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Adv 2.0 Phase L2 step 6: arena render reads → DnDCharacter
renderArenaStreakEntry now takes *DnDCharacter and reads c.Level instead of AdventureCharacter.CombatLevel. renderArenaStatus drops its unused *AdventureCharacter arg. Callers in handleArenaMenu / handleArenaStatus updated; menu path uses ensureCharForDnDCmd to fetch (or auto-migrate) the sheet. Tests switched accordingly. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -101,7 +101,11 @@ func (p *AdventurePlugin) handleArenaMenu(ctx MessageContext) error {
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stats := loadArenaPersonalStats(ctx.Sender)
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monster := arenaGetMonster(1, 1)
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text := renderArenaStreakEntry(char, stats, tier, monster)
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dndChar, err := p.ensureCharForDnDCmd(ctx.Sender, char)
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if err != nil {
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return p.SendDM(ctx.Sender, "Failed to load character sheet.")
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}
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text := renderArenaStreakEntry(dndChar, stats, tier, monster)
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return p.SendDM(ctx.Sender, text)
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}
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@@ -297,8 +301,7 @@ func (p *AdventurePlugin) handleArenaBail(ctx MessageContext) error {
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}
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func (p *AdventurePlugin) handleArenaStatus(ctx MessageContext) error {
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char, err := loadAdvCharacter(ctx.Sender)
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if err != nil {
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if _, err := loadAdvCharacter(ctx.Sender); err != nil {
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return p.SendDM(ctx.Sender, "No adventurer found.")
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}
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@@ -307,7 +310,7 @@ func (p *AdventurePlugin) handleArenaStatus(ctx MessageContext) error {
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return p.SendDM(ctx.Sender, "No active arena run. Start one with `!arena`.")
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}
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return p.SendDM(ctx.Sender, renderArenaStatus(run, char))
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return p.SendDM(ctx.Sender, renderArenaStatus(run))
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}
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func (p *AdventurePlugin) handleArenaStats(ctx MessageContext) error {
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@@ -8,18 +8,18 @@ import (
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// ── Arena Tier Menu ─────────────────────────────────────────────────────────
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func renderArenaStreakEntry(char *AdventureCharacter, stats *ArenaPersonalStats, tier *ArenaTier, firstMonster *ArenaMonster) string {
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func renderArenaStreakEntry(c *DnDCharacter, stats *ArenaPersonalStats, tier *ArenaTier, firstMonster *ArenaMonster) string {
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var b strings.Builder
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b.WriteString("⚔️ **THE ARENA**\n\n")
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b.WriteString("The Arena is a streak. You start at Tier 1 and fight your way down.\n")
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b.WriteString("After each tier, you have 30 seconds to bail or you auto-advance.\n")
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b.WriteString("Death forfeits all accumulated rewards.\n\n")
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b.WriteString(fmt.Sprintf("Combat Level: %d\n\n", char.CombatLevel))
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b.WriteString(fmt.Sprintf("Level: %d\n\n", c.Level))
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for i := range arenaTiers {
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t := &arenaTiers[i]
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eligible := char.CombatLevel >= t.MinLevel
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eligible := c.Level >= t.MinLevel
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icon := "🔒"
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if eligible {
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icon = "⬚"
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@@ -91,7 +91,7 @@ func renderArenaDeath(tier *ArenaTier, round int, monster *ArenaMonster, lostEar
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// ── Status ──────────────────────────────────────────────────────────────────
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func renderArenaStatus(run *ArenaRun, char *AdventureCharacter) string {
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func renderArenaStatus(run *ArenaRun) string {
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tier := arenaGetTier(run.Tier)
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if tier == nil {
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return "No active arena run."
