Commit Graph

8 Commits

Author SHA1 Message Date
prosolis
a9ee7d0f70 Adv 2.0 D&D Phase 10 SUB3a-iii: Thief L10/L15
L10 Use Magic Device: no scroll/wand item system to gate, so we proxy the
"now allowed to use magic items" fantasy as a small per-fight wand zap
(FlatDmgStart += 6) plus a +5% DamageBonus representing better tactical use
of magical implements.

L15 Thief's Reflexes: engine has no "extra turn round 1" primitive, so we
ride the AssassinateBonusDmg + AssassinateAdvantage channel (same one Gloom
Stalker's Dread Ambusher uses for bonus opener damage). Flat +8 on first
hit approximates one extra turn's hit; advantage on first attack covers
the "you swing first" piece.

3 new tests cover the L10 thresholds, L9 gate, and the L15 layer stacking
on top of L10. Full suite green.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:21 -07:00
prosolis
64c70dda27 Adv 2.0 D&D Phase 10 SUB3a-ii: Battle Master L10/L15
L10 Improved Combat Superiority — superiority dice grow d8 → d10. The
two scalar maneuvers (Precision Attack +4→+5; Rally heal +4→+5) bump in
their Apply hooks; Trip Attack has no scalar to scale.

L15 Relentless — 5e regenerates one die when initiative is rolled with
an empty pool. Proxied as +1 max pool size (4→5), which gives the same
"always at least one die per encounter" guarantee across the long-rest
cycle without introducing per-fight regen state.

subclassResourceMax now takes level; initSubclassResources upserts the
max (and bumps current by the delta) so existing characters grow on
level-up. Hooked into the dnd_xp level-up loop so Battle Masters
crossing L15 see the new die without waiting for a long rest. 4 new
tests; no regression in subclass/resource/level-up paths.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:21 -07:00
prosolis
97c2c37396 Adv 2.0 D&D Phase 10 SUB3a-i: Champion + Berserker L10/L15
Champion L10 Additional Fighting Style → +1 AC + 10% damage (Defense +
Dueling collapse, since one-shot combat can't surface a style picker).
Champion L15 Superior Critical → CritThreshold drops 19 → 18.
Berserker L10 Intimidating Presence → 2 rounds of SporeCloud miss
chance (Action-based fright proxied via the existing fog-cloud channel).
Berserker L15 Retaliation → +15% damage (reaction-strike average uplift,
since the engine has no reaction primitive).

6 new tests; full plugin suite green.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:21 -07:00
prosolis
b56e53300e Adv 2.0 D&D Phase 10 SUB2d: Ranger subclasses (Hunter/Beast Master/Gloom Stalker)
L5/L7 abilities for the three Ranger subclasses, plus Gloom Stalker
Stealth advantage from Umbral Sight. Beast Master pet floors use a
max-style merge so the legacy adventure-pet path can still upgrade.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:21 -07:00
prosolis
a733d52166 Adv 2.0 D&D Phase 10 SUB2c: Cleric subclasses (Life/War/Trickery)
Channel Divinity resource pool (2/long-rest) shared across all three
Cleric domains. One armed expression per fight, mirroring Battle Master.

Life Domain
  - L5 Disciple of Life: heal spells restore +(2 + slot level) extra HP
    (lifeDomainHealBonus, hooked into resolveHealOutOfCombat).
  - L5 Preserve Life: Channel Divinity heal — sets HealItem to 5×Cleric
    level, capped at HPMax/2; fires when player drops below 50%.
  - L7 Blessed Healer skipped — no allies in 1v1 combat to "heal an ally".

War Domain
  - L5 War Priest passive: +1 attack bonus + 0.15 DamageBonus, proxy for
    bonus-action extra-attack throughput one-shot combat can't model
    discretely.
  - L5 Guided Strike: Channel Divinity → +10 to first attack roll
    (FirstAttackBonus).
  - L7 War God's Blessing skipped — ally reaction, no allies.

Trickery Domain
  - L5 Invoke Duplicity: Channel Divinity → AssassinateAdvantage (reroll
    first miss) + 0.10 DamageBonus, proxy for "advantage on attacks vs.
    creatures adjacent to the duplicate".
  - L7 Cloak of Shadows passive: +2 SporeCloud rounds (15% enemy miss)
    proxy for the brief invisibility window.
  - L5 Blessing of the Trickster skipped — non-combat Stealth flavor.

