The web half of Mischief Makers M3. A signed-in buyer picks a mark off the anonymous roster board and pays for a monster to find them; gogobee does the real work and hands back a verdict Pete files against the order. - mischief_orders: intent in, verdict out, idempotent on a guid that is the end-to-end key gogobee passes to DebitIdem and stamps on the contract - user_euro + mischief_tiers: advisory balance and the live price list, pushed on the roster tick so the storefront never hardcodes a number that can drift - OIDC-gated buy API (target + tier + signed), bearer-authed poll/claim wire - roster board grows a 'send trouble' button, a tier picker, and a status panel Pete never touches money and never runs a game rule. It records what a buyer wants and what gogobee said happened.
473 lines
23 KiB
Go
473 lines
23 KiB
Go
package storage
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const schema = `
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CREATE TABLE IF NOT EXISTS stories (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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guid TEXT UNIQUE NOT NULL,
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headline TEXT NOT NULL,
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lede TEXT,
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content TEXT,
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content_chars INTEGER NOT NULL DEFAULT 0,
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image_url TEXT,
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article_url TEXT NOT NULL,
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url_canonical TEXT,
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headline_norm TEXT,
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source TEXT NOT NULL,
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platforms TEXT,
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channel TEXT,
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classified INTEGER NOT NULL DEFAULT 0,
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paywalled INTEGER NOT NULL DEFAULT 0,
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seen_at INTEGER NOT NULL,
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published_at INTEGER
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);
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-- adventure_roster is a *snapshot*, not a log: gogobee POSTs the whole live
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-- board and it replaces this table wholesale. Rows are state that is currently
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-- true ("Josie is in holymachina"), which is the one thing the story feed can
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-- never be — every dispatch there is an accomplishment, and an accomplishment is
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-- a clipping the moment it lands.
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--
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-- token is gogobee's per-player roster token, not a Matrix handle and not a
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-- story GUID. Players who ran "!news optout" are omitted from the snapshot
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-- upstream and so never appear here at all.
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CREATE TABLE IF NOT EXISTS adventure_roster (
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token TEXT PRIMARY KEY,
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name TEXT NOT NULL,
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level INTEGER NOT NULL DEFAULT 0,
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class_race TEXT,
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status TEXT NOT NULL, -- "expedition" | "idle"
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zone TEXT,
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region TEXT,
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day INTEGER NOT NULL DEFAULT 0, -- expedition day, 0 if idle
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idle_hours INTEGER NOT NULL DEFAULT 0, -- hours since last player action
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snapshot_at INTEGER NOT NULL -- when gogobee took the snapshot
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);
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-- The snapshot time lives outside the rows because an *empty* board is
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-- ambiguous: either nobody is playing, or gogobee has stopped talking to us. A
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-- MAX(snapshot_at) over zero rows can't tell those apart, and the page must —
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-- one is "quiet realm", the other is "the wire is down, trust nothing here".
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CREATE TABLE IF NOT EXISTS adventure_roster_meta (
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id INTEGER PRIMARY KEY CHECK (id = 1),
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snapshot_at INTEGER NOT NULL DEFAULT 0
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);
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-- A signed-in buyer's own euro balance, as of the last snapshot gogobee pushed.
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-- Keyed by localpart (== Authentik preferred_username == the session's Username),
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-- a *separate keyspace* from the anonymous roster tokens on purpose: it is only
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-- ever read for the one authenticated user asking about themselves, so the board
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-- stays anonymous and no endpoint hands out anyone else's number. Advisory only —
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-- the storefront greys out tiers it thinks you can't afford, but the real debit
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-- happens on gogobee at claim time and a stale balance just bounces an order.
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CREATE TABLE IF NOT EXISTS user_euro (
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username TEXT PRIMARY KEY, -- Matrix localpart == session Username
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euro REAL NOT NULL DEFAULT 0,
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snapshot_at INTEGER NOT NULL DEFAULT 0
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);
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-- A mischief contract a buyer placed from the web storefront, on its way to
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-- gogobee. Pete never touches money and never runs the game rules — it only
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-- records the *intent* and later the verdict gogobee hands back. The status
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-- ladder:
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--
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-- pending -> placed (gogobee debited the buyer and opened a contract)
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-- -> bounced_funds (buyer couldn't actually afford it)
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-- -> bounced_ineligible (target no longer a valid mark: no expedition,
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-- a live contract already, cooldown, cap, ...)
