weight: 700; opacity: 0.7; }
|
||
.pete-reader-typebtns { display: inline-flex; gap: 0.25rem; }
|
||
.pete-reader-typebtns button {
|
||
min-width: 2rem;
|
||
height: 2rem;
|
||
padding: 0 0.55rem;
|
||
border-radius: 0.6rem;
|
||
background: rgba(20, 14, 6, 0.06);
|
||
color: var(--ink);
|
||
font-weight: 700;
|
||
font-size: 0.82rem;
|
||
border: 2px solid transparent;
|
||
cursor: pointer;
|
||
transition: background 0.15s ease;
|
||
}
|
||
html[data-phase="night"] .pete-reader-typebtns button { background: rgba(255, 255, 255, 0.08); }
|
||
.pete-reader-typebtns button:hover { background: rgba(20, 14, 6, 0.12); }
|
||
.pete-reader-typebtns button.is-active {
|
||
background: var(--accent);
|
||
color: #1c1305;
|
||
border-color: transparent;
|
||
}
|
||
.pete-reader-voicerow[hidden] { display: none; }
|
||
.pete-reader-voice {
|
||
font: inherit;
|
||
font-size: 0.8rem;
|
||
font-weight: 600;
|
||
padding: 0.25rem 0.4rem;
|
||
border-radius: 0.55rem;
|
||
border: 1px solid rgba(20, 14, 6, 0.18);
|
||
background: rgba(20, 14, 6, 0.06);
|
||
color: inherit;
|
||
max-width: 11rem;
|
||
cursor: pointer;
|
||
}
|
||
html[data-phase="night"] .pete-reader-voice {
|
||
border-color: rgba(255, 255, 255, 0.14);
|
||
background: rgba(255, 255, 255, 0.08);
|
||
}
|
||
|
||
.pete-reader-scroll {
|
||
flex: 1 1 auto;
|
||
overflow-y: auto;
|
||
-webkit-overflow-scrolling: touch;
|
||
border-radius: 1.75rem;
|
||
}
|
||
.pete-reader-scroll:focus { outline: none; }
|
||
|
||
.pete-reader-article {
|
||
background: var(--card);
|
||
color: var(--ink);
|
||
border-radius: 1.75rem;
|
||
border: 2px solid rgba(0, 0, 0, 0.06);
|
||
box-shadow: 0 6px 0 rgba(60, 40, 20, 0.12), 0 16px 32px rgba(60, 40, 20, 0.18);
|
||
padding: clamp(1.25rem, 4vw, 2.5rem);
|
||
}
|
||
html[data-phase="night"] .pete-reader-article { border-color: rgba(255, 255, 255, 0.08); }
|
||
|
||
.pete-reader-eyebrow {
|
||
display: flex;
|
||
align-items: center;
|
||
flex-wrap: wrap;
|
||
gap: 0.5rem;
|
||
font-size: 0.75rem;
|
||
margin-bottom: 0.85rem;
|
||
}
|
||
.pete-reader-chip {
|
||
display: inline-flex;
|
||
align-items: center;
|
||
gap: 0.35rem;
|
||
border-radius: 9999px;
|
||
padding: 0.15rem 0.65rem;
|
||
color: #fff;
|
||
font-weight: 700;
|
||
text-transform: uppercase;
|
||
letter-spacing: 0.06em;
|
||
}
|
||
.pete-reader-source { font-weight: 700; opacity: 0.75; }
|
||
.pete-reader-time { opacity: 0.55; }
|
||
|
||
.pete-reader-title {
|
||
font-family: "Fredoka", "Nunito", system-ui, sans-serif;
|
||
font-weight: 700;
|
||
line-height: 1.15;
|
||
letter-spacing: -0.01em;
|
||
font-size: clamp(1.6rem, 4.5vw, 2.4rem);
|
||
margin-bottom: 1rem;
|
||
}
|
||
.pete-reader-hero {
|
||
width: 100%;
|
||
border-radius: 1.1rem;
|
||
margin-bottom: 1.25rem;
|
||
background: rgba(0, 0, 0, 0.05);
|
||
}
|
||
|
||
/* Reader typography, driven by the Aa popover and persisted per-device. The
|
||
size lives as a CSS var on the scroll container; font + paper are classes. */
|
||
.pete-reader-scroll { --reader-fs: 1.08rem; }
|
||
.pete-reader-body { font-size: var(--reader-fs); line-height: 1.75; }
|
||
.pete-reader-body p { margin-bottom: 1.05em; }
|
||
.pete-reader-body p:last-child { margin-bottom: 0; }
|
||
.pete-reader-scroll.is-size-s { --reader-fs: 0.98rem; }
|
||
.pete-reader-scroll.is-size-m { --reader-fs: 1.08rem; }
|
||
.pete-reader-scroll.is-size-l { --reader-fs: 1.22rem; }
|
||
.pete-reader-scroll.is-size-xl { --reader-fs: 1.4rem; }
|
||
.pete-reader-scroll.is-serif .pete-reader-body {
|
||
font-family: Georgia, "Iowan Old Style", "Times New Roman", serif;
|
||
}
|
||
/* Sepia paper: warm background + ink regardless of day/night phase. */
|
||
.pete-reader-scroll.is-sepia .pete-reader-article {
|
||
background: #f6ecd6;
|
||
color: #4a3a28;
|
||
border-color: rgba(74, 58, 40, 0.16);
|
||
}
|
||
.pete-reader-scroll.is-sepia .pete-reader-note { border-top-color: rgba(74, 58, 40, 0.18); opacity: 0.8; }
|
||
.pete-reader-scroll.is-sepia .pete-reader-hero { background: rgba(74, 58, 40, 0.08); }
|
||
/* Currently-spoken paragraph highlight while reading aloud. */
|
||
.pete-reader-body p.is-speaking {
|
||
background: color-mix(in srgb, var(--accent) 32%, transparent);
|
||
border-radius: 0.4rem;
|
||
box-shadow: 0 0 0 0.35rem color-mix(in srgb, var(--accent) 32%, transparent);
|
||
}
|
||
|
||
.pete-reader-note {
|
||
margin-top: 1.25rem;
|
||
padding-top: 1rem;
|
||
border-top: 1px solid rgba(0, 0, 0, 0.1);
|
||
font-size: 0.85rem;
|
||
opacity: 0.7;
|
||
}
|
||
html[data-phase="night"] .pete-reader-note { border-color: rgba(255, 255, 255, 0.12); }
|
||
.pete-reader-note a { color: var(--accent); font-weight: 700; }
|
||
|
||
.pete-reader-empty {
|
||
display: flex;
|
||
flex-direction: column;
|
||
align-items: center;
|
||
justify-content: center;
|
||
text-align: center;
|
||
gap: 0.75rem;
|
||
padding: clamp(2rem, 8vw, 4rem) 1rem;
|
||
color: var(--ink);
|
||
}
|
||
.pete-reader-empty-emoji { font-size: 2.5rem; }
|
||
|
||
/* Transient confirmation toast (e.g. "Link copied") shown over the reader. */
|
||
.pete-reader-toast {
|
||
position: absolute;
|
||
left: 50%;
|
||
bottom: 4.5rem;
|
||
transform: translate(-50%, 0.5rem);
|
||
z-index: 20;
|
||
padding: 0.5rem 0.9rem;
|
||
border-radius: 9999px;
|
||
background: rgba(20, 14, 6, 0.9);
|
||
color: #fff;
|
||
font-weight: 700;
|
||
font-size: 0.85rem;
|
||
box-shadow: 0 8px 24px rgba(0, 0, 0, 0.3);
|
||
opacity: 0;
|
||
pointer-events: none;
|
||
transition: opacity 0.2s ease, transform 0.2s ease;
|
||
}
|
||
.pete-reader-toast.is-shown { opacity: 1; transform: translate(-50%, 0); }
|
||
|
||
.pete-reader-hint {
|
||
text-align: center;
|
||
color: rgba(255, 255, 255, 0.85);
|
||
font-size: 0.75rem;
|
||
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.4);
|
||
}
|
||
.pete-reader-hint kbd {
|
||
font-family: ui-monospace, monospace;
|
||
background: rgba(255, 255, 255, 0.16);
|
||
border-radius: 0.3rem;
|
||
padding: 0.05rem 0.3rem;
|
||
}
|
||
|
||
@media (max-width: 640px) {
|
||
.pete-reader-hint { display: none; }
|
||
/* With Listen/Share/Aa added, let the toolbar wrap instead of overflowing. */
|
||
.pete-reader-bar { flex-wrap: wrap; }
|
||
.pete-reader-nav { flex-wrap: wrap; justify-content: flex-end; row-gap: 0.4rem; }
|
||
}
|
||
|
||
/* "You might also like" rail, shown under the article in feed mode. Lives
|
||
inside the reader's scroll area, below the article card. */
|
||
.pete-reader-related { width: 100%; margin: 0.85rem auto 0; }
|
||
.pete-reader-related-title {
|
||
font-family: "Fredoka", "Nunito", system-ui, sans-serif;
|
||
font-weight: 700;
|
||
font-size: 0.95rem;
|
||
color: #fff;
|
||
margin: 0 0 0.6rem;
|
||
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.4);
|
||
}
|
||
.pete-reader-related-grid { display: grid; gap: 0.6rem; }
|
||
.pete-reader-related-card {
|
||
display: flex;
|
||
align-items: center;
|
||
gap: 0.75rem;
|
||
background: var(--card);
|
||
color: var(--ink);
|
||
border-radius: 1rem;
|
||
border: 2px solid rgba(0, 0, 0, 0.06);
|
||
padding: 0.6rem;
|
||
text-decoration: none;
|
||
transition: transform 0.15s ease, box-shadow 0.15s ease;
|
||
}
|
||
.pete-reader-related-card:hover {
|
||
transform: translateY(-1px);
|
||
box-shadow: 0 6px 16px rgba(60, 40, 20, 0.16);
|
||
}
|
||
html[data-phase="night"] .pete-reader-related-card { border-color: rgba(255, 255, 255, 0.08); }
|
||
.pete-reader-related-thumb {
|
||
width: 4.5rem;
|
||
height: 3.25rem;
|
||
flex-shrink: 0;
|
||
object-fit: cover;
|
||
border-radius: 0.6rem;
|
||
background: rgba(0, 0, 0, 0.06);
|
||
}
|
||
.pete-reader-related-meta { min-width: 0; display: flex; flex-direction: column; gap: 0.25rem; }
|
||
.pete-reader-related-eyebrow {
|
||
display: flex;
|
||
align-items: center;
|
||
flex-wrap: wrap;
|
||
gap: 0.4rem;
|
||
font-size: 0.7rem;
|
||
}
|
||
.pete-reader-related-source { font-weight: 700; opacity: 0.7; }
|
||
.pete-reader-related-headline {
|
||
font-weight: 700;
|
||
line-height: 1.25;
|
||
font-size: 0.92rem;
|
||
display: -webkit-box;
|
||
-webkit-line-clamp: 2;
|
||
-webkit-box-orient: vertical;
|
||
overflow: hidden;
|
||
}
|
||
|
||
/* Grid treatment for stories already read in feed mode: dimmed, with a small
|
||
corner check. Hovering restores full opacity so nothing feels lost. */
|
||
[data-story-card][data-read="1"] { opacity: 0.5; transition: opacity 0.2s ease; }
|
||
[data-story-card][data-read="1"]:hover { opacity: 1; }
|
||
[data-story-card][data-read="1"]::after {
|
||
content: "✓";
|
||
position: absolute;
|
||
top: 0.6rem;
|
||
right: 0.6rem;
|
||
z-index: 6;
|
||
display: grid;
|
||
place-items: center;
|
||
height: 1.5rem;
|
||
width: 1.5rem;
|
||
border-radius: 9999px;
|
||
background: rgba(20, 14, 6, 0.72);
|
||
