Adv 2.0 Phase L2 step 6: arena render reads → DnDCharacter

renderArenaStreakEntry now takes *DnDCharacter and reads c.Level
instead of AdventureCharacter.CombatLevel. renderArenaStatus drops
its unused *AdventureCharacter arg. Callers in handleArenaMenu /
handleArenaStatus updated; menu path uses ensureCharForDnDCmd to
fetch (or auto-migrate) the sheet. Tests switched accordingly.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-09 08:20:59 -07:00
parent 341b1fc8e5
commit 8afd9494fe
4 changed files with 21 additions and 21 deletions

View File

@@ -101,7 +101,11 @@ func (p *AdventurePlugin) handleArenaMenu(ctx MessageContext) error {
stats := loadArenaPersonalStats(ctx.Sender) stats := loadArenaPersonalStats(ctx.Sender)
monster := arenaGetMonster(1, 1) monster := arenaGetMonster(1, 1)
text := renderArenaStreakEntry(char, stats, tier, monster) dndChar, err := p.ensureCharForDnDCmd(ctx.Sender, char)
if err != nil {
return p.SendDM(ctx.Sender, "Failed to load character sheet.")
}
text := renderArenaStreakEntry(dndChar, stats, tier, monster)
return p.SendDM(ctx.Sender, text) return p.SendDM(ctx.Sender, text)
} }
@@ -297,8 +301,7 @@ func (p *AdventurePlugin) handleArenaBail(ctx MessageContext) error {
} }
func (p *AdventurePlugin) handleArenaStatus(ctx MessageContext) error { func (p *AdventurePlugin) handleArenaStatus(ctx MessageContext) error {
char, err := loadAdvCharacter(ctx.Sender) if _, err := loadAdvCharacter(ctx.Sender); err != nil {
if err != nil {
return p.SendDM(ctx.Sender, "No adventurer found.") return p.SendDM(ctx.Sender, "No adventurer found.")
} }
@@ -307,7 +310,7 @@ func (p *AdventurePlugin) handleArenaStatus(ctx MessageContext) error {
return p.SendDM(ctx.Sender, "No active arena run. Start one with `!arena`.") return p.SendDM(ctx.Sender, "No active arena run. Start one with `!arena`.")
} }
return p.SendDM(ctx.Sender, renderArenaStatus(run, char)) return p.SendDM(ctx.Sender, renderArenaStatus(run))
} }
func (p *AdventurePlugin) handleArenaStats(ctx MessageContext) error { func (p *AdventurePlugin) handleArenaStats(ctx MessageContext) error {

View File

@@ -8,18 +8,18 @@ import (
// ── Arena Tier Menu ───────────────────────────────────────────────────────── // ── Arena Tier Menu ─────────────────────────────────────────────────────────
func renderArenaStreakEntry(char *AdventureCharacter, stats *ArenaPersonalStats, tier *ArenaTier, firstMonster *ArenaMonster) string { func renderArenaStreakEntry(c *DnDCharacter, stats *ArenaPersonalStats, tier *ArenaTier, firstMonster *ArenaMonster) string {
var b strings.Builder var b strings.Builder
b.WriteString("⚔️ **THE ARENA**\n\n") b.WriteString("⚔️ **THE ARENA**\n\n")
b.WriteString("The Arena is a streak. You start at Tier 1 and fight your way down.\n") b.WriteString("The Arena is a streak. You start at Tier 1 and fight your way down.\n")
b.WriteString("After each tier, you have 30 seconds to bail or you auto-advance.\n") b.WriteString("After each tier, you have 30 seconds to bail or you auto-advance.\n")
b.WriteString("Death forfeits all accumulated rewards.\n\n") b.WriteString("Death forfeits all accumulated rewards.\n\n")
b.WriteString(fmt.Sprintf("Combat Level: %d\n\n", char.CombatLevel)) b.WriteString(fmt.Sprintf("Level: %d\n\n", c.Level))
for i := range arenaTiers { for i := range arenaTiers {
t := &arenaTiers[i] t := &arenaTiers[i]
eligible := char.CombatLevel >= t.MinLevel eligible := c.Level >= t.MinLevel
icon := "🔒" icon := "🔒"
if eligible { if eligible {
icon = "⬚" icon = "⬚"
@@ -91,7 +91,7 @@ func renderArenaDeath(tier *ArenaTier, round int, monster *ArenaMonster, lostEar
// ── Status ────────────────────────────────────────────────────────────────── // ── Status ──────────────────────────────────────────────────────────────────
func renderArenaStatus(run *ArenaRun, char *AdventureCharacter) string { func renderArenaStatus(run *ArenaRun) string {
tier := arenaGetTier(run.Tier) tier := arenaGetTier(run.Tier)
if tier == nil { if tier == nil {
return "No active arena run." return "No active arena run."

