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Pete/internal/web/templates/who.html
prosolis cbe9e67b3e adventure: keep the facts, not just the sentence we made of them
gogobee already sends boss/opponent/zone/outcome/level on every dispatch.
renderAdventure melted them into prose and only the prose was persisted, so
"how many bosses has she downed" was answerable only by parsing English back
out of a headline.

adventure_events keeps the fact as fact. It's the one adventure table that's a
log rather than a snapshot: the roster answers where Josie is now and is
replaced every tick; this answers what she has ever done, which no snapshot
can. INSERT OR IGNORE on the guid because gogobee retries a fact whose ack it
lost, and this is the only adventure store where a duplicate is permanently
wrong — the roster forgives one by replacing itself, a double-counted kill is
in the tally forever.

On top of it the who page grows two public sections, counted from dispatches
that were already public: the record (tallies, per-boss and per-zone, realm
firsts, milestones) and the trail (the last 40 facts, each linking to the
dispatch that told it). One read feeds both — the pool is MaxOpenConns(1), so
six COUNT queries would serialize for an answer that fits in memory.

Only the trail is capped. A limit on the read would truncate a *tally* rather
than a list, and a veteran's kill count frozen at 40 reads as a fact instead of
a missing page. Only the subject of a fact earns a trophy: a duel you lost
still names you, and it belongs on your trail but not in your record.

Trophies count forward only. Every adventurer's past is prose in the feed and
can't be counted back out, so they show no record until they next do something
— a clean absence rather than a wall of zeroes.

No treasures: there's no loot fact on the wire, and inventory is current-state
with no history, so counting the vault would score a bought sword as a trophy.
Needs a fact type upstream.
2026-07-16 23:57:23 -07:00

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{{define "title"}}{{.Mark.Name}} — {{.SiteTitle}}{{end}}
{{define "main"}}
<article class="mt-2 mb-10 max-w-3xl mx-auto" id="who" data-token="{{.Mark.Token}}">
<nav class="mb-4">
<a href="/adventure" class="inline-flex items-center gap-1.5 text-sm font-semibold text-[color:var(--ink)]/60 hover:text-[color:var(--ink)] transition">
<span aria-hidden="true"></span> The board
</a>
</nav>
<header class="rounded-3xl bg-theme-adventure text-white p-6 sm:p-10 shadow-pete relative overflow-hidden">
<div class="absolute -top-6 -right-6 text-[12rem] opacity-20 select-none" aria-hidden="true">{{if .Mark.OnRun}}⚔{{else}}🏠{{end}}</div>
<div class="relative">
<p class="text-sm uppercase tracking-[0.2em] opacity-80">adventurer</p>
<h1 class="font-display text-3xl sm:text-4xl font-bold mt-2 leading-tight">{{.Mark.Name}}</h1>
<p class="mt-2 opacity-90">Level {{.Mark.Level}} {{.Mark.ClassRace}}</p>
<p class="mt-4 text-xs uppercase tracking-wider opacity-75" id="who-where">
{{if .Mark.OnRun}}{{.Mark.Where}}{{else}}In town{{if .Mark.Idle}} · {{.Mark.Idle}}{{end}}{{end}}
</p>
</div>
</header>
{{if .HasDetail}}
<!-- Stats + gear: public, the same anonymity model as the board. -->
