Adv 2.0 D&D Phase 12 E2a: Threat Clock state machine

Threshold model on top of the E1a persistence: ThreatBand bracketing
(Quiet/Stirring/Alert/Hostile/Siege) with per-band combat/supply/rest
knobs (ThreatBandInfo). Daily threat drift (+3/day, GMMood-modded:
effusive→-3 elated, hostile→+5 wrathful) wired into the 06:00 briefing
rollover; no-op once the boss is down.

Threshold crossings emit a flavor-bearing log entry pulling from the
prewritten flavor.ThreatClock{Stirring,Alert,Hostile,Siege} pools.
applyBossDefeatThreat is the -20 hook for the eventual combat-completion
wiring (combat→expedition link is a later phase).

Combat-driven modifiers (loud-ability, escape, combat-in-new-room) are
deferred to the same combat-link phase since expeditions don't currently
host their own combat path.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-08 15:31:51 -07:00
parent 0a3417a341
commit b520b0ce2d
3 changed files with 349 additions and 0 deletions

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@@ -162,6 +162,12 @@ func (p *AdventurePlugin) deliverBriefing(e *Expedition, now time.Time) error {
e.Supplies = newSupplies
e.CurrentDay++
// E2a: daily threat drift (+3 base, GM-mood modifier). No-op after
// boss kill. May cross a threshold and append a flavor-bearing log.
if _, _, err := applyDailyThreatDrift(e); err != nil {
slog.Warn("expedition: threat drift", "expedition", e.ID, "err", err)
}
line := pickMorningBriefing(e.CurrentDay)
body := renderMorningBriefing(e, line, burn)

