Adv 2.0 L2: document ARENA_BOSS_FLOW flag, soak begins

Adds ARENA_BOSS_FLOW to .env.example. Local .env flipped to "1" to
start the production soak (2026-05-09). Empty / "0" / "false" keeps the
legacy CombatPower path; anything else routes arena rounds through
runZoneCombat + renderBossOutcome (staged combat log, TwinBee mood
lines, phase-two narration on T3+).

Soak window per §11 of gogobee_legacy_migration.md = one real
production week before flipping default-on. Flag is removed in the
same commit that lands L4f.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-09 08:56:55 -07:00
parent a4336a8869
commit 85a80e5c40

View File

@@ -37,6 +37,7 @@ FEATURE_SHADE=
FEATURE_TRIVIA=true # set to "false" to disable trivia FEATURE_TRIVIA=true # set to "false" to disable trivia
FEATURE_ESTEEMED= # set to anything to enable satirical esteemed member posts FEATURE_ESTEEMED= # set to anything to enable satirical esteemed member posts
ESTEEMED_ROOM= # room ID for esteemed member posts (separate from broadcast rooms) ESTEEMED_ROOM= # room ID for esteemed member posts (separate from broadcast rooms)
ARENA_BOSS_FLOW= # Adv 2.0 L2: set to "1" to route arena rounds through the zone-boss flow (staged combat log + TwinBee mood lines). Empty / "0" / "false" keeps legacy CombatPower path. Removed when L4f lands.
# ---- Games & Economy ---- # ---- Games & Economy ----
GAMES_ROOM= # room ID where game commands work (trivia, hangman, blackjack, holdem, wordle, flip) GAMES_ROOM= # room ID where game commands work (trivia, hangman, blackjack, holdem, wordle, flip)