Adv 2.0 D&D Phase 10 SUB2c: Cleric subclasses (Life/War/Trickery)

Channel Divinity resource pool (2/long-rest) shared across all three
Cleric domains. One armed expression per fight, mirroring Battle Master.

Life Domain
  - L5 Disciple of Life: heal spells restore +(2 + slot level) extra HP
    (lifeDomainHealBonus, hooked into resolveHealOutOfCombat).
  - L5 Preserve Life: Channel Divinity heal — sets HealItem to 5×Cleric
    level, capped at HPMax/2; fires when player drops below 50%.
  - L7 Blessed Healer skipped — no allies in 1v1 combat to "heal an ally".

War Domain
  - L5 War Priest passive: +1 attack bonus + 0.15 DamageBonus, proxy for
    bonus-action extra-attack throughput one-shot combat can't model
    discretely.
  - L5 Guided Strike: Channel Divinity → +10 to first attack roll
    (FirstAttackBonus).
  - L7 War God's Blessing skipped — ally reaction, no allies.

Trickery Domain
  - L5 Invoke Duplicity: Channel Divinity → AssassinateAdvantage (reroll
    first miss) + 0.10 DamageBonus, proxy for "advantage on attacks vs.
    creatures adjacent to the duplicate".
  - L7 Cloak of Shadows passive: +2 SporeCloud rounds (15% enemy miss)
    proxy for the brief invisibility window.
  - L5 Blessing of the Trickster skipped — non-combat Stealth flavor.

15 new tests, all green. Same pre-existing
TestSimulateCombat_FirstAttackBonusImprovesEarlyHits flake.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-08 10:51:11 -07:00
parent 596e17dc73
commit a733d52166
4 changed files with 345 additions and 0 deletions

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@@ -161,6 +161,11 @@ func subclassResourceMax(sub DnDSubclass) (string, int) {
switch sub {
case SubclassBattleMaster:
return "superiority", 4
case SubclassLifeDomain, SubclassWarDomain, SubclassTrickeryDomain:
// Phase 10 SUB2c — shared Channel Divinity pool for Cleric domains.
// 5e is 1/short-rest at L2 and 2/short-rest at L6; long-rest refresh
// in our model.
return "channel_divinity", 2
}
return "", 0
}

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@@ -235,6 +235,7 @@ func (p *AdventurePlugin) resolveHealOutOfCombat(ctx MessageContext, c *DnDChara
heal += 1 + rand.IntN(faces)
}
heal += abilityModifier(c.WIS)
heal += lifeDomainHealBonus(c, spell, slotLevel)
before := c.HPCurrent
c.HPCurrent = min(c.HPMax, c.HPCurrent+heal)

