Files
Pete/internal/web/templates/uno.html
prosolis 39ed293f4f games: the word you owe the table, and the hand you were already holding
Three things, and the first one was a bug.

Your own hand didn't move until the lap ended. bump() keeps the bots'
fans honest and has always refused seat zero, and nothing else touched
yours — so a +4 landing on you at the top of a lap put four backs into
your hand and then nothing, and the cards themselves turned up seconds
later when the script finished and paint() finally ran. You spent the
whole lap looking at a hand you no longer held. The engine now stamps
your hand onto every event that changes it (Event.Hand, seat zero only,
which is the one hand the browser is already entitled to see) and the
table redraws as the cards land. Measured in the running app: 2 -> 3
cards at 414ms into a 1791ms lap.

You couldn't call UNO, and not because the button was missing: going
down to one card *was* the call. discard() fired the uno event by
itself, which made it a thing that happened to you rather than a thing
you did, and a rule nobody can fail is not a rule. So now you say it or
you don't (Move.Uno), and if you don't, every bot still in the game gets
one look at you before any of them plays — because a bot that has moved
on is a bot that has stopped watching your hand. It runs the other way
too, and that half is the fun one: a bot forgets often enough to be
worth watching for, and when it does it says *nothing*. No event, no
badge, no tell on the felt except the count beside its fan reading
"1 card". Catch it and it takes two; call a seat that had nothing to
hide and you take two yourself, which is what stops the catch button
from being a thing you simply mash.

Which cards owe the call is the engine's answer, not a count of your
hand: No Mercy's "discard all" takes every card of its colour with it,
so a six-card hand can land on one, and a browser subtracting one from
six walks you into a catch it never warned you about.

And the room was silent. Every sound in here is *made* — an oscillator,
a burst of filtered noise, an envelope — the same bargain the weather
engine takes with its clouds. A card is a slap of noise through a
bandpass, a chip is two detuned sines with a knock on the front, a win
is four notes going up. No asset files, no round trips, and a sound can
be pitched and detuned per call instead of being the same wav three
hundred times. Hooked into the FX layer rather than into the games, so
every table that throws a chip or turns a card got it at once.

The multiples moved, and the test that exists to catch that caught it.
The naive strategy now calls UNO, because calling is a button and not a
strategy — what these tiers price is bad card play, not a player who
ignores the felt shouting at them — and on that footing the normal
tables come back to where they were (40.1 / 28.5 / 23.1). No Mercy Full
House did not: it was paying a *negative* house edge, which is the house
paying you to sit down. Re-priced 3.8 -> 3.5.

Claude-Session: https://claude.ai/code/session_013M5nD7PgUboJXoDcYHzpuJ
2026-07-14 13:15:11 -07:00

