Files
Pete/internal/storage/schema.go
prosolis 2ac6ec6b91 mischief: a storefront where money buys a stranger some trouble
The web half of Mischief Makers M3. A signed-in buyer picks a mark off the
anonymous roster board and pays for a monster to find them; gogobee does the
real work and hands back a verdict Pete files against the order.

- mischief_orders: intent in, verdict out, idempotent on a guid that is the
  end-to-end key gogobee passes to DebitIdem and stamps on the contract
- user_euro + mischief_tiers: advisory balance and the live price list, pushed
  on the roster tick so the storefront never hardcodes a number that can drift
- OIDC-gated buy API (target + tier + signed), bearer-authed poll/claim wire
- roster board grows a 'send trouble' button, a tier picker, and a status panel

Pete never touches money and never runs a game rule. It records what a buyer
wants and what gogobee said happened.
2026-07-14 20:55:15 -07:00

473 lines
23 KiB
Go

package storage
const schema = `
CREATE TABLE IF NOT EXISTS stories (
id INTEGER PRIMARY KEY AUTOINCREMENT,
guid TEXT UNIQUE NOT NULL,
headline TEXT NOT NULL,
lede TEXT,
content TEXT,
content_chars INTEGER NOT NULL DEFAULT 0,
image_url TEXT,
article_url TEXT NOT NULL,
url_canonical TEXT,
headline_norm TEXT,
source TEXT NOT NULL,
platforms TEXT,
channel TEXT,
classified INTEGER NOT NULL DEFAULT 0,
paywalled INTEGER NOT NULL DEFAULT 0,
seen_at INTEGER NOT NULL,
published_at INTEGER
);
-- adventure_roster is a *snapshot*, not a log: gogobee POSTs the whole live
-- board and it replaces this table wholesale. Rows are state that is currently
-- true ("Josie is in holymachina"), which is the one thing the story feed can
-- never be — every dispatch there is an accomplishment, and an accomplishment is
-- a clipping the moment it lands.
--
-- token is gogobee's per-player roster token, not a Matrix handle and not a
-- story GUID. Players who ran "!news optout" are omitted from the snapshot
-- upstream and so never appear here at all.
CREATE TABLE IF NOT EXISTS adventure_roster (
token TEXT PRIMARY KEY,
name TEXT NOT NULL,
level INTEGER NOT NULL DEFAULT 0,
class_race TEXT,
status TEXT NOT NULL, -- "expedition" | "idle"
zone TEXT,
region TEXT,
day INTEGER NOT NULL DEFAULT 0, -- expedition day, 0 if idle
idle_hours INTEGER NOT NULL DEFAULT 0, -- hours since last player action
snapshot_at INTEGER NOT NULL -- when gogobee took the snapshot
);
-- The snapshot time lives outside the rows because an *empty* board is
-- ambiguous: either nobody is playing, or gogobee has stopped talking to us. A
-- MAX(snapshot_at) over zero rows can't tell those apart, and the page must —
-- one is "quiet realm", the other is "the wire is down, trust nothing here".
CREATE TABLE IF NOT EXISTS adventure_roster_meta (
id INTEGER PRIMARY KEY CHECK (id = 1),
snapshot_at INTEGER NOT NULL DEFAULT 0
);
-- A signed-in buyer's own euro balance, as of the last snapshot gogobee pushed.
-- Keyed by localpart (== Authentik preferred_username == the session's Username),
-- a *separate keyspace* from the anonymous roster tokens on purpose: it is only
-- ever read for the one authenticated user asking about themselves, so the board
-- stays anonymous and no endpoint hands out anyone else's number. Advisory only —
-- the storefront greys out tiers it thinks you can't afford, but the real debit
-- happens on gogobee at claim time and a stale balance just bounces an order.
CREATE TABLE IF NOT EXISTS user_euro (
username TEXT PRIMARY KEY, -- Matrix localpart == session Username
euro REAL NOT NULL DEFAULT 0,
snapshot_at INTEGER NOT NULL DEFAULT 0
);
-- A mischief contract a buyer placed from the web storefront, on its way to
-- gogobee. Pete never touches money and never runs the game rules — it only
-- records the *intent* and later the verdict gogobee hands back. The status
-- ladder:
--
-- pending -> placed (gogobee debited the buyer and opened a contract)
-- -> bounced_funds (buyer couldn't actually afford it)
-- -> bounced_ineligible (target no longer a valid mark: no expedition,
-- a live contract already, cooldown, cap, ...)