View File

@@ -274,7 +274,7 @@ func TestArenaDeathChance_Components(t *testing.T) {
// ── Render Tests ──────────────────────────────────────────────────────────── // ── Render Tests ────────────────────────────────────────────────────────────
func TestRenderArenaStreakEntry(t *testing.T) { func TestRenderArenaStreakEntry(t *testing.T) {
char := &AdventureCharacter{CombatLevel: 30} char := &DnDCharacter{Level: 30}
tier := arenaGetTier(1) tier := arenaGetTier(1)
monster := arenaGetMonster(1, 1) monster := arenaGetMonster(1, 1)
@@ -576,7 +576,7 @@ func TestArenaGearDropRates_Decreasing(t *testing.T) {
// ── Render Tests (New/Updated) ───────────────────────────────────────────── // ── Render Tests (New/Updated) ─────────────────────────────────────────────
func TestRenderArenaStreakEntry_ShowsMultipliers(t *testing.T) { func TestRenderArenaStreakEntry_ShowsMultipliers(t *testing.T) {
char := &AdventureCharacter{CombatLevel: 50} char := &DnDCharacter{Level: 50}
tier := arenaGetTier(1) tier := arenaGetTier(1)
monster := arenaGetMonster(1, 1) monster := arenaGetMonster(1, 1)
@@ -604,7 +604,7 @@ func TestRenderArenaStreakEntry_ShowsMultipliers(t *testing.T) {
func TestRenderArenaStreakEntry_HighLevel_AllEligible(t *testing.T) { func TestRenderArenaStreakEntry_HighLevel_AllEligible(t *testing.T) {
// T5 requires level 70, so use level 70+ to unlock everything // T5 requires level 70, so use level 70+ to unlock everything
char := &AdventureCharacter{CombatLevel: 70} char := &DnDCharacter{Level: 70}
tier := arenaGetTier(1) tier := arenaGetTier(1)
monster := arenaGetMonster(1, 1) monster := arenaGetMonster(1, 1)
@@ -641,9 +641,8 @@ func TestRenderArenaRoundStart_ZeroEarnings(t *testing.T) {
func TestRenderArenaStatus_Active(t *testing.T) { func TestRenderArenaStatus_Active(t *testing.T) {
run := &ArenaRun{Tier: 2, Round: 3, Status: "active", Earnings: 8000, TierEarnings: 1500, RoundsSurvived: 6} run := &ArenaRun{Tier: 2, Round: 3, Status: "active", Earnings: 8000, TierEarnings: 1500, RoundsSurvived: 6}
char := &AdventureCharacter{CombatLevel: 20}
text := renderArenaStatus(run, char) text := renderArenaStatus(run)
if !strings.Contains(text, "Streak") { if !strings.Contains(text, "Streak") {
t.Error("status should say Arena Streak") t.Error("status should say Arena Streak")
} }
@@ -660,9 +659,8 @@ func TestRenderArenaStatus_Active(t *testing.T) {
func TestRenderArenaStatus_Awaiting(t *testing.T) { func TestRenderArenaStatus_Awaiting(t *testing.T) {
run := &ArenaRun{Tier: 3, Status: "awaiting", Earnings: 20000, TierEarnings: 0, RoundsSurvived: 12} run := &ArenaRun{Tier: 3, Status: "awaiting", Earnings: 20000, TierEarnings: 0, RoundsSurvived: 12}
char := &AdventureCharacter{CombatLevel: 30}
text := renderArenaStatus(run, char) text := renderArenaStatus(run)
if !strings.Contains(text, "advancing shortly") { if !strings.Contains(text, "advancing shortly") {
t.Error("awaiting status should mention advancing") t.Error("awaiting status should mention advancing")
} }
@@ -793,9 +791,8 @@ func TestRenderArenaLevelGate(t *testing.T) {
func TestRenderArenaStatus(t *testing.T) { func TestRenderArenaStatus(t *testing.T) {
run := &ArenaRun{Tier: 3, Round: 2, Status: "active", Earnings: 5000, RoundsSurvived: 5} run := &ArenaRun{Tier: 3, Round: 2, Status: "active", Earnings: 5000, RoundsSurvived: 5}
char := &AdventureCharacter{CombatLevel: 30}
text := renderArenaStatus(run, char) text := renderArenaStatus(run)
if !strings.Contains(text, "Tier: 3") { if !strings.Contains(text, "Tier: 3") {
t.Error("status should show tier") t.Error("status should show tier")
} }
@@ -1054,7 +1051,7 @@ func TestArenaStreakEuroMultiplier_Exact(t *testing.T) {
// ── Streak Entry Shows Brim & Battle Sponsorship ────────────────────────── // ── Streak Entry Shows Brim & Battle Sponsorship ──────────────────────────
func TestArenaStreakEntry_Sponsorship(t *testing.T) { func TestArenaStreakEntry_Sponsorship(t *testing.T) {
char := &AdventureCharacter{CombatLevel: 1} char := &DnDCharacter{Level: 1}
tier := arenaGetTier(1) tier := arenaGetTier(1)
monster := arenaGetMonster(1, 1) monster := arenaGetMonster(1, 1)

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@@ -141,7 +141,7 @@ func TestIndexDDL_ContainsNewIndexes(t *testing.T) {
Earnings: 500, Earnings: 500,
TierEarnings: 100, TierEarnings: 100,
} }
status := renderArenaStatus(run, &AdventureCharacter{}) status := renderArenaStatus(run)
if !strings.Contains(status, "Tier: 2") { if !strings.Contains(status, "Tier: 2") {
t.Error("renderArenaStatus should show tier") t.Error("renderArenaStatus should show tier")
} }
@@ -151,7 +151,7 @@ func TestIndexDDL_ContainsNewIndexes(t *testing.T) {
// Awaiting state // Awaiting state
run.Status = "awaiting" run.Status = "awaiting"
status = renderArenaStatus(run, &AdventureCharacter{}) status = renderArenaStatus(run)
if !strings.Contains(status, "bail") { if !strings.Contains(status, "bail") {
t.Error("renderArenaStatus should show bail command for awaiting runs") t.Error("renderArenaStatus should show bail command for awaiting runs")
} }
@@ -225,7 +225,7 @@ func TestRenderArenaStatus_NoInternalLeak(t *testing.T) {
Earnings: 0, Earnings: 0,
TierEarnings: 50, TierEarnings: 50,
} }
msg := renderArenaStatus(run, &AdventureCharacter{}) msg := renderArenaStatus(run)
for _, bad := range []string{"panic", "goroutine", "runtime.", "err="} { for _, bad := range []string{"panic", "goroutine", "runtime.", "err="} {
if strings.Contains(msg, bad) { if strings.Contains(msg, bad) {