mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-15 00:32:40 +00:00
mischief: price a ward against the thing it wards off
The M1 close-out sweep (new, skip-gated: n=400/cell through the REAL delivery path, not SimulateCombat) says three wards buy roughly +40pp of survival — a level 12 fighter meeting a boss at 70% HP goes from 48% to 90%. At a flat €25 that let three friends halve a €1,200 boss contract for €75, which makes the tier the entire economy rests on feel like money thrown away. A ward now costs max(€25, 10% of the contract): €25 at grunt and mob, €35 at elite, €120 at a boss — so covering someone against a boss costs the town €360. Still a bargain against €1,200, but it has to be a real rally rather than pocket change. It reads the contract's current basis, so an escalation raises the price of saving its target too: the counterplay tracks the threat. The sweep also shows the M0 fee table was priced on a fight we don't deliver. Its control arm (full HP) diverges from M0 in both directions — up where an engine timeout now counts as survival, down where the turn engine loops a boss's full multiattack profile and SimulateCombat doesn't. And the arm M0 could not see at all, a wounded mid-run target, is the one that matters: boss tier at 70% HP collapses everywhere. Fees stand; the tiers still do what they were priced to do. The real-path table is now the reference.
This commit is contained in:
@@ -75,10 +75,16 @@ const (
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// Fizzle: the expedition ended before the monster could find them.
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mischiefFizzleRefund = 0.90
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// mischiefBlessingFee — what the room pays to put a ward on the target while
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// the contract is open. Cheap on purpose: helping has to be an impulse, or
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// nobody bothers and the window is just a countdown.
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mischiefBlessingFee = 25
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// A ward is priced against the contract it is defending: a floor, or a slice of
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// the fee, whichever is more. Warding someone has to stay an impulse at the
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// cheap tiers (or nobody bothers and the window is just a countdown), but the
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// M1-close-out sweep measured three wards buying roughly +40pp of survival —
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// fighter L12 vs a boss at 70% HP goes 48% → 90%. At a flat fee that let the
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// room halve a €1,200 boss contract for €75, which makes the tier the whole
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// economy rests on feel like money thrown away. Saving someone from a boss
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// should cost the town real money: €120 a ward, €360 to cover them completely.
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mischiefBlessingFeeMin = 25
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mischiefBlessingFeePct = 0.10
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// mischiefBlessingCap — how many blessings one contract can carry. Three at
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// +10% MaxHP each is a third of a health bar: enough to swing an elite
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@@ -149,6 +155,17 @@ func mischiefNextTier(key string) (mischiefTier, bool) {
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return mischiefTier{}, false
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}
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// mischiefBlessingFee is what one ward costs against a contract of this fee. It
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// reads the contract's CURRENT basis, so an escalation raises the price of
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// protecting its target too — the room's counterplay tracks the threat.
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func mischiefBlessingFee(contractFee int) int {
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fee := int(math.Round(float64(contractFee) * mischiefBlessingFeePct))
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if fee < mischiefBlessingFeeMin {
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return mischiefBlessingFeeMin
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}
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return fee
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}
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// mischiefBlessingTempHP is the cushion a contract's blessings are worth to a
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// target of this MaxHP. At least 1 per blessing, so a low-HP character still
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// feels the ward they were bought.
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@@ -580,17 +597,18 @@ func (p *AdventurePlugin) mischiefBoard() string {
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b.WriteString("The monster comes from their own bracket, so it's always a fight worth watching. ")
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b.WriteString("If they survive it, they keep a cut of your money — and the town finds out it was you.\n\n")
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for _, t := range mischiefTiers {
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b.WriteString(fmt.Sprintf("· **%s** — %s (signed: %s) — survivor keeps %s\n _%s_\n",
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b.WriteString(fmt.Sprintf("· **%s** — %s (signed: %s) — survivor keeps %s · ward %s\n _%s_\n",
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t.Display, fmtEuro(t.Fee), fmtEuro(mischiefSignedFee(t.Fee)),
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fmtEuro(mischiefPurse(t.Fee, t.PayoutPct)), t.Blurb))
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fmtEuro(mischiefPurse(t.Fee, t.PayoutPct)), fmtEuro(mischiefBlessingFee(t.Fee)), t.Blurb))
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}
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b.WriteString("\n`!mischief send <tier> @user` — anonymous · add `signed` to put your name on it up front.\n")
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b.WriteString(fmt.Sprintf(
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"While a contract is open, the rest of us get a say:\n"+
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"· `!mischief bless @user` — %s, up to %d — a ward for the fight. Help them.\n"+
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"· `!mischief bless @user` — a ward for the fight, up to %d of them. Help them. "+
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"The worse the thing coming, the more a ward costs.\n"+
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"· `!mischief escalate @user` — pay the difference, send something worse. \"Help\" them. "+
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"It raises their purse too, if they live.\n",
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fmtEuro(mischiefBlessingFee), mischiefBlessingCap))
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mischiefBlessingCap))
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b.WriteString(fmt.Sprintf("_They have to be out on an expedition, level %d+. It lands about %s later._",
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mischiefMinLevel, formatDuration(mischiefWindow)))
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return b.String()
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@@ -764,22 +782,26 @@ func (p *AdventurePlugin) mischiefBlessCmd(ctx MessageContext, fields []string)
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"**%s** is already carrying every ward the town has to give (%d). The rest is up to them.",
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p.DisplayName(targetID), mischiefBlessingCap))
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}
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if bal := p.euro.GetBalance(ctx.Sender); int(bal) < mischiefBlessingFee {
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// Priced off the contract's current basis: warding someone against a boss costs
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// what a boss is worth, and an escalation raises the price of saving them.
