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The M1 close-out sweep (new, skip-gated: n=400/cell through the REAL delivery path, not SimulateCombat) says three wards buy roughly +40pp of survival — a level 12 fighter meeting a boss at 70% HP goes from 48% to 90%. At a flat €25 that let three friends halve a €1,200 boss contract for €75, which makes the tier the entire economy rests on feel like money thrown away. A ward now costs max(€25, 10% of the contract): €25 at grunt and mob, €35 at elite, €120 at a boss — so covering someone against a boss costs the town €360. Still a bargain against €1,200, but it has to be a real rally rather than pocket change. It reads the contract's current basis, so an escalation raises the price of saving its target too: the counterplay tracks the threat. The sweep also shows the M0 fee table was priced on a fight we don't deliver. Its control arm (full HP) diverges from M0 in both directions — up where an engine timeout now counts as survival, down where the turn engine loops a boss's full multiattack profile and SimulateCombat doesn't. And the arm M0 could not see at all, a wounded mid-run target, is the one that matters: boss tier at 70% HP collapses everywhere. Fees stand; the tiers still do what they were priced to do. The real-path table is now the reference.
149 lines
5.0 KiB
Go
149 lines
5.0 KiB
Go
package plugin
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// M1 close-out sweep for gogobee_mischief_plan.md — survival per tier through the
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// REAL delivery path (runMischiefInterrupt → runZoneCombatRoster), not through
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// SimulateCombat.
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//
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// The M0 sweep that priced the fee table measured a full-HP build in a single
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// chain. Two things it could not see, and both of them are why this exists:
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//
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// - A real target is WOUNDED. The monster arrives mid-run, after the dungeon has
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// already taken a bite out of them. The entryHP arm is the control-vs-treatment
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// axis: 100% reproduces M0 through the new path (so a divergence there is a
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// path bug, not a difficulty finding), 70% and 40% are what a live delivery
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// actually lands on.
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// - The M2 ward. `blessings` drives the same temp-HP cushion the room buys, so
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// we can price what €75 of charity is actually worth against an elite.
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//
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// Run (heavy — see the plan's sim rules, n≥750 per cell for a real signal):
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//
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// MISCHIEF_SWEEP=1 go test ./internal/plugin -run TestMischiefDeliverySweep -v -timeout 4h
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import (
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"fmt"
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"math/rand/v2"
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"os"
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"strconv"
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"testing"
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"time"
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"gogobee/internal/db"
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"maunium.net/go/mautrix/id"
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)
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// mischiefDeliveryTrial seeds a real adventurer on a real expedition at the given
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// fraction of their max HP, sends them the tier's monster through the production
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// delivery path, and reports whether they were still standing.
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//
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// Survival is read the way the delivery reads it (HP > 0), not as "won every
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// fight" — an engine timeout with HP left is a target who held the thing off.
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func mischiefDeliveryTrial(
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t *testing.T, p *AdventurePlugin, prof classBalanceProfile,
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tierKey string, entryHPPct float64, blessings int, seq int, rng *rand.Rand,
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) (survived bool, endHPPct float64) {
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t.Helper()
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uid := id.UserID(fmt.Sprintf("@sweep%d:sim", seq))
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c := buildHarnessCharacter(prof)
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c.UserID = uid
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c.HPCurrent = int(float64(c.HPMax) * entryHPPct)
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if c.HPCurrent < 1 {
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c.HPCurrent = 1
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}
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if err := createAdvCharacter(uid, "sweep"+strconv.Itoa(seq)); err != nil {
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t.Fatalf("createAdvCharacter: %v", err)
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}
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if err := SaveDnDCharacter(c); err != nil {
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t.Fatalf("SaveDnDCharacter: %v", err)
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}
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run, err := startZoneRun(uid, ZoneGoblinWarrens, prof.Level, rng)
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if err != nil {
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t.Fatalf("startZoneRun: %v", err)
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}
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expID := "exp-sweep-" + strconv.Itoa(seq)
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if _, err := db.Get().Exec(`
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INSERT INTO dnd_expedition (expedition_id, user_id, zone_id, run_id, status, start_date, coins_earned)
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VALUES (?, ?, 'goblin_warrens', ?, 'active', ?, 0)`,
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expID, string(uid), run.RunID, time.Now().UTC()); err != nil {
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t.Fatalf("seed expedition: %v", err)
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}
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exp, err := getActiveExpedition(uid)
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if err != nil || exp == nil {
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t.Fatalf("getActiveExpedition: %v", err)
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}
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bracket := mischiefBracketZone(prof.Level)
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chain, ambush := mischiefMonsters(tierKey, bracket, rng)
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_, _, survived = p.runMischiefInterrupt(uid, exp, bracket, chain, ambush, blessings)
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hp, max := dndHPSnapshot(uid)
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if max <= 0 {
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max = 1
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}
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return survived, float64(hp) / float64(max)
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}
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func TestMischiefDeliverySweep(t *testing.T) {
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if os.Getenv("MISCHIEF_SWEEP") == "" {
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t.Skip("set MISCHIEF_SWEEP=1 to run")
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}
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trials := 250
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if n := os.Getenv("MISCHIEF_TRIALS"); n != "" {
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if v, err := strconv.Atoi(n); err == nil && v > 0 {
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trials = v
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}
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}
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newMischiefTestDB(t)
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p := &AdventurePlugin{euro: NewEuroPlugin(nil)}
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p.Sink = &captureSink{}
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rng := rand.New(rand.NewPCG(20260713, 0x64656C6976657279))
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profiles := []classBalanceProfile{
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{Class: ClassPaladin, Level: 3},
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{Class: ClassMage, Level: 4},
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{Class: ClassMage, Level: 8, Subclass: SubclassEvocation},
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{Class: ClassFighter, Level: 12, Subclass: SubclassChampion},
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{Class: ClassRogue, Level: 20, Subclass: SubclassArcaneTrickster},
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{Class: ClassCleric, Level: 20, Subclass: SubclassLifeDomain},
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}
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// entryHP 1.0 is the control arm: it should reproduce the M0 table through the
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// real path. The wounded arms are the finding.
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entryHPs := []float64{1.0, 0.7, 0.4}
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seq := 0
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fmt.Printf("\n%-26s %-6s %-7s %-6s %8s %10s\n",
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"profile", "tier", "entryHP", "wards", "survive%", "avgEndHP%")
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for _, prof := range profiles {
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for _, tier := range mischiefTiers {
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for _, entry := range entryHPs {
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// The ward arm only where a ward could decide anything: the tiers the
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// M0 sweep did not already call theatre.
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wardArms := []int{0}
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if tier.Key == "elite" || tier.Key == "boss" {
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wardArms = []int{0, mischiefBlessingCap}
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}
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for _, wards := range wardArms {
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wins, hpSum := 0, 0.0
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for i := 0; i < trials; i++ {
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seq++
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ok, hpPct := mischiefDeliveryTrial(t, p, prof, tier.Key, entry, wards, seq, rng)
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if ok {
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wins++
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hpSum += hpPct
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}
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}
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avgHP := 0.0
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if wins > 0 {
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avgHP = hpSum / float64(wins) * 100
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}
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fmt.Printf("%-26s %-6s %6.0f%% %6d %7.1f%% %9.1f%%\n",
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fmt.Sprintf("%s L%d %s", prof.Class, prof.Level, prof.Subclass),
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tier.Key, entry*100, wards, float64(wins)/float64(trials)*100, avgHP)
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}
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}
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}
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}
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}
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