mischief: price a ward against the thing it wards off

The M1 close-out sweep (new, skip-gated: n=400/cell through the REAL delivery
path, not SimulateCombat) says three wards buy roughly +40pp of survival — a
level 12 fighter meeting a boss at 70% HP goes from 48% to 90%. At a flat €25
that let three friends halve a €1,200 boss contract for €75, which makes the
tier the entire economy rests on feel like money thrown away.

A ward now costs max(€25, 10% of the contract): €25 at grunt and mob, €35 at
elite, €120 at a boss — so covering someone against a boss costs the town €360.
Still a bargain against €1,200, but it has to be a real rally rather than
pocket change. It reads the contract's current basis, so an escalation raises
the price of saving its target too: the counterplay tracks the threat.

The sweep also shows the M0 fee table was priced on a fight we don't deliver.
Its control arm (full HP) diverges from M0 in both directions — up where an
engine timeout now counts as survival, down where the turn engine loops a boss's
full multiattack profile and SimulateCombat doesn't. And the arm M0 could not
see at all, a wounded mid-run target, is the one that matters: boss tier at 70%
HP collapses everywhere. Fees stand; the tiers still do what they were priced to
do. The real-path table is now the reference.
This commit is contained in:
prosolis
2026-07-13 21:31:48 -07:00
parent 4e0b8a298c
commit 3563519db1
3 changed files with 220 additions and 19 deletions