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@@ -274,7 +274,7 @@ func TestArenaDeathChance_Components(t *testing.T) {
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// ── Render Tests ────────────────────────────────────────────────────────────
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func TestRenderArenaStreakEntry(t *testing.T) {
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char := &AdventureCharacter{CombatLevel: 30}
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char := &DnDCharacter{Level: 30}
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tier := arenaGetTier(1)
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monster := arenaGetMonster(1, 1)
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@@ -576,7 +576,7 @@ func TestArenaGearDropRates_Decreasing(t *testing.T) {
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// ── Render Tests (New/Updated) ─────────────────────────────────────────────
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func TestRenderArenaStreakEntry_ShowsMultipliers(t *testing.T) {
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char := &AdventureCharacter{CombatLevel: 50}
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char := &DnDCharacter{Level: 50}
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tier := arenaGetTier(1)
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monster := arenaGetMonster(1, 1)
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@@ -604,7 +604,7 @@ func TestRenderArenaStreakEntry_ShowsMultipliers(t *testing.T) {
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func TestRenderArenaStreakEntry_HighLevel_AllEligible(t *testing.T) {
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// T5 requires level 70, so use level 70+ to unlock everything
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char := &AdventureCharacter{CombatLevel: 70}
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char := &DnDCharacter{Level: 70}
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tier := arenaGetTier(1)
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monster := arenaGetMonster(1, 1)
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@@ -641,9 +641,8 @@ func TestRenderArenaRoundStart_ZeroEarnings(t *testing.T) {
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func TestRenderArenaStatus_Active(t *testing.T) {
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run := &ArenaRun{Tier: 2, Round: 3, Status: "active", Earnings: 8000, TierEarnings: 1500, RoundsSurvived: 6}
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char := &AdventureCharacter{CombatLevel: 20}
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text := renderArenaStatus(run, char)
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text := renderArenaStatus(run)
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if !strings.Contains(text, "Streak") {
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t.Error("status should say Arena Streak")
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}
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@@ -660,9 +659,8 @@ func TestRenderArenaStatus_Active(t *testing.T) {
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func TestRenderArenaStatus_Awaiting(t *testing.T) {
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run := &ArenaRun{Tier: 3, Status: "awaiting", Earnings: 20000, TierEarnings: 0, RoundsSurvived: 12}
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char := &AdventureCharacter{CombatLevel: 30}
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text := renderArenaStatus(run, char)
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text := renderArenaStatus(run)
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if !strings.Contains(text, "advancing shortly") {
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t.Error("awaiting status should mention advancing")
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}
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@@ -793,9 +791,8 @@ func TestRenderArenaLevelGate(t *testing.T) {
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func TestRenderArenaStatus(t *testing.T) {
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run := &ArenaRun{Tier: 3, Round: 2, Status: "active", Earnings: 5000, RoundsSurvived: 5}
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char := &AdventureCharacter{CombatLevel: 30}
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text := renderArenaStatus(run, char)
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text := renderArenaStatus(run)
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if !strings.Contains(text, "Tier: 3") {
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t.Error("status should show tier")
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}
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@@ -1054,7 +1051,7 @@ func TestArenaStreakEuroMultiplier_Exact(t *testing.T) {
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// ── Streak Entry Shows Brim & Battle Sponsorship ──────────────────────────
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func TestArenaStreakEntry_Sponsorship(t *testing.T) {
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char := &AdventureCharacter{CombatLevel: 1}
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char := &DnDCharacter{Level: 1}
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tier := arenaGetTier(1)
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monster := arenaGetMonster(1, 1)
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@@ -141,7 +141,7 @@ func TestIndexDDL_ContainsNewIndexes(t *testing.T) {
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Earnings: 500,
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TierEarnings: 100,
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}
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status := renderArenaStatus(run, &AdventureCharacter{})
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status := renderArenaStatus(run)
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if !strings.Contains(status, "Tier: 2") {
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t.Error("renderArenaStatus should show tier")
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}
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@@ -151,7 +151,7 @@ func TestIndexDDL_ContainsNewIndexes(t *testing.T) {
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// Awaiting state
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run.Status = "awaiting"
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status = renderArenaStatus(run, &AdventureCharacter{})
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status = renderArenaStatus(run)
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if !strings.Contains(status, "bail") {
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t.Error("renderArenaStatus should show bail command for awaiting runs")
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}
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@@ -225,7 +225,7 @@ func TestRenderArenaStatus_NoInternalLeak(t *testing.T) {
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Earnings: 0,
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TierEarnings: 50,
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}
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msg := renderArenaStatus(run, &AdventureCharacter{})
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msg := renderArenaStatus(run)
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for _, bad := range []string{"panic", "goroutine", "runtime.", "err="} {
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if strings.Contains(msg, bad) {
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