mirror of
https://github.com/prosolis/gogobee.git
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- Market plugin (#49): daily index snapshots (Yahoo Finance + Finnhub fallback), Ollama-generated summaries, !howsthemarket, !marketstatus, !marketreport commands, exchange hours with DST support, 30-min room cooldown - Adventure arena: 5-tier combat gauntlet with 20 monsters, risk-reward cashout, death lockout changed from 24h to midnight UTC across all code and flavor text - Adventure holidays: double daily actions on holidays - Adventure DM fix: 15-minute response window prevents bare numbers from triggering adventure during UNO games - Adventure scheduler: jitter between morning DMs to avoid Matrix rate limits - Adventure revive: wire up adv_revived achievement on admin revive - Column migration system for existing databases (holiday_action_taken) - Fix italic markdown rendering after newlines - Fix holdem DMs broken by space groups including DM rooms - UNO No Mercy: remove stacking escalation rule (any draw card stacks on any other) - UNO multiplayer: add turn announcements after stack absorption and turn passes, jitter between rapid-fire messages with safe mutex handling - Birthday: add €1,000 gift and 10 XP + €100 community celebration bonus - Market: guard against division by zero, nil pointer, and timezone errors - README updates: plugin count 48→49, all new commands, feature flags, architecture Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
381 lines
11 KiB
Go
381 lines
11 KiB
Go
package plugin
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import (
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"fmt"
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"log/slog"
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"math/rand/v2"
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"time"
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"gogobee/internal/db"
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"maunium.net/go/mautrix/id"
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)
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// ── Morning DM Ticker ────────────────────────────────────────────────────────
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func (p *AdventurePlugin) morningTicker() {
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ticker := time.NewTicker(1 * time.Minute)
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defer ticker.Stop()
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for range ticker.C {
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now := time.Now().UTC()
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if now.Hour() != p.morningHour || now.Minute() != 0 {
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continue
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}
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dateKey := now.Format("2006-01-02")
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jobName := "adventure_morning"
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if db.JobCompleted(jobName, dateKey) {
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continue
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}
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slog.Info("adventure: sending morning DMs")
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p.sendMorningDMs()
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db.MarkJobCompleted(jobName, dateKey)
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}
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}
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func (p *AdventurePlugin) sendMorningDMs() {
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chars, err := loadAllAdvCharacters()
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if err != nil {
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slog.Error("adventure: failed to load characters for morning DMs", "err", err)
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return
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}
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now := time.Now().UTC()
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isHol, holName := isHolidayToday()
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if isHol {
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slog.Info("adventure: holiday detected for morning DMs", "holiday", holName)
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}
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// Shuffle to avoid always hitting the same users first if early sends
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// get rate-limited and later ones don't go out.
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rand.Shuffle(len(chars), func(i, j int) { chars[i], chars[j] = chars[j], chars[i] })
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for i, char := range chars {
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char := char
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// Jitter between DMs to avoid Matrix rate limits.
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// Skip delay before the first one.
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if i > 0 {
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time.Sleep(time.Duration(1000+rand.IntN(2000)) * time.Millisecond)
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}
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// Check if dead and ready to respawn
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if !char.Alive && char.DeadUntil != nil && now.After(*char.DeadUntil) {
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// Revive
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char.Alive = true
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char.DeadUntil = nil
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if err := saveAdvCharacter(&char); err != nil {
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slog.Error("adventure: failed to revive character", "user", char.UserID, "err", err)
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continue
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}
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// Send respawn DM
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text := renderAdvRespawnDM(&char)
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if err := p.SendDM(char.UserID, text); err != nil {
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slog.Error("adventure: failed to send respawn DM", "user", char.UserID, "err", err)
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}
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}
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// If still dead, send death status
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if !char.Alive {
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text := renderAdvDeathStatusDM(&char)
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if err := p.SendDM(char.UserID, text); err != nil {
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slog.Error("adventure: failed to send death status DM", "user", char.UserID, "err", err)
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}
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continue
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}
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// If already acted today, skip
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if char.ActionTakenToday {
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continue
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}
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// Send morning DM with choices
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equip, err := loadAdvEquipment(char.UserID)
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if err != nil {
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slog.Error("adventure: failed to load equipment for morning DM", "user", char.UserID, "err", err)
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continue
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}
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treasures, _ := loadAdvTreasureBonuses(char.UserID)
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buffs, _ := loadAdvActiveBuffs(char.UserID)
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bonuses := computeAdvBonuses(treasures, buffs, char.CurrentStreak, false)
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balance := p.euro.GetBalance(char.UserID)
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holidayLabel := ""
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if isHol {
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holidayLabel = holName
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}
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text := renderAdvMorningDM(&char, equip, balance, bonuses, holidayLabel)
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p.advMarkMenuSent(char.UserID)
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if err := p.SendDM(char.UserID, text); err != nil {
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slog.Error("adventure: failed to send morning DM", "user", char.UserID, "err", err)
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continue
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}
