4 Commits

Author SHA1 Message Date
prosolis
3369d7d8fe gofmt: bring internal/ and cmd/ back to gofmt -l clean
Mechanical `gofmt -w ./internal ./cmd`. Mostly struct-field realignment that
had drifted, plus a few trailing-newline fixes. No behaviour change — gofmt is
semantics-preserving, and build/vet/test are green either side.

Split out from the code-review fixes that follow so those stay reviewable
instead of hiding inside a wall of realignment.
2026-07-10 07:18:07 -07:00
prosolis
adcc62112b N2/B1+B4+C4: tempering, the expedition achievement wing, arena seasons
B1 — tempering. `!adventure temper` pushes an owned magic item one rung up
the rarity ladder at the blacksmith, capped at Legendary. Rarity lives on
the registry definition, so an upgraded instance records its progress as a
`temper` step count on its own row (adventure_inventory, magic_item_equipped)
and effective rarity is derived on read. The stored base rarity is never
written back, so an item cannot double-bump across a load/save round-trip.
Effects flow through the existing rarity scalars — no new combat math, and
the Legendary cap means this accelerates reaching the current ceiling rather
than raising it.

Costs mirror the crafting ladder (10k/25k/60k/150k, Foraging 15/20/25/30).
Only the Legendary rung consumes a T5 material; gating the lower rungs on
one would make tempering unreachable until a player already clears T5.

Two plan anchors were wrong: thyraks_core and portal_fragment are not
loot-note strings needing promotion — they are UniqueAlways slate entries
that already materialize as inventory rows on every T5 clear.

B4 — expedition achievement wing: first-clear and all-zones-cleared per tier
(10), a quiet-clear for keeping peak threat under 50, and temper_legendary.
The quiet-clear requires max_threat_seen to be *present*, not merely low:
recordMaxThreat samples only on day rollover and never stores a zero, so an
absent key means no threat history, not low threat. The plan's no-death-T4
achievement is not shipped — no per-expedition death counter exists — and
pet-saved-my-life already ships as combat_pet_save.

C4 — arena seasons. Standings are derived from arena_history.created_at per
calendar quarter rather than wiping arena_stats: same visible reset, but
lifetime totals survive for `!arena stats` and no destructive job can fire
twice. Crowns archive to arena_season_titles rather than player_meta.title,
which already carries the Survivalist milestone. Rollover rides the existing
midnight ticker and self-dedups on the season key, so a bot that was down on
the boundary catches up on its next wake.
2026-07-09 19:22:10 -07:00
prosolis
05cf6657f5 Add hospital revival, Robbie bandit, MW/shop fixes, float64 scoring
- St. Guildmore's Memorial Hospital: !hospital command with Nurse Joy,
  procedural itemized billing, same-day revival, 6-hour dead timer,
  hospital ad after death, 2-hour nudge follow-up
- Robbie the Friendly Bandit: automated inventory cleaner, random daily
  visits (8-21 UTC, 40% chance), collects sub-tier gear at €50/item,
  donates to community pot, drops Get Out of Medical Debt Free card
- Fix MW auto-equip: T1 MW no longer replaces better equipped gear
- Fix shop MW block: allow purchasing upgrades over lower-tier MW
- Float64 equipment scoring: advEffectiveTier and advEquipmentScore
  return float64, no mid-calculation truncation (MW 1.25x, Arena 1.5x)
- Fix markdown rendering: convert *asterisk* to _underscore_ italics
  across all flavor text files (shop, blacksmith, rival, hospital)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-05 17:04:03 -07:00
prosolis
6c6d74fb1b Add blacksmith repair system, community lottery, and audit fixes
Blacksmith: equipment repair with tier-based pricing, DM confirmation flow,
masterwork/arena surcharges, full flavor text pools. Added to main adventure
menu as option 6 (rest bumped to 7).

Lottery: weekly draw (Friday 23:59 UTC), ticket purchases with 100/week cap,
Fisher-Yates number generation, fixed+jackpot prize tiers, community pot
funding, Thursday reminders, draw history.

Audit fixes: TOCTOU in blacksmith repair costs (recompute from fresh equipment),
user lock in DM slot selection, partial repair refund tracking, error logging
on save failures, Fisher-Yates bias correction, communityPotDebit return value
checks in draw execution.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-04 09:37:21 -07:00