Files
gogobee/internal/plugin/dnd_expedition_test.go
prosolis dfa7beeb96 Adv 2.0 D&D polish: GM→DM rename, streamed zone combat, end-to-end scenario test
GM→DM rename across docs and code (GMNarrationType→DMNarrationType,
GMState→DMState, narration constants, comments) so the system reads as
"Dungeon Master" everywhere. Player-visible "GM mood" wording stays
where it appears in flavor.

Streamed zone/expedition combat: zone advance now stages patrol →
patrol play-by-play → patrol resolution → room intro → room play-by-play
→ final outcome through sendZoneCombatMessages with 2–3s pacing
(arena keeps its 5–8s window). Combat narrative lines pick up a compact
d20-vs-AC roll annotation for hit/crit/miss/block events.

Combat outcome polish: dndHPSnapshot lets narration show sheet HP
rather than legacy combat-engine HP, and markAdventureDead clears the
zombie state where hp_current was 0 but the legacy alive flag stayed
true after a D&D-layer KO.

Adv 2.0 announcement (ADVENTURE_2.0_ANNOUNCEMENT.md), README rewrite
covering the new layer, and adv2_scenario_test.go — a full
zone-run + expedition + harvest playthrough against a copy of the prod
DB asserting persisted state end-to-end.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 14:25:22 -07:00