View File

@@ -75,10 +75,16 @@ const (
// Fizzle: the expedition ended before the monster could find them.
mischiefFizzleRefund = 0.90
// mischiefBlessingFee — what the room pays to put a ward on the target while
// the contract is open. Cheap on purpose: helping has to be an impulse, or
// nobody bothers and the window is just a countdown.
mischiefBlessingFee = 25
// A ward is priced against the contract it is defending: a floor, or a slice of
// the fee, whichever is more. Warding someone has to stay an impulse at the
// cheap tiers (or nobody bothers and the window is just a countdown), but the
// M1-close-out sweep measured three wards buying roughly +40pp of survival —
// fighter L12 vs a boss at 70% HP goes 48% → 90%. At a flat fee that let the
// room halve a €1,200 boss contract for €75, which makes the tier the whole
// economy rests on feel like money thrown away. Saving someone from a boss
// should cost the town real money: €120 a ward, €360 to cover them completely.
mischiefBlessingFeeMin = 25
mischiefBlessingFeePct = 0.10
// mischiefBlessingCap — how many blessings one contract can carry. Three at
// +10% MaxHP each is a third of a health bar: enough to swing an elite
@@ -149,6 +155,17 @@ func mischiefNextTier(key string) (mischiefTier, bool) {
return mischiefTier{}, false
}
// mischiefBlessingFee is what one ward costs against a contract of this fee. It
// reads the contract's CURRENT basis, so an escalation raises the price of
// protecting its target too — the room's counterplay tracks the threat.
func mischiefBlessingFee(contractFee int) int {
fee := int(math.Round(float64(contractFee) * mischiefBlessingFeePct))
if fee < mischiefBlessingFeeMin {
return mischiefBlessingFeeMin
}
return fee
}
// mischiefBlessingTempHP is the cushion a contract's blessings are worth to a
// target of this MaxHP. At least 1 per blessing, so a low-HP character still
// feels the ward they were bought.
@@ -580,17 +597,18 @@ func (p *AdventurePlugin) mischiefBoard() string {
b.WriteString("The monster comes from their own bracket, so it's always a fight worth watching. ")
b.WriteString("If they survive it, they keep a cut of your money — and the town finds out it was you.\n\n")
for _, t := range mischiefTiers {
b.WriteString(fmt.Sprintf("· **%s** — %s (signed: %s) — survivor keeps %s\n _%s_\n",
b.WriteString(fmt.Sprintf("· **%s** — %s (signed: %s) — survivor keeps %s · ward %s\n _%s_\n",
t.Display, fmtEuro(t.Fee), fmtEuro(mischiefSignedFee(t.Fee)),
fmtEuro(mischiefPurse(t.Fee, t.PayoutPct)), t.Blurb))
fmtEuro(mischiefPurse(t.Fee, t.PayoutPct)), fmtEuro(mischiefBlessingFee(t.Fee)), t.Blurb))
}
b.WriteString("\n`!mischief send <tier> @user` — anonymous · add `signed` to put your name on it up front.\n")
b.WriteString(fmt.Sprintf(
"While a contract is open, the rest of us get a say:\n"+
"· `!mischief bless @user` — %s, up to %d — a ward for the fight. Help them.\n"+
"· `!mischief bless @user` — a ward for the fight, up to %d of them. Help them. "+
"The worse the thing coming, the more a ward costs.\n"+
"· `!mischief escalate @user` — pay the difference, send something worse. \"Help\" them. "+
"It raises their purse too, if they live.\n",
fmtEuro(mischiefBlessingFee), mischiefBlessingCap))
mischiefBlessingCap))
b.WriteString(fmt.Sprintf("_They have to be out on an expedition, level %d+. It lands about %s later._",
mischiefMinLevel, formatDuration(mischiefWindow)))
return b.String()
@@ -764,22 +782,26 @@ func (p *AdventurePlugin) mischiefBlessCmd(ctx MessageContext, fields []string)
"**%s** is already carrying every ward the town has to give (%d). The rest is up to them.",
p.DisplayName(targetID), mischiefBlessingCap))
}
if bal := p.euro.GetBalance(ctx.Sender); int(bal) < mischiefBlessingFee {
// Priced off the contract's current basis: warding someone against a boss costs
// what a boss is worth, and an escalation raises the price of saving them.
fee := mischiefBlessingFee(c.Fee)
if bal := p.euro.GetBalance(ctx.Sender); int(bal) < fee {
return p.SendReply(ctx.RoomID, ctx.EventID, fmt.Sprintf(
"A ward costs %s — you have %s.", fmtEuro(mischiefBlessingFee), fmtEuro(int(bal))))
"A ward against a %s costs %s — you have %s.",
strings.ToLower(c.Tier), fmtEuro(fee), fmtEuro(int(bal))))
}
if !p.euro.Debit(ctx.Sender, float64(mischiefBlessingFee), "mischief_blessing") {
if !p.euro.Debit(ctx.Sender, float64(fee), "mischief_blessing") {
return p.SendReply(ctx.RoomID, ctx.EventID, "Couldn't take your money. Try again.")
}
// The cap is enforced by the UPDATE, not by the read above — two people can
// buy the third ward in the same second, and only one of them may have it.
if !blessMischiefContract(c.ID) {
p.euro.Credit(ctx.Sender, float64(mischiefBlessingFee), "mischief_blessing_refund")
p.euro.Credit(ctx.Sender, float64(fee), "mischief_blessing_refund")
return p.SendReply(ctx.RoomID, ctx.EventID,
"Somebody got there first — the ward wasn't needed. You've been refunded.")
}
communityPotAdd(mischiefBlessingFee)
trackTaxPaid(ctx.Sender, mischiefBlessingFee)
communityPotAdd(fee)
trackTaxPaid(ctx.Sender, fee)
p.announceMischiefBlessing(c, ctx.Sender, c.BlessingCount+1)
p.SendDM(targetID, fmt.Sprintf(
@@ -902,7 +924,7 @@ func (p *AdventurePlugin) dmMischiefVictim(c *mischiefContract, tier mischiefTie
"anyone who likes you can `!mischief bless @%s` (%s each, up to %d).\n"+
"Walk away from it and their money is yours: **%s**. And we all find out who paid.",
who, strings.ToLower(tier.Display), formatDuration(time.Until(c.WindowEndsAt)),
p.DisplayName(c.TargetID), fmtEuro(mischiefBlessingFee), mischiefBlessingCap,
p.DisplayName(c.TargetID), fmtEuro(mischiefBlessingFee(c.Fee)), mischiefBlessingCap,
fmtEuro(mischiefPurse(c.Fee, tier.PayoutPct))))
}