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@@ -0,0 +1,253 @@
package plugin
import (
"testing"
"maunium.net/go/mautrix/id"
)
// Phase 10 SUB2c — Cleric Channel Divinity (Life / War / Trickery).
// ── Life Domain ─────────────────────────────────────────────────────────
func TestLifeDomain_DiscipleOfLifeAddsToHeal(t *testing.T) {
c := &DnDCharacter{Class: ClassCleric, Subclass: SubclassLifeDomain, Level: 5}
cure, _ := lookupSpell("cure_wounds") // L1 heal
if got := lifeDomainHealBonus(c, cure, 1); got != 3 {
t.Errorf("Disciple of Life L1 slot bonus = %d, want 3 (2 + slot 1)", got)
}
if got := lifeDomainHealBonus(c, cure, 3); got != 5 {
t.Errorf("upcast L3 bonus = %d, want 5 (2 + slot 3)", got)
}
}
func TestLifeDomain_DiscipleOfLifePreL5Skipped(t *testing.T) {
c := &DnDCharacter{Class: ClassCleric, Subclass: SubclassLifeDomain, Level: 4}
cure, _ := lookupSpell("cure_wounds")
if got := lifeDomainHealBonus(c, cure, 1); got != 0 {
t.Errorf("pre-L5 Life Domain bonus = %d, want 0", got)
}
}
func TestLifeDomain_DiscipleOfLifeNotForOtherSubclass(t *testing.T) {
c := &DnDCharacter{Class: ClassCleric, Subclass: SubclassWarDomain, Level: 5}
cure, _ := lookupSpell("cure_wounds")
if got := lifeDomainHealBonus(c, cure, 1); got != 0 {
t.Errorf("War Domain bonus = %d, want 0", got)
}
}
func TestLifeDomain_DiscipleOfLifeOnlyOnHealSpells(t *testing.T) {
c := &DnDCharacter{Class: ClassCleric, Subclass: SubclassLifeDomain, Level: 5}
bolt, _ := lookupSpell("guiding_bolt") // damage spell
if got := lifeDomainHealBonus(c, bolt, 1); got != 0 {
t.Errorf("non-heal spell bonus = %d, want 0", got)
}
}
// Preserve Life Channel Divinity — armed ability heals at low HP.
func TestPreserveLife_HealItemSetByArmedAbility(t *testing.T) {
ab, ok := dndActiveAbilities["preserve_life"]
if !ok {
t.Fatal("preserve_life not registered")
}
if ab.Class != ClassCleric || ab.Subclass != SubclassLifeDomain {
t.Errorf("preserve_life gating: class=%s sub=%s, want cleric/life_domain",
ab.Class, ab.Subclass)
}
if ab.Resource != "channel_divinity" {
t.Errorf("preserve_life resource = %s, want channel_divinity", ab.Resource)
}
c := &DnDCharacter{
Class: ClassCleric, Subclass: SubclassLifeDomain, Level: 5,
HPMax: 50,
}
mods := &CombatModifiers{}
ab.Apply(c, mods)
// 5×L = 25, capped at HPMax/2 = 25. Both equal here.
if mods.HealItem != 25 {
t.Errorf("preserve_life HealItem = %d, want 25 (5×L=25, cap HPMax/2=25)", mods.HealItem)
}
}
func TestPreserveLife_CappedAtHalfMaxHP(t *testing.T) {
ab := dndActiveAbilities["preserve_life"]
// L7 → 5*7=35 raw; HPMax 40 → cap 20.
c := &DnDCharacter{
Class: ClassCleric, Subclass: SubclassLifeDomain, Level: 7,
HPMax: 40,
}
mods := &CombatModifiers{}
ab.Apply(c, mods)
if mods.HealItem != 20 {
t.Errorf("preserve_life capped HealItem = %d, want 20 (HPMax/2)", mods.HealItem)
}
}
// ── War Domain ──────────────────────────────────────────────────────────
func TestWarDomain_WarPriestPassive(t *testing.T) {
c := &DnDCharacter{Class: ClassCleric, Subclass: SubclassWarDomain, Level: 5}
stats := &CombatStats{AttackBonus: 4}
mods := &CombatModifiers{DamageReduct: 1.0}
applySubclassPassives(stats, mods, c)
if stats.AttackBonus != 5 {
t.Errorf("War Priest AttackBonus = %d, want 5 (4 + 1)", stats.AttackBonus)
}
if mods.DamageBonus < 0.149 || mods.DamageBonus > 0.151 {
t.Errorf("War Priest DamageBonus = %v, want ~0.15", mods.DamageBonus)
}
}
func TestWarDomain_PreL5NoPassive(t *testing.T) {
c := &DnDCharacter{Class: ClassCleric, Subclass: SubclassWarDomain, Level: 4}
stats := &CombatStats{AttackBonus: 4}
mods := &CombatModifiers{DamageReduct: 1.0}
applySubclassPassives(stats, mods, c)
if stats.AttackBonus != 4 || mods.DamageBonus != 0 {
t.Errorf("pre-L5 War Domain leaked: atk=%d dmg=%v", stats.AttackBonus, mods.DamageBonus)
}
}
func TestGuidedStrike_FirstAttackBonus(t *testing.T) {
ab, ok := dndActiveAbilities["guided_strike"]
if !ok {
t.Fatal("guided_strike not registered")
}
if ab.Class != ClassCleric || ab.Subclass != SubclassWarDomain {
t.Errorf("guided_strike gating: class=%s sub=%s", ab.Class, ab.Subclass)
}
if ab.Resource != "channel_divinity" {
t.Errorf("guided_strike resource = %s, want channel_divinity", ab.Resource)