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fee := mischiefBlessingFee(c.Fee)
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if bal := p.euro.GetBalance(ctx.Sender); int(bal) < fee {
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return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
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"A ward costs %s — you have %s.", fmtEuro(mischiefBlessingFee), fmtEuro(int(bal))))
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"A ward against a %s costs %s — you have %s.",
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strings.ToLower(c.Tier), fmtEuro(fee), fmtEuro(int(bal))))
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}
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if !p.euro.Debit(ctx.Sender, float64(mischiefBlessingFee), "mischief_blessing") {
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if !p.euro.Debit(ctx.Sender, float64(fee), "mischief_blessing") {
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return p.SendReply(ctx.RoomID, ctx.EventID, "Couldn't take your money. Try again.")
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}
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// The cap is enforced by the UPDATE, not by the read above — two people can
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// buy the third ward in the same second, and only one of them may have it.
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if !blessMischiefContract(c.ID) {
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p.euro.Credit(ctx.Sender, float64(mischiefBlessingFee), "mischief_blessing_refund")
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p.euro.Credit(ctx.Sender, float64(fee), "mischief_blessing_refund")
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return p.SendReply(ctx.RoomID, ctx.EventID,
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"Somebody got there first — the ward wasn't needed. You've been refunded.")
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}
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communityPotAdd(mischiefBlessingFee)
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trackTaxPaid(ctx.Sender, mischiefBlessingFee)
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communityPotAdd(fee)
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trackTaxPaid(ctx.Sender, fee)
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p.announceMischiefBlessing(c, ctx.Sender, c.BlessingCount+1)
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p.SendDM(targetID, fmt.Sprintf(
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@@ -902,7 +924,7 @@ func (p *AdventurePlugin) dmMischiefVictim(c *mischiefContract, tier mischiefTie
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"anyone who likes you can `!mischief bless @%s` (%s each, up to %d).\n"+
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"Walk away from it and their money is yours: **%s**. And we all find out who paid.",
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who, strings.ToLower(tier.Display), formatDuration(time.Until(c.WindowEndsAt)),
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p.DisplayName(c.TargetID), fmtEuro(mischiefBlessingFee), mischiefBlessingCap,
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p.DisplayName(c.TargetID), fmtEuro(mischiefBlessingFee(c.Fee)), mischiefBlessingCap,
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fmtEuro(mischiefPurse(c.Fee, tier.PayoutPct))))
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}
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@@ -586,6 +586,36 @@ func mischiefCtx(sender id.UserID) MessageContext {
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return MessageContext{Sender: sender, RoomID: id.RoomID("!room:x"), EventID: id.EventID("$e")}
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}
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// A ward is priced against the thing it defends against. The M1-close-out sweep
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// measured three wards buying ~+40pp of survival, which at a flat fee let the room
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// halve a €1,200 boss contract for €75 — the tier the whole economy rests on,
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// bought off for pocket change. Cheap at the impulse tiers, real money at the top.
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func TestMischiefBlessingFee_ScalesWithTheContract(t *testing.T) {
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want := map[string]int{"grunt": 25, "mob": 25, "elite": 35, "boss": 120}
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for _, tier := range mischiefTiers {
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if got := mischiefBlessingFee(tier.Fee); got != want[tier.Key] {
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t.Errorf("%s ward = %d, want %d", tier.Key, got, want[tier.Key])
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}
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// Where a ward is a rational purchase — the tiers the sweep says can
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// actually put someone on the floor — covering a target must cost less than
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// the contract does. Otherwise the room's counterplay is priced out and the
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// window is dead.
