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Threshold model on top of the E1a persistence: ThreatBand bracketing
(Quiet/Stirring/Alert/Hostile/Siege) with per-band combat/supply/rest
knobs (ThreatBandInfo). Daily threat drift (+3/day, GMMood-modded:
effusive→-3 elated, hostile→+5 wrathful) wired into the 06:00 briefing
rollover; no-op once the boss is down.
Threshold crossings emit a flavor-bearing log entry pulling from the
prewritten flavor.ThreatClock{Stirring,Alert,Hostile,Siege} pools.
applyBossDefeatThreat is the -20 hook for the eventual combat-completion
wiring (combat→expedition link is a later phase).
Combat-driven modifiers (loud-ability, escape, combat-in-new-room) are
deferred to the same combat-link phase since expeditions don't currently
host their own combat path.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
179 lines
4.6 KiB
Go
179 lines
4.6 KiB
Go
package plugin
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import (
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"strings"
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"testing"
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"time"
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"gogobee/internal/db"
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"maunium.net/go/mautrix/id"
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)
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// Phase 12 E2a — Threat Clock state-machine tests.
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func TestThreatBandFor(t *testing.T) {
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cases := []struct {
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level int
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siege bool
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want ThreatBand
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}{
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{0, false, ThreatBandQuiet},
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{20, false, ThreatBandQuiet},
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{21, false, ThreatBandStirring},
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{40, false, ThreatBandStirring},
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{41, false, ThreatBandAlert},
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{60, false, ThreatBandAlert},
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{61, false, ThreatBandHostile},
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{80, false, ThreatBandHostile},
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{81, false, ThreatBandSiege},
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{100, false, ThreatBandSiege},
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{50, true, ThreatBandSiege},
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}
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for _, c := range cases {
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got := threatBandFor(c.level, c.siege)
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if got != c.want {
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t.Errorf("threatBandFor(%d, %v) = %v, want %v", c.level, c.siege, got, c.want)
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}
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}
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}
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func TestThreatBandInfo_SiegeFlags(t *testing.T) {
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info := threatBandInfo(ThreatBandSiege)
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if !info.NoShortRest {
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t.Error("siege should disable short rests")
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}
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if info.SupplyMult != 2 {
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t.Errorf("siege supply mult = %v, want 2", info.SupplyMult)
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}
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if !info.InitAdv || !info.TrapsArm {
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t.Error("siege should grant init advantage and re-arm traps")
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}
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}
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func TestDailyThreatDrift_MoodMod(t *testing.T) {
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cases := []struct {
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mood int
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want int
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}{
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{50, 3}, // neutral
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{60, 3}, // friendly (still neutral for threat)
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{80, 0}, // effusive → elated → -3
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{19, 8}, // hostile → wrathful → +5
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{0, 8}, // hostile lower bound
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}
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for _, c := range cases {
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got, _ := dailyThreatDrift(c.mood)
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if got != c.want {
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t.Errorf("mood=%d drift=%d, want %d", c.mood, got, c.want)
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}
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}
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}
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func TestApplyDailyThreatDrift_PersistsAndCrossesThreshold(t *testing.T) {
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setupZoneRunTestDB(t)
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uid := id.UserID("@exp-threat-drift:example")
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defer cleanupExpeditions(uid)
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exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
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ExpeditionSupplies{Current: 10, Max: 10, DailyBurn: 1, HarshMod: 1})
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if err != nil {
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t.Fatal(err)
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}
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// Pre-load to 19 so a +3 drift crosses Stirring boundary.
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if err := applyThreatDelta(exp.ID, 19, "test seed"); err != nil {
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t.Fatal(err)
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}
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exp, _ = getExpedition(exp.ID)
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delta, _, err := applyDailyThreatDrift(exp)
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if err != nil {
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t.Fatal(err)
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}
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if delta != 3 {
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t.Errorf("delta = %d, want 3", delta)
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}
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got, _ := getExpedition(exp.ID)
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if got.ThreatLevel != 22 {
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t.Errorf("threat = %d, want 22", got.ThreatLevel)
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}
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// Threshold transition log entry should exist with TwinBee narration.
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entries, _ := recentExpeditionLog(exp.ID, 10)
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foundTransition := false
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for _, e := range entries {
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if e.Type == "threat" && strings.Contains(strings.ToLower(e.Summary), "stirring") {
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if e.Flavor == "" {
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t.Error("threat transition missing flavor line")
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}
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foundTransition = true
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}
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}
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if !foundTransition {
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t.Error("expected threat transition log entry into Stirring")
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}
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}
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func TestApplyDailyThreatDrift_NoOpAfterBoss(t *testing.T) {
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setupZoneRunTestDB(t)
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uid := id.UserID("@exp-threat-postboss:example")
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defer cleanupExpeditions(uid)
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exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
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ExpeditionSupplies{Current: 10, Max: 10, DailyBurn: 1, HarshMod: 1})
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if err != nil {
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t.Fatal(err)
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}
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if _, err := db.Get().Exec(`UPDATE dnd_expedition SET boss_defeated = 1 WHERE expedition_id = ?`, exp.ID); err != nil {
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t.Fatal(err)
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}
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exp, _ = getExpedition(exp.ID)
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delta, _, err := applyDailyThreatDrift(exp)
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if err != nil {
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t.Fatal(err)
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}
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if delta != 0 {
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t.Errorf("delta = %d, want 0 after boss kill", delta)
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}
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}
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func TestDeliverBriefing_AppliesThreatDrift(t *testing.T) {
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setupZoneRunTestDB(t)
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uid := id.UserID("@exp-brief-drift:example")
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defer cleanupExpeditions(uid)
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exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
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ExpeditionSupplies{Current: 10, Max: 10, DailyBurn: 1, HarshMod: 1})
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if err != nil {
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t.Fatal(err)
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}
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p := &AdventurePlugin{}
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if err := p.deliverBriefing(exp, time.Now().UTC()); err != nil {
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t.Fatal(err)
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}
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got, _ := getExpedition(exp.ID)
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if got.ThreatLevel != 3 {
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t.Errorf("post-briefing threat = %d, want 3 (mood-neutral drift)", got.ThreatLevel)
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}
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}
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func TestApplyBossDefeatThreat_DropsLevel(t *testing.T) {
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setupZoneRunTestDB(t)
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uid := id.UserID("@exp-boss-threat:example")
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defer cleanupExpeditions(uid)
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exp, err := startExpedition(uid, ZoneGoblinWarrens, "",
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ExpeditionSupplies{Current: 10, Max: 10, DailyBurn: 1, HarshMod: 1})
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if err != nil {
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t.Fatal(err)
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}
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if err := applyThreatDelta(exp.ID, 50, "seed"); err != nil {
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t.Fatal(err)
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}
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if err := applyBossDefeatThreat(exp.ID); err != nil {
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t.Fatal(err)
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}
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got, _ := getExpedition(exp.ID)
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if got.ThreatLevel != 30 {
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t.Errorf("post-boss threat = %d, want 30", got.ThreatLevel)
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}
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}
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