D&D: class-balance Phase 3 — off-tier caster lift (druid + sorcerer)

Design steer from user — "relatively easy but not too easy" — narrowed the
target: lift the embarrassing caster trailers on off-tier cells (a casual
player walking into a slightly too-hard dungeon underleveled) without
pushing the already-saturated in-tier ceiling.

Levers:
- Druid passive: was the only chassis with a purely defensive passive
  (5% DR, no offense), and it read it — L1/T1 mean 0.77 (lowest at the
  entry tier), L1/T2 0.04. Added a level + WIS-scaled FlatDmgStart burst,
  same shape as the Phase-2 Bard/Mage/Warlock pass. Kept the DR; no
  DamageBonus rider so high-tier ceilings stay flat.
- Sorcerer passive: burst base 3→5. Sorcerer was second-worst caster
  off-tier (L1/T2 0.10 vs Mage 0.27 pre-tune) despite a comparable stat
  line; the bump pulls it toward arcane-chassis parity.

Observed lifts:
- Druid L1/T1: 0.77 → 0.86 (+9pp) — chassis now functional at its
  intended tier
- L2/T2 cross-class spread: 77pp → 63pp; druid trailer 0.23 → 0.35
- L1/T1 spread: 23pp → 14pp

Off-tier diagnostic: added a focused log to TestClassBalance_Phase1_FullMatrix
that names the trailing class at each off-tier (lvl, tier) cell. Not
asserted — L1 in T2 is *supposed* to be hard, so the diagnostic is for
watching the gap, not the absolute number.

In-tier parity assertion (35pp band on the diagonal) still passes;
TestApplyClassPassives updated for the new druid/sorcerer FlatDmgStart
values; full plugin -short suite clean.
This commit is contained in:
prosolis
2026-05-14 20:32:41 -07:00
parent 76f814c0c9
commit d7fe32d893
4 changed files with 114 additions and 9 deletions

View File

@@ -122,10 +122,39 @@ HP-remaining, and near-death-rate are logged as diagnostics, not asserted.
through with weapon dice. Observed worst in-tier cell after tuning: L3/T2 at
~26pp, L1/T1 at ~24pp, L5/T3 at ~20pp; the 35pp band gives ~9pp Monte-Carlo
headroom at 200 trials/cell. **← current**
- **Phase 3 (if needed) — second-order.** Subclass-vs-subclass spread within a
class; the Paladin/Rogue MAD question if the data shows it bites. The L7/T5
cell (47pp spread, *off-tier*) is the most obvious next target if the
underleveled-cell experience needs lifting.
- **Phase 3 — off-tier caster lift. Done.** Design steer ("relatively easy
but not too easy") narrowed the target: lift the embarrassing caster
trailers on off-tier cells (the casual player walking into a slightly
too-hard dungeon underleveled) *without* pushing the already-saturated
in-tier ceiling. Tuned levers:
- **Druid passive** (`dnd_passives.go`): the only class chassis with a
purely defensive passive (5% DR, no offense). Added a level + WIS-scaled
`FlatDmgStart` burst — same shape as the Phase-2 Bard/Mage/Warlock pass.
Kept the DR; no `DamageBonus` rider, so high-tier ceilings stay flat.
- **Sorcerer passive** (`dnd_passives.go`): burst base 3→5. Sorcerer was
the second-worst caster off-tier (L1/T2 0.10 vs Mage 0.27 pre-tune)
despite a comparable stat line; the bump pulls it toward parity with
the other arcane chassis.
Added an off-tier-trailer diagnostic (`dnd_class_balance_test.go`) — for
each (level, tier) cell where the player is below the in-tier band, the
log names the trailing class and its mean win rate. Not asserted: an
L1 walking into T2 is *supposed* to be hard, so the diagnostic is for
watching the gap, not the absolute number.
Observed lifts:
- Druid L1/T1: 0.77 → 0.86 (+9pp). The chassis is now functional at its
intended tier.
- L2/T2 cross-class spread: 77pp → 63pp. Druid trailer 0.23 → 0.35.
- L1/T1 spread: 23pp → 14pp.
In-tier parity assertion (35pp band on the diagonal) still passes. No
off-tier cell saturated past where it was — the lift is shape-correct.
**← current**
- **Phase 4 (if needed) — second-order.** Subclass-vs-subclass spread within a
class; the Paladin/Rogue MAD question if the data shows it bites. The L5/T4
wild-magic Sorcerer cell (0.14 individual, off-tier) is the most obvious
next target if subclass parity needs another pass.
## 6. Tuning levers (priority order)