--
-- guid is the idempotency key end to end: gogobee passes it to DebitIdem and
-- stamps it on the contract, so a claim whose ack is lost on the wire can be
-- retried without charging the buyer twice or opening two contracts. buyer_sub
-- is the OIDC subject (stable across username changes) and keys "my orders";
-- buyer_username is what gogobee turns into @username:server. target_token is
-- the roster token of the mark — the same anonymous token the board renders, so
-- ordering a hit never needs the victim's real handle.
CREATE TABLE IF NOT EXISTS mischief_orders (
guid TEXT PRIMARY KEY,
buyer_sub TEXT NOT NULL,
buyer_username TEXT NOT NULL,
target_token TEXT NOT NULL,
target_name TEXT NOT NULL, -- display copy, frozen at order time
tier TEXT NOT NULL,
signed INTEGER NOT NULL DEFAULT 0, -- 1 = sign openly (+25%), 0 = anonymous
status TEXT NOT NULL, -- see the ladder above
detail TEXT, -- gogobee's human note on the verdict
created_at INTEGER NOT NULL,
updated_at INTEGER NOT NULL
);
CREATE INDEX IF NOT EXISTS idx_mischief_orders_pending ON mischief_orders(status, created_at);
CREATE INDEX IF NOT EXISTS idx_mischief_orders_buyer ON mischief_orders(buyer_sub, created_at DESC);
-- The storefront price list. gogobee is the sole authority on prices and pushes
-- the whole catalog on the roster tick, so a fee retune reaches the storefront
-- within a snapshot and Pete never hardcodes a number that can drift. ordinal
-- preserves the grunt->boss order the push arrived in.
CREATE TABLE IF NOT EXISTS mischief_tiers (
key TEXT PRIMARY KEY,
display TEXT NOT NULL,
fee INTEGER NOT NULL,
signed_fee INTEGER NOT NULL,
blurb TEXT,
ordinal INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE IF NOT EXISTS post_log (
id INTEGER PRIMARY KEY AUTOINCREMENT,
guid TEXT NOT NULL,
channel TEXT NOT NULL,
event_id TEXT,
url_canonical TEXT,
posted_at INTEGER NOT NULL,
forced INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE IF NOT EXISTS round_robin_state (
id INTEGER PRIMARY KEY CHECK (id = 1),
last_channel TEXT,
last_tick_at INTEGER NOT NULL DEFAULT 0
);
CREATE TABLE IF NOT EXISTS reactions (
id INTEGER PRIMARY KEY AUTOINCREMENT,
post_guid TEXT NOT NULL,
channel TEXT NOT NULL,
event_id TEXT NOT NULL,
emoji TEXT NOT NULL,
user_id TEXT NOT NULL,
reacted_at INTEGER NOT NULL
);
CREATE TABLE IF NOT EXISTS user_preferences (
user_sub TEXT PRIMARY KEY,
prefs TEXT NOT NULL,
username TEXT,
email TEXT,
updated_at INTEGER NOT NULL
);
-- Per-user read + bookmark state for signed-in visitors, keyed by OIDC subject.
-- One row carries both signals; a NULL timestamp means "not set". A row with
-- both timestamps NULL is meaningless and is pruned, so presence of a row means
-- the story is read, bookmarked, or both.
CREATE TABLE IF NOT EXISTS user_story_state (
user_sub TEXT NOT NULL,
story_id INTEGER NOT NULL,
read_at INTEGER,
bookmarked_at INTEGER,
PRIMARY KEY (user_sub, story_id)
);
-- Aggregate web usage. page_views holds running view counts keyed by a coarse
-- path label ("home", channel slug, …) and the UTC day, so we can report both
-- all-time totals and per-day breakdowns without storing any per-request rows.
CREATE TABLE IF NOT EXISTS page_views (
path TEXT NOT NULL,
day INTEGER NOT NULL, -- unix day (floor(unix / 86400)), UTC
views INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (path, day)
);
-- Per-source poll health, one row per configured feed (keyed by source name).
