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Adv 2.0 L2: document ARENA_BOSS_FLOW flag, soak begins
Adds ARENA_BOSS_FLOW to .env.example. Local .env flipped to "1" to start the production soak (2026-05-09). Empty / "0" / "false" keeps the legacy CombatPower path; anything else routes arena rounds through runZoneCombat + renderBossOutcome (staged combat log, TwinBee mood lines, phase-two narration on T3+). Soak window per §11 of gogobee_legacy_migration.md = one real production week before flipping default-on. Flag is removed in the same commit that lands L4f. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -37,6 +37,7 @@ FEATURE_SHADE=
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FEATURE_TRIVIA=true # set to "false" to disable trivia
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FEATURE_TRIVIA=true # set to "false" to disable trivia
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FEATURE_ESTEEMED= # set to anything to enable satirical esteemed member posts
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FEATURE_ESTEEMED= # set to anything to enable satirical esteemed member posts
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ESTEEMED_ROOM= # room ID for esteemed member posts (separate from broadcast rooms)
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ESTEEMED_ROOM= # room ID for esteemed member posts (separate from broadcast rooms)
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ARENA_BOSS_FLOW= # Adv 2.0 L2: set to "1" to route arena rounds through the zone-boss flow (staged combat log + TwinBee mood lines). Empty / "0" / "false" keeps legacy CombatPower path. Removed when L4f lands.
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# ---- Games & Economy ----
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# ---- Games & Economy ----
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GAMES_ROOM= # room ID where game commands work (trivia, hangman, blackjack, holdem, wordle, flip)
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GAMES_ROOM= # room ID where game commands work (trivia, hangman, blackjack, holdem, wordle, flip)
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