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--
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-- guid is the idempotency key end to end: gogobee passes it to DebitIdem and
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-- stamps it on the contract, so a claim whose ack is lost on the wire can be
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-- retried without charging the buyer twice or opening two contracts. buyer_sub
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-- is the OIDC subject (stable across username changes) and keys "my orders";
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-- buyer_username is what gogobee turns into @username:server. target_token is
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-- the roster token of the mark — the same anonymous token the board renders, so
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-- ordering a hit never needs the victim's real handle.
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CREATE TABLE IF NOT EXISTS mischief_orders (
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guid TEXT PRIMARY KEY,
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buyer_sub TEXT NOT NULL,
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buyer_username TEXT NOT NULL,
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target_token TEXT NOT NULL,
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target_name TEXT NOT NULL, -- display copy, frozen at order time
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tier TEXT NOT NULL,
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signed INTEGER NOT NULL DEFAULT 0, -- 1 = sign openly (+25%), 0 = anonymous
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status TEXT NOT NULL, -- see the ladder above
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detail TEXT, -- gogobee's human note on the verdict
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created_at INTEGER NOT NULL,
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updated_at INTEGER NOT NULL
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);
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CREATE INDEX IF NOT EXISTS idx_mischief_orders_pending ON mischief_orders(status, created_at);
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CREATE INDEX IF NOT EXISTS idx_mischief_orders_buyer ON mischief_orders(buyer_sub, created_at DESC);
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-- The storefront price list. gogobee is the sole authority on prices and pushes
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-- the whole catalog on the roster tick, so a fee retune reaches the storefront
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-- within a snapshot and Pete never hardcodes a number that can drift. ordinal
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-- preserves the grunt->boss order the push arrived in.
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CREATE TABLE IF NOT EXISTS mischief_tiers (
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key TEXT PRIMARY KEY,
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display TEXT NOT NULL,
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fee INTEGER NOT NULL,
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signed_fee INTEGER NOT NULL,
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blurb TEXT,
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ordinal INTEGER NOT NULL DEFAULT 0
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);
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CREATE TABLE IF NOT EXISTS post_log (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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guid TEXT NOT NULL,
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channel TEXT NOT NULL,
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event_id TEXT,
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url_canonical TEXT,
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posted_at INTEGER NOT NULL,
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forced INTEGER NOT NULL DEFAULT 0
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);
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CREATE TABLE IF NOT EXISTS round_robin_state (
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id INTEGER PRIMARY KEY CHECK (id = 1),
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last_channel TEXT,
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last_tick_at INTEGER NOT NULL DEFAULT 0
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);
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CREATE TABLE IF NOT EXISTS reactions (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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post_guid TEXT NOT NULL,
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channel TEXT NOT NULL,
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event_id TEXT NOT NULL,
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emoji TEXT NOT NULL,
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user_id TEXT NOT NULL,
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reacted_at INTEGER NOT NULL
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);
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CREATE TABLE IF NOT EXISTS user_preferences (
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user_sub TEXT PRIMARY KEY,
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prefs TEXT NOT NULL,
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username TEXT,
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email TEXT,
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updated_at INTEGER NOT NULL
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);
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-- Per-user read + bookmark state for signed-in visitors, keyed by OIDC subject.
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-- One row carries both signals; a NULL timestamp means "not set". A row with
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-- both timestamps NULL is meaningless and is pruned, so presence of a row means
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-- the story is read, bookmarked, or both.
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CREATE TABLE IF NOT EXISTS user_story_state (
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user_sub TEXT NOT NULL,
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story_id INTEGER NOT NULL,
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read_at INTEGER,
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bookmarked_at INTEGER,
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PRIMARY KEY (user_sub, story_id)
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);
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-- Aggregate web usage. page_views holds running view counts keyed by a coarse
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-- path label ("home", channel slug, …) and the UTC day, so we can report both
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-- all-time totals and per-day breakdowns without storing any per-request rows.
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CREATE TABLE IF NOT EXISTS page_views (
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path TEXT NOT NULL,
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day INTEGER NOT NULL, -- unix day (floor(unix / 86400)), UTC
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views INTEGER NOT NULL DEFAULT 0,
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PRIMARY KEY (path, day)
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);
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-- Per-source poll health, one row per configured feed (keyed by source name).
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-- Written on every poll (success and failure) so the owner-facing dashboard can
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-- show which feeds are healthy without keeping the poller's in-memory state.