color: #fff;
|
||
font-size: 0.8rem;
|
||
font-weight: 700;
|
||
}
|
||
|
||
/* ---- the casino ---------------------------------------------------------
|
||
Cards are dealt, not swapped in: each one starts at the shoe in the corner,
|
||
flies to its place, and turns over. The whole point of the table is that you
|
||
watch it happen, so this is written as one animation per card with a delay,
|
||
and the JS just says which cards exist and in what order. */
|
||
|
||
.pete-felt {
|
||
background:
|
||
radial-gradient(120% 90% at 50% -10%, rgba(255,255,255,0.10), transparent 60%),
|
||
linear-gradient(160deg, #2f7d5b 0%, #24614a 55%, #1c4d3c 100%);
|
||
}
|
||
|
||
/* The shoe: where every card comes from. */
|
||
.pete-shoe {
|
||
position: absolute;
|
||
top: 1.25rem;
|
||
right: 1.25rem;
|
||
height: 4.2rem;
|
||
width: 3rem;
|
||
border-radius: 0.55rem;
|
||
background: linear-gradient(150deg, #b4553f, #8d3f2f);
|
||
border: 2px solid rgba(0,0,0,0.18);
|
||
box-shadow: 0 4px 0 rgba(0,0,0,0.18), inset 0 0 0 3px rgba(255,255,255,0.12);
|
||
}
|
||
.pete-shoe::after {
|
||
content: "";
|
||
position: absolute;
|
||
inset: 0.45rem 0.4rem auto 0.4rem;
|
||
height: 0.5rem;
|
||
border-radius: 0.2rem;
|
||
background: rgba(0,0,0,0.22);
|
||
}
|
||
|
||
.pete-hand {
|
||
display: flex;
|
||
flex-wrap: wrap;
|
||
gap: 0.6rem;
|
||
min-height: 8.6rem;
|
||
}
|
||
|
||
/* One card. The wrapper does the flight, the inner face does the flip, so the
|
||
two never fight over the same transform. */
|
||
/* The size is a variable because solitaire has seven columns to fit and
|
||
blackjack has two hands. Everything below is in terms of it, so a table can
|
||
shrink its cards without a second set of rules. */
|
||
.pete-card {
|
||
perspective: 700px;
|
||
height: var(--card-h, 8.4rem);
|
||
width: var(--card-w, 6rem);
|
||
animation: pete-deal 0.42s cubic-bezier(0.22, 1, 0.36, 1) backwards;
|
||
}
|
||
.pete-card-inner {
|
||
position: relative;
|
||
height: 100%;
|
||
width: 100%;
|
||
transform-style: preserve-3d;
|
||
transition: transform 0.45s cubic-bezier(0.4, 0, 0.2, 1);
|
||
}
|
||
/* Face-down is the resting state of a card that hasn't been turned over: the
|
||
hole card sits like this until the dealer plays. */
|
||
.pete-card[data-face="down"] .pete-card-inner { transform: rotateY(180deg); }
|
||
|
||
.pete-card-front,
|
||
.pete-card-back {
|
||
position: absolute;
|
||
inset: 0;
|
||
display: grid;
|
||
border-radius: 0.55rem;
|
||
backface-visibility: hidden;
|
||
-webkit-backface-visibility: hidden;
|
||
box-shadow: 0 3px 0 rgba(0,0,0,0.18), 0 6px 14px rgba(0,0,0,0.22);
|
||
}
|
||
/* The face is a single SVG on a 100×140 field (see blackjack.js) — suits as
|
||
vector shapes, pips at printed-deck coordinates. The card element only has
|
||
to hold it and colour it: `fill: currentColor` means the red/black switch
|
||
below repaints every pip, index and court letter at once. */
|
||
.pete-card-front {
|
||
place-items: stretch;
|
||
background: #fdfaf2;
|
||
border: 2px solid rgba(30,20,10,0.12);
|
||
color: #2b2118;
|
||
font-family: "Fredoka", "Nunito", system-ui, sans-serif;
|
||
line-height: 1;
|
||
overflow: hidden;
|
||
}
|
||
.pete-card-front[data-red="1"] { color: #cc3d4a; }
|
||
|
||
/* The back. Turned away from you until the card is: this is what the dealer's
|
||
hole card shows while you're still acting. */
|
||
.pete-card-back {
|
||
transform: rotateY(180deg);
|
||
background:
|
||
repeating-linear-gradient(45deg, rgba(255,255,255,0.10) 0 6px, transparent 6px 12px),
|
||
linear-gradient(150deg, #b4553f, #8d3f2f);
|
||
border: 2px solid rgba(0,0,0,0.15);
|
||
}
|
||
|
||
.pete-card-svg {
|
||
width: 100%;
|
||
height: 100%;
|
||
display: block;
|
||
fill: currentColor;
|
||
}
|
||
|
||
/* The corner index. Tabular-ish and tight, so a 10 doesn't shove the suit. */
|
||
.pete-card-idx {
|
||
font-size: 26px;
|
||
font-weight: 700;
|
||
text-anchor: middle;
|
||
fill: currentColor;
|
||
}
|
||
|
||
/* The court panel: a frame, not a portrait. */
|
||
.pete-card-panel {
|
||
fill: currentColor;
|
||
fill-opacity: 0.06;
|
||
stroke: currentColor;
|
||
stroke-opacity: 0.35;
|
||
stroke-width: 1.5;
|
||
}
|
||
.pete-card-court {
|
||
font-size: 34px;
|
||
font-weight: 700;
|
||
text-anchor: middle;
|
||
fill: currentColor;
|
||
}
|
||
|
||
/* The flight itself: out of the shoe (up and to the right), scaled down and
|
||
spinning slightly, into place — and then a beat of settling, because a card
|
||
that stops dead on the felt looks like it was pasted there. It overshoots a
|
||
little and rocks back onto --tilt, the small resting angle the JS gives each
|
||
card so a hand looks handled rather than typeset. */
|
||
@keyframes pete-deal {
|
||
0% {
|
||
opacity: 0;
|
||
transform: translate(var(--deal-x, 14rem), var(--deal-y, -7rem)) scale(0.72) rotate(9deg);
|
||
}
|
||
62% {
|
||
opacity: 1;
|
||
transform: translate(0, 0.35rem) scale(1.05) rotate(calc(var(--tilt, 0deg) - 2deg));
|
||
}
|
||
100% {
|
||
opacity: 1;
|
||
transform: translate(0, 0) scale(1) rotate(var(--tilt, 0deg));
|
||
}
|
||
}
|
||
/* And the weight: the felt takes the hit. The shadow under a landing card
|
||
spreads and darkens for the instant it arrives. */
|
||
.pete-card::after {
|
||
content: "";
|
||
position: absolute;
|
||
inset: auto 6% -0.35rem 6%;
|
||
height: 0.6rem;
|
||
border-radius: 999px;
|
||
background: rgba(0, 0, 0, 0.35);
|
||
filter: blur(5px);
|
||
animation: pete-thud 0.42s cubic-bezier(0.22, 1, 0.36, 1) backwards;
|
||
}
|
||
@keyframes pete-thud {
|
||
0%, 55% { opacity: 0; transform: scale(0.4); }
|
||
72% { opacity: 0.9; transform: scale(1.15); }
|
||
100% { opacity: 0.45; transform: scale(1); }
|
||
}
|
||
|
||
/* A settled hand: the winning side gets a little lift, so a win reads at a
|
||
glance rather than only in the text. */
|
||
.pete-hand[data-won="1"] .pete-card { animation: pete-deal 0.42s cubic-bezier(0.22,1,0.36,1) backwards, pete-win 0.6s ease 0.1s; }
|
||
@keyframes pete-win {
|
||
0%, 100% { transform: rotate(var(--tilt, 0deg)) translateY(0); }
|
||
40% { transform: rotate(var(--tilt, 0deg)) translateY(-0.6rem); }
|
||
}
|
||
/* A losing hand doesn't just sit there being wrong: it greys off. */
|
||
.pete-hand[data-won="-1"] .pete-card {
|
||
filter: saturate(0.45) brightness(0.78);
|
||
transition: filter 0.5s ease 0.2s;
|
||
}
|
||
|
||
/* ---- chips ---------------------------------------------------------------
|
||
One disc, three jobs: the buttons you bet with, the stack sitting in the bet
|
||
spot, and the chip in mid-air between them. Same face on all three, because
|
||
they are meant to read as the *same chip* being moved around. */
|
||
|
||
.pete-disc {
|
||
position: relative;
|
||
border-radius: 999px;
|
||
background:
|
||
radial-gradient(circle at 50% 30%, rgba(255,255,255,0.30), transparent 62%),
|
||
var(--chip, #e07a5f);
|
||
border: 2px solid rgba(0,0,0,0.22);
|
||
box-shadow: 0 3px 0 rgba(0,0,0,0.28), 0 6px 14px rgba(0,0,0,0.20);
|
||
}
|
||
/* The edge spots every casino chip has, cut as a dashed ring inside the rim. */
|
||
.pete-disc::before {
|
||
content: "";
|
||
position: absolute;
|
||
inset: 11%;
|
||
border-radius: 999px;
|
||
border: 2px dashed rgba(255,255,255,0.55);
|
||
}
|
||
.pete-disc[data-chip="5"] { --chip: #5aa9e6; }
|
||
.pete-disc[data-chip="25"] { --chip: #4caf7d; }
|
||
.pete-disc[data-chip="100"] { --chip: #2b2118; }
|
||
.pete-disc[data-chip="500"] { --chip: #b079d6; }
|
||
|
||
.pete-chip { /* the buttons */
|
||
transition: transform 0.12s ease;
|
||
}
|
||
.pete-chip > span {
|
||
position: relative; /* over the dashed ring */
|
||
}
|
||
.pete-chip:active { transform: translateY(1px) scale(0.94); }
|
||
|
||
/* The bet spot: where your stake actually sits while the hand is played. */
|
||
.pete-spot {
|
||
position: relative;
|
||
display: grid;
|
||
place-items: center;
|
||
height: 7rem;
|
||
width: 7rem;
|
||
flex: none;
|
||
border-radius: 999px;
|
||
border: 2px dashed rgba(255,255,255,0.35);
|
||
background: radial-gradient(circle at 50% 40%, rgba(255,255,255,0.10), transparent 70%);
|
||
box-shadow: inset 0 0 0 6px rgba(0,0,0,0.08);
|
||
transition: box-shadow 0.3s ease, border-color 0.3s ease;
|
||
}
|
||
.pete-spot[data-live="1"] {
|
||
border-color: rgba(var(--glow, 242,181,61), 0.85);
|
||
box-shadow: inset 0 0 0 6px rgba(0,0,0,0.08), 0 0 22px rgba(var(--glow, 242,181,61), 0.35);
|
||
}
|
||
.pete-spot-label {
|
||
font-size: 0.65rem;
|
||
font-weight: 700;
|
||
letter-spacing: 0.12em;
|
||
text-transform: uppercase;
|
||
color: rgba(255,255,255,0.35);
|
||
}
|
||
.pete-spot[data-live="1"] .pete-spot-label { opacity: 0; }
|
||
|
||
/* The player's hands at blackjack. There is one of them, until you split.