View File

@@ -586,6 +586,36 @@ func mischiefCtx(sender id.UserID) MessageContext {
return MessageContext{Sender: sender, RoomID: id.RoomID("!room:x"), EventID: id.EventID("$e")}
}
// A ward is priced against the thing it defends against. The M1-close-out sweep
// measured three wards buying ~+40pp of survival, which at a flat fee let the room
// halve a €1,200 boss contract for €75 — the tier the whole economy rests on,
// bought off for pocket change. Cheap at the impulse tiers, real money at the top.
func TestMischiefBlessingFee_ScalesWithTheContract(t *testing.T) {
want := map[string]int{"grunt": 25, "mob": 25, "elite": 35, "boss": 120}
for _, tier := range mischiefTiers {
if got := mischiefBlessingFee(tier.Fee); got != want[tier.Key] {
t.Errorf("%s ward = %d, want %d", tier.Key, got, want[tier.Key])
}
// Where a ward is a rational purchase — the tiers the sweep says can
// actually put someone on the floor — covering a target must cost less than
// the contract does. Otherwise the room's counterplay is priced out and the
// window is dead.
//
// Grunt and mob are deliberately exempt: the €25 floor is above-market
// there (3 wards cost more than a €40 grunt), and that is fine, because
// nothing in the sweep needs warding against theatre — those tiers sit at
// 100% survival unwounded. The floor is there to keep a ward an impulse
// buy, not to make it a sensible one against a goblin.
if tier.Key != "elite" && tier.Key != "boss" {
continue
}
if full := mischiefBlessingFee(tier.Fee) * mischiefBlessingCap; full >= tier.Fee {
t.Errorf("%s: %d wards cost %d, which is more than the %d contract — "+
"the room can't afford to save anyone", tier.Key, mischiefBlessingCap, full, tier.Fee)
}
}
}
// The cap lives in the UPDATE, not in the read that precedes it. A room that
// piles four wards on in the same second must still land exactly three — and the
// player who lost that race must get their money back rather than pay for
@@ -629,6 +659,7 @@ func TestMischiefBlessing_FeeIsASinkNotAPurseTopUp(t *testing.T) {
c := seedContract(t, "@buyer:x", target, "elite", false)
feeBefore := c.Fee
ward := mischiefBlessingFee(c.Fee) // 10% of the €350 elite fee
if err := p.mischiefBlessCmd(mischiefCtx(friend), []string{string(target)}); err != nil {
t.Fatalf("bless: %v", err)
@@ -642,11 +673,11 @@ func TestMischiefBlessing_FeeIsASinkNotAPurseTopUp(t *testing.T) {
t.Errorf("a blessing moved the payout basis to %d (was %d) — wards must not pay the target",
got.Fee, feeBefore)
}
if bal := p.euro.GetBalance(friend); bal != 500-mischiefBlessingFee {
t.Errorf("blesser balance %.0f, want %d", bal, 500-mischiefBlessingFee)
if bal := p.euro.GetBalance(friend); bal != float64(500-ward) {
t.Errorf("blesser balance %.0f, want %d", bal, 500-ward)
}
if pot := communityPotBalance(); pot != mischiefBlessingFee {
t.Errorf("pot holds %d, want the %d blessing fee", pot, mischiefBlessingFee)
if pot := communityPotBalance(); pot != ward {
t.Errorf("pot holds %d, want the %d ward fee", pot, ward)
}
// Broke, so the second ward can't be bought — and must cost nothing.
pauper := id.UserID("@pauper:x")

