Adv 2.0 L5b: babysit state migration off AdvCharacter to player_meta

Five player_meta columns (babysit_active, babysit_expires_at,
babysit_skill_focus, auto_babysit, auto_babysit_focus). BabysitState
struct with IsActive() marker mirrors SkillState/HouseState shape.
loadBabysitState / upsertPlayerMetaBabysitState /
backfillPlayerMetaBabysitState / babysitStateFromAdvChar helpers.

Dual-writes wired at handleBabysitStart, handleBabysitCancel,
checkBabysitExpiry. Backfill is idempotent — only fills inactive rows
whose legacy counterpart is active.

AutoBabysit / AutoBabysitFocus / BabysitSkillFocus are dormant in
current code but preserved for the schema migration.

Tests: TestPlayerMetaBabysitStateBackfill_Idempotent,
TestLoadBabysitState_FallsBackToAdvCharacter,
TestUpsertPlayerMetaBabysitState_RoundTrip.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-09 11:20:24 -07:00
parent 79e5d19d23
commit d5b4834d44
6 changed files with 325 additions and 1 deletions

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@@ -416,7 +416,7 @@ Each sub-phase is the same shape as L4aL4e: column-add → backfill (idempote
| Sub-phase | Bucket | Sizing | Notes | | Sub-phase | Bucket | Sizing | Notes |
|---|---|---|---| |---|---|---|---|
| **L5a** | Skills (8 fields) | 1 day | `SkillState` struct mirroring `PetState`/`HouseState`. Mutation surface is small: `checkAdvLevelUp(char, skill)` + the few sites that bump `*XP` directly. Reader flip unblocks dnd_sheet's legacy display row and `babysitDailyCost`. CombatLevel rejoins this struct as a transitional column — dropped at teardown after the DnD mass-backfill. **Status (2026-05-09):** column + dual-write SHIPPED on `adv-2.0`. Eight `combat_*` / `mining_*` / `foraging_*` / `fishing_*` columns added via columnMigration. `SkillState` struct + `HasSkills()` / `loadSkillState` / `upsertPlayerMetaSkillState` / `backfillPlayerMetaSkillState` / `skillStateFromAdvChar` helpers in `player_meta.go`. Dual-writes wired at every mutation site: `adventure_consumables.go` (craft success + craft failure XP grant), `adventure_events.go` (event XP grant across combat/mining/foraging), `adventure_arena.go::resolveArenaDeath` + `arenaCompleteSession` (combat XP + level-up). Backfill `backfillPlayerMetaSkillState()` wired into Init, idempotent (only fills rows where every skill column is still zero AND the legacy row has at least one non-zero skill/XP). Tests: `TestPlayerMetaSkillStateBackfill_Idempotent`, `TestLoadSkillState_FallsBackToAdvCharacter`, `TestUpsertPlayerMetaSkillState_RoundTrip` in `player_meta_test.go`. `go vet ./... && go test ./...` clean. **Reader flip deferred** — bundled with cutting AdvCharacter writes (post-soak), per the L4e pattern. | | **L5a** | Skills (8 fields) | 1 day | `SkillState` struct mirroring `PetState`/`HouseState`. Mutation surface is small: `checkAdvLevelUp(char, skill)` + the few sites that bump `*XP` directly. Reader flip unblocks dnd_sheet's legacy display row and `babysitDailyCost`. CombatLevel rejoins this struct as a transitional column — dropped at teardown after the DnD mass-backfill. **Status (2026-05-09):** column + dual-write SHIPPED on `adv-2.0`. Eight `combat_*` / `mining_*` / `foraging_*` / `fishing_*` columns added via columnMigration. `SkillState` struct + `HasSkills()` / `loadSkillState` / `upsertPlayerMetaSkillState` / `backfillPlayerMetaSkillState` / `skillStateFromAdvChar` helpers in `player_meta.go`. Dual-writes wired at every mutation site: `adventure_consumables.go` (craft success + craft failure XP grant), `adventure_events.go` (event XP grant across combat/mining/foraging), `adventure_arena.go::resolveArenaDeath` + `arenaCompleteSession` (combat XP + level-up). Backfill `backfillPlayerMetaSkillState()` wired into Init, idempotent (only fills rows where every skill column is still zero AND the legacy row has at least one non-zero skill/XP). Tests: `TestPlayerMetaSkillStateBackfill_Idempotent`, `TestLoadSkillState_FallsBackToAdvCharacter`, `TestUpsertPlayerMetaSkillState_RoundTrip` in `player_meta_test.go`. `go vet ./... && go test ./...` clean. **Reader flip deferred** — bundled with cutting AdvCharacter writes (post-soak), per the L4e pattern. |