|
||
Then there are up to four, side by side, each with its own chips on its own
|
||
spot — because after a split they are not one bet in two piles, they are two
|
||
bets that win and lose separately. */
|
||
.bj-hands {
|
||
display: flex;
|
||
flex-wrap: wrap;
|
||
align-items: flex-start;
|
||
gap: 0.75rem 1rem;
|
||
}
|
||
.bj-hand {
|
||
display: flex;
|
||
align-items: center;
|
||
gap: 0.85rem;
|
||
border-radius: 1.5rem;
|
||
padding: 0.4rem 0.7rem 0.4rem 0.4rem;
|
||
transition: opacity 0.25s ease, box-shadow 0.25s ease, background 0.25s ease;
|
||
}
|
||
/* Which hand you are actually playing. The rest are still on the table; they
|
||
are simply not your problem this second. */
|
||
.bj-hand[data-live="0"] { opacity: 0.5; }
|
||
.bj-hand[data-live="1"] {
|
||
background: rgba(0,0,0,0.16);
|
||
box-shadow: 0 0 0 2px rgba(var(--glow, 242,181,61), 0.5);
|
||
}
|
||
/* Four hands do not fit at one hand's worth of card, and the fix is to tell the
|
||
row what a card *is* rather than to squash the box a card is in: everything
|
||
about a card is sized off these two vars. The spot shrinks with them, or the
|
||
chips end up bigger than the cards they're riding on. */
|
||
.bj-hands[data-count="2"] { --card-h: 6.6rem; --card-w: 4.7rem; }
|
||
.bj-hands[data-count="3"],
|
||
.bj-hands[data-count="4"] { --card-h: 5rem; --card-w: 3.6rem; }
|
||
.bj-hands[data-count="2"] .pete-hand { min-height: 6.8rem; }
|
||
.bj-hands[data-count="3"] .pete-hand,
|
||
.bj-hands[data-count="4"] .pete-hand { min-height: 5.2rem; gap: 0.35rem; }
|
||
.bj-hands[data-count="2"] .pete-spot { height: 5.5rem; width: 5.5rem; }
|
||
.bj-hands[data-count="3"] .pete-spot,
|
||
.bj-hands[data-count="4"] .pete-spot { height: 4.25rem; width: 4.25rem; }
|
||
.bj-hands[data-count="3"] .pete-spot-label,
|
||
.bj-hands[data-count="4"] .pete-spot-label { display: none; }
|
||
|
||
/* The card a split is about to take away. It lifts, and then it's gone —
|
||
otherwise a card simply teleports into a hand that didn't exist yet. */
|
||
.bj-splitting { animation: bj-split-lift 0.32s ease forwards; }
|
||
@keyframes bj-split-lift {
|
||
from { transform: translateY(0) rotate(0); }
|
||
to { transform: translateY(-1.1rem) rotate(6deg); }
|
||
}
|
||
|
||
/* The stack in the spot. Each chip is offset up the pile by its index, so ten
|
||
chips look like ten chips rather than one chip with a number on it. */
|
||
.pete-stack {
|
||
position: absolute;
|
||
inset: 0;
|
||
pointer-events: none;
|
||
}
|
||
.pete-stack .pete-disc {
|
||
position: absolute;
|
||
left: 50%;
|
||
top: 50%;
|
||
height: 2.6rem;
|
||
width: 2.6rem;
|
||
margin: -1.3rem 0 0 -1.3rem;
|
||
/* Each chip sits proud of the one below it by more than its own rim, so a
|
||
stack of three reads as three. Less than this and they hide inside each
|
||
other and a 150 bet looks the same as a 25 one. */
|
||
transform: translateY(calc(-0.5rem * var(--i, 0))) rotate(var(--spin, 0deg));
|
||
box-shadow: 0 2px 0 rgba(0,0,0,0.35), 0 4px 8px rgba(0,0,0,0.25);
|
||
animation: pete-chip-land 0.28s cubic-bezier(0.34, 1.56, 0.64, 1) backwards;
|
||
}
|
||
@keyframes pete-chip-land {
|
||
from { transform: translateY(calc(-0.5rem * var(--i, 0) - 1.1rem)) rotate(var(--spin, 0deg)) scale(1.18); }
|
||
}
|
||
.pete-spot-total {
|
||
position: absolute;
|
||
bottom: -0.6rem;
|
||
left: 50%;
|
||
transform: translateX(-50%);
|
||
white-space: nowrap;
|
||
border-radius: 999px;
|
||
background: rgba(0,0,0,0.45);
|
||
padding: 0.1rem 0.6rem;
|
||
font-size: 0.72rem;
|
||
font-weight: 700;
|
||
font-variant-numeric: tabular-nums;
|
||
color: #fff;
|
||
}
|
||
|
||
/* A chip in mid-air. Lives in a fixed overlay so it can cross from the betting
|
||
buttons, over the page, and onto the felt without any container clipping it. */
|
||
.pete-fly-layer {
|
||
position: fixed;
|
||
inset: 0;
|
||
z-index: 60;
|
||
pointer-events: none;
|
||
overflow: hidden;
|
||
}
|
||
.pete-fly {
|
||
position: absolute;
|
||
height: 2.6rem;
|
||
width: 2.6rem;
|
||
margin: -1.3rem 0 0 -1.3rem;
|
||
will-change: transform;
|
||
}
|
||
|
||
/* The house's own chips, racked on the felt. This is where a payout comes
|
||
from, and where a losing stake goes — so the money has somewhere to be.
|
||
It sits alongside the shoe rather than over on the left, because the left of
|
||
the felt is where the dealer's cards land. */
|
||
.pete-rack {
|
||
position: absolute;
|
||
top: 1.25rem;
|
||
right: 5.75rem;
|
||
display: flex;
|
||
align-items: flex-end;
|
||
gap: 0.4rem;
|
||
padding: 0.5rem 0.6rem 0.45rem;
|
||
border-radius: 0.75rem;
|
||
background: rgba(0,0,0,0.20);
|
||
box-shadow: inset 0 0 0 2px rgba(255,255,255,0.06);
|
||
}
|
||
/* A column in the rack is a *stack*, so it's striped: one band per chip, with
|
||
the shadow of the chip above it cut into each. A plain coloured lozenge here
|
||
read as a blob, which is the one thing a pile of money shouldn't. */
|
||
.pete-rack span {
|
||
display: block;
|
||
width: 1.7rem;
|
||
border-radius: 0.35rem;
|
||
background:
|
||
linear-gradient(90deg, rgba(0,0,0,0.28), transparent 35%, transparent 65%, rgba(0,0,0,0.28)),
|
||
repeating-linear-gradient(180deg,
|
||
rgba(255,255,255,0.18) 0 0.06rem,
|
||
var(--chip, #e07a5f) 0.06rem 0.3rem,
|
||
rgba(0,0,0,0.35) 0.3rem 0.36rem);
|
||
border: 1px solid rgba(0,0,0,0.35);
|
||
height: calc(0.36rem * var(--stack, 3));
|
||
}
|
||
.pete-rack span[data-chip="5"] { --chip: #5aa9e6; }
|
||
.pete-rack span[data-chip="25"] { --chip: #4caf7d; }
|
||
.pete-rack span[data-chip="100"] { --chip: #2b2118; }
|
||
.pete-rack span[data-chip="500"] { --chip: #b079d6; }
|
||
|
||
/* On a phone the rack has to get out of the way. At its desk size it is a
|
||
147px block sitting 92px in from the edge — a corner on a wide felt, but the
|
||
middle of the table on a 390px one, where it sat on top of trivia's
|
||
multiplier. So on a small screen it gets smaller, and where there's nothing
|
||
in the corner it pulls into the corner.
|
||
|
||
Where the rack sits is the one thing that differs per table, which is what
|
||
data-at says. Unmarked, it's alone in the corner. "shoe" means blackjack,
|
||
where the 5.75rem inset is not a margin but the width of the shoe it sits
|
||
beside — pull that one to the edge and it slides under the deck. "rail" means
|
||
solitaire, where the rack isn't on the felt at all (position: static). */
|
||
@media (max-width: 639px) {
|
||
.pete-rack:not([data-at="rail"]) {
|
||
gap: 0.25rem;
|
||
padding: 0.35rem 0.4rem 0.3rem;
|
||
}
|
||
.pete-rack:not([data-at="rail"]) span { width: 1.15rem; }
|
||
.pete-rack:not([data-at]) { right: 1rem; }
|
||
}
|
||
|
||
/* The burst. A natural gets confetti; nothing else in the room does, which is
|
||
what keeps it worth something. */
|
||
.pete-spark {
|
||
position: absolute;
|
||
height: 0.75rem;
|
||
width: 0.45rem;
|
||
border-radius: 2px;
|
||
box-shadow: 0 1px 3px rgba(0,0,0,0.35);
|
||
will-change: transform, opacity;
|
||
}
|
||
|
||
/* The dealer's beat before they draw out. */
|
||
.pete-dealer-think {
|
||
animation: pete-think 0.9s ease-in-out infinite;
|
||
}
|
||
@keyframes pete-think {
|
||
0%, 100% { opacity: 0.6; }
|
||
50% { opacity: 1; transform: translateY(-1px); }
|
||
}
|
||
|
||
/* ---- hangman -------------------------------------------------------------
|
||
The gallows is the meter: it counts down your lives and your winnings at the
|
||
same time. So a miss has to *land* — the limb draws itself in along its own
|
||
length, the whole thing flinches, and the multiple falls. Three parts of one
|
||
event, and the game is about watching it happen to you. */
|
||
|
||
.pete-gallows {
|
||
overflow: visible;
|
||
fill: none;
|
||
stroke-linecap: round;
|
||
stroke-linejoin: round;
|
||
}
|
||
.pete-gallows-frame path {
|
||
stroke: rgba(0, 0, 0, 0.35);
|
||
stroke-width: 6;
|
||
}
|
||
/* The rope. Same post, thinner, so it reads as something that would hold. */
|
||
.pete-gallows-frame path:last-child {
|
||
stroke: rgba(0, 0, 0, 0.3);
|
||
stroke-width: 3.5;
|
||
}
|
||
.pete-gallows-body > * {
|
||
stroke: #fff;
|
||
stroke-width: 5;
|
||
opacity: 0;
|
||
filter: drop-shadow(0 2px 0 rgba(0, 0, 0, 0.25));
|
||
}
|
||
.pete-gallows-body > [data-on="1"] { opacity: 1; }
|
||
|
||
/* Drawn, not faded in: the stroke runs on along its own path. 260 is longer
|
||
than any limb here, which is all a dash offset needs to be. */
|
||
.pete-part-draw {
|
||
stroke-dasharray: 260;
|
||
animation: pete-part 0.45s cubic-bezier(0.22, 1, 0.36, 1) backwards;
|
||
}
|
||
@keyframes pete-part {
|
||
from { stroke-dashoffset: 260; }
|
||
to { stroke-dashoffset: 0; }
|
||
}
|
||
|
||
.pete-shake { animation: pete-shake 0.42s cubic-bezier(0.36, 0.07, 0.19, 0.97); }
|
||
@keyframes pete-shake {
|
||
10%, 90% { transform: translateX(-1.5px); }
|
||
20%, 80% { transform: translateX(3px); }
|
||
30%, 50%, 70% { transform: translateX(-5px); }
|
||
40%, 60% { transform: translateX(5px); }
|
||
}
|
||
|
||
/* The phrase. Tiles wrap between words, never inside one. */
|
||
.pete-board {
|
||
display: flex;
|
||
flex-wrap: wrap;
|
||
gap: 0.35rem 1.1rem;
|
||
min-height: 5rem;
|
||
align-items: center;
|
||
}
|
||
.pete-word {
|
||
display: flex;
|
||
gap: 0.3rem;
|
||
}
|
||
|
||
.pete-tile {
|
||
display: grid;
|
||
place-items: center;
|
||
height: 2.9rem;
|
||
width: 2.2rem;
|
||
border-radius: 0.5rem;
|
||
font-family: "Fredoka", ui-sans-serif, system-ui, sans-serif;
|
||
font-size: 1.4rem;
|
||
font-weight: 700;
|
||
color: #fff;
|
||
background: rgba(0, 0, 0, 0.22);
|
||
border-bottom: 3px solid rgba(0, 0, 0, 0.28);
|
||
text-transform: uppercase;
|
||
}
|
||
/* A letter you've earned sits proud of the ones you haven't. */
|
||
.pete-tile[data-up="1"] {
|
||
background: rgba(255, 255, 255, 0.95);
|
||
color: #2b2118;
|
||
border-bottom-color: rgba(0, 0, 0, 0.35);
|
||
}
|
||
/* Punctuation is scaffolding: it was never yours to guess, so it gets no tile
|
||
to guess it into. */
|
||
.pete-tile[data-punct="1"] {
|
||
background: none;
|
||
border: 0;
|
||
width: auto;
|
||
min-width: 0.7rem;
|
||
color: rgba(255, 255, 255, 0.55);
|
||
}
|
||
.pete-tile-hit { animation: pete-tile-hit 0.34s cubic-bezier(0.34, 1.56, 0.64, 1); }
|
||
@keyframes pete-tile-hit {
|
||