-- Written on every poll (success and failure) so the owner-facing dashboard can
-- show which feeds are healthy without keeping the poller's in-memory state.
-- last_success_at / last_item_count survive failures so a broken feed still
-- shows when it last worked and how much it last returned.
CREATE TABLE IF NOT EXISTS source_health (
source TEXT PRIMARY KEY,
last_poll_at INTEGER, -- unix, most recent poll attempt
last_success_at INTEGER, -- unix, most recent successful fetch
last_error TEXT, -- last failure message ('' when healthy)
consecutive_failures INTEGER NOT NULL DEFAULT 0,
last_item_count INTEGER NOT NULL DEFAULT 0, -- items in the last successful fetch
updated_at INTEGER NOT NULL
);
-- Web Push subscriptions for signed-in users, one row per browser/device
-- endpoint. p256dh + auth are the client's encryption keys (RFC 8291); the
-- server needs them to encrypt each push. last_notified_at is the per-endpoint
-- digest watermark: the sender only counts stories seen after it. A user can
-- have several endpoints (phone, desktop) — each is notified independently.
CREATE TABLE IF NOT EXISTS push_subscriptions (
endpoint TEXT PRIMARY KEY,
user_sub TEXT NOT NULL,
p256dh TEXT NOT NULL,
auth TEXT NOT NULL,
created_at INTEGER NOT NULL,
last_notified_at INTEGER NOT NULL
);
-- Privacy-preserving daily unique estimate. visitor is a salted hash of
-- IP+User-Agent; the salt rotates every UTC day and is never persisted, so the
-- hashes are irreversible and cannot be linked across days. We keep only enough
-- to dedup within a single day, then prune.
CREATE TABLE IF NOT EXISTS daily_visitors (
day INTEGER NOT NULL,
visitor TEXT NOT NULL,
PRIMARY KEY (day, visitor)
);
-- Per-story read counts, keyed by story id and UTC day. Incremented whenever a
-- visitor opens a story in reader mode (/api/article). The day dimension lets
-- us surface "popular this week" without a separate rollup; summing across all
-- days gives the all-time count shown on cards. Rows age out with their story
-- via the foreign-key-less prune in RunMaintenance.
CREATE TABLE IF NOT EXISTS story_views (
story_id INTEGER NOT NULL,
day INTEGER NOT NULL, -- unix day (floor(unix / 86400)), UTC
views INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (story_id, day)
);
-- ---------------------------------------------------------------------------
-- games.parodia.dev
--
-- The invariant the whole casino rests on: a euro is either in gogobee's
-- euro_balances or in Pete's chip escrow, never both. It crosses between them
-- only via a GUID-idempotent claim, and Pete never writes a euro balance —
-- gogobee does, when it claims the escrow row and tells us how it went.
-- ---------------------------------------------------------------------------
-- A player's chips: euros that have crossed into the casino and haven't crossed
-- back yet. 1:1 with euros. Keyed by Matrix user id, because that's the identity
-- gogobee's ledger uses and the one an Authentik username maps onto.
CREATE TABLE IF NOT EXISTS game_chips (
matrix_user TEXT PRIMARY KEY,
chips INTEGER NOT NULL DEFAULT 0,
-- Advisory only, and stale by design: the last euro balance gogobee told us
-- about. Displayed, never trusted. The authoritative check is the debit at
-- claim time, which happens on gogobee's box against gogobee's ledger.
euro_balance REAL,
last_played INTEGER NOT NULL DEFAULT 0, -- unix; the reaper reads this
updated_at INTEGER NOT NULL DEFAULT 0
);
-- One crossing of the euro/chip border, in either direction.
--
-- requested -> claimed -> funded (buy-in: gogobee debited, chips spendable)
-- -> rejected (buy-in: insufficient funds, no chips)
-- requested -> claimed -> settled (cash-out: chips gone, euros credited)
--
-- The guid is the idempotency key end to end: it's what gogobee passes to
-- DebitIdem/CreditIdem, so a claim whose ack is lost on the wire can be retried
-- without the player paying twice.