<section class="mt-8 grid gap-6 sm:grid-cols-2">
<div class="rounded-3xl bg-[color:var(--card)] border-2 border-[color:var(--ink)]/10 p-6 shadow-pete">
<h2 class="font-display text-xl font-bold mb-4">Vitals</h2>
<div class="flex items-baseline justify-between">
<span class="text-sm uppercase tracking-wider text-[color:var(--ink)]/50">Hit points</span>
<span class="font-semibold" id="who-hp">{{.Detail.HPCurrent}} / {{.Detail.HPMax}}{{if .Detail.TempHP}} <span class="text-theme-adventure">+{{.Detail.TempHP}}</span>{{end}}</span>
</div>
<div class="mt-2 h-2 rounded-full bg-[color:var(--ink)]/10 overflow-hidden">
<div class="h-full rounded-full bg-theme-adventure transition-all" id="who-hp-bar" style="width:0%"></div>
</div>
<div class="mt-4 flex items-baseline justify-between">
<span class="text-sm uppercase tracking-wider text-[color:var(--ink)]/50">Armor class</span>
<span class="font-semibold" id="who-ac">{{.Detail.ArmorClass}}</span>
</div>
<div class="mt-5 grid grid-cols-3 gap-2">
{{range .Abilities}}
<div class="rounded-2xl bg-[color:var(--ink)]/5 px-2 py-3 text-center">
<div class="text-[10px] uppercase tracking-wider text-[color:var(--ink)]/50">{{.Label}}</div>
<div class="font-display text-lg font-bold leading-none mt-1">{{.Score}}</div>
<div class="text-xs text-[color:var(--ink)]/60">{{.ModStr}}</div>
</div>
{{end}}
</div>
{{if .Mark.OnRun}}
<div class="mt-5 pt-4 border-t border-[color:var(--ink)]/10 space-y-1.5 text-sm" id="who-expedition">
{{if .Detail.Room}}<div class="flex justify-between"><span class="text-[color:var(--ink)]/50">Room</span><span class="font-semibold" id="who-room">{{.Detail.Room}}</span></div>{{end}}
<div class="flex justify-between"><span class="text-[color:var(--ink)]/50">Supplies</span><span class="font-semibold" id="who-supplies">{{.Detail.Supplies}}</span></div>
{{if .Detail.ThreatLevel}}<div class="flex justify-between"><span class="text-[color:var(--ink)]/50">Threat</span><span class="font-semibold" id="who-threat">{{.Detail.ThreatLevel}}</span></div>{{end}}
</div>
{{end}}
</div>
<div class="rounded-3xl bg-[color:var(--card)] border-2 border-[color:var(--ink)]/10 p-6 shadow-pete">
<h2 class="font-display text-xl font-bold mb-4">Gear</h2>
{{if .Detail.Gear}}
<ul class="space-y-2">
{{range .Detail.Gear}}
<li class="flex items-baseline justify-between gap-3">
<span class="text-xs uppercase tracking-wider text-[color:var(--ink)]/45 w-16 shrink-0">{{.Slot}}</span>
<span class="font-semibold flex-1">{{.Name}}{{if .Masterwork}} <span title="masterwork"></span>{{end}}</span>
<span class="text-xs text-[color:var(--ink)]/50 shrink-0">T{{.Tier}}{{if .Condition}} · {{.Condition}}%{{end}}</span>
</li>
{{end}}
</ul>
{{else}}
<p class="text-sm text-[color:var(--ink)]/50">Traveling light — nothing equipped.</p>
{{end}}
</div>
</section>
{{else}}
<section class="mt-8 rounded-3xl bg-[color:var(--card)] border-2 border-[color:var(--ink)]/10 p-6 shadow-pete">
<p class="text-sm text-[color:var(--ink)]/60">No detailed sheet on file for this adventurer yet — check back after the next snapshot.</p>
</section>
{{end}}
{{if .HasHistory}}
<!-- The record. Public, like the dispatches it's counted from — this is the
same information the /adventure feed already printed, only as numbers