0% { transform: rotateX(90deg) scale(1.1); }
|
||
100% { transform: rotateX(0) scale(1); }
|
||
}
|
||
|
||
.pete-missed {
|
||
display: grid;
|
||
place-items: center;
|
||
height: 1.5rem;
|
||
min-width: 1.5rem;
|
||
padding: 0 0.3rem;
|
||
border-radius: 0.375rem;
|
||
background: rgba(0, 0, 0, 0.25);
|
||
font-size: 0.75rem;
|
||
font-weight: 700;
|
||
color: rgba(255, 255, 255, 0.5);
|
||
text-decoration: line-through;
|
||
text-transform: uppercase;
|
||
}
|
||
|
||
/* What a win is worth, right now. */
|
||
.pete-meter {
|
||
display: flex;
|
||
align-items: baseline;
|
||
gap: 0.5rem;
|
||
border-radius: 999px;
|
||
background: rgba(0, 0, 0, 0.28);
|
||
padding: 0.4rem 0.9rem;
|
||
box-shadow: inset 0 0 0 2px rgba(255, 255, 255, 0.1);
|
||
transition: box-shadow 0.3s ease;
|
||
}
|
||
.pete-meter-label {
|
||
font-size: 0.65rem;
|
||
font-weight: 700;
|
||
text-transform: uppercase;
|
||
letter-spacing: 0.1em;
|
||
color: rgba(255, 255, 255, 0.45);
|
||
}
|
||
.pete-meter-value {
|
||
font-family: "Fredoka", ui-sans-serif, system-ui, sans-serif;
|
||
font-size: 1.5rem;
|
||
font-weight: 700;
|
||
font-variant-numeric: tabular-nums;
|
||
color: var(--accent);
|
||
}
|
||
/* Down at the floor: a win now hands back the stake and nothing else. */
|
||
.pete-meter[data-cold="1"] .pete-meter-value { color: rgba(255, 255, 255, 0.55); }
|
||
.pete-meter[data-hit="1"] {
|
||
box-shadow: inset 0 0 0 2px rgba(204, 61, 74, 0.9);
|
||
animation: pete-meter-hit 0.4s ease;
|
||
}
|
||
@keyframes pete-meter-hit {
|
||
0% { transform: scale(1); }
|
||
35% { transform: scale(0.94); }
|
||
100% { transform: scale(1); }
|
||
}
|
||
|
||
/* The keyboard. */
|
||
.pete-keys { display: grid; gap: 0.35rem; }
|
||
.pete-key-row {
|
||
display: flex;
|
||
justify-content: center;
|
||
gap: 0.35rem;
|
||
}
|
||
.pete-key-row[data-digits="1"] { margin-top: 0.25rem; opacity: 0.75; }
|
||
.pete-key-row[data-digits="1"] .pete-key {
|
||
height: 2rem;
|
||
min-width: 1.8rem;
|
||
font-size: 0.8rem;
|
||
}
|
||
.pete-key {
|
||
height: 2.75rem;
|
||
min-width: 2.2rem;
|
||
flex: 0 1 2.4rem;
|
||
border-radius: 0.6rem;
|
||
background: color-mix(in srgb, var(--ink) 6%, transparent);
|
||
border: 2px solid color-mix(in srgb, var(--ink) 10%, transparent);
|
||
font-family: "Fredoka", ui-sans-serif, system-ui, sans-serif;
|
||
font-weight: 700;
|
||
color: var(--ink);
|
||
transition: transform 0.08s ease, background 0.15s ease, opacity 0.15s ease;
|
||
}
|
||
.pete-key:hover:not(:disabled) { background: color-mix(in srgb, var(--ink) 12%, transparent); }
|
||
.pete-key:active:not(:disabled) { transform: translateY(1px) scale(0.96); }
|
||
.pete-key:disabled { cursor: default; }
|
||
/* A key that's been spent looks spent — otherwise you spend it twice. */
|
||
.pete-key[data-state="hit"] {
|
||
background: #4caf7d;
|
||
border-color: #3d9367;
|
||
color: #fff;
|
||
opacity: 1;
|
||
}
|
||
.pete-key[data-state="miss"] {
|
||
background: color-mix(in srgb, var(--ink) 4%, transparent);
|
||
color: color-mix(in srgb, var(--ink) 30%, transparent);
|
||
text-decoration: line-through;
|
||
}
|
||
.pete-key:disabled[data-state=""] { opacity: 0.4; }
|
||
|
||
/* Picking a length. The one you're on is lit. */
|
||
.pete-tier {
|
||
background: color-mix(in srgb, var(--ink) 4%, transparent);
|
||
border-color: color-mix(in srgb, var(--ink) 10%, transparent);
|
||
}
|
||
.pete-tier:hover { background: color-mix(in srgb, var(--ink) 8%, transparent); }
|
||
.pete-tier[data-on="1"] {
|
||
background: color-mix(in srgb, var(--accent) 18%, transparent);
|
||
border-color: var(--accent);
|
||
}
|
||
|
||
/* ---- trivia --------------------------------------------------------------
|
||
The clock is the game, so the clock is the biggest thing on the felt: a bar
|
||
that drains across the top of the question, going hot as it runs out. It is
|
||
*decoration* — the server timed the answer the moment it arrived — but it
|
||
has to be honest decoration, so it's driven from the seconds the server said
|
||
were left rather than from when the browser happened to paint. */
|
||
|
||
.pete-clock {
|
||
position: relative;
|
||
height: 0.6rem;
|
||
border-radius: 999px;
|
||
background: rgba(0, 0, 0, 0.3);
|
||
overflow: hidden;
|
||
box-shadow: inset 0 0 0 2px rgba(255, 255, 255, 0.08);
|
||
}
|
||
.pete-clock-fill {
|
||
height: 100%;
|
||
width: 100%;
|
||
border-radius: 999px;
|
||
background: var(--accent);
|
||
transform-origin: left center;
|
||
/* Driven by a transform the browser can run on its own: a width animated on
|
||
every frame from JS is a layout on every frame. */
|
||
transform: scaleX(1);
|
||
}
|
||
/* The last few seconds. The bar stops being a progress meter and starts being
|
||
a warning. */
|
||
.pete-clock[data-hot="1"] .pete-clock-fill { background: #cc3d4a; }
|
||
.pete-clock[data-hot="1"] { animation: pete-clock-pulse 0.7s ease-in-out infinite; }
|
||
@keyframes pete-clock-pulse {
|
||
0%, 100% { box-shadow: inset 0 0 0 2px rgba(204, 61, 74, 0.35); }
|
||
50% { box-shadow: inset 0 0 0 2px rgba(204, 61, 74, 0.95); }
|
||
}
|
||
|
||
/* The four answers. Big targets, because the clock is already the hard part —
|
||
a question you lose to a mis-tap is a question about pointing. */
|
||
.pete-answer {
|
||
position: relative;
|
||
display: flex;
|
||
align-items: center;
|
||
gap: 0.75rem;
|
||
width: 100%;
|
||
border-radius: 1rem;
|
||
padding: 0.85rem 1rem;
|
||
text-align: left;
|
||
font-weight: 600;
|
||
color: #fff;
|
||
background: rgba(0, 0, 0, 0.26);
|
||
box-shadow: inset 0 0 0 2px rgba(255, 255, 255, 0.1);
|
||
transition: background 0.15s ease, transform 0.1s ease, box-shadow 0.2s ease;
|
||
}
|
||
.pete-answer:hover:not(:disabled) {
|
||
background: rgba(0, 0, 0, 0.36);
|
||
box-shadow: inset 0 0 0 2px rgba(255, 255, 255, 0.28);
|
||
}
|
||
.pete-answer:active:not(:disabled) { transform: translateY(1px); }
|
||
.pete-answer:disabled { cursor: default; }
|
||
|
||
/* The letter down the side, so an answer can be picked with the keyboard and
|
||
the key you press is printed on the thing you're pressing it for. */
|
||
.pete-answer-key {
|
||
display: grid;
|
||
place-items: center;
|
||
height: 1.75rem;
|
||
width: 1.75rem;
|
||
flex: none;
|
||
border-radius: 0.6rem;
|
||
background: rgba(255, 255, 255, 0.12);
|
||
font-family: "Fredoka", ui-sans-serif, system-ui, sans-serif;
|
||
font-size: 0.8rem;
|
||
font-weight: 700;
|
||
color: rgba(255, 255, 255, 0.7);
|
||
}
|
||
|
||
/* How it went. Only ever set once the server has decided — the browser has no
|
||
idea which of these is right until it's told. */
|
||
.pete-answer[data-state="right"] {
|
||
background: rgba(46, 160, 103, 0.9);
|
||
box-shadow: inset 0 0 0 2px rgba(255, 255, 255, 0.5);
|
||
}
|
||
.pete-answer[data-state="wrong"] {
|
||
background: rgba(204, 61, 74, 0.9);
|
||
box-shadow: inset 0 0 0 2px rgba(255, 255, 255, 0.35);
|
||
animation: pete-answer-no 0.45s ease;
|
||
}
|
||
/* The one they *should* have picked, shown alongside the one they did. */
|
||
.pete-answer[data-state="missed"] {
|
||
box-shadow: inset 0 0 0 2px rgba(46, 160, 103, 0.95);
|
||
}
|
||
.pete-answer[data-state="dim"] { opacity: 0.4; }
|
||
@keyframes pete-answer-no {
|
||
0%, 100% { transform: translateX(0); }
|
||
20% { transform: translateX(-6px); }
|
||
45% { transform: translateX(5px); }
|
||
70% { transform: translateX(-3px); }
|
||
}
|
||
|
||
/* The ladder: one pip per rung, filling as they're climbed. It is the only
|
||
picture of how far there is left to fall. */
|
||
.pete-ladder {
|
||
display: flex;
|
||
flex-wrap: wrap;
|
||
gap: 0.3rem;
|
||
}
|
||
.pete-rung {
|
||
height: 0.5rem;
|
||
width: 1.1rem;
|
||
border-radius: 999px;
|
||
background: rgba(255, 255, 255, 0.14);
|
||
transition: background 0.3s ease, transform 0.3s ease;
|
||
}
|
||
.pete-rung[data-on="1"] {
|
||
background: var(--accent);
|
||
transform: scaleY(1.35);
|
||
}
|
||
|
||
/* ---- solitaire -----------------------------------------------------------
|
||
Seven columns, four foundations, a stock and a waste, all of which have to
|
||
fit across the felt on a phone as well as a desk. So the card size is one
|
||
variable derived from the width available, and every gap and fan below is
|
||
derived from *that* — the board scales as one thing rather than as nine
|
||
things that each stop fitting at a different width.
|
||
|
||
The cards themselves don't move by CSS here. A move in solitaire can take a
|
||
card from anywhere to anywhere, so the table re-renders the board and then
|
||
animates each card from where it just was (see the FLIP note in
|
||
solitaire.js). CSS's job is only to say where things sit. */
|
||
|
||
.pete-solitaire {
|
||
--card-w: clamp(2.5rem, 10.6vw, 5.2rem);
|
||
--card-h: calc(var(--card-w) * 1.4);
|
||
--fan-up: calc(var(--card-h) * 0.29); /* how much of a face-up card shows under the next */
|
||
--fan-down: calc(var(--card-h) * 0.14); /* a face-down one shows less: there's nothing to read */
|
||
}
|
||
|
||
/* An empty place a card could be: the stock when it's spent, a foundation
|
||
waiting for its ace, a column waiting for a king. Same footprint as a card,
|
||
so nothing on the board reflows when one empties. */
|
||
.pete-slot {
|
||
position: relative;
|
||
display: grid;
|
||
place-items: center;
|
||
height: var(--card-h);
|
||
width: var(--card-w);
|
||
flex: none;
|
||
border-radius: 0.55rem;
|
||
border: 2px dashed rgba(255, 255, 255, 0.25);
|
||
background: rgba(0, 0, 0, 0.12);
|
||
box-shadow: inset 0 2px 8px rgba(0, 0, 0, 0.18);
|
||
transition: border-color 0.18s ease, background 0.18s ease, transform 0.12s ease;
|
||
}
|
||
.pete-slot-glyph {
|
||
font-size: calc(var(--card-w) * 0.42);
|
||
line-height: 1;
|
||
color: rgba(255, 255, 255, 0.3);
|
||
}
|
||
.pete-slot-glyph[data-red="1"] { color: rgba(255, 170, 170, 0.35); }
|
||
|
||
/* A card sitting *in* a slot — the top of a foundation. The slot keeps its
|
||
footprint whether or not there's a card on it, so an ace going home doesn't
|
||
reflow the row, and a drop target has somewhere to be while it's empty. */
|
||
.pete-slot > .pete-card {
|
||
position: absolute;
|
||
inset: 0;
|
||
height: 100%;
|
||
width: 100%;
|
||
}
|
||
|
||
/* The stock is a button, and it looks like the back of a card because that is