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-- last_success_at / last_item_count survive failures so a broken feed still
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-- shows when it last worked and how much it last returned.
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CREATE TABLE IF NOT EXISTS source_health (
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source TEXT PRIMARY KEY,
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last_poll_at INTEGER, -- unix, most recent poll attempt
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last_success_at INTEGER, -- unix, most recent successful fetch
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last_error TEXT, -- last failure message ('' when healthy)
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consecutive_failures INTEGER NOT NULL DEFAULT 0,
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last_item_count INTEGER NOT NULL DEFAULT 0, -- items in the last successful fetch
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updated_at INTEGER NOT NULL
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);
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-- Web Push subscriptions for signed-in users, one row per browser/device
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-- endpoint. p256dh + auth are the client's encryption keys (RFC 8291); the
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-- server needs them to encrypt each push. last_notified_at is the per-endpoint
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-- digest watermark: the sender only counts stories seen after it. A user can
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-- have several endpoints (phone, desktop) — each is notified independently.
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CREATE TABLE IF NOT EXISTS push_subscriptions (
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endpoint TEXT PRIMARY KEY,
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user_sub TEXT NOT NULL,
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p256dh TEXT NOT NULL,
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auth TEXT NOT NULL,
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created_at INTEGER NOT NULL,
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last_notified_at INTEGER NOT NULL
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);
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-- Privacy-preserving daily unique estimate. visitor is a salted hash of
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-- IP+User-Agent; the salt rotates every UTC day and is never persisted, so the
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-- hashes are irreversible and cannot be linked across days. We keep only enough
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-- to dedup within a single day, then prune.
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CREATE TABLE IF NOT EXISTS daily_visitors (
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day INTEGER NOT NULL,
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visitor TEXT NOT NULL,
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PRIMARY KEY (day, visitor)
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);
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-- Per-story read counts, keyed by story id and UTC day. Incremented whenever a
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-- visitor opens a story in reader mode (/api/article). The day dimension lets
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-- us surface "popular this week" without a separate rollup; summing across all
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-- days gives the all-time count shown on cards. Rows age out with their story
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-- via the foreign-key-less prune in RunMaintenance.
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CREATE TABLE IF NOT EXISTS story_views (
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story_id INTEGER NOT NULL,
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day INTEGER NOT NULL, -- unix day (floor(unix / 86400)), UTC
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views INTEGER NOT NULL DEFAULT 0,
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PRIMARY KEY (story_id, day)
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);
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-- ---------------------------------------------------------------------------
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-- games.parodia.dev
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--
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-- The invariant the whole casino rests on: a euro is either in gogobee's
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-- euro_balances or in Pete's chip escrow, never both. It crosses between them
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-- only via a GUID-idempotent claim, and Pete never writes a euro balance —
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-- gogobee does, when it claims the escrow row and tells us how it went.
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-- ---------------------------------------------------------------------------
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-- A player's chips: euros that have crossed into the casino and haven't crossed
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-- back yet. 1:1 with euros. Keyed by Matrix user id, because that's the identity
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-- gogobee's ledger uses and the one an Authentik username maps onto.
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CREATE TABLE IF NOT EXISTS game_chips (
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matrix_user TEXT PRIMARY KEY,
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chips INTEGER NOT NULL DEFAULT 0,
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-- Advisory only, and stale by design: the last euro balance gogobee told us
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-- about. Displayed, never trusted. The authoritative check is the debit at
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-- claim time, which happens on gogobee's box against gogobee's ledger.
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euro_balance REAL,
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last_played INTEGER NOT NULL DEFAULT 0, -- unix; the reaper reads this
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updated_at INTEGER NOT NULL DEFAULT 0
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);
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-- One crossing of the euro/chip border, in either direction.
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--
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-- requested -> claimed -> funded (buy-in: gogobee debited, chips spendable)
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-- -> rejected (buy-in: insufficient funds, no chips)
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-- requested -> claimed -> settled (cash-out: chips gone, euros credited)
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--
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-- The guid is the idempotency key end to end: it's what gogobee passes to
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-- DebitIdem/CreditIdem, so a claim whose ack is lost on the wire can be retried
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-- without the player paying twice.