CREATE TABLE IF NOT EXISTS game_escrow (
guid TEXT PRIMARY KEY,
matrix_user TEXT NOT NULL,
kind TEXT NOT NULL, -- 'buyin' | 'cashout'
amount INTEGER NOT NULL, -- euros == chips
state TEXT NOT NULL, -- see the ladder above
reason TEXT, -- 'insufficient_funds', when rejected
balance_after REAL, -- gogobee's euro balance after the move
created_at INTEGER NOT NULL,
claimed_at INTEGER, -- when gogobee took it; drives the re-poll
updated_at INTEGER NOT NULL
);
CREATE INDEX IF NOT EXISTS idx_game_escrow_state ON game_escrow(state, created_at);
CREATE INDEX IF NOT EXISTS idx_game_escrow_user ON game_escrow(matrix_user, created_at DESC);
-- Every hand played, for money. This is the audit trail: seeds so a disputed
-- hand can be re-dealt exactly as it fell, rake so the house's take is
-- accountable, and enough shape to answer "how fast is this economy actually
-- moving" before the answer becomes a problem.
CREATE TABLE IF NOT EXISTS game_hands (
id INTEGER PRIMARY KEY AUTOINCREMENT,
matrix_user TEXT NOT NULL,
game TEXT NOT NULL, -- 'blackjack'
bet INTEGER NOT NULL,
payout INTEGER NOT NULL, -- chips returned, net of rake
rake INTEGER NOT NULL,
outcome TEXT NOT NULL,
seed1 INTEGER NOT NULL, -- the shoe, reproducible
seed2 INTEGER NOT NULL,
played_at INTEGER NOT NULL
);
CREATE INDEX IF NOT EXISTS idx_game_hands_user ON game_hands(matrix_user, played_at DESC);
CREATE INDEX IF NOT EXISTS idx_game_hands_played ON game_hands(played_at);
-- The hand a player is in the middle of. One per player: you cannot be dealt a
-- second hand while chips are riding on the first.
--
-- The state column is the engine's State, serialized whole — shoe included. It
-- lives here rather than in memory because Pete redeploys often, and a player
-- whose stake has already been taken must find their cards where they left them
-- rather than a table that has forgotten them. It is also why the deck never
-- goes to the browser: the authoritative shoe is this row, on the server.
CREATE TABLE IF NOT EXISTS game_live_hands (
matrix_user TEXT PRIMARY KEY,
game TEXT NOT NULL, -- 'blackjack'
state TEXT NOT NULL, -- JSON: the engine's State
seed1 INTEGER NOT NULL, -- carried to the audit log when it settles
seed2 INTEGER NOT NULL,
-- Set when the player is sitting at a shared table rather than playing alone.
-- The engine state then lives in game_tables.state, not here, and this row is
-- purely the occupancy claim: its PRIMARY KEY is what stops one player being
-- in two games at once, and it is the row the cash-out check reads. Making
-- game_seats a second uniqueness domain instead would be a split brain — see
-- the comment on game_seats.
table_id TEXT,
updated_at INTEGER NOT NULL
);
-- ---------------------------------------------------------------------------
-- Shared tables: the casino with more than one person at it.
-- ---------------------------------------------------------------------------
-- A table other people can sit at. The state column is the engine's State,
-- exactly as game_live_hands holds it for a solo game — one blob for the whole
-- felt, because a pot is not divisible into per-player rows.
--
-- version is the concurrency authority, and the mutex in the web layer is only
-- an optimisation on top of it. Every state write is a conditional UPDATE
-- against the version the writer read; zero rows affected means somebody moved
-- first. This has to live in the database rather than in a mutex map because a
-- mutex does not survive a redeploy — during a drain, two processes hold two
-- different mutexes over the same row and both believe they are alone.