}
c := &DnDCharacter{Class: ClassCleric, Subclass: SubclassWarDomain, Level: 5}
mods := &CombatModifiers{}
ab.Apply(c, mods)
if mods.FirstAttackBonus != 10 {
t.Errorf("guided_strike FirstAttackBonus = %d, want 10", mods.FirstAttackBonus)
}
}
// ── Trickery Domain ─────────────────────────────────────────────────────
func TestTrickeryDomain_CloakOfShadowsL7Passive(t *testing.T) {
c := &DnDCharacter{Class: ClassCleric, Subclass: SubclassTrickeryDomain, Level: 7}
mods := &CombatModifiers{}
applySubclassPassives(&CombatStats{}, mods, c)
if mods.SporeCloud != 2 {
t.Errorf("Cloak of Shadows SporeCloud = %d, want 2", mods.SporeCloud)
}
}
func TestTrickeryDomain_PreL7NoCloak(t *testing.T) {
c := &DnDCharacter{Class: ClassCleric, Subclass: SubclassTrickeryDomain, Level: 6}
mods := &CombatModifiers{}
applySubclassPassives(&CombatStats{}, mods, c)
if mods.SporeCloud != 0 {
t.Errorf("pre-L7 Trickery SporeCloud = %d, want 0", mods.SporeCloud)
}
}
func TestInvokeDuplicity_AdvantageAndDamage(t *testing.T) {
ab, ok := dndActiveAbilities["invoke_duplicity"]
if !ok {
t.Fatal("invoke_duplicity not registered")
}
if ab.Class != ClassCleric || ab.Subclass != SubclassTrickeryDomain {
t.Errorf("invoke_duplicity gating: class=%s sub=%s", ab.Class, ab.Subclass)
}
c := &DnDCharacter{Class: ClassCleric, Subclass: SubclassTrickeryDomain, Level: 5}
mods := &CombatModifiers{}
ab.Apply(c, mods)
if !mods.AssassinateAdvantage {
t.Error("AssassinateAdvantage not set")
}
if mods.DamageBonus < 0.099 || mods.DamageBonus > 0.101 {
t.Errorf("DamageBonus = %v, want ~0.10", mods.DamageBonus)
}
}
// ── Channel Divinity resource pool ──────────────────────────────────────
func TestChannelDivinity_ResourceMaxForAllClericSubs(t *testing.T) {
for _, sub := range []DnDSubclass{
SubclassLifeDomain, SubclassWarDomain, SubclassTrickeryDomain,
} {
res, max := subclassResourceMax(sub)
if res != "channel_divinity" {
t.Errorf("%s resource = %q, want channel_divinity", sub, res)
}
if max != 2 {
t.Errorf("%s channel_divinity max = %d, want 2", sub, max)
}
}
}
func TestChannelDivinity_InitAndSpend(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@cd_pool:example")
if err := createAdvCharacter(uid, "cd_pool"); err != nil {
t.Fatal(err)
}
if err := initSubclassResources(uid, SubclassLifeDomain); err != nil {
t.Fatal(err)
}
cur, max, err := getResource(uid, "channel_divinity")
if err != nil {
t.Fatal(err)
}
if cur != 2 || max != 2 {
t.Errorf("channel_divinity init = %d/%d, want 2/2", cur, max)
}
ok, err := spendResource(uid, "channel_divinity", 1)
if err != nil || !ok {
t.Fatalf("spend failed: ok=%v err=%v", ok, err)
}
cur, _, _ = getResource(uid, "channel_divinity")
if cur != 1 {
t.Errorf("after spend cur = %d, want 1", cur)
}
}
// ── End-to-end heal hook ────────────────────────────────────────────────
func TestResolveHealOutOfCombat_LifeDomainBonusApplied(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@life_heal:example")
if err := createAdvCharacter(uid, "life_heal"); err != nil {
t.Fatal(err)
}
c := &DnDCharacter{
UserID: uid, Race: RaceHuman, Class: ClassCleric, Subclass: SubclassLifeDomain,
Level: 5, STR: 10, DEX: 10, CON: 12, INT: 8, WIS: 16, CHA: 12, // WIS +3
HPMax: 40, HPCurrent: 1, ArmorClass: 14,
}
if err := SaveDnDCharacter(c); err != nil {
t.Fatal(err)
}
if err := setSpellSlotsForLevel(uid, ClassCleric, 5); err != nil {
t.Fatal(err)
}
cure, _ := lookupSpell("cure_wounds")
p := &AdventurePlugin{}
// Run several casts to bracket the variance: heal range is
// 1d8 + WIS(+3) + Disciple(2+1=3) = [7..14]. Without the +3 bonus,
// max would be 11 — so any HP gain ≥ 12 proves the bonus landed.
highWater := 0
for i := 0; i < 20; i++ {
c.HPCurrent = 1
_ = SaveDnDCharacter(c)
// Refund a slot for each iteration.
_ = setSpellSlotsForLevel(uid, ClassCleric, 5)
if err := p.resolveHealOutOfCombat(MessageContext{Sender: uid}, c, cure, 1); err != nil {
t.Fatal(err)
}
got, _ := LoadDnDCharacter(uid)
if got.HPCurrent-1 > highWater {
highWater = got.HPCurrent - 1
}
}
if highWater < 12 {
t.Errorf("Life Domain heal high-water = %d, want >=12 (proves +3 Disciple bonus)", highWater)
}
}