instead of as forty separate sentences. Not a gogobee snapshot: Pete
counted these itself out of the facts it kept. -->
<section class="mt-8 rounded-3xl bg-[color:var(--card)] border-2 border-[color:var(--ink)]/10 p-6 shadow-pete">
<h2 class="font-display text-xl font-bold mb-4">The record</h2>
<div class="grid grid-cols-2 sm:grid-cols-4 gap-2">
<div class="rounded-2xl bg-[color:var(--ink)]/5 px-2 py-3 text-center">
<div class="font-display text-2xl font-bold leading-none">{{.Trophies.BossKills}}</div>
<div class="text-[10px] uppercase tracking-wider text-[color:var(--ink)]/50 mt-1.5">bosses down</div>
</div>
<div class="rounded-2xl bg-[color:var(--ink)]/5 px-2 py-3 text-center">
<div class="font-display text-2xl font-bold leading-none">{{.Trophies.ZoneClears}}</div>
<div class="text-[10px] uppercase tracking-wider text-[color:var(--ink)]/50 mt-1.5">zones cleared</div>
</div>
<div class="rounded-2xl bg-[color:var(--ink)]/5 px-2 py-3 text-center">
<div class="font-display text-2xl font-bold leading-none">{{.Trophies.Deaths}}</div>
<div class="text-[10px] uppercase tracking-wider text-[color:var(--ink)]/50 mt-1.5">death{{if ne .Trophies.Deaths 1}}s{{end}}</div>
</div>
<div class="rounded-2xl bg-[color:var(--ink)]/5 px-2 py-3 text-center">
<div class="font-display text-2xl font-bold leading-none">{{.Trophies.Retreats}}</div>
<div class="text-[10px] uppercase tracking-wider text-[color:var(--ink)]/50 mt-1.5">walked out</div>
</div>
</div>
{{if or .Trophies.BossFirsts .Trophies.ZoneFirsts}}
<p class="mt-3 text-sm text-theme-adventure font-semibold">
★ {{.Trophies.BossFirsts}} realm-first boss{{if ne .Trophies.BossFirsts 1}}es{{end}}{{if .Trophies.ZoneFirsts}}, {{.Trophies.ZoneFirsts}} first clear{{if ne .Trophies.ZoneFirsts 1}}s{{end}}{{end}} — nobody had done it before.
</p>
{{end}}
<div class="mt-6 grid gap-6 sm:grid-cols-2">
{{if .Trophies.Bosses}}
<div>
<h3 class="font-display text-lg font-bold mb-3">Bosses fought</h3>
<ul class="space-y-1.5 text-sm max-h-56 overflow-y-auto pr-1">
{{range .Trophies.Bosses}}
<li class="flex items-baseline justify-between gap-3">
<span class="flex-1">{{.Boss}}{{if .First}} <span class="text-theme-adventure" title="first in the realm to clear it"></span>{{end}}</span>
<span class="text-xs text-[color:var(--ink)]/50 shrink-0">×{{.Kills}}</span>
</li>
{{end}}
</ul>
</div>
{{end}}
{{if .Trophies.Zones}}
<div>
<h3 class="font-display text-lg font-bold mb-3">Ground covered</h3>
<ul class="space-y-1.5 text-sm max-h-56 overflow-y-auto pr-1">
{{range .Trophies.Zones}}
<li class="flex items-baseline justify-between gap-3">
<span class="flex-1">{{.Zone}}{{if .First}} <span class="text-theme-adventure" title="first clear in the realm"></span>{{end}}{{if .Region}} <span class="text-[color:var(--ink)]/45">{{.Region}}</span>{{end}}</span>
<span class="text-xs text-[color:var(--ink)]/50 shrink-0">×{{.Clears}}</span>
</li>
{{end}}
</ul>
</div>
{{end}}
</div>
{{if .Trophies.Milestones}}
<div class="mt-6 pt-4 border-t border-[color:var(--ink)]/10">
<h3 class="font-display text-lg font-bold mb-3">Milestones</h3>
<div class="flex flex-wrap gap-2">
{{range .Trophies.Milestones}}
<span class="rounded-full bg-theme-adventure/10 text-theme-adventure text-xs font-semibold px-3 py-1">🏅 {{.}}</span>
{{end}}