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// Register DM room for reply routing
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p.registerDMRoom(char.UserID)
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}
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}
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// ── Evening Summary Ticker ───────────────────────────────────────────────────
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func (p *AdventurePlugin) summaryTicker() {
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ticker := time.NewTicker(1 * time.Minute)
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defer ticker.Stop()
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for range ticker.C {
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now := time.Now().UTC()
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if now.Hour() != p.summaryHour || now.Minute() != 0 {
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continue
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}
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dateKey := now.Format("2006-01-02")
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jobName := "adventure_summary"
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if db.JobCompleted(jobName, dateKey) {
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continue
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}
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slog.Info("adventure: posting daily summary")
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p.postDailySummary()
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db.MarkJobCompleted(jobName, dateKey)
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}
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}
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func (p *AdventurePlugin) postDailySummary() {
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gr := gamesRoom()
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if gr == "" {
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return
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}
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// Run TwinBee daily action
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tbResult := p.runTwinBeeDaily()
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tbRewards := p.distributeTwinBeeRewards(tbResult)
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// Load all characters and today's logs
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chars, err := loadAllAdvCharacters()
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if err != nil {
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slog.Error("adventure: failed to load characters for summary", "err", err)
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return
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}
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todayLogs, _ := loadAdvTodayLogs()
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// Group logs per user — holiday days may produce 2 entries per user
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logsPerUser := make(map[id.UserID][]*AdvDayLog)
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for i := range todayLogs {
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uid := todayLogs[i].UserID
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logsPerUser[uid] = append(logsPerUser[uid], &todayLogs[i])
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}
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// logMap picks the last (most recent) log entry for summary display
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// lootSums aggregates loot across all actions (relevant on holiday double-action days)
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logMap := make(map[id.UserID]*AdvDayLog)
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lootSums := make(map[id.UserID]int64)
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for uid, logs := range logsPerUser {
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logMap[uid] = logs[len(logs)-1]
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var total int64
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for _, l := range logs {
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total += l.LootValue
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}
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lootSums[uid] = total
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}
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isHol, holName := isHolidayToday()
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// Build player summaries
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var players []AdvPlayerDaySummary
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for _, c := range chars {
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ps := AdvPlayerDaySummary{
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DisplayName: c.DisplayName,
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CombatLevel: c.CombatLevel,
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MiningSkill: c.MiningSkill,
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ForagingSkill: c.ForagingSkill,
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}
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// Holiday action count from log entries
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if isHol {
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ps.HolidayActions = len(logsPerUser[c.UserID])
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}
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if !c.Alive {
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ps.IsDead = true
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if c.DeadUntil != nil {
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ps.DeadUntil = c.DeadUntil.Format("15:04") + " UTC"
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}
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// Check if they died today
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if log, ok := logMap[c.UserID]; ok {
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ps.Activity = log.ActivityType
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ps.Location = log.Location
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ps.Outcome = log.Outcome
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ps.LootValue = lootSums[c.UserID] // aggregate across all actions
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ps.SummaryLine = advSummaryOneLiner(c.UserID, AdvActivityType(log.ActivityType), AdvOutcomeType(log.Outcome), lootSums[c.UserID], log.Location)
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}
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players = append(players, ps)
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continue
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}
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if !c.ActionTakenToday {
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ps.IsResting = true
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if len(SummaryResting) > 0 {
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ps.SummaryLine = SummaryResting[time.Now().Nanosecond()%len(SummaryResting)]
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}
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players = append(players, ps)
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continue
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}
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// Active player with today's log
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if log, ok := logMap[c.UserID]; ok {
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ps.Activity = log.ActivityType
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ps.Location = log.Location
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ps.Outcome = log.Outcome
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ps.LootValue = lootSums[c.UserID] // aggregate across all actions
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ps.SummaryLine = advSummaryOneLiner(c.UserID, AdvActivityType(log.ActivityType), AdvOutcomeType(log.Outcome), lootSums[c.UserID], log.Location)
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}
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players = append(players, ps)
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}
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// Check party bonuses and add to summary
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for i := range players {
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if players[i].Location != "" && !players[i].IsDead && !players[i].IsResting {
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for j := i + 1; j < len(players); j++ {
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if players[j].Location == players[i].Location && !players[j].IsDead && !players[j].IsResting {
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players[i].SummaryLine += fmt.Sprintf(" (Party bonus with %s!)", players[j].DisplayName)
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players[j].SummaryLine += fmt.Sprintf(" (Party bonus with %s!)", players[i].DisplayName)
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}
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}