| **L5b** | Babysit state (5 fields) | 0.5 day | Mutation surface is `runBabysitDailyTrickle` save in scheduler + the babysit toggle handlers. Tightly scoped. | | **L5b** | Babysit state (5 fields) | 0.5 day | Mutation surface is `runBabysitDailyTrickle` save in scheduler + the babysit toggle handlers. Tightly scoped. **Status (2026-05-09):** column + dual-write SHIPPED on `adv-2.0`. Five columns (`babysit_active`, `babysit_expires_at` DATETIME, `babysit_skill_focus`, `auto_babysit`, `auto_babysit_focus`) added via columnMigration. `BabysitState` + `IsActive()` + load/upsert/backfill/projection helpers in `player_meta.go`. Dual-writes wired at `handleBabysitStart`, `handleBabysitCancel`, `checkBabysitExpiry`. Backfill idempotent — only fills inactive rows whose legacy counterpart is active. AutoBabysit/AutoBabysitFocus + BabysitSkillFocus are dormant fields (no live mutation site) preserved for the schema migration. Tests: `TestPlayerMetaBabysitStateBackfill_Idempotent`, `TestLoadBabysitState_FallsBackToAdvCharacter`, `TestUpsertPlayerMetaBabysitState_RoundTrip`. `go vet ./... && go test ./...` clean. **Reader flip deferred** per L4e/L5a pattern. |
| **L5c** | NPC counters/debuffs (~13 fields) | 1 day | "Later phase" referenced in L4d note. Pack the four `*Expires` and three `*LastSeen` timestamps as nullable columns; counters as ints. The roll-targets are write-once-per-encounter so dual-write is cheap. **Hidden discovery mechanic — never surface in player-facing output.** | | **L5c** | NPC counters/debuffs (~13 fields) | 1 day | "Later phase" referenced in L4d note. Pack the four `*Expires` and three `*LastSeen` timestamps as nullable columns; counters as ints. The roll-targets are write-once-per-encounter so dual-write is cheap. **Hidden discovery mechanic — never surface in player-facing output.** |
| **L5d** | Streak + action state + lifecycle (10 fields) | 1 day | Action state mutates every action, so the dual-write hook is hot — ensure the upsert is in the same code path that already does `saveAdvCharacter`. | | **L5d** | Streak + action state + lifecycle (10 fields) | 1 day | Action state mutates every action, so the dual-write hook is hot — ensure the upsert is in the same code path that already does `saveAdvCharacter`. |
| **L5e** | Death state (8 fields) | 1 day | Decision point: do `DnDCharacter.HPCurrent == 0` semantics replace `Alive`/`DeadUntil`, or do we keep them as `player_meta.alive` / `player_meta.dead_until`? Recommendation: keep them as columns. The hospital revive path (L4a) already restores `DnDCharacter.HPCurrent = HPMax` alongside `Alive=true`, so the two are kept in sync; flipping the readers is the migration, not the death-state semantics. | | **L5e** | Death state (8 fields) | 1 day | Decision point: do `DnDCharacter.HPCurrent == 0` semantics replace `Alive`/`DeadUntil`, or do we keep them as `player_meta.alive` / `player_meta.dead_until`? Recommendation: keep them as columns. The hospital revive path (L4a) already restores `DnDCharacter.HPCurrent = HPMax` alongside `Alive=true`, so the two are kept in sync; flipping the readers is the migration, not the death-state semantics. |

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@@ -241,6 +241,15 @@ func runMigrations(d *sql.DB) error {
`ALTER TABLE player_meta ADD COLUMN foraging_xp INTEGER NOT NULL DEFAULT 0`, `ALTER TABLE player_meta ADD COLUMN foraging_xp INTEGER NOT NULL DEFAULT 0`,
`ALTER TABLE player_meta ADD COLUMN fishing_skill INTEGER NOT NULL DEFAULT 0`, `ALTER TABLE player_meta ADD COLUMN fishing_skill INTEGER NOT NULL DEFAULT 0`,
`ALTER TABLE player_meta ADD COLUMN fishing_xp INTEGER NOT NULL DEFAULT 0`, `ALTER TABLE player_meta ADD COLUMN fishing_xp INTEGER NOT NULL DEFAULT 0`,
// Adv 2.0 Phase L5b — Babysit state migration off AdvCharacter.
