Files
Pete/internal/web/handlers.go
T
prosolis 7051e8ffff adventure: give every dispatch a card that looks like what it is
Every dispatch rendered the same image: one violet gradient, a swapped
emoji, a label. A death, a first-ever clear and a legendary hoard were
visually identical — and this image is not decoration. It is the
og:image on every link Pete puts in Matrix and the thumbnail on every
feed card. The most interesting thing that has ever happened in the
realm looked exactly like the most routine.

The card is now keyed on the dispatch GUID instead of the event type,
so the renderer can read the fact behind it and put the actual nouns on
it — the boss's name, the zone, the item, the level. Each family gets
its own palette, and treasure is tinted by the rarity gogobee already
computes and currently spends on an adjective in a sentence.

A realm-first gets visible ceremony. The priority/bulletin split is
already computed upstream and until now it only decided whether Matrix
got pinged; a thing nobody has ever done should also look different
from the ninth time somebody did it. It earns a ribbon on the card and
a badge and a heavier ring in the feed.

Siege cards carry the HP bar, which is the W1 deferral landing. The
siege fact has the boss and the defender count but never the HP, so the
bar comes from the war-room snapshot: the live row while that boss is
still camped, the history once it has closed. When neither has it yet —
the real two-minute window between a win being filed and the push that
explains it — the card renders barless rather than wrong, and caches
for five minutes instead of a day so the unfurl isn't pinned that way.

Nothing needs backfilling. A story with a type-keyed image_url still
serves, and a dispatch with no stored fact degrades to the old emblem.

Two things learned by looking at the rendered output rather than at the
tests, both of which unit tests would never have caught: the feed
thumbnail is a 16/10 crop of a 1200x630 card and was eating the chip
("EGENDARY"), hence advSafeX; and an empty bar under a victory headline
reads at a glance as a wipe, hence the event-aware caption.

Claude-Session: https://claude.ai/code/session_012bxpQQJDjC1mTtLN3VVtBQ
2026-07-24 15:47:44 -07:00

730 lines
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package web
import (
"encoding/json"
"fmt"
"html/template"
"log/slog"
"net/http"
"strconv"
"strings"
"time"
"pete/internal/storage"
)
const pageSize = 24
// StoryView is the trimmed-down record used in templates.
type StoryView struct {
ID int64
GUID string
Headline string
Lede string
ImageURL string
ArticleURL string
Source string
SeenAt time.Time
Posted bool
Paywalled bool // source is gated and no archive workaround succeeded
Channel string // channel slug; also the theme key
ReadMins int // estimated reading time in minutes; 0 = unknown (no chip)
Views int // all-time reader-mode opens; 0 = none yet (no badge)
Accent string // adventure only: the event family's colour, "" for everything else
Ceremony bool // adventure only: this is a realm-first and gets the ribbon
}
func toView(s storage.Story) StoryView {
return StoryView{
ID: s.ID,
GUID: s.GUID,
Headline: s.Headline,
Lede: s.Lede,
ImageURL: s.ImageURL,
ArticleURL: s.ArticleURL,
Source: s.Source,
SeenAt: time.Unix(s.SeenAt, 0),
Posted: s.Posted,
Paywalled: s.Paywalled,
Channel: s.Channel,
}
}
// decorate fills the ReadMins and Views fields on one or more groups of story
// cards using two cheap batch queries over the whole id set. Called just before
// render so every listing (home rails, channel pages, bookmarks, for-you) shows
// a reading-time chip and a read count without each list query having to carry
// those columns. Best-effort: a metrics hiccup just leaves the badges off.
func decorate(groups ...[]StoryView) {
var ids []int64
seen := make(map[int64]bool)
for _, g := range groups {
for _, v := range g {
if v.ID > 0 && !seen[v.ID] {
seen[v.ID] = true
ids = append(ids, v.ID)
}
}
}
if len(ids) == 0 {
return
}
lengths := storage.StoryContentLengths(ids)
views := storage.StoryViewTotals(ids)
for _, g := range groups {
for i := range g {
g[i].ReadMins = readMinutes(lengths[g[i].ID])
g[i].Views = views[g[i].ID]
}
}
decorateAdventure(groups...)