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}
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}
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date := time.Now().UTC().Format("2006-01-02")
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summaryHolName := ""
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if isHol {
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summaryHolName = holName
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}
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summary := renderAdvDailySummary(date, tbResult, tbRewards, players, summaryHolName)
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if err := p.SendMessage(id.RoomID(gr), summary); err != nil {
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slog.Error("adventure: failed to post daily summary", "err", err)
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}
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}
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// ── Midnight Reset Ticker ────────────────────────────────────────────────────
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func (p *AdventurePlugin) midnightTicker() {
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ticker := time.NewTicker(1 * time.Minute)
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defer ticker.Stop()
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for range ticker.C {
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now := time.Now().UTC()
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if now.Hour() != 0 || now.Minute() != 0 {
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continue
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}
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dateKey := now.Format("2006-01-02")
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jobName := "adventure_midnight"
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if db.JobCompleted(jobName, dateKey) {
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continue
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}
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slog.Info("adventure: midnight reset")
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if err := p.midnightReset(); err != nil {
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slog.Error("adventure: midnight reset failed, will retry next tick", "err", err)
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continue
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}
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db.MarkJobCompleted(jobName, dateKey)
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}
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}
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func (p *AdventurePlugin) midnightReset() error {
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// Send idle shame DMs to players who didn't act
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chars, err := loadAllAdvCharacters()
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if err != nil {
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return fmt.Errorf("load chars: %w", err)
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}
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today := time.Now().UTC().Format("2006-01-02")
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dmsSent := 0
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for _, char := range chars {
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if !char.Alive {
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continue
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}
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if !char.ActionTakenToday {
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// Jitter between DMs to avoid Matrix rate limits
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if dmsSent > 0 {
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time.Sleep(time.Duration(1000+rand.IntN(2000)) * time.Millisecond)
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}
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dmsSent++
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// Idle shame DM
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text := renderAdvIdleShameDM(&char)
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if err := p.SendDM(char.UserID, text); err != nil {
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slog.Error("adventure: failed to send idle shame DM", "user", char.UserID, "err", err)
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}
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// Reset streak
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if char.CurrentStreak > 0 {
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char.CurrentStreak = 0
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_ = saveAdvCharacter(&char)
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}
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} else {
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// Update streak — LastActionDate was set at action time
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yesterday := time.Now().UTC().Add(-24 * time.Hour).Format("2006-01-02")
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if char.LastActionDate == yesterday || char.LastActionDate == today {
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char.CurrentStreak++
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} else {
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// Gap in activity — start fresh
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char.CurrentStreak = 1
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}
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if char.CurrentStreak > char.BestStreak {
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char.BestStreak = char.CurrentStreak
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}
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_ = saveAdvCharacter(&char)
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}
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}
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// Reset all daily actions — retry up to 3 times to handle SQLite busy errors
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// from concurrent writers (e.g. reminder fire loop).
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var resetErr error
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for attempt := 0; attempt < 3; attempt++ {
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if resetErr = resetAllAdvDailyActions(); resetErr == nil {
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break
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}
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slog.Warn("adventure: daily action reset failed, retrying", "attempt", attempt+1, "err", resetErr)
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time.Sleep(time.Duration(attempt+1) * 2 * time.Second)
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}
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if resetErr != nil {
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return fmt.Errorf("reset daily actions after 3 attempts: %w", resetErr)
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}
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// Prune expired buffs
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if err := pruneAdvExpiredBuffs(); err != nil {
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slog.Error("adventure: failed to prune expired buffs", "err", err)
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}
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// Clear flavor history to prevent unbounded memory growth.
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// Entries are only used for dedup within a day, so clearing at midnight is fine.
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advClearFlavorHistory()
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// Clear DM reminder dedup — entries are date-keyed so stale after midnight.
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p.dmRemindedDate.Range(func(key, _ any) bool {
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p.dmRemindedDate.Delete(key)
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return true
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})
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return nil
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}
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// ── Helper ───────────────────────────────────────────────────────────────────
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func (p *AdventurePlugin) registerDMRoom(userID id.UserID) {
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room, err := p.GetDMRoom(userID)
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if err != nil {
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return
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}
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p.mu.Lock()
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p.dmToPlayer[room] = userID
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p.mu.Unlock()
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}
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