// BabysitActive / BabysitExpiresAt / BabysitSkillFocus / AutoBabysit /
// AutoBabysitFocus move to player_meta; AdvCharacter columns keep
// dual-writing during soak (gogobee_legacy_migration.md §7.3 L5b).
`ALTER TABLE player_meta ADD COLUMN babysit_active INTEGER NOT NULL DEFAULT 0`,
`ALTER TABLE player_meta ADD COLUMN babysit_expires_at DATETIME`,
`ALTER TABLE player_meta ADD COLUMN babysit_skill_focus TEXT NOT NULL DEFAULT ''`,
`ALTER TABLE player_meta ADD COLUMN auto_babysit INTEGER NOT NULL DEFAULT 0`,
`ALTER TABLE player_meta ADD COLUMN auto_babysit_focus TEXT NOT NULL DEFAULT ''`,
} }
for _, stmt := range columnMigrations { for _, stmt := range columnMigrations {
if _, err := d.Exec(stmt); err != nil { if _, err := d.Exec(stmt); err != nil {

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@@ -230,6 +230,11 @@ func (p *AdventurePlugin) Init() error {
if err := backfillPlayerMetaSkillState(); err != nil { if err := backfillPlayerMetaSkillState(); err != nil {
slog.Error("player_meta: skill state backfill failed", "err", err) slog.Error("player_meta: skill state backfill failed", "err", err)
} }
// Adv 2.0 Phase L5b — one-shot babysit state backfill into player_meta.
// Idempotent (only fills inactive rows whose legacy counterpart is active).
if err := backfillPlayerMetaBabysitState(); err != nil {
slog.Error("player_meta: babysit state backfill failed", "err", err)
}
// Phase L3 — cancel any open/active legacy coop dungeon runs and // Phase L3 — cancel any open/active legacy coop dungeon runs and
// refund member contributions + unsettled bets. Idempotent. // refund member contributions + unsettled bets. Idempotent.
closeAndRefundLegacyCoopRuns(p.euro) closeAndRefundLegacyCoopRuns(p.euro)

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@@ -143,6 +143,9 @@ func (p *AdventurePlugin) handleBabysitPurchase(ctx MessageContext, days int) er
p.euro.Credit(char.UserID, float64(totalCost), "babysit_refund") p.euro.Credit(char.UserID, float64(totalCost), "babysit_refund")
return p.SendDM(ctx.Sender, "Something went wrong activating the service. Your gold has been refunded.") return p.SendDM(ctx.Sender, "Something went wrong activating the service. Your gold has been refunded.")
} }
if err := upsertPlayerMetaBabysitState(char.UserID, babysitStateFromAdvChar(char)); err != nil {
slog.Error("player_meta: babysit start dual-write failed", "user", char.UserID, "err", err)
}
confirm := pickBabysitFlavor(babysitConfirmLines) confirm := pickBabysitFlavor(babysitConfirmLines)
durLabel := "1 week" durLabel := "1 week"
@@ -234,6 +237,9 @@ func (p *AdventurePlugin) handleBabysitCancel(ctx MessageContext) error {
if err := saveAdvCharacter(char); err != nil { if err := saveAdvCharacter(char); err != nil {
slog.Error("babysit: failed to save character on cancel", "user", char.UserID, "err", err) slog.Error("babysit: failed to save character on cancel", "user", char.UserID, "err", err)
} }
if err := upsertPlayerMetaBabysitState(char.UserID, babysitStateFromAdvChar(char)); err != nil {
slog.Error("player_meta: babysit cancel dual-write failed", "user", char.UserID, "err", err)
}
return p.SendDM(ctx.Sender, "🍼 Service cancelled. No refund. The babysitter was already there.\n\n"+summary) return p.SendDM(ctx.Sender, "🍼 Service cancelled. No refund. The babysitter was already there.\n\n"+summary)
} }
@@ -263,6 +269,9 @@ func (p *AdventurePlugin) checkBabysitExpiry(chars []AdventureCharacter) {
slog.Error("babysit: failed to save character on expiry", "user", char.UserID, "err", err) slog.Error("babysit: failed to save character on expiry", "user", char.UserID, "err", err)