}
// decorateAdventure tints adventure cards by what they are: the event family's
// accent on the border, and the realm-first ribbon on a first-ever.
//
// The information was always there — gogobee computes the rarity of a find and
// whether a clear is the realm's first, and both were being spent on a sentence
// and then thrown away. A feed where a legendary hoard and a routine repeat look
// identical is throwing away the game's own sense of occasion.
//
// One batched read over the guids of the adventure cards only, skipped entirely
// on a page with none — which is most pages. Best-effort like the rest of
// decorate: a miss leaves the default border, not a broken card.
func decorateAdventure(groups ...[]StoryView) {
var guids []string
seen := make(map[string]bool)
for _, g := range groups {
for _, v := range g {
if v.Channel == "adventure" && v.GUID != "" && !seen[v.GUID] {
seen[v.GUID] = true
guids = append(guids, v.GUID)
}
}
}
if len(guids) == 0 {
return
}
facets := storage.AdventureEventFacets(guids)
for _, g := range groups {
for i := range g {
ev, ok := facets[g[i].GUID]
if !ok {
continue
}
g[i].Accent, g[i].Ceremony = advCardAccent(ev.EventType, ev.Tier, ev.Outcome)
}
}
}
// readMinutes turns a character count into a rounded minutes-to-read estimate,
// assuming ~200 wpm and ~6 characters per word (5-letter words plus a space).
// Any non-empty body reads as at least "1 min".
func readMinutes(chars int) int {
if chars <= 0 {
return 0
}
mins := (chars + 600) / 1200 // round to nearest minute (200 wpm * 6 chars)
if mins < 1 {
mins = 1
}
return mins
}
type pageData struct {
SiteTitle string
Channels []Channel
Active string // slug of active channel, "" for landing
Weather Weather
Phase string // when set, forces day/dawn/dusk/night and disables the clock-driven phase JS
AllSources template.JS // JSON array of {name, channel} for the settings panel
AuthEnabled bool // sign-in is available
User *SessionUser // nil for anonymous visitors
UserPrefs template.JS // signed-in user's stored prefs blob (JSON), or "null"
Path string // current request path, for post-login return
PostingEnabled bool // false = web-only mode; hide Matrix-posting UI
IsAdmin bool // signed-in user is on the admin allowlist (shows /status link)
PushEnabled bool // Web Push is configured (shows the notifications toggle to signed-in users)
PushPublicKey string // VAPID public key handed to the client to subscribe
TTS template.JS // JSON {enabled, default, voices:[{id,label}]} for read-aloud, or "null"
NoIndex bool // emit <meta name="robots" content="noindex"> — used by the adventure section
OGImage string // absolute og:image URL for link unfurls (adventure emblem); "" = none
}
type channelPage struct {
pageData
Channel Channel
Stories []StoryView
Page int
HasPrev bool
HasNext bool
PrevURL string
NextURL string
Total int
// Roster is the live adventurer board, populated on the adventure section
// only and only on page 1 — it is present tense, and page 2 of an archive is
// not where anyone looks for what's happening right now.
Roster []RosterView
RosterStale bool
ShowRoster bool
// Siege is the war room, summarised into a strip at the top of the section.
// Same page-1-only rule as the roster and for the same reason. It renders
// even with nothing camped, because the link to the history is the other half
// of what makes a live Siege feel like it counts.
Siege SiegeView
}
type indexPage struct {
pageData
JustPosted []StoryView
Stats []channelStat
Latest []StoryView
ForYou []StoryView // personalized rail; empty for anon / no-history users
Trending []StoryView // most-read this week; empty until reads accumulate
}
type channelStat struct {
Channel Channel
LastPostedAt time.Time // zero if never posted
HasLastPosted bool
PostsToday int
Total int
}
// jsForScript marks already-valid JSON as safe to embed in an inline <script>,
// after neutralizing the byte sequences that could break out of that context
// (</script>, HTML comments, and the JS line separators U+2028/U+2029). Without
// this, a stored prefs blob containing "</script>" could inject markup.