</div>
</div>
{{end}}
</section>
<!-- The trail: every fact we have, newest first, each linking to the dispatch
that told it. -->
<section class="mt-8 rounded-3xl bg-[color:var(--card)] border-2 border-[color:var(--ink)]/10 p-6 shadow-pete">
<h2 class="font-display text-xl font-bold mb-4">The trail</h2>
<ol class="relative border-l-2 border-[color:var(--ink)]/10 ml-3 space-y-4">
{{range .Timeline}}
<li class="relative pl-6">
<span class="absolute -left-[13px] top-0.5 flex h-6 w-6 items-center justify-center rounded-full bg-[color:var(--card)] border-2 {{if .Notable}}border-theme-adventure{{else}}border-[color:var(--ink)]/10{{end}} text-xs" aria-hidden="true">{{.Emoji}}</span>
<a href="{{.Permalink}}" class="group block">
<div class="flex items-baseline justify-between gap-3">
<span class="font-semibold group-hover:text-theme-adventure transition {{if .Notable}}text-theme-adventure{{end}}">{{.Label}}</span>
<span class="text-xs text-[color:var(--ink)]/45 shrink-0">{{.When}}</span>
</div>
{{if .Line}}<p class="text-sm text-[color:var(--ink)]/60 mt-0.5">{{.Line}}</p>{{end}}
</a>
</li>
{{end}}
</ol>
{{if .MoreHistory}}
<p class="mt-5 pt-4 border-t border-[color:var(--ink)]/10 text-xs text-[color:var(--ink)]/45">
Showing the most recent {{len .Timeline}}. The counts above cover everything.
</p>
{{end}}
</section>
{{end}}
{{if .HasSelf}}
<!-- Owner-only: this is you. Inventory, vault, house, pets — private, served
only because your signed-in localpart owns this page's token. -->
<section class="mt-8">
<div class="flex items-center gap-2 mb-3">
<span class="rounded-full bg-theme-adventure text-white text-xs font-semibold px-3 py-1">Your adventurer</span>
<span class="text-xs text-[color:var(--ink)]/45">only you can see the panels below</span>
</div>
<div class="grid gap-6 sm:grid-cols-2">
<div class="rounded-3xl bg-[color:var(--card)] border-2 border-[color:var(--ink)]/10 p-6 shadow-pete">
<h2 class="font-display text-xl font-bold mb-4">Home</h2>
<div class="space-y-1.5 text-sm">
<div class="flex justify-between"><span class="text-[color:var(--ink)]/50">House tier</span><span class="font-semibold">{{if .Self.House.Tier}}{{.Self.House.Tier}}{{else}}no house{{end}}</span></div>
{{if .Self.House.LoanBalance}}<div class="flex justify-between"><span class="text-[color:var(--ink)]/50">Loan balance</span><span class="font-semibold">{{.Self.House.LoanBalance}}</span></div>{{end}}
{{if .Self.House.Rate}}<div class="flex justify-between"><span class="text-[color:var(--ink)]/50">Rate</span><span class="font-semibold">{{.Self.House.Rate}}</span></div>{{end}}
{{if .Self.House.Autopay}}<div class="flex justify-between"><span class="text-[color:var(--ink)]/50">Autopay</span><span class="font-semibold">on</span></div>{{end}}
</div>
<h3 class="font-display text-lg font-bold mt-6 mb-3">Pets</h3>
{{if .Self.Pets}}
<ul class="space-y-2 text-sm">
{{range .Self.Pets}}
<li class="flex items-baseline justify-between gap-3">
<span class="font-semibold flex-1">{{if .Name}}{{.Name}}{{else}}your {{.Type}}{{end}} <span class="text-[color:var(--ink)]/45 font-normal">{{.Type}}</span></span>
<span class="text-xs text-[color:var(--ink)]/50 shrink-0">lv {{.Level}}{{if .ArmorTier}} · barding T{{.ArmorTier}}{{end}}</span>
</li>
{{end}}