continue continue
} }
if err := upsertPlayerMetaBabysitState(char.UserID, babysitStateFromAdvChar(&char)); err != nil {
slog.Error("player_meta: babysit expiry dual-write failed", "user", char.UserID, "err", err)
}
if err := p.SendDM(char.UserID, summary); err != nil { if err := p.SendDM(char.UserID, summary); err != nil {
slog.Error("babysit: failed to send expiry summary DM", "user", char.UserID, "err", err) slog.Error("babysit: failed to send expiry summary DM", "user", char.UserID, "err", err)

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@@ -4,6 +4,7 @@ import (
"database/sql" "database/sql"
"encoding/json" "encoding/json"
"log/slog" "log/slog"
"time"
"gogobee/internal/db" "gogobee/internal/db"
"maunium.net/go/mautrix/id" "maunium.net/go/mautrix/id"
@@ -927,6 +928,165 @@ func skillStateFromAdvChar(c *AdventureCharacter) SkillState {
} }
} }
// BabysitState is the in-memory mirror of player_meta's babysit columns.
// Phase L5b ports babysit state off AdvCharacter (gogobee_legacy_migration.md
// §7.3 L5b). Five fields: the active service (Active + ExpiresAt +
// SkillFocus — legacy slot, no longer mutated) and the auto-babysit
// preference (AutoBabysit + AutoBabysitFocus, dormant in current code but
// preserved for the schema migration).
type BabysitState struct {
Active bool
ExpiresAt *time.Time
SkillFocus string
AutoBabysit bool
AutoBabysitFocus string
}
// IsActive returns true when the babysit service is on. Used as the "row
// is migrated" marker in loadBabysitState; an idle row is
// indistinguishable from a never-populated row, so it falls through to the
// legacy table during the soak window.
func (s BabysitState) IsActive() bool { return s.Active }
// upsertPlayerMetaBabysitState writes the full babysit column set for a
// user. Used by the dual-write path during the L5b soak window.
func upsertPlayerMetaBabysitState(userID id.UserID, s BabysitState) error {
active := 0
if s.Active {
active = 1
}
auto := 0
if s.AutoBabysit {
auto = 1
}
var expires interface{}
if s.ExpiresAt != nil {
expires = s.ExpiresAt.UTC()
}
_, err := db.Get().Exec(
`INSERT INTO player_meta (
user_id, babysit_active, babysit_expires_at, babysit_skill_focus,
auto_babysit, auto_babysit_focus
) VALUES (?, ?, ?, ?, ?, ?)
ON CONFLICT(user_id) DO UPDATE SET
babysit_active = excluded.babysit_active,
babysit_expires_at = excluded.babysit_expires_at,
babysit_skill_focus = excluded.babysit_skill_focus,
auto_babysit = excluded.auto_babysit,
auto_babysit_focus = excluded.auto_babysit_focus`,
string(userID), active, expires, s.SkillFocus, auto, s.AutoBabysitFocus,
)
return err
}
// loadBabysitState returns the player's babysit state from player_meta
// when active, falling back to adventure_characters during the L5b soak
// window. An inactive row falls through to the legacy table since an
// inactive player_meta row is indistinguishable from an unmigrated one.
func loadBabysitState(userID id.UserID) (BabysitState, error) {
var (
s BabysitState
activeInt int
autoInt int
expires sql.NullTime
)
err := db.Get().QueryRow(
`SELECT babysit_active, babysit_expires_at, babysit_skill_focus,
auto_babysit, auto_babysit_focus
FROM player_meta WHERE user_id = ?`,
string(userID),
).Scan(&activeInt, &expires, &s.SkillFocus, &autoInt, &s.AutoBabysitFocus)
if err == nil && activeInt == 1 {
s.Active = true
s.AutoBabysit = autoInt == 1
if expires.Valid {
t := expires.Time.UTC()
s.ExpiresAt = &t
}
return s, nil
}
if err != nil && err != sql.ErrNoRows {
return BabysitState{}, err
}
// Fallback to AdvCharacter during soak.