|
||
what it is: a pile you can turn over. */
|
||
.pete-stock {
|
||
border-style: solid;
|
||
border-color: rgba(0, 0, 0, 0.15);
|
||
background:
|
||
repeating-linear-gradient(45deg, rgba(255,255,255,0.10) 0 6px, transparent 6px 12px),
|
||
linear-gradient(150deg, #b4553f, #8d3f2f);
|
||
cursor: pointer;
|
||
}
|
||
.pete-stock:hover { filter: brightness(1.08); }
|
||
.pete-stock:active { transform: translateY(1px) scale(0.98); }
|
||
/* Spent, but there's a pass left: it stops being a pile of cards and starts
|
||
being the gesture of turning the waste back over. */
|
||
.pete-stock[data-empty="1"] {
|
||
background: rgba(0, 0, 0, 0.12);
|
||
border-style: dashed;
|
||
border-color: rgba(255, 255, 255, 0.25);
|
||
}
|
||
/* Spent, and no passes left. Not a button any more — and it says so by looking
|
||
like the dead thing it is rather than by silently refusing clicks. */
|
||
.pete-stock[data-dead="1"] {
|
||
cursor: default;
|
||
opacity: 0.4;
|
||
}
|
||
.pete-stock[data-dead="1"]:hover { filter: none; }
|
||
.pete-stock[data-dead="1"]:active { transform: none; }
|
||
|
||
.pete-slot-count {
|
||
position: absolute;
|
||
bottom: -0.5rem;
|
||
left: 50%;
|
||
transform: translateX(-50%);
|
||
border-radius: 999px;
|
||
background: rgba(0, 0, 0, 0.5);
|
||
padding: 0.05rem 0.5rem;
|
||
font-size: 0.7rem;
|
||
font-weight: 700;
|
||
font-variant-numeric: tabular-nums;
|
||
color: #fff;
|
||
}
|
||
.pete-slot-recycle { color: rgba(255, 255, 255, 0.45); }
|
||
.pete-slot-recycle svg { height: 1.4rem; width: 1.4rem; }
|
||
|
||
/* The waste. Three cards fanned sideways, the top one on the right — you can
|
||
see what's under it, and only the top one is yours to take. */
|
||
.pete-waste {
|
||
position: relative;
|
||
display: flex;
|
||
height: var(--card-h);
|
||
min-width: var(--card-w);
|
||
}
|
||
.pete-waste .pete-card + .pete-card {
|
||
margin-left: calc(var(--card-w) * -0.72);
|
||
}
|
||
.pete-waste .pete-card { position: relative; }
|
||
|
||
/* The seven columns. They share the width evenly and never scroll: a board you
|
||
have to scroll sideways is a board you can't plan on. */
|
||
.pete-tableau {
|
||
display: grid;
|
||
grid-template-columns: repeat(7, var(--card-w));
|
||
justify-content: space-between;
|
||
gap: 0.5rem;
|
||
align-items: start;
|
||
min-height: calc(var(--card-h) * 2.6);
|
||
}
|
||
.pete-col {
|
||
display: flex;
|
||
flex-direction: column;
|
||
align-items: center;
|
||
min-height: var(--card-h);
|
||
}
|
||
/* Cards overlap up the column, and how much of one shows depends on whether
|
||
there's anything to see. The rule keys off the card *above*, which is why
|
||
it's an adjacent-sibling selector and not something the JS has to compute. */
|
||
.pete-col .pete-card { position: relative; }
|
||
.pete-col .pete-card[data-face="down"] + .pete-card {
|
||
margin-top: calc(var(--fan-down) - var(--card-h));
|
||
}
|
||
.pete-col .pete-card[data-face="up"] + .pete-card {
|
||
margin-top: calc(var(--fan-up) - var(--card-h));
|
||
}
|
||
|
||
/* A card you can pick up says so. */
|
||
.pete-card[data-live="1"] { cursor: pointer; }
|
||
.pete-card[data-live="1"]:hover .pete-card-front {
|
||
filter: brightness(1.06);
|
||
}
|
||
/* The card (or run) in your hand: lifted off the felt, and glowing, so it's
|
||
obvious what a click on a column is about to move. */
|
||
.pete-card[data-held="1"] {
|
||
z-index: 5;
|
||
transform: translateY(-0.55rem);
|
||
transition: transform 0.14s cubic-bezier(0.34, 1.56, 0.64, 1);
|
||
}
|
||
.pete-card[data-held="1"] .pete-card-front {
|
||
box-shadow:
|
||
0 3px 0 rgba(0,0,0,0.18),
|
||
0 10px 22px rgba(0,0,0,0.32),
|
||
0 0 0 3px rgba(242, 181, 61, 0.9);
|
||
}
|
||
/* A place the held card would actually go. Lit *before* you click it, because
|
||
the alternative is learning the rules by being told no. */
|
||
.pete-slot[data-drop="1"],
|
||
.pete-col[data-drop="1"] .pete-slot,
|
||
.pete-col[data-drop="1"] .pete-card:last-child .pete-card-front {
|
||
border-color: rgba(242, 181, 61, 0.9);
|
||
box-shadow: 0 0 0 3px rgba(242, 181, 61, 0.45);
|
||
}
|
||
.pete-slot[data-drop="1"],
|
||
.pete-col[data-drop="1"] .pete-slot {
|
||
background: rgba(242, 181, 61, 0.12);
|
||
}
|
||
|
||
/* A move that won't go. Said in the one language a board can speak. */
|
||
.pete-nope { animation: pete-shake 0.4s cubic-bezier(0.36, 0.07, 0.19, 0.97); }
|
||
|
||
/* A card arriving on a foundation lands with a flash: it is the only move in
|
||
the game that pays you, so it is the only one that gets a noise. */
|
||
.pete-home-flash { animation: pete-home 0.5s ease-out; }
|
||
@keyframes pete-home {
|
||
0% { box-shadow: 0 0 0 0 rgba(242, 181, 61, 0.9); }
|
||
100% { box-shadow: 0 0 0 1.4rem rgba(242, 181, 61, 0); }
|
||
}
|
||
|
||
/* The rail: the house's rack, what you've banked, the meter. On a wide screen
|
||
it's a column down the right of the felt; on a narrow one it lies down and
|
||
sits under the board. */
|
||
.pete-rail {
|
||
display: flex;
|
||
flex-direction: row;
|
||
flex-wrap: wrap;
|
||
align-items: center;
|
||
justify-content: center;
|
||
gap: 1rem 1.5rem;
|
||
}
|
||
@media (min-width: 1024px) {
|
||
.pete-rail {
|
||
flex-direction: column;
|
||
justify-content: flex-start;
|
||
width: 9.5rem;
|
||
gap: 1.5rem;
|
||
}
|
||
}
|
||
/* In the rail the rack is just another thing in a column, so it drops the
|
||
absolute positioning it uses when it's pinned to the corner of a felt. */
|
||
.pete-rack[data-at="rail"] {
|
||
position: static;
|
||
justify-content: center;
|
||
}
|
||
|
||
/* ---- uno ------------------------------------------------------------------
|
||
The card is the whole look: a coloured rectangle with a white oval laid
|
||
across it at an angle. Drop the oval and it reads as a button, so the oval
|
||
is not decoration — it is what makes the thing a card.
|
||
|
||
The bots are drawn from a *count*. That is all the server sends, and the fan
|
||
of backs up there is generated from a number rather than from cards, because
|
||
there are no cards to draw. */
|
||
|
||
/* The felt takes a tint of the colour in play. After a wild, the card on the
|
||
pile is not the colour you have to follow — this is the table saying so. */
|
||
.pete-uno[data-c="red"] { --play: #d64545; }
|
||
.pete-uno[data-c="blue"] { --play: #3d7fd6; }
|
||
.pete-uno[data-c="yellow"] { --play: #e0b02c; }
|
||
.pete-uno[data-c="green"] { --play: #46a86b; }
|
||
.pete-uno::before {
|
||
content: "";
|
||
position: absolute;
|
||
inset: 0;
|
||
pointer-events: none;
|
||
background: radial-gradient(80% 55% at 50% 45%, var(--play, transparent), transparent 70%);
|
||
opacity: 0.16;
|
||
transition: opacity 0.5s ease, background 0.5s ease;
|
||
}
|
||
|
||
.pete-uno-card {
|
||
position: relative;
|
||
height: var(--uno-h, 6.4rem);
|
||
width: var(--uno-w, 4.3rem);
|
||
border-radius: 0.55rem;
|
||
padding: 0.28rem;
|
||
background: #fff;
|
||
box-shadow: 0 3px 0 rgba(0,0,0,0.22), 0 6px 14px rgba(0,0,0,0.18);
|
||
flex: none;
|
||
}
|
||
.pete-uno-face {
|
||
position: relative;
|
||
display: grid;
|
||
place-items: center;
|
||
height: 100%;
|
||
width: 100%;
|
||
border-radius: 0.38rem;
|
||
overflow: hidden;
|
||
background: var(--uno, #2b2118);
|
||
color: #fff;
|
||
}
|
||
.pete-uno-card[data-c="red"] { --uno: #d64545; }
|
||
.pete-uno-card[data-c="blue"] { --uno: #3d7fd6; }
|
||
.pete-uno-card[data-c="yellow"] { --uno: #e0b02c; }
|
||
.pete-uno-card[data-c="green"] { --uno: #46a86b; }
|
||
.pete-uno-card[data-c="wild"] { --uno: #2b2118; }
|
||
|
||
/* A wild that has been played wears the colour it was called as — the pile has
|
||
to show what you must follow, not what was printed. */
|
||
.pete-uno-card[data-named="red"] { box-shadow: 0 0 0 3px #d64545, 0 3px 0 rgba(0,0,0,0.22); }
|
||
.pete-uno-card[data-named="blue"] { box-shadow: 0 0 0 3px #3d7fd6, 0 3px 0 rgba(0,0,0,0.22); }
|
||
.pete-uno-card[data-named="yellow"] { box-shadow: 0 0 0 3px #e0b02c, 0 3px 0 rgba(0,0,0,0.22); }
|
||
.pete-uno-card[data-named="green"] { box-shadow: 0 0 0 3px #46a86b, 0 3px 0 rgba(0,0,0,0.22); }
|
||
|
||
/* The oval. Tilted, because it is tilted on the card in your hand. */
|
||
.pete-uno-oval {
|
||
position: relative;
|
||
z-index: 1;
|
||
display: grid;
|
||
place-items: center;
|
||
height: 78%;
|
||
width: 62%;
|
||
border-radius: 50%;
|
||
transform: rotate(-24deg);
|
||
background: #fff;
|
||
color: var(--uno, #2b2118);
|
||
font-family: "Fredoka", ui-sans-serif, system-ui, sans-serif;
|
||
font-size: 1.45rem;
|
||
font-weight: 700;
|
||
line-height: 1;
|
||
text-shadow: 0 1px 0 rgba(0,0,0,0.10);
|
||
}
|
||
.pete-uno-card[data-c="wild"] .pete-uno-oval { color: #2b2118; font-size: 1.15rem; }
|
||
|
||
.pete-uno-corner {
|
||
position: absolute;
|
||
z-index: 1;
|
||
font-family: "Fredoka", ui-sans-serif, system-ui, sans-serif;
|
||
font-size: 0.62rem;
|
||
font-weight: 700;
|
||
line-height: 1;
|
||
color: #fff;
|
||
text-shadow: 0 1px 1px rgba(0,0,0,0.35);
|
||
}
|
||
.pete-uno-corner[data-at="tl"] { top: 0.22rem; left: 0.28rem; }
|
||
.pete-uno-corner[data-at="br"] { bottom: 0.22rem; right: 0.28rem; transform: rotate(180deg); }
|
||
|
||
/* The four quadrants of a wild, under the oval. */
|
||
.pete-uno-wheel {
|
||
position: absolute;
|
||
inset: 0;
|
||
background:
|
||
conic-gradient(#d64545 0 25%, #e0b02c 0 50%, #46a86b 0 75%, #3d7fd6 0);
|
||
opacity: 0.92;
|
||
}
|
||
|
||
/* The back. Every card you are not entitled to see is one of these. */
|
||
.pete-uno-card-back { padding: 0.28rem; }
|
||
.pete-uno-back {
|
||
display: grid;
|
||
place-items: center;
|
||
height: 100%;
|
||
width: 100%;
|
||
border-radius: 0.38rem;
|
||
background:
|
||
radial-gradient(120% 80% at 50% 0%, rgba(255,255,255,0.16), transparent 60%),
|
||
#2b2118;
|
||
}
|
||
.pete-uno-back::after {
|
||
content: "UNO";
|
||
display: block;
|
||
transform: rotate(-24deg);
|
||
padding: 0.1rem 0.35rem;
|
||
border-radius: 999px;
|
||
background: #e0b02c;
|
||
color: #2b2118;
|
||
font-family: "Fredoka", ui-sans-serif, system-ui, sans-serif;
|
||
font-size: 0.6rem;
|
||
font-weight: 700;
|
||
letter-spacing: 0.02em;
|
||
}
|
||
|
||
/* Your hand. It fans, it wraps, and a card you can play stands up out of it —
|
||
being shown what goes is the game teaching you, and the server still decides. */
