Pete only ever heard that an expedition happened once it was over — a zone cleared, a retreat, a death. The run itself was narrated into one Matrix DM and thrown away. The map on the adventurer page has always shown where somebody is; this shows what happened there. Beats arrive on their own channel, append-only and idempotent on (run_id, seq). They are the one thing gogobee pushes that is history rather than state, so they accumulate instead of replacing — and they stay off the dispatch queue so a chatty run can never spend the retry budget a death dispatch depends on. The run header is derived from the beats rather than pushed: a run whose start beat never arrived still gets a readable, unattributed log instead of being dropped for want of a name. An unknown beat kind renders as its own noun rather than 400ing. That is the same lesson the dispatch ingest learned the hard way, and the regression test covers the class, not the case. Claude-Session: https://claude.ai/code/session_012bxpQQJDjC1mTtLN3VVtBQ
207 lines
7.4 KiB
Go
207 lines
7.4 KiB
Go
package storage
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import (
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"database/sql"
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"fmt"
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"log/slog"
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"os"
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"path/filepath"
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"strings"
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"sync"
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_ "modernc.org/sqlite"
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)
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var (
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mu sync.RWMutex
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globalDB *sql.DB
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)
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// Init opens (or creates) the SQLite database and runs migrations.
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func Init(dbPath string) error {
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mu.Lock()
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defer mu.Unlock()
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if globalDB != nil {
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return nil
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}
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dir := filepath.Dir(dbPath)
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if err := os.MkdirAll(dir, 0o755); err != nil {
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return fmt.Errorf("create data dir: %w", err)
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}
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d, err := sql.Open("sqlite", dbPath+"?_pragma=journal_mode(WAL)&_pragma=busy_timeout(5000)&_pragma=foreign_keys(ON)")
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if err != nil {
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return fmt.Errorf("open database: %w", err)
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}
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d.SetMaxOpenConns(1)
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if err := runMigrations(d); err != nil {
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return fmt.Errorf("run migrations: %w", err)
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}
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globalDB = d
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slog.Info("database initialized", "path", dbPath)
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return nil
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}
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// Get returns the global database handle. Panics if Init was not called.
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func Get() *sql.DB {
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mu.RLock()
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db := globalDB
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mu.RUnlock()
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if db == nil {
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panic("storage.Get() called before storage.Init()")
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}
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return db
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}
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// Close closes the global database handle.
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func Close() error {
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mu.Lock()
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defer mu.Unlock()
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if globalDB != nil {
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err := globalDB.Close()
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globalDB = nil
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return err
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}
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return nil
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}
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func runMigrations(d *sql.DB) error {
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if _, err := d.Exec(schema); err != nil {
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return fmt.Errorf("create schema: %w", err)
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}
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// Idempotent column adds for DBs created before the dedup columns existed.
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// SQLite errors with "duplicate column name" when the column is already there;
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// we swallow that specifically.
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addColumnIfMissing(d, "stories", "url_canonical", "TEXT")
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addColumnIfMissing(d, "stories", "headline_norm", "TEXT")
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addColumnIfMissing(d, "stories", "paywalled", "INTEGER NOT NULL DEFAULT 0")
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// content holds the full article text (feed content:encoded when present,
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// else the body scraped during paywall detection) for reader mode. Stories
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// ingested before this column existed simply have NULL and fall back to lede.
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addColumnIfMissing(d, "stories", "content", "TEXT")
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// content_chars caches the character count of content so the "N min read"
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// chip never has to LENGTH() the full body on the hot listing path. Filled at
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// insert time; the backfill below populates rows that predate the column.
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addColumnIfMissing(d, "stories", "content_chars", "INTEGER NOT NULL DEFAULT 0")
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backfillContentChars(d)
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addColumnIfMissing(d, "stories", "published_at", "INTEGER")
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addColumnIfMissing(d, "post_log", "url_canonical", "TEXT")
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addColumnIfMissing(d, "post_log", "forced", "INTEGER NOT NULL DEFAULT 0")
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addColumnIfMissing(d, "round_robin_state", "last_channel", "TEXT")
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// Occupancy of a shared table. Rows written before the casino went multiplayer
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// are solo games and read as NULL, which is exactly what they are.
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addColumnIfMissing(d, "game_live_hands", "table_id", "TEXT")
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// The public detail sheet (stats + equipped gear) for an adventurer's
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// click-through page. Rides the roster snapshot; NULL on rows pushed by a
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// gogobee build that predates the detail page.
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addColumnIfMissing(d, "adventure_roster", "detail_json", "TEXT")
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// The noun a fact is about (a mischief bounty, a found treasure's name). Facts
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// recorded before the treasure_found event existed carry NULL, which is right:
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// they had no such noun to keep.