250 lines
13 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
{{define "title"}}UNO · {{.Room.Name}}{{end}}
{{define "main"}}
<div class="space-y-6" data-uno>
<div class="flex flex-wrap items-center justify-between gap-3">
<div class="flex items-center gap-3 min-w-0">
<a href="/games" class="grid h-10 w-10 shrink-0 place-items-center rounded-full bg-[color:var(--card)] shadow-pete border-2 border-[color:var(--ink)]/10 hover:bg-[color:var(--ink)]/5 transition" title="Back to the casino">
<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="h-5 w-5" aria-hidden="true">
<path d="M19 12H5"></path><polyline points="12 19 5 12 12 5"></polyline>
</svg>
<span class="sr-only">Back to the casino</span>
</a>
<h1 class="font-display text-3xl font-bold">UNO</h1>
</div>
<p class="text-sm text-[color:var(--ink)]/50">Go out first, or it was somebody else's night</p>
</div>
{{template "_chipbar" .}}
<!-- The felt. The board takes the room and the money lives in a rail beside it:
there is no corner free on this table for the house rack to sit in. -->
<section class="pete-felt pete-uno relative overflow-hidden rounded-3xl p-4 sm:p-6 lg:p-8 shadow-pete-lg border-2 border-[color:var(--ink)]/10">
<div class="grid gap-5 lg:grid-cols-[minmax(0,1fr),auto] lg:gap-8">
<div class="min-w-0 space-y-5">
<!-- The bots. Each one is a name, a fan of backs, and a count — which is
all you are ever told about them, and all a real opponent shows you. -->
<div data-seats class="flex flex-wrap items-start justify-center gap-3 sm:gap-5" aria-label="The other players"></div>
<!-- The middle: what you draw from, and what you play onto. -->
<div class="flex items-center justify-center gap-5 sm:gap-8">
<button type="button" data-deck class="pete-uno-deck" aria-label="Draw a card">
<span class="pete-uno-back" aria-hidden="true"></span>
<span data-deck-count class="pete-uno-deck-count">0</span>
</button>
<div class="flex flex-col items-center gap-2">
<div data-discard class="pete-uno-discard" aria-label="The card in play"></div>
<p data-colour class="pete-uno-colour" aria-live="polite"></p>
<!-- The bill. While a stack stands it is the only thing on the table
that matters, so it is said on the felt and not only on a button.
It is data-*bill*, not data-pending: the chip bar already owns
data-pending (chips still in flight from a buy-in), the chip bar is
inside this root, and it comes first in the document — so a stack
was quietly writing "+10 coming your way" over the escrow readout
and never showing up on the felt at all. -->
<p data-bill class="pete-uno-pending hidden" aria-live="assertive"></p>
</div>
</div>
<!-- Your hand. -->
<div class="space-y-2">
<div class="flex items-baseline justify-between gap-2">
<p data-turn-label class="text-xs font-bold uppercase tracking-wider text-white/50" aria-live="polite"></p>
<p data-count-label class="text-xs font-bold uppercase tracking-wider text-white/40"></p>
</div>
<div data-hand class="pete-uno-hand" aria-label="Your hand"></div>
</div>
<div class="flex min-h-[2.75rem] items-center justify-center">
<p data-verdict class="hidden rounded-full bg-white/95 px-5 py-2 font-display text-lg font-bold text-[#2b2118] shadow-pete"></p>
</div>
</div>
<!-- The rail. -->
<aside class="pete-rail">
<div class="pete-rack" data-at="rail" data-house aria-hidden="true">
<span data-chip="500" style="--stack: 5"></span>
<span data-chip="100" style="--stack: 7"></span>
<span data-chip="25" style="--stack: 4"></span>
<span data-chip="5" style="--stack: 6"></span>
</div>
<div class="pete-spot" data-spot>
<span class="pete-spot-label">Bet</span>
<div class="pete-stack" data-stack></div>
<span data-spot-total class="pete-spot-total hidden"></span>
</div>
<div class="text-center">
<div class="pete-meter" data-meter>
<span class="pete-meter-label">Pays</span>
<span data-pays class="pete-meter-value"></span>
</div>