func jsForScript(b []byte) template.JS {
r := strings.NewReplacer(
"<", "\\u003c",
">", "\\u003e",
"&", "\\u0026",
"", "\\u2028",
"", "\\u2029",
)
return template.JS(r.Replace(string(b)))
}
func (s *Server) base(r *http.Request) pageData {
srcJSON, err := json.Marshal(s.sources)
if err != nil {
srcJSON = []byte("[]")
}
d := pageData{
SiteTitle: s.cfg.SiteTitle,
Channels: s.channels,
Weather: currentWeather(time.Now()),
AllSources: jsForScript(srcJSON),
AuthEnabled: s.auth != nil,
UserPrefs: template.JS("null"),
Path: r.URL.Path,
PostingEnabled: s.postingEnabled,
PushEnabled: s.auth != nil && s.cfg.Push.Enabled,
PushPublicKey: s.cfg.Push.VAPIDPublicKey,
TTS: template.JS("null"),
}
if s.tts != nil {
d.TTS = s.tts.clientConfig()
}
if s.auth != nil {
if u := s.auth.userFromRequest(r); u != nil {
d.User = u
d.IsAdmin = s.adminSubs[u.Sub]
if blob, err := storage.GetUserPrefs(u.Sub); err == nil && blob != "" {
d.UserPrefs = jsForScript([]byte(blob))
}
}
}
return d
}
func (s *Server) handleIndex(w http.ResponseWriter, r *http.Request) {
s.track(r, "home")
const (
justPostedLimit = 6
latestLimit = 16
trendingLimit = 8
)
postedRows, err := storage.ListRecentlyPosted(justPostedLimit)
if err != nil {
slog.Error("web: list recently posted failed", "err", err)
http.Error(w, "internal error", http.StatusInternalServerError)
return
}
justPosted := make([]StoryView, 0, len(postedRows))
for _, r := range postedRows {
justPosted = append(justPosted, toView(r))
}
latestRows, err := storage.ListAllClassified(latestLimit, 0)
if err != nil {
slog.Error("web: list all classified failed", "err", err)
http.Error(w, "internal error", http.StatusInternalServerError)
return
}
latest := make([]StoryView, 0, len(latestRows))
for _, r := range latestRows {
latest = append(latest, toView(r))
}
dayStart := time.Now().Add(-24 * time.Hour).Unix()
stats := make([]channelStat, 0, len(s.channels))
for _, ch := range s.channels {
total, _ := storage.CountClassifiedByChannel(ch.Slug)
lastTs := storage.GetLastPostTime(ch.Slug)
stat := channelStat{
Channel: ch,
PostsToday: storage.CountPostsInWindow(ch.Slug, dayStart),
Total: total,
}
if lastTs > 0 {
stat.LastPostedAt = time.Unix(lastTs, 0)
stat.HasLastPosted = true
}
stats = append(stats, stat)
}
// Popular this week: most-read stories over the trailing 7 UTC days. Empty
// until reads accumulate, so the section simply doesn't render on a fresh DB.
var trending []StoryView
if trendRows, err := storage.TrendingStories(trendingLimit, storage.UnixDay()-6); err != nil {
slog.Error("web: trending query failed", "err", err)
} else {
for _, row := range trendRows {
trending = append(trending, toView(row))
}
}
data := indexPage{
pageData: s.base(r),
JustPosted: justPosted,
Stats: stats,
Latest: latest,
Trending: trending,
}
// For signed-in users with some read/bookmark history, lead with a small
// personalized rail. ForYou returns nothing for anon / no-history users, so
// the section simply doesn't render for them.
if s.auth != nil {
if u := s.auth.userFromRequest(r); u != nil {
const forYouLimit = 8
if fy, err := storage.ForYou(u.Sub, forYouLimit); err != nil {
slog.Error("web: for-you rail failed", "sub", u.Sub, "err", err)
} else {
for _, row := range fy {
data.ForYou = append(data.ForYou, toView(row))
}
}
}
}
decorate(data.Trending, data.ForYou, data.JustPosted, data.Latest)
s.render(w, "index", data)
}
type forYouPage struct {
pageData
Stories []StoryView
}
// handleForYou renders the dedicated personalized feed. Anonymous visitors are
// sent to sign-in (the route is only registered when auth is on).