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@@ -0,0 +1,165 @@
package plugin
import (
"fmt"
"gogobee/internal/flavor"
)
// Phase 12 E2a — Threat Clock state machine.
// Spec: gogobee_expedition_system.md §8.
//
// E1a already shipped the persistence (applyThreatDelta, ThreatEvent,
// threat_level / threat_siege columns). This file layers the threshold
// model on top: labels, per-band combat effects, threshold-crossing log
// flavor, and the daily threat drift applied at briefing rollover.
//
// Combat-driven modifiers (combat-in-new-room +5, escape +10, loud-ability
// +8) require the combat engine to know about expeditions, which it does
// not yet. They land alongside the !advance/combat hookup in a later phase;
// this file is wired into the bits we *can* drive: day rollover + boss
// defeat + manual threat events from camp/extraction logic.
// ThreatBand is the bracketed state of the threat clock.
type ThreatBand int
const (
ThreatBandQuiet ThreatBand = iota
ThreatBandStirring
ThreatBandAlert
ThreatBandHostile
ThreatBandSiege
)
// ThreatBandInfo bundles the per-band display + combat-side knobs.
// AC/Init/Perception adjustments are applied by the combat engine when
// it reads the active expedition's threat band; SupplyMult feeds into
// currentBurn() (already wired); ShortRest disabled is checked by the
// rest plumbing once expedition combat is wired.
type ThreatBandInfo struct {
Band ThreatBand
Label string
Perception int // enemy passive perception bonus
AC int // enemy AC bonus
InitAdv bool // enemy initiative advantage
TrapsArm bool // re-arm cleared traps each day
SupplyMult float32 // multiplier on daily supply burn
NoShortRest bool // siege-mode only
}
// threatBandFor returns the band for a given level, honouring siege override.
func threatBandFor(level int, siege bool) ThreatBand {
if siege || level >= 81 {
return ThreatBandSiege
}
switch {
case level >= 61:
return ThreatBandHostile
case level >= 41:
return ThreatBandAlert
case level >= 21:
return ThreatBandStirring
default:
return ThreatBandQuiet
}
}
// threatBandInfo returns the descriptor for a band.
func threatBandInfo(b ThreatBand) ThreatBandInfo {
switch b {
case ThreatBandStirring:
return ThreatBandInfo{Band: b, Label: "Stirring", Perception: 1, SupplyMult: 1}
case ThreatBandAlert:
return ThreatBandInfo{Band: b, Label: "Alert", AC: 2, Perception: 2, SupplyMult: 1}
case ThreatBandHostile:
return ThreatBandInfo{Band: b, Label: "Hostile", AC: 2, Perception: 2, InitAdv: true, TrapsArm: true, SupplyMult: 1}
case ThreatBandSiege:
return ThreatBandInfo{Band: b, Label: "Siege", AC: 2, Perception: 2, InitAdv: true, TrapsArm: true, SupplyMult: 2, NoShortRest: true}
}
return ThreatBandInfo{Band: ThreatBandQuiet, Label: "Quiet", SupplyMult: 1}
}
// dailyThreatDrift is the +3/day base (§8.1) plus the GMMood-driven mod
// (Wrathful +5, Elated -3). Mood bands map: effusive (≥80) → Elated,
// hostile (<20) → Wrathful, the middle three are neutral.
func dailyThreatDrift(gmMood int) (int, string) {
base := 3
mod := 0
tag := ""
switch {
case gmMood >= 80:
mod = -3
tag = "elated"
case gmMood < 20:
mod = 5
tag = "wrathful"
}
delta := base + mod
reason := "day passes in zone"
if tag != "" {
reason = fmt.Sprintf("day passes in zone (%s mood mod %+d)", tag, mod)
}
return delta, reason
}
// applyDailyThreatDrift applies the per-day threat increment at briefing
// rollover. No-op once the boss has been defeated (the zone has nothing
// left to escalate). Returns the delta actually applied.
func applyDailyThreatDrift(e *Expedition) (int, string, error) {
if e.BossDefeated {
return 0, "", nil
}
delta, reason := dailyThreatDrift(e.GMMood)
if delta == 0 {
return 0, reason, nil
}
prevBand := threatBandFor(e.ThreatLevel, e.SiegeMode)
if err := applyThreatDelta(e.ID, delta, reason); err != nil {
return 0, reason, err
}
// Mirror the change in-memory so the caller can render it.
e.ThreatLevel += delta
if e.ThreatLevel > 100 {
e.ThreatLevel = 100
}
if e.ThreatLevel < 0 {
e.ThreatLevel = 0
}
if e.ThreatLevel >= 100 {
e.SiegeMode = true
}
newBand := threatBandFor(e.ThreatLevel, e.SiegeMode)
if newBand != prevBand && newBand > prevBand {
_ = appendThreatTransitionLog(e, newBand)
}
return delta, reason, nil
}
// appendThreatTransitionLog records a band-crossing in the expedition log
// with the prewritten TwinBee narration for that band.
func appendThreatTransitionLog(e *Expedition, band ThreatBand) error {
var pool []string
switch band {
case ThreatBandStirring:
pool = flavor.ThreatClockStirring
case ThreatBandAlert:
pool = flavor.ThreatClockAlert
case ThreatBandHostile:
pool = flavor.ThreatClockHostile
case ThreatBandSiege:
pool = flavor.ThreatClockSiege
default:
return nil
}
line := flavor.Pick(pool)
info := threatBandInfo(band)
summary := fmt.Sprintf("threat clock crossed into %s (%d/100)", info.Label, e.ThreatLevel)
return appendExpeditionLog(e.ID, e.CurrentDay, "threat", summary, line)
}
// applyBossDefeatThreat records the -20 threat drop when a zone boss is
// killed (§8.1). Caller wires it from the combat completion path once
// expedition combat is hooked up.
func applyBossDefeatThreat(expID string) error {
return applyThreatDelta(expID, -20, "boss defeated")
}