CREATE TABLE IF NOT EXISTS game_tables (
id TEXT PRIMARY KEY,
game TEXT NOT NULL, -- 'holdem' | 'uno' | 'blackjack'
tier TEXT NOT NULL, -- the stake, as that game names it
state TEXT NOT NULL, -- JSON: the engine's State
seed1 INTEGER NOT NULL,
seed2 INTEGER NOT NULL,
phase TEXT NOT NULL, -- the engine's phase, lifted out so the lobby can read it
hand_no INTEGER NOT NULL DEFAULT 0, -- with id, the identity of one hand: the payout key
version INTEGER NOT NULL DEFAULT 0,
-- Unix seconds by which the seat to act must act, or 0 for no clock. The turn
-- clock scans this. It is set only when the turn lands on a human: bots resolve
-- inside ApplyMove and are never waited for.
deadline INTEGER NOT NULL DEFAULT 0,
created_at INTEGER NOT NULL,
updated_at INTEGER NOT NULL
);
CREATE INDEX IF NOT EXISTS idx_game_tables_due ON game_tables(deadline) WHERE deadline > 0;
CREATE INDEX IF NOT EXISTS idx_game_tables_lobby ON game_tables(game, updated_at DESC);
-- Who is sitting where. A seat with no matrix_user is a bot.
--
-- This is deliberately *not* a uniqueness domain for players: there is no unique
-- index on matrix_user, and there must not be one. Occupancy is decided by
-- game_live_hands' primary key, which already stops a player being in two games,
-- already makes a double-clicked join a 409, and is already what the cash-out
-- check reads. A second domain that could disagree with the first would silently
-- switch all three off — the worst of them being a player who cashes out to zero
-- while sitting at a poker table with chips in the pot.
--
-- staked is what the player brought to the table and has not yet taken home. It
-- is the chip-conservation anchor: the chips are off their game_chips stack and
-- inside the table blob, where the idle reaper cannot see them.
CREATE TABLE IF NOT EXISTS game_seats (
table_id TEXT NOT NULL,
seat INTEGER NOT NULL,
matrix_user TEXT, -- NULL for a bot
name TEXT NOT NULL,
staked INTEGER NOT NULL DEFAULT 0,
-- Set once a human's clock has run out on them. An absent human is not a bot,
-- but the bot loop has to be allowed past their seat or a table with three
-- ghosts spends a minute an orbit folding air. They come back the moment they act.
away INTEGER NOT NULL DEFAULT 0,
last_seen INTEGER NOT NULL DEFAULT 0,
PRIMARY KEY (table_id, seat)
);
CREATE INDEX IF NOT EXISTS idx_game_seats_user ON game_seats(matrix_user) WHERE matrix_user IS NOT NULL;
-- There is no payout ledger here, and its absence is deliberate — the design
-- called for one and the money model made it unnecessary. Chips cross into a
-- table when a player sits down and back out when they get up; a hand ending
-- moves the pot *within* the state blob and credits nobody's game_chips row. So
-- there is no money write to make idempotent: a settle is a state write,
-- conditional on the version, and a replayed one affects zero rows and rolls
-- back. See the header of internal/storage/tables.go.
-- Chat on the felt. Messages only — no typing indicators, which is the one thing
-- that would have justified a socket. It does not mirror into Matrix.
--
-- hand_no is kept against every line for a reason: at a table of real people,
-- collusion looks like chat, and the only way to ever answer that question is to
-- be able to read what was said during the hand it was said in.
CREATE TABLE IF NOT EXISTS game_chat (
id INTEGER PRIMARY KEY AUTOINCREMENT,
table_id TEXT NOT NULL,
hand_no INTEGER NOT NULL,
matrix_user TEXT, -- NULL when the house is talking
name TEXT NOT NULL,
body TEXT NOT NULL,
said_at INTEGER NOT NULL
);
CREATE INDEX IF NOT EXISTS idx_game_chat_table ON game_chat(table_id, id);
-- The trivia bank: questions pulled from the Open Trivia Database ahead of time,
-- so that asking one is a local read.
--
-- Prefetched rather than fetched per question because a trivia ladder asks a
-- question every fifteen seconds with money on a clock the player is scored
-- against. A live fetch would put somebody else's latency and rate limit inside
-- that clock. The refill is a slow background drip (internal/opentdb); a round
-- never waits on it.
--
-- The question text is UNIQUE, which is the whole dedup strategy: OpenTDB hands back
-- overlapping batches and the bank would otherwise fill up with the same forty
-- questions. correct/incorrect are stored as the API gives them; the *shuffle*
-- happens in the engine, per game, against that game's seed — so where the right
-- answer sits in this table tells a player nothing.