var (
legacyActive int
legacyExpires sql.NullTime
legacyFocus string
legacyAuto int
legacyAutoFoc string
)
err = db.Get().QueryRow(
`SELECT babysit_active, babysit_expires_at, babysit_skill_focus,
auto_babysit, auto_babysit_focus
FROM adventure_characters WHERE user_id = ?`,
string(userID),
).Scan(&legacyActive, &legacyExpires, &legacyFocus, &legacyAuto, &legacyAutoFoc)
if err == sql.ErrNoRows {
return BabysitState{}, nil
}
if err != nil {
return BabysitState{}, err
}
out := BabysitState{
Active: legacyActive == 1,
SkillFocus: legacyFocus,
AutoBabysit: legacyAuto == 1,
AutoBabysitFocus: legacyAutoFoc,
}
if legacyExpires.Valid {
t := legacyExpires.Time.UTC()
out.ExpiresAt = &t
}
return out, nil
}
// backfillPlayerMetaBabysitState copies the babysit columns from
// adventure_characters into player_meta for any row whose babysit_active
// is still 0 AND the legacy row has babysit_active = 1. Idempotent: only
// fills inactive rows whose legacy counterpart is active.
func backfillPlayerMetaBabysitState() error {
if _, err := db.Get().Exec(`
INSERT OR IGNORE INTO player_meta (user_id)
SELECT user_id FROM adventure_characters
`); err != nil {
return err
}
res, err := db.Get().Exec(`
UPDATE player_meta
SET babysit_active = (SELECT babysit_active FROM adventure_characters ac WHERE ac.user_id = player_meta.user_id),
babysit_expires_at = (SELECT babysit_expires_at FROM adventure_characters ac WHERE ac.user_id = player_meta.user_id),
babysit_skill_focus = (SELECT babysit_skill_focus FROM adventure_characters ac WHERE ac.user_id = player_meta.user_id),
auto_babysit = (SELECT auto_babysit FROM adventure_characters ac WHERE ac.user_id = player_meta.user_id),
auto_babysit_focus = (SELECT auto_babysit_focus FROM adventure_characters ac WHERE ac.user_id = player_meta.user_id)
WHERE babysit_active = 0
AND EXISTS (
SELECT 1 FROM adventure_characters ac
WHERE ac.user_id = player_meta.user_id
AND ac.babysit_active = 1
)
`)
if err != nil {
return err
}
n, _ := res.RowsAffected()
slog.Info("player_meta: babysit state backfilled", "rows", n)
return nil
}
// babysitStateFromAdvChar projects the babysit-related fields off an
// AdventureCharacter into a BabysitState. Used by the dual-write path
// during the L5b soak window.
func babysitStateFromAdvChar(c *AdventureCharacter) BabysitState {
return BabysitState{
Active: c.BabysitActive,
ExpiresAt: c.BabysitExpiresAt,
SkillFocus: c.BabysitSkillFocus,
AutoBabysit: c.AutoBabysit,
AutoBabysitFocus: c.AutoBabysitFocus,
}
}
// backfillPlayerMetaDisplayName copies adventure_characters.display_name // backfillPlayerMetaDisplayName copies adventure_characters.display_name
// into player_meta.display_name for any row whose display_name is still // into player_meta.display_name for any row whose display_name is still
// the empty default. Idempotent: safe to re-run; only updates rows that // the empty default. Idempotent: safe to re-run; only updates rows that

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@@ -2,6 +2,7 @@ package plugin
import ( import (
"testing" "testing"
"time"
"gogobee/internal/db" "gogobee/internal/db"
"maunium.net/go/mautrix/id" "maunium.net/go/mautrix/id"
@@ -900,6 +901,146 @@ func TestUpsertPlayerMetaSkillState_RoundTrip(t *testing.T) {
} }
} }
func TestPlayerMetaBabysitStateBackfill_Idempotent(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-baby-bf:example")
if err := createAdvCharacter(uid, "Sitter"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
expires := time.Now().UTC().Add(7 * 24 * time.Hour).Truncate(time.Second)
if _, err := db.Get().Exec(
`UPDATE adventure_characters
SET babysit_active = ?, babysit_expires_at = ?, babysit_skill_focus = ?,
auto_babysit = ?, auto_babysit_focus = ?