func (s *Server) handleForYou(w http.ResponseWriter, r *http.Request) {
u := s.auth.userFromRequest(r)
if u == nil {
http.Redirect(w, r, "/auth/login?next=/for-you", http.StatusSeeOther)
return
}
s.track(r, "for-you")
const limit = 30
rows, err := storage.ForYou(u.Sub, limit)
if err != nil {
slog.Error("web: for-you page failed", "sub", u.Sub, "err", err)
http.Error(w, "internal error", http.StatusInternalServerError)
return
}
views := make([]StoryView, 0, len(rows))
for _, row := range rows {
views = append(views, toView(row))
}
decorate(views)
base := s.base(r)
base.Active = "for-you"
s.render(w, "for-you", forYouPage{pageData: base, Stories: views})
}
func (s *Server) handleChannel(w http.ResponseWriter, r *http.Request, ch Channel) {
s.track(r, ch.Slug)
page := 1
if p := r.URL.Query().Get("page"); p != "" {
if n, err := strconv.Atoi(p); err == nil && n > 0 {
page = n
}
}
offset := (page - 1) * pageSize
rows, err := storage.ListClassifiedByChannel(ch.Slug, pageSize+1, offset)
if err != nil {
slog.Error("web: list failed", "channel", ch.Slug, "err", err)
http.Error(w, "internal error", http.StatusInternalServerError)
return
}
hasNext := len(rows) > pageSize
if hasNext {
rows = rows[:pageSize]
}
views := make([]StoryView, 0, len(rows))
for _, r := range rows {
views = append(views, toView(r))
}
total, _ := storage.CountClassifiedByChannel(ch.Slug)
decorate(views)
base := s.base(r)
base.Active = ch.Slug
// The adventure section names player characters; keep it out of search
// indexes to bound the cached-forever exposure (see plan gap #5).
base.NoIndex = ch.Slug == "adventure"
data := channelPage{
pageData: base,
Channel: ch,
Stories: views,
Page: page,
HasPrev: page > 1,
HasNext: hasNext,
PrevURL: fmt.Sprintf("/%s?page=%d", ch.Slug, page-1),
NextURL: fmt.Sprintf("/%s?page=%d", ch.Slug, page+1),
Total: total,
}
if ch.Slug == "adventure" && page == 1 {
data.Roster, data.RosterStale, _ = s.roster()
data.ShowRoster = true
data.Siege = s.siege()
}
s.render(w, "channel", data)
}
type bookmarksPage struct {
pageData
Stories []StoryView
Page int
HasPrev bool
HasNext bool
PrevURL string
NextURL string
Total int
}
// handleBookmarks lists the signed-in user's bookmarked stories. Anonymous
// visitors are sent to sign-in (the route is only registered when auth is on).
func (s *Server) handleBookmarks(w http.ResponseWriter, r *http.Request) {
u := s.auth.userFromRequest(r)
if u == nil {
http.Redirect(w, r, "/auth/login?next=/bookmarks", http.StatusSeeOther)
return
}
s.track(r, "bookmarks")
page := 1
if p := r.URL.Query().Get("page"); p != "" {
if n, err := strconv.Atoi(p); err == nil && n > 0 {
page = n
}
}
offset := (page - 1) * pageSize
rows, err := storage.ListBookmarks(u.Sub, pageSize+1, offset)
if err != nil {
slog.Error("web: list bookmarks failed", "sub", u.Sub, "err", err)
http.Error(w, "internal error", http.StatusInternalServerError)
return
}
hasNext := len(rows) > pageSize
if hasNext {
rows = rows[:pageSize]
}
views := make([]StoryView, 0, len(rows))
for _, row := range rows {
views = append(views, toView(row))
}
decorate(views)
total, _ := storage.CountBookmarks(u.Sub)
base := s.base(r)
base.Active = "bookmarks"
data := bookmarksPage{
pageData: base,
Stories: views,
Page: page,
HasPrev: page > 1,
HasNext: hasNext,
PrevURL: fmt.Sprintf("/bookmarks?page=%d", page-1),
NextURL: fmt.Sprintf("/bookmarks?page=%d", page+1),
Total: total,
}
s.render(w, "bookmarks", data)
}
var (
demoVariants = []string{"clear", "clouds", "rain", "storm", "hail", "snow", "fog", "haze", "wind", "aurora", "petals", "jacaranda", "motes", "leaves"}
demoIntensities = []string{"light", "medium", "heavy"}
demoPhases = []string{"day", "dawn", "dusk", "night"}
)
type weatherDemoPage struct {