CREATE TABLE IF NOT EXISTS trivia_questions (
id INTEGER PRIMARY KEY AUTOINCREMENT,
difficulty TEXT NOT NULL, -- 'easy' | 'medium' | 'hard'
category TEXT NOT NULL,
question TEXT NOT NULL UNIQUE,
correct TEXT NOT NULL,
incorrect TEXT NOT NULL, -- JSON array of the three wrong answers
fetched_at INTEGER NOT NULL
);
CREATE INDEX IF NOT EXISTS idx_trivia_difficulty ON trivia_questions(difficulty);
CREATE UNIQUE INDEX IF NOT EXISTS idx_post_log_guid_channel ON post_log(guid, channel);
CREATE INDEX IF NOT EXISTS idx_post_log_event_id ON post_log(event_id);
CREATE INDEX IF NOT EXISTS idx_post_log_channel_posted ON post_log(channel, posted_at);
CREATE INDEX IF NOT EXISTS idx_post_log_canonical_channel ON post_log(url_canonical, channel, posted_at);
CREATE INDEX IF NOT EXISTS idx_stories_classified_source ON stories(classified, source);
CREATE INDEX IF NOT EXISTS idx_stories_channel_classified_seen ON stories(channel, classified, seen_at DESC);
CREATE INDEX IF NOT EXISTS idx_stories_classified_seen ON stories(classified, seen_at DESC);
CREATE INDEX IF NOT EXISTS idx_stories_image_url ON stories(image_url) WHERE image_url IS NOT NULL AND image_url <> '';
CREATE UNIQUE INDEX IF NOT EXISTS idx_stories_url_canonical ON stories(url_canonical) WHERE url_canonical IS NOT NULL AND url_canonical <> '';
CREATE UNIQUE INDEX IF NOT EXISTS idx_stories_source_headline_norm ON stories(source, headline_norm) WHERE headline_norm IS NOT NULL AND headline_norm <> '';
CREATE INDEX IF NOT EXISTS idx_reactions_post_guid ON reactions(post_guid);
CREATE UNIQUE INDEX IF NOT EXISTS idx_reactions_event_id ON reactions(event_id);
CREATE INDEX IF NOT EXISTS idx_page_views_day ON page_views(day);
CREATE INDEX IF NOT EXISTS idx_daily_visitors_day ON daily_visitors(day);
CREATE INDEX IF NOT EXISTS idx_story_views_day ON story_views(day);
CREATE INDEX IF NOT EXISTS idx_user_state_bookmarks ON user_story_state(user_sub, bookmarked_at) WHERE bookmarked_at IS NOT NULL;
CREATE INDEX IF NOT EXISTS idx_user_state_reads ON user_story_state(user_sub, read_at) WHERE read_at IS NOT NULL;
CREATE INDEX IF NOT EXISTS idx_push_sub_user ON push_subscriptions(user_sub);
`
const ftsSchema = `
CREATE VIRTUAL TABLE stories_fts USING fts5(
guid UNINDEXED,
headline,
lede,
source UNINDEXED,
platforms UNINDEXED,
content='stories',
content_rowid='id'
);
`
const ftsTriggers = `
CREATE TRIGGER stories_fts_insert AFTER INSERT ON stories BEGIN
INSERT INTO stories_fts(rowid, guid, headline, lede, source, platforms)
VALUES (new.id, new.guid, new.headline, new.lede, new.source, new.platforms);
END;
CREATE TRIGGER stories_fts_delete AFTER DELETE ON stories BEGIN
INSERT INTO stories_fts(stories_fts, rowid, guid, headline, lede, source, platforms)
VALUES ('delete', old.id, old.guid, old.headline, old.lede, old.source, old.platforms);
END;
CREATE TRIGGER stories_fts_update AFTER UPDATE ON stories BEGIN
INSERT INTO stories_fts(stories_fts, rowid, guid, headline, lede, source, platforms)
VALUES ('delete', old.id, old.guid, old.headline, old.lede, old.source, old.platforms);
INSERT INTO stories_fts(rowid, guid, headline, lede, source, platforms)
VALUES (new.id, new.guid, new.headline, new.lede, new.source, new.platforms);
END;
`