<p data-table-name class="mt-1.5 text-xs font-bold uppercase tracking-wider text-white/40"></p>
</div>
</aside>
</div>
<!-- Naming a colour for a wild. It sits over the felt because until it is
answered there is no legal move on the table underneath it. -->
<div data-wild class="pete-uno-wild hidden" role="dialog" aria-label="Pick a colour">
<div class="pete-uno-wild-box">
<p class="font-display text-lg font-bold text-white">Pick a colour</p>
<div class="mt-3 grid grid-cols-2 gap-2.5">
<button type="button" data-colour-pick="red" class="pete-uno-swatch" data-c="red">Red</button>
<button type="button" data-colour-pick="blue" class="pete-uno-swatch" data-c="blue">Blue</button>
<button type="button" data-colour-pick="yellow" class="pete-uno-swatch" data-c="yellow">Yellow</button>
<button type="button" data-colour-pick="green" class="pete-uno-swatch" data-c="green">Green</button>
</div>
<button type="button" data-colour-cancel class="mt-3 text-xs font-semibold text-white/50 hover:text-white/80 transition">Play something else</button>
</div>
</div>
<!-- Calling UNO. The card is already on its way down — this is the word you
owe the table for it, and the bar underneath is how long you've got.
Let it run out and the bots take you for two.
There is no cancel here, and there doesn't need to be: clicking a card
has always played it on this table, so a gate that makes you press one
more thing is strictly more warning than you used to get. -->
<div data-unogate class="pete-uno-wild hidden" role="dialog" aria-label="Call UNO">
<div class="pete-uno-wild-box">
<p class="font-display text-lg font-bold text-white">Down to one card</p>
<button type="button" data-uno-call class="pete-uno-call">UNO!</button>
<div class="pete-uno-timer" aria-hidden="true"><span data-uno-timer></span></div>
<p class="mt-2 text-xs text-white/50">Say it, or they'll catch you for two.</p>
</div>
</div>
</section>
<!-- Playing: shown while a game is live. -->
<section data-playing class="hidden rounded-3xl bg-[color:var(--card)] p-5 sm:p-6 shadow-pete border-2 border-[color:var(--ink)]/10">
<div class="flex flex-wrap items-center gap-3">
<p data-hint class="text-sm text-[color:var(--ink)]/50">
Click a card that lights up. Nothing lights up? Draw one.
</p>
<div class="ml-auto flex flex-wrap items-center gap-2">
<button type="button" data-draw
class="rounded-full border-2 border-[color:var(--ink)]/15 bg-[color:var(--card)] px-6 py-3 font-display text-lg font-bold shadow-pete
hover:bg-[color:var(--ink)]/5 active:translate-y-px disabled:opacity-40 disabled:pointer-events-none transition">
Draw
</button>
<!-- Giving in to a stack. It is a decision, not a draw — you are paying a
bill somebody ran up and pointing at you — so it gets a button of its
own, and the button says what it costs. -->
<button type="button" data-take
class="hidden rounded-full bg-[#cc3d4a] px-6 py-3 font-display text-lg font-bold text-white shadow-pete
hover:brightness-105 active:translate-y-px disabled:opacity-40 disabled:pointer-events-none transition">
Take <span data-take-n>0</span>
</button>
<button type="button" data-pass
class="hidden rounded-full bg-[color:var(--accent)] px-6 py-3 font-display text-lg font-bold text-white shadow-pete
hover:brightness-105 active:translate-y-px disabled:opacity-40 disabled:pointer-events-none transition">
Keep it
</button>
</div>
</div>
<p data-game-msg class="hidden mt-3 rounded-2xl bg-[color:var(--ink)]/5 px-4 py-2 text-sm font-semibold"></p>
</section>
<!-- Betting: shown between games. -->
<section data-betting class="rounded-3xl bg-[color:var(--card)] p-5 sm:p-6 shadow-pete border-2 border-[color:var(--ink)]/10">
<!-- Two dials, and they are different dials. The table size is the tier — it is
what you're paid for. No Mercy is the *deck*, and it is a switch across all
three sizes, which is why it sits up here beside the question rather than