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@@ -60,6 +60,25 @@ func applySubclassPassives(stats *CombatStats, mods *CombatModifiers, c *DnDChar
}
mods.AssassinateBonusDmg = bonus
}
case SubclassWarDomain:
// L5 War Priest: bonus-action weapon attack, usable WIS-mod times per
// long rest. One-shot combat can't model an extra discrete attack, so
// we proxy throughput with a flat +1 attack bonus and a small damage
// bump. L7 War God's Blessing is a reaction granting an ally +10 to
// attack — no allies in 1v1 combat, so it's a no-op.
if c.Level >= 5 {
stats.AttackBonus++
mods.DamageBonus += 0.15
}
case SubclassTrickeryDomain:
// L7 Cloak of Shadows: turn invisible until you attack/cast/end of
// next turn. We proxy the brief defensive window as 2 rounds of 15%
// enemy miss chance via SporeCloud (same channel a fog-cloud-style
// consumable would use). L5 Blessing of the Trickster (Stealth
// advantage on an ally) is non-combat flavor — skipped.
if c.Level >= 7 {
mods.SporeCloud += 2
}
}
}
@@ -140,6 +159,53 @@ func init() {
mods.HealItem += 4 + abilityModifier(c.CHA)
},
}
// Phase 10 SUB2c — Cleric Channel Divinity. All three Cleric subclasses
// share the "channel_divinity" resource pool (2/long-rest in our model;
// 5e refreshes 1/short-rest at L2 and 2/short-rest at L6). One armed
// expression per fight, mirroring the Battle Master pattern.
dndActiveAbilities["preserve_life"] = DnDAbility{
ID: "preserve_life",
Name: "Preserve Life",
Class: ClassCleric,
Subclass: SubclassLifeDomain,
Resource: "channel_divinity",
Description: "Channel Divinity: pour life force in at low HP — heals 5× Cleric level (consumes 1 channel divinity).",
Apply: func(c *DnDCharacter, mods *CombatModifiers) {
// 5e caps the heal at half max HP per target; in 1v1 the entire
// pool lands on the caster. HealItem fires once when player
// drops below 50%, which matches Preserve Life's "in trouble"
// fantasy.
heal := 5 * c.Level
if c.HPMax > 0 && heal > c.HPMax/2 {
heal = c.HPMax / 2
}
mods.HealItem += heal
},
}
dndActiveAbilities["guided_strike"] = DnDAbility{
ID: "guided_strike",
Name: "Guided Strike",
Class: ClassCleric,
Subclass: SubclassWarDomain,
Resource: "channel_divinity",
Description: "Channel Divinity: +10 to your first attack roll this combat (consumes 1 channel divinity).",
Apply: func(c *DnDCharacter, mods *CombatModifiers) {
mods.FirstAttackBonus += 10
},
}
dndActiveAbilities["invoke_duplicity"] = DnDAbility{
ID: "invoke_duplicity",
Name: "Invoke Duplicity",
Class: ClassCleric,
Subclass: SubclassTrickeryDomain,
Resource: "channel_divinity",
Description: "Channel Divinity: an illusory duplicate flanks the foe — advantage on your first attack and +10% damage (consumes 1 channel divinity).",
Apply: func(c *DnDCharacter, mods *CombatModifiers) {
mods.AssassinateAdvantage = true
mods.DamageBonus += 0.10
},
}
}
// persistDnDPostCombatSubclass handles end-of-combat subclass bookkeeping.
@@ -169,6 +235,26 @@ func persistDnDPostCombatSubclass(c *DnDCharacter, raged bool, result CombatResu
return SaveDnDCharacter(c)
}
// lifeDomainHealBonus returns the extra HP a Life Domain Cleric's healing
// spell restores. Disciple of Life (L5): +(2 + spell level) HP, with cantrips
// counting as level 1 for the formula. Blessed Healer (L7) — "when casting a
// healing spell on an ally, you regain 2 + slot level HP" — has no ally in
// 1v1 play and is intentionally skipped here. Returns 0 for non-Life-Domain
// callers, non-heal spells, or pre-L5 levels.
func lifeDomainHealBonus(c *DnDCharacter, spell SpellDefinition, slotLevel int) int {
if c == nil || c.Class != ClassCleric || c.Subclass != SubclassLifeDomain {
return 0
}
if c.Level < 5 || spell.Effect != EffectSpellHeal {
return 0
}
lvl := slotLevel
if lvl < 1 {
lvl = 1
}
return 2 + lvl
}
// grimHarvestHeal returns the HP to restore when a Necromancy Mage's queued
// spell delivered the killing blow. 5e: heal 2× spell level on kill (3× if
// the spell is necrotic). Slot=0 = nothing was stashed → no heal. Returns 0