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@@ -0,0 +1,178 @@
package plugin
import (
"strings"
"testing"
"time"
"gogobee/internal/db"
"maunium.net/go/mautrix/id"
)
// Phase 12 E2a — Threat Clock state-machine tests.
func TestThreatBandFor(t *testing.T) {
cases := []struct {
level int
siege bool
want ThreatBand
}{
{0, false, ThreatBandQuiet},
{20, false, ThreatBandQuiet},
{21, false, ThreatBandStirring},
{40, false, ThreatBandStirring},
{41, false, ThreatBandAlert},
{60, false, ThreatBandAlert},
{61, false, ThreatBandHostile},
{80, false, ThreatBandHostile},
{81, false, ThreatBandSiege},
{100, false, ThreatBandSiege},
{50, true, ThreatBandSiege},
}
for _, c := range cases {
got := threatBandFor(c.level, c.siege)
if got != c.want {
t.Errorf("threatBandFor(%d, %v) = %v, want %v", c.level, c.siege, got, c.want)
}
}
}
func TestThreatBandInfo_SiegeFlags(t *testing.T) {
info := threatBandInfo(ThreatBandSiege)
if !info.NoShortRest {
t.Error("siege should disable short rests")
}
if info.SupplyMult != 2 {
t.Errorf("siege supply mult = %v, want 2", info.SupplyMult)
}
if !info.InitAdv || !info.TrapsArm {
t.Error("siege should grant init advantage and re-arm traps")
}
}
func TestDailyThreatDrift_MoodMod(t *testing.T) {
cases := []struct {
mood int
want int
}{
{50, 3}, // neutral
{60, 3}, // friendly (still neutral for threat)
{80, 0}, // effusive → elated → -3
{19, 8}, // hostile → wrathful → +5
{0, 8}, // hostile lower bound
}
for _, c := range cases {
got, _ := dailyThreatDrift(c.mood)
if got != c.want {
t.Errorf("mood=%d drift=%d, want %d", c.mood, got, c.want)
}
}
}
func TestApplyDailyThreatDrift_PersistsAndCrossesThreshold(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@exp-threat-drift:example")
defer cleanupExpeditions(uid)
exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
ExpeditionSupplies{Current: 10, Max: 10, DailyBurn: 1, HarshMod: 1})
if err != nil {
t.Fatal(err)
}
// Pre-load to 19 so a +3 drift crosses Stirring boundary.
if err := applyThreatDelta(exp.ID, 19, "test seed"); err != nil {
t.Fatal(err)
}
exp, _ = getExpedition(exp.ID)
delta, _, err := applyDailyThreatDrift(exp)
if err != nil {
t.Fatal(err)
}
if delta != 3 {
t.Errorf("delta = %d, want 3", delta)
}
got, _ := getExpedition(exp.ID)
if got.ThreatLevel != 22 {
t.Errorf("threat = %d, want 22", got.ThreatLevel)
}
// Threshold transition log entry should exist with TwinBee narration.
entries, _ := recentExpeditionLog(exp.ID, 10)
foundTransition := false
for _, e := range entries {
if e.Type == "threat" && strings.Contains(strings.ToLower(e.Summary), "stirring") {
if e.Flavor == "" {
t.Error("threat transition missing flavor line")
}
foundTransition = true
}
}
if !foundTransition {
t.Error("expected threat transition log entry into Stirring")
}
}
func TestApplyDailyThreatDrift_NoOpAfterBoss(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@exp-threat-postboss:example")
defer cleanupExpeditions(uid)
exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
ExpeditionSupplies{Current: 10, Max: 10, DailyBurn: 1, HarshMod: 1})
if err != nil {
t.Fatal(err)
}
if _, err := db.Get().Exec(`UPDATE dnd_expedition SET boss_defeated = 1 WHERE expedition_id = ?`, exp.ID); err != nil {
t.Fatal(err)
}
exp, _ = getExpedition(exp.ID)
delta, _, err := applyDailyThreatDrift(exp)
if err != nil {
t.Fatal(err)
}
if delta != 0 {
t.Errorf("delta = %d, want 0 after boss kill", delta)
}
}
func TestDeliverBriefing_AppliesThreatDrift(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@exp-brief-drift:example")
defer cleanupExpeditions(uid)
exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
ExpeditionSupplies{Current: 10, Max: 10, DailyBurn: 1, HarshMod: 1})
if err != nil {
t.Fatal(err)
}
p := &AdventurePlugin{}
if err := p.deliverBriefing(exp, time.Now().UTC()); err != nil {
t.Fatal(err)
}
got, _ := getExpedition(exp.ID)
if got.ThreatLevel != 3 {
t.Errorf("post-briefing threat = %d, want 3 (mood-neutral drift)", got.ThreatLevel)
}
}
func TestApplyBossDefeatThreat_DropsLevel(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@exp-boss-threat:example")
defer cleanupExpeditions(uid)
exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
ExpeditionSupplies{Current: 10, Max: 10, DailyBurn: 1, HarshMod: 1})
if err != nil {
t.Fatal(err)
}
if err := applyThreatDelta(exp.ID, 50, "seed"); err != nil {
t.Fatal(err)
}
if err := applyBossDefeatThreat(exp.ID); err != nil {
t.Fatal(err)
}
got, _ := getExpedition(exp.ID)
if got.ThreatLevel != 30 {
t.Errorf("post-boss threat = %d, want 30", got.ThreatLevel)
}
}