pageData
Variants []string
Intensities []string
Phases []string
Variant string
Intensity string
PhaseSel string
}
func pickOr(v string, allowed []string, fallback string) string {
for _, a := range allowed {
if v == a {
return v
}
}
return fallback
}
func seasonForVariant(v string) string {
switch v {
case "rain":
return "winter"
case "petals", "jacaranda":
return "spring"
case "motes", "haze":
return "summer"
case "leaves", "wind":
return "autumn"
case "hail":
return "winter"
}
return ""
}
func (s *Server) handleWeatherDemo(w http.ResponseWriter, r *http.Request) {
q := r.URL.Query()
variant := pickOr(q.Get("variant"), demoVariants, "jacaranda")
intensity := pickOr(q.Get("intensity"), demoIntensities, "heavy")
phase := pickOr(q.Get("phase"), demoPhases, "day")
base := s.base(r)
base.Weather = Weather{Season: seasonForVariant(variant), Variant: variant, Intensity: intensity}
base.Phase = phase
s.render(w, "weather", weatherDemoPage{
pageData: base,
Variants: demoVariants,
Intensities: demoIntensities,
Phases: demoPhases,
Variant: variant,
Intensity: intensity,
PhaseSel: phase,
})
}
type searchResult struct {
Headline string `json:"headline"`
Lede string `json:"lede,omitempty"`
ArticleURL string `json:"article_url"`
ThumbURL string `json:"thumb_url,omitempty"`
Source string `json:"source"`
Channel string `json:"channel"`
ChannelTitle string `json:"channel_title"`
ChannelTheme string `json:"channel_theme"`
ChannelEmoji string `json:"channel_emoji"`
TimeAgo string `json:"time_ago"`
Posted bool `json:"posted"`
}
func (s *Server) handleSearch(w http.ResponseWriter, r *http.Request) {
q := strings.TrimSpace(r.URL.Query().Get("q"))
w.Header().Set("Content-Type", "application/json; charset=utf-8")
w.Header().Set("Cache-Control", "no-store")
if q == "" {
_, _ = w.Write([]byte(`{"results":[]}`))
return
}
const searchLimit = 12
rows, err := storage.SearchStories(q, searchLimit)
if err != nil {
slog.Error("web: search failed", "q", q, "err", err)
http.Error(w, "internal error", http.StatusInternalServerError)
return
}
_ = json.NewEncoder(w).Encode(map[string]any{"results": toSearchResults(rows)})
}
// toSearchResults maps stories to the JSON shape shared by /api/search and
// /api/related, resolving each story's channel to its display metadata.
func toSearchResults(rows []storage.Story) []searchResult {
channelByName := make(map[string]Channel, len(channels))
for _, ch := range channels {
channelByName[ch.Slug] = ch
}
results := make([]searchResult, 0, len(rows))
for _, row := range rows {
ch, ok := channelByName[row.Channel]
if !ok {
ch = Channel{Slug: row.Channel, Title: row.Channel, Theme: row.Channel}
}
results = append(results, searchResult{
Headline: row.Headline,
Lede: row.Lede,
ArticleURL: row.ArticleURL,
ThumbURL: thumbURL(row.ImageURL),
Source: row.Source,
Channel: ch.Slug,
ChannelTitle: ch.Title,
ChannelTheme: ch.Theme,
ChannelEmoji: ch.Emoji,
TimeAgo: shortTimeAgo(time.Unix(row.SeenAt, 0)),
Posted: row.Posted,
})
}
return results
}
// handleRelated returns stories textually similar to a given story, for the
// "You might also like" rail in reader mode. It is public (reader mode works
// for anonymous visitors too); for signed-in users it drops already-read
// stories so recommendations stay fresh.
func (s *Server) handleRelated(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Content-Type", "application/json; charset=utf-8")
w.Header().Set("Cache-Control", "no-store")
id, err := strconv.ParseInt(strings.TrimSpace(r.URL.Query().Get("id")), 10, 64)
if err != nil || id <= 0 {
http.Error(w, `{"error":"bad id"}`, http.StatusBadRequest)
return
}
const relatedLimit = 6
// Over-fetch so dropping already-read stories doesn't starve the rail.
