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Combat: balance-tune SRD multiattack profiles for single-player
Slice 1 shipped raw SRD damage, which is calibrated for a 4-PC party and one-shots gogobee's single player at every tier. Rescale each profile's per-attack damage so the round-total lands at ~1.3x the creature's tuned auto-resolve Attack stat, keeping the SRD structure (attack count, to-hit, damage split) intact. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -8,12 +8,26 @@ package plugin
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// rebalance is calibrated against it. Do NOT feed these profiles into
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// auto-resolve.
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//
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// The turn-based path can afford canonical SRD multiattack: the player issues a
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// command per round, so a creature making three attack rolls a turn is a
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// tactical problem the player can answer (heal, control, flee) rather than an
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// un-survivable spike. Each SRDAttack carries its own to-hit and average
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// damage, derived from the creature's SRD attack profile — not the tuned
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// auto-resolve Attack stat.
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// The turn-based path can afford canonical SRD multiattack *structure*: the
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// player issues a command per round, so a creature making three attack rolls a
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// turn is a tactical problem the player can answer (heal, control, flee) rather
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// than an un-survivable spike.
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//
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// Balance basis (2026-05-14 tuning pass): raw SRD damage is calibrated for a
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// 4-PC party and one-shots gogobee's single player — slice 1 shipped it
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// canonical and it was un-survivable across every tier (marilith ~91/round,
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// even Grol ~20/round vs a level-1 mage). So each profile keeps its SRD
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// *shape* — attack count, names, per-attack to-hit, and the damage split
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// between attacks — but the per-attack Damage values are scaled so the
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// profile's round total lands at roughly 1.3x the creature's tuned
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// auto-resolve Attack stat (dndBestiary). That 1.3x is deliberate: the
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// 2026-05-10 rebalance calibrated the single-attack Attack stat as the
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// gameplay floor, and turn-based fights should hit a little harder than
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// auto-resolve to make the player's per-round agency (heal / control / flee)
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// matter — but multiattack already raises hit reliability vs high-AC builds,
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// and monster abilities now fire as riders on top, so the headroom over
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// auto-resolve stays modest. Damage flows through the same calcDamage penalty
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// formula as the Attack stat, so the two are directly comparable in scale.
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//
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// File is intentionally NOT dnd_-prefixed (see memory: no new dnd_* identifiers).
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@@ -34,124 +48,126 @@ type SRDProfile struct {
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// srdProfiles is the turn-based multiattack registry, keyed by bestiary ID.
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// Only elites and bosses that reach the turn-based engine need an entry; every
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// other creature falls through to the single-attack template path. Damage
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// values are SRD attack-profile averages, rounded.
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// other creature falls through to the single-attack template path. Per-attack
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// Damage is tuned (not raw SRD) — see the balance-basis note above; the
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// // -comment after each profile records the tuned auto-resolve Attack stat the
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// total was scaled against.
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var srdProfiles = map[string]SRDProfile{
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// ── Bosses ───────────────────────────────────────────────────────────
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"boss_grol_unbroken": {Attacks: []SRDAttack{
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{Name: "Morningstar", AttackBonus: 5, Damage: 11},
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{Name: "Javelin", AttackBonus: 5, Damage: 9},
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"boss_grol_unbroken": {Attacks: []SRDAttack{ // Attack 6 → ~8
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{Name: "Morningstar", AttackBonus: 5, Damage: 5},
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{Name: "Javelin", AttackBonus: 5, Damage: 3},
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}},
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"boss_valdris_unburied": {Attacks: []SRDAttack{