15 new tests, all green. Same pre-existing
TestSimulateCombat_FirstAttackBonusImprovesEarlyHits flake.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:21 -07:00
prosolis
596e17dc73 Adv 2.0 D&D Phase 10 SUB2b: Mage subclasses (Evocation/Abjuration/Necromancy)
Evocation L7 Empowered Evocation adds INT mod (min +1) to Mage evocation
spell damage. Abjuration L5 Arcane Ward grants a 2×level HP buffer
absorbed before player HP, +prof at L7. Necromancy L5 Grim Harvest heals
2× spell level on spell-kill (3× necrotic) via post-combat hook.

Sculpt Spells / Potent Cantrip / Inured to Undeath skipped — no allies,
save-half is already uniform, and no necrotic enemy damage to resist.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:21 -07:00
prosolis
c8fac7ffd9 Adv 2.0 D&D Phase 10 SUB2a-ii: Battle Master + Assassin L5/L7
Battle Master:
  - New "superiority" resource pool (4/long-rest at L5), provisioned via
    initSubclassResources at !subclass selection.
  - Three armed maneuvers fueled by superiority dice:
    * Precision Attack — +d8 (≈+4) to first attack roll
    * Tripping Attack  — enemy skips first attack (reuses Phase 9
      SpellEnemySkipFirst)
    * Rally            — +(d8 + CHA) HealItem at <50% HP
  - L7 Know Your Enemy proxied as +1 AttackBonus passive.

Assassin:
  - L5 Assassinate: AssassinateAdvantage (re-roll first miss, take better
    of two d20s) + AssassinateBonusDmg = level (5 at L5) stacked on top
    of the Rogue's existing Sneak Attack auto-crit.
  - L7 Impostor bumps the bonus damage by +3.
  - L5 Infiltration Expertise → +5 Deception; L7 Impostor → +10.

Engine:
  - CombatModifiers gains FirstAttackBonus, AssassinateAdvantage,
    AssassinateBonusDmg.
  - resolvePlayerAttack consumes each on the first attack only via new
    combatState one-shot flags.

Tests added: 14 covering passive gating (BM L7+, Assassin L5/L7),
maneuver Apply flags, superiority pool init for BM only, !arm gating
across class/subclass for precision_attack, Deception bonus tiers,
statistical lift from FirstAttackBonus and AssassinateBonusDmg in
SimulateCombat.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:21 -07:00
prosolis
437460c9b2 Adv 2.0 D&D Phase 10 SUB2a-i: Champion + Berserker + Thief L5/L7
First mechanical slice of the subclass system. Each subclass gets its L5
and L7 abilities wired through the existing combat engine + skill check
substrate; no new resource pools introduced.

Champion (L5/L7):
- Improved Critical: new Mods.CritThreshold lowers crit floor to nat 19+
  in resolvePlayerAttack. Default 20 preserved for non-Champions.
- Remarkable Athlete: +½ proficiency bonus to STR/DEX/CON skill checks
  via subclassSkillBonus, layered on raceSkillBonus.

Berserker (L5/L7):
- Rage: new !arm-able active ability gated to Berserker subclass via
  DnDAbility.Subclass field. Reuses the Fighter stamina pool (3/long-rest
  matches 5e's rage uses). On fire: +2 flat damage per hit, halve incoming
  weapon damage, +50% damage approximation for Frenzy's bonus-attack-per-
  turn (one-shot combat can't model that literally).
- Frenzy exhaustion: new exhaustion column on dnd_character; incremented
  by persistDnDPostCombatSubclass after any rage'd combat. Decremented by
  one per long rest.
- Mindless Rage: documented; charm/frighten conditions don't exist in the
  combat engine yet, so no functional effect until P11 zone bosses land.

Thief (L5/L7):
- Sleight of Hand added to dndSkillTable.
- Fast Hands: +5 to Sleight of Hand checks via subclassSkillBonus.
- Supreme Sneak: advantage on Stealth (best of two d20s) via new
  subclassSkillAdvantage hook in performSkillCheck. 5e's half-speed gate
  dropped — we don't track movement speed.

Plumbing:
- applySubclassPassives layered after applyClassPassives in both arena
  and dungeon combat bridges.
- DnDAbility.Subclass enables per-subclass gating; characterActiveAbilities
  filters !arm and !abilities lists by both class and subclass.
- Existing !respec full-wipe also clears Exhaustion.

Tests: Champion CritThreshold gating across L4/L5/no-subclass; rage Apply
flag-set; rage probabilistic win-rate lift vs tougher enemy; exhaustion
increment only on raged combats; long-rest decrement; Champion bonus on
STR/DEX/CON only and only at L7+; Thief Fast Hands SoH-only; Thief
Supreme Sneak L7+ Stealth-only; statistical advantage roll lifts Thief
stealth average by ≥2 vs plain Rogue; !arm rage subclass gating; schema
roundtrip; characterActiveAbilities visibility.
2026-05-09 14:25:21 -07:00