rows, err := storage.RelatedStories(id, relatedLimit*2)
if err != nil {
slog.Error("web: related failed", "id", id, "err", err)
http.Error(w, `{"error":"internal error"}`, http.StatusInternalServerError)
return
}
if s.auth != nil && len(rows) > 0 {
if u := s.auth.userFromRequest(r); u != nil {
ids := make([]int64, 0, len(rows))
for _, row := range rows {
ids = append(ids, row.ID)
}
if read, _, err := storage.UserStoryState(u.Sub, ids); err == nil {
kept := rows[:0]
for _, row := range rows {
if !read[row.ID] {
kept = append(kept, row)
}
}
rows = kept
}
}
}
if len(rows) > relatedLimit {
rows = rows[:relatedLimit]
}
_ = json.NewEncoder(w).Encode(map[string]any{"results": toSearchResults(rows)})
}
// handleArticle serves the stored full text of a single story for reader mode.
// The client already has headline/image/source/time from the card's data
// attributes, so this returns just the body text (and the lede as a fallback
// for stories ingested before content was captured).
func (s *Server) handleArticle(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Content-Type", "application/json; charset=utf-8")
w.Header().Set("Cache-Control", "no-store")
id, err := strconv.ParseInt(strings.TrimSpace(r.URL.Query().Get("id")), 10, 64)
if err != nil || id <= 0 {
http.Error(w, `{"error":"bad id"}`, http.StatusBadRequest)
return
}
content, lede, found, err := storage.GetStoryReaderText(id)
if err != nil {
slog.Error("web: article read failed", "id", id, "err", err)
http.Error(w, `{"error":"internal error"}`, http.StatusInternalServerError)
return
}
if !found {
http.Error(w, `{"error":"not found"}`, http.StatusNotFound)
return
}
// Opening a story in reader mode is our per-story read signal. found==true
// means the id passed the same visibility filter the listings use, so this
// can't be driven to inflate counts for hidden/unclassified stories. Fired
// in the background so serving the body never waits on the write.
go storage.RecordStoryView(id)
_ = json.NewEncoder(w).Encode(map[string]any{"content": content, "lede": lede})
}
func shortTimeAgo(t time.Time) string {
d := time.Since(t)
switch {
case d < time.Minute:
return "just now"
case d < time.Hour:
return fmt.Sprintf("%dm ago", int(d.Minutes()))
case d < 24*time.Hour:
return fmt.Sprintf("%dh ago", int(d.Hours()))
case d < 7*24*time.Hour:
return fmt.Sprintf("%dd ago", int(d.Hours())/24)
default:
return t.Format("Jan 2")
}
}
func (s *Server) render(w http.ResponseWriter, page string, data any) {
tpl, ok := s.tpls[page]
if !ok {
http.Error(w, "unknown page", http.StatusInternalServerError)
return
}
w.Header().Set("Content-Type", "text/html; charset=utf-8")
if err := tpl.ExecuteTemplate(w, "layout", data); err != nil {
slog.Error("web: template render failed", "page", page, "err", err)
}
}
var funcs = template.FuncMap{
"thumb": thumbURL,
"channel": func(slug string) Channel {
for _, ch := range channels {
if ch.Slug == slug {
return ch
}
}
return Channel{Slug: slug, Title: slug, Theme: slug}
},
"dict": func(pairs ...any) map[string]any {
m := make(map[string]any, len(pairs)/2)
for i := 0; i+1 < len(pairs); i += 2 {
key, ok := pairs[i].(string)
if !ok {
continue
}
m[key] = pairs[i+1]
}
return m
},
"timeAgo": func(t time.Time) string {
d := time.Since(t)
switch {
case d < time.Minute:
return "just now"
case d < time.Hour:
return fmt.Sprintf("%dm ago", int(d.Minutes()))
case d < 24*time.Hour:
return fmt.Sprintf("%dh ago", int(d.Hours()))
case d < 7*24*time.Hour:
return fmt.Sprintf("%dd ago", int(d.Hours())/24)
default:
return t.Format("Jan 2")
}
},
}