|
||
.pete-uno-hand {
|
||
display: flex;
|
||
flex-wrap: wrap;
|
||
justify-content: center;
|
||
gap: 0.4rem;
|
||
min-height: 6.8rem;
|
||
padding-top: 0.6rem;
|
||
}
|
||
.pete-uno-hand .pete-uno-card {
|
||
animation: pete-uno-in 0.34s cubic-bezier(0.22, 1, 0.36, 1) backwards;
|
||
animation-delay: calc(var(--i, 0) * 45ms);
|
||
transition: transform 0.16s ease, filter 0.16s ease;
|
||
}
|
||
/* A card that was already in your hand before this redraw doesn't get dealt to
|
||
you again. The hand is redrawn several times a lap now (every event that
|
||
changes it), and without this every one of them re-fans the whole thing. */
|
||
.pete-uno-hand .pete-uno-card[data-settled="1"] { animation: none; }
|
||
.pete-uno-hand .pete-uno-card[data-on="1"] {
|
||
cursor: pointer;
|
||
transform: translateY(-0.5rem);
|
||
}
|
||
.pete-uno-hand .pete-uno-card[data-on="1"]:hover { transform: translateY(-1.1rem) scale(1.03); }
|
||
.pete-uno-hand .pete-uno-card[data-on="0"] { filter: brightness(0.62) saturate(0.7); }
|
||
@keyframes pete-uno-in {
|
||
from { transform: translateY(2rem) rotate(6deg); opacity: 0; }
|
||
to { transform: translateY(-0.5rem); opacity: 1; }
|
||
}
|
||
|
||
/* A seat: a fan of backs, a name, a count. The fan overlaps, so eight cards
|
||
read as a hand rather than a row. */
|
||
.pete-uno-seat {
|
||
display: flex;
|
||
flex-direction: column;
|
||
align-items: center;
|
||
gap: 0.3rem;
|
||
position: relative;
|
||
padding: 0.5rem 0.7rem;
|
||
border-radius: 1rem;
|
||
transition: background 0.25s ease, transform 0.25s ease;
|
||
}
|
||
.pete-uno-seat[data-turn="1"] {
|
||
background: rgba(255,255,255,0.12);
|
||
transform: translateY(-2px);
|
||
}
|
||
.pete-uno-seat[data-uno="1"] .pete-uno-count { color: #ffd76e; }
|
||
|
||
.pete-uno-fan {
|
||
display: flex;
|
||
--uno-h: 3.2rem;
|
||
--uno-w: 2.15rem;
|
||
}
|
||
.pete-uno-fan .pete-uno-card {
|
||
margin-left: -1.35rem;
|
||
transform: rotate(calc((var(--i, 0) - (var(--n, 1) - 1) / 2) * 4deg));
|
||
transform-origin: bottom center;
|
||
box-shadow: 0 2px 0 rgba(0,0,0,0.22);
|
||
}
|
||
.pete-uno-fan .pete-uno-card:first-child { margin-left: 0; }
|
||
.pete-uno-fan .pete-uno-back::after { font-size: 0.4rem; padding: 0.06rem 0.22rem; }
|
||
|
||
.pete-uno-name {
|
||
font-family: "Fredoka", ui-sans-serif, system-ui, sans-serif;
|
||
font-size: 0.9rem;
|
||
font-weight: 700;
|
||
color: #fff;
|
||
line-height: 1;
|
||
}
|
||
.pete-uno-count {
|
||
font-size: 0.7rem;
|
||
font-weight: 700;
|
||
color: rgba(255,255,255,0.55);
|
||
line-height: 1;
|
||
}
|
||
|
||
/* The deck you draw from, and the pile you play onto. */
|
||
.pete-uno-deck {
|
||
position: relative;
|
||
--uno-h: 6.4rem;
|
||
--uno-w: 4.3rem;
|
||
height: var(--uno-h);
|
||
width: var(--uno-w);
|
||
border-radius: 0.55rem;
|
||
padding: 0.28rem;
|
||
background: #fff;
|
||
box-shadow:
|
||
0 3px 0 rgba(0,0,0,0.22),
|
||
0.28rem 0.28rem 0 -0.06rem rgba(255,255,255,0.35),
|
||
0.5rem 0.5rem 0 -0.12rem rgba(255,255,255,0.18);
|
||
transition: transform 0.15s ease;
|
||
}
|
||
.pete-uno-deck:not(:disabled):hover { transform: translateY(-3px); }
|
||
.pete-uno-deck:disabled { opacity: 0.75; }
|
||
.pete-uno-deck-count {
|
||
position: absolute;
|
||
bottom: -0.55rem;
|
||
left: 50%;
|
||
transform: translateX(-50%);
|
||
padding: 0.1rem 0.5rem;
|
||
border-radius: 999px;
|
||
background: rgba(0,0,0,0.55);
|
||
color: #fff;
|
||
font-size: 0.65rem;
|
||
font-weight: 700;
|
||
line-height: 1.4;
|
||
}
|
||
.pete-uno-shuffle { animation: pete-uno-shuffle 0.42s ease; }
|
||
@keyframes pete-uno-shuffle {
|
||
0%, 100% { transform: none; }
|
||
30% { transform: translateY(-4px) rotate(-3deg); }
|
||
65% { transform: translateY(2px) rotate(2deg); }
|
||
}
|
||
|
||
.pete-uno-discard {
|
||
display: grid;
|
||
place-items: center;
|
||
height: 6.4rem;
|
||
width: 4.3rem;
|
||
border-radius: 0.55rem;
|
||
box-shadow: inset 0 0 0 2px rgba(255,255,255,0.14);
|
||
}
|
||
.pete-uno-land { animation: pete-uno-land 0.3s cubic-bezier(0.34, 1.56, 0.64, 1); }
|
||
@keyframes pete-uno-land {
|
||
from { transform: scale(1.14) rotate(-4deg); }
|
||
to { transform: none; }
|
||
}
|
||
|
||
.pete-uno-colour {
|
||
font-family: "Fredoka", ui-sans-serif, system-ui, sans-serif;
|
||
font-size: 0.75rem;
|
||
font-weight: 700;
|
||
text-transform: uppercase;
|
||
letter-spacing: 0.06em;
|
||
padding: 0.15rem 0.6rem;
|
||
border-radius: 999px;
|
||
color: #fff;
|
||
background: rgba(0,0,0,0.3);
|
||
}
|
||
.pete-uno-colour[data-c="red"] { background: #d64545; }
|
||
.pete-uno-colour[data-c="blue"] { background: #3d7fd6; }
|
||
.pete-uno-colour[data-c="yellow"] { background: #e0b02c; color: #2b2118; }
|
||
.pete-uno-colour[data-c="green"] { background: #46a86b; }
|
||
|
||
/* A word thrown at a seat: SKIPPED, UNO!, +4. */
|
||
.pete-uno-badge {
|
||
position: absolute;
|
||
top: -0.4rem;
|
||
left: 50%;
|
||
z-index: 5;
|
||
padding: 0.2rem 0.6rem;
|
||
border-radius: 999px;
|
||
background: #fff;
|
||
color: #2b2118;
|
||
font-family: "Fredoka", ui-sans-serif, system-ui, sans-serif;
|
||
font-size: 0.75rem;
|
||
font-weight: 700;
|
||
white-space: nowrap;
|
||
box-shadow: 0 3px 0 rgba(0,0,0,0.2);
|
||
animation: pete-uno-badge 0.9s ease forwards;
|
||
}
|
||
.pete-uno-badge[data-tone="bad"] { background: #cc3d4a; color: #fff; }
|
||
.pete-uno-badge[data-tone="uno"] { background: #e0b02c; }
|
||
@keyframes pete-uno-badge {
|
||
0% { transform: translate(-50%, 0.4rem) scale(0.7); opacity: 0; }
|
||
25% { transform: translate(-50%, -0.5rem) scale(1.06); opacity: 1; }
|
||
75% { transform: translate(-50%, -0.9rem) scale(1); opacity: 1; }
|
||
100% { transform: translate(-50%, -1.6rem) scale(0.95); opacity: 0; }
|
||
}
|
||
|
||
/* Naming a colour. It covers the felt because until it's answered there is no
|
||
legal move on the table underneath it. */
|
||
.pete-uno-wild {
|
||
position: absolute;
|
||
inset: 0;
|
||
z-index: 10;
|
||
display: grid;
|
||
place-items: center;
|
||
background: rgba(10, 20, 15, 0.55);
|
||
backdrop-filter: blur(2px);
|
||
}
|
||
.pete-uno-wild-box {
|
||
padding: 1.25rem 1.5rem;
|
||
border-radius: 1.25rem;
|
||
background: rgba(20, 40, 30, 0.92);
|
||
box-shadow: 0 12px 30px rgba(0,0,0,0.35);
|
||
text-align: center;
|
||
}
|
||
.pete-uno-swatch {
|
||
padding: 0.7rem 1.4rem;
|
||
border-radius: 0.75rem;
|
||
font-family: "Fredoka", ui-sans-serif, system-ui, sans-serif;
|
||
font-size: 1rem;
|
||
font-weight: 700;
|
||
color: #fff;
|
||
background: var(--sw, #666);
|
||
box-shadow: 0 3px 0 rgba(0,0,0,0.3);
|
||
transition: transform 0.12s ease, filter 0.12s ease;
|
||
}
|
||
.pete-uno-swatch:hover { transform: translateY(-2px); filter: brightness(1.08); }
|
||
.pete-uno-swatch:active { transform: translateY(1px); }
|
||
.pete-uno-swatch[data-c="red"] { --sw: #d64545; }
|
||
.pete-uno-swatch[data-c="blue"] { --sw: #3d7fd6; }
|
||
.pete-uno-swatch[data-c="yellow"] { --sw: #e0b02c; color: #2b2118; }
|
||
.pete-uno-swatch[data-c="green"] { --sw: #46a86b; }
|
||
|
||
/* ---- calling it, and catching the seat that didn't -------------------------
|
||
The call is a button with a clock on it. It wants to be the loudest thing on
|
||
the felt for the two-and-a-bit seconds it exists, because the whole rule is
|
||
that you can miss it. */
|
||
.pete-uno-call {
|
||
margin-top: 0.85rem;
|
||
padding: 0.9rem 2.6rem;
|
||
border-radius: 999px;
|
||
background: #e0b02c;
|
||
color: #2b2118;
|
||
font-family: "Fredoka", ui-sans-serif, system-ui, sans-serif;
|
||
font-size: 1.7rem;
|
||
font-weight: 700;
|
||
letter-spacing: 0.02em;
|
||
box-shadow: 0 5px 0 rgba(0,0,0,0.3), 0 0 0 0 rgba(224,176,44,0.55);
|
||
animation: pete-uno-call 0.9s ease-in-out infinite;
|
||
}
|
||
.pete-uno-call:hover { filter: brightness(1.07); }
|
||
.pete-uno-call:active { transform: translateY(2px); box-shadow: 0 3px 0 rgba(0,0,0,0.3); }
|
||
@keyframes pete-uno-call {
|
||
0%, 100% { transform: scale(1); box-shadow: 0 5px 0 rgba(0,0,0,0.3), 0 0 0 0 rgba(224,176,44,0.5); }
|
||
50% { transform: scale(1.05); box-shadow: 0 5px 0 rgba(0,0,0,0.3), 0 0 0 0.9rem rgba(224,176,44,0); }
|
||
}
|
||
|
||
/* How long you've got, draining left to right. The duration is set on the
|
||
element: the window lives in uno.js, and a bar that disagrees with the clock
|
||
it's drawing is worse than no bar. */
|
||
.pete-uno-timer {
|
||
margin-top: 0.8rem;
|
||
height: 0.35rem;
|
||
border-radius: 999px;
|
||
background: rgba(255,255,255,0.16);
|
||
overflow: hidden;
|
||
}
|
||
.pete-uno-timer > span {
|
||
display: block;
|
||
height: 100%;
|
||
width: 100%;
|
||
background: #e0b02c;
|
||
transform-origin: left center;
|
||
animation: pete-uno-drain linear forwards;
|
||
}
|
||
@keyframes pete-uno-drain {
|
||
from { transform: scaleX(1); }
|
||
to { transform: scaleX(0); }
|
||
}
|
||
|
||
/* A seat on one card that never said so. It gets a button, and the button is
|
||
the only thing on the felt that says it — there's no badge, because not
|
||
announcing is exactly what it did. */
|
||
.pete-uno-catch {
|
||
position: absolute;
|
||
top: -0.55rem;
|
||
left: 50%;
|
||
transform: translateX(-50%);
|
||
z-index: 6;
|
||
padding: 0.22rem 0.7rem;
|
||
border-radius: 999px;
|
||
background: #cc3d4a;
|
||
color: #fff;
|
||
font-family: "Fredoka", ui-sans-serif, system-ui, sans-serif;
|
||
font-size: 0.72rem;
|
||
font-weight: 700;
|
||
white-space: nowrap;
|
||
box-shadow: 0 3px 0 rgba(0,0,0,0.25);
|
||
animation: pete-uno-catch 1.1s ease-in-out infinite;
|
||
transition: filter 0.12s ease;
|
||
}
|
||
.pete-uno-catch:hover { filter: brightness(1.12); }
|
||
.pete-uno-catch:disabled { opacity: 0.45; animation: none; }
|
||
@keyframes pete-uno-catch {
|
||
0%, 100% { transform: translateX(-50%) scale(1); }
|
||
50% { transform: translateX(-50%) scale(1.08); }
|
||
}
|
||
|
||
@media (prefers-reduced-motion: reduce) {
|
||
.pete-uno-call, .pete-uno-catch { animation: none; }
|
||
}
|
||
|
||
/* ---- No Mercy -------------------------------------------------------------
|
||
A rules dial, not a fourth table, and the felt says so: the same table, the
|
||
same cards, plus six faces the normal box doesn't print and one thing that
|
||
can be pointed at you — a stack of draw cards with a bill on it.