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//
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// Grunt and mob are deliberately exempt: the €25 floor is above-market
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// there (3 wards cost more than a €40 grunt), and that is fine, because
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// nothing in the sweep needs warding against theatre — those tiers sit at
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// 100% survival unwounded. The floor is there to keep a ward an impulse
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// buy, not to make it a sensible one against a goblin.
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if tier.Key != "elite" && tier.Key != "boss" {
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continue
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}
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if full := mischiefBlessingFee(tier.Fee) * mischiefBlessingCap; full >= tier.Fee {
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t.Errorf("%s: %d wards cost %d, which is more than the %d contract — "+
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"the room can't afford to save anyone", tier.Key, mischiefBlessingCap, full, tier.Fee)
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}
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}
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}
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// The cap lives in the UPDATE, not in the read that precedes it. A room that
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// piles four wards on in the same second must still land exactly three — and the
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// player who lost that race must get their money back rather than pay for
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@@ -629,6 +659,7 @@ func TestMischiefBlessing_FeeIsASinkNotAPurseTopUp(t *testing.T) {
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c := seedContract(t, "@buyer:x", target, "elite", false)
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feeBefore := c.Fee
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ward := mischiefBlessingFee(c.Fee) // 10% of the €350 elite fee
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if err := p.mischiefBlessCmd(mischiefCtx(friend), []string{string(target)}); err != nil {
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t.Fatalf("bless: %v", err)
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@@ -642,11 +673,11 @@ func TestMischiefBlessing_FeeIsASinkNotAPurseTopUp(t *testing.T) {
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t.Errorf("a blessing moved the payout basis to %d (was %d) — wards must not pay the target",
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got.Fee, feeBefore)
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}
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if bal := p.euro.GetBalance(friend); bal != 500-mischiefBlessingFee {
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t.Errorf("blesser balance %.0f, want %d", bal, 500-mischiefBlessingFee)
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if bal := p.euro.GetBalance(friend); bal != float64(500-ward) {
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t.Errorf("blesser balance %.0f, want %d", bal, 500-ward)
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}
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if pot := communityPotBalance(); pot != mischiefBlessingFee {
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t.Errorf("pot holds %d, want the %d blessing fee", pot, mischiefBlessingFee)
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if pot := communityPotBalance(); pot != ward {
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t.Errorf("pot holds %d, want the %d ward fee", pot, ward)
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}
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// Broke, so the second ward can't be bought — and must cost nothing.
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pauper := id.UserID("@pauper:x")
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148
internal/plugin/mischief_delivery_sweep_test.go
Normal file
148
internal/plugin/mischief_delivery_sweep_test.go
Normal file
@@ -0,0 +1,148 @@
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package plugin
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// M1 close-out sweep for gogobee_mischief_plan.md — survival per tier through the
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// REAL delivery path (runMischiefInterrupt → runZoneCombatRoster), not through
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// SimulateCombat.
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//
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// The M0 sweep that priced the fee table measured a full-HP build in a single
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// chain. Two things it could not see, and both of them are why this exists:
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//
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// - A real target is WOUNDED. The monster arrives mid-run, after the dungeon has
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// already taken a bite out of them. The entryHP arm is the control-vs-treatment
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// axis: 100% reproduces M0 through the new path (so a divergence there is a
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// path bug, not a difficulty finding), 70% and 40% are what a live delivery
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// actually lands on.
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// - The M2 ward. `blessings` drives the same temp-HP cushion the room buys, so
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// we can price what €75 of charity is actually worth against an elite.
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//
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// Run (heavy — see the plan's sim rules, n≥750 per cell for a real signal):
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//
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// MISCHIEF_SWEEP=1 go test ./internal/plugin -run TestMischiefDeliverySweep -v -timeout 4h
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import (
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"fmt"
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"math/rand/v2"
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"os"
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"strconv"
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"testing"
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"time"
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"gogobee/internal/db"
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"maunium.net/go/mautrix/id"
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)
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// mischiefDeliveryTrial seeds a real adventurer on a real expedition at the given
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// fraction of their max HP, sends them the tier's monster through the production
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// delivery path, and reports whether they were still standing.
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//
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// Survival is read the way the delivery reads it (HP > 0), not as "won every
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// fight" — an engine timeout with HP left is a target who held the thing off.