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{Name: "Paralyzing Touch", AttackBonus: 7, Damage: 12},
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{Name: "Necrotic Bolt", AttackBonus: 7, Damage: 10},
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"boss_valdris_unburied": {Attacks: []SRDAttack{ // Attack 8 → ~10
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{Name: "Paralyzing Touch", AttackBonus: 7, Damage: 6},
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{Name: "Necrotic Bolt", AttackBonus: 7, Damage: 4},
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}},
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"boss_hollow_king": {Attacks: []SRDAttack{
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{Name: "Root Slam", AttackBonus: 7, Damage: 13},
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{Name: "Root Slam", AttackBonus: 7, Damage: 13},
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"boss_hollow_king": {Attacks: []SRDAttack{ // Attack 10 → ~13
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{Name: "Root Slam", AttackBonus: 7, Damage: 7},
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{Name: "Root Slam", AttackBonus: 7, Damage: 6},
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}},
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"boss_dreaming_aboleth": {Attacks: []SRDAttack{
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{Name: "Tentacle", AttackBonus: 9, Damage: 12},
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{Name: "Tentacle", AttackBonus: 9, Damage: 12},
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{Name: "Tentacle", AttackBonus: 9, Damage: 12},
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"boss_dreaming_aboleth": {Attacks: []SRDAttack{ // Attack 16 → ~21
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{Name: "Tentacle", AttackBonus: 9, Damage: 7},
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{Name: "Tentacle", AttackBonus: 9, Damage: 7},
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{Name: "Tentacle", AttackBonus: 9, Damage: 7},
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}},
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"boss_aldric_blackspire": {Attacks: []SRDAttack{
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{Name: "Unarmed Strike", AttackBonus: 9, Damage: 10},
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{Name: "Bite", AttackBonus: 9, Damage: 9},
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"boss_aldric_blackspire": {Attacks: []SRDAttack{ // Attack 21 → ~27
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{Name: "Unarmed Strike", AttackBonus: 9, Damage: 14},
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{Name: "Bite", AttackBonus: 9, Damage: 13},
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}},
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"boss_emberlord_thyrak": {Attacks: []SRDAttack{
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{Name: "Molten Maul", AttackBonus: 8, Damage: 15},
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{Name: "Molten Maul", AttackBonus: 8, Damage: 15},
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"boss_emberlord_thyrak": {Attacks: []SRDAttack{ // Attack 14 → ~18
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{Name: "Molten Maul", AttackBonus: 8, Damage: 9},
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{Name: "Molten Maul", AttackBonus: 8, Damage: 9},
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}},
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"boss_ilvaras_xunyl": {Attacks: []SRDAttack{
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{Name: "Scourge", AttackBonus: 9, Damage: 14},
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{Name: "Scourge", AttackBonus: 9, Damage: 14},
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"boss_ilvaras_xunyl": {Attacks: []SRDAttack{ // Attack 19 → ~25
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{Name: "Scourge", AttackBonus: 9, Damage: 13},
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{Name: "Scourge", AttackBonus: 9, Damage: 12},
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}},
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"boss_thornmother": {Attacks: []SRDAttack{
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{Name: "Thorned Lash", AttackBonus: 8, Damage: 16},
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{Name: "Thorned Lash", AttackBonus: 8, Damage: 16},
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"boss_thornmother": {Attacks: []SRDAttack{ // Attack 18 → ~23
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{Name: "Thorned Lash", AttackBonus: 8, Damage: 12},
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{Name: "Thorned Lash", AttackBonus: 8, Damage: 11},
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}},
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"boss_infernax": {Attacks: []SRDAttack{
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{Name: "Bite", AttackBonus: 11, Damage: 21},
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{Name: "Claw", AttackBonus: 11, Damage: 17},
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{Name: "Claw", AttackBonus: 11, Damage: 17},
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"boss_infernax": {Attacks: []SRDAttack{ // Attack 38 → ~49
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{Name: "Bite", AttackBonus: 11, Damage: 19},
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{Name: "Claw", AttackBonus: 11, Damage: 15},
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{Name: "Claw", AttackBonus: 11, Damage: 15},
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}},
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"boss_belaxath": {Attacks: []SRDAttack{
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{Name: "Longsword", AttackBonus: 11, Damage: 21},
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{Name: "Whip", AttackBonus: 11, Damage: 15},
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"boss_belaxath": {Attacks: []SRDAttack{ // Attack 31 → ~40
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{Name: "Longsword", AttackBonus: 11, Damage: 24},