being a fourth table. -->
<div class="flex flex-wrap items-center justify-between gap-3">
<div class="text-xs font-semibold uppercase tracking-wider text-[color:var(--ink)]/50">Who are you playing?</div>
<div class="pete-seg" role="group" aria-label="Which rules">
<button type="button" data-rules="normal" class="pete-seg-btn">UNO</button>
<button type="button" data-rules="nomercy" class="pete-seg-btn">No Mercy</button>
</div>
</div>
<div data-grid="normal">
<div class="mt-2 grid gap-2 sm:grid-cols-3">
{{range .Tables}}
<button type="button" data-tier="{{.Slug}}"
class="pete-tier rounded-2xl border-2 p-3 text-left transition">
<div class="flex items-baseline justify-between gap-2">
<span class="font-display text-lg font-bold">{{.Name}}</span>
<span class="font-display text-lg font-bold tabular-nums text-[color:var(--accent)]">{{printf "%.1f" .Base}}×</span>
</div>
<p class="mt-0.5 text-xs text-[color:var(--ink)]/50">{{.Blurb}}</p>
<p class="mt-1.5 text-xs font-semibold text-[color:var(--ink)]/40">
{{.Bots}} bot{{if gt .Bots 1}}s{{end}} · seven cards each
</p>
</button>
{{end}}
</div>
</div>
<div data-grid="nomercy" class="hidden">
<div class="mt-2 grid gap-2 sm:grid-cols-3">
{{range .NoMercy}}
<button type="button" data-tier="{{.Slug}}"
class="pete-tier pete-tier-nm rounded-2xl border-2 p-3 text-left transition">
<div class="flex items-baseline justify-between gap-2">
<span class="font-display text-lg font-bold">{{.Name}}</span>
<span class="font-display text-lg font-bold tabular-nums text-[color:var(--accent)]">{{printf "%.1f" .Base}}×</span>
</div>
<p class="mt-0.5 text-xs text-[color:var(--ink)]/50">{{.Blurb}}</p>
<p class="mt-1.5 text-xs font-semibold text-[color:var(--ink)]/40">
{{.Bots}} bot{{if gt .Bots 1}}s{{end}} · 168 cards
</p>
</button>
{{end}}
</div>
</div>
<div class="mt-5 flex flex-wrap items-center gap-x-6 gap-y-4">
<div>
<div class="text-xs font-semibold uppercase tracking-wider text-[color:var(--ink)]/50">Your bet</div>
<div class="font-display text-3xl font-bold tabular-nums"><span data-bet-amount>0</span></div>
</div>
<div class="flex flex-wrap items-center gap-2">
{{range .Denominations}}
<button type="button" data-chip="{{.}}" aria-label="Bet {{.}} more"
class="pete-chip pete-disc grid h-12 w-12 place-items-center font-display text-sm font-bold text-white">
<span>{{.}}</span>
</button>
{{end}}
<button type="button" data-bet-clear
class="rounded-full px-3 py-2 text-sm font-semibold text-[color:var(--ink)]/50 hover:text-[color:var(--ink)] transition">Clear</button>
</div>
<button type="button" data-start
class="ml-auto rounded-full bg-[color:var(--accent)] px-8 py-3 font-display text-lg font-bold text-white shadow-pete
hover:brightness-105 active:translate-y-px disabled:opacity-40 disabled:pointer-events-none transition">
Deal
</button>
</div>
<!-- No Mercy pays *less*, which reads like a typo until you've played one: the
mercy rule buries bots too, and every bot it buries is one fewer seat that
can beat you to the last card. Say so, rather than let it look like a bug. -->
<p data-note="normal" class="mt-3 text-center text-xs text-[color:var(--ink)]/40">
Normal rules: no stacking a +2 on a +2, and a reverse is a skip when it's just the two of you.
</p>
<p data-note="nomercy" class="hidden mt-3 text-center text-xs text-[color:var(--ink)]/40">
168 cards, +6s and +10s. Draw cards stack, you draw until you can play, and {{.MercyLimit}} cards in
your hand puts you out of the game. It pays less than normal UNO because it buries the bots too.
</p>
<p data-table-msg class="hidden mt-3 rounded-2xl bg-[color:var(--ink)]/5 px-4 py-2 text-sm font-semibold"></p>
</section>
</div>
{{end}}
{{define "scripts"}}
<script src="/static/js/casino-fx.js" defer></script>
<script src="/static/js/games.js" defer></script>
<script src="/static/js/uno.js" defer></script>
{{end}}