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addColumnIfMissing(d, "adventure_events", "stakes", "TEXT")
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// Ask 7: upgrade orders carry a target tier for the 5 standard equipment slots.
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addColumnIfMissing(d, "equip_orders", "tier", "INTEGER NOT NULL DEFAULT 0")
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// FTS5 virtual tables don't support IF NOT EXISTS reliably.
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// Check sqlite_master before creating.
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var ftsExists int
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if err := d.QueryRow(`SELECT COUNT(*) FROM sqlite_master WHERE type='table' AND name='stories_fts'`).Scan(&ftsExists); err != nil {
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return fmt.Errorf("probe FTS5 table: %w", err)
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}
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if ftsExists == 0 {
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if _, err := d.Exec(ftsSchema); err != nil {
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return fmt.Errorf("create FTS5 table: %w", err)
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}
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if _, err := d.Exec(ftsTriggers); err != nil {
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return fmt.Errorf("create FTS5 triggers: %w", err)
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}
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slog.Info("created FTS5 search index")
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}
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return nil
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}
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// RunMaintenance prunes stale data. Called periodically.
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func RunMaintenance() {
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// Prune old stories (30 days) and their post logs / reactions
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storyCutoff := nowUnix() - int64(30*86400)
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exec("prune old stories",
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`DELETE FROM stories WHERE seen_at < ? AND classified = 1`, storyCutoff)
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exec("prune old post_log",
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`DELETE FROM post_log WHERE posted_at < ?`, storyCutoff)
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exec("prune old reactions",
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`DELETE FROM reactions WHERE reacted_at < ?`, storyCutoff)
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// Drop per-user read/bookmark rows whose story has been pruned above, so the
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// table can't accumulate dangling references as stories age out.
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exec("prune orphan user_story_state",
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`DELETE FROM user_story_state WHERE story_id NOT IN (SELECT id FROM stories)`)
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// Same for per-story view counts once their story has aged out.
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exec("prune orphan story_views",
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`DELETE FROM story_views WHERE story_id NOT IN (SELECT id FROM stories)`)
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// Daily unique tokens are only useful for the recent window; their salts are
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// long gone. page_views is kept forever (tiny aggregate, all-time totals).
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exec("prune old daily_visitors",
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`DELETE FROM daily_visitors WHERE day < ?`, unixDay()-30)
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// Finished expedition logs. Kept for longer than the page shows them (the
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// adventurer page hides a run six hours after it ends) because the dispatch
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// that announced the run outlives the run, and a dead link from a story to
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// its own log is worse than a log nobody reads. A run still walking is never
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// pruned however old it looks — see PruneRuns for why.
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if err := PruneRuns(nowUnix() - int64(14*86400)); err != nil {
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slog.Error("db exec failed", "op", "prune finished runs", "err", err)
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}
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exec("wal checkpoint", "PRAGMA wal_checkpoint(TRUNCATE)")
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exec("optimize", "PRAGMA optimize")
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}
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// exec is a fire-and-forget helper that logs errors. Several callers run it from
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// background goroutines (metrics, view counts), which can outlive a Close() — so
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// unlike Get() it must not panic on a nil handle: it simply skips the write.
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func exec(label, query string, args ...any) {
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mu.RLock()
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db := globalDB
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mu.RUnlock()
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if db == nil {
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slog.Warn("db exec skipped: no database", "op", label)
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return
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}
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if _, err := db.Exec(query, args...); err != nil {
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slog.Error("db exec failed", "op", label, "err", err)
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}
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}
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// backfillContentChars populates content_chars for rows carrying a body but a
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// zero count — i.e. stories ingested before the column existed. LENGTH() counts
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// characters (code points) for TEXT, matching the utf8.RuneCountInString done at
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// insert. After the first run this matches no rows (bodied stories are set,
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// bodyless ones stay 0 and are filtered by content IS NOT NULL), so it's a cheap
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// startup no-op thereafter.
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func backfillContentChars(d *sql.DB) {
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if _, err := d.Exec(
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`UPDATE stories SET content_chars = LENGTH(content)
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WHERE content_chars = 0 AND content IS NOT NULL AND content <> ''`); err != nil {
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slog.Error("backfill content_chars failed", "err", err)
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}
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}
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func addColumnIfMissing(d *sql.DB, table, column, columnType string) {
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q := fmt.Sprintf("ALTER TABLE %s ADD COLUMN %s %s", table, column, columnType)
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if _, err := d.Exec(q); err != nil {
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// SQLite returns "duplicate column name" when the column already exists.
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if !strings.Contains(err.Error(), "duplicate column name") {
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slog.Error("alter table failed", "table", table, "column", column, "err", err)
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}
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}
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}
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