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{Name: "Whip", AttackBonus: 11, Damage: 16},
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}},
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// ── Multiattack elites ───────────────────────────────────────────────
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"hobgoblin_warchief": {Attacks: []SRDAttack{
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{Name: "Longsword", AttackBonus: 5, Damage: 8},
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{Name: "Longsword", AttackBonus: 5, Damage: 8},
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"hobgoblin_warchief": {Attacks: []SRDAttack{ // Attack 4 → ~5
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{Name: "Longsword", AttackBonus: 5, Damage: 3},
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{Name: "Longsword", AttackBonus: 5, Damage: 2},
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}},
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"bandit_captain": {Attacks: []SRDAttack{
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{Name: "Scimitar", AttackBonus: 5, Damage: 6},
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{Name: "Scimitar", AttackBonus: 5, Damage: 6},
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{Name: "Dagger", AttackBonus: 5, Damage: 5},
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"bandit_captain": {Attacks: []SRDAttack{ // Attack 4 → ~6
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{Name: "Scimitar", AttackBonus: 5, Damage: 2},
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{Name: "Scimitar", AttackBonus: 5, Damage: 2},
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{Name: "Dagger", AttackBonus: 5, Damage: 2},
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}},
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"owlbear": {Attacks: []SRDAttack{
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{Name: "Beak", AttackBonus: 7, Damage: 10},
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{Name: "Claws", AttackBonus: 7, Damage: 14},
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"owlbear": {Attacks: []SRDAttack{ // Attack 6 → ~8
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{Name: "Beak", AttackBonus: 7, Damage: 3},
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{Name: "Claws", AttackBonus: 7, Damage: 5},
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}},
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"merrow": {Attacks: []SRDAttack{
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{Name: "Bite", AttackBonus: 5, Damage: 8},
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{Name: "Claws", AttackBonus: 5, Damage: 9},
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"merrow": {Attacks: []SRDAttack{ // Attack 4 → ~5
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{Name: "Bite", AttackBonus: 5, Damage: 3},
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{Name: "Claws", AttackBonus: 5, Damage: 2},
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}},
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"helmed_horror": {Attacks: []SRDAttack{
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{Name: "Longsword", AttackBonus: 6, Damage: 8},
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{Name: "Longsword", AttackBonus: 6, Damage: 8},
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"helmed_horror": {Attacks: []SRDAttack{ // Attack 7 → ~9
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{Name: "Longsword", AttackBonus: 6, Damage: 5},
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{Name: "Longsword", AttackBonus: 6, Damage: 4},
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}},
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"drow_elite_warrior": {Attacks: []SRDAttack{
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{Name: "Shortsword", AttackBonus: 7, Damage: 7},
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{Name: "Shortsword", AttackBonus: 7, Damage: 7},
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{Name: "Hand Crossbow", AttackBonus: 7, Damage: 6},
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"drow_elite_warrior": {Attacks: []SRDAttack{ // Attack 8 → ~10
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{Name: "Shortsword", AttackBonus: 7, Damage: 4},
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{Name: "Shortsword", AttackBonus: 7, Damage: 3},
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{Name: "Hand Crossbow", AttackBonus: 7, Damage: 3},
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}},
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"salamander": {Attacks: []SRDAttack{
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{Name: "Spear", AttackBonus: 7, Damage: 10},
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{Name: "Tail", AttackBonus: 7, Damage: 10},
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"salamander": {Attacks: []SRDAttack{ // Attack 8 → ~10
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{Name: "Spear", AttackBonus: 7, Damage: 5},
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{Name: "Tail", AttackBonus: 7, Damage: 5},
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}},
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"guard_drake": {Attacks: []SRDAttack{
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{Name: "Bite", AttackBonus: 5, Damage: 5},
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{Name: "Claws", AttackBonus: 5, Damage: 5},
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"guard_drake": {Attacks: []SRDAttack{ // Attack 4 → ~5
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{Name: "Bite", AttackBonus: 5, Damage: 3},
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{Name: "Claws", AttackBonus: 5, Damage: 2},
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}},
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"young_red_dragon": {Attacks: []SRDAttack{
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{Name: "Bite", AttackBonus: 10, Damage: 17},
