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Adv 2.0 Phase L2 step 2: ZoneArena synthetic ID
Adds ZoneArena to the ZoneID enum so the upcoming arena boss path can route renderBossOutcome's twinBeeLine calls without inventing a parallel flavor system. Synthetic by design — never registered via registerZone, so !zone enter arena is unreachable and allZones() / registry tests are unaffected. Mood pools (Nat20/Nat1/BossDeath/PlayerDeath) are already zone-agnostic in pickPool, so ZoneArena falls through to the generic defaults at zero cost. Phase-two and boss-entry pools default to nil/generic too — arena-specific overrides land alongside the bestiary work in step 3 only if existing flavor doesn't read right. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -31,6 +31,15 @@ const (
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ZoneFeywildCrossing ZoneID = "feywild_crossing"
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ZoneDragonsLair ZoneID = "dragons_lair"
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ZoneAbyssPortal ZoneID = "abyss_portal"
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// ZoneArena is a synthetic ID — never registered via registerZone, so
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// !zone enter can't reach it. It exists to route renderBossOutcome's
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// twinBeeLine calls when an arena fight (resolveArenaBoss, post-L2)
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// reuses the boss-shaped narrative path. The Nat20/Nat1/BossDeath/
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// PlayerDeath pools are generic, so ZoneArena falls through the
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// existing zoneRoomEntryPool / bossEntryPool / zoneLorePool /
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// bossPhaseTwoPool switches to the right defaults.
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ZoneArena ZoneID = "arena"
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)
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// ZoneTier — 1..5. Player level ranges per design doc §2.
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