|
||
|
||
Sizing note, and it is the rule this table was taught the hard way: a card is
|
||
sized by --uno-h/--uno-w and nothing else. These faces set a *font*, never a
|
||
box, so a "DISCARD ALL" is the same card as a "7" at every width. */
|
||
|
||
/* The long faces. "DISCARD ALL" does not fit across an oval at card size, so it
|
||
wraps — and the oval is tilted, so it wraps on the tilt, which is what the
|
||
printed card does too. Specificity has to clear the wild rule above (a
|
||
reverse-draw-four is a wild), hence the .pete-uno-card in front. */
|
||
.pete-uno-card .pete-uno-oval[data-size="mid"] { font-size: 1.05rem; }
|
||
.pete-uno-card .pete-uno-oval[data-size="words"] {
|
||
font-size: 0.5rem;
|
||
line-height: 1.1;
|
||
letter-spacing: 0.02em;
|
||
text-align: center;
|
||
padding: 0 0.15rem;
|
||
}
|
||
|
||
/* The wild draws glow.
|
||
|
||
These are the cards that decide a game, and No Mercy prints a *coloured* +4
|
||
right next to the wild one, so at a glance in a hand of twenty they have to be
|
||
tellable apart. The aura is a sibling behind the card rather than a shadow on
|
||
it: a box-shadow here would fight the one that says which colour a played wild
|
||
was named as (data-named, above), and lose.
|
||
|
||
It sits under the card (z-index -1) and does not take clicks, so the card is
|
||
still the button. */
|
||
.pete-uno-card[data-glow="1"] { position: relative; z-index: 0; }
|
||
.pete-uno-card[data-glow="1"]::before {
|
||
content: "";
|
||
position: absolute;
|
||
inset: -0.35rem;
|
||
z-index: -1;
|
||
border-radius: 0.9rem;
|
||
pointer-events: none;
|
||
background: conic-gradient(from 0deg,
|
||
#d64545, #e0b02c, #46a86b, #3d7fd6, #d64545);
|
||
filter: blur(7px);
|
||
opacity: 0.75;
|
||
animation: pete-uno-glow 3.2s linear infinite;
|
||
}
|
||
/* The shimmer across the face itself: a slow sweep of light, the way a foil card
|
||
catches the room when you tilt it. */
|
||
.pete-uno-card[data-glow="1"] .pete-uno-face::after {
|
||
content: "";
|
||
position: absolute;
|
||
inset: 0;
|
||
z-index: 2;
|
||
pointer-events: none;
|
||
background: linear-gradient(115deg,
|
||
transparent 35%, rgba(255,255,255,0.55) 50%, transparent 65%);
|
||
background-size: 260% 100%;
|
||
animation: pete-uno-shine 2.6s ease-in-out infinite;
|
||
}
|
||
@keyframes pete-uno-glow {
|
||
to { transform: rotate(1turn); }
|
||
}
|
||
@keyframes pete-uno-shine {
|
||
0% { background-position: 140% 0; }
|
||
55% { background-position: -40% 0; }
|
||
100% { background-position: -40% 0; }
|
||
}
|
||
|
||
/* The bill. While a stack stands it is the only thing on the table that matters,
|
||
so it is loud, and it is red. */
|
||
.pete-uno-pending {
|
||
font-family: "Fredoka", ui-sans-serif, system-ui, sans-serif;
|
||
font-size: 0.72rem;
|
||
font-weight: 700;
|
||
text-transform: uppercase;
|
||
letter-spacing: 0.06em;
|
||
padding: 0.18rem 0.7rem;
|
||
border-radius: 999px;
|
||
color: #fff;
|
||
background: #cc3d4a;
|
||
box-shadow: 0 3px 0 rgba(0,0,0,0.2);
|
||
animation: pete-uno-bill 1.1s ease-in-out infinite;
|
||
}
|
||
@keyframes pete-uno-bill {
|
||
0%, 100% { transform: scale(1); }
|
||
50% { transform: scale(1.06); }
|
||
}
|
||
|
||
/* A seat the mercy rule buried. It stays at the table — the felt would jump if
|
||
it didn't, and you want to see who's gone — but it is plainly out. */
|
||
.pete-uno-seat[data-out="1"] {
|
||
opacity: 0.4;
|
||
filter: grayscale(1);
|
||
}
|
||
.pete-uno-seat[data-out="1"] .pete-uno-count { color: #ffb3ba; }
|
||
|
||
/* The rules switch: two dials, and this is the one that isn't the table size. */
|
||
.pete-seg {
|
||
display: inline-flex;
|
||
padding: 0.2rem;
|
||
border-radius: 999px;
|
||
background: color-mix(in srgb, var(--ink) 6%, transparent);
|
||
}
|
||
.pete-seg-btn {
|
||
padding: 0.3rem 0.9rem;
|
||
border-radius: 999px;
|
||
font-family: "Fredoka", ui-sans-serif, system-ui, sans-serif;
|
||
font-size: 0.8rem;
|
||
font-weight: 700;
|
||
color: color-mix(in srgb, var(--ink) 55%, transparent);
|
||
transition: background 0.15s ease, color 0.15s ease;
|
||
}
|
||
.pete-seg-btn:hover { color: var(--ink); }
|
||
.pete-seg-btn[data-on="1"] {
|
||
background: var(--accent);
|
||
color: #fff;
|
||
box-shadow: 0 2px 0 rgba(0,0,0,0.15);
|
||
}
|
||
|
||
/* A phone. The cards get smaller so a hand of ten still fits without the felt
|
||
scrolling sideways, which is the thing to check at 390px with a game on it.
|
||
No Mercy deals bigger hands than that — it is a deck built to bury you — so
|
||
this is the table where a twenty-card hand has to wrap and not overflow. */
|
||
@media (max-width: 639px) {
|
||
.pete-uno-hand { --uno-h: 5.2rem; --uno-w: 3.5rem; gap: 0.3rem; }
|
||
.pete-uno-deck { --uno-h: 5.2rem; --uno-w: 3.5rem; }
|
||
.pete-uno-card .pete-uno-oval[data-size="words"] { font-size: 0.42rem; }
|
||
.pete-uno-card .pete-uno-oval[data-size="mid"] { font-size: 0.9rem; }
|
||
/* The vars, not just the box: the card in the discard is a .pete-uno-card and
|
||
takes its size from them, so sizing the box alone left a full-size card
|
||
hanging out of a small hole, on top of the colour in play. */
|
||
.pete-uno-discard { --uno-h: 5.2rem; --uno-w: 3.5rem; height: 5.2rem; width: 3.5rem; }
|
||
.pete-uno-hand .pete-uno-card { padding: 0.22rem; }
|
||
.pete-uno-oval { font-size: 1.15rem; }
|
||
.pete-uno-seat { padding: 0.35rem 0.45rem; }
|
||
}
|
||
|
||
@media (prefers-reduced-motion: reduce) {
|
||
.pete-card,
|
||
.pete-card::after,
|
||
.pete-stack .pete-disc,
|
||
.pete-dealer-think { animation: none; }
|
||
.pete-card-inner { transition: none; }
|
||
.pete-hand[data-won="1"] .pete-card { animation: none; }
|
||
.pete-part-draw,
|
||
.pete-shake,
|
||
.pete-tile-hit,
|
||
.pete-meter[data-hit="1"] { animation: none; }
|
||
.pete-nope,
|
||
.pete-home-flash { animation: none; }
|
||
.pete-card[data-held="1"] { transition: none; }
|
||
/* The clock still drains — it is information, not decoration — but it stops
|
||
pulsing at you, and a wrong answer stops shaking. */
|
||
.pete-clock[data-hot="1"],
|
||
.pete-answer[data-state="wrong"] { animation: none; }
|
||
.pete-rung { transition: none; }
|
||
/* The wild draws keep their glow — it is what tells the card apart from the
|
||
coloured +4 beside it, so it is information — but it stops moving. */
|
||
.pete-uno-card[data-glow="1"]::before { animation: none; }
|
||
.pete-uno-card[data-glow="1"] .pete-uno-face::after { display: none; }
|
||
.pete-uno-pending { animation: none; }
|
||
}
|
||
}
|
||
|
||
/* ----------------------------------------------------------------------------
|
||
The rooms.
|
||
|
||
The casino borrows the news app's design language wholesale — the same four
|
||
palette vars, the same Fredoka/Nunito, the same fat rounded cards and dropped
|
||
shadows — and none of its furniture.
|
||
|
||
It borrows the clock too, but tells a different joke with it. News shifts
|
||
dawn→day→dusk→night. The casino has two rooms and swaps between them on the
|
||
hour, name and all:
|
||
|
||
casinopolis by day — honey and green felt, lamps low
|
||
casino-night by dark — neon blue, pinball purple, lit like a machine
|
||
|
||
Both are dark rooms of the same shape; only the light and the sign change.
|
||
Adding a third is a palette block, a felt, and a name — nothing else.
|
||
|
||
Written outside @layer on purpose: these must beat the base .shadow-pete.
|
||
---------------------------------------------------------------------------- */
|
||
|
||
html[data-room="casinopolis"] {
|
||
--bg: #16211c; /* the room, lights low */
|
||
--card: #23342b; /* a table in it */
|
||
--ink: #f6ecd8; /* warm cream, not white */
|
||
--accent: #f2b53d; /* honey */
|
||
--felt-a: #2f7d5b;
|
||
--felt-b: #24614a;
|
||
--felt-c: #1c4d3c;
|
||
--glow: 242,181,61; /* what the lamps throw, as rgb parts */
|
||
}
|
||
|
||
html[data-room="casino-night"] {
|
||
--bg: #140f2e; /* the machine's cabinet */
|
||
--card: #241a4d;
|
||
--ink: #f2ecff;
|
||
--accent: #ffcc2f; /* the jackpot bulb */
|
||
--felt-a: #4a2fa8; /* the table is a pinball table now */
|
||
--felt-b: #351f80;
|
||
--felt-c: #241659;
|
||
--glow: 126,86,255;
|
||
}
|
||
|
||
/* A lamp over the table and a darker floor at the edges, so the page has a
|
||
middle to sit in rather than being flat dark. */
|
||
html[data-room] .cs-room {
|
||
background:
|
||
radial-gradient(80% 55% at 50% -8%, rgba(var(--glow), 0.18), transparent 62%),
|
||
radial-gradient(120% 90% at 50% 120%, rgba(0,0,0,0.45), transparent 55%);
|
||
}
|
||
|
||
/* Casino Night is lit by bulbs, so it gets a row of them: a slow chase across
|
||
the top of the room. One radial tile repeated, one transform — each bulb is a
|
||
hot white core in a yellow body, and the glow is a pair of drop-shadows so it
|
||
actually throws light rather than being a painted dot. */
|
||
html[data-room="casino-night"] .cs-room::before {
|
||
content: "";
|
||
position: absolute;
|
||
inset: 0.4rem -50% auto -50%;
|
||
height: 0.7rem;
|
||
background:
|
||
radial-gradient(circle at center,
|
||
#fffbe6 0 0.14rem,
|
||
#ffcc2f 0.14rem 0.26rem,
|
||
rgba(255,204,47,0.45) 0.26rem 0.42rem,
|
||
transparent 0.44rem)
|
||
0.3rem 50% / 1.9rem 100% repeat-x;
|
||
filter:
|
||
drop-shadow(0 0 3px rgba(255,214,90,0.95))
|
||
drop-shadow(0 0 10px rgba(255,204,47,0.6));
|
||
animation: cs-bulbs 1.8s linear infinite;
|
||
}
|
||
@keyframes cs-bulbs {
|
||
from { transform: translateX(0); }
|
||
to { transform: translateX(1.9rem); }
|
||
}
|
||
|
||
/* The house shadow, restruck for a dark room: the news app's soft brown lift is
|
||
invisible down here, so the same shape is cut in black instead. */
|
||
html[data-room] .shadow-pete { box-shadow: 0 4px 0 rgba(0,0,0,0.30), 0 10px 26px rgba(0,0,0,0.30); }
|
||
html[data-room] .shadow-pete-lg { box-shadow: 0 6px 0 rgba(0,0,0,0.34), 0 20px 40px rgba(0,0,0,0.38); }
|
||
|
||
html[data-room] .cs-comb svg { filter: drop-shadow(0 3px 0 rgba(0,0,0,0.35)); }
|
||
|
||
/* The felt takes its colours from the room, so switching rooms reupholsters the
|
||
table too. */
|
||
html[data-room] .pete-felt {
|
||
background:
|
||
radial-gradient(120% 90% at 50% -10%, rgba(255,255,255,0.10), transparent 60%),
|
||
linear-gradient(160deg, var(--felt-a) 0%, var(--felt-b) 55%, var(--felt-c) 100%);
|
||
}
|
||
|
||
@media (prefers-reduced-motion: reduce) {
|
||
html[data-room="casino-night"] .cs-room::before { animation: none; }
|
||
}
|
||
|
||
/* Three stacks of chips on the lobby's welcome card, in the same denomination
|
||
colours you actually bet with. Height comes from --stack, so the row reads as
|
||
a real pile someone left on the table rather than an icon of one. */
|
||
.cs-stack {
|
||
display: block;
|
||
width: 2.75rem;
|
||
height: calc(0.45rem * var(--stack, 1) + 0.55rem);
|
||
border-radius: 999px;
|
||
background:
|
||
radial-gradient(circle at 50% 30%, rgba(255,255,255,0.30), transparent 60%),
|
||
var(--chip, #e07a5f);
|
||
border: 2px solid rgba(0,0,0,0.25);
|
||
box-shadow:
|
||
0 3px 0 rgba(0,0,0,0.30),
|
||
inset 0 -0.4rem 0 rgba(0,0,0,0.16),
|
||
inset 0 0.35rem 0 rgba(255,255,255,0.14);
|
||
}
|
||
.cs-stack[data-chip="5"] { --chip: #5aa9e6; }
|
||
.cs-stack[data-chip="25"] { --chip: #4caf7d; }
|
||
.cs-stack[data-chip="100"] { --chip: #2b2118; }
|
||
.cs-stack[data-chip="500"] { --chip: #b079d6; }
|
||
|
||
/* ── Hold'em ────────────────────────────────────────────────────────────────
|
||
The one table with other people at it. Everything else in the casino has a
|
||
single bet spot, because there was only ever one player; here every seat has
|
||
its own, chips travel between them and the pot rather than between you and the
|
||
house, and the pot in the middle is the thing they all move toward.