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CREATE TABLE IF NOT EXISTS game_escrow (
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guid TEXT PRIMARY KEY,
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matrix_user TEXT NOT NULL,
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kind TEXT NOT NULL, -- 'buyin' | 'cashout'
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amount INTEGER NOT NULL, -- euros == chips
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state TEXT NOT NULL, -- see the ladder above
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reason TEXT, -- 'insufficient_funds', when rejected
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balance_after REAL, -- gogobee's euro balance after the move
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created_at INTEGER NOT NULL,
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claimed_at INTEGER, -- when gogobee took it; drives the re-poll
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updated_at INTEGER NOT NULL
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);
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CREATE INDEX IF NOT EXISTS idx_game_escrow_state ON game_escrow(state, created_at);
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CREATE INDEX IF NOT EXISTS idx_game_escrow_user ON game_escrow(matrix_user, created_at DESC);
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-- Every hand played, for money. This is the audit trail: seeds so a disputed
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-- hand can be re-dealt exactly as it fell, rake so the house's take is
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-- accountable, and enough shape to answer "how fast is this economy actually
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-- moving" before the answer becomes a problem.
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CREATE TABLE IF NOT EXISTS game_hands (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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matrix_user TEXT NOT NULL,
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game TEXT NOT NULL, -- 'blackjack'
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bet INTEGER NOT NULL,
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payout INTEGER NOT NULL, -- chips returned, net of rake
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rake INTEGER NOT NULL,
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outcome TEXT NOT NULL,
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seed1 INTEGER NOT NULL, -- the shoe, reproducible
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seed2 INTEGER NOT NULL,
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played_at INTEGER NOT NULL
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);
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CREATE INDEX IF NOT EXISTS idx_game_hands_user ON game_hands(matrix_user, played_at DESC);
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CREATE INDEX IF NOT EXISTS idx_game_hands_played ON game_hands(played_at);
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-- The hand a player is in the middle of. One per player: you cannot be dealt a
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-- second hand while chips are riding on the first.
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--
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-- The state column is the engine's State, serialized whole — shoe included. It
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-- lives here rather than in memory because Pete redeploys often, and a player
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-- whose stake has already been taken must find their cards where they left them
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-- rather than a table that has forgotten them. It is also why the deck never
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-- goes to the browser: the authoritative shoe is this row, on the server.
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CREATE TABLE IF NOT EXISTS game_live_hands (
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matrix_user TEXT PRIMARY KEY,
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game TEXT NOT NULL, -- 'blackjack'
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state TEXT NOT NULL, -- JSON: the engine's State
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seed1 INTEGER NOT NULL, -- carried to the audit log when it settles
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seed2 INTEGER NOT NULL,
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-- Set when the player is sitting at a shared table rather than playing alone.
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-- The engine state then lives in game_tables.state, not here, and this row is
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-- purely the occupancy claim: its PRIMARY KEY is what stops one player being
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-- in two games at once, and it is the row the cash-out check reads. Making
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-- game_seats a second uniqueness domain instead would be a split brain — see
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-- the comment on game_seats.
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table_id TEXT,
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updated_at INTEGER NOT NULL
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);
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-- ---------------------------------------------------------------------------
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-- Shared tables: the casino with more than one person at it.
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-- ---------------------------------------------------------------------------
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-- A table other people can sit at. The state column is the engine's State,
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-- exactly as game_live_hands holds it for a solo game — one blob for the whole
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-- felt, because a pot is not divisible into per-player rows.
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--
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-- version is the concurrency authority, and the mutex in the web layer is only
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-- an optimisation on top of it. Every state write is a conditional UPDATE
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-- against the version the writer read; zero rows affected means somebody moved
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-- first. This has to live in the database rather than in a mutex map because a
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-- mutex does not survive a redeploy — during a drain, two processes hold two
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-- different mutexes over the same row and both believe they are alone.
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CREATE TABLE IF NOT EXISTS game_tables (
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id TEXT PRIMARY KEY,
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game TEXT NOT NULL, -- 'holdem' | 'uno' | 'blackjack'
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tier TEXT NOT NULL, -- the stake, as that game names it
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state TEXT NOT NULL, -- JSON: the engine's State
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seed1 INTEGER NOT NULL,
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seed2 INTEGER NOT NULL,
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phase TEXT NOT NULL, -- the engine's phase, lifted out so the lobby can read it
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hand_no INTEGER NOT NULL DEFAULT 0, -- with id, the identity of one hand: the payout key
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version INTEGER NOT NULL DEFAULT 0,
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-- Unix seconds by which the seat to act must act, or 0 for no clock. The turn
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-- clock scans this. It is set only when the turn lands on a human: bots resolve
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-- inside ApplyMove and are never waited for.