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{Name: "Claw", AttackBonus: 10, Damage: 13},
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{Name: "Claw", AttackBonus: 10, Damage: 13},
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"young_red_dragon": {Attacks: []SRDAttack{ // Attack 16 → ~20
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{Name: "Bite", AttackBonus: 10, Damage: 8},
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{Name: "Claw", AttackBonus: 10, Damage: 6},
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{Name: "Claw", AttackBonus: 10, Damage: 6},
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}},
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"quickling": {Attacks: []SRDAttack{
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{Name: "Dagger", AttackBonus: 5, Damage: 7},
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{Name: "Dagger", AttackBonus: 5, Damage: 7},
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{Name: "Dagger", AttackBonus: 5, Damage: 7},
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"quickling": {Attacks: []SRDAttack{ // Attack 2 → ~3
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{Name: "Dagger", AttackBonus: 5, Damage: 1},
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{Name: "Dagger", AttackBonus: 5, Damage: 1},
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{Name: "Dagger", AttackBonus: 5, Damage: 1},
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}},
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"vrock": {Attacks: []SRDAttack{
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{Name: "Beak", AttackBonus: 6, Damage: 10},
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{Name: "Talons", AttackBonus: 6, Damage: 14},
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"vrock": {Attacks: []SRDAttack{ // Attack 10 → ~13
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{Name: "Beak", AttackBonus: 6, Damage: 5},
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{Name: "Talons", AttackBonus: 6, Damage: 8},
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}},
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"hezrou": {Attacks: []SRDAttack{
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{Name: "Bite", AttackBonus: 7, Damage: 15},
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{Name: "Claw", AttackBonus: 7, Damage: 11},
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{Name: "Claw", AttackBonus: 7, Damage: 11},
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"hezrou": {Attacks: []SRDAttack{ // Attack 13 → ~17
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{Name: "Bite", AttackBonus: 7, Damage: 7},
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{Name: "Claw", AttackBonus: 7, Damage: 5},
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{Name: "Claw", AttackBonus: 7, Damage: 5},
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}},
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"nalfeshnee": {Attacks: []SRDAttack{
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{Name: "Bite", AttackBonus: 10, Damage: 32},
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{Name: "Claw", AttackBonus: 10, Damage: 15},
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{Name: "Claw", AttackBonus: 10, Damage: 15},
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"nalfeshnee": {Attacks: []SRDAttack{ // Attack 21 → ~28
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{Name: "Bite", AttackBonus: 10, Damage: 14},
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{Name: "Claw", AttackBonus: 10, Damage: 7},
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{Name: "Claw", AttackBonus: 10, Damage: 7},
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}},
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"marilith": {Attacks: []SRDAttack{
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{Name: "Longsword", AttackBonus: 11, Damage: 13},
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{Name: "Longsword", AttackBonus: 11, Damage: 13},
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{Name: "Longsword", AttackBonus: 11, Damage: 13},
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{Name: "Longsword", AttackBonus: 11, Damage: 13},
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{Name: "Longsword", AttackBonus: 11, Damage: 13},
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{Name: "Longsword", AttackBonus: 11, Damage: 13},
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{Name: "Tail", AttackBonus: 11, Damage: 13},
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"marilith": {Attacks: []SRDAttack{ // Attack 26 → ~34
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{Name: "Longsword", AttackBonus: 11, Damage: 5},
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{Name: "Longsword", AttackBonus: 11, Damage: 5},
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{Name: "Longsword", AttackBonus: 11, Damage: 5},
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{Name: "Longsword", AttackBonus: 11, Damage: 5},
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{Name: "Longsword", AttackBonus: 11, Damage: 5},
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{Name: "Longsword", AttackBonus: 11, Damage: 5},
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{Name: "Tail", AttackBonus: 11, Damage: 4},
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}},
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"vampire_spawn": {Attacks: []SRDAttack{
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{Name: "Unarmed Strike", AttackBonus: 6, Damage: 8},
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{Name: "Bite", AttackBonus: 6, Damage: 6},
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"vampire_spawn": {Attacks: []SRDAttack{ // Attack 8 → ~10
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{Name: "Unarmed Strike", AttackBonus: 6, Damage: 6},
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{Name: "Bite", AttackBonus: 6, Damage: 4},
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}},
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}
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