|
||
|
||
Seats are a wrapping row rather than an ellipse. An oval of six seats is what a
|
||
poker table looks like, and it is also what stops fitting the moment a phone is
|
||
held up — this keeps the geometry honest at 390px and still reads as a table
|
||
because the board and the pot sit in the middle of it, which is where the eye
|
||
goes anyway. */
|
||
|
||
.pete-poker { --seat-w: 7.5rem; }
|
||
|
||
.pete-poker-seats {
|
||
display: flex;
|
||
flex-wrap: wrap;
|
||
align-items: flex-start;
|
||
justify-content: center;
|
||
gap: 0.75rem;
|
||
}
|
||
|
||
.pete-seat {
|
||
position: relative;
|
||
display: flex;
|
||
flex-direction: column;
|
||
align-items: center;
|
||
gap: 0.4rem;
|
||
width: var(--seat-w);
|
||
transition: opacity 0.3s ease, filter 0.3s ease;
|
||
}
|
||
/* A folded seat is still there — you can see they're in the game and out of the
|
||
hand, which is information you're entitled to. It just stops competing. */
|
||
.pete-seat[data-state="folded"] { opacity: 0.38; filter: grayscale(0.7); }
|
||
.pete-seat[data-state="out"] { opacity: 0.2; }
|
||
|
||
/* Whose turn it is. The ring is the only thing on the felt that moves on its own,
|
||
because it is the only thing you are waiting for. */
|
||
.pete-seat[data-turn="1"] .pete-seat-plate {
|
||
box-shadow: 0 0 0 2px var(--accent), 0 0 1.6rem -0.2rem var(--accent);
|
||
animation: pete-seat-wait 1.6s ease-in-out infinite;
|
||
}
|
||
@keyframes pete-seat-wait {
|
||
0%, 100% { transform: translateY(0); }
|
||
50% { transform: translateY(-2px); }
|
||
}
|
||
|
||
.pete-seat-cards {
|
||
display: flex;
|
||
justify-content: center;
|
||
gap: 0.15rem;
|
||
min-height: 4.4rem;
|
||
--card-h: 4.4rem;
|
||
--card-w: 3.15rem;
|
||
}
|
||
/* A seat that folded throws its cards in. */
|
||
.pete-seat-cards[data-mucked="1"] { opacity: 0; transform: translateY(-0.6rem) scale(0.9); transition: all 0.35s ease; }
|
||
|
||
.pete-seat-plate {
|
||
position: relative;
|
||
display: flex;
|
||
flex-direction: column;
|
||
align-items: center;
|
||
width: 100%;
|
||
padding: 0.3rem 0.4rem;
|
||
border-radius: 0.85rem;
|
||
background: rgba(0,0,0,0.32);
|
||
border: 1px solid rgba(255,255,255,0.12);
|
||
transition: box-shadow 0.25s ease;
|
||
}
|
||
.pete-seat-name {
|
||
font-family: var(--font-display, inherit);
|
||
font-weight: 700;
|
||
font-size: 0.8rem;
|
||
line-height: 1.1;
|
||
color: rgba(255,255,255,0.92);
|
||
max-width: 100%;
|
||
overflow: hidden;
|
||
text-overflow: ellipsis;
|
||
white-space: nowrap;
|
||
}
|
||
.pete-seat-stack {
|
||
font-weight: 700;
|
||
font-size: 0.78rem;
|
||
font-variant-numeric: tabular-nums;
|
||
color: rgba(255,255,255,0.58);
|
||
}
|
||
.pete-seat[data-state="allin"] .pete-seat-stack::after {
|
||
content: " all in";
|
||
color: var(--accent);
|
||
}
|
||
|
||
/* The dealer button, and the blinds. Small, and worth having: position is most of
|
||
what makes one hand different from the next, and a player who cannot see where
|
||
the button is cannot see the game. */
|
||
.pete-seat-pos {
|
||
position: absolute;
|
||
top: -0.5rem;
|
||
right: -0.5rem;
|
||
display: grid;
|
||
place-items: center;
|
||
min-width: 1.45rem;
|
||
height: 1.45rem;
|
||
padding: 0 0.3rem;
|
||
border-radius: 999px;
|
||
font-size: 0.58rem;
|
||
font-weight: 800;
|
||
letter-spacing: 0.02em;
|
||
background: rgba(255,255,255,0.9);
|
||
color: #2b2118;
|
||
box-shadow: 0 2px 0 rgba(0,0,0,0.3);
|
||
}
|
||
.pete-seat-pos[data-pos="BTN"] { background: #f5d76e; }
|
||
|
||
/* Every seat's bet, sitting between them and the pot.
|
||
A .pete-spot is 7rem across, because blackjack has exactly one of them. Six of
|
||
those is most of a felt, so a seat's is less than half the size — and so are the
|
||
chips in it, which are otherwise bigger than the ring they land in. */
|
||
.pete-seat-spot {
|
||
height: 3.6rem;
|
||
width: 3.6rem;
|
||
margin-bottom: 0.5rem; /* the bet total hangs below the ring; leave it somewhere to hang */
|
||
}
|
||
.pete-seat-spot .pete-disc {
|
||
height: 1.6rem;
|
||
width: 1.6rem;
|
||
margin: -0.8rem 0 0 -0.8rem;
|
||
}
|
||
.pete-seat-spot .pete-spot-total {
|
||
font-size: 0.66rem;
|
||
padding: 0.05rem 0.45rem;
|
||
}
|
||
|
||
/* The middle of the table: the board, and the pot under it. */
|
||
.pete-poker-middle {
|
||
display: flex;
|
||
flex-direction: column;
|
||
align-items: center;
|
||
gap: 0.35rem;
|
||
padding: 0.5rem 0;
|
||
}
|
||
/* The pot's chips stack upwards, so they need room under the board or they climb
|
||
into the river card. */
|
||
.pete-poker-pot { margin-top: 0.9rem; }
|
||
/* The board keeps its height when it is empty, so the felt does not jump a hundred
|
||
pixels the moment the flop lands. */
|
||
.pete-poker-board {
|
||
display: flex;
|
||
gap: 0.35rem;
|
||
min-height: 6rem;
|
||
--card-h: 6rem;
|
||
--card-w: 4.3rem;
|
||
}
|
||
.pete-poker-pot {
|
||
display: flex;
|
||
flex-direction: column;
|
||
align-items: center;
|
||
gap: 0.1rem;
|
||
}
|
||
/* The pot's chips need a box to themselves. .pete-stack is position:absolute with
|
||
inset:0, so a pile that shares a box with the number under it lands on top of
|
||
the number — which is exactly what it did: the pot showed a chip and no total. */
|
||
.pete-poker-pot-pile {
|
||
position: relative;
|
||
width: 7rem;
|
||
height: 3rem;
|
||
}
|
||
.pete-poker-pot-label {
|
||
font-size: 0.62rem;
|
||
font-weight: 800;
|
||
text-transform: uppercase;
|
||
letter-spacing: 0.08em;
|
||
color: rgba(255,255,255,0.42);
|
||
}
|
||
.pete-poker-pot-total {
|
||
font-family: var(--font-display, inherit);
|
||
font-size: 1.5rem;
|
||
font-weight: 800;
|
||
font-variant-numeric: tabular-nums;
|
||
color: #fff;
|
||
text-shadow: 0 2px 0 rgba(0,0,0,0.28);
|
||
}
|
||
.pete-poker-side {
|
||
font-size: 0.68rem;
|
||
font-weight: 700;
|
||
color: rgba(255,255,255,0.5);
|
||
}
|
||
|
||
/* Your seat. Bigger cards, because they are the two you are actually reading. */
|
||
.pete-poker-you .pete-seat { width: auto; }
|
||
.pete-poker-you .pete-seat-cards {
|
||
--card-h: 6.8rem;
|
||
--card-w: 4.85rem;
|
||
gap: 0.3rem;
|
||
min-height: 6.8rem;
|
||
}
|
||
.pete-poker-you .pete-seat-plate { padding: 0.4rem 1.1rem; }
|
||
.pete-poker-you .pete-seat-name { font-size: 0.95rem; }
|
||
.pete-poker-you .pete-seat-stack { font-size: 0.95rem; }
|
||
|
||
/* What the hand did to you, said once, in the middle of the felt. */
|
||
.pete-poker-verdict {
|
||
border-radius: 999px;
|
||
background: rgba(255,255,255,0.95);
|
||
padding: 0.5rem 1.25rem;
|
||
font-family: var(--font-display, inherit);
|
||
font-size: 1.05rem;
|
||
font-weight: 700;
|
||
color: #2b2118;
|
||
box-shadow: 0 4px 0 rgba(0,0,0,0.18);
|
||
}
|
||
.pete-poker-verdict[data-tone="win"] { background: #4caf7d; color: #fff; }
|
||
.pete-poker-verdict[data-tone="lose"] { background: rgba(255,255,255,0.9); color: #7a5c50; }
|
||
|
||
/* The rail. Chat runs along the felt — messages only, no typing indicators, and
|
||
it never leaves for Matrix. Your own lines lean the other way and take the
|
||
accent, so a glance tells you who is talking. */
|
||
.pete-chat-line {
|
||
display: flex;
|
||
gap: 0.4rem;
|
||
align-items: baseline;
|
||
padding: 0.15rem 0.1rem;
|
||
line-height: 1.35;
|
||
}
|
||
.pete-chat-who {
|
||
flex-shrink: 0;
|
||
font-weight: 700;
|
||
color: var(--accent);
|
||
}
|
||
.pete-chat-body {
|
||
color: color-mix(in srgb, var(--ink) 85%, transparent);
|
||
word-break: break-word;
|
||
}
|
||
.pete-chat-mine .pete-chat-who { color: color-mix(in srgb, var(--ink) 55%, transparent); }
|
||
|
||
/* The action bar. Raise is a slider, because a raise is a *size* and a text box
|
||
makes you type a number you have not thought about. */
|
||
.pete-raise {
|
||
display: flex;
|
||
align-items: center;
|
||
gap: 0.6rem;
|
||
flex: 1 1 14rem;
|
||
min-width: 0;
|
||
}
|
||
.pete-raise input[type="range"] {
|
||
flex: 1;
|
||
min-width: 0;
|
||
accent-color: var(--accent);
|
||
}
|
||
.pete-raise-to {
|
||
font-family: var(--font-display, inherit);
|
||
font-size: 1.15rem;
|
||
font-weight: 800;
|
||
font-variant-numeric: tabular-nums;
|
||
min-width: 3.5rem;
|
||
text-align: right;
|
||
}
|
||
|
||
.pete-poker-log {
|
||
max-height: 7rem;
|
||
overflow-y: auto;
|
||
font-size: 0.75rem;
|
||
line-height: 1.5;
|
||
color: rgba(255,255,255,0.55);
|
||
}
|
||
.pete-poker-log b { color: rgba(255,255,255,0.85); font-weight: 700; }
|
||
|
||
@media (max-width: 640px) {
|
||
.pete-poker { --seat-w: 5.6rem; }
|
||
.pete-seat-cards { --card-h: 3.5rem; --card-w: 2.5rem; min-height: 3.5rem; }
|
||
.pete-poker-board { --card-h: 5rem; --card-w: 3.55rem; min-height: 5rem; gap: 0.25rem; }
|
||
.pete-poker-you .pete-seat-cards { --card-h: 6rem; --card-w: 4.3rem; min-height: 6rem; }
|
||
.pete-poker-pot-total { font-size: 1.25rem; }
|
||
}
|