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deadline INTEGER NOT NULL DEFAULT 0,
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created_at INTEGER NOT NULL,
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updated_at INTEGER NOT NULL
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);
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CREATE INDEX IF NOT EXISTS idx_game_tables_due ON game_tables(deadline) WHERE deadline > 0;
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CREATE INDEX IF NOT EXISTS idx_game_tables_lobby ON game_tables(game, updated_at DESC);
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-- Who is sitting where. A seat with no matrix_user is a bot.
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--
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-- This is deliberately *not* a uniqueness domain for players: there is no unique
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-- index on matrix_user, and there must not be one. Occupancy is decided by
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-- game_live_hands' primary key, which already stops a player being in two games,
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-- already makes a double-clicked join a 409, and is already what the cash-out
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-- check reads. A second domain that could disagree with the first would silently
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-- switch all three off — the worst of them being a player who cashes out to zero
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-- while sitting at a poker table with chips in the pot.
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--
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-- staked is what the player brought to the table and has not yet taken home. It
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-- is the chip-conservation anchor: the chips are off their game_chips stack and
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-- inside the table blob, where the idle reaper cannot see them.
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CREATE TABLE IF NOT EXISTS game_seats (
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table_id TEXT NOT NULL,
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seat INTEGER NOT NULL,
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matrix_user TEXT, -- NULL for a bot
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name TEXT NOT NULL,
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staked INTEGER NOT NULL DEFAULT 0,
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-- Set once a human's clock has run out on them. An absent human is not a bot,
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-- but the bot loop has to be allowed past their seat or a table with three
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-- ghosts spends a minute an orbit folding air. They come back the moment they act.
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away INTEGER NOT NULL DEFAULT 0,
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last_seen INTEGER NOT NULL DEFAULT 0,
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PRIMARY KEY (table_id, seat)
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);
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CREATE INDEX IF NOT EXISTS idx_game_seats_user ON game_seats(matrix_user) WHERE matrix_user IS NOT NULL;
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-- There is no payout ledger here, and its absence is deliberate — the design
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-- called for one and the money model made it unnecessary. Chips cross into a
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-- table when a player sits down and back out when they get up; a hand ending
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-- moves the pot *within* the state blob and credits nobody's game_chips row. So
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-- there is no money write to make idempotent: a settle is a state write,
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-- conditional on the version, and a replayed one affects zero rows and rolls
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-- back. See the header of internal/storage/tables.go.
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-- Chat on the felt. Messages only — no typing indicators, which is the one thing
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-- that would have justified a socket. It does not mirror into Matrix.
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--
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-- hand_no is kept against every line for a reason: at a table of real people,
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-- collusion looks like chat, and the only way to ever answer that question is to
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-- be able to read what was said during the hand it was said in.
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CREATE TABLE IF NOT EXISTS game_chat (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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table_id TEXT NOT NULL,
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hand_no INTEGER NOT NULL,
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matrix_user TEXT, -- NULL when the house is talking
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name TEXT NOT NULL,
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body TEXT NOT NULL,
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said_at INTEGER NOT NULL
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);
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CREATE INDEX IF NOT EXISTS idx_game_chat_table ON game_chat(table_id, id);
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-- The trivia bank: questions pulled from the Open Trivia Database ahead of time,
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-- so that asking one is a local read.
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--
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-- Prefetched rather than fetched per question because a trivia ladder asks a
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-- question every fifteen seconds with money on a clock the player is scored
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-- against. A live fetch would put somebody else's latency and rate limit inside
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-- that clock. The refill is a slow background drip (internal/opentdb); a round
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-- never waits on it.
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--
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-- The question text is UNIQUE, which is the whole dedup strategy: OpenTDB hands back
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-- overlapping batches and the bank would otherwise fill up with the same forty
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-- questions. correct/incorrect are stored as the API gives them; the *shuffle*
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-- happens in the engine, per game, against that game's seed — so where the right
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-- answer sits in this table tells a player nothing.