</ul>
{{else}}
<p class="text-sm text-[color:var(--ink)]/50">No pets right now.</p>
{{end}}
</div>
<div class="rounded-3xl bg-[color:var(--card)] border-2 border-[color:var(--ink)]/10 p-6 shadow-pete">
<h2 class="font-display text-xl font-bold mb-4">Backpack</h2>
{{if .Self.Inventory}}
<ul class="space-y-1.5 text-sm max-h-72 overflow-y-auto pr-1">
{{range .Self.Inventory}}
<li class="flex items-baseline justify-between gap-3">
<span class="flex-1">{{.Name}}{{if .Temper}} <span class="text-theme-adventure">+{{.Temper}}</span>{{end}}</span>
<span class="text-xs text-[color:var(--ink)]/50 shrink-0">T{{.Tier}}{{if .Value}} · {{.Value}}g{{end}}</span>
</li>
{{end}}
</ul>
{{else}}
<p class="text-sm text-[color:var(--ink)]/50">Backpack's empty.</p>
{{end}}
{{if .Self.Vault}}
<h3 class="font-display text-lg font-bold mt-6 mb-3">Vault</h3>
<ul class="space-y-1.5 text-sm max-h-52 overflow-y-auto pr-1">
{{range .Self.Vault}}
<li class="flex items-baseline justify-between gap-3">
<span class="flex-1">{{.Name}}{{if .Temper}} <span class="text-theme-adventure">+{{.Temper}}</span>{{end}}</span>
<span class="text-xs text-[color:var(--ink)]/50 shrink-0">T{{.Tier}}{{if .Value}} · {{.Value}}g{{end}}</span>
</li>
{{end}}
</ul>
{{end}}
</div>
</div>
</section>
{{end}}
</article>
<script>
// The sheet is state, like the board: keep an open tab honest without a reload.
// Public detail only (HP, room, supplies) — the private panels stay as rendered.
(function () {
var root = document.getElementById('who');
if (!root) return;
var token = root.getAttribute('data-token');
function setBar() {
var el = document.getElementById('who-hp-bar');
var hp = document.getElementById('who-hp');
if (!el || !hp) return;
var m = hp.textContent.match(/(-?\d+)\s*\/\s*(\d+)/);
if (!m) return;
var cur = parseInt(m[1], 10), max = parseInt(m[2], 10);
var pct = max > 0 ? Math.max(0, Math.min(100, Math.round(cur / max * 100))) : 0;
el.style.width = pct + '%';
}
setBar();
function txt(id, v) { var el = document.getElementById(id); if (el && v != null) el.textContent = v; }
var timer = null;
function refresh() {
fetch('/api/adventure/who/' + encodeURIComponent(token), { headers: { 'Accept': 'application/json' } })
.then(function (r) { return r.ok ? r.json() : null; })
.then(function (data) {
if (!data) return;
if (!data.live) {
// Off the board entirely (expedition ended, opted out): nothing more to
// poll for, so stop the timer rather than hammer a token that's gone.
txt('who-where', 'Back in town');
if (timer) clearInterval(timer);
return;
}
var d = data.detail || {};
var mark = data.mark || {};
if (data.has_detail) {
var temp = d.temp_hp ? ' +' + d.temp_hp : '';
txt('who-hp', d.hp_current + ' / ' + d.hp_max + temp);
txt('who-ac', d.armor_class);
txt('who-room', d.room);
txt('who-supplies', d.supplies);
txt('who-threat', d.threat_level);
setBar();
}
// Keep the location line honest in both directions: a mark that came back
// to town while still on the board must stop showing its old expedition.
if (mark.OnRun) {
txt('who-where', mark.Where);
} else {
txt('who-where', 'In town' + (mark.Idle ? ' · ' + mark.Idle : ''));
}
})
.catch(function () { /* transient — next tick will do */ });
}
timer = setInterval(refresh, 60000);
})();
</script>
{{end}}