View File

@@ -0,0 +1,148 @@
package plugin
// M1 close-out sweep for gogobee_mischief_plan.md — survival per tier through the
// REAL delivery path (runMischiefInterrupt → runZoneCombatRoster), not through
// SimulateCombat.
//
// The M0 sweep that priced the fee table measured a full-HP build in a single
// chain. Two things it could not see, and both of them are why this exists:
//
// - A real target is WOUNDED. The monster arrives mid-run, after the dungeon has
// already taken a bite out of them. The entryHP arm is the control-vs-treatment
// axis: 100% reproduces M0 through the new path (so a divergence there is a
// path bug, not a difficulty finding), 70% and 40% are what a live delivery
// actually lands on.
// - The M2 ward. `blessings` drives the same temp-HP cushion the room buys, so
// we can price what €75 of charity is actually worth against an elite.
//
// Run (heavy — see the plan's sim rules, n≥750 per cell for a real signal):
//
// MISCHIEF_SWEEP=1 go test ./internal/plugin -run TestMischiefDeliverySweep -v -timeout 4h
import (
"fmt"
"math/rand/v2"
"os"
"strconv"
"testing"
"time"
"gogobee/internal/db"
"maunium.net/go/mautrix/id"
)
// mischiefDeliveryTrial seeds a real adventurer on a real expedition at the given
// fraction of their max HP, sends them the tier's monster through the production
// delivery path, and reports whether they were still standing.
//
// Survival is read the way the delivery reads it (HP > 0), not as "won every
// fight" — an engine timeout with HP left is a target who held the thing off.
func mischiefDeliveryTrial(
t *testing.T, p *AdventurePlugin, prof classBalanceProfile,
tierKey string, entryHPPct float64, blessings int, seq int, rng *rand.Rand,
) (survived bool, endHPPct float64) {
t.Helper()
uid := id.UserID(fmt.Sprintf("@sweep%d:sim", seq))
c := buildHarnessCharacter(prof)
c.UserID = uid
c.HPCurrent = int(float64(c.HPMax) * entryHPPct)
if c.HPCurrent < 1 {
c.HPCurrent = 1
}
if err := createAdvCharacter(uid, "sweep"+strconv.Itoa(seq)); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
if err := SaveDnDCharacter(c); err != nil {
t.Fatalf("SaveDnDCharacter: %v", err)
}
run, err := startZoneRun(uid, ZoneGoblinWarrens, prof.Level, rng)
if err != nil {
t.Fatalf("startZoneRun: %v", err)
}
expID := "exp-sweep-" + strconv.Itoa(seq)
if _, err := db.Get().Exec(`
INSERT INTO dnd_expedition (expedition_id, user_id, zone_id, run_id, status, start_date, coins_earned)
VALUES (?, ?, 'goblin_warrens', ?, 'active', ?, 0)`,
expID, string(uid), run.RunID, time.Now().UTC()); err != nil {
t.Fatalf("seed expedition: %v", err)
}
exp, err := getActiveExpedition(uid)
if err != nil || exp == nil {
t.Fatalf("getActiveExpedition: %v", err)
}
bracket := mischiefBracketZone(prof.Level)
chain, ambush := mischiefMonsters(tierKey, bracket, rng)
_, _, survived = p.runMischiefInterrupt(uid, exp, bracket, chain, ambush, blessings)
hp, max := dndHPSnapshot(uid)
if max <= 0 {
max = 1
}
return survived, float64(hp) / float64(max)
}
func TestMischiefDeliverySweep(t *testing.T) {
if os.Getenv("MISCHIEF_SWEEP") == "" {
t.Skip("set MISCHIEF_SWEEP=1 to run")
}
trials := 250
if n := os.Getenv("MISCHIEF_TRIALS"); n != "" {
if v, err := strconv.Atoi(n); err == nil && v > 0 {
trials = v
}
}
newMischiefTestDB(t)
p := &AdventurePlugin{euro: NewEuroPlugin(nil)}
p.Sink = &captureSink{}
rng := rand.New(rand.NewPCG(20260713, 0x64656C6976657279))
profiles := []classBalanceProfile{
{Class: ClassPaladin, Level: 3},
{Class: ClassMage, Level: 4},
{Class: ClassMage, Level: 8, Subclass: SubclassEvocation},
{Class: ClassFighter, Level: 12, Subclass: SubclassChampion},
{Class: ClassRogue, Level: 20, Subclass: SubclassArcaneTrickster},
{Class: ClassCleric, Level: 20, Subclass: SubclassLifeDomain},
}
// entryHP 1.0 is the control arm: it should reproduce the M0 table through the
// real path. The wounded arms are the finding.
entryHPs := []float64{1.0, 0.7, 0.4}
seq := 0
fmt.Printf("\n%-26s %-6s %-7s %-6s %8s %10s\n",
"profile", "tier", "entryHP", "wards", "survive%", "avgEndHP%")
for _, prof := range profiles {
for _, tier := range mischiefTiers {
for _, entry := range entryHPs {
// The ward arm only where a ward could decide anything: the tiers the
// M0 sweep did not already call theatre.
wardArms := []int{0}
if tier.Key == "elite" || tier.Key == "boss" {
wardArms = []int{0, mischiefBlessingCap}
}
for _, wards := range wardArms {
wins, hpSum := 0, 0.0
for i := 0; i < trials; i++ {
seq++
ok, hpPct := mischiefDeliveryTrial(t, p, prof, tier.Key, entry, wards, seq, rng)
if ok {
wins++
hpSum += hpPct
}
}
avgHP := 0.0
if wins > 0 {
avgHP = hpSum / float64(wins) * 100
}
fmt.Printf("%-26s %-6s %6.0f%% %6d %7.1f%% %9.1f%%\n",
fmt.Sprintf("%s L%d %s", prof.Class, prof.Level, prof.Subclass),
tier.Key, entry*100, wards, float64(wins)/float64(trials)*100, avgHP)
}
}
}
}
}