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CREATE TABLE IF NOT EXISTS trivia_questions (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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difficulty TEXT NOT NULL, -- 'easy' | 'medium' | 'hard'
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category TEXT NOT NULL,
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question TEXT NOT NULL UNIQUE,
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correct TEXT NOT NULL,
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incorrect TEXT NOT NULL, -- JSON array of the three wrong answers
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fetched_at INTEGER NOT NULL
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);
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CREATE INDEX IF NOT EXISTS idx_trivia_difficulty ON trivia_questions(difficulty);
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CREATE UNIQUE INDEX IF NOT EXISTS idx_post_log_guid_channel ON post_log(guid, channel);
|
|
CREATE INDEX IF NOT EXISTS idx_post_log_event_id ON post_log(event_id);
|
|
CREATE INDEX IF NOT EXISTS idx_post_log_channel_posted ON post_log(channel, posted_at);
|
|
CREATE INDEX IF NOT EXISTS idx_post_log_canonical_channel ON post_log(url_canonical, channel, posted_at);
|
|
CREATE INDEX IF NOT EXISTS idx_stories_classified_source ON stories(classified, source);
|
|
CREATE INDEX IF NOT EXISTS idx_stories_channel_classified_seen ON stories(channel, classified, seen_at DESC);
|
|
CREATE INDEX IF NOT EXISTS idx_stories_classified_seen ON stories(classified, seen_at DESC);
|
|
CREATE INDEX IF NOT EXISTS idx_stories_image_url ON stories(image_url) WHERE image_url IS NOT NULL AND image_url <> '';
|
|
CREATE UNIQUE INDEX IF NOT EXISTS idx_stories_url_canonical ON stories(url_canonical) WHERE url_canonical IS NOT NULL AND url_canonical <> '';
|
|
CREATE UNIQUE INDEX IF NOT EXISTS idx_stories_source_headline_norm ON stories(source, headline_norm) WHERE headline_norm IS NOT NULL AND headline_norm <> '';
|
|
CREATE INDEX IF NOT EXISTS idx_reactions_post_guid ON reactions(post_guid);
|
|
CREATE UNIQUE INDEX IF NOT EXISTS idx_reactions_event_id ON reactions(event_id);
|
|
CREATE INDEX IF NOT EXISTS idx_page_views_day ON page_views(day);
|
|
CREATE INDEX IF NOT EXISTS idx_daily_visitors_day ON daily_visitors(day);
|
|
CREATE INDEX IF NOT EXISTS idx_story_views_day ON story_views(day);
|
|
CREATE INDEX IF NOT EXISTS idx_user_state_bookmarks ON user_story_state(user_sub, bookmarked_at) WHERE bookmarked_at IS NOT NULL;
|
|
CREATE INDEX IF NOT EXISTS idx_user_state_reads ON user_story_state(user_sub, read_at) WHERE read_at IS NOT NULL;
|
|
CREATE INDEX IF NOT EXISTS idx_push_sub_user ON push_subscriptions(user_sub);
|
|
`
|
|
|
|
const ftsSchema = `
|
|
CREATE VIRTUAL TABLE stories_fts USING fts5(
|
|
guid UNINDEXED,
|
|
headline,
|
|
lede,
|
|
source UNINDEXED,
|
|
platforms UNINDEXED,
|
|
content='stories',
|
|
content_rowid='id'
|
|
);
|
|
`
|
|
|
|
const ftsTriggers = `
|
|
CREATE TRIGGER stories_fts_insert AFTER INSERT ON stories BEGIN
|
|
INSERT INTO stories_fts(rowid, guid, headline, lede, source, platforms)
|
|
VALUES (new.id, new.guid, new.headline, new.lede, new.source, new.platforms);
|
|
END;
|
|
|
|
CREATE TRIGGER stories_fts_delete AFTER DELETE ON stories BEGIN
|
|
INSERT INTO stories_fts(stories_fts, rowid, guid, headline, lede, source, platforms)
|
|
VALUES ('delete', old.id, old.guid, old.headline, old.lede, old.source, old.platforms);
|
|
END;
|
|
|
|
CREATE TRIGGER stories_fts_update AFTER UPDATE ON stories BEGIN
|
|
INSERT INTO stories_fts(stories_fts, rowid, guid, headline, lede, source, platforms)
|
|
VALUES ('delete', old.id, old.guid, old.headline, old.lede, old.source, old.platforms);
|
|
INSERT INTO stories_fts(rowid, guid, headline, lede, source, platforms)
|
|
VALUES (new.id, new.guid, new.headline, new.lede, new.source, new.platforms);
|
|
END;
|
|
`
|