On the owner's own page, each wearable backpack item now carries a compare card: a verdict chip (upgrade / downgrade / sidegrade / new / inert / same), the per-stat deltas, and the name of the worn item it's measured against. gogobee computes all of it — the power math needs tempering and bond state, which live in the engine — so Pete only colours the result and does no arithmetic. It rides the owner-private inventory, so it never reaches the public page; the item names are game-authored, so unlike the LLM dispatch prose there's no injection surface. The verdict chip is always visible (a phone has no hover to lean on) with the deltas beside it. Chip colours mix a fixed hue into --ink for text and --card for fill, so they land on the readable side of the card in all four phases — the same by-construction contrast trick the dungeon map uses, not a Tailwind dark: variant. Screenshot-verified day and night, all six verdict states, including the purple 'new' chip that the theme-contrast history warned about. output.css rebuilt and committed.
27 KiB
27 KiB