223 lines
6.1 KiB
Go

package plugin
import (
"testing"
"gogobee/internal/db"
"maunium.net/go/mautrix/id"
)
func cleanupExpeditions(uid id.UserID) {
_, _ = db.Get().Exec(`DELETE FROM dnd_expedition_log
WHERE expedition_id IN (SELECT expedition_id FROM dnd_expedition WHERE user_id = ?)`,
string(uid))
_, _ = db.Get().Exec(`DELETE FROM dnd_expedition WHERE user_id = ?`, string(uid))
}
func TestStartExpedition_RoundTrip(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@exp-roundtrip:example.org")
defer cleanupExpeditions(uid)
supplies := ExpeditionSupplies{
Current: 10,
Max: 10,
DailyBurn: 1,
HarshMod: 1,
PacksStandard: 1,
}
exp, err := startExpedition(uid, ZoneGoblinWarrens, "", supplies)
if err != nil {
t.Fatalf("startExpedition: %v", err)
}
if exp.Status != ExpeditionStatusActive {
t.Errorf("status = %q", exp.Status)
}
if exp.CurrentDay != 1 {
t.Errorf("current_day = %d", exp.CurrentDay)
}
if !exp.IsActive() {
t.Error("expected IsActive")
}
got, err := getActiveExpedition(uid)
if err != nil || got == nil {
t.Fatalf("getActiveExpedition: %v / %v", got, err)
}
if got.ID != exp.ID {
t.Errorf("id mismatch")
}
if got.ZoneID != ZoneGoblinWarrens {
t.Errorf("zone = %s", got.ZoneID)
}
if got.Supplies.Current != 10 || got.Supplies.DailyBurn != 1 {
t.Errorf("supplies round-trip wrong: %+v", got.Supplies)
}
if got.DMMood != 50 {
t.Errorf("gm_mood = %d", got.DMMood)
}
if got.Camp != nil {
t.Errorf("expected no camp at start")
}
}
func TestStartExpedition_RejectsConcurrent(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@exp-concur:example.org")
defer cleanupExpeditions(uid)
if _, err := startExpedition(uid, ZoneGoblinWarrens, "", ExpeditionSupplies{Max: 5, Current: 5, DailyBurn: 1}); err != nil {
t.Fatal(err)
}
if _, err := startExpedition(uid, ZoneCryptValdris, "", ExpeditionSupplies{Max: 5, Current: 5, DailyBurn: 1}); err != ErrExpeditionAlreadyActive {
t.Errorf("err = %v, want ErrExpeditionAlreadyActive", err)
}
}
func TestExpedition_AbandonAndRestart(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@exp-abandon:example.org")
defer cleanupExpeditions(uid)
if _, err := startExpedition(uid, ZoneGoblinWarrens, "", ExpeditionSupplies{Max: 5, Current: 5, DailyBurn: 1}); err != nil {
t.Fatal(err)
}
if err := abandonExpedition(uid); err != nil {
t.Fatal(err)
}
got, err := getActiveExpedition(uid)
if err != nil {
t.Fatal(err)
}
if got != nil {
t.Errorf("expected no active expedition after abandon, got %+v", got)
}
// Should be allowed to start again now.
if _, err := startExpedition(uid, ZoneGoblinWarrens, "", ExpeditionSupplies{Max: 5, Current: 5, DailyBurn: 1}); err != nil {
t.Errorf("expected restart allowed, got %v", err)
}
}
func TestExpedition_UpdateSuppliesAndCamp(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@exp-update:example.org")
defer cleanupExpeditions(uid)
exp, err := startExpedition(uid, ZoneGoblinWarrens, "", ExpeditionSupplies{Max: 10, Current: 10, DailyBurn: 1})
if err != nil {
t.Fatal(err)
}
exp.Supplies.Current = 7.5
if err := updateSupplies(exp.ID, exp.Supplies); err != nil {
t.Fatal(err)
}
camp := &CampState{Active: true, Type: "standard", RoomIndex: 2}
if err := updateCamp(exp.ID, camp); err != nil {
t.Fatal(err)
}
got, err := getActiveExpedition(uid)
if err != nil || got == nil {
t.Fatalf("get: %v / %v", got, err)
}
if got.Supplies.Current != 7.5 {
t.Errorf("supplies.current = %v", got.Supplies.Current)
}
if got.Camp == nil || got.Camp.Type != "standard" || got.Camp.RoomIndex != 2 {
t.Errorf("camp = %+v", got.Camp)
}
// Break camp.
if err := updateCamp(exp.ID, nil); err != nil {
t.Fatal(err)
}
got, _ = getActiveExpedition(uid)
if got.Camp != nil {
t.Errorf("expected camp nil after break, got %+v", got.Camp)
}
}
func TestExpedition_ThreatDeltaAndSiege(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@exp-threat:example.org")
defer cleanupExpeditions(uid)
exp, err := startExpedition(uid, ZoneGoblinWarrens, "", ExpeditionSupplies{Max: 5, Current: 5, DailyBurn: 1})
if err != nil {
t.Fatal(err)
}
if err := applyThreatDelta(exp.ID, 30, "test bump"); err != nil {
t.Fatal(err)
}
if err := applyThreatDelta(exp.ID, 80, "siege test"); err != nil {
t.Fatal(err)
}
got, _ := getExpedition(exp.ID)
if got.ThreatLevel != 100 {
t.Errorf("threat = %d, want clamped to 100", got.ThreatLevel)
}
if !got.SiegeMode {
t.Error("expected siege mode at 100")
}
if len(got.ThreatEvents) != 2 {
t.Errorf("threat_events len = %d, want 2", len(got.ThreatEvents))
}
// Negative delta clamps to 0.
if err := applyThreatDelta(exp.ID, -200, "reset"); err != nil {
t.Fatal(err)
}
got, _ = getExpedition(exp.ID)
if got.ThreatLevel != 0 {
t.Errorf("threat after negative delta = %d", got.ThreatLevel)
}
// Siege mode is sticky once tripped.
if !got.SiegeMode {
t.Error("expected siege mode to remain set")
}
}
func TestExpedition_LogAppendAndRecent(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@exp-log:example.org")
defer cleanupExpeditions(uid)
exp, err := startExpedition(uid, ZoneGoblinWarrens, "", ExpeditionSupplies{Max: 5, Current: 5, DailyBurn: 1})
if err != nil {
t.Fatal(err)
}
for i := 1; i <= 7; i++ {
if err := appendExpeditionLog(exp.ID, i, "action", "advance", "TwinBee notes."); err != nil {
t.Fatal(err)
}
}
entries, err := recentExpeditionLog(exp.ID, 5)
if err != nil {
t.Fatal(err)
}
if len(entries) != 5 {
t.Fatalf("entries = %d", len(entries))
}
if entries[0].Day != 7 {
t.Errorf("newest day = %d, want 7", entries[0].Day)
}
}
func TestExpedition_AdvanceDay(t *testing.T) {
setupZoneRunTestDB(t)
uid := id.UserID("@exp-day:example.org")
defer cleanupExpeditions(uid)
exp, err := startExpedition(uid, ZoneGoblinWarrens, "", ExpeditionSupplies{Max: 5, Current: 5, DailyBurn: 1})
if err != nil {
t.Fatal(err)
}
if err := advanceExpeditionDay(exp.ID); err != nil {
t.Fatal(err)
}
if err := advanceExpeditionDay(exp.ID); err != nil {
t.Fatal(err)
}
got, _ := getExpedition(exp.ID)
if got.CurrentDay != 3 {
t.Errorf("current_day = %d, want 3", got.CurrentDay)
}
}