WHERE user_id = ?`,
1, expires, "mining", 1, "fishing", string(uid),
); err != nil {
t.Fatalf("seed: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE player_meta SET babysit_active = 0, babysit_expires_at = NULL,
babysit_skill_focus = '', auto_babysit = 0, auto_babysit_focus = '' WHERE user_id = ?`,
string(uid),
); err != nil {
t.Fatalf("clear: %v", err)
}
if err := backfillPlayerMetaBabysitState(); err != nil {
t.Fatalf("backfill 1: %v", err)
}
got, err := loadBabysitState(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if !got.Active || got.SkillFocus != "mining" || !got.AutoBabysit || got.AutoBabysitFocus != "fishing" {
t.Errorf("after backfill: got %+v", got)
}
if got.ExpiresAt == nil || !got.ExpiresAt.Equal(expires) {
t.Errorf("expires_at: got %v want %v", got.ExpiresAt, expires)
}
// Layer a dual-write: cancel.
got.Active = false
got.ExpiresAt = nil
got.SkillFocus = ""
if err := upsertPlayerMetaBabysitState(uid, got); err != nil {
t.Fatalf("dual-write: %v", err)
}
if err := backfillPlayerMetaBabysitState(); err != nil {
t.Fatalf("backfill 2: %v", err)
}
got2, _ := loadBabysitState(uid)
if got2.Active {
t.Errorf("backfill clobbered cancel: got %+v", got2)
}
}
func TestLoadBabysitState_FallsBackToAdvCharacter(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-baby-fb:example")
if err := createAdvCharacter(uid, "Faller"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
expires := time.Now().UTC().Add(30 * 24 * time.Hour).Truncate(time.Second)
if _, err := db.Get().Exec(
`UPDATE adventure_characters
SET babysit_active = ?, babysit_expires_at = ?
WHERE user_id = ?`,
1, expires, string(uid),
); err != nil {
t.Fatalf("seed: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE player_meta SET babysit_active = 0, babysit_expires_at = NULL WHERE user_id = ?`,
string(uid),
); err != nil {
t.Fatalf("clear: %v", err)
}
got, err := loadBabysitState(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if !got.Active {
t.Errorf("fallback should be active: got %+v", got)
}
if got.ExpiresAt == nil || !got.ExpiresAt.Equal(expires) {
t.Errorf("expires_at: got %v want %v", got.ExpiresAt, expires)
}
// Unknown user → zero state, no error.
got2, err := loadBabysitState(id.UserID("@meta-baby-nobody:example"))
if err != nil {
t.Fatalf("load missing: %v", err)
}
if got2.Active {
t.Errorf("missing user: got %+v", got2)
}
}
func TestUpsertPlayerMetaBabysitState_RoundTrip(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-baby-rt:example")
expires := time.Now().UTC().Add(14 * 24 * time.Hour).Truncate(time.Second)
in := BabysitState{
Active: true,
ExpiresAt: &expires,
SkillFocus: "foraging",
AutoBabysit: true,
AutoBabysitFocus: "mining",
}
if err := upsertPlayerMetaBabysitState(uid, in); err != nil {
t.Fatalf("upsert insert: %v", err)
}
got, err := loadBabysitState(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if !got.Active || got.SkillFocus != "foraging" || !got.AutoBabysit || got.AutoBabysitFocus != "mining" {
t.Errorf("round-trip mismatch: got %+v", got)
}
if got.ExpiresAt == nil || !got.ExpiresAt.Equal(expires) {
t.Errorf("expires_at: got %v want %v", got.ExpiresAt, expires)
}
// Cancel → inactive falls through, but verify upsert wrote 0.
in.Active = false
in.ExpiresAt = nil
if err := upsertPlayerMetaBabysitState(uid, in); err != nil {
t.Fatalf("upsert cancel: %v", err)
}
var activeInt int
if err := db.Get().QueryRow(`SELECT babysit_active FROM player_meta WHERE user_id = ?`, string(uid)).Scan(&activeInt); err != nil {
t.Fatalf("verify cancel: %v", err)
}
if activeInt != 0 {
t.Errorf("cancel should write 0: got %d", activeInt)
}
}
func TestUpsertPlayerMetaHouseState_RoundTrip(t *testing.T) { func TestUpsertPlayerMetaHouseState_RoundTrip(t *testing.T) {
setupAuditTestDB(t) setupAuditTestDB(t)