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func mischiefDeliveryTrial(
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t *testing.T, p *AdventurePlugin, prof classBalanceProfile,
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tierKey string, entryHPPct float64, blessings int, seq int, rng *rand.Rand,
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) (survived bool, endHPPct float64) {
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t.Helper()
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uid := id.UserID(fmt.Sprintf("@sweep%d:sim", seq))
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c := buildHarnessCharacter(prof)
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c.UserID = uid
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c.HPCurrent = int(float64(c.HPMax) * entryHPPct)
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if c.HPCurrent < 1 {
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c.HPCurrent = 1
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}
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if err := createAdvCharacter(uid, "sweep"+strconv.Itoa(seq)); err != nil {
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t.Fatalf("createAdvCharacter: %v", err)
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}
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if err := SaveDnDCharacter(c); err != nil {
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t.Fatalf("SaveDnDCharacter: %v", err)
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}
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run, err := startZoneRun(uid, ZoneGoblinWarrens, prof.Level, rng)
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if err != nil {
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t.Fatalf("startZoneRun: %v", err)
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}
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expID := "exp-sweep-" + strconv.Itoa(seq)
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if _, err := db.Get().Exec(`
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INSERT INTO dnd_expedition (expedition_id, user_id, zone_id, run_id, status, start_date, coins_earned)
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VALUES (?, ?, 'goblin_warrens', ?, 'active', ?, 0)`,
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expID, string(uid), run.RunID, time.Now().UTC()); err != nil {
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t.Fatalf("seed expedition: %v", err)
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}
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exp, err := getActiveExpedition(uid)
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if err != nil || exp == nil {
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t.Fatalf("getActiveExpedition: %v", err)
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}
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bracket := mischiefBracketZone(prof.Level)
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chain, ambush := mischiefMonsters(tierKey, bracket, rng)
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_, _, survived = p.runMischiefInterrupt(uid, exp, bracket, chain, ambush, blessings)
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hp, max := dndHPSnapshot(uid)
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if max <= 0 {
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max = 1
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}
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return survived, float64(hp) / float64(max)
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}
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func TestMischiefDeliverySweep(t *testing.T) {
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if os.Getenv("MISCHIEF_SWEEP") == "" {
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t.Skip("set MISCHIEF_SWEEP=1 to run")
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}
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trials := 250
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if n := os.Getenv("MISCHIEF_TRIALS"); n != "" {
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if v, err := strconv.Atoi(n); err == nil && v > 0 {
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trials = v
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}
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}
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newMischiefTestDB(t)
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p := &AdventurePlugin{euro: NewEuroPlugin(nil)}
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p.Sink = &captureSink{}
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rng := rand.New(rand.NewPCG(20260713, 0x64656C6976657279))
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profiles := []classBalanceProfile{
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{Class: ClassPaladin, Level: 3},
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{Class: ClassMage, Level: 4},
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{Class: ClassMage, Level: 8, Subclass: SubclassEvocation},
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{Class: ClassFighter, Level: 12, Subclass: SubclassChampion},
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{Class: ClassRogue, Level: 20, Subclass: SubclassArcaneTrickster},
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{Class: ClassCleric, Level: 20, Subclass: SubclassLifeDomain},
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}
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// entryHP 1.0 is the control arm: it should reproduce the M0 table through the
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// real path. The wounded arms are the finding.
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entryHPs := []float64{1.0, 0.7, 0.4}
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seq := 0
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fmt.Printf("\n%-26s %-6s %-7s %-6s %8s %10s\n",
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"profile", "tier", "entryHP", "wards", "survive%", "avgEndHP%")
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for _, prof := range profiles {
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for _, tier := range mischiefTiers {
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for _, entry := range entryHPs {
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// The ward arm only where a ward could decide anything: the tiers the
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// M0 sweep did not already call theatre.
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wardArms := []int{0}
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if tier.Key == "elite" || tier.Key == "boss" {
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wardArms = []int{0, mischiefBlessingCap}
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}
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for _, wards := range wardArms {
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wins, hpSum := 0, 0.0
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for i := 0; i < trials; i++ {
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seq++
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ok, hpPct := mischiefDeliveryTrial(t, p, prof, tier.Key, entry, wards, seq, rng)
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if ok {
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wins++
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hpSum += hpPct
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}
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}
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avgHP := 0.0
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if wins > 0 {
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avgHP = hpSum / float64(wins) * 100
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}
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fmt.Printf("%-26s %-6s %6.0f%% %6d %7.1f%% %9.1f%%\n",
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fmt.Sprintf("%s L%d %s", prof.Class, prof.Level, prof.Subclass),
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tier.Key, entry*100, wards, float64(wins)/float64(trials)*100, avgHP)
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}
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}
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}
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}